Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Terrain/Game Boy Advance games: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
mNo edit summary
m (Text replacement - "Bard" to "Bard")
 
(42 intermediate revisions by 11 users not shown)
Line 3: Line 3:
=={{FE6}}==
=={{FE6}}==
===Class categories===
===Class categories===
For the purposes of terrain effect, ''The Binding Blade'' divides classes into these categories:<ref>https://serenesforest.net/binding-blade/classes/terrain-data/</ref>
For the purposes of terrain effect, ''The Binding Blade'' divides classes into these categories:


{| style="padding: 3px; border-spacing: 4px; {{round}}; border: 2px solid {{Color2}}; background: {{Color1}}"
{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset"
! style="{{roundtl}}; border: none; background: {{Color3}}" align="center" width="10%" | Infantry A
! style="border-top-left-radius: 15px; width: 10%" | Infantry A
| style="{{roundtr}}; border: none; background: {{Color3}}" | [[Lord]] • [[Great Lord]] • [[Myrmidon]] • [[Swordmaster]] • [[Mercenary]] • [[Hero]] • [[Archer]] • [[Sniper]] • [[Thief]]
| style="border-top-right-radius: 15px" | [[Myrmidon]] • [[Mercenary]] • [[Archer]] • [[Dancer]] • [[Bard (Elibe)|Bard]] • [[Soldier]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Infantry B
! Infantry B
| style="border: none; background: {{Color3}}" | [[Fighter]] • [[Warrior]]
| [[Lord]] • [[Great Lord]] • [[Swordmaster]] • [[Hero]] • [[Sniper]] • [[Thief]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Armor
! Infantry C
| style="border: none; background: {{Color3}}" | [[Knight]] • [[General]] • [[King]]
| [[Fighter]] • [[Warrior]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Cavalry A
! Armor
|style="border: none; background: {{Color3}}" | [[Cavalier]] • [[Troubadour]]
| [[Knight]] • [[General]] • [[King]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Cavalry B
! Cavalry A
| style="border: none; background: {{Color3}}" | [[Paladin]] • [[Valkyrie]]
| [[Cavalier]] • [[Troubadour]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Mages
! Cavalry B
| style="border: none; background: {{Color3}}" | [[Mage]] • [[Sage]] • [[Shaman]] • [[Druid]] • [[Priest]] • [[Bishop]]
| [[Paladin]] • [[Valkyrie]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Fliers
! Mages
| style="border: none; background: {{Color3}}" | [[Pegasus Knight]] • [[Falcoknight]] • [[Wyvern Rider]] • [[Wyvern Lord]]
| [[Mage]] • [[Sage]] • [[Shaman]] • [[Druid]] • [[Priest]] • [[Bishop]]
|-
|-
! style="{{roundbl}}; border: none; background: {{Color3}}" align="center" width="10%" | Dragons
! Fliers
| style="{{roundbr}}; border: none; background: {{Color3}}" | [[Manakete]] • [[Demon Dragon]]
| [[Pegasus Knight]] • [[Falcoknight]] • [[Wyvern Rider]] • [[Wyvern Lord]]
|-
! style="border-bottom-left-radius: 15px" | Dragons
| style="border-bottom-right-radius: 15px" | [[Manakete]] • [[Demon Dragon]]
|}
|}


[[Nomad]]s, [[Nomadic Trooper]]s, [[Brigand]]s, [[Pirate]]s, and [[Berserker]]s all have unique movement costs.
[[Nomad]]s, [[Nomadic Trooper]]s, [[Brigand]]s, [[Pirate]]s, and [[Berserker]]s each have unique movement costs.


===Terrain stats===
===Terrain stats===
{| width="100%" class="mw-collapsible mw-collapsed" align=center style="padding: 3px; border-spacing: 4px; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%"
! style="{{roundtl}}; border:none" width="100%" colspan="17" | Terrain types and effects in {{title|The Binding Blade}}
! style="background: none" colspan="18" | Terrain types and effects in {{title|The Binding Blade}}
|-
! style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="10%" rowspan="2" | Terrain type
! style="border:none; background-color:{{Color3}}" colspan="3" | Stat boosts
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" colspan="13" | Movement penalties
|-
|-
! style="border:none; background-color:{{Color3}}" width="4%" | <small>[[Defense|Def]]</small>
! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type
! style="border:none; background-color:{{Color3}}" width="4%" | <small>[[Avoid|Avo]]</small>
! colspan="3" | Stat boosts
! style="border:none; background-color:{{Color3}}" width="4%" | <small>HP rec.</small>
! style="border-top-right-radius: 15px" colspan="14" | Movement penalties
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Infantry A</small>
|- style="font-size: smaller"
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Infantry B</small>
! style="width: 4%" | [[Def]]
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Brigand</small>
! style="width: 4%" | [[Avo]]
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Pirate</small>
! style="width: 4%" | HP rec.
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Berserker</small>
! style="width: 4%" | Infantry A
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Mages</small>
! style="width: 4%" | Infantry B
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Armor</small>
! style="width: 4%" | Infantry C
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Cavalry A</small>
! style="width: 4%" | Brigand
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Cavalry B</small>
! style="width: 4%" | Pirate
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Nomad</small>
! style="width: 4%" | Berserker
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Nomadic Trooper</small>
! style="width: 4%" | Mages
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Fliers</small>
! style="width: 4%" | Armor
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Manaketes</small>
! style="width: 4%" | Cavalry A
! style="width: 4%" | Cavalry B
! style="width: 4%" | Nomad
! style="width: 4%" | Nomadic Trooper
! style="width: 4%" | Fliers
! style="width: 4%" | Dragons
|-
|-
| style="border:none; background-color:{{Color3}}" | {{hover|Plain|Includes Plain, Floor, Road, Bridge, Stairs, Chest, Glacier, and Wasteland}}
| {{h|Plain|Includes Plain, Floor, Road, Bridge, Stairs, Chest, Glacier, and Wasteland}}
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Forest
| Forest
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 20
| 20
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 2
| 3
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 1
| 2
|-
|-
| style="border:none; background-color:{{Color3}}" | Mountain
| Mountain
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 30
| 30
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 4
| 4
| style="border:none; background-color:{{Color3}}" | 3
| 4
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 4
| 3
| style="border:none; background-color:{{Color3}}" | {{n}}
| 4
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 6
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| 6
| style="border:none; background-color:{{Color3}}" | 5
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| 5
| style="border:none; background-color:{{Color3}}" | 4
| 1
| 4
|-
|-
| style="border:none; background-color:{{Color3}}" | Peak
| Peak
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 40
| 40
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 4
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| 4
| style="border:none; background-color:{{Color3}}" | 4
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| 4
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| 1
| {{n}}
|-
|-
| style="border:none; background-color:{{Color3}}" | {{hover|Settlement|Includes House, shops, Arena, and Village}}
| {{h|Settlement|Includes House, shops, Arena, and Village}}
| style="border:none; background-color:{{Color3}}" | 10
| 0
| style="border:none; background-color:{{Color3}}" | 0
| 10
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Ruins
| Ruins
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 1
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | {{hover|Ballista|Includes Ballista, Iron Ballista, and Killer Ballista}}
| {{h|Ballista|Includes Ballista, Iron Ballista, and Killer Ballista}}
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 5
| 5
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| 2
|-
|-
| style="border:none; background-color:{{Color3}}" | Fort
| Fort
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 20
| 20
| style="border:none; background-color:{{Color3}}" | 20%
| 20%
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 1
| 2
|-
|-
| style="border:none; background-color:{{Color3}}" | Gate
| Gate
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 20
| 20
| style="border:none; background-color:{{Color3}}" | 10%
| 10%{{h|*|Restores condition}}
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | River
| River
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 5
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| 5
| style="border:none; background-color:{{Color3}}" | 5
| {{n}}
| style="border:none; background-color:{{Color3}}" | 2
| 5
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | {{n}}
| 2
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 5
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| 5
| style="border:none; background-color:{{Color3}}" | {{n}}
| 1
| {{n}}
|-
|-
| style="border:none; background-color:{{Color3}}" | Lake
| Lake
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 10
| 10
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 3
| {{n}}
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | {{n}}
| 3
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| 1
| {{n}}
|-
|-
| style="border:none; background-color:{{Color3}}" | Sea
| Sea
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 10
| 10
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 2
| {{n}}
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | {{n}}
| 2
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| 1
| {{n}}
|-
|-
| style="border:none; background-color:{{Color3}}" | Sand
| Sand
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 5
| 5
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Desert
| Desert
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 5
| 5
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 3
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 1
| style="border:none; background-color:{{Color3}}" | 4
| 3
| style="border:none; background-color:{{Color3}}" | 4
| 4
| style="border:none; background-color:{{Color3}}" | 3
| 4
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 1
| 3
| style="border:none; background-color:{{Color3}}" | 2
| 1
| 2
|-
|-
| style="border:none; background-color:{{Color3}}" | Floor <small>(Magic)</small>
| Floor (Magic)
| style="border:none; background-color:{{Color3}}" | 0
| 0{{h|*|+10 Res}}
| style="border:none; background-color:{{Color3}}" | 0{{hover|*|+10 Res}}
| 0
| style="border:none; background-color:{{Color3}}" | -{{hover|*|Restores condition}}
| -{{h|*|Restores condition}}
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Pillar
| Pillar
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 20
| 20
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 1
| 3
| style="border:none; background-color:{{Color3}}" | 2
| 2
| 2
|-
|-
| style="border:none; background-color:{{Color3}}" | Throne
| Throne
| style="border:none; background-color:{{Color3}}" | 3{{hover|*|+5 Res}}
| 3{{h|*|+5 Res}}
| style="border:none; background-color:{{Color3}}" | 30
| 30
| style="border:none; background-color:{{Color3}}" | 10%{{hover|*|Restores condition}}
| 10%{{h|*|Restores condition}}
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 1
| 2
|-
|-
| style="border:none; background-color:{{Color3}}" | Valley/Fence
| Valley/Fence
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 20
| 20
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| 1
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | {{hover|Obstacle|Includes village exteriors, Cliff, and Thicket}}
| {{h|Obstacle|Includes village exteriors, Cliff, and Thicket}}
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| 1
| {{n}}
|-
|-
| style="border:none; background-color:{{Color3}}" | Door/{{hover|Wall|Breakable}}
| Door/{{h|Wall|Breakable}}
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| {{n}}
|-
|-
| style="border:none; background-color:{{Color3}}" | {{hover|Blocked|Includes buildings, closed Village, and Wall}}
| {{h|Blocked|Includes buildings, closed Village, and Wall}}
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| {{n}}
|-
|-
| colspan="17" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" | <small>Sections marked with {{n}} indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers cannot receive any stat boosts except for HP recovery.</small>
| class="roundb" colspan="18" style="font-size: smaller" | Sections marked with {{n}} indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers do not receive stat boosts to defense or avoid, but do receive HP recovery, status recovery, and resistance bonuses.
|}
|}


=={{FE7}}==
=={{FE7}}==
===Class categories===
===Class categories===
For the purposes of terrain effect, ''The Blazing Blade'' divides classes into these categories:<ref>https://serenesforest.net/blazing-sword/classes/terrain-data/</ref>
For the purposes of terrain effect, ''The Blazing Blade'' divides classes into these categories:


{| style="padding: 3px; border-spacing: 4px; {{round}}; border: 2px solid {{Color2}}; background: {{Color1}}"
{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset"
! style="{{roundtl}}; border: none; background: {{Color3}}" align="center" width="10%" | Infantry A
! style="border-top-left-radius: 15px; width: 10%" | Infantry A
| style="{{roundtr}}; border: none; background: {{Color3}}" | [[Lord]] • [[Blade Lord]] • [[Myrmidon]] • [[Swordmaster]] • [[Mercenary]] • [[Hero]] • [[Archer]] • [[Sniper]] • [[Thief]] • [[Assassin]]
| style="border-top-right-radius: 15px" | [[Mercenary]] • [[Myrmidon]] • [[Archer]] • [[Soldier]] • [[Dancer]] • [[Bard (Elibe)|Bard]] • [[Transporter]] • [[Prince]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Infantry B
! Infantry B
| style="border: none; background: {{Color3}}" | [[Fighter]] • [[Warrior]]
| [[Lord]] • [[Blade Lord]] • [[Hero]] • [[Swordmaster]] • [[Sniper]] • [[Thief]] • [[Assassin]]
|-
! Infantry C
| [[Fighter]] • [[Warrior]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Pirates
! Pirates
| style="border: none; background: {{Color3}}" | [[Pirate]] • [[Corsair]]
| [[Pirate]] • [[Corsair]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Armor
! Armor
| style="border: none; background: {{Color3}}" | [[Great Lord]] • [[Knight]] • [[General]]
| [[Great Lord]] • [[Knight]] • [[General]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Cavalry A
! Cavalry A
| style="border: none; background: {{Color3}}" | [[Cavalier]] • [[Troubadour]]
| [[Cavalier]] • [[Troubadour]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Cavalry B
! Cavalry B
| style="border: none; background: {{Color3}}" | [[Knight Lord]] • [[Paladin]] • [[Valkyrie]]
| [[Knight Lord]] • [[Paladin]] • [[Valkyrie]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Mages
! Mages
| style="border: none; background: {{Color3}}" | [[Mage]] • [[Sage]] • [[Shaman]] • [[Druid]] • [[Cleric]] • [[Monk]] • [[Bishop]] • [[Archsage]] • [[Dark Druid]] • [[Magic Seal]]
| [[Mage]] • [[Sage]] • [[Shaman]] • [[Druid]] • [[Cleric]] • [[Monk]] • [[Bishop]] • [[Archsage]] • [[Dark Druid]] • [[Magic Seal]]
|-
|-
! style="{{roundbl}}; border: none; background: {{Color3}}" align="center" width="10%" | Fliers
! style="border-bottom-left-radius: 15px" | Fliers
| style="{{roundbr}}; border: none; background: {{Color3}}" | [[Pegasus Knight]] • [[Falcoknight]] • [[Wyvern Rider]] • [[Wyvern Lord]]
| style="border-bottom-right-radius: 15px" | [[Pegasus Knight]] • [[Falcoknight]] • [[Wyvern Rider]] • [[Wyvern Lord]]
|}
|}


[[Nomad]]s, [[Nomadic Trooper]]s, [[Brigand]]s, and [[Berserker]]s all have unique movement costs.
[[Nomad]]s, [[Nomadic Trooper]]s, [[Brigand]]s, and [[Berserker]]s each have unique movement costs.


===Terrain stats===
===Terrain stats===
{| width="100%" class="mw-collapsible mw-collapsed" align=center style="padding: 3px; border-spacing: 4px; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%"
! style="{{roundtl}}; border:none" width="100%" colspan="16"|Terrain types and effects in {{title|The Blazing Blade}}
! style="background: none" colspan="17" | Terrain types and effects in {{title|The Blazing Blade}}
|-
! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type
! colspan="3" | Stat boosts
! style="border-top-right-radius: 15px" colspan="13" | Movement penalties
|- style="font-size: smaller"
! style="width: 4%" | [[Def]]
! style="width: 4%" | [[Avo]]
! style="width: 4%" | HP rec.
! style="width: 4%" | Infantry A
! style="width: 4%" | Infantry B
! style="width: 4%" | Infantry C
! style="width: 4%" | Brigand
! style="width: 4%" | Pirates
! style="width: 4%" | Berserker
! style="width: 4%" | Mages
! style="width: 4%" | Armor
! style="width: 4%" | Cavalry A
! style="width: 4%" | Cavalry B
! style="width: 4%" | Nomad
! style="width: 4%" | Nomadic Trooper
! style="width: 4%" | Fliers
|-
|-
! style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="10%" rowspan="2" | Terrain type
| {{h|Plain|Includes Plain, Road, Floor, Stairs, Deck, and Bridge}}
! style="border:none; background-color:{{Color3}}" colspan="3" | Stat boosts
| 0
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" colspan="12" | Movement penalties
| 0
| -
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
|-
|-
! style="border:none; background-color:{{Color3}}" width="4%" | <small>[[Defense|Def]]</small>
| Forest
! style="border:none; background-color:{{Color3}}" width="4%" | <small>[[Avoid|Avo]]</small>
| 1
! style="border:none; background-color:{{Color3}}" width="4%" | <small>HP rec.</small>
| 20
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Infantry A</small>
| -
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Infantry B</small>
| 2
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Brigand</small>
| 2
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Pirates</small>
| 2
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Berserker</small>
| 2
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Mages</small>
| 2
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Armor</small>
| 2
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Cavalry A</small>
| 2
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Cavalry B</small>
| 2
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Nomad</small>
| 3
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Nomadic Trooper</small>
| 3
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Fliers</small>
| 2
| 2
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | {{hover|Plain|Includes Plain, Road, Floor, Stairs, Deck, and Bridge}}
| Mountain
| style="border:none; background-color:{{Color3}}" | 0
| 1
| style="border:none; background-color:{{Color3}}" | 0
| 30
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 1
| 4
| style="border:none; background-color:{{Color3}}" | 1
| 4
| style="border:none; background-color:{{Color3}}" | 1
| 3
| style="border:none; background-color:{{Color3}}" | 1
| 3
| style="border:none; background-color:{{Color3}}" | 1
| 3
| style="border:none; background-color:{{Color3}}" | 1
| 3
| style="border:none; background-color:{{Color3}}" | 1
| 4
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| 6
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| 5
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Forest
| Peak
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 20
| 40
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 2
| {{n}}
| style="border:none; background-color:{{Color3}}" | 2
| {{n}}
| style="border:none; background-color:{{Color3}}" | 2
| {{n}}
| style="border:none; background-color:{{Color3}}" | 2
| 4
| style="border:none; background-color:{{Color3}}" | 2
| {{n}}
| style="border:none; background-color:{{Color3}}" | 2
| 4
| style="border:none; background-color:{{Color3}}" | 2
| {{n}}
| style="border:none; background-color:{{Color3}}" | 2
| {{n}}
| style="border:none; background-color:{{Color3}}" | 3
| {{n}}
| style="border:none; background-color:{{Color3}}" | 3
| {{n}}
| style="border:none; background-color:{{Color3}}" | 2
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Mountain
| {{h|Settlement|Includes House, shops, Arena, Village, and Ruins}}
| style="border:none; background-color:{{Color3}}" | 1
| 0
| style="border:none; background-color:{{Color3}}" | 30
| 10
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 4
| 1
| style="border:none; background-color:{{Color3}}" | 3
| 1
| style="border:none; background-color:{{Color3}}" | 3
| 1
| style="border:none; background-color:{{Color3}}" | 3
| 1
| style="border:none; background-color:{{Color3}}" | 3
| 1
| style="border:none; background-color:{{Color3}}" | 4
| 1
| style="border:none; background-color:{{Color3}}" | {{n}}
| 1
| style="border:none; background-color:{{Color3}}" | {{n}}
| 1
| style="border:none; background-color:{{Color3}}" | 6
| 1
| style="border:none; background-color:{{Color3}}" | {{n}}
| 1
| style="border:none; background-color:{{Color3}}" | 5
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Peak
| Ruins (village)
| style="border:none; background-color:{{Color3}}" | 2
| 0
| style="border:none; background-color:{{Color3}}" | 40
| 0
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | {{n}}
| 2
| style="border:none; background-color:{{Color3}}" | {{n}}
| 2
| style="border:none; background-color:{{Color3}}" | 4
| 2
| style="border:none; background-color:{{Color3}}" | {{n}}
| 2
| style="border:none; background-color:{{Color3}}" | 4
| 2
| style="border:none; background-color:{{Color3}}" | {{n}}
| 2
| style="border:none; background-color:{{Color3}}" | {{n}}
| 2
| style="border:none; background-color:{{Color3}}" | {{n}}
| 2
| style="border:none; background-color:{{Color3}}" | {{n}}
| 2
| style="border:none; background-color:{{Color3}}" | {{n}}
| 2
| style="border:none; background-color:{{Color3}}" | {{n}}
| 2
| style="border:none; background-color:{{Color3}}" | {{n}}
| 2
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | {{hover|Settlement|Includes House, shops, Arena, Village, and Ruins}}
| Fort
| style="border:none; background-color:{{Color3}}" | 0
| 2
| style="border:none; background-color:{{Color3}}" | 10
| 20
| style="border:none; background-color:{{Color3}}" | -
| 20%
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Ruins <small>(village)</small>
| Gate
| style="border:none; background-color:{{Color3}}" | 0
| 2
| style="border:none; background-color:{{Color3}}" | 0
| 20
| style="border:none; background-color:{{Color3}}" | -
| 10%
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Fort
| Gate (Castle)
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 20
| 20
| style="border:none; background-color:{{Color3}}" | 20%
| 10%{{h|*|Restores condition}}
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Gate
| River
| style="border:none; background-color:{{Color3}}" | 3
| 0
| style="border:none; background-color:{{Color3}}" | 20
| 0
| style="border:none; background-color:{{Color3}}" | 10%
| -
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| 5
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| 5
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| 5
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | River
| Lake
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 0
| 10
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 5
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 5
| {{n}}
| style="border:none; background-color:{{Color3}}" | 2
| {{n}}
| style="border:none; background-color:{{Color3}}" | 2
| 3
| style="border:none; background-color:{{Color3}}" | {{n}}
| 3
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 5
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Lake
| Sea
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 10
| 10
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 3
| {{n}}
| style="border:none; background-color:{{Color3}}" | 3
| 2
| style="border:none; background-color:{{Color3}}" | {{n}}
| 2
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Sea
| Sand
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 10
| 5
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | {{n}}
| 1
| style="border:none; background-color:{{Color3}}" | {{n}}
| 1
| style="border:none; background-color:{{Color3}}" | {{n}}
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | {{n}}
| 1
| style="border:none; background-color:{{Color3}}" | {{n}}
| 1
| style="border:none; background-color:{{Color3}}" | {{n}}
| 1
| style="border:none; background-color:{{Color3}}" | {{n}}
| 1
| style="border:none; background-color:{{Color3}}" | {{n}}
| 1
| style="border:none; background-color:{{Color3}}" | {{n}}
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Sand
| Desert
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 5
| 5
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 3
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 3
| style="border:none; background-color:{{Color3}}" | 1
| 4
| style="border:none; background-color:{{Color3}}" | 1
| 4
| style="border:none; background-color:{{Color3}}" | 1
| 3
| style="border:none; background-color:{{Color3}}" | 1
| 3
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Desert
| Pillar
| style="border:none; background-color:{{Color3}}" | 0
| 1
| style="border:none; background-color:{{Color3}}" | 5
| 20
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 2
| 3
| style="border:none; background-color:{{Color3}}" | 2
| 3
| style="border:none; background-color:{{Color3}}" | 1
| 3
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Pillar
| Floor (Magic)
| style="border:none; background-color:{{Color3}}" | 1
| 0{{h|*|+10 Res}}
| style="border:none; background-color:{{Color3}}" | 20
| 0
| style="border:none; background-color:{{Color3}}" | -
| -{{h|*|Restores condition}}
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 2
| 1
| style="border:none; background-color:{{Color3}}" | 3
| 1
| style="border:none; background-color:{{Color3}}" | 3
| 1
| style="border:none; background-color:{{Color3}}" | 3
| 1
| style="border:none; background-color:{{Color3}}" | 3
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Throne
| Throne
| style="border:none; background-color:{{Color3}}" | 2
| 2{{Hover|*|+5 Res}}
| style="border:none; background-color:{{Color3}}" | 20
| 20
| style="border:none; background-color:{{Color3}}" | -
| -{{h|*|Restores condition}}
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | {{hover|Obstacle|Includes Clif, Fence, Snag, and —}}
| {{h|Obstacle|Includes Cliff, Fence, Snag, and —}}
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Door/Wall
| Door/Wall
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| {{n}}
|-
|-
| colspan="16" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" | <small>Sections marked with {{n}} indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers cannot receive any stat boosts except for HP recovery.</small>
| class="roundb" colspan="17" style="font-size: smaller" | Sections marked with {{n}} indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers do not receive stat boosts to defense or avoid, but do receive HP recovery, status recovery, and resistance bonuses.
|}
|}
In the western release, it can be difficult to tell the difference between Gate and Gate (castle), as the displayed bonuses are the same.<br>Gate is present in the [[A Girl from the Plains|Prologue]], and Chapters [[Siblings Abroad|7]], [[Taking Leave|11E]], [[Imprisoner of Magic|18xE/19xH]], [[Four-Fanged Offense (Lloyd)|23E/24H (Lloyd's version)]], [[Crazed Beast|25H]] and [[Victory or Death|30E/32H]].<br>Gate (Castle) is present in Chapters [[A Grim Reunion|9]], [[The Distant Plains|10]], [[In Search of Truth|13]], [[False Friends|14]], [[Noble Lady of Caelin|15E/16H]] and [[Unfulfilled Heart|24E/26H]].


=={{FE8}}==
=={{FE8}}==
===Class categories===
===Class categories===
For the purposes of terrain effect, ''The Blazing Blade'' divides classes into these categories:<ref>https://serenesforest.net/the-sacred-stones/classes/terrain-data/</ref>
For the purposes of terrain effect, ''The Sacred Stones'' divides classes into these categories:


{| style="padding: 3px; border-spacing: 4px; {{round}}; border: 2px solid {{Color2}}; background: {{Color1}}"
{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset"
! style="{{roundtl}}; border: none; background: {{Color3}}" align="center" width="10%" | Infantry A
! style="border-top-left-radius: 15px; width: 10%" | Infantry A
| style="{{roundtr}}; border: none; background: {{Color3}}" | [[Lord]] • [[Myrmidon]] • [[Swordmaster]] • [[Mercenary]] • [[Hero]] • [[Archer]] • [[Sniper]] • [[Thief]] • [[Assassin]] • [[Rogue]]
| style="border-top-right-radius: 15px" | [[Mercenary]] • [[Myrmidon]] • [[Archer]] • [[Recruit]] • [[Dancer]] • [[Soldier]] • [[Revenant]] • [[Entombed]] • [[Bonewalker]] • [[Wight]]
|-
! Infantry B
| [[Lord]] • [[Hero]] • [[Swordmaster]] • [[Sniper]] • [[Thief]] • [[Assassin]] • [[Rogue]]
|-
! Infantry C
| [[Journeyman]] • [[Fighter]] • [[Warrior]] • [[Cyclops]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Infantry B
! Bandits
| style="border: none; background: {{Color3}}" | [[Journeyman]] • [[Fighter]] • [[Warrior]] • [[Cyclops]]
| [[Brigand]] • [[Bael]] • [[Elder Bael]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Bandits
! Pirates
| style="border: none; background: {{Color3}}" | [[Brigand]] • [[Bael]] • [[Elder Bael]]
| [[Pirate]] • [[Fleet]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Mages
! Mages
| style="border: none; background: {{Color3}}" | [[Pupil]] • [[Mage]] • [[Sage]] • [[Shaman]] • [[Druid]] • [[Summoner]] • [[Cleric]] • [[Priest]] • [[Monk]] • [[Bishop]] • [[Necromancer]] • [[Gorgon]]
| [[Pupil]] • [[Mage]] • [[Sage]] • [[Shaman]] • [[Druid]] • [[Summoner]] • [[Cleric]] • [[Priest]] • [[Monk]] • [[Bishop]] • [[Necromancer]] • [[Gorgon]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Armor
! Armor
| style="border: none; background: {{Color3}}" | [[Knight]] • [[General]]
| [[Knight]] • [[General]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Cavalry A
! Cavalry A
| style="border: none; background: {{Color3}}" | [[Cavalier]] • [[Troubadour]]
| [[Cavalier]] • [[Troubadour]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Cavalry B
! Cavalry B
| style="border: none; background: {{Color3}}" | [[Great Lord]] • [[Paladin]] • [[Great Knight]] • [[Mage Knight]] • [[Valkyrie]]
| [[Great Lord]] • [[Paladin]] • [[Great Knight]] • [[Mage Knight]] • [[Valkyrie]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Animal A
! Animal A
| style="border: none; background: {{Color3}}" | [[Mauthe Doog]] • [[Tarvos (class)|Tarvos]]
| [[Mauthe Doog]] • [[Tarvos (class)|Tarvos]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" width="10%" | Animal B
! Animal B
| style="border: none; background: {{Color3}}" | [[Ranger]] • [[Gwyllgi]] • [[Maelduin]]
| [[Ranger]] • [[Gwyllgi]] • [[Maelduin]]
|-
|-
! style="{{roundbl}}; border: none; background: {{Color3}}" align="center" width="10%" | Fliers
! style="border-bottom-left-radius: 15px" | Fliers
| style="{{roundbr}}; border: none; background: {{Color3}}" | [[Pegasus Knight]] • [[Falcoknight]] • [[Wyvern Rider]] • [[Wyvern Lord]] • [[Wyvern Knight]] • [[Phantom]] • [[Mogall]] • [[Arch Mogall]] • [[Gargoyle]] • [[Deathgoyle]] • [[Manakete]] • [[Dracozombie]]
| style="border-bottom-right-radius: 15px" | [[Pegasus Knight]] • [[Falcoknight]] • [[Wyvern Rider]] • [[Wyvern Lord]] • [[Wyvern Knight (The Sacred Stones)|Wyvern Knight]] • [[Manakete]] • [[Phantom]] • [[Mogall]] • [[Arch Mogall]] • [[Gargoyle]] • [[Deathgoyle]] • [[Draco Zombie]]
|}
|}


[[Pirate]]s and [[Berserker]]s have unique movement costs.
[[Berserker]]s and the [[Demon King]] have unique movement costs, but the latter's do not matter in the main game and can be lumped into infantry A.


===Terrain stats===
===Terrain stats===
{| width="100%" class="mw-collapsible mw-collapsed" align=center style="padding: 3px; border-spacing: 4px; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%"
! style="{{roundtl}}; border:none" width="100%" colspan="16"|Terrain types and effects in {{title|The Sacred Stones}}
! style="background: none" colspan="16" | Terrain types and effects in {{title|The Sacred Stones}}
|-
! style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="10%" rowspan="2" | Terrain type
! style="border:none; background-color:{{Color3}}" colspan="3" | Stat boosts
! style="{{Roundtr}}; border:none; background-color:{{Color3}}" colspan="12" | Movement penalties
|-
|-
! style="border:none; background-color:{{Color3}}" width="4%" | <small>[[Defense|Def]]</small>
! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type
! style="border:none; background-color:{{Color3}}" width="4%" | <small>[[Avoid|Avo]]</small>
! colspan="3" | Stat boosts
! style="border:none; background-color:{{Color3}}" width="4%" | <small>HP rec.</small>
! style="border-top-right-radius: 15px" colspan="13" | Movement penalties
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Infantry A</small>
|- style="font-size: smaller"
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Infantry B</small>
! style="width: 4%" | [[Def]]
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Bandits</small>
! style="width: 4%" | [[Avo]]
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Pirate</small>
! style="width: 4%" | HP rec.
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Berserker</small>
! style="width: 4%" | Infantry A
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Mages</small>
! style="width: 4%" | Infantry B
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Armor</small>
! style="width: 4%" | Infantry C
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Cavalry A</small>
! style="width: 4%" | Bandits
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Cavalry B</small>
! style="width: 4%" | Pirates
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Animal A</small>
! style="width: 4%" | Berserker
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Animal B</small>
! style="width: 4%" | Mages
! style="border:none; background-color:{{Color3}}" width="4%" | <small>Fliers</small>
! style="width: 4%" | Armor
! style="width: 4%" | Cavalry A
! style="width: 4%" | Cavalry B
! style="width: 4%" | Animal A
! style="width: 4%" | Animal B
! style="width: 4%" | Fliers
|-
|-
| style="border:none; background-color:{{Color3}}" | {{hover|Plain|Includes Plain, Floor, Stairs, and Bridge}}
| {{h|Plain|Includes Plain, Floor, Stairs, and Bridge}}
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Forest
| Forest
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 20
| 20
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 2
| 3
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Mountain
| Mountain
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 30
| 30
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 4
| 4
| style="border:none; background-color:{{Color3}}" | 3
| 4
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 4
| 3
| style="border:none; background-color:{{Color3}}" | {{n}}
| 4
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 6
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| 6
| style="border:none; background-color:{{Color3}}" | 5
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| 5
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Peak
| Peak
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 40
| 40
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 4
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| 4
| style="border:none; background-color:{{Color3}}" | 4
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| 4
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | {{hover|Settlement|Includes House, shops, Arena, Village, and Ruins}}
| {{h|Settlement|Includes House, shops, Arena, Village, and Ruins}}
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 10
| 10
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Fort
| Fort
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 20
| 20
| style="border:none; background-color:{{Color3}}" | 20%
| 20%
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Gate <small>(Castle)</small>
| Gate (Castle)
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 20
| 20
| style="border:none; background-color:{{Color3}}" | 10%{{hover|*|Restores condition}}
| 10%{{h|*|Restores condition}}
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Gate
| Gate
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 30
| 30
| style="border:none; background-color:{{Color3}}" | 10%
| 10%
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | River
| River
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 5
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| 5
| style="border:none; background-color:{{Color3}}" | 5
| {{n}}
| style="border:none; background-color:{{Color3}}" | 2
| 5
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | {{n}}
| 2
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 5
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| 5
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Lake
| Lake
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 10
| 10
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 3
| {{n}}
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | {{n}}
| 3
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Sea
| Sea
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 10
| 10
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 2
| {{n}}
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | {{n}}
| 2
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Sand
| Sand
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 5
| 5
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Desert
| Desert
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 5
| 5
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 3
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 1
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 2
| 3
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 1
| 2
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Pillar
| Pillar
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 20
| 20
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 2
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 2
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 3
| 3
| style="border:none; background-color:{{Color3}}" | 1
| 3
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Throne
| Throne
| style="border:none; background-color:{{Color3}}" | 3{{hover|*|+5 Res}}
| 3{{h|*|+5 Res}}
| style="border:none; background-color:{{Color3}}" | 30
| 30
| style="border:none; background-color:{{Color3}}" | 10%{{hover|*|Restores condition}}
| 10%{{h|*|Restores condition}}
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| style="border:none; background-color:{{Color3}}" | 1
| 1
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | {{hover|Obstacle|Includes Cliff, Fence, Snag, and —}}
| {{h|Obstacle|Includes Cliff, Fence, Snag, and —}}
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | 1
| {{n}}
| 1
|-
|-
| style="border:none; background-color:{{Color3}}" | Door/Wall
| Door/Wall
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | 0
| 0
| style="border:none; background-color:{{Color3}}" | -
| -
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| style="border:none; background-color:{{Color3}}" | {{n}}
| {{n}}
| {{n}}
|-
|-
| colspan="16" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%" | <small>Sections marked with {{n}} indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers cannot receive any stat boosts except for HP recovery.</small>
| class="roundb" colspan="17" style="font-size: smaller" | Sections marked with {{n}} indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers do not receive stat boosts to defense or avoid, but do receive HP recovery, status recovery, and resistance bonuses.
|}
|}
==Trivia==
*In the Japanese version of ''The Blazing Blade'', the terrain bonus for gate (castle) is +3&nbsp;defense and +20%&nbsp;avoid; gates and thrones both give +3&nbsp;defense and +30%&nbsp;avoid.
**However, ''The Official Nintendo Fire Emblem Player's Guide'' states that standing on a throne gives +3&nbsp;defense and +30%&nbsp;avoid, which is only true for the Japanese version of the game.<ref>{{Cite book|book=The Official Nintendo Fire Emblem Player's Guide|publisher=Nintendo Power|page=12}}</ref>
*In the Japanese version of ''The Sacred Stones'', Gorgons are assigned as a flier class.


{{refbar}}
{{refbar}}


==See also==
==See also==
* [[Terrain/Nintendo Entertainment System games]]
{{div col}}
* [[Terrain/Super Nintendo Entertainment System games]]
*[[Terrain/Family Computer games]]
* [[Terrain/GameCube and Wii games]]
*[[Terrain/Super Famicom games]]
* [[Terrain/Nintendo DS games]]
*[[Terrain/GameCube and Wii games]]
* [[Terrain/Nintendo 3DS games]]
*[[Terrain/Nintendo DS games]]
* [[Terrain/Nintendo Switch games]]
*[[Terrain/Nintendo 3DS games]]
*[[Terrain/Nintendo Switch games]]
{{div col end}}


{{Nav6}}
{{Nav6}}

Latest revision as of 15:24, 22 March 2024

This sub-page covers the terrain stats for the three Fire Emblem series games released on the Game Boy Advance: Fire Emblem: The Binding Blade, Fire Emblem: The Blazing Blade, and Fire Emblem: The Sacred Stones.

Fire Emblem: The Binding Blade

Class categories

For the purposes of terrain effect, The Binding Blade divides classes into these categories:

Infantry A MyrmidonMercenaryArcherDancerBardSoldier
Infantry B LordGreat LordSwordmasterHeroSniperThief
Infantry C FighterWarrior
Armor KnightGeneralKing
Cavalry A CavalierTroubadour
Cavalry B PaladinValkyrie
Mages MageSageShamanDruidPriestBishop
Fliers Pegasus KnightFalcoknightWyvern RiderWyvern Lord
Dragons ManaketeDemon Dragon

Nomads, Nomadic Troopers, Brigands, Pirates, and Berserkers each have unique movement costs.

Terrain stats

Terrain types and effects in The Binding Blade
Terrain type Stat boosts Movement penalties
Def Avo HP rec. Infantry A Infantry B Infantry C Brigand Pirate Berserker Mages Armor Cavalry A Cavalry B Nomad Nomadic Trooper Fliers Dragons
Plain 0 0 - 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Forest 1 20 - 2 2 2 2 2 2 2 2 3 3 2 2 1 2
Mountain 1 30 - 4 4 3 3 3 3 4 6 5 1 4
Peak 2 40 - 4 4 1
Settlement 0 10 - 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Ruins 0 0 - 2 2 2 2 2 2 2 2 2 2 2 2 1 1
Ballista 0 5 - 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Fort 2 20 20% 2 2 2 2 2 2 2 2 2 2 2 2 1 2
Gate 3 20 10%* 1 1 1 1 1 1 1 1 1 1 1 1 1 1
River 0 0 - 5 5 2 2 5 1
Lake 0 10 - 3 3 1
Sea 0 10 - 2 2 1
Sand 0 5 - 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Desert 0 5 - 2 2 3 2 2 2 1 3 4 4 3 3 1 2
Floor (Magic) 0* 0 -* 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Pillar 1 20 - 2 2 2 2 2 2 2 2 3 3 3 3 2 2
Throne 3* 30 10%* 2 2 2 2 2 2 2 2 2 2 2 2 1 2
Valley/Fence 1 20 - 1 1
Obstacle 0 0 - 1
Door/Wall 0 0 -
Blocked 0 0 -
Sections marked with indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers do not receive stat boosts to defense or avoid, but do receive HP recovery, status recovery, and resistance bonuses.

Fire Emblem: The Blazing Blade

Class categories

For the purposes of terrain effect, The Blazing Blade divides classes into these categories:

Infantry A MercenaryMyrmidonArcherSoldierDancerBardTransporterPrince
Infantry B LordBlade LordHeroSwordmasterSniperThiefAssassin
Infantry C FighterWarrior
Pirates PirateCorsair
Armor Great LordKnightGeneral
Cavalry A CavalierTroubadour
Cavalry B Knight LordPaladinValkyrie
Mages MageSageShamanDruidClericMonkBishopArchsageDark DruidMagic Seal
Fliers Pegasus KnightFalcoknightWyvern RiderWyvern Lord

Nomads, Nomadic Troopers, Brigands, and Berserkers each have unique movement costs.

Terrain stats

Terrain types and effects in The Blazing Blade
Terrain type Stat boosts Movement penalties
Def Avo HP rec. Infantry A Infantry B Infantry C Brigand Pirates Berserker Mages Armor Cavalry A Cavalry B Nomad Nomadic Trooper Fliers
Plain 0 0 - 1 1 1 1 1 1 1 1 1 1 1 1 1
Forest 1 20 - 2 2 2 2 2 2 2 2 3 3 2 2 1
Mountain 1 30 - 4 4 3 3 3 3 4 6 5 1
Peak 2 40 - 4 4 1
Settlement 0 10 - 1 1 1 1 1 1 1 1 1 1 1 1 1
Ruins (village) 0 0 - 2 2 2 2 2 2 2 2 2 2 2 2 1
Fort 2 20 20% 2 2 2 2 2 2 2 2 2 2 2 2 1
Gate 2 20 10% 1 1 1 1 1 1 1 1 1 1 1 1 1
Gate (Castle) 2 20 10%* 1 1 1 1 1 1 1 1 1 1 1 1 1
River 0 0 - 5 5 2 2 5 1
Lake 0 10 - 3 3 1
Sea 0 10 - 2 2 1
Sand 0 5 - 1 1 1 1 1 1 1 1 1 1 1 1 1
Desert 0 5 - 2 2 3 2 2 2 1 3 4 4 3 3 1
Pillar 1 20 - 2 2 2 2 2 2 2 2 3 3 3 3 1
Floor (Magic) 0* 0 -* 1 1 1 1 1 1 1 1 1 1 1 1 1
Throne 2* 20 -* 1 1 1 1 1 1 1 1 1 1 1 1 1
Obstacle 0 0 - 1
Door/Wall 0 0 -
Sections marked with indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers do not receive stat boosts to defense or avoid, but do receive HP recovery, status recovery, and resistance bonuses.

In the western release, it can be difficult to tell the difference between Gate and Gate (castle), as the displayed bonuses are the same.
Gate is present in the Prologue, and Chapters 7, 11E, 18xE/19xH, 23E/24H (Lloyd's version), 25H and 30E/32H.
Gate (Castle) is present in Chapters 9, 10, 13, 14, 15E/16H and 24E/26H.

Fire Emblem: The Sacred Stones

Class categories

For the purposes of terrain effect, The Sacred Stones divides classes into these categories:

Infantry A MercenaryMyrmidonArcherRecruitDancerSoldierRevenantEntombedBonewalkerWight
Infantry B LordHeroSwordmasterSniperThiefAssassinRogue
Infantry C JourneymanFighterWarriorCyclops
Bandits BrigandBaelElder Bael
Pirates PirateFleet
Mages PupilMageSageShamanDruidSummonerClericPriestMonkBishopNecromancerGorgon
Armor KnightGeneral
Cavalry A CavalierTroubadour
Cavalry B Great LordPaladinGreat KnightMage KnightValkyrie
Animal A Mauthe DoogTarvos
Animal B RangerGwyllgiMaelduin
Fliers Pegasus KnightFalcoknightWyvern RiderWyvern LordWyvern KnightManaketePhantomMogallArch MogallGargoyleDeathgoyleDraco Zombie

Berserkers and the Demon King have unique movement costs, but the latter's do not matter in the main game and can be lumped into infantry A.

Terrain stats

Terrain types and effects in The Sacred Stones
Terrain type Stat boosts Movement penalties
Def Avo HP rec. Infantry A Infantry B Infantry C Bandits Pirates Berserker Mages Armor Cavalry A Cavalry B Animal A Animal B Fliers
Plain 0 0 - 1 1 1 1 1 1 1 1 1 1 1 1 1
Forest 1 20 - 2 2 2 2 2 2 2 2 3 3 2 2 1
Mountain 2 30 - 4 4 3 3 3 3 4 6 5 1
Peak 2 40 - 4 4 1
Settlement 0 10 - 1 1 1 1 1 1 1 1 1 1 1 1 1
Fort 2 20 20% 2 2 2 2 2 2 2 2 2 2 2 2 1
Gate (Castle) 3 20 10%* 1 1 1 1 1 1 1 1 1 1 1 1 1
Gate 3 30 10% 1 1 1 1 1 1 1 1 1 1 1 1 1
River 0 0 - 5 5 2 2 5 1
Lake 0 10 - 3 3 1
Sea 0 10 - 2 2 1
Sand 0 5 - 1 1 1 1 1 1 1 1 1 1 1 1 1
Desert 0 5 - 2 2 3 2 2 2 1 3 3 3 2 2 1
Pillar 1 20 - 2 2 2 2 2 2 2 2 3 3 3 3 1
Throne 3* 30 10%* 1 1 1 1 1 1 1 1 1 1 1 1 1
Obstacle 0 0 - 1
Door/Wall 0 0 -
Sections marked with indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers do not receive stat boosts to defense or avoid, but do receive HP recovery, status recovery, and resistance bonuses.

Trivia

  • In the Japanese version of The Blazing Blade, the terrain bonus for gate (castle) is +3 defense and +20% avoid; gates and thrones both give +3 defense and +30% avoid.
    • However, The Official Nintendo Fire Emblem Player's Guide states that standing on a throne gives +3 defense and +30% avoid, which is only true for the Japanese version of the game.[1]
  • In the Japanese version of The Sacred Stones, Gorgons are assigned as a flier class.

References

  1. (The Official Nintendo Fire Emblem Player's Guide (Nintendo Power), pg. 12)

See also

Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map