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Crisis in Agustria From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Crisis in Agustria
Location
Agustria
New units
Chulainn , Lachesis , Lewyn , Silvia , Beowolf , Erinys
Boss(es)
Elliot , Philip , Bordeaux , Waltz , Macbeth , Clement , Erinys , Chagall , Zane
Crisis in Agustria (Japanese: アグストリアの動乱 Agustrian Disturbance ) is the second chapter of Fire Emblem: Genealogy of the Holy War . In it, Sigurd rushes from Evans Castle to protect Nordion and rescue Eldigan at Agusti.
Plot
Chapter data
Chapter Data
Conditions
Unit Data
Victory: Seize AgustiDefeat: Sigurd dies or Evans Castle is seized
Player: 15+6
Partner: 4-1
Other: 0+9 -9
Enemy: 26+68 -6 +∞
Chapter Map
Combatants and castles
Army
Commander
Affiliation
Units
Castles
Guardian
Notes
Sigurd's
Sigurd
Player
15
Evans
--
Home castle
Nordion
Lachesis *
Partner
4
Nordion
Lachesis
--
Heirhein
Bordeaux
Enemy
26+∞
Heirhein
Bordeaux
--
Anphony
--
Other
7
Anphony
--
The neutral Anphony army is deployed at the end of turn 1.
Macbeth
Enemy
31
Macbeth
The enemy Anphony army is deployed once Heirhein has been seized.
Mackily
--
Other
2
Mackily
--
The neutral Makily army is deployed at the end of turn 1.
Clement
Enemy
18
Clement
The enemy Makily army is deployed once Anphony has been seized.
Agusti
Chagall
Enemy
24+1 +∞
Agusti
Chagall
• The Agusti army is deployed once Anphony has been seized. • An additional 18 units appear and the ramparts are removed once Mackily has been seized.
Character data
Partner, talk with Sigurd
Automatically the turn after Heirhein is seized
Automatically the turn after Heirhein is seized
Enemy, talk with anyone who has 10,000 G , which is given to him
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Item data
In addition, ten villages are present on the map, which can be visited to obtain up to 5,000 gold each.
Castle data
Additionally, the armory will sell anything not bought in the previous chapter.
Event data
Unit data
Nordion
The Nordion army is present at the start of the chapter.
Name
Class
Lv
#
Inventory and Skills
Notes
Eve
Paladin
18
1
Steel Sword • Javelin
Authority: Lachesis Does not move until Lachesis is recruited; then moves to protect her, but will prioritize attacking nearby enemies.
Eva
Paladin
18
1
Steel Sword • Javelin
Authority: Lachesis Does not move until Lachesis is recruited; then moves to protect her, but will prioritize attacking nearby enemies.
Alva
Paladin
18
1
Steel Sword • Javelin
Authority: Lachesis Does not move until Lachesis is recruited; then moves to protect her, but will prioritize attacking nearby enemies.
Lachesis
Princess
2
1
Miracle Sword • Heal Charm
Does not move; guards Nordion Castle.
Name
Class
Lv
#
Inventory and Skills
Notes
Heirhein
The Heirhein army is present at the start of the chapter.
Reinforcements
One turn after Elliot reaches Heirhein castle
Anphony
The neutral army appears at the end of turn 1; the enemy army appears once Heirhein has been seized.
Name
Class
Lv
#
Inventory and Skills
Notes
Ruffian
Brigand
1
4
Iron Axe
• Prioritizes raiding villages . • Becomes an enemy once Heirhein is seized.
Anphony
Lance Knight
10
2
Iron Lance
Authority: Commander • Does not move. • Becomes an enemy once Heirhein has been seized.
Commander
Duke Knight
12
1
Steel Lance
• Does not move. • Becomes an enemy once Heirhein has been seized.
Name
Class
Lv
#
Inventory and Skills
Notes
Name
Class
Lv
#
Inventory and Skills
Notes
Ruffian
Brigand
1
4
Iron Axe
• Prioritizes raiding villages . • Initially a neutral unit.
Anphony
Lance Knight
10
2
Iron Lance
Authority: Commander • Moves towards Anphony unless any player unit enters the range of a unit under the Duke Knight commander's authority. • Initially a neutral unit.
Commander
Duke Knight
12
1
Steel Lance
• Moves towards Anphony unless any player unit enters the range of a unit under his authority. • Initially a neutral unit.
Mercenary
Free Knight
7
11
Iron Sword
Authority: Waltz Begins to move if any player unit enters the range of any Anphony unit.
Waltz
Ranger
20
1
Steel Blade • Paragon Ring
Authority: ★★★ Begins to move if any player unit enters the range of any Anphony unit.
Anphony
Armored Sword
14
4
Iron Sword
Authority: Macbeth Begins to move if any player unit enters the range of any unit under Macbeth's authority.
Anphony
Armored Axe
14
3
Iron Axe
Authority: Macbeth Begins to move if any player unit enters the range of any unit under Macbeth's authority.
Anphony
Bow Armor
14
3
Iron Bow
Authority: Macbeth Begins to move if any player unit enters the range of any unit under Macbeth's authority.
Beowolf
Free Knight
9
1
Steel Sword Follow-Up • Accost
Begins to move if any player unit enters the range of any Anphony unit.
Macbeth
General
22
1
Steel Lance • Javelin • Shield Ring Pavise
Authority: ★ Does not move; guards Anphony Castle.
Name
Class
Lv
#
Inventory and Skills
Notes
Mackily
The neutral army appears at the end of turn 1; the enemy army appears once Anphony has been seized.
Name
Class
Lv
#
Inventory and Skills
Notes
Mackily
Knight
12
2
Javelin
• Does not move. • Becomes an enemy once Anphony has been seized.
Name
Class
Lv
#
Inventory and Skills
Notes
Name
Class
Lv
#
Inventory and Skills
Notes
Mackily
Knight
12
2
Javelin
• Does not move. • Initially a neutral unit.
Mackily
Ballista
8
4
Ballista
Authority: Commander Immobile.
Commander
Ballista
12
1
Ballista
Authority: ★ Immobile.
Mackily
Myrmidon
12
5
Steel Sword Follow-Up
Authority: Clement Begins to move if any player unit enters the range of any unit under Clement's authority.
Mackily
Bow Fighter
10
2
Iron Bow Follow-Up
Authority: Clement Begins to move if any player unit enters the range of any unit under Clement's authority.
Mackily
Fire Mage
8
2
Fire
Authority: Clement Begins to move if any player unit enters the range of any unit under Clement's authority.
Clement
Bishop
18
1
Sleep • Thunder
Authority: ★ Does not move; guards Mackily Castle.
Name
Class
Lv
#
Inventory and Skills
Notes
Agusti
The enemy army appears once Anphony has been seized; Zane and his troops appear once Mackily has been seized.
Name
Class
Lv
#
Inventory and Skills
Notes
Agusti
Lance Knight
13
∞
Iron Lance
Authority: Zane Begins moving a turn after appearing
Agusti
Axe Knight
10
∞
Iron Axe
Authority: Zane Begins moving a turn after appearing
Agusti
Arch Knight
9
∞
Iron Bow
Authority: Zane Begins moving a turn after appearing
Agusti
Troubadour
12
∞
Slim Sword • Mend
Authority: Zane Begins moving a turn after appearing
Zane
Duke Knight
21
1
Ridersbane • Javelin
Authority: ★★★ • Begins moving a turn after appearing. • Begins retreating to Agusti castle upon reducing the number of units under his authority to 3 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
Reinforcements
Upon seizing Mackily or one turn after Zane reaches Agusti Castle
Major units
Heirhein
Main article: Elliot
Inventory
Skills
Silver Lance 3,000 Gold
--
Weapon Levels
--
A
--
--
--
--
--
--
--
--
Elliot is a sub-boss affiliated with Heirhein.
Main article: Philip
Philip is a sub-boss affiliated with Heirhein.
Main article: Bordeaux
Bordeaux is the guardian of Heirhein Castle and the boss of Heirhein.
Anphony
Main article: Waltz
Waltz is a sub-boss affiliated with Anphony. He and the Anphony army emerge after Heirhein is seized.
Main article: Macbeth
Macbeth is the guardian of Anphony Castle and the boss of Anphony. He and the Anphony army emerge after Heirhein is seized.
Mackily
Main article: Clement
Inventory
Skills
Thunder Sleep 3,000 Gold
--
Weapon Levels
--
--
--
--
A
B
B
B
--
--
Clement is the guardian of Mackily Castle and the boss of Mackily. He and the Mackily army emerge after Anphony is seized.
Agusti
Main article: Erinys
Erinys is a sub-boss affiliated with Agusti. She and the Agusti army emerge after Anphony is seized.
Main article: Chagall
Chagall is the guardian of Agusti Castle and the boss of Agusti. He and the Agusti army emerge after Anphony is seized, and the ramparts protecting him are lowered after Mackily is seized.
Main article: Zane
Zane is a sub-boss affiliated with Agusti. He and the Agusti reinforcements emerge after Mackily is seized.
Strategy
This section has been marked as a stub . Please help improve the page by adding information.
Trivia
Etymology and other languages
Names, etymology and in other regions
Language
Name
Definition, etymology and notes
English(unofficial)
• Crisis in Agustria • Disturbance in Agustria
• Used in the "Project Naga" fan translation. Refers to the chaos that ensued from Chagall's taking of the Agustrian throne. • Used in online fan resources.
Japanese
アグストリアの動乱
Agustrian Disturbance
Gallery
This section has been marked as a stub . Please help improve the page by adding information.
References