Helena Castle
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Helena Castle (Japanese: マクロニソスの城 Makronisos Castle) is the third sidequest in Fire Emblem: Shadow Dragon. In order to reach this chapter, the player must have 15 or fewer units alive at the end of Chapter 17.
Plot
- Main article: Helena Castle/Script
After the liberation of Altea, Marth and his companions travel to Helena Castle to seize Grustian supplies and root out the last of the invaders. Inside the castle, the Grustian general Dactyl forces a captive sorcerer named Etzel to fight for him in order to reclaim his stolen ring. Despite his efforts, Marth and co. wipe out the enemy and seize the castle. If Etzel survived the battle, he approaches Marth, thanks him for the rescue, explains that the ring was the last memento of his deceased wife, and offers his service in the coming conflicts.
Chapter data
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Victory: Seize
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Player
|
Partner
|
Other
|
Enemy
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Third
|
Defeat: Marth dies
|
1–12
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{{{partner}}}
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{{{other}}}
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28+10
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{{{third}}}
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Map dimensions: 26 columns by 26 rows
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The throne room to the southeast is uncovered when a player unit acts in the corridor leading to it (columns 13–19, rows 21–22).
Character data
Item data
Shadow Dragon
Enemy data
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Dolhr
|
Manakete
|
5
|
3
|
22
|
10
|
0.4
|
8
|
8.2
|
0
|
12
|
5.6
|
6
|
Firestone
|
• The southeast one will not act until revealed; attacks units in range if he, the nearby Sniper, the east northern-most Knight, or Etzel were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked. • The northeast one will not act until revealed; he and southwest one move to attack units in range, and return to their starting positions if no one is in range.
|
|
Grust
|
Sniper
|
4
|
1
|
28.4
|
8.6
|
1
|
10.9
|
11.9
|
0
|
7.6
|
3.6
|
7
|
Silver Bow
|
Will not act until revealed; attacks units in range if they, the nearby Manakete, the east northern-most Knight, or Etzel were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.
|
|
Grust
|
Bishop
|
4
|
1
|
25.2
|
1
|
3.9
|
5.9
|
5.9
|
0
|
3.6
|
9.5
|
6
|
Elfire
|
• Will not act until revealed. • Moves to attack units in range.
|
|
Grust
|
Mage
|
10
|
1
|
19.6
|
0
|
6.6
|
3.7
|
5.7
|
0
|
3.8
|
4.8
|
6
|
Blizzard
|
Will not act until revealed.
|
|
Grust
|
Cavalier
|
8
|
1
|
23.6
|
7.45
|
0
|
4.1
|
7.4
|
0
|
9.1
|
0.7
|
9
|
Steel Sword
|
Begins moving if he could attack a unit with twice his movement.
|
|
Grust
|
Cavalier
|
8
|
1
|
23.6
|
7.45
|
0
|
4.1
|
7.4
|
0
|
9.1
|
0.7
|
9
|
Steel Lance
|
Begins moving if he could attack a unit with twice his movement.
|
|
Grust
|
Bishop
|
2
|
1
|
24.4
|
1
|
3.3
|
5.3
|
5.3
|
0
|
3.2
|
8.5
|
6
|
Bolganone
|
Moves to attack units in range.
|
|
Grust
|
Archer
|
10
|
2
|
21.4
|
6.8
|
0
|
5.7
|
6.7
|
1.8
|
7.8
|
1.8
|
5
|
Steel Bow
|
Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
|
|
Grust
|
Mage
|
8
|
1
|
18.8
|
0
|
5.8
|
3.1
|
5.1
|
0
|
3.4
|
4.4
|
6
|
Fire
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Mage
|
8
|
1
|
18.8
|
0
|
5.8
|
3.1
|
5.1
|
0
|
3.4
|
4.4
|
6
|
Thunder
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Hero
|
4
|
1
|
26.4
|
6.9
|
1
|
12.6
|
14.6
|
0
|
7.9
|
3.6
|
8
|
Steel Axe
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Sniper
|
4
|
1
|
28.4
|
8.6
|
1
|
10.9
|
11.9
|
0
|
7.6
|
3.6
|
7
|
Killer Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Bishop
|
4
|
1
|
25.2
|
1
|
3.9
|
5.9
|
5.9
|
0
|
3.6
|
9.5
|
6
|
Fire • Fortify
|
• Will not act until revealed. • Moves to attack units in range.
|
|
Grust
|
Bishop
|
4
|
1
|
25.2
|
1
|
3.9
|
5.9
|
5.9
|
0
|
3.6
|
9.5
|
--
|
Swarm
|
Will not act until revealed.
|
|
Grust
|
Knight
|
10
|
1
|
26.1
|
8.7
|
0
|
4.7
|
1.8
|
0
|
12.8
|
0.9
|
5
|
Javelin
|
• Will not act until revealed. • Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
|
|
Grust
|
Mercenary
|
10
|
2
|
23.2
|
6.7
|
0
|
9.8
|
11.8
|
0
|
7.7
|
0.9
|
7
|
Steel Sword
|
• The western one moves to attack units in range; returns to his starting position if no one is in range. • The eastern one will not act until he is revealed; immediately begins moving unprovoked.
|
|
Grust
|
Mercenary
|
10
|
2
|
23.2
|
6.7
|
0
|
9.8
|
11.8
|
0
|
7.7
|
0.9
|
7
|
Iron Sword
|
• The western one moves to attack units in range; returns to his starting position if no one is in range. • The eastern one will not act until he is revealed; immediately begins moving unprovoked.
|
|
Grust
|
Knight
|
8
|
2
|
24.3
|
8.1
|
0
|
4.1
|
1.4
|
0
|
12.4
|
0.7
|
5
|
Steel Lance
|
Immediately begins moving unprovoked.
|
|
Grust
|
Knight
|
8
|
2
|
24.3
|
8.1
|
0
|
4.1
|
1.4
|
0
|
12.4
|
0.7
|
5
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Grust
|
Horseman
|
4
|
1
|
23.8
|
6.3
|
1
|
7.9
|
10.9
|
0
|
4.3
|
3.3
|
9
|
Steel Bow
|
Immediately begins moving unprovoked.
|
|
Dactyl
|
General
|
7
|
1
|
32
|
11
|
1
|
3
|
6
|
0
|
16
|
3
|
--
|
Silver Lance • Javelin
|
• Stands on a throne, the chapter's seize point. • Will not act until revealed.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Etzel
|
Sorcerer
|
6
|
1
|
30
|
2
|
11
|
14
|
9
|
7
|
7
|
12
|
--
|
Elfire
|
Attacks units in range if he, the nearby Manakete or Sniper, or the east northern-most Knight were provoked within one turn.
|
|
Grust
|
Paladin
|
10
|
3
|
31.2
|
10.15
|
1
|
9.7
|
10.8
|
0
|
10.7
|
7.8
|
10
|
Javelin
|
--
|
|
Grust
|
Paladin
|
8
|
3
|
29.6
|
9.45
|
1
|
9.1
|
10.4
|
0
|
10.1
|
7.4
|
10
|
Killer Lance
|
--
|
|
Grust
|
Paladin
|
8
|
3
|
29.6
|
9.45
|
1
|
9.1
|
10.4
|
0
|
10.1
|
7.4
|
10
|
Javelin
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Dolhr
|
Manakete
|
5
|
3
|
25
|
11.5
|
0.7
|
10.25
|
10.6
|
0
|
12
|
5.6
|
6
|
Firestone
|
• The southeast one will not act until revealed; attacks units in range if he, the nearby Sniper, the east northern-most Knight, or Etzel were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked. • The northeast one will not act until revealed; he and southwest one move to attack units in range, and return to their starting positions if no one is in range.
|
|
Grust
|
Sniper
|
4
|
1
|
30.8
|
9.2
|
1
|
11.8
|
12.8
|
0
|
7.6
|
3.6
|
7
|
Silver Bow
|
Will not act until revealed; attacks units in range if they, the nearby Manakete, the east northern-most Knight, or Etzel were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.
|
|
Grust
|
Bishop
|
4
|
1
|
26.4
|
1
|
4.8
|
6.8
|
6.8
|
0
|
3.6
|
9.5
|
6
|
Elfire
|
• Will not act until revealed. • Moves to attack units in range.
|
|
Grust
|
Mage
|
10
|
1
|
20.8
|
0
|
7.8
|
4.6
|
6.6
|
0
|
3.8
|
4.8
|
6
|
Blizzard
|
Will not act until revealed.
|
|
Grust
|
Cavalier
|
8
|
1
|
26
|
8.5
|
0
|
5
|
8
|
0
|
9.1
|
0.7
|
9
|
Steel Sword
|
Begins moving if he could attack a unit with twice his movement.
|
|
Grust
|
Cavalier
|
8
|
1
|
26
|
8.5
|
0
|
5
|
8
|
0
|
9.1
|
0.7
|
9
|
Steel Lance
|
Begins moving if he could attack a unit with twice his movement.
|
|
Grust
|
Bishop
|
2
|
1
|
25.6
|
1
|
4.2
|
6.2
|
6.2
|
0
|
3.2
|
8.5
|
6
|
Bolganone
|
Moves to attack units in range.
|
|
Grust
|
Archer
|
10
|
2
|
23.2
|
7.4
|
0
|
6.6
|
7.6
|
2.4
|
7.8
|
1.8
|
5
|
Steel Bow
|
Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
|
|
Grust
|
Mage
|
8
|
1
|
20
|
0
|
7
|
4
|
6
|
0
|
3.4
|
4.4
|
6
|
Fire
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Mage
|
8
|
1
|
20
|
0
|
7
|
4
|
6
|
0
|
3.4
|
4.4
|
6
|
Thunder
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Hero
|
4
|
1
|
28.8
|
7.8
|
1
|
13.2
|
15.2
|
0
|
7.9
|
3.6
|
8
|
Steel Axe
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Sniper
|
4
|
1
|
30.8
|
9.2
|
1
|
11.8
|
12.8
|
0
|
7.6
|
3.6
|
7
|
Killer Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Bishop
|
4
|
1
|
26.4
|
1
|
4.8
|
6.8
|
6.8
|
0
|
3.6
|
9.5
|
6
|
Fire • Fortify
|
• Will not act until revealed. • Moves to attack units in range.
|
|
Grust
|
Bishop
|
4
|
1
|
26.4
|
1
|
4.8
|
6.8
|
6.8
|
0
|
3.6
|
9.5
|
--
|
Swarm
|
Will not act until revealed.
|
|
Grust
|
Knight
|
10
|
1
|
28.8
|
9.6
|
0
|
5.6
|
2.4
|
0
|
12.8
|
0.9
|
5
|
Javelin
|
• Will not act until revealed. • Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
|
|
Grust
|
Mercenary
|
10
|
2
|
25.6
|
7.6
|
0
|
10.4
|
12.4
|
0
|
7.7
|
0.9
|
7
|
Steel Sword
|
• The western one moves to attack units in range; returns to his starting position if no one is in range. • The eastern one will not act until he is revealed; immediately begins moving unprovoked.
|
|
Grust
|
Mercenary
|
10
|
2
|
25.6
|
7.6
|
0
|
10.4
|
12.4
|
0
|
7.7
|
0.9
|
7
|
Iron Sword
|
• The western one moves to attack units in range; returns to his starting position if no one is in range. • The eastern one will not act until he is revealed; immediately begins moving unprovoked.
|
|
Grust
|
Knight
|
8
|
2
|
27
|
9
|
0
|
5
|
2
|
0
|
12.4
|
0.7
|
5
|
Steel Lance
|
Immediately begins moving unprovoked.
|
|
Grust
|
Knight
|
8
|
2
|
27
|
9
|
0
|
5
|
2
|
0
|
12.4
|
0.7
|
5
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Grust
|
Horseman
|
4
|
1
|
25.6
|
6.6
|
1
|
8.8
|
11.8
|
0
|
4.3
|
3.3
|
9
|
Steel Bow
|
Immediately begins moving unprovoked.
|
|
Dactyl
|
General
|
7
|
1
|
34.1
|
11.9
|
1
|
3.9
|
6.6
|
0.6
|
16
|
3
|
--
|
Silver Lance • Javelin
|
• Stands on a throne, the chapter's seize point. • Will not act until revealed.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Etzel
|
Sorcerer
|
6
|
1
|
30
|
2
|
11
|
14
|
9
|
7
|
7
|
12
|
--
|
Elfire
|
Attacks units in range if he, the nearby Manakete or Sniper, or the east northern-most Knight were provoked within one turn.
|
|
Grust
|
Paladin
|
10
|
3
|
33.6
|
11.2
|
1
|
10.6
|
11.4
|
0
|
10.7
|
7.8
|
10
|
Javelin
|
--
|
|
Grust
|
Paladin
|
8
|
3
|
32
|
10.5
|
1
|
10
|
11
|
0
|
10.1
|
7.4
|
10
|
Killer Lance
|
--
|
|
Grust
|
Paladin
|
8
|
3
|
32
|
10.5
|
1
|
10
|
11
|
0
|
10.1
|
7.4
|
10
|
Javelin
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Dolhr
|
Manakete
|
5
|
3
|
28
|
13
|
1
|
12.5
|
13
|
0
|
12
|
5.6
|
6
|
Firestone
|
• The southeast one will not act until revealed; attacks units in range if he, the nearby Sniper, the east northern-most Knight, or Etzel were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked. • The northeast one will not act until revealed; he and southwest one move to attack units in range, and return to their starting positions if no one is in range.
|
|
Grust
|
Sniper
|
4
|
1
|
33.2
|
9.8
|
1
|
12.7
|
13.7
|
0
|
7.6
|
3.6
|
7
|
Silver Bow
|
Will not act until revealed; attacks units in range if they, the nearby Manakete, the east northern-most Knight, or Etzel were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.
|
|
Grust
|
Bishop
|
4
|
1
|
27.6
|
1
|
5.7
|
7.7
|
7.7
|
0
|
3.6
|
9.5
|
6
|
Elfire
|
• Will not act until revealed. • Moves to attack units in range.
|
|
Grust
|
Mage
|
10
|
1
|
22
|
0
|
9
|
5.5
|
7.5
|
0
|
3.8
|
4.8
|
6
|
Blizzard
|
Will not act until revealed.
|
|
Grust
|
Cavalier
|
8
|
1
|
28.4
|
9.55
|
0
|
5.9
|
8.6
|
0
|
9.1
|
0.7
|
9
|
Steel Sword
|
Begins moving if he could attack a unit with twice his movement.
|
|
Grust
|
Cavalier
|
8
|
1
|
28.4
|
9.55
|
0
|
5.9
|
8.6
|
0
|
9.1
|
0.7
|
9
|
Steel Lance
|
Begins moving if he could attack a unit with twice his movement.
|
|
Grust
|
Bishop
|
2
|
1
|
26.8
|
1
|
5.1
|
7.1
|
7.1
|
0
|
3.2
|
8.5
|
6
|
Bolganone
|
Moves to attack units in range.
|
|
Grust
|
Archer
|
10
|
2
|
25
|
8
|
0
|
7.5
|
8.5
|
3
|
7.8
|
1.8
|
5
|
Steel Bow
|
Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
|
|
Grust
|
Mage
|
8
|
1
|
21.2
|
0
|
8.2
|
4.9
|
6.9
|
0
|
3.4
|
4.4
|
6
|
Fire
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Mage
|
8
|
1
|
21.2
|
0
|
8.2
|
4.9
|
6.9
|
0
|
3.4
|
4.4
|
6
|
Thunder
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Hero
|
4
|
1
|
31.2
|
8.7
|
1
|
13.8
|
15.8
|
0
|
7.9
|
3.6
|
8
|
Steel Axe
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Sniper
|
4
|
1
|
33.2
|
9.8
|
1
|
12.7
|
13.7
|
0
|
7.6
|
3.6
|
7
|
Killer Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Bishop
|
4
|
1
|
27.6
|
1
|
5.7
|
7.7
|
7.7
|
0
|
3.6
|
9.5
|
6
|
Fire • Fortify
|
• Will not act until revealed. • Moves to attack units in range.
|
|
Grust
|
Bishop
|
4
|
1
|
27.6
|
1
|
5.7
|
7.7
|
7.7
|
0
|
3.6
|
9.5
|
--
|
Swarm
|
Will not act until revealed.
|
|
Grust
|
Knight
|
10
|
1
|
31.5
|
10.5
|
0
|
6.5
|
3
|
0
|
12.8
|
0.9
|
5
|
Javelin
|
• Will not act until revealed. • Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
|
|
Grust
|
Mercenary
|
10
|
2
|
28
|
8.5
|
0
|
11
|
13
|
0
|
7.7
|
0.9
|
7
|
Steel Sword
|
• The western one moves to attack units in range; returns to his starting position if no one is in range. • The eastern one will not act until he is revealed; immediately begins moving unprovoked.
|
|
Grust
|
Mercenary
|
10
|
2
|
28
|
8.5
|
0
|
11
|
13
|
0
|
7.7
|
0.9
|
7
|
Iron Sword
|
• The western one moves to attack units in range; returns to his starting position if no one is in range. • The eastern one will not act until he is revealed; immediately begins moving unprovoked.
|
|
Grust
|
Knight
|
8
|
2
|
29.7
|
9.9
|
0
|
5.9
|
2.6
|
0
|
12.4
|
0.7
|
5
|
Steel Lance
|
Immediately begins moving unprovoked.
|
|
Grust
|
Knight
|
8
|
2
|
29.7
|
9.9
|
0
|
5.9
|
2.6
|
0
|
12.4
|
0.7
|
5
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Grust
|
Horseman
|
4
|
1
|
27.4
|
6.9
|
1
|
9.7
|
12.7
|
0
|
4.3
|
3.3
|
9
|
Steel Bow
|
Immediately begins moving unprovoked.
|
|
Dactyl
|
General
|
7
|
1
|
36.2
|
12.8
|
1
|
4.8
|
7.2
|
1.2
|
16
|
3
|
--
|
Silver Lance • Javelin
|
• Stands on a throne, the chapter's seize point. • Will not act until revealed.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Etzel
|
Sorcerer
|
6
|
1
|
30
|
2
|
11
|
14
|
9
|
7
|
7
|
12
|
--
|
Elfire
|
Attacks units in range if he, the nearby Manakete or Sniper, or the east northern-most Knight were provoked within one turn.
|
|
Grust
|
Paladin
|
10
|
3
|
36
|
12.25
|
1
|
11.5
|
12
|
0
|
10.7
|
7.8
|
10
|
Javelin
|
--
|
|
Grust
|
Paladin
|
8
|
3
|
34.4
|
11.55
|
1
|
10.9
|
11.6
|
0
|
10.1
|
7.4
|
10
|
Killer Lance
|
--
|
|
Grust
|
Paladin
|
8
|
3
|
34.4
|
11.55
|
1
|
10.9
|
11.6
|
0
|
10.1
|
7.4
|
10
|
Javelin
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Dolhr
|
Manakete
|
5
|
3
|
31
|
14.5
|
1.3
|
14.75
|
15.4
|
0
|
12
|
5.6
|
6
|
Firestone
|
• The southeast one will not act until revealed; attacks units in range if he, the nearby Sniper, the east northern-most Knight, or Etzel were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked. • The northeast one will not act until revealed; he and southwest one move to attack units in range, and return to their starting positions if no one is in range.
|
|
Grust
|
Sniper
|
4
|
1
|
35.6
|
10.4
|
1
|
13.6
|
14.6
|
0
|
7.6
|
3.6
|
7
|
Silver Bow
|
Will not act until revealed; attacks units in range if they, the nearby Manakete, the east northern-most Knight, or Etzel were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.
|
|
Grust
|
Bishop
|
4
|
1
|
28.8
|
1
|
6.6
|
8.6
|
8.6
|
0
|
3.6
|
9.5
|
6
|
Elfire
|
• Will not act until revealed. • Moves to attack units in range.
|
|
Grust
|
Mage
|
10
|
1
|
23.2
|
0
|
10.2
|
6.4
|
8.4
|
0
|
3.8
|
4.8
|
6
|
Elfire
|
Will not act until revealed.
|
|
Grust
|
Cavalier
|
8
|
1
|
30.8
|
10.6
|
0
|
6.8
|
9.2
|
0
|
9.1
|
0.7
|
9
|
Steel Sword
|
Begins moving if he could attack a unit with twice his movement.
|
|
Grust
|
Cavalier
|
8
|
1
|
30.8
|
10.6
|
0
|
6.8
|
9.2
|
0
|
9.1
|
0.7
|
9
|
Steel Lance
|
Begins moving if he could attack a unit with twice his movement.
|
|
Grust
|
Bishop
|
2
|
1
|
28
|
1
|
6
|
8
|
8
|
0
|
3.2
|
8.5
|
6
|
Bolganone
|
Moves to attack units in range.
|
|
Grust
|
Archer
|
10
|
2
|
26.8
|
8.6
|
0
|
8.4
|
9.4
|
3.6
|
7.8
|
1.8
|
5
|
Steel Bow
|
Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
|
|
Grust
|
Mage
|
8
|
2
|
22.4
|
0
|
9.4
|
5.8
|
7.8
|
0
|
3.4
|
4.4
|
6
|
Elfire
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Hero
|
4
|
1
|
33.6
|
9.6
|
1
|
14.4
|
16.4
|
0
|
7.9
|
3.6
|
8
|
Steel Axe
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Sniper
|
4
|
1
|
35.6
|
10.4
|
1
|
13.6
|
14.6
|
0
|
7.6
|
3.6
|
7
|
Killer Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Bishop
|
4
|
1
|
28.8
|
1
|
6.6
|
8.6
|
8.6
|
0
|
3.6
|
9.5
|
6
|
Elfire • Fortify
|
• Will not act until revealed. • Moves to attack units in range.
|
|
Grust
|
Bishop
|
4
|
1
|
28.8
|
1
|
6.6
|
8.6
|
8.6
|
0
|
3.6
|
9.5
|
--
|
Swarm
|
Will not act until revealed.
|
|
Grust
|
Knight
|
10
|
1
|
34.2
|
11.4
|
0
|
7.4
|
3.6
|
0
|
12.8
|
0.9
|
5
|
Javelin
|
• Will not act until revealed. • Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
|
|
Grust
|
Mercenary
|
10
|
4
|
30.4
|
9.4
|
0
|
11.6
|
13.6
|
0
|
7.7
|
0.9
|
7
|
Steel Sword
|
• The western two move to attack units in range; return to their starting positions if no one is in range. • The eastern two will not act until they are revealed; immediately begin moving unprovoked.
|
|
Grust
|
Knight
|
8
|
2
|
32.4
|
10.8
|
0
|
6.8
|
3.2
|
0
|
12.4
|
0.7
|
5
|
Steel Lance
|
Immediately begins moving unprovoked.
|
|
Grust
|
Knight
|
8
|
2
|
32.4
|
10.8
|
0
|
6.8
|
3.2
|
0
|
12.4
|
0.7
|
5
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Grust
|
Horseman
|
4
|
1
|
29.2
|
7.2
|
1
|
10.6
|
13.6
|
0
|
4.3
|
3.3
|
9
|
Steel Bow
|
Immediately begins moving unprovoked.
|
|
Dactyl
|
General
|
7
|
1
|
38.3
|
13.7
|
1
|
5.7
|
7.8
|
1.8
|
16
|
3
|
--
|
Silver Lance • Javelin
|
• Stands on a throne, the chapter's seize point. • Will not act until revealed.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Etzel
|
Sorcerer
|
6
|
1
|
30
|
2
|
11
|
14
|
9
|
7
|
7
|
12
|
--
|
Elfire
|
Attacks units in range if he, the nearby Manakete or Sniper, or the east northern-most Knight were provoked within one turn.
|
|
Grust
|
Paladin
|
10
|
3
|
38.4
|
13.3
|
1
|
12.4
|
12.6
|
0
|
10.7
|
7.8
|
10
|
Javelin
|
--
|
|
Grust
|
Paladin
|
8
|
3
|
36.8
|
12.6
|
1
|
11.8
|
12.2
|
0
|
10.1
|
7.4
|
10
|
Killer Lance
|
--
|
|
Grust
|
Paladin
|
8
|
3
|
36.8
|
12.6
|
1
|
11.8
|
12.2
|
0
|
10.1
|
7.4
|
10
|
Javelin
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Dolhr
|
Manakete
|
5
|
3
|
34
|
16
|
1.6
|
17
|
17.8
|
0
|
12
|
5.6
|
6
|
Firestone
|
• The southeast one will not act until revealed; attacks units in range if he, the nearby Sniper, the east northern-most Knight, or Etzel were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked. • The northeast one will not act until revealed; he and southwest one move to attack units in range, and return to their starting positions if no one is in range.
|
|
Grust
|
Sniper
|
4
|
1
|
38
|
11
|
1
|
14.5
|
15.5
|
0
|
7.6
|
3.6
|
7
|
Silver Bow
|
Will not act until revealed; attacks units in range if they, the nearby Manakete, the east northern-most Knight, or Etzel were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.
|
|
Grust
|
Bishop
|
4
|
1
|
30
|
1
|
7.5
|
9.5
|
9.5
|
0
|
3.6
|
9.5
|
6
|
Elfire
|
• Will not act until revealed. • Moves to attack units in range.
|
|
Grust
|
Mage
|
10
|
1
|
24.4
|
0
|
11.4
|
7.3
|
9.3
|
0
|
3.8
|
4.8
|
6
|
Elfire
|
Will not act until revealed.
|
|
Grust
|
Cavalier
|
8
|
1
|
33.2
|
11.65
|
0
|
7.7
|
9.8
|
0
|
9.1
|
0.7
|
9
|
Steel Sword
|
Begins moving if he could attack a unit with twice his movement.
|
|
Grust
|
Cavalier
|
8
|
1
|
33.2
|
11.65
|
0
|
7.7
|
9.8
|
0
|
9.1
|
0.7
|
9
|
Steel Lance
|
Begins moving if he could attack a unit with twice his movement.
|
|
Grust
|
Bishop
|
2
|
1
|
29.2
|
1
|
6.9
|
8.9
|
8.9
|
0
|
3.2
|
8.5
|
6
|
Bolganone
|
Moves to attack units in range.
|
|
Grust
|
Archer
|
10
|
2
|
28.6
|
9.2
|
0
|
9.3
|
10.3
|
4.2
|
7.8
|
1.8
|
5
|
Steel Bow
|
Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
|
|
Grust
|
Mage
|
8
|
2
|
23.6
|
0
|
10.6
|
6.7
|
8.7
|
0
|
3.4
|
4.4
|
6
|
Elfire
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Hero
|
4
|
1
|
36
|
10.5
|
1
|
15
|
17
|
0
|
7.9
|
3.6
|
8
|
Steel Axe
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Sniper
|
4
|
1
|
38
|
11
|
1
|
14.5
|
15.5
|
0
|
7.6
|
3.6
|
7
|
Killer Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Bishop
|
4
|
1
|
30
|
1
|
7.5
|
9.5
|
9.5
|
0
|
3.6
|
9.5
|
6
|
Elfire • Fortify
|
• Will not act until revealed. • Moves to attack units in range.
|
|
Grust
|
Bishop
|
4
|
1
|
30
|
1
|
7.5
|
9.5
|
9.5
|
0
|
3.6
|
9.5
|
--
|
Swarm
|
Will not act until revealed.
|
|
Grust
|
Knight
|
10
|
1
|
36.9
|
12.3
|
0
|
8.3
|
4.2
|
0
|
12.8
|
0.9
|
5
|
Javelin
|
• Will not act until revealed. • Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
|
|
Grust
|
Mercenary
|
10
|
4
|
32.8
|
10.3
|
0
|
12.2
|
14.2
|
0
|
7.7
|
0.9
|
7
|
Steel Sword
|
• The western two move to attack units in range; return to their starting positions if no one is in range. • The eastern two will not act until they are revealed; immediately begin moving unprovoked.
|
|
Grust
|
Knight
|
8
|
2
|
35.1
|
11.7
|
0
|
7.7
|
3.8
|
0
|
12.4
|
0.7
|
5
|
Steel Lance
|
Immediately begins moving unprovoked.
|
|
Grust
|
Knight
|
8
|
2
|
35.1
|
11.7
|
0
|
7.7
|
3.8
|
0
|
12.4
|
0.7
|
5
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Grust
|
Horseman
|
4
|
1
|
31
|
7.5
|
1
|
11.5
|
14.5
|
0
|
4.3
|
3.3
|
9
|
Steel Bow
|
Immediately begins moving unprovoked.
|
|
Dactyl
|
General
|
7
|
1
|
40.4
|
14.6
|
1
|
6.6
|
8.4
|
2.4
|
16
|
3
|
--
|
Silver Lance • Javelin
|
• Stands on a throne, the chapter's seize point. • Will not act until revealed.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Etzel
|
Sorcerer
|
6
|
1
|
30
|
2
|
11
|
14
|
9
|
7
|
7
|
12
|
--
|
Elfire
|
Attacks units in range if he, the nearby Manakete or Sniper, or the east northern-most Knight were provoked within one turn.
|
|
Grust
|
Paladin
|
10
|
3
|
40.8
|
14.35
|
1
|
13.3
|
13.2
|
0
|
10.7
|
7.8
|
10
|
Javelin
|
--
|
|
Grust
|
Paladin
|
8
|
3
|
39.2
|
13.65
|
1
|
12.7
|
12.8
|
0
|
10.1
|
7.4
|
10
|
Killer Lance
|
--
|
|
Grust
|
Paladin
|
8
|
3
|
39.2
|
13.65
|
1
|
12.7
|
12.8
|
0
|
10.1
|
7.4
|
10
|
Javelin
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Dolhr
|
Manakete
|
5
|
3
|
37
|
17.5
|
1.9
|
19.25
|
20.2
|
0
|
12
|
5.6
|
6
|
Firestone
|
• The southeast one will not act until revealed; attacks units in range if he, the nearby Sniper, the east northern-most Knight, or Etzel were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked. • The northeast one will not act until revealed; he and southwest one move to attack units in range, and return to their starting positions if no one is in range.
|
|
Grust
|
Sniper
|
4
|
1
|
40.4
|
11.6
|
1
|
15.4
|
16.4
|
0
|
7.6
|
3.6
|
7
|
Silver Bow
|
Will not act until revealed; attacks units in range if they, the nearby Manakete, the east northern-most Knight, or Etzel were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.
|
|
Grust
|
Bishop
|
4
|
1
|
31.2
|
1
|
8.4
|
10.4
|
10.4
|
0
|
3.6
|
9.5
|
6
|
Bolganone
|
• Will not act until revealed. • Moves to attack units in range.
|
|
Grust
|
Mage
|
10
|
1
|
25.6
|
0
|
12.6
|
8.2
|
10.2
|
0
|
3.8
|
4.8
|
6
|
Bolganone
|
Will not act until revealed.
|
|
Grust
|
Cavalier
|
8
|
1
|
35.6
|
12.7
|
0
|
8.6
|
10.4
|
0
|
9.1
|
0.7
|
9
|
Silver Sword
|
Begins moving if he could attack a unit with twice his movement.
|
|
Grust
|
Cavalier
|
8
|
1
|
35.6
|
12.7
|
0
|
8.6
|
10.4
|
0
|
9.1
|
0.7
|
9
|
Silver Lance
|
Begins moving if he could attack a unit with twice his movement.
|
|
Grust
|
Bishop
|
2
|
1
|
30.4
|
1
|
7.8
|
9.8
|
9.8
|
0
|
3.2
|
8.5
|
6
|
Bolganone
|
Moves to attack units in range.
|
|
Grust
|
Archer
|
10
|
2
|
30.4
|
9.8
|
0
|
10.2
|
11.2
|
4.8
|
7.8
|
1.8
|
5
|
Silver Bow
|
Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
|
|
Grust
|
Mage
|
8
|
2
|
24.8
|
0
|
11.8
|
7.6
|
9.6
|
0
|
3.4
|
4.4
|
6
|
Bolganone
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Hero
|
4
|
1
|
38.4
|
11.4
|
1
|
15.6
|
17.6
|
0
|
7.9
|
3.6
|
8
|
Silver Axe
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Sniper
|
4
|
1
|
40.4
|
11.6
|
1
|
15.4
|
16.4
|
0
|
7.6
|
3.6
|
7
|
Killer Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Bishop
|
4
|
1
|
31.2
|
1
|
8.4
|
10.4
|
10.4
|
0
|
3.6
|
9.5
|
6
|
Bolganone • Fortify
|
• Will not act until revealed. • Moves to attack units in range.
|
|
Grust
|
Bishop
|
4
|
1
|
31.2
|
1
|
8.4
|
10.4
|
10.4
|
0
|
3.6
|
9.5
|
--
|
Swarm
|
Will not act until revealed.
|
|
Grust
|
Knight
|
10
|
1
|
39.6
|
13.2
|
0
|
9.2
|
4.8
|
0
|
12.8
|
0.9
|
5
|
Javelin
|
• Will not act until revealed. • Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
|
|
Grust
|
Mercenary
|
10
|
4
|
35.2
|
11.2
|
0
|
12.8
|
14.8
|
0
|
7.7
|
0.9
|
7
|
Silver Sword
|
• The western two move to attack units in range; return to their starting positions if no one is in range. • The eastern two will not act until they are revealed; immediately begin moving unprovoked.
|
|
Grust
|
Knight
|
8
|
2
|
37.8
|
12.6
|
0
|
8.6
|
4.4
|
0
|
12.4
|
0.7
|
5
|
Silver Lance
|
Immediately begins moving unprovoked.
|
|
Grust
|
Knight
|
8
|
2
|
37.8
|
12.6
|
0
|
8.6
|
4.4
|
0
|
12.4
|
0.7
|
5
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Grust
|
Horseman
|
4
|
1
|
32.8
|
7.8
|
1
|
12.4
|
15.4
|
0
|
4.3
|
3.3
|
9
|
Silver Bow
|
Immediately begins moving unprovoked.
|
|
Dactyl
|
General
|
7
|
1
|
42.5
|
15.5
|
1
|
7.5
|
9
|
3
|
16
|
3
|
--
|
Silver Lance • Javelin
|
• Stands on a throne, the chapter's seize point. • Will not act until revealed.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Etzel
|
Sorcerer
|
6
|
1
|
30
|
2
|
11
|
14
|
9
|
7
|
7
|
12
|
--
|
Elfire
|
Attacks units in range if he, the nearby Manakete or Sniper, or the east northern-most Knight were provoked within one turn.
|
|
Grust
|
Paladin
|
10
|
3
|
43.2
|
15.4
|
1
|
14.2
|
13.8
|
0
|
10.7
|
7.8
|
10
|
Javelin
|
--
|
|
Grust
|
Paladin
|
8
|
3
|
41.6
|
14.7
|
1
|
13.6
|
13.4
|
0
|
10.1
|
7.4
|
10
|
Killer Lance
|
--
|
|
Grust
|
Paladin
|
8
|
3
|
41.6
|
14.7
|
1
|
13.6
|
13.4
|
0
|
10.1
|
7.4
|
10
|
Javelin
|
--
|
|
All forged
weapons have +4 might and +20 hit.
Reinforcements
- Turn 2
- Etzel appears just outside the boss's room, before the obscuring roof
- Turns 10, 14 and 18
All reinforcements are halted when the throne room is uncovered.
Boss data
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
- Main article: Dactyl
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
Etymology and other languages
Names, etymology and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Helena Castle
|
--
|
English (PAL)
|
Prisoner of Helena
|
It appears to have been changed so that the chapter and locations that show up on the chapter splash screen are not the same; this trait is shared with Port Warren, The Lair of Fire, and The Alterspire.
|
Japanese
|
マクロニソスの城
|
Makronisos Castle
|
Spanish
|
Acorralar a Grust
|
Corner by Grust
|
French
|
Château d'Helena
|
Helena's Castle
|
German
|
Schloss Helena
|
Helena Castle
|
Italian
|
Il castello di Helena
|
Helena's Castle
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References