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Crisis in Agustria

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Crisis in Agustria

Cm fe04 2.png

Location

Agustria

New units

Chulainn, Lachesis, Lewyn, Silvia, Beowolf, Erinys

Boss(es)

Elliot, Philip, Bordeaux, Waltz, Macbeth, Clement, Erinys, Chagall, Zane

Crisis in Agustria (Japanese: アグストリアの動乱 Agustrian Disturbance) is the second chapter of Fire Emblem: Genealogy of the Holy War. In it, Sigurd rushes from Evans Castle to protect Nordion and rescue Eldigan at Agusti.

Plot

Main article: Crisis in Agustria/Script

This section has been marked as a stub. Please help improve the page by adding information.


Chapter data

Chapter Data
Conditions Unit Data
Victory: Seize Agusti
Defeat: Sigurd dies or Evans Castle is seized
Player:
15+6
Partner:
4-1
Other:
0+9-9
Enemy:
26+68-6+∞
Chapter Map
 
Combatants and castles
Army Commander Affiliation Units Castles Guardian Notes
Sigurd's Sigurd Player 15 Evans -- Home castle
Nordion Lachesis* Partner 4 Nordion Lachesis --
Heirhein Bordeaux Enemy 26+∞ Heirhein Bordeaux --
Anphony -- Other 7 Anphony -- The neutral Anphony army is deployed at the end of turn 1.
Macbeth Enemy 31 Macbeth The enemy Anphony army is deployed once Heirhein has been seized.
Mackily -- Other 2 Mackily -- The neutral Makily army is deployed at the end of turn 1.
Clement Enemy 18 Clement The enemy Makily army is deployed once Anphony has been seized.
Agusti Chagall Enemy 24+1+∞ Agusti Chagall • The Agusti army is deployed once Anphony has been seized.
• An additional 18 units appear and the ramparts are removed once Mackily has been seized.

Character data

Characters
New Units
Chulainn
 
Myrmidon
HP
40
Level
12
Beat him in the arena
Lachesis
 
Princess
HP
26
Level
2
Partner, talk with Sigurd
Lewyn
 
Bard
HP
34
Level
6
Automatically the turn after Heirhein is seized
Silvia
 
Dancer
HP
28
Level
1
Automatically the turn after Heirhein is seized
Beowolf
 
Free Knight
HP
38
Level
9
Enemy, talk with anyone who has 10,000 G, which is given to him
Erinys
 
Pegasus Knight
HP
32
Level
6
Enemy, talk with Lewyn

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Returning Characters

               

Item data

Items
Name Obtainment Method
  Silver Lance Dropped by Elliot
  Return Ring Dropped by Philip
  Barrier Ring Dropped by Bordeaux
  Paragon Ring Dropped by Waltz
  Shield Ring Dropped by Macbeth
  Sleep Dropped by Clement
  Physic Dropped by Chagall
  Ridersbane Dropped by Zane
  Bargain Band Visit northwestern village
  Armorslayer Visit southernmost village
  Light Brand Event: Talk to Ethlyn with Deirdre
  Thief's Sword Event: Talk to Lachesis with Dew
  Brave Lance Event: Talk to Finn with Quan after Heirhein is seized
  Follow-Up Ring Event: Arden waits on the tip of the western peninsula and does not have a lover

In addition, ten villages are present on the map, which can be visited to obtain up to 5,000 gold each.

Castle data

Castle facilities

Vendor Arena enemies

Name Cost
Steel Blade 6,000
Steel Lance 3,000
Steel Bow 3,000
Thunder 3,000
  • Additionally, the armory will sell anything not bought in the previous chapter.

Event data

Events
Initiator Recipient Criteria Reward
Sigurd Lachesis -- Lachesis joins
Deirdre Ethlyn --   Light Brand for Ethlyn
Arden -- Arden has no lover and waits at the end of the small western peninsula   Follow-Up Ring for Arden
Dew Lachesis Lachesis recruited   Thief's Sword for Lachesis, 50 love points between the pair
Quan Finn Heirhein seized   Brave Lance for Finn
Any male unit Mackily Knight, due north of Evans Heirhein seized and Anphony not yet seized; a male unit waits to the right of the Mackily Knight --
Sigurd Lewyn Heirhein seized --
Anyone Beowolf Heirhein seized If the initiator has 10,000 Gold, Beowolf joins and receives 10,000 Gold from the initiator
Alec Silvia Anphony seized 100 love points between the pair
Lewyn Erinys Anphony seized Erinys joins
Silvia Sigurd Anphony seized --
Beowolf Lachesis Anphony seized +2 to Str and Skl and +1 Def for Lachesis, 100 love points between the pair
Erinys Sigurd Erinys recruited --

Unit data

Nordion

The Nordion army is present at the start of the chapter.

Partner Units
Name Class Lv # Inventory and Skills Notes
Eve Paladin 18 1   Steel Sword  Javelin Authority: Lachesis
Does not move until Lachesis is recruited; then moves to protect her, but will prioritize attacking nearby enemies.
Eva Paladin 18 1   Steel Sword  Javelin Authority: Lachesis
Does not move until Lachesis is recruited; then moves to protect her, but will prioritize attacking nearby enemies.
Alva Paladin 18 1   Steel Sword  Javelin Authority: Lachesis
Does not move until Lachesis is recruited; then moves to protect her, but will prioritize attacking nearby enemies.
Lachesis Princess 2 1   Miracle Sword  Heal
  Charm
Does not move; guards Nordion Castle.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Heirhein

The Heirhein army is present at the start of the chapter.

Enemy Units
Name Class Lv # Inventory and Skills Notes
Heirhein Lance Knight 8 6   Iron Lance Authority: Elliot
Heirhein Axe Knight 8 3   Iron Axe Authority: Elliot
Elliot Duke Knight 15 1   Silver Lance  Authority: ★★
Begins retreating to Heirhein Castle upon reducing the units under his authority to 1 or 0; upon reaching the castle, returns healed the next turn with reinforcements.
Heirhein Armored Sword 7 2   Iron Sword Authority: Philip
Begins to move if any player unit enters the range of any unit under Philip's authority.
Heirhein Armored Axe 8 2   Iron Axe Authority: Philip
Begins to move if any player unit enters the range of any unit under Philip's authority.
Heirhein Knight 9 4   Iron Lance Authority: Philip
Begins to move if any player unit enters the range of any unit under Philip's authority.
Heirhein Ballista 10 2   Ballista Authority: Philip
Immobile.
Heirhein Priest 16 1   Recover Authority: Philip
Begins to move if any player unit enters the range of any unit under Philip's authority.
Philip General 18 1   Silver Lance  Return Ring 
  Pavise
Authority: ★★★
Begins to move if any player unit enters the range of any unit under his authority.
Heirhein Knight 8 3   Javelin Authority: Bordeaux
Does not move.
Bordeaux General 14 1   Steel Blade  Steel Bow  Barrier Ring 
  Pavise
Authority:
Does not move; guards Heirhein Castle.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Heirhein Lance Knight 8   Iron Lance Authority: Elliot
Heirhein Axe Knight 8   Iron Axe Authority: Elliot
Reinforcements

Anphony

The neutral army appears at the end of turn 1; the enemy army appears once Heirhein has been seized.

Neutral Enemy

Other Units
Name Class Lv # Inventory and Skills Notes
Ruffian Brigand 1 4   Iron Axe • Prioritizes raiding villages.
• Becomes an enemy once Heirhein is seized.
Anphony Lance Knight 10 2   Iron Lance Authority: Commander
• Does not move.
• Becomes an enemy once Heirhein has been seized.
Commander Duke Knight 12 1   Steel Lance • Does not move.
• Becomes an enemy once Heirhein has been seized.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Mackily

The neutral army appears at the end of turn 1; the enemy army appears once Anphony has been seized.

Neutral Enemy

Other Units
Name Class Lv # Inventory and Skills Notes
Mackily Knight 12 2   Javelin • Does not move.
• Becomes an enemy once Anphony has been seized.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Agusti

The enemy army appears once Anphony has been seized; Zane and his troops appear once Mackily has been seized.

Enemy Units
Name Class Lv # Inventory and Skills Notes
Agusti Lance Knight 12 4   Iron Lance Authority: Commander
Commander Duke Knight 15 1   Steel Lance  Javelin Authority:
Agusti Cavalier 12 4   Iron Sword Authority: Commander
Commander Paladin 14 1   Steel Sword Authority:
Agusti Knight 10 5   Javelin Begins to move if any player unit enters the range of any other Agusti Knight.
Erinys's Squad Pegasus Knight 3 4   Javelin Authority: Erinys
Retreats upon Erinys's recruitment.
Agusti Ballista 6 3   Ballista Authority: Chagall
Immobile.
Erinys Pegasus Knight 6 1   Slim Lance
  Follow-Up
Authority:
Chagall Baron 10 1   Silver Blade  Physic 
  Pavise
Authority: ★★
Does not move; guards Agusti Castle.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Agusti Lance Knight 13   Iron Lance Authority: Zane
Begins moving a turn after appearing
Agusti Axe Knight 10   Iron Axe Authority: Zane
Begins moving a turn after appearing
Agusti Arch Knight 9   Iron Bow Authority: Zane
Begins moving a turn after appearing
Agusti Troubadour 12   Slim Sword  Mend Authority: Zane
Begins moving a turn after appearing
Zane Duke Knight 21 1   Ridersbane   Javelin Authority: ★★★
• Begins moving a turn after appearing.
• Begins retreating to Agusti castle upon reducing the number of units under his authority to 3 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
Reinforcements

Major units

Heirhein

Main article: Elliot
 
  Duke Knight
Level 15
Holy Blood --
Movement 9
Authority ★★
Stats
Max HP 55 Speed 11
Strength 16 Luck 0
Magic 1 Defense 12
Skill 11 Resistance 4
Inventory Skills
  Silver Lance 
3,000 Gold
--
Weapon Levels
  --   A   --   --   --
  --   --   --   --   --
  • Elliot is a sub-boss affiliated with Heirhein.


Main article: Philip
 
  General
Level 18
Holy Blood --
Movement 5
Authority ★★★
Stats
Max HP 58 Speed 10
Strength 15 Luck 0
Magic 1 Defense 17
Skill 11 Resistance 4
Inventory Skills
  Silver Lance
  Return Ring 
3,000 Gold
  Pavise
Weapon Levels
  A   A   B   B   --
  --   --   --   --   --
  • Philip is a sub-boss affiliated with Heirhein.


Main article: Bordeaux
 
  General
Level 14
Holy Blood --
Movement 5
Authority
Stats
Max HP 54 Speed 9
Strength 14 Luck 0
Magic 1 Defense 16
Skill 10 Resistance 4+5
Inventory Skills
  Steel Blade
  Steel Bow
  Barrier Ring 
3,000 Gold
  Pavise
Weapon Levels
  A   A   B   B   --
  --   --   --   --   --
  • Bordeaux is the guardian of Heirhein Castle and the boss of Heirhein.

Anphony

Main article: Waltz
 
  Ranger
Level 20
Holy Blood --
Movement 9
Authority ★★★
Stats
Max HP 60 Speed 18
Strength 14 Luck 0
Magic 2 Defense 14
Skill 21 Resistance 5
Inventory Skills
  Steel Blade
  Paragon Ring 
3,000 Gold
  Adept
Weapon Levels
  A   --   --   --   --
  --   --   --   --   --
  • Waltz is a sub-boss affiliated with Anphony. He and the Anphony army emerge after Heirhein is seized.


Main article: Macbeth
 
  General
Level 22
Holy Blood --
Movement 5
Authority
Stats
Max HP 62 Speed 11
Strength 16 Luck 0
Magic 2 Defense 18+5
Skill 12 Resistance 5
Inventory Skills
  Steel Lance
  Javelin
  Shield Ring 
3,000 Gold
  Pavise
Weapon Levels
  A   A   B   B   --
  --   --   --   --   --
  • Macbeth is the guardian of Anphony Castle and the boss of Anphony. He and the Anphony army emerge after Heirhein is seized.

Mackily

Main article: Clement
 
  Bishop
Level 18
Holy Blood --
Movement 5
Authority
Stats
Max HP 53 Speed 10
Strength 1 Luck 0
Magic 15 Defense 4
Skill 13 Resistance 13
Inventory Skills
  Thunder
  Sleep 
3,000 Gold
--
Weapon Levels
  --   --   --   --   A
  B   B   B   --   --
  • Clement is the guardian of Mackily Castle and the boss of Mackily. He and the Mackily army emerge after Anphony is seized.

Agusti

Main article: Erinys
 
  Pegasus Knight
Level 6
Holy Blood --
Movement 8
Authority
Stats
Max HP 32 Speed 18
Strength 11 Luck 7
Magic 1 Defense 9
Skill 12 Resistance 9
Inventory Skills
  Slim Lance
8,000 Gold
  Follow-Up
Weapon Levels
  B   B   --   --   --
  --   --   --   --   --
  • Erinys is a sub-boss affiliated with Agusti. She and the Agusti army emerge after Anphony is seized.


Main article: Chagall
 
  Baron
Level 10
Holy Blood --
Movement 5
Authority ★★
Stats
Max HP 55 Speed 10
Strength 15 Luck 0
Magic 8 Defense 15
Skill 10 Resistance 8
Inventory Skills
  Silver Blade
  Physic 
5,000 Gold
  Pavise
Weapon Levels
  A   A   A   A   A
  A   A   A   --   --
  • Chagall is the guardian of Agusti Castle and the boss of Agusti. He and the Agusti army emerge after Anphony is seized, and the ramparts protecting him are lowered after Mackily is seized.


Main article: Zane
 
  Duke Knight
Level 21
Holy Blood --
Movement 9
Authority ★★★
Stats
Max HP 61 Speed 13
Strength 18 Luck 0
Magic 2 Defense 14
Skill 13 Resistance 5
Inventory Skills
  Ridersbane 
  Javelin
3,000 Gold
--
Weapon Levels
  --   A   --   --   --
  --   --   --   --   --
  • Zane is a sub-boss affiliated with Agusti. He and the Agusti reinforcements emerge after Mackily is seized.

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)

• Crisis in Agustria
• Disturbance in Agustria

• Used in the "Project Naga" fan translation. Refers to the chaos that ensued from Chagall's taking of the Agustrian throne.
• Used in online fan resources.

Japanese

アグストリアの動乱

Agustrian Disturbance

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

Lady of the Forest Crisis in Agustria Eldigan, the Lionheart
Fire Emblem: Genealogy of the Holy War
Playable characters First gen. AlecArdenAyraAzelleBeowolfBrigidChulainnClaudDeirdreDewEdainErinysEthlynFinnJamkeLachesisLewynLexMidirNaoiseQuanSigurdSilviaTailtiu
Second gen. AltenaAresArthur/AmidCed/HawkCoirpre/CharlotDiarmuid/TristanFebail/AsaelloFee/HerminaFinnHannibalIucharIucharbaJuliaLana/MuirneLarcei/CreidneLeifLene/LayleaLester/DeimneNanna/JeanneOifeyPatty/DaisyScáthach/DalvinSeliphShannanTine/Linda
Non-playable characters First gen. AidaAlvaAnnandArvisAzmurBatuByronCalfCigyunEldiganEthniaEvaEveGrahnyeImcaKurthManananMariccleOifeyLahnaRingShannanTravantVictor
Second gen. AnnaFelipeJakeLewynPalmarch
Other GalleForsetiLoptousMaeraNagaSalamand
Bosses First gen. AndreyBeowolfBordeauxChagallCimbaethClementCuvuliDaccarDiMaggioDíthorbaDonovanDuvallElliotEldiganErinysGerrardJacobiJamkeLamiaLombardMacbethMagornMyosMunnirPamelaPapilioPhilipPizareReptorSandimaSlayderVahaWaltzZane
Second gen. AltenaAnguillaArionArvisBanbaBaranBlegBloomBovisBoyceBramselBrianCanisCoulterDagonDanannDistlerDracoEquusEriuFisherFotlaGallusHannibalHaroldHildaIshtarIshtoreIucharIucharbaJavarroJudahJuliaJuliusJuphielKanatzKutuzovLizaMabelManfroyMaykovMengMorriganMuhammadMusMusarOvisOvoPorcusRiddellRobertoRodanSchmidtScipioSimiaTine/LindaTigrisTravantZagam
The Twelve Crusaders BaldrBragiCedDáinnFjalarHeimHezulNálNjörunOdThrudUlir
Holy Weapons BalmungForsetiGáe BolgGungnirHelswathLoptousMjölnirMystletainnNagaTyrfingValflameValkyrieYewfelle
Chapters First gen. P: Birth of a Holy Knight • 1: Lady of the Forest • 2: Crisis in Agustria • 3: Eldigan, the Lionheart • 4: Dance in the Skies • 5: Doorway to Destiny
Second gen. 6: Heir of Light • 7: Beyond the Desert • 8: The Wyvern Knights of Thracia • 9: For Whose Sake • 10: Light and Dark • Endgame: End of the Holy War
Locations JugdralAed Desert (Darna) • Agustria (Bragi TowerNordionOrgahil) • Grannvale (BelhallaChalphyDozelEddaFriegeVelthomerYngvi) • Isaach (Tirnanog) • Munster District (ConoteLeonsterMunsterUlster) • MiletosSilesseThraciaVerdane
Groups, objects and events Aed MassacreBattle of BelhallaChild huntsCross KnightsHoly BloodHoly WarKnight brigades of GrannvaleLanceritterLoptr Church (DeadlordsLoptrian Empire) • Miracle of DarnaQuintessenceTwelve Crusaders
Related topics Mitsuki Ōsawa manga adaptationNuts Fujimori manga adaptationName chart • Other games (Thracia 776Awakening) • Timeline