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|“||Umm... It was... over there! Yeah, that's where I found it. I betcha one of the gods dropped 'er outta the sky just for you!||”|
— Dew, on finding a staff for Edain
Dew (Japanese: デュー Dew) was a thief from Verdane. He was captured and arrested by Verdane's Prince Munnir and imprisoned in Marpha Castle, but was freed by Prince Jamke along with Edain and joined Sigurd's army in fighting in Verdane, Agustria and beyond until his presumed demise in the Battle of Belhalla.
When Jamke came to Marpha Castle to free Edain from imprisonment, she implored him to release Dew too, and in exchange he promised Edain that he was done with his thievery. Jamke let the two free outside Marpha before leaving to confront his father, and Dew and Edain fled the area to join up with Sigurd's army as it invaded Verdane to rescue Edain.
Starting stats and growth rates
Promotion stat gains
Thief utility in Genealogy of the Holy War is unlike any other game in the series. Thieves are typically intended to open doors and chests, but doors and chests do not exist in Genealogy. However, thieves in Genealogy can Steal money from enemies by damaging them. They can also freely give their money to other characters using the “Give gold” command. Since Dew is the only thief available for generation 1, he has utility unlike any other unit.
Dew’s combat before promotion is very poor, because his base stats are low except for speed and luck. He cannot use strong weapons to circumvent low bases, because his sword rank is only C. Powerful swords like the Silver Sword and the Brave Sword are B-rank or A-rank. For that reason, he will only deal damage in the single digits, and since he has no real offensive skills, he will never kill enemies on his own. He also cannot clear the arena, since most opponents are too difficult for him to face.
However, to steal money from enemies, Dew only needs to deal damage to them—even one point of damage is enough. All units deal a minimum of 1 damage in Genealogy regardless of the enemy’s defenses, so as long as Dew hits, he will take the money. Swords being the most accurate melee weapon type in the game also helps.
Once Dew gets hit, he should retreat from battle or receive immediate healing. His avoid is good and his defenses are sufficient to survive a hit, but dodging is unreliable. He has the Sol skill, which heals him if it activates, but he deals so little damage it rarely helps him survive.
Dew’s strengths definitely lie in exclusive utility. No other first-generation unit can freely give gold to other units. The primary use of this is to give money to units who cannot clear the arena, since their income is low without visiting villages. Thanks to Dew, they can buy important items like the Paragon Ring and repair expensive items like the Warp staff.
Dew is also the only first-generation unit with the Bargain skill. Bargain lowers the cost of purchasing items by half, allowing Dew to buy important items like the aforementioned Paragon Ring for much less gold than other units. This makes it easier to raise his level and reach his promotion. He also passes the skill down to his children, which makes him worth pairing. Without pairing Dew, the player will not have Bargain in the second generation.
Because of how poorly he fares in combat, getting Dew to promotion can be very difficult without taking advantage of the Paragon Ring. However, Dew’s promotion is among the best in the game. It gives him Follow-Up, allowing him to take advantage of his high speed and double enemies. It also provides significant statistical bonuses across the board, including a point of movement. Finally, it increases his sword rank to A—a promoted Dew can suddenly use every sword, excluding Holy Weapons. Coupled with Dew’s solid growths for a first-generation unit, Dew can be a satisfactory combat unit after promotion, especially while using powerful swords.
Dew is a good father for children who need to buy expensive items, because passing down Bargain allows them to buy items for half price. He is a frequent choice for Brigid, because Patty strongly benefits from having Bargain—thieves struggle to gain experience, and a unit with Bargain can buy the Paragon Ring much more easily. Dew is also a good husband for Silvia, because Lene and Coirpre both need the Paragon Ring to speed up their experience gain. Lene is a dancer, so she never faces combat and struggles to gain experience, while Coirpre is a late-joining staff unit, so he has less time to level up. Lene may also want to buy the Knight Ring, depending on who inherited it, so having Bargain helps with that as well.
It should be noted that pairing up Lex gives his children the Paragon skill, which is more convenient than buying the Paragon Ring with Bargain. For that reason, Dew should not be considered a replacement for Lex. However, he still provides a way to give more units accelerated experience gain, and that is worthwhile.
Personality and character
Dew was something of a fast talker with a positive attitude. He thoroughly enjoyed his practice as a thief, both the actual crimes and the subsequent spoils, but still tried to cover it up when asked (if not particularly well). Even though he promised Edain that he would cease his thievery after being released from Marpha, he persisted in doing so anyway, if in a manner somewhat shy of letting her know of it. In the prelude to the Battle of Belhalla, he could sense the sombre attitude everyone else in the army bore as they fought, and while he himself was marginally less sombre about it he nonetheless felt the need to make amends with Jamke before the end.
Love growths and events
- In Chapter 1, Dew can talk to Edain after Genoa has been seized, giving her a Warp and 50 love points between the pair.
- In Chapter 2, Dew can talk to Lachesis after she has been recruited, giving her a Thief's Sword and 50 love points between the pair.
- In Chapter 3, if Dew waits outside Bragi Tower, an event plays in which he receives a Wind Sword.
- In Chapter 4, Dew is required to lower the drawbridge to allow access to Tófa Castle; this is acheived by having him wait next to the drawbridge.
- In Chapter 5, Dew can talk to Jamke after Lubeck Castle has been seized, yielding no reward.
- In Chapter 5, if they are lovers, Lachesis can talk to Dew after Phinora Castle has been seized, yielding no reward.
|“||How unlucky... ...I've blundered once too much...||”|
— Dew, in Genealogy of the Holy War.
Dew was featured on four TCG cards.
|Fire Emblem Trading Card Game data for Dew|
|Class: Thief||Level 1 Infantry||Direct Attack|
|Energy: 2||Atk.: 1 / Counter: 1||WLv.: C|
|Equip: Slim Sword||Skills: Steal • Sol|
|Card #037 • Rarity: ★★ • Artist: Mayumi Hirota|
|Class: Thief||Level 10 Infantry||Direct Attack|
|Energy: 4||Atk.: 2 / Counter: 1||WLv.: C|
|Equip: Iron Sword||Skills: Steal • Sol|
|Card #2-017 • Rarity: ★★ • Artist: Koya Katsuyoshi|
|Class: Thief Fighter||Level 20 Infantry||Direct Attack|
|Energy: 5||Atk.: 2 / Counter: 2||WLv.: A|
|Equip: Iron Sword||Skills: Class Change • Skilfulness • Seizure • Training • Follow-Up • Sol|
|Card #3-016 • Rarity: ★★ • Artist: Koya Katsuyoshi|
|Class: Thief||Level 15 Infantry||Direct Attack|
|Energy: 4||Atk.: 1 / Counter: 1||WLv.: C|
|Equip: Slim Sword||Skills: Steal • Sol|
|Card #AN-019 • Rarity: ★ • Artist: Kaya Kuramoto|
|Card scans and information translation provided by Aquantis.|
Fire Emblem Cipher
Dew is currently featured on two cards in Fire Emblem Cipher.
|Fire Emblem Cipher data for Dew|
|Spirit of a Young Thief, Dew|
|"Look, I'm washin' my hands of thievin' from now on."|
|Attack: 30||Support: 10||Range: 1||Deploy Cost: 1|
|Class: Thief||Tier: Base||Class Change Cost: --|
|Steal: [Trigger] When this unit's attack destroys an enemy, your opponent must discard a card.|
Thief Emblem: [Support] Reveal the top card of your opponent's deck. You may send that card to the Retreat Area.
|Card #B06-023N • Artist: Doji Shiki|
|Cheerful Thief Boy, Dew|
|"Hee hee… Boy, does this place set my inner thief all atingle! Alrighty, then - let's see whatcha got…"|
|Attack: 60||Support: 10||Range: 1||Deploy Cost: 3|
|Class: Thief Fighter||Tier: Advanced||Class Change Cost: 2|
|Small Sol: [Activate] [Once per turn] [ ] Until the end of your opponent’s next turn, this unit gains +10 attack.|
Successor of Sol: [Bond] [Activate] [Flip this card face-down] Choose 1 ally. Until the end of your opponent’s next turn, that ally gains +10 attack. ([Bond] is only usable if this card is face-up in the Bond Area.)
|Card #B19-063N • Artist: Doji Shiki|
|Some card information translation provided by Serenes Forest.|
For more detailed strategic information on these cards, see their TCG wiki article on Dew .
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
As of Fire Emblem Heroes.
Officially romanized as Dew. Romanized instead as Due in the Super Tactics Book.
- "Jamke: Dew, you were just asking to get locked up, you little thief.
You're just lucky Edain pleaded for your release. No more stealing, am I correct?
Dew: Look, I promised Edain, too. I'm finished with the thievin' business, OK?" — Jamke and Dew, Fire Emblem: Genealogy of the Holy War
- "Bragi Tower! Hee hee! The life of a thief! Let's see what's locked inside her." — Dew, Fire Emblem: Genealogy of the Holy War
- "Edain: Oh, this is a Warp Staff, Dew. Where'd you find it?
Dew: Umm... It was... over there! Yeah, that's where I found it. I betcha one of the gods dropped 'er outta the sky just for you!" — Edain and Dew, Fire Emblem: Genealogy of the Holy War
- "Dew: What's up with everybody? We're just about ready to win here, but everyone's bein' all weird.
Jamke: Er... Sorry, Dew. Yeah, you're right. I am a bit on edge. I'm not sure why.
Dew: Jamke, look. I like you. You're a nice guy. I know I caused you trouble before... Anyway, I'm sorry." — Dew and Jamke, Fire Emblem: Genealogy of the Holy War
|This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.|