Crisis in Agustria
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Location
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Agustria
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New units
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Chulainn, Lachesis, Lewyn, Silvia, Beowolf, Erinys
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Boss(es)
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Elliot, Philip, Bordeaux, Waltz, Macbeth, Clement, Erinys, Chagall, Zane
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Previous chapter(s)
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Lady of the Forest
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Next chapter(s)
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Eldigan, the Lionheart
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Crisis in Agustria (Japanese: アグストリアの動乱 Agustrian Disturbance) is the second chapter of Fire Emblem: Genealogy of the Holy War. In it, Sigurd rushes from Evans Castle to protect Nordion and rescue Eldigan at Agusti.
Plot
- Main article: Crisis in Agustria/Script
This section has been marked as a stub. Please help improve the page by adding information.
Chapter data
Chapter Data
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Conditions
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Unit Data
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Victory: Seize Agusti Defeat: Sigurd dies or Evans Castle is seized
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Player: 15+6
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Partner: 4-1
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Other: 0+9-9
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Enemy: 26+68-6+∞
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Chapter Map
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Combatants and castles
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Army
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Commander
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Affiliation
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Units
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Castles
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Guardian
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Notes
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Sigurd's
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Sigurd
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Player
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15
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Evans
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--
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Home castle
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Nordion
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Lachesis*
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Partner
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4
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Nordion
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Lachesis
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--
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Heirhein
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Bordeaux
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Enemy
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26+∞
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Heirhein
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Bordeaux
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--
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Anphony
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--
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Other
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7
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Anphony
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--
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The neutral Anphony army is deployed at the end of turn 1.
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Macbeth
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Enemy
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31
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Macbeth
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The enemy Anphony army is deployed once Heirhein has been seized.
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Mackily
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--
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Other
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2
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Mackily
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--
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The neutral Makily army is deployed at the end of turn 1.
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Clement
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Enemy
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18
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Clement
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The enemy Makily army is deployed once Anphony has been seized.
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Agusti
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Chagall
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Enemy
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24+1+∞
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Agusti
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Chagall
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• The Agusti army is deployed once Anphony has been seized. • An additional 18 units appear and the ramparts are removed once Mackily has been seized.
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Character data
Item data
In addition, ten villages are present on the map, which can be visited to obtain up to 5,000 gold each.
Castle data
- Additionally, the armory will sell anything not bought in the previous chapter.
Event data
Unit data
Nordion
The Nordion army is present at the start of the chapter.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
|
|
Eve
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Paladin
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18
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1
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58
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14
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6
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14
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14
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0
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14
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6
|
9
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Steel Sword • Javelin
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Authority: Lachesis Will not move until Lachesis is recruited; then moves to protect her, but will prioritize attacking nearby enemies.
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Eva
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Paladin
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18
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1
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58
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14
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6
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14
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14
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0
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14
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6
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9
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Steel Sword • Javelin
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Authority: Lachesis Will not move until Lachesis is recruited; then moves to protect her, but will prioritize attacking nearby enemies.
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Alva
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Paladin
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18
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1
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58
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14
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6
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14
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14
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0
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14
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6
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9
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Steel Sword • Javelin
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Authority: Lachesis Will not move until Lachesis is recruited; then moves to protect her, but will prioritize attacking nearby enemies.
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Lachesis
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Princess
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2
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1
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26
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6
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8
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9
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13
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5
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7
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9
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6
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Miracle Sword • Heal
Charm
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Does not move; guards Nordion Castle.
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Heirhein
The Heirhein army is present at the start of the chapter.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Heirhein
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Lance Knight
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8
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6
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38
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9
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0
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8
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8
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0
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8
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0
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8
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Iron Lance
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Authority: Elliot
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Heirhein
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Axe Knight
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8
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3
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38
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9
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0
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8
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8
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0
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8
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0
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8
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Iron Axe
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Authority: Elliot
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Elliot
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Duke Knight
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15
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1
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55
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16
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1
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11
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11
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0
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12
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4
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9
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Silver Lance
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Authority: ★★ Begins retreating to Heirhein Castle upon reducing the units under his authority to 1 or 0; upon reaching the castle, returns healed the next turn with reinforcements.
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Heirhein
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Armored Sword
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7
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2
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47
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11
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0
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7
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5
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0
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12
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0
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5
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Iron Sword
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Authority: Philip Begins moving if any unit under Philip's authority is provoked.
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Heirhein
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Armored Axe
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8
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2
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48
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11
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0
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7
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5
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0
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12
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0
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5
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Iron Axe
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Authority: Philip Begins moving if any unit under Philip's authority is provoked.
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Heirhein
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Knight
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9
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4
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49
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11
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0
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7
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5
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0
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12
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0
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5
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Iron Lance
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Authority: Philip Begins moving if any unit under Philip's authority is provoked.
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Heirhein
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Ballista
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10
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2
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40
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3
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1
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3
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3
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0
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3
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0
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0
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Ballista
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Authority: Philip
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Heirhein
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Priest
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16
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1
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42
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1
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11
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10
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10
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0
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2
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11
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5
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Recover
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Authority: Philip Begins moving if any unit under Philip's authority is provoked.
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Philip
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General
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18
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1
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58
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15
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1
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11
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10
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0
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17
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4
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5
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Silver Lance • Return Ring
Pavise
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Authority: ★★★ Begins moving if any unit under his authority is provoked.
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Heirhein
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Knight
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8
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3
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48
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11
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0
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7
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5
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0
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12
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0
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5
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Javelin
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Authority: Bordeaux Does not move.
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Bordeaux
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General
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14
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1
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54
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14
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1
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10
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9
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0
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16
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4+5
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5
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Steel Blade • Steel Bow • Barrier Ring
Pavise
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Authority: ★ Does not move; guards Heirhein Castle.
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|
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Heirhein
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Lance Knight
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8
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∞
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38
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9
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0
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8
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8
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0
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8
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0
|
8
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Iron Lance
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Authority: Elliot
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Heirhein
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Axe Knight
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8
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∞
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38
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9
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0
|
8
|
8
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0
|
8
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0
|
8
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Iron Axe
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Authority: Elliot
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Reinforcements
- One turn after Elliot reaches Heirhein castle
Anphony
The neutral army appears at the end of turn 1; the enemy army appears once Heirhein has been seized.
|
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Name
|
Class
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Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
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Lck
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Prf
|
Def
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Res
|
Cha
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Con
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Mov
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Inventory and Skills
|
|
Ruffian
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Brigand
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1
|
4
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36
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5
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0
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0
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7
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0
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5
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0
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6
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Iron Axe
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• Prioritizes raiding villages. • Becomes an enemy once Heirhein is seized.
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Anphony
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Lance Knight
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10
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2
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40
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10
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1
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9
|
9
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0
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9
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1
|
8
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Iron Lance
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Authority: Commander • Does not move. • Becomes an enemy once Heirhein has been seized.
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Commander
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Duke Knight
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12
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1
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52
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15
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1
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10
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10
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0
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11
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4
|
9
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Steel Lance
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• Does not move. • Becomes an enemy once Heirhein has been seized.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
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Mov
|
Inventory and Skills
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Ruffian
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Brigand
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1
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4
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36
|
5
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0
|
0
|
7
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0
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5
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0
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6
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Iron Axe
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• Prioritizes raiding villages. • Initially a neutral unit.
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Anphony
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Lance Knight
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10
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2
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40
|
10
|
1
|
9
|
9
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0
|
9
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1
|
8
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Iron Lance
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Authority: Commander • Moves towards Anphony unless any player unit enters the range of a unit under the Duke Knight commander's authority. • Initially a neutral unit.
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Commander
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Duke Knight
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12
|
1
|
52
|
15
|
1
|
10
|
10
|
0
|
11
|
4
|
9
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Steel Lance
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• Moves towards Anphony unless any player unit enters the range of a unit under his authority. • Initially a neutral unit.
|
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Mercenary
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Free Knight
|
7
|
11
|
37
|
9
|
0
|
8
|
8
|
0
|
8
|
0
|
8
|
Iron Sword
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Authority: Waltz Begins moving if any Anphony unit is provoked.
|
|
Waltz
|
Ranger
|
20
|
1
|
60
|
14
|
2
|
21
|
18
|
0
|
14
|
5
|
9
|
Steel Blade • Paragon Ring
|
Authority: ★★★ Begins moving if any Anphony unit is provoked.
|
|
Anphony
|
Armored Sword
|
14
|
4
|
54
|
13
|
1
|
9
|
7
|
0
|
14
|
1
|
5
|
Iron Sword
|
Authority: Macbeth Begins moving if any unit under Macbeth's authority is provoked.
|
|
Anphony
|
Armored Axe
|
14
|
3
|
54
|
13
|
1
|
9
|
7
|
0
|
14
|
1
|
5
|
Iron Axe
|
Authority: Macbeth Begins moving if any unit under Macbeth's authority is provoked.
|
|
Anphony
|
Bow Armor
|
14
|
3
|
54
|
13
|
1
|
9
|
7
|
0
|
14
|
1
|
5
|
Iron Bow
|
Authority: Macbeth Begins moving if any unit under Macbeth's authority is provoked.
|
|
Beowolf
|
Free Knight
|
9
|
1
|
38
|
14
|
0
|
11
|
11
|
3
|
10
|
0
|
8
|
Steel Sword
Follow-Up • Accost
|
Begins moving if any Anphony unit is provoked.
|
|
Macbeth
|
General
|
22
|
1
|
62
|
16
|
2
|
12
|
11
|
0
|
18+5
|
5
|
5
|
Steel Lance • Javelin • Shield Ring
Pavise
|
Authority: ★ Does not move; guards Anphony Castle.
|
|
Mackily
The neutral army appears at the end of turn 1; the enemy army appears once Anphony has been seized.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Mackily
|
Knight
|
12
|
2
|
52
|
12
|
1
|
8
|
6
|
0
|
13
|
1
|
5
|
Javelin
|
• Does not move. • Becomes an enemy once Anphony has been seized.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Mackily
|
Knight
|
12
|
2
|
52
|
12
|
1
|
8
|
6
|
0
|
13
|
1
|
5
|
Javelin
|
• Does not move. • Initially a neutral unit.
|
|
Mackily
|
Ballista
|
8
|
4
|
38
|
2
|
0
|
2
|
2
|
0
|
2
|
0
|
0
|
Ballista
|
Authority: Commander
|
|
Commander
|
Ballista
|
12
|
1
|
42
|
3
|
1
|
3
|
3
|
0
|
3
|
0
|
0
|
Ballista
|
Authority: ★
|
|
Mackily
|
Myrmidon
|
12
|
5
|
42
|
10
|
1
|
13
|
13
|
0
|
8
|
1
|
6
|
Steel Sword
Follow-Up
|
Authority: Clement Begins moving if any unit under Clement's authority is provoked.
|
|
Mackily
|
Bow Fighter
|
10
|
2
|
42
|
10
|
1
|
13
|
13
|
0
|
8
|
1
|
6
|
Iron Bow
Follow-Up
|
Authority: Clement Begins moving if any unit under Clement's authority is provoked.
|
|
Mackily
|
Fire Mage
|
8
|
2
|
34
|
0
|
12
|
8
|
8
|
0
|
1
|
7
|
5
|
Fire
|
Authority: Clement Begins moving if any unit under Clement's authority is provoked.
|
|
Clement
|
Bishop
|
18
|
1
|
53
|
1
|
15
|
13
|
10
|
0
|
4
|
13
|
5
|
Sleep • Thunder
|
Authority: ★ Does not move; guards Mackily Castle.
|
|
Agusti
The enemy army appears once Anphony has been seized; Zane and his troops appear once Mackily has been seized.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Agusti
|
Lance Knight
|
13
|
∞
|
43
|
10
|
1
|
9
|
9
|
0
|
9
|
1
|
8
|
Iron Lance
|
Authority: Zane Begins moving one turn after appearing.
|
|
Agusti
|
Axe Knight
|
10
|
∞
|
40
|
10
|
1
|
9
|
9
|
0
|
9
|
1
|
8
|
Iron Axe
|
Authority: Zane Begins moving one turn after appearing.
|
|
Agusti
|
Arch Knight
|
9
|
∞
|
39
|
9
|
0
|
8
|
8
|
0
|
8
|
0
|
8
|
Iron Bow
|
Authority: Zane Begins moving one turn after appearing.
|
|
Agusti
|
Troubadour
|
12
|
∞
|
38
|
6
|
4
|
9
|
9
|
0
|
5
|
4
|
8
|
Slim Sword • Mend
|
Authority: Zane Begins moving one turn after appearing.
|
|
Zane
|
Duke Knight
|
21
|
1
|
61
|
18
|
2
|
13
|
13
|
0
|
14
|
5
|
9
|
Ridersbane • Javelin
|
Authority: ★★★ • Begins moving one turn after appearing. • Begins retreating to Agusti castle upon reducing the number of units under his authority to 3 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
|
|
Reinforcements
- Upon seizing Mackily or one turn after Zane reaches Agusti Castle
Major units
Heirhein
- Main article: Elliot
|
|
Inventory
|
Skills
|
Silver Lance 3,000 Gold
|
--
|
Weapon Levels
|
--
|
|
A
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
- Elliot is a sub-boss affiliated with Heirhein.
- Main article: Philip
- Philip is a sub-boss affiliated with Heirhein.
- Main article: Bordeaux
- Bordeaux is the guardian of Heirhein Castle and the boss of Heirhein.
Anphony
- Main article: Waltz
- Waltz is a sub-boss affiliated with Anphony. He and the Anphony army emerge after Heirhein is seized.
- Main article: Macbeth
- Macbeth is the guardian of Anphony Castle and the boss of Anphony. He and the Anphony army emerge after Heirhein is seized.
Mackily
- Main article: Clement
|
|
Inventory
|
Skills
|
Thunder
Sleep 3,000 Gold
|
--
|
Weapon Levels
|
--
|
|
--
|
|
--
|
|
--
|
|
A
|
|
B
|
|
B
|
|
B
|
|
--
|
|
--
|
|
|
- Clement is the guardian of Mackily Castle and the boss of Mackily. He and the Mackily army emerge after Anphony is seized.
Agusti
- Main article: Erinys
- Erinys is a sub-boss affiliated with Agusti. She and the Agusti army emerge after Anphony is seized.
- Main article: Chagall
- Chagall is the guardian of Agusti Castle and the boss of Agusti. He and the Agusti army emerge after Anphony is seized, and the ramparts protecting him are lowered after Mackily is seized.
- Main article: Zane
- Zane is a sub-boss affiliated with Agusti. He and the Agusti reinforcements emerge after Mackily is seized.
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology and in other regions
|
Language
|
Name
|
Definition, etymology and notes
|
English (unofficial)
|
• Crisis in Agustria • Disturbance in Agustria
|
• Used in the "Project Naga" fan translation. Refers to the chaos that ensued from Chagall's taking of the Agustrian throne. • Used in online fan resources.
|
Japanese
|
アグストリアの動乱
|
Agustrian Disturbance
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References