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Lefcandith Gauntlet
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Lefcandith Gauntlet (Japanese: レフカンディの罠 The Trap of Lefcandy) is the seventh chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the sixth chapter in Book I of Fire Emblem: Mystery of the Emblem.
Plot
- Main article:
Lefcandith Gauntlet/Script
With Aurelis liberated, Marth sets out for Archanea. In order to reach the capital, he must traverse the Lefcandith Gauntlet, a mountain pass guarded by Grust's soldiers and the Macedonian Whitewings, led personally by Princess Minerva. Minerva and the Grustian general Harmein get into a brief argument about Harmein's tactics, and Harmein forces her into compliance by threatening harm to her sister Maria just as the battle starts. Midway through, Minerva gets fed up with Harmein and abandons him, allowing Marth to defeat and kill him. During the battle, Marth also encounters a friendly manakete named Bantu, who warns him that he can only challenge Medeus with the power of the divine dragon Tiki and joins his cause. After the battle, Malledus lectures Marth on the history of the manaketes and reminds him that the entire resistance against Dolhr rides on him.
Chapter data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
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Victory: Seize | Player | Enemy | ||||
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Defeat: Marth dies | 1–14+1 | 16+24-4 | ||||
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Map dimensions: 14 columns by 28 rows |
Character data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Item data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
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Shop data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Swords Lances Axes Bows Tomes Staves Items Secret
Name | Cost | |
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Iron Sword | 400 |
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Steel Sword | 875 |
Enemy data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
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Reinforcements
Shadow Dragon & the Blade of Light
- Turn 13
- Four Cavaliers from the southern forts
Mystery of the Emblem
- On the first enemy phase after reaching the 7th row from the bottom (the row below the large cluster of forests; does not activate if entered by Warp), continuing until 6 of each have appeared.
All reinforcements are halted when Harmein is defeated.
Shadow Dragon
- For 2 turns after reaching the 12th row from the bottom (two rows below the second save point)
- One Cavalier with a Steel Sword from the upper southern fort
- One Cavalier with a Javelin from the lower left southern fort
- One Cavalier with a Ridersbane from the upper left four southern fort
- One Cavalier with an Iron Lance*/Steel Lance* from the lower right southern fort
- One turn after reaching the 12th row, and after the first two sets of reinforcements have already appeared, for 4 turns
- One Cavalier with a Steel Sword from the upper southern fort
- One Cavalier with a Javelin from the lower left southern fort
- One Cavalier with a Ridersbane from the upper left four southern fort
- One Cavalier with an Iron Lance*/Steel Lance* from the lower right southern fort
Boss data
- Main article:
Harmein
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
If you have room in your party, you may wish to reclass Jagen into a Dracoknight and deploy him (if he's dead, Wendell works too). This allows you to block off some enemy reinforcements with ease.
Start by holding position and letting the enemy Pegasus Knights and Dracoknights charge you. Have your bowmen and Merric wreck them. Note that Minerva and the Whitewings will not attack you; they will just hang around aimlessly and retreat on turn 6. Defeating them here will not prevent you from recruiting them later, and defeating Minerva will cause all of the surviving Whitewings to immediately retreat. Also make sure to pick off the Thief before he reaches the village. Once those guys are dead, you can use the first save point. Afterwards, wipe out the four guys near the eastern village (watch out for the right Archer - he's packing a Longbow!) and visit. You get Bantu, a Manakete. He wields that Firestone you got back in chapter 5. Bantu is a decent tank for a couple of chapters, but his growths are worse than Jagen's. His true value lies in the fact that he recruits Tiki, who will two-shot the final boss under all circumstances. Place Jagen 10 spaces above the southeastern fort and approach the second save point. DO NOT cross it until you are ready.
Once you're ready, move Jagen onto the eastern fort (where the Steel Lance Cavalier spawns), move Caeda onto the western fort (where the Ridersbane spawns), and move Barst onto the central fort (where the Steel Sword spawns) and have him equip his Hand Axe. This blocks off three reinforcements easy-peasy and allows Barst to fight just the Javelin guys. Once these guys are dead, enter the range of the Knights to trigger two more Javelin guys. Once these guys are dead, you can waste Harmein and seize afterwards.
Trivia
- In Shadow Dragon & the Blade of Light and Mystery of the Emblem, Lefcandith Valley is located directly south of Aurelis, but in Shadow Dragon it is located to the south-east, on the same peninsula as Galder Harbor. Whether this was a mistake in the production of Shadow Dragon or an intentional change of the location is unknown.
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Lefcandith Gauntlet |
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Japanese |
レフカンディの罠 |
The Trap of Lefcandy |
Spanish |
Trampa en Lefcandith |
Trap in Lefcandith |
French |
Le fort de Lefcandith |
The fort of Lefcandith |
German |
Falle bei Lefcandith |
Trap near Lefcandith; abbreviated in the save menu as Falle b. Lefcandith. |
Italian |
Imboscata a Lefcandith |
Ambush at Lefcandith |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
CG image displayed during the intro for Shadow Dragon
References
← Fire Emblem • ← In War's Grip (sidequest, Shadow Dragon only) • |
Lefcandith Gauntlet | • Port Warren → |
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Fire Emblem: Mystery of the Emblem | ||||||||||||||||||||||||||||||||
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Fire Emblem: Shadow Dragon | ||||||||||||||||
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