Crisis in Agustria
|

|
|
Location
|
Agustria
|
New units
|
Chulainn, Lachesis, Lewyn, Silvia, Beowolf, Erinys
|
Boss(es)
|
Elliot, Philip, Bordeaux, Waltz, Macbeth, Clement, Erinys, Chagall, Zane
|
Previous chapter(s)
|
Lady of the Forest
|
Next chapter(s)
|
Eldigan, the Lionheart
|
|
Crisis in Agustria (Japanese: アグストリアの動乱 Agustrian Disturbance) is the second chapter of Fire Emblem: Genealogy of the Holy War. In it, Sigurd rushes from Evans Castle to protect Nordion and rescue Eldigan at Agusti.
Plot
- Main article: Crisis in Agustria/Script
After Sigurd's conquest of Verdane and subsequent marriage to Deirdre, the Agustrian king dies and is replaced by his son Chagall, who launches an offensive on Verdane to curb the increasing power of Grannvale. Lord Elliot takes advantage of the situation to attack Nordion and take revenge for Eldigan's earlier victory against him, as Eldigan himself is imprisoned in Agusti for opposing the king's war. Eldigan's sister, Lachesis, pleads for Sigurd's aid, and after the Chalphy lord hears of Eldigan's imprisonment, he attacks Agustria.
During the conflict, Sigurd recruits the prince of Silesse – Lewyn – into his cause, as well as the dancer Silvia and Lewyn's protector, Erinys. He can also recruit the gladiator Chulainn after defeating him in the Evans arena.
Sigurd's offensive ends with him seizing the entire southern half of Agustria, including the capital, from which he frees Eldigan. Sigurd then promises to Eldigan that he will make peace between Grannvale and Agustria within a year, assuaging Eldigan's concerns about Grannvale attempting to conquer his homeland.
Chapter data
Chapter Data
|
Conditions
|
Unit Data
|
Victory: Seize Agusti Defeat: Sigurd dies or Evans Castle is seized
|
Player: 15+6
|
Partner: 4-1
|
Other: 0+9-9
|
Enemy: 26+68-6+∞
|
|
Chapter Map
|
|
|
Map dimensions: 62 columns by 62 rows
|
Combatants and castles
|
Army
|
Commander
|
Affiliation
|
Units
|
Castles
|
Guardian
|
Notes
|
Sigurd's
|
Sigurd
|
Player
|
15
|
Evans
|
--
|
Home castle
|
Nordion
|
Lachesis*
|
Partner
|
4
|
Nordion
|
Lachesis
|
--
|
Heirhein
|
Bordeaux
|
Enemy
|
26+∞
|
Heirhein
|
Bordeaux
|
--
|
Infini
|
--
|
Other
|
7
|
Infini
|
--
|
The neutral Infini army is deployed at the end of turn 1.
|
Macbeth
|
Enemy
|
31
|
Macbeth
|
The enemy Infini army is deployed once Heirhein has been seized.
|
Mackily
|
--
|
Other
|
2
|
Mackily
|
--
|
The neutral Makily army is deployed at the end of turn 1.
|
Clement
|
Enemy
|
18
|
Clement
|
The enemy Makily army is deployed once Infini has been seized.
|
Agusti
|
Chagall
|
Enemy
|
24+1+∞
|
Agusti
|
Chagall
|
• The Agusti army is deployed once Infini has been seized. • An additional 18 units appear and the ramparts are removed once Mackily has been seized.
|
Character data
Item data
In addition, ten villages are present on the map, which can be visited to obtain up to 5,000 gold each.
Castle data
- Additionally, the armory will sell anything not bought in the previous chapter.
Event data
Unit data
Nordion
The Nordion army is present at the start of the chapter.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Eve
|
Paladin
|
18
|
1
|
58
|
14
|
6
|
14
|
14
|
0
|
14
|
6
|
9
|
Steel Sword • Javelin
|
Authority: Lachesis Will not move until Lachesis is recruited; then moves to protect her, but will prioritize attacking nearby enemies.
|
|
Eva
|
Paladin
|
18
|
1
|
58
|
14
|
6
|
14
|
14
|
0
|
14
|
6
|
9
|
Steel Sword • Javelin
|
Authority: Lachesis Will not move until Lachesis is recruited; then moves to protect her, but will prioritize attacking nearby enemies.
|
|
Alva
|
Paladin
|
18
|
1
|
58
|
14
|
6
|
14
|
14
|
0
|
14
|
6
|
9
|
Steel Sword • Javelin
|
Authority: Lachesis Will not move until Lachesis is recruited; then moves to protect her, but will prioritize attacking nearby enemies.
|
|
Lachesis
|
Princess
|
2
|
1
|
26
|
6
|
8
|
9
|
13
|
5
|
7
|
9
|
6
|
Miracle Sword • Heal
Charm
|
Does not move; guards Nordion Castle.
|
|
Heirhein
The Heirhein army is present at the start of the chapter.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Heirhein
|
Lance Knight
|
8
|
6
|
38
|
9
|
0
|
8
|
8
|
0
|
8
|
0
|
8
|
Iron Lance
|
Authority: Elliot
|
|
Heirhein
|
Axe Knight
|
8
|
3
|
38
|
9
|
0
|
8
|
8
|
0
|
8
|
0
|
8
|
Iron Axe
|
Authority: Elliot
|
|
Elliot
|
Duke Knight
|
15
|
1
|
55
|
16
|
1
|
11
|
11
|
0
|
12
|
4
|
9
|
Silver Lance
|
Authority: ★★ Begins retreating to Heirhein Castle upon reducing the units under his authority to 1 or 0; upon reaching the castle, returns healed the next turn with reinforcements.
|
|
Heirhein
|
Sword Armor
|
7
|
2
|
47
|
11
|
0
|
7
|
5
|
0
|
12
|
0
|
5
|
Iron Sword
|
Authority: Philip Begins moving if any unit under Philip's authority is provoked.
|
|
Heirhein
|
Axe Armor
|
8
|
2
|
48
|
11
|
0
|
7
|
5
|
0
|
12
|
0
|
5
|
Iron Axe
|
Authority: Philip Begins moving if any unit under Philip's authority is provoked.
|
|
Heirhein
|
Knight
|
9
|
4
|
49
|
11
|
0
|
7
|
5
|
0
|
12
|
0
|
5
|
Iron Lance
|
Authority: Philip Begins moving if any unit under Philip's authority is provoked.
|
|
Heirhein
|
Ballista
|
10
|
2
|
40
|
3
|
1
|
3
|
3
|
0
|
3
|
0
|
0
|
Ballista
|
Authority: Philip
|
|
Heirhein
|
Priest
|
16
|
1
|
42
|
1
|
11
|
10
|
10
|
0
|
2
|
11
|
5
|
Recover
|
Authority: Philip Begins moving if any unit under Philip's authority is provoked.
|
|
Philip
|
General
|
18
|
1
|
58
|
15
|
1
|
11
|
10
|
0
|
17
|
4
|
5
|
Silver Lance • Return Ring
Pavise
|
Authority: ★★★ Begins moving if any unit under his authority is provoked.
|
|
Heirhein
|
Knight
|
8
|
3
|
48
|
11
|
0
|
7
|
5
|
0
|
12
|
0
|
5
|
Javelin
|
Authority: Bordeaux Does not move.
|
|
Bordeaux
|
General
|
14
|
1
|
54
|
14
|
1
|
10
|
9
|
0
|
16
|
4+5
|
5
|
Steel Blade • Steel Bow • Barrier Ring
Pavise
|
Authority: ★ Does not move; guards Heirhein Castle.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Heirhein
|
Lance Knight
|
8
|
∞
|
38
|
9
|
0
|
8
|
8
|
0
|
8
|
0
|
8
|
Iron Lance
|
Authority: Elliot
|
|
Heirhein
|
Axe Knight
|
8
|
∞
|
38
|
9
|
0
|
8
|
8
|
0
|
8
|
0
|
8
|
Iron Axe
|
Authority: Elliot
|
|
Reinforcements
- One turn after Elliot reaches Heirhein castle
Infini
The neutral army appears at the end of turn 1; the enemy army appears once Heirhein has been seized.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Ruffian
|
Brigand
|
1
|
4
|
36
|
5
|
0
|
0
|
7
|
0
|
5
|
0
|
6
|
Iron Axe
|
• Prioritizes raiding villages. • Becomes an enemy once Heirhein is seized.
|
|
Infini
|
Lance Knight
|
10
|
2
|
40
|
10
|
1
|
9
|
9
|
0
|
9
|
1
|
8
|
Iron Lance
|
Authority: Commander • Does not move. • Becomes an enemy once Heirhein has been seized.
|
|
Commander
|
Duke Knight
|
12
|
1
|
52
|
15
|
1
|
10
|
10
|
0
|
11
|
4
|
9
|
Steel Lance
|
• Does not move. • Becomes an enemy once Heirhein has been seized.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Ruffian
|
Brigand
|
1
|
4
|
36
|
5
|
0
|
0
|
7
|
0
|
5
|
0
|
6
|
Iron Axe
|
• Prioritizes raiding villages. • Initially a neutral unit.
|
|
Infini
|
Lance Knight
|
10
|
2
|
40
|
10
|
1
|
9
|
9
|
0
|
9
|
1
|
8
|
Iron Lance
|
Authority: Commander • Moves towards Infini unless any player unit enters the range of a unit under the Duke Knight commander's authority. • Initially a neutral unit.
|
|
Commander
|
Duke Knight
|
12
|
1
|
52
|
15
|
1
|
10
|
10
|
0
|
11
|
4
|
9
|
Steel Lance
|
• Moves towards Infini unless any player unit enters the range of a unit under his authority. • Initially a neutral unit.
|
|
Mercenary
|
Free Knight
|
7
|
11
|
37
|
9
|
0
|
8
|
8
|
0
|
8
|
0
|
8
|
Iron Sword
|
Authority: Waltz Begins moving if any Infini unit is provoked.
|
|
Waltz
|
Ranger
|
20
|
1
|
60
|
14
|
2
|
21
|
18
|
0
|
14
|
5
|
9
|
Steel Blade • Paragon Ring
|
Authority: ★★★ Begins moving if any Infini unit is provoked.
|
|
Infini
|
Sword Armor
|
14
|
4
|
54
|
13
|
1
|
9
|
7
|
0
|
14
|
1
|
5
|
Iron Sword
|
Authority: Macbeth Begins moving if any unit under Macbeth's authority is provoked.
|
|
Infini
|
Axe Armor
|
14
|
3
|
54
|
13
|
1
|
9
|
7
|
0
|
14
|
1
|
5
|
Iron Axe
|
Authority: Macbeth Begins moving if any unit under Macbeth's authority is provoked.
|
|
Infini
|
Bow Armor
|
14
|
3
|
54
|
13
|
1
|
9
|
7
|
0
|
14
|
1
|
5
|
Iron Bow
|
Authority: Macbeth Begins moving if any unit under Macbeth's authority is provoked.
|
|
Beowolf
|
Free Knight
|
9
|
1
|
38
|
14
|
0
|
11
|
11
|
3
|
10
|
0
|
8
|
Steel Sword
Follow-Up • Accost
|
Begins moving if any Infini unit is provoked.
|
|
Macbeth
|
General
|
22
|
1
|
62
|
16
|
2
|
12
|
11
|
0
|
18+5
|
5
|
5
|
Steel Lance • Javelin • Shield Ring
Pavise
|
Authority: ★ Does not move; guards Infini Castle.
|
|
Mackily
The neutral army appears at the end of turn 1; the enemy army appears once Infini has been seized.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Mackily
|
Knight
|
12
|
2
|
52
|
12
|
1
|
8
|
6
|
0
|
13
|
1
|
5
|
Javelin
|
• Does not move. • Becomes an enemy once Infini has been seized.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Mackily
|
Knight
|
12
|
2
|
52
|
12
|
1
|
8
|
6
|
0
|
13
|
1
|
5
|
Javelin
|
• Does not move. • Initially a neutral unit.
|
|
Mackily
|
Ballista
|
8
|
4
|
38
|
2
|
0
|
2
|
2
|
0
|
2
|
0
|
0
|
Ballista
|
Authority: Commander
|
|
Commander
|
Ballista
|
12
|
1
|
42
|
3
|
1
|
3
|
3
|
0
|
3
|
0
|
0
|
Ballista
|
Authority: ★
|
|
Mackily
|
Sword Fighter
|
12
|
5
|
42
|
10
|
1
|
13
|
13
|
0
|
8
|
1
|
6
|
Steel Sword
Follow-Up
|
Authority: Clement Begins moving if any unit under Clement's authority is provoked.
|
|
Mackily
|
Bow Fighter
|
10
|
2
|
42
|
10
|
1
|
13
|
13
|
0
|
8
|
1
|
6
|
Iron Bow
Follow-Up
|
Authority: Clement Begins moving if any unit under Clement's authority is provoked.
|
|
Mackily
|
Fire Mage
|
8
|
2
|
34
|
0
|
12
|
8
|
8
|
0
|
1
|
7
|
5
|
Fire
|
Authority: Clement Begins moving if any unit under Clement's authority is provoked.
|
|
Clement
|
Bishop
|
18
|
1
|
53
|
1
|
15
|
13
|
10
|
0
|
4
|
13
|
5
|
Sleep • Thunder
|
Authority: ★ Does not move; guards Mackily Castle.
|
|
Agusti
The enemy army appears once Infini has been seized; Zane and his troops appear once Mackily has been seized.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Agusti
|
Lance Knight
|
13
|
∞
|
43
|
10
|
1
|
9
|
9
|
0
|
9
|
1
|
8
|
Iron Lance
|
Authority: Zane Begins moving one turn after appearing.
|
|
Agusti
|
Axe Knight
|
10
|
∞
|
40
|
10
|
1
|
9
|
9
|
0
|
9
|
1
|
8
|
Iron Axe
|
Authority: Zane Begins moving one turn after appearing.
|
|
Agusti
|
Arch Knight
|
9
|
∞
|
39
|
9
|
0
|
8
|
8
|
0
|
8
|
0
|
8
|
Iron Bow
|
Authority: Zane Begins moving one turn after appearing.
|
|
Agusti
|
Troubadour
|
12
|
∞
|
38
|
6
|
4
|
9
|
9
|
0
|
5
|
4
|
8
|
Slim Sword • Mend
|
Authority: Zane Begins moving one turn after appearing.
|
|
Zane
|
Duke Knight
|
21
|
1
|
61
|
18
|
2
|
13
|
13
|
0
|
14
|
5
|
9
|
Ridersbane • Javelin
|
Authority: ★★★ • Begins moving one turn after appearing. • Begins retreating to Agusti castle upon reducing the number of units under his authority to 3 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
|
|
Reinforcements
- Upon seizing Mackily or one turn after Zane reaches Agusti Castle
Major units
Heirhein
- Main article: Elliot
|
|
Inventory
|
Skills
|
Silver Lance 3,000 Gold
|
--
|
Weapon Levels
|
--
|
|
A
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
- Elliot is a sub-boss affiliated with Heirhein.
- Main article: Philip
- Philip is a sub-boss affiliated with Heirhein.
- Main article: Bordeaux
- Bordeaux is the guardian of Heirhein Castle and the boss of Heirhein.
Infini
- Main article: Waltz
- Waltz is a sub-boss affiliated with Infini. He and the Infini army emerge after Heirhein is seized.
- Main article: Macbeth
- Macbeth is the guardian of Infini Castle and the boss of Infini. He and the Infini army emerge after Heirhein is seized.
Mackily
- Main article: Clement
|
|
Inventory
|
Skills
|
Thunder
Sleep 3,000 Gold
|
--
|
Weapon Levels
|
--
|
|
--
|
|
--
|
|
--
|
|
A
|
|
B
|
|
B
|
|
B
|
|
--
|
|
--
|
|
|
- Clement is the guardian of Mackily Castle and the boss of Mackily. He and the Mackily army emerge after Infini is seized.
Agusti
- Main article: Erinys
- Erinys is a sub-boss affiliated with Agusti. She and the Agusti army emerge after Infini is seized.
- Main article: Chagall
- Chagall is the guardian of Agusti Castle and the boss of Agusti. He and the Agusti army emerge after Infini is seized, and the ramparts protecting him are lowered after Mackily is seized.
- Main article: Zane
- Zane is a sub-boss affiliated with Agusti. He and the Agusti reinforcements emerge after Mackily is seized.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
Chulainn
Before leaving Evans Castle to start off the chapter, visit the arena and try to complete the entire gauntlet. Doing so will allow you to recruit Chulainn, a level 12 Sword Fighter with Luna as his personal skill. Note that he will not appear if the unit attempting the arena is using a bow, so Midir and Jamke cannot recruit him. Sigurd has the best chance of completing the arena without trouble due to his solid base stats and skills.
Castle Heirhein
The journey towards seizing Heirhein Castle, while not challenging in of itself, has a few difficult side objectives that must be accomplished if the player wishes to obtain certain rare rewards:
Lachesis and her knights
Right away on the first turn of the chapter, Nordion Castle will be attacked by Elliot and his squad of Lance and Axe Knights, where Lachesis and her three knights—Eve, Eva, and Alva—are stationed to protect. Keeping all three of Lachesis' knights alive by the end of the chapter awards you the Knight Ring, which gives a unit carrying it the Canto skill; this is the only way of getting the ring in the game, as there is no alternative method of obtaining it in the second generation if no one inherited it. Being able to reach and save the knights in the first place heavily boils down to luck, since the player needs to be reliant on them holding out their own against the numerous lance-wielding cavalry ganging up on them (whom they have weapon triangle disadvantage against due to wielding swords) and Nordion Castle is very far away from the player's starting point, meaning it's possible for at least one of the knights to die before the player is able to do anything to save them. Recruiting Lachesis will make her knights follow her instead, which can let her lead them away from danger, but their AI will prioritize fighting nearby enemies whenever possible. And even then, this can make training her difficult since the knights can steal her kills and/or get themselves killed. Additionally, if Nordion Castle gets seized by enemies after Lachesis leaves the castle without sending one of your own units to protect it, the knights will despawn, which counts as getting them killed, disqualifying you from obtaining the Knight Ring.
Bargain Band
On the same first enemy phase of the chapter, Macbeth will sic a group of four brigands to raid the villages of the central forest. The northwestern-most village in particular contains a desirable item: the Bargain Band. However, the village with said item is closest to the brigands' starting point and will be the first village that the brigands will raid. The player cannot do anything to stop them until Heirhein Castle is seized. If playing at a steady casual pace, saving the village and acquiring the Bargain Band can potentially be impossible to accomplish. If the Bargain Band could not be obtained in the first generation and inherited by a child unit, you can get it again in Chapter 7.
Castle Infini
Erinys
After Infini Castle is seized, Chagall sends Erinys and her squad of Pegasus Knights to attack Evans Castle. If you did not leave anyone behind to guard the castle, then it is completely vulnerable to being seized by them, resulting in a Game Over. Lewyn can recruit Erinys, which makes her become playable and her knights to leave the battlefield. However, he is very likely in the Castle Infini area by the time Erinys appears, and will not be able to make it to Evans on foot in time before it is seized. Instead, have someone else use a Warp or Return staff on him to send him there.
Castle Mackily
Castle Agusti
Trivia
- One of Genealogy of the Holy War's title screen scenes shows Evans Castle being attacked by a squad of Wyvern Riders, with one being killed by Chulainn (who is classed as a Forrest). In the actual chapter itself, no Wyvern Riders can be found, and Evans Castle is instead attacked by a squad of Pegasus Knights led by Erinys after Infini Castle is seized.[1]
Etymology and other languages
Names, etymology and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English (unofficial)
|
• Crisis in Agustria • Disturbance in Agustria
|
• Used in the "Project Naga" fan translation. Refers to the chaos that ensued from Chagall's taking of the Agustrian throne. • Used in online fan resources.
|
Japanese
|
アグストリアの動乱
|
Agustrian Disturbance
|
|
Gallery
References