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Frozen Land

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This page has been marked as a stub. Please help improve the page by adding information.

Frozen Land

Cm fe12 13.png

Location

Ice Dragon Temple

New units

Beck (only in New Mystery of the Emblem)

Boss(es)

Ice Dragon

Previous chapter(s)

Graveyard of Fire Dragons

Next chapter(s)

Frozen Land (Japanese: 氷の大地 Icy Land) is the thirteenth chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.

Plot

Main articles: Frozen Land/Script and Frozen Land/Conversations

Marth's army nears the Ice Dragon Temple, and Xane informs Marth about Medeus's story, including why Medeus hates humanity. They fight through some Ice Dragons and make it to the temple's entrance, where Xane declares he will join Marth's army from now on. Xane also tells Marth that Gotoh intends to collect all five Spheres and restore the Binding Shield by combining them.

Chapter data

Chapter data

Mystery of the Emblem New Mystery of the Emblem

Normal Hard/Maniac/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth or Kris dies 1–11+1 {{{partner}}} {{{other}}} 28+6−1
Cm fe12 13.png
Map dimensions:
30 columns by 30 rows

Character data

Mystery of the Emblem New Mystery of the Emblem

Characters
New units
Beck
Portrait beck fe12.png
Horseman
HP
32
Inventory
Silver Bow
Levin Sword
Level
5
Enemy, talk to with Marth
Required characters
Marth ​
Available characters
Kris m ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​Wrys ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda ​Barst ​Rickard ​Frey ​Norne ​Samuel ​Wendell ​Caesar ​Radd ​Navarre ​Phina ​Cain ​Bantu ​Roger ​Jeorge ​Minerva ​Etzel ​Merric ​Arlen ​Dice ​Malice ​Horace ​Jake ​Darros ​Roberto ​Belf ​Reiden ​

Item data

Mystery of the Emblem New Mystery of the Emblem

Items
Name Obtainment Method
Is ds dragonpike.png Dragonpike Eastern chest
Is ds wyrmslayer.png Wyrmslayer Southwestern chest
Is ds spirit dust.png Spirit Dust Northern chest
Is ds master seal.png Master Seal Dropped by the Ice Dragon boss
Is ds elfire.png Elfire Dropped by a Dark Mage
Is ds vulnerary.png Vulnerary • Dropped by a Barbarian
• Dropped by a Dark Mage

Shop data

Mystery of the Emblem New Mystery of the Emblem

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

Only three of each item may be purchased from the secret shop.
The secret shop is located between two trees near Beck.

Enemy data

Enemy data

Mystery of the Emblem New Mystery of the Emblem

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 ice dragon enemy.gif Ice Dragon Ice Dragon 16 1 37 14 0 19 15 0 18 12 -- Ice Breath Master SealThis item is dropped upon this unit's defeat.
Stands on a gate, the chapter's seize point.
Ma ds02 ice dragon enemy.gif Ice Dragon Ice Dragon 13 9 31.2 11 0 16.6 12.2 0 16 10.4 6 Ice Breath
• The two adjacent to the boss do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.
• The two due south of the boss begin moving if either of them or one of the Dark Mages or Barbarian south of them is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
• The southern two immediately begin moving unprovoked.
• The other three begin moving when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13)
Ma ds02 dark mage enemy.gif Ice Tribe Dark Mage 12 2 22.4 0 5.3 8.3 9.3 0 7.2 5.2 6 Elfire
Do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.
Ma ds02 barbarian enemy.gif Ice Tribe Barbarian 14 2 27.7 12.5 0 11.25 12.95 0 8.5 1.65 6 Tomahawk
• The central one begins moving if one of the nearby Ice Dragons or Dark Mages is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
• The southeast one immediately begins moving unprovoked.
Ma ds02 dark mage enemy.gif Ice Tribe Dark Mage 12 1 22.4 0 5.3 8.3 9.3 0 7.2 5.2 6 ElfireThis item is dropped upon this unit's defeat.
Begins moving if the nearby Ice Dragons, Dark Mage, or Barbarian is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
Ma ds02 dark mage enemy.gif Ice Tribe Dark Mage 12 1 22.4 0 5.3 8.3 9.3 0 7.2 5.2 6 Bolganone
Begins moving if the nearby Ice Dragons, Dark Mage, or Barbarian is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
Ma ds02 barbarian enemy.gif Ice Tribe Barbarian 14 2 27.7 12.5 0 11.25 12.95 0 8.5 1.65 6 Silver Axe
Immediately begins moving unprovoked.
Ma ds02 barbarian enemy.gif Ice Tribe Barbarian 14 1 27.7 12.5 0 11.25 12.95 0 8.5 1.65 6 Tomahawk VulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ds02 dark mage enemy.gif Ice Tribe Dark Mage 12 1 22.4 0 5.3 8.3 9.3 0 7.2 5.2 6 Blizzard
Immediately begins moving unprovoked.
Ma ds02 thief enemy.gif Ice Tribe Thief 12 1 21.6 8.2 0 9.4 13.5 0 5.3 0 7 Killing Edge
Moves to open the east chest, then moves to escape northeast; ignores combat, except to attack player units blocking the escape point.
Ma ds02 dark mage enemy.gif Ice Tribe Dark Mage 12 1 22.4 0 5.3 8.3 9.3 0 7.2 5.2 6 Blizzard VulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ds02 thief enemy.gif Ice Tribe Thief 12 1 21.6 8.2 0 9.4 13.5 0 5.3 0 7 Levin Sword
Moves to open the central chest, then moves to escape northwest; ignores combat, except to attack player units blocking the escape point.
Ma ds02 wyvern enemy.gif Wyvern Wyvern 11 4 30 13 0 12 15 0 10 3 12 Fire Breath
Immediately begins moving unprovoked.
Ma ds02 horseman enemy.gif Beck Horseman 5 1 32 12 3 11 14 8 10 3 9 Silver Bow Levin Sword
Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 ice dragon enemy.gif Ice Dragon Ice Dragon 13 6 31.2 11 0 16.6 12.2 0 16 10.4 6 Ice Breath
--

Reinforcements

Mystery of the Emblem
  • Starting turn 3, continuing until 4 have appeared; whether one appear per turn is random
New Mystery of the Emblem
  • For two turns after reaching the main island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13)
    • Three Ice Dragons from each fort
    • One Wyvern each from the northeast and northwest corners of the map (not on Normal)

All reinforcements are halted upon the boss Ice Dragon being defeated.

Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Generic portrait ice dragon fe12.png
Ma ds02 ice dragon enemy.gif Ice Dragon
Level 16
Movement --
Stats
Max HP 37 Speed 15
Strength 14 Luck 0
Magic 0 Defense 18
Skill 19 Resistance 12
Inventory
Ice Breath
Master SealThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes -- Staves --
This enemy is not classified as a boss in Mystery of the Emblem.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Mystery of the Emblem

The secret shop to the left contains many useful items, and is worth a visit. It has Killer weapons, Shaver tomes, Physic staves, Barrier staves and Bolganone. Aside from providing a place for you to sell unwanted items and convert them into Gold, this is the only place in the game where Physic staves can be bought without limit, so make sure to grab a few. Bolganone, on the other hand, gets its 16 might tripled to 48 when used on Ice Dragons, which is so powerful that it will always kill them one hit so long as it hits (all enemy Ice Dragons have 30 HP and 10 resistance). It has 13 uses, just enough for the 12 total Ice Dragons in the game, so buy one and only one. It can actually be a good idea to immediately rush the Secret Shop in order to get a Bolganone tome on the field as soon as possible to kill Ice Dragons efficiently.

Note that the Ice Dragons can and will move over the water to attack your units. They only deal 20 damage, and can't double, so most units will be able to safely fight one, but not two.

New Mystery of the Emblem

In order to access Chapter 13x, the player must not let any Thief escape, or must clear this chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:

Difficulty Turn count
Normal 20
Hard 24
Maniac 28
Lunatic 32
Lunatic′ 36

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

Frozen Land

Used in the Mystery of the Emblem and New Mystery of the Emblem fan translations.[which?]

Japanese

氷の大地

Icy Land

Gallery

References

← Graveyard of Fire Dragons • Frozen Land • A Mystery Revealed →
• Within the White Darkness (New Mystery only) →
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: MeetingP2: Young SquiresP3: Training BeginsP4: New Companions (Jeorge, Athena) • P5: March DutyP6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon Altar • 23: The Dark Pontifex LivesE: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Coyote's MenDragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline