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From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

FESK Dew 02.png
Artwork of Dew from Genealogy of the Holy War.







Starting class



Umm... It was...over there! Yeah, that's where I found it. I betcha one of the gods dropped 'er outta the sky just for you!
— Dew, on finding a staff for Edain

Dew (Japanese: デュー Dew) was a thief from Verdane. He was captured and arrested by Verdane's Prince Munnir and imprisoned in Marpha Castle, but was freed by Prince Jamke along with Edain and joined Sigurd's army in fighting in Verdane, Agustria and beyond until his presumed demise in the Battle of Belhalla.


When Jamke came to Marpha Castle to free Edain from imprisonment, she implored him to release Dew too, and in exchange he promised Edain that he was done with his thievery.[1] Jamke let the two free outside Marpha before leaving to confront his father, and Dew and Edain fled the area to join up with Sigurd's army as it invaded Verdane to rescue Edain.

Fire Emblem: Genealogy of the Holy War


Dew is a playable character during the first generation. In Chapter 1, he appears as a player unit next to Marpha castle. He is available up until the end of Chapter 5.

Starting stats and growth rates

Portrait dew fe04.png
Ma snes02 thief playable.gif Thief
Level 1
Holy Blood --
Movement 6
Recruitment: Chapter 1, automatically from turn 2

Stats Growth Rates

Inventory Skills
Iron Sword
15,000 Gold
Weapon Levels
Swords C Lances -- Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --

Promotion stat gains

Class HP Str Mag Skill Spd Lck Def Res Mov Skills Weapon level
Thief Fighter +0 +4 +3 +4 +5 +0 +4 +3 +1 Follow-Up Swords A

Love growths and events

Portrait dew fe04.png
Ma snes02 priest female playable.gif
Initial: 0
Per turn: +2
Ma snes02 sword fighter female playable.gif
Initial: 0
Per turn: +2
Ma snes02 princess playable.gif
Initial: 50
Per turn: +2
Ma snes02 dancer playable.gif
Initial: 0
Per turn: +3
Ma snes02 pegasus knight playable.gif
Initial: 50
Per turn: +2
Ma snes02 pegasus knight playable.gif
Initial: 50
Per turn: +2
Ma snes02 sniper female playable.gif
Initial: 50
Per turn: +2
Ma snes02 thunder mage female playable.gif
Initial: 120
Per turn: +3
[[File:Ma snes02 {{{class8}}} playable.gif|link={{{class8}}}]]
Initial: {{{initialpoints8}}}
Per turn: +
[[File:Ma snes02 {{{class9}}} playable.gif|link={{{class9}}}]]
Initial: {{{initialpoints9}}}
Per turn: +
[[File:Ma snes02 {{{class10}}} playable.gif|link={{{class10}}}]]
Initial: {{{initialpoints10}}}
Per turn: +
[[File:Ma snes02 {{{class11}}} playable.gif|link={{{class11}}}]]
Initial: {{{initialpoints11}}}
Per turn: +
[[File:Ma snes02 {{{class12}}} playable.gif|link={{{class12}}}]]
Initial: {{{initialpoints12}}}
Per turn: +
[[File:Ma snes02 {{{class13}}} playable.gif|link={{{class13}}}]]
Initial: {{{initialpoints13}}}
Per turn: +
See love for more details on the love system.
  • In Chapter 1, Dew can talk to Edain after Genoa has been seized, giving her a Warp and 50 love points between the pair.
  • In Chapter 2, Dew can talk to Lachesis after she has been recruited, giving her a Thief's Sword and 50 love points between the pair.
  • In Chapter 3, if Dew waits outside Bragi Tower, an event plays in which he receives a Wind Sword.
  • In Chapter 4, Dew is required to lower the drawbridge to allow access to Tófa Castle; this is acheived by having him wait next to the drawbridge.
  • In Chapter 5, Dew can talk to Jamke after Lubeck Castle has been seized, yielding no reward.
  • In Chapter 5, if they are lovers, Lachesis can talk to Dew after Phinora Castle has been seized, yielding no reward.


This character analysis section may not be accurate to every player's experience.

Thief utility in Genealogy of the Holy War is unlike any other game in the series. Thieves are typically intended to open doors and chests, but doors and chests do not exist in Genealogy. However, thieves in Genealogy can Steal money from enemies by damaging them. They can also freely give their money to other characters using the “Give gold” command. Since Dew is the only thief available for generation 1, he has utility unlike any other unit. He also has well-balanced growths that are solid for the first generation, with 40% growths on every stats apart from HP sans magic and resistance which are 10%.

Dew’s combat before promotion is very poor, because his base stats are low except for his high speed and luck. He cannot use strong weapons to circumvent low bases, because his sword rank is only C. Powerful swords like the Silver Sword and the Brave Sword are B-rank or A-rank. For that reason, he will only deal damage in the single digits, and since he has no real offensive skills, he will never kill enemies on his own. He also cannot clear the arena before promotion, since most opponents are too difficult for him to face.

However, to steal money from enemies, Dew only needs to deal damage to them—even one point of damage is enough. All units deal a minimum of 1 damage in Genealogy regardless of the enemy’s defenses, so as long as Dew hits, he will take the money. Swords being the most accurate melee weapon type in the game also helps. Once Dew gets hit, he should retreat from battle or receive immediate healing. His avoid is good and his defenses are sufficient to survive a hit, but dodging is unreliable. He has the Sol skill, which heals him if it activates, but he deals so little damage it rarely helps him survive, and his base skill is not good either. In chapter 3, if Dew waits in front of the Tower of Bragi, he will receive a Wind Sword. While his magic stat is middling, he can typically do more damage against most physically-oriented enemies by hitting on their weaker resistance stat via the 14 might granted by ranged magic sword attacks. Additionally, having any 2-range attack at all allows him to safely steal money from enemies without fear of a counterattack, letting him get away with attacking certain enemies he wouldn't otherwise if he fought up close at 1-range. However, as with most weapons, other units are capable of using it as well.

Dew’s strengths definitely lie in exclusive utility. No other first-generation unit can freely give gold to other units. The primary use of this is to give money to units who cannot or struggle to clear the arena, such as healers, since their income is low without visiting villages. Thanks to Dew, they can buy important items like the Paragon Ring and repair expensive items like the Warp staff.

Dew is also the only first-generation unit with the Bargain skill. Bargain lowers the cost of purchasing items by half, allowing Dew to buy important items like the aforementioned Paragon Ring for much less gold than other units. This makes it easier to raise his level and reach his promotion. He also passes the skill down to his children, which makes him worth pairing. Without pairing Dew, the player will not have Bargain in the second generation. He can also use it to buy weapons or rings to manipulate the amount of money he gives without any net loss.

Because of how poorly he fares in combat, getting Dew to promotion can be very difficult without taking advantage of the Paragon Ring. However, Dew’s promotion is among the best in the game. It gives him Follow-Up, allowing him to take advantage of his high speed and double enemies. It also provides significant statistical bonuses across the board, including a point of movement. Finally, it increases his sword rank to A, letting him use every sword, excluding Holy Weapons. Coupled with Dew’s solid growths for a first-generation unit, Dew can be a satisfactory combat unit after promotion, especially while using powerful swords, though he is still going to lag behind mounted units.

As a Father

Dew is a good father for children who need to buy expensive items, because passing down Bargain allows them to buy items for half price. He is a frequent choice for Brigid, because Patty strongly benefits from having Bargain: thieves struggle to gain experience, and a unit with Bargain can buy the Paragon Ring much more easily, he will also grant her better growths. Dew is also a good husband for Silvia in a ranked environment, because Lene and Coirpre both need the Paragon Ring to speed up their experience gain. Lene is a dancer, so she never faces combat and struggles to gain experience, while Coirpre is a late-joining staff unit, so he has less time to level up. Lene may also want to buy the Knight Ring, depending on who inherited it, so having Bargain helps with that as well. Sol can also be inherited by children who can use swords, and as he passes down balanced growths across the board, he can also help in their growths. Thus, for example, he can be a good alternative as a husband for Ayra, as her children already have Follow-Up and other useful skills from her, and apart from giving them solid growths across the board, he will also grant them Sol. Sol can't activate alongside Astra, but they will have a high chance of triggering at least one of them, and their high skill and strength mean that they will be able to use it reliably and with good effort, and it helps to compensate for the lower defences their class provides.

It should be noted that pairing up Lex gives his children the Paragon skill, which is more convenient than buying the Paragon Ring with Bargain. For that reason, Dew should not be considered a replacement for Lex. However, he still provides a way to give more units accelerated experience gain, and that is worthwhile, especially for ranked runs.


Dew was something of a fast talker with a positive attitude. He thoroughly enjoyed his practice as a thief, both the actual crimes and the subsequent spoils,[2] but still tried to cover it up when asked (if not particularly well).[3] Even though he promised Edain that he would cease his thievery after being released from Marpha, he persisted in doing so anyway, if in a manner somewhat shy of letting her know of it. In the prelude to the Battle of Belhalla, he could sense the sombre attitude everyone else in the army bore as they fought, and while he himself was marginally less sombre about it he nonetheless felt the need to make amends with Jamke before the end.[4]


Battle quotes

Death quote

How unlucky... ...I've blundered once too much...
— Dew, in Genealogy of the Holy War.

Other appearances

Fire Emblem Trading Card Game

Dew was featured on four TCG cards.

Fire Emblem Trading Card Game data for Dew
TCG 1-037.jpg Class: Thief Level 1 Infantry Direct Attack
Energy: 2 Atk.: 1 / Counter: 1 WLv.: Swords C
Equip: Slim Sword Skills: StealSol
Card #037Rarity: ★★ • Artist: Mayumi Hirota
TCG 2-017.jpg Class: Thief Level 10 Infantry Direct Attack
Energy: 4 Atk.: 2 / Counter: 1 WLv.: Swords C
Equip: Iron Sword Skills: StealSol
Card #2-017Rarity: ★★ • Artist: Koya Katsuyoshi
TCG 3-016.jpg Class: Thief Fighter Level 20 Infantry Direct Attack
Energy: 5 Atk.: 2 / Counter: 2 WLv.: Swords A
Equip: Iron Sword Skills: Class Change • Skilfulness • Seizure • Training • Follow-UpSol
Card #3-016Rarity: ★★ • Artist: Koya Katsuyoshi
TCG AN-019.jpg Class: Thief Level 15 Infantry Direct Attack
Energy: 4 Atk.: 1 / Counter: 1 WLv.: Swords C
Equip: Slim Sword Skills: StealSol
Card #AN-019Rarity: ★ • Artist: Kaya Kuramoto
Card scans and information translation provided by Aquantis.

Fire Emblem Cipher

Dew is featured on two cards in Fire Emblem Cipher.

Fire Emblem Cipher data for Dew
TCGCipher B06-023N.png Spirit of a Young Thief, Dew


"Look, I'm washin' my hands of thievin' from now on."
Attack: 30 Support: 10 Range: 1 Deploy Cost: 1
Class: Thief Tier: Base Class Change Cost: --
Steal: [Trigger] When this unit's attack destroys an enemy, your opponent must discard a card.
Attack Support Thief Emblem: [Support] Reveal the top card of your opponent's deck. You may send that card to the Retreat Area.
Card #B06-023N • Artist: Doji Shiki
TCGCipher B19-063N.png Cheerful Thief Boy, Dew


"Hee hee… Boy, does this place set my inner thief all atingle! Alrighty, then - let's see whatcha got…"
Attack: 60 Support: 10 Range: 1 Deploy Cost: 3
Class: Thief Fighter Tier: Advanced Class Change Cost: 2
Small Sol: [Activate] [Once per turn] [Flip one bond card] Until the end of your opponent’s next turn, this unit gains +10 attack.
Bond Skill Successor of Sol: [Bond] [Activate] [Flip this card face-down] Choose 1 Sword ally. Until the end of your opponent’s next turn, that ally gains +10 attack. ([Bond] is only usable if this card is face-up in the Bond Area.)
Card #B19-063N • Artist: Doji Shiki
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Dew .

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes


As of Fire Emblem Heroes.



Officially romanized as Dew. Romanized instead as Due in the Super Tactics Book.
















Traditional Chinese




Sprite Gallery
Portrait dew fe04.png Thief Ma snes02 thief playable.gif Thief Fighter Ma snes02 thief fighter playable.gif
Bs fe04 dew thief sword.png
(Iron Sword)
Bs fe04 dew thief fighter sword.png
(Iron Sword or Blade)


  1. "Jamke: Dew, you were just asking to get locked up, you little thief. You're just lucky Edain pleaded for your release. No more stealing, am I correct?
    Dew: Look, I promised Edain, too. I'm finished with the thievin' business, OK?" — Jamke and Dew, Fire Emblem: Genealogy of the Holy War
  2. "Bragi Tower! Hee hee! The life of a thief! Let's see what's locked inside her." — Dew, Fire Emblem: Genealogy of the Holy War
  3. "Edain: Oh, this is a Warp Staff, Dew. Where'd you find it?
    Dew: Umm... It was... over there! Yeah, that's where I found it. I betcha one of the gods dropped 'er outta the sky just for you!
    " — Edain and Dew, Fire Emblem: Genealogy of the Holy War
  4. "Dew: What's up with everybody? We're just about ready to win here, but everyone's bein' all weird.
    Jamke: Er... Sorry, Dew. Yeah, you're right. I am a bit on edge. I'm not sure why.
    Dew: Jamke, look. I like you. You're a nice guy. I know I caused you trouble before... Anyway, I'm sorry.
    " — Dew and Jamke, Fire Emblem: Genealogy of the Holy War
Project Characters.png This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem: Genealogy of the Holy War
Playable characters First gen. AlecArdenAyraAzelleBeowolfBrigidChulainnClaudDeirdreDewEdainErinysEthlynFinnJamkeLachesisLewynLexMidirNaoiseQuanSigurdSilviaTailtiu
Second gen. AltenaAresArthur/AmidCed/HawkCoirpre/CharlotDiarmuid/TristanFebail/AsaelloFee/HerminaFinnHannibalIucharIucharbaJuliaLana/MuirneLarcei/CreidneLeifLene/LayleaLester/DeimneNanna/JeanneOifeyPatty/DaisyScáthach/DalvinSeliphShannanTine/Linda
Non-playable characters First gen. AidaAlvaAnnandArvisAzmurBatuByronCalfCigyunEldiganEthniaEvaEveGrahnyeImcaKurthManananMariccleOifeyLahnaRingShannanTravantVictor
Second gen. AnnaFelipeJakeLewynPalmarch
Bosses First gen. AndreyBeowolfBordeauxChagallCimbaethClementCuvuliDaccarDiMaggioDíthorbaDonovanDuvallElliotEldiganErinysGerrardJacobiJamkeLamiaLombardMacbethMagornMyosMunnirPamelaPapilioPhilipPizareReptorSandimaSlayderVajaWaltzZane
Second gen. AltenaAnguillaArionArvisBanbaBaranBlegBloomBovisBoyceBramselBrianCanisCoulterDagonDanannDistlerDracoEquusEriuFisherFotlaGallusHannibalHaroldHildaIshtarIshtoreIucharIucharbaJavarroJudahJuliaJuliusJuphielKanatzKutuzovLizaMabelManfroyMaykovMengMorriganMuhammadMusMusarOvisOvoPorcusRiddellRobertoRodanSchmidtScipioSimiaTine/LindaTigrisTravantZagam
Background characters BaldrBragiCedDáinnFjalarGairHeimHoðrForsetiLoptousMaeraNagaNálNjörunOdSalamanderThrudUllr
Holy Weapons BalmungForsetiGáe BolgGungnirHelswathLoptousMjölnirMystletainnNagaTyrfingValflameValkyrieYewfelle
Chapters First gen. P: Birth of a Holy Knight • 1: Lady of the Forest • 2: Crisis in Agustria • 3: Eldigan, the Lionheart • 4: Dance in the Skies • 5: Doorway to Destiny
Second gen. 6: Heir of Light • 7: Beyond the Desert • 8: The Wyvern Knights of Thracia • 9: For Whose Sake • 10: Light and DarkE: End of the Holy War
Locations JugdralAed Desert (Dahna) • Agustria (Bragi TowerNordionOrgahil) • Grannvale (BelhallaChalphyDozelEddaFriegeVelthomerYngvi) • Isaach (Tirnanog) • Munster District (ConnachtLeonsterMunsterUlster) • MiletosSilesseThraciaVerdane
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaChild huntsCross KnightsFall of LeonsterFinal Holy WarHoly BloodHoly WarKnight brigades of GrannvaleLanceritterLoptr Church (DeadlordsLoptrian Empire) • Miracle of DahnaQuintessence
Related topics TreasureGenealogy of the Holy War ExceedŌsawa manga adaptationFujimori manga adaptationSuzuki novelizationHeir of LightName chart • Other games (Mystery of the EmblemThracia 776Awakening) • Timeline