Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Prologue IV
| ||||||||||
|
Prologue IV (Japanese: 序章 結 Prologue: Conclusion) is the fourth chapter in Fire Emblem: Shadow Dragon on Normal difficulty, and the final chapter of the game's prologue.
Plot
- Main article:
Prologue IV/Script
Marth lays low in a forest on the Altean border, waiting for an opening to escape the kingdom. Eventually, the enemy watch begins to weaken, and Marth and company seize the opportunity to flee. Malledus explains that the plan is to escape to Talys, an island kingdom to the east which is allied with Altea. The group will cut through a prison to reach the northeast shore, where a boat will take them to safety. Malledus reminds Marth to be on the lookout for enemies who are fighting against their will or better judgement, who may be convinced to defect to Marth's side.
As Marth makes his way to the prison, the enemy captain decides to set a trap for Marth. The Gra forces dress up a captured Altean archer named Gordin in their uniform and leave him restrained and gagged in the prison, hoping for Marth to mistake him for an enemy soldier plotting an ambush. If Marth kills him, it will damage Altean morale by making Marth look like a tyrant who kills his own men.
If Marth sees through the ruse and frees Gordin, who promptly joins his group, King Jiol of Gra outflanks them with a retinue of Grust's elite Sable Order knights. Malledus realizes that their only hope of survival is to send a decoy dressed as Marth to lure the Sable Order away. Marth protests, realizing that the decoy would have almost no chance of survival, but Malledus insists. One of Marth's men dresses as Marth and flees, and Jiol and the Sable Order fall for the ruse and chase him. The Gra captain then unlocks the north door, allowing Marth to proceed. If Marth falls for the trick and kills Gordin, the captain mocks him for his foolishness before unlocking the door. The captain also unlocks the door if Marth's entire retinue is wiped out.
Marth overcomes the last of the enemy forces. An Altean knight named Draug arrives with a boat to flee Altea discreetly; if two or more of Marth's men have been killed during the escape, he is accompanied by a volunteer archer named Norne. If Marth recruited Gordin, Jiol and the Sable Knights realize their folly and prepare to kill the decoy, who bids Marth good luck before facing his fate. As Marth and his crew finally make for Talys, Marth laments the loss of his family and kingdom. He again vows to save Altea and defeat Gra and Dolhr.
Chapter data
| ||||||
|
| |||||
Victory: Seize | Player | Enemy | ||||
---|---|---|---|---|---|---|
Defeat: Marth dies | 5+1 | 9+15−1−10 | ||||
| ||||||
Map dimensions: 19 columns by 30 rows | ||||||
Character data
Characters | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
New units
| |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Required characters
| |||||||||||||||||||||||||||||||||
Available characters
| |||||||||||||||||||||||||||||||||
Item data
| |||||||||||||||
|
Enemy data
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Reinforcements
- Enemy phase of turn 1
- Gordin appears in the prison
- Turns 7 and 14
- Two Pegasus Knights from the western forts
- At the end of the turn Gordin is recruited
- Ten Knights from the southwest corner of the map
- These reinforcements leave the map once a decoy is chosen.
- Ten Knights from the southwest corner of the map
Boss data
- Main article:
Captain - Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
|
|
|
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
New Unit:
- Gordin: An archer with average base stats and growths, consistent with other starting bow units in the game.
Strategy:
- Continue with the cautious approach.
- Upon recruiting Gordin, invincible Knights attack. To proceed, you must sacrifice a unit. Best Option: Gordin, due to his lower stats. Alternative Options: Sacrificing Jagen alters some future scenes and brings Draug into the picture. However, Frey is the canonical sacrifice. Ensure you transfer the items of the sacrificed unit. Note: If Gordin is the sacrifice, consider having Marth kill him for added experience. This action will automatically open the north door.
- If all units except Marth are defeated, the north door will open, although this isn't the recommended strategy.
- Engage incoming Pegasus Knights for bonus experience. Gordin can benefit from this if you retain him.
- The Captain is vulnerable to Marth's Rapier, which triples its might against cavalry.
Potential New Recruit:
- Norne: If two or more units (including the decoy) are lost in the prologue, this archer joins. Norne is quicker but weaker than Gordin. Choosing between the two archers is subjective. Using both is feasible, but not recommended since recruiting Norne requires another Cavalier's loss and Castor joins in Chapter 2. Reclassing becomes available from Chapter 4, offering more strategic flexibility.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Prologue IV |
-- |
Japanese |
序章 結 |
Prologue: Conclusion; "conclusion" here is the fourth of four phases of a narrative with the kishōtenketsu structure. |
Spanish |
Prólogo IV |
Prologue IV |
French |
Prologue IV |
As above. |
German |
Prolog IV |
Prologue IV |
Italian |
Prologo IV |
Prologue IV |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← Prologue III • | Prologue IV | • Marth Embarks → |
---|