The Wooden Cavalry
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The Wooden Cavalry (Japanese: グルニアの木馬隊 Grunia's Wooden Horse Corps) is the thirteenth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon. It is one of the five chapters that were cut from Book I of Fire Emblem: Mystery of the Emblem.
Plot
- Main article: The Wooden Cavalry/Script
Marth and his cohort begin the march towards Altea. They are faced with the Wooden Cavalry, Grust's artillery regiment. Marth elects to charge in and silence them from up close before they can do too much damage. After the battle, Nyna notices Marth is troubled; he explains that a commoner told him that Grust is divided about the war against Altea, causing him to doubt his own feelings of hatred towards Grust and Gra.
Chapter data
Shadow Dragon & the Blade of Light Shadow Dragon
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|
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Victory: Seize
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Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
14+2
|
{{{partner}}}
|
{{{other}}}
|
20-1
|
{{{third}}}
|
|
Map dimensions: 30 columns by 23 rows
|
Units are arranged based on their position in deployment order after Marth.
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
14+2
|
{{{partner}}}
|
{{{other}}}
|
17-1
|
{{{third}}}
|
|
Map dimensions: 30 columns by 23 rows
|
Character data
Shadow Dragon & the Blade of Light Shadow Dragon
Item data
Shadow Dragon & the Blade of Light Shadow Dragon
Shop data
Shadow Dragon & the Blade of Light Shadow Dragon
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Enemy data
Enemy data
Shadow Dragon & the Blade of Light Shadow Dragon
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Grust
|
Thief
|
5
|
2
|
22
|
5
|
3
|
11
|
0
|
4
|
0
|
7
|
Iron Sword
|
Drops a Ridersbane upon defeat.
|
|
Grust
|
Ballistician
|
3
|
2
|
23
|
6
|
2
|
4
|
0
|
15
|
0
|
4
|
Stonehoist
|
Moves to attack any player unit in range; moves east of the gate if no one is in range.
|
|
Grust
|
Curate
|
5
|
1
|
22
|
3
|
3
|
3
|
0
|
5
|
0
|
5
|
Mend
|
--
|
|
Astram
|
Hero
|
1
|
1
|
24
|
8
|
14
|
14
|
0
|
8
|
0
|
7
|
Silver Sword
|
Drops a Wyrmslayer upon defeat. Does not move.
|
|
Grust
|
Ballistician
|
1
|
2
|
20
|
5
|
1
|
3
|
0
|
14
|
0
|
4
|
Thunderbolt
|
The westernmost on moves to attack any player unit in range; moves west of the gate if no one is in range.
|
|
Grust
|
Ballistician
|
1
|
4
|
20
|
5
|
1
|
3
|
0
|
14
|
0
|
4
|
Arrowspate
|
The westernmost one moves to attack any player unit in range; moves west of the gate if no one is in range.
|
|
Grust
|
Ballistician
|
1
|
4
|
20
|
5
|
1
|
3
|
0
|
14
|
0
|
4
|
Stonehoist
|
The westernmost two move to attack any player unit in range; move west of the gate if no one is in range.
|
|
Grust
|
Ballistician
|
1
|
2
|
20
|
5
|
1
|
3
|
0
|
14
|
0
|
4
|
Hoistflamme
|
The westernmost one move to attack any player unit in range; moves west of the gate if no one is in range.
|
|
Grust
|
Ballistician
|
3
|
1
|
23
|
6
|
2
|
4
|
0
|
15
|
0
|
4
|
Hoistflamme
|
--
|
|
Grigas
|
Ballistician
|
5
|
1
|
26
|
7
|
3
|
5
|
0
|
16
|
0
|
4
|
Pachyderm
|
Does not move; stands on a gate, the chapter's seize point.
|
|
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Grust
|
Thief
|
7
|
1
|
19.6
|
3.2
|
0
|
3.4
|
10
|
0
|
2.8
|
0
|
7
|
Iron Sword • Ridersbane
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Ballistician
|
3
|
2
|
21.8
|
4
|
0
|
1.2
|
3.4
|
0
|
12
|
0
|
--
|
Stonehoist
|
Does not act until a player unit ends their turn in the middle row (columns 4–15, rows 11–13).
|
|
Grust
|
Curate
|
7
|
1
|
18.4
|
0
|
2.2
|
2.8
|
5.8
|
0
|
4.2
|
8.4
|
5
|
Mend
|
Moves to heal units in range.
|
|
Astram
|
Hero
|
1
|
1
|
26
|
8
|
1
|
14
|
14
|
3
|
8
|
3
|
8
|
Silver Sword • Wyrmslayer
|
Moves to attack units in range.
|
|
Grust
|
Ballistician
|
1
|
1
|
20
|
3
|
0
|
1
|
3
|
0
|
11
|
0
|
--
|
Thunderbolt
|
Does not act until a player unit ends their turn in the west section of the map (columns 1–11).
|
|
Grust
|
Thief
|
7
|
1
|
19.6
|
3.2
|
0
|
3.4
|
10
|
0
|
2.8
|
0
|
7
|
Iron Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Ballistician
|
1
|
2
|
20
|
3
|
0
|
1
|
3
|
0
|
11
|
0
|
--
|
Arrowspate
|
The northern one does not act until a player unit ends their turn in the north row (columns 4–19, rows 4–5).
|
|
Grust
|
Ballistician
|
1
|
1
|
20
|
3
|
0
|
1
|
3
|
0
|
11
|
0
|
4
|
Arrowspate
|
Immediately begins moving unprovoked.
|
|
Grust
|
Ballistician
|
1
|
1
|
20
|
3
|
0
|
1
|
3
|
0
|
11
|
0
|
--
|
Stonehoist
|
--
|
|
Grust
|
Ballistician
|
1
|
1
|
20
|
3
|
0
|
1
|
3
|
0
|
11
|
0
|
--
|
Hoistflamme
|
Does not act until a player unit ends their turn in the south row (columns 4–19, rows 19–20).
|
|
Grust
|
Ballistician
|
1
|
1
|
20
|
3
|
0
|
1
|
3
|
0
|
11
|
0
|
4
|
Stonehoist
|
Immediately begins moving unprovoked.
|
|
Grust
|
Ballistician
|
3
|
1
|
21.8
|
4
|
0
|
1.2
|
3.4
|
0
|
12
|
0
|
--
|
Hoistflamme
|
Does not act until a player unit ends their turn in the middle row (columns 4–19, rows 11–13).
|
|
Grust
|
Ballistician
|
1
|
1
|
20
|
5
|
0
|
1
|
3
|
0
|
12
|
0
|
--
|
Arrowspate
|
--
|
|
Grust
|
Ballistician
|
1
|
1
|
20
|
5
|
0
|
1
|
3
|
0
|
12
|
0
|
--
|
Stonehoist
|
--
|
|
Grigas
|
Ballistician
|
5
|
1
|
26
|
7
|
0
|
3
|
6
|
0
|
16
|
0
|
--
|
Pachyderm
|
Stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Grust
|
Thief
|
7
|
1
|
21.4
|
3.8
|
0
|
4.6
|
11.5
|
0
|
2.8
|
0
|
7
|
Iron Sword • Ridersbane
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Ballistician
|
3
|
2
|
24.5
|
5.5
|
0
|
1.5
|
4
|
0
|
12
|
0
|
--
|
Stonehoist
|
Does not act until a player unit ends their turn in the middle row (columns 4–15, rows 11–13).
|
|
Grust
|
Curate
|
7
|
1
|
19.6
|
0
|
2.8
|
3.7
|
6.7
|
0
|
4.2
|
8.4
|
5
|
Mend
|
Moves to heal units in range.
|
|
Astram
|
Hero
|
1
|
1
|
26
|
8
|
1
|
14
|
14
|
3
|
8
|
3
|
8
|
Silver Sword • Wyrmslayer
|
Moves to attack units in range.
|
|
Grust
|
Ballistician
|
1
|
1
|
22.7
|
4.5
|
0
|
1.3
|
3.6
|
0
|
11
|
0
|
--
|
Thunderbolt
|
Does not act until a player unit ends their turn in the west section of the map (columns 1–11).
|
|
Grust
|
Thief
|
7
|
1
|
21.4
|
3.8
|
0
|
4.6
|
11.5
|
0
|
2.8
|
0
|
7
|
Iron Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Ballistician
|
1
|
2
|
22.7
|
4.5
|
0
|
1.3
|
3.6
|
0
|
11
|
0
|
--
|
Arrowspate
|
--
|
|
Grust
|
Ballistician
|
1
|
1
|
22.7
|
4.5
|
0
|
1.3
|
3.6
|
0
|
11
|
0
|
4
|
Arrowspate
|
Immediately begins moving unprovoked.
|
|
Grust
|
Ballistician
|
1
|
1
|
22.7
|
4.5
|
0
|
1.3
|
3.6
|
0
|
11
|
0
|
--
|
Stonehoist
|
--
|
|
Grust
|
Ballistician
|
1
|
1
|
22.7
|
4.5
|
0
|
1.3
|
3.6
|
0
|
11
|
0
|
--
|
Hoistflamme
|
Does not act until a player unit ends their turn in the south row (columns 4–19, rows 19–20).
|
|
Grust
|
Ballistician
|
1
|
1
|
22.7
|
4.5
|
0
|
1.3
|
3.6
|
0
|
11
|
0
|
4
|
Stonehoist
|
Immediately begins moving unprovoked.
|
|
Grust
|
Ballistician
|
3
|
1
|
24.5
|
5.5
|
0
|
1.5
|
4
|
0
|
12
|
0
|
--
|
Hoistflamme
|
Does not act until a player unit ends their turn in the middle row (columns 4–19, rows 11–13).
|
|
Grust
|
Ballistician
|
1
|
1
|
22.7
|
6.5
|
0
|
1.3
|
3.6
|
0
|
12
|
0
|
--
|
Arrowspate
|
--
|
|
Grust
|
Ballistician
|
1
|
1
|
22.7
|
6.5
|
0
|
1.3
|
3.6
|
0
|
12
|
0
|
--
|
Stonehoist
|
--
|
|
Grigas
|
Ballistician
|
5
|
1
|
28.7
|
8.5
|
0
|
3.3
|
6.6
|
0
|
16
|
0
|
--
|
Pachyderm
|
Stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Grust
|
Thief
|
7
|
1
|
23.2
|
4.4
|
0
|
5.8
|
13
|
0
|
2.8
|
0
|
7
|
Iron Sword • Ridersbane
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Ballistician
|
3
|
2
|
27.2
|
7
|
0
|
1.8
|
4.6
|
0
|
12
|
0
|
--
|
Stonehoist
|
Does not act until a player unit ends their turn in the middle row (columns 4–15, rows 11–13).
|
|
Grust
|
Curate
|
7
|
1
|
20.8
|
0
|
3.4
|
4.6
|
7.6
|
0
|
4.2
|
8.4
|
5
|
Mend
|
Moves to heal units in range.
|
|
Astram
|
Hero
|
1
|
1
|
26
|
8
|
1
|
14
|
14
|
3
|
8
|
3
|
8
|
Silver Sword • Wyrmslayer
|
Moves to attack units in range.
|
|
Grust
|
Ballistician
|
1
|
1
|
25.4
|
6
|
0
|
1.6
|
4.2
|
0
|
11
|
0
|
--
|
Thunderbolt
|
Does not act until a player unit ends their turn in the west section of the map (columns 1–11).
|
|
Grust
|
Thief
|
7
|
1
|
23.2
|
4.4
|
0
|
5.8
|
13
|
0
|
2.8
|
0
|
7
|
Iron Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Ballistician
|
1
|
2
|
25.4
|
6
|
0
|
1.6
|
4.2
|
0
|
11
|
0
|
--
|
Arrowspate
|
--
|
|
Grust
|
Ballistician
|
1
|
1
|
25.4
|
6
|
0
|
1.6
|
4.2
|
0
|
11
|
0
|
4
|
Arrowspate
|
Immediately begins moving unprovoked.
|
|
Grust
|
Ballistician
|
1
|
1
|
25.4
|
6
|
0
|
1.6
|
4.2
|
0
|
11
|
0
|
--
|
Stonehoist
|
--
|
|
Grust
|
Ballistician
|
1
|
1
|
25.4
|
6
|
0
|
1.6
|
4.2
|
0
|
11
|
0
|
--
|
Hoistflamme
|
Does not act until a player unit ends their turn in the south row (columns 4–19, rows 19–20).
|
|
Grust
|
Ballistician
|
1
|
1
|
25.4
|
6
|
0
|
1.6
|
4.2
|
0
|
11
|
0
|
4
|
Stonehoist
|
Immediately begins moving unprovoked.
|
|
Grust
|
Ballistician
|
3
|
1
|
27.2
|
7
|
0
|
1.8
|
4.6
|
0
|
12
|
0
|
--
|
Hoistflamme
|
Does not act until a player unit ends their turn in the middle row (columns 4–19, rows 11–13).
|
|
Grust
|
Ballistician
|
1
|
1
|
25.4
|
8
|
0
|
1.6
|
4.2
|
0
|
12
|
0
|
--
|
Arrowspate
|
--
|
|
Grust
|
Ballistician
|
1
|
1
|
25.4
|
8
|
0
|
1.6
|
4.2
|
0
|
12
|
0
|
--
|
Stonehoist
|
--
|
|
Grigas
|
Ballistician
|
5
|
1
|
31.4
|
10
|
0
|
3.6
|
7.2
|
0
|
16
|
0
|
--
|
Pachyderm
|
Stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Grust
|
Thief
|
7
|
1
|
25
|
5
|
0
|
7
|
14.5
|
0
|
2.8
|
0
|
7
|
Steel Sword • Ridersbane
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Ballistician
|
3
|
2
|
29.9
|
8.5
|
0
|
2.1
|
5.2
|
0
|
12
|
0
|
--
|
Stonehoist
|
Does not act until a player unit ends their turn in the middle row (columns 4–15, rows 11–13).
|
|
Grust
|
Curate
|
7
|
1
|
22
|
0
|
4
|
5.5
|
8.5
|
0
|
4.2
|
8.4
|
5
|
Mend
|
Moves to heal units in range.
|
|
Astram
|
Hero
|
1
|
1
|
26
|
8
|
1
|
14
|
14
|
3
|
8
|
3
|
8
|
Silver Sword • Wyrmslayer
|
Moves to attack units in range.
|
|
Grust
|
Ballistician
|
1
|
1
|
28.1
|
7.5
|
0
|
1.9
|
4.8
|
0
|
11
|
0
|
--
|
Thunderbolt
|
Does not act until a player unit ends their turn in the west section of the map (columns 1–11).
|
|
Grust
|
Thief
|
7
|
1
|
25
|
5
|
0
|
7
|
14.5
|
0
|
2.8
|
0
|
7
|
Steel Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Ballistician
|
1
|
2
|
28.1
|
7.5
|
0
|
1.9
|
4.8
|
0
|
11
|
0
|
--
|
Arrowspate
|
--
|
|
Grust
|
Ballistician
|
1
|
1
|
28.1
|
7.5
|
0
|
1.9
|
4.8
|
0
|
11
|
0
|
4
|
Arrowspate
|
Immediately begins moving unprovoked.
|
|
Grust
|
Ballistician
|
1
|
1
|
28.1
|
7.5
|
0
|
1.9
|
4.8
|
0
|
11
|
0
|
--
|
Stonehoist
|
--
|
|
Grust
|
Ballistician
|
1
|
1
|
28.1
|
7.5
|
0
|
1.9
|
4.8
|
0
|
11
|
0
|
--
|
Hoistflamme
|
Does not act until a player unit ends their turn in the south row (columns 4–19, rows 19–20).
|
|
Grust
|
Ballistician
|
1
|
1
|
28.1
|
7.5
|
0
|
1.9
|
4.8
|
0
|
11
|
0
|
4
|
Stonehoist
|
Immediately begins moving unprovoked.
|
|
Grust
|
Ballistician
|
3
|
1
|
29.9
|
8.5
|
0
|
2.1
|
5.2
|
0
|
12
|
0
|
--
|
Hoistflamme
|
Does not act until a player unit ends their turn in the middle row (columns 4–19, rows 11–13).
|
|
Grust
|
Ballistician
|
1
|
1
|
28.1
|
9.5
|
0
|
1.9
|
4.8
|
0
|
12
|
0
|
--
|
Arrowspate
|
--
|
|
Grust
|
Ballistician
|
1
|
1
|
28.1
|
9.5
|
0
|
1.9
|
4.8
|
0
|
12
|
0
|
--
|
Stonehoist
|
--
|
|
Grigas
|
Ballistician
|
5
|
1
|
34.1
|
11.5
|
0
|
3.9
|
7.8
|
0
|
16
|
0
|
--
|
Pachyderm
|
Stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Grust
|
Thief
|
7
|
1
|
26.8
|
5.6
|
0
|
8.2
|
16
|
0
|
2.8
|
0
|
7
|
Steel Sword • Ridersbane
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Ballistician
|
3
|
2
|
32.6
|
10
|
0
|
2.4
|
5.8
|
0
|
12
|
0
|
--
|
Stonehoist
|
Does not act until a player unit ends their turn in the middle row (columns 4–15, rows 11–13).
|
|
Grust
|
Curate
|
7
|
1
|
23.2
|
0
|
4.6
|
6.4
|
9.4
|
0
|
4.2
|
8.4
|
5
|
Mend
|
Moves to heal units in range.
|
|
Astram
|
Hero
|
1
|
1
|
26
|
8
|
1
|
14
|
14
|
3
|
8
|
3
|
8
|
Silver Sword • Wyrmslayer
|
Moves to attack units in range.
|
|
Grust
|
Ballistician
|
1
|
1
|
30.8
|
9
|
0
|
2.2
|
5.4
|
0
|
11
|
0
|
--
|
Thunderbolt
|
Does not act until a player unit ends their turn in the west section of the map (columns 1–11).
|
|
Grust
|
Thief
|
7
|
1
|
26.8
|
5.6
|
0
|
8.2
|
16
|
0
|
2.8
|
0
|
7
|
Steel Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Ballistician
|
1
|
2
|
30.8
|
9
|
0
|
2.2
|
5.4
|
0
|
11
|
0
|
--
|
Arrowspate
|
--
|
|
Grust
|
Ballistician
|
1
|
1
|
30.8
|
9
|
0
|
2.2
|
5.4
|
0
|
11
|
0
|
4
|
Arrowspate
|
Immediately begins moving unprovoked.
|
|
Grust
|
Ballistician
|
1
|
1
|
30.8
|
9
|
0
|
2.2
|
5.4
|
0
|
11
|
0
|
--
|
Stonehoist
|
--
|
|
Grust
|
Ballistician
|
1
|
1
|
30.8
|
9
|
0
|
2.2
|
5.4
|
0
|
11
|
0
|
--
|
Hoistflamme
|
Does not act until a player unit ends their turn in the south row (columns 4–19, rows 19–20).
|
|
Grust
|
Ballistician
|
1
|
1
|
30.8
|
9
|
0
|
2.2
|
5.4
|
0
|
11
|
0
|
4
|
Stonehoist
|
Immediately begins moving unprovoked.
|
|
Grust
|
Ballistician
|
3
|
1
|
32.6
|
10
|
0
|
2.4
|
5.8
|
0
|
12
|
0
|
--
|
Hoistflamme
|
Does not act until a player unit ends their turn in the middle row (columns 4–19, rows 11–13).
|
|
Grust
|
Ballistician
|
1
|
1
|
30.8
|
11
|
0
|
2.2
|
5.4
|
0
|
12
|
0
|
--
|
Arrowspate
|
--
|
|
Grust
|
Ballistician
|
1
|
1
|
30.8
|
11
|
0
|
2.2
|
5.4
|
0
|
12
|
0
|
--
|
Stonehoist
|
--
|
|
Grigas
|
Ballistician
|
5
|
1
|
36.8
|
13
|
0
|
4.2
|
8.4
|
0
|
16
|
0
|
--
|
Pachyderm
|
Stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Grust
|
Thief
|
7
|
1
|
28.6
|
6.2
|
0
|
9.4
|
17.5
|
0
|
2.8
|
0
|
7
|
Silver Sword • Ridersbane
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Ballistician
|
3
|
2
|
35.3
|
11.5
|
0
|
2.7
|
6.4
|
0
|
12
|
0
|
--
|
Stonehoist
|
Does not act until a player unit ends their turn in the middle row (columns 4–15, rows 11–13).
|
|
Grust
|
Curate
|
7
|
1
|
24.4
|
0
|
5.2
|
7.3
|
10.3
|
0
|
4.2
|
8.4
|
5
|
Mend
|
Moves to heal units in range.
|
|
Astram
|
Hero
|
1
|
1
|
26
|
8
|
1
|
14
|
14
|
3
|
8
|
3
|
8
|
Silver Sword • Wyrmslayer
|
Moves to attack units in range.
|
|
Grust
|
Ballistician
|
1
|
1
|
33.5
|
10.5
|
0
|
2.5
|
6
|
0
|
11
|
0
|
--
|
Thunderbolt
|
Does not act until a player unit ends their turn in the west section of the map (columns 1–11).
|
|
Grust
|
Thief
|
7
|
1
|
28.6
|
6.2
|
0
|
9.4
|
17.5
|
0
|
2.8
|
0
|
7
|
Silver Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Ballistician
|
1
|
2
|
33.5
|
10.5
|
0
|
2.5
|
6
|
0
|
11
|
0
|
--
|
Arrowspate
|
--
|
|
Grust
|
Ballistician
|
1
|
1
|
33.5
|
10.5
|
0
|
2.5
|
6
|
0
|
11
|
0
|
4
|
Arrowspate
|
Immediately begins moving unprovoked.
|
|
Grust
|
Ballistician
|
1
|
1
|
33.5
|
10.5
|
0
|
2.5
|
6
|
0
|
11
|
0
|
--
|
Stonehoist
|
--
|
|
Grust
|
Ballistician
|
1
|
1
|
33.5
|
10.5
|
0
|
2.5
|
6
|
0
|
11
|
0
|
--
|
Hoistflamme
|
Does not act until a player unit ends their turn in the south row (columns 4–19, rows 19–20).
|
|
Grust
|
Ballistician
|
1
|
1
|
33.5
|
10.5
|
0
|
2.5
|
6
|
0
|
11
|
0
|
4
|
Stonehoist
|
Immediately begins moving unprovoked.
|
|
Grust
|
Ballistician
|
3
|
1
|
35.3
|
11.5
|
0
|
2.7
|
6.4
|
0
|
12
|
0
|
--
|
Hoistflamme
|
Does not act until a player unit ends their turn in the middle row (columns 4–19, rows 11–13).
|
|
Grust
|
Ballistician
|
1
|
1
|
33.5
|
12.5
|
0
|
2.5
|
6
|
0
|
12
|
0
|
--
|
Arrowspate
|
--
|
|
Grust
|
Ballistician
|
1
|
1
|
33.5
|
12.5
|
0
|
2.5
|
6
|
0
|
12
|
0
|
--
|
Stonehoist
|
--
|
|
Grigas
|
Ballistician
|
5
|
1
|
39.5
|
14.5
|
0
|
4.5
|
9
|
0
|
16
|
0
|
--
|
Pachyderm
|
Stands on a gate, the chapter's seize point.
|
|
Boss data
- Main article: Grigas
Boss data
Shadow Dragon & the Blade of Light Shadow Dragon
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
In this chapter you get Astram and Beck. Astram's base stats are utterly awful; they are comparable to Ogma and Caesar's average stats at level 10 unpromoted, making him less valuable than the swords in his pack. If you want to recruit him, you must deploy Midia, that sub-par Paladin you picked up in Chapter 12. Beck, on the other hand, is a powerful Ballistician. Anything that can be said about Jake applies to him, and the two can be used interchangeably or even in tandem. There are mercifully no reinforcements this chapter. Finally, note the many Arrowspate Ballisticians lurking about; Caeda and Minerva should be grounded or even benched for this chapter.
Since the three Ballisticians in the bottom row are all immobile, a cavalry rush can put them out of commission safely and efficiently. Armored units will be particularly effective in drawing out the enemy's artillery fire, allowing your squishier units a chance to zip in and pop them. Marth can also make for the village to recruit Beck, who comes with a Thunderbolt that does effective damage against enemy artillery. If you kill the guy with the Hoistflamme on the bottom row with someone with a full inventory and then transfer said Hoistflamme to the convoy, Beck can immediately take it from Marth and use it to good effect.
Once the initial rush is dead, you can start advancing by using Beck's Thunderbolt to wound the enemy Ballisticians and Jake to finish them off (or vice versa). Be careful with the enemy packing his own Thunderbolt, or you'll quickly find yourself short one artilleryman. Once he's dead and it's just down to Grigas and his three cronies, you can send in a General to help mop up.
Etymology and other languages
Names, etymology and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
The Wooden Cavalry
|
--
|
Japanese
|
グルニアの木馬隊
|
Grunia's Wooden Horse Corps
|
Spanish
|
Artillería de Grust
|
Artillery of Grust
|
French
|
La Légion de bois
|
The Legion of Wood
|
German
|
Hölzerne Reiterei
|
Wooden Cavalry
|
Italian
|
L'artiglieria di Grust
|
The Artillery of Grust
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References