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Terrain/Game Boy Advance games: Difference between revisions
(→Terrain stats: Source: https://fireemblemwiki.org/wiki/List_of_version_differences/Fire_Emblem:_The_Blazing_Blade#Gameplay_changes) Tags: Mobile edit Mobile web edit |
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=={{FE6}}== | =={{FE6}}== | ||
===Class categories=== | ===Class categories=== | ||
For the purposes of terrain effect, ''The Binding Blade'' divides classes into these categories: | For the purposes of terrain effect, ''The Binding Blade'' divides classes into these categories: | ||
{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset" | {| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset" | ||
! style="border-top-left-radius: 15px; width: 10%" | Infantry A | ! style="border-top-left-radius: 15px; width: 10%" | Infantry A | ||
| style="border-top-right-radius: 15px" | | | style="border-top-right-radius: 15px" | [[Myrmidon]] • [[Mercenary]] • [[Archer]] • [[Dancer]] • [[Bard (Elibe)|Bard]] • [[Soldier]] | ||
|- | |- | ||
! Infantry B | ! Infantry B | ||
| [[Lord]] • [[Great Lord]] • [[Swordmaster]] • [[Hero]] • [[Sniper]] • [[Thief]] | |||
|- | |||
! Infantry C | |||
| [[Fighter]] • [[Warrior]] | | [[Fighter]] • [[Warrior]] | ||
|- | |- | ||
Line 35: | Line 38: | ||
===Terrain stats=== | ===Terrain stats=== | ||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%" | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%" | ||
! style="background: none" colspan=" | ! style="background: none" colspan="18" | Terrain types and effects in {{title|The Binding Blade}} | ||
|- | |- | ||
! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type | ! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type | ||
! colspan="3" | Stat boosts | ! colspan="3" | Stat boosts | ||
! style="border-top-right-radius: 15px" colspan=" | ! style="border-top-right-radius: 15px" colspan="14" | Movement penalties | ||
|- style="font-size: smaller" | |- style="font-size: smaller" | ||
! style="width: 4%" | [[Def]] | ! style="width: 4%" | [[Def]] | ||
Line 46: | Line 49: | ||
! style="width: 4%" | Infantry A | ! style="width: 4%" | Infantry A | ||
! style="width: 4%" | Infantry B | ! style="width: 4%" | Infantry B | ||
! style="width: 4%" | Infantry C | |||
! style="width: 4%" | Brigand | ! style="width: 4%" | Brigand | ||
! style="width: 4%" | Pirate | ! style="width: 4%" | Pirate | ||
Line 62: | Line 66: | ||
| 0 | | 0 | ||
| - | | - | ||
| 1 | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 80: | Line 85: | ||
| 20 | | 20 | ||
| - | | - | ||
| 2 | |||
| 2 | | 2 | ||
| 2 | | 2 | ||
Line 98: | Line 104: | ||
| 30 | | 30 | ||
| - | | - | ||
| 4 | |||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 116: | Line 123: | ||
| 40 | | 40 | ||
| - | | - | ||
| {{n}} | |||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
Line 134: | Line 142: | ||
| 10 | | 10 | ||
| - | | - | ||
| 1 | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 152: | Line 161: | ||
| 0 | | 0 | ||
| - | | - | ||
| 2 | |||
| 2 | | 2 | ||
| 2 | | 2 | ||
Line 181: | Line 191: | ||
| 2 | | 2 | ||
| 2 | | 2 | ||
| | | 2 | ||
| 2 | |||
| 2 | | 2 | ||
|- | |- | ||
Line 188: | Line 199: | ||
| 20 | | 20 | ||
| 20% | | 20% | ||
| 2 | |||
| 2 | | 2 | ||
| 2 | | 2 | ||
Line 205: | Line 217: | ||
| 3 | | 3 | ||
| 20 | | 20 | ||
| 10% | | 10%{{h|*|Restores condition}} | ||
| 1 | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 224: | Line 237: | ||
| 0 | | 0 | ||
| - | | - | ||
| {{n}} | |||
| 5 | | 5 | ||
| {{n}} | | {{n}} | ||
Line 242: | Line 256: | ||
| 10 | | 10 | ||
| - | | - | ||
| {{n}} | |||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
Line 260: | Line 275: | ||
| 10 | | 10 | ||
| - | | - | ||
| {{n}} | |||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
Line 278: | Line 294: | ||
| 5 | | 5 | ||
| - | | - | ||
| 1 | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 296: | Line 313: | ||
| 5 | | 5 | ||
| - | | - | ||
| 2 | |||
| 2 | | 2 | ||
| 3 | | 3 | ||
Line 314: | Line 332: | ||
| 0 | | 0 | ||
| -{{h|*|Restores condition}} | | -{{h|*|Restores condition}} | ||
| 1 | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 332: | Line 351: | ||
| 20 | | 20 | ||
| - | | - | ||
| 2 | |||
| 2 | | 2 | ||
| 2 | | 2 | ||
Line 362: | Line 382: | ||
| 2 | | 2 | ||
| 2 | | 2 | ||
| 1 | |||
| 2 | | 2 | ||
|- | |- | ||
Line 368: | Line 389: | ||
| 20 | | 20 | ||
| - | | - | ||
| {{n}} | |||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
Line 386: | Line 408: | ||
| 0 | | 0 | ||
| - | | - | ||
| {{n}} | |||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
Line 404: | Line 427: | ||
| 0 | | 0 | ||
| - | | - | ||
| {{n}} | |||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
Line 422: | Line 446: | ||
| 0 | | 0 | ||
| - | | - | ||
| {{n}} | |||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
Line 436: | Line 461: | ||
| {{n}} | | {{n}} | ||
|- | |- | ||
| colspan=" | | class="roundb" colspan="18" style="font-size: smaller" | Sections marked with {{n}} indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers do not receive stat boosts to defense or avoid, but do receive HP recovery, status recovery, and resistance bonuses. | ||
|} | |} | ||
=={{FE7}}== | =={{FE7}}== | ||
===Class categories=== | ===Class categories=== | ||
For the purposes of terrain effect, ''The Blazing Blade'' divides classes into these categories: | For the purposes of terrain effect, ''The Blazing Blade'' divides classes into these categories: | ||
{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset" | {| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset" | ||
! style="border-top-left-radius: 15px; width: 10%" | Infantry A | ! style="border-top-left-radius: 15px; width: 10%" | Infantry A | ||
| style="border-top-right-radius: 15px" | [[ | | style="border-top-right-radius: 15px" | [[Mercenary]] • [[Myrmidon]] • [[Archer]] • [[Soldier]] • [[Dancer]] • [[Bard (Elibe)|Bard]] • [[Transporter]] • [[Prince]] | ||
|- | |- | ||
! Infantry B | ! Infantry B | ||
| [[Lord]] • [[Blade Lord]] • [[Hero]] • [[Swordmaster]] • [[Sniper]] • [[Thief]] • [[Assassin]] | |||
|- | |||
! Infantry C | |||
| [[Fighter]] • [[Warrior]] | | [[Fighter]] • [[Warrior]] | ||
|- | |- | ||
Line 473: | Line 501: | ||
===Terrain stats=== | ===Terrain stats=== | ||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%" | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%" | ||
! style="background: none" colspan=" | ! style="background: none" colspan="17" | Terrain types and effects in {{title|The Blazing Blade}} | ||
|- | |- | ||
! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type | ! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type | ||
! colspan="3" | Stat boosts | ! colspan="3" | Stat boosts | ||
! style="border-top-right-radius: 15px" colspan=" | ! style="border-top-right-radius: 15px" colspan="13" | Movement penalties | ||
|- style="font-size: smaller" | |- style="font-size: smaller" | ||
! style="width: 4%" | [[Def]] | ! style="width: 4%" | [[Def]] | ||
Line 484: | Line 512: | ||
! style="width: 4%" | Infantry A | ! style="width: 4%" | Infantry A | ||
! style="width: 4%" | Infantry B | ! style="width: 4%" | Infantry B | ||
! style="width: 4%" | Infantry C | |||
! style="width: 4%" | Brigand | ! style="width: 4%" | Brigand | ||
! style="width: 4%" | Pirates | ! style="width: 4%" | Pirates | ||
Line 499: | Line 528: | ||
| 0 | | 0 | ||
| - | | - | ||
| 1 | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 526: | Line 556: | ||
| 3 | | 3 | ||
| 3 | | 3 | ||
| 2 | |||
| 2 | | 2 | ||
| 1 | | 1 | ||
Line 533: | Line 564: | ||
| 30 | | 30 | ||
| - | | - | ||
| 4 | |||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 550: | Line 582: | ||
| 40 | | 40 | ||
| - | | - | ||
| {{n}} | |||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
Line 561: | Line 594: | ||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
| | | 1 | ||
|- | |- | ||
| {{h|Settlement|Includes House, shops, Arena, Village, and Ruins}} | | {{h|Settlement|Includes House, shops, Arena, Village, and Ruins}} | ||
Line 567: | Line 600: | ||
| 10 | | 10 | ||
| - | | - | ||
| 1 | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 584: | Line 618: | ||
| 0 | | 0 | ||
| - | | - | ||
| 2 | |||
| 2 | | 2 | ||
| 2 | | 2 | ||
Line 601: | Line 636: | ||
| 20 | | 20 | ||
| 20% | | 20% | ||
| 2 | |||
| 2 | | 2 | ||
| 2 | | 2 | ||
Line 618: | Line 654: | ||
| 20 | | 20 | ||
| 10% | | 10% | ||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
|- | |||
| Gate (Castle) | |||
| 2 | |||
| 20 | |||
| 10%{{h|*|Restores condition}} | |||
| 1 | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 635: | Line 690: | ||
| 0 | | 0 | ||
| - | | - | ||
| {{n}} | |||
| 5 | | 5 | ||
| {{n}} | | {{n}} | ||
Line 652: | Line 708: | ||
| 10 | | 10 | ||
| - | | - | ||
| {{n}} | |||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
Line 669: | Line 726: | ||
| 10 | | 10 | ||
| - | | - | ||
| {{n}} | |||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
Line 686: | Line 744: | ||
| 5 | | 5 | ||
| - | | - | ||
| 1 | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 703: | Line 762: | ||
| 5 | | 5 | ||
| - | | - | ||
| 2 | |||
| 2 | | 2 | ||
| 3 | | 3 | ||
Line 710: | Line 770: | ||
| 1 | | 1 | ||
| 3 | | 3 | ||
| 4 | |||
| 4 | |||
| 3 | | 3 | ||
| 3 | | 3 | ||
| 1 | | 1 | ||
|- | |- | ||
Line 720: | Line 780: | ||
| 20 | | 20 | ||
| - | | - | ||
| 2 | |||
| 2 | | 2 | ||
| 2 | | 2 | ||
Line 731: | Line 792: | ||
| 3 | | 3 | ||
| 3 | | 3 | ||
| 1 | |||
|- | |||
| Floor (Magic) | |||
| 0{{h|*|+10 Res}} | |||
| 0 | |||
| -{{h|*|Restores condition}} | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | | 1 | ||
|- | |- | ||
Line 736: | Line 815: | ||
| 2{{Hover|*|+5 Res}} | | 2{{Hover|*|+5 Res}} | ||
| 20 | | 20 | ||
| - | | -{{h|*|Restores condition}} | ||
| 1 | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 750: | Line 830: | ||
| 1 | | 1 | ||
|- | |- | ||
| {{h|Obstacle|Includes | | {{h|Obstacle|Includes Cliff, Fence, Snag, and —}} | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| - | | - | ||
| {{n}} | |||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
Line 771: | Line 852: | ||
| 0 | | 0 | ||
| - | | - | ||
| {{n}} | |||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
Line 784: | Line 866: | ||
| {{n}} | | {{n}} | ||
|- | |- | ||
| colspan=" | | class="roundb" colspan="17" style="font-size: smaller" | Sections marked with {{n}} indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers do not receive stat boosts to defense or avoid, but do receive HP recovery, status recovery, and resistance bonuses. | ||
|} | |} | ||
In the western release, it can be difficult to tell the difference between Gate and Gate (castle), as the displayed bonuses are the same.<br>Gate is present in the [[A Girl from the Plains|Prologue]], and Chapters [[Siblings Abroad|7]], [[Taking Leave|11E]], [[Imprisoner of Magic|18xE/19xH]], [[Four-Fanged Offense (Lloyd)|23E/24H (Lloyd's version)]], [[Crazed Beast|25H]] and [[Victory or Death|30E/32H]].<br>Gate (Castle) is present in Chapters [[A Grim Reunion|9]], [[The Distant Plains|10]], [[In Search of Truth|13]], [[False Friends|14]], [[Noble Lady of Caelin|15E/16H]] and [[Unfulfilled Heart|24E/26H]]. | |||
=={{FE8}}== | =={{FE8}}== | ||
===Class categories=== | ===Class categories=== | ||
For the purposes of terrain effect, ''The Sacred Stones'' divides classes into these categories: | For the purposes of terrain effect, ''The Sacred Stones'' divides classes into these categories: | ||
{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset" | {| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset" | ||
! style="border-top-left-radius: 15px; width: 10%" | Infantry A | ! style="border-top-left-radius: 15px; width: 10%" | Infantry A | ||
| style="border-top-right-radius: 15px" | [[ | | style="border-top-right-radius: 15px" | [[Mercenary]] • [[Myrmidon]] • [[Archer]] • [[Recruit]] • [[Dancer]] • [[Soldier]] • [[Revenant]] • [[Entombed]] • [[Bonewalker]] • [[Wight]] | ||
|- | |- | ||
! Infantry B | ! Infantry B | ||
| [[Lord]] • [[Hero]] • [[Swordmaster]] • [[Sniper]] • [[Thief]] • [[Assassin]] • [[Rogue]] | |||
|- | |||
! Infantry C | |||
| [[Journeyman]] • [[Fighter]] • [[Warrior]] • [[Cyclops]] | | [[Journeyman]] • [[Fighter]] • [[Warrior]] • [[Cyclops]] | ||
|- | |- | ||
! Bandits | ! Bandits | ||
| [[Brigand]] • [[Bael]] • [[Elder Bael]] | | [[Brigand]] • [[Bael]] • [[Elder Bael]] | ||
|- | |||
! Pirates | |||
| [[Pirate]] • [[Fleet]] | |||
|- | |- | ||
! Mages | ! Mages | ||
Line 820: | Line 910: | ||
|- | |- | ||
! style="border-bottom-left-radius: 15px" | Fliers | ! style="border-bottom-left-radius: 15px" | Fliers | ||
| style="border-bottom-right-radius: 15px" | [[Pegasus Knight]] • [[Falcoknight]] • [[Wyvern Rider]] • [[Wyvern Lord]] • [[Wyvern Knight (The Sacred Stones)|Wyvern Knight]] • [[Phantom]] • [[Mogall]] • [[Arch Mogall]] • [[Gargoyle]] • [[Deathgoyle]] • [[ | | style="border-bottom-right-radius: 15px" | [[Pegasus Knight]] • [[Falcoknight]] • [[Wyvern Rider]] • [[Wyvern Lord]] • [[Wyvern Knight (The Sacred Stones)|Wyvern Knight]] • [[Manakete]] • [[Phantom]] • [[Mogall]] • [[Arch Mogall]] • [[Gargoyle]] • [[Deathgoyle]] • [[Draco Zombie]] | ||
|} | |} | ||
[[ | [[Berserker]]s and the [[Demon King]] have unique movement costs, but the latter's do not matter in the main game and can be lumped into infantry A. | ||
===Terrain stats=== | ===Terrain stats=== | ||
Line 831: | Line 921: | ||
! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type | ! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type | ||
! colspan="3" | Stat boosts | ! colspan="3" | Stat boosts | ||
! style="border-top-right-radius: 15px" colspan=" | ! style="border-top-right-radius: 15px" colspan="13" | Movement penalties | ||
|- style="font-size: smaller" | |- style="font-size: smaller" | ||
! style="width: 4%" | [[Def]] | ! style="width: 4%" | [[Def]] | ||
Line 838: | Line 928: | ||
! style="width: 4%" | Infantry A | ! style="width: 4%" | Infantry A | ||
! style="width: 4%" | Infantry B | ! style="width: 4%" | Infantry B | ||
! style="width: 4%" | Infantry C | |||
! style="width: 4%" | Bandits | ! style="width: 4%" | Bandits | ||
! style="width: 4%" | | ! style="width: 4%" | Pirates | ||
! style="width: 4%" | Berserker | ! style="width: 4%" | Berserker | ||
! style="width: 4%" | Mages | ! style="width: 4%" | Mages | ||
Line 853: | Line 944: | ||
| 0 | | 0 | ||
| - | | - | ||
| 1 | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 870: | Line 962: | ||
| 20 | | 20 | ||
| - | | - | ||
| 2 | |||
| 2 | | 2 | ||
| 2 | | 2 | ||
Line 887: | Line 980: | ||
| 30 | | 30 | ||
| - | | - | ||
| 4 | |||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 904: | Line 998: | ||
| 40 | | 40 | ||
| - | | - | ||
| {{n}} | |||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
Line 921: | Line 1,016: | ||
| 10 | | 10 | ||
| - | | - | ||
| 1 | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 938: | Line 1,034: | ||
| 20 | | 20 | ||
| 20% | | 20% | ||
| 2 | |||
| 2 | | 2 | ||
| 2 | | 2 | ||
Line 955: | Line 1,052: | ||
| 20 | | 20 | ||
| 10%{{h|*|Restores condition}} | | 10%{{h|*|Restores condition}} | ||
| 1 | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 972: | Line 1,070: | ||
| 30 | | 30 | ||
| 10% | | 10% | ||
| 1 | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 989: | Line 1,088: | ||
| 0 | | 0 | ||
| - | | - | ||
| {{n}} | |||
| 5 | | 5 | ||
| {{n}} | | {{n}} | ||
Line 1,006: | Line 1,106: | ||
| 10 | | 10 | ||
| - | | - | ||
| {{n}} | |||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
Line 1,023: | Line 1,124: | ||
| 10 | | 10 | ||
| - | | - | ||
| {{n}} | |||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
Line 1,040: | Line 1,142: | ||
| 5 | | 5 | ||
| - | | - | ||
| 1 | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 1,057: | Line 1,160: | ||
| 5 | | 5 | ||
| - | | - | ||
| 2 | |||
| 2 | | 2 | ||
| 3 | | 3 | ||
Line 1,074: | Line 1,178: | ||
| 20 | | 20 | ||
| - | | - | ||
| 2 | |||
| 2 | | 2 | ||
| 2 | | 2 | ||
Line 1,091: | Line 1,196: | ||
| 30 | | 30 | ||
| 10%{{h|*|Restores condition}} | | 10%{{h|*|Restores condition}} | ||
| 1 | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 1,108: | Line 1,214: | ||
| 0 | | 0 | ||
| - | | - | ||
| {{n}} | |||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
Line 1,125: | Line 1,232: | ||
| 0 | | 0 | ||
| - | | - | ||
| {{n}} | |||
| {{n}} | | {{n}} | ||
| {{n}} | | {{n}} | ||
Line 1,138: | Line 1,246: | ||
| {{n}} | | {{n}} | ||
|- | |- | ||
| colspan=" | | class="roundb" colspan="17" style="font-size: smaller" | Sections marked with {{n}} indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers do not receive stat boosts to defense or avoid, but do receive HP recovery, status recovery, and resistance bonuses. | ||
|} | |} | ||
==Trivia== | |||
*In the Japanese version of ''The Blazing Blade'', the terrain bonus for gate (castle) is +3 defense and +20% avoid; gates and thrones both give +3 defense and +30% avoid. | |||
**However, ''The Official Nintendo Fire Emblem Player's Guide'' states that standing on a throne gives +3 defense and +30% avoid, which is only true for the Japanese version of the game.<ref>{{Cite book|book=The Official Nintendo Fire Emblem Player's Guide|publisher=Nintendo Power|page=12}}</ref> | |||
*In the Japanese version of ''The Sacred Stones'', Gorgons are assigned as a flier class. | |||
{{refbar}} | {{refbar}} |
Latest revision as of 15:24, 22 March 2024
This sub-page covers the terrain stats for the three Fire Emblem series games released on the Game Boy Advance: Fire Emblem: The Binding Blade, Fire Emblem: The Blazing Blade, and Fire Emblem: The Sacred Stones.
Fire Emblem: The Binding Blade
Class categories
For the purposes of terrain effect, The Binding Blade divides classes into these categories:
Infantry A | Myrmidon • Mercenary • Archer • Dancer • Bard • Soldier |
---|---|
Infantry B | Lord • Great Lord • Swordmaster • Hero • Sniper • Thief |
Infantry C | Fighter • Warrior |
Armor | Knight • General • King |
Cavalry A | Cavalier • Troubadour |
Cavalry B | Paladin • Valkyrie |
Mages | Mage • Sage • Shaman • Druid • Priest • Bishop |
Fliers | Pegasus Knight • Falcoknight • Wyvern Rider • Wyvern Lord |
Dragons | Manakete • Demon Dragon |
Nomads, Nomadic Troopers, Brigands, Pirates, and Berserkers each have unique movement costs.
Terrain stats
Terrain types and effects in The Binding Blade | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Terrain type | Stat boosts | Movement penalties | |||||||||||||||
Def | Avo | HP rec. | Infantry A | Infantry B | Infantry C | Brigand | Pirate | Berserker | Mages | Armor | Cavalry A | Cavalry B | Nomad | Nomadic Trooper | Fliers | Dragons | |
Plain | 0 | 0 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Forest | 1 | 20 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 2 | 2 | 1 | 2 |
Mountain | 1 | 30 | - | 4 | 4 | 3 | 3 | 3 | 3 | 4 | ✗ | ✗ | 6 | ✗ | 5 | 1 | 4 |
Peak | 2 | 40 | - | ✗ | ✗ | ✗ | 4 | ✗ | 4 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 | ✗ |
Settlement | 0 | 10 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Ruins | 0 | 0 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 |
Ballista | 0 | 5 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Fort | 2 | 20 | 20% | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 2 |
Gate | 3 | 20 | 10%* | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
River | 0 | 0 | - | ✗ | 5 | ✗ | 5 | 2 | 2 | ✗ | ✗ | ✗ | ✗ | ✗ | 5 | 1 | ✗ |
Lake | 0 | 10 | - | ✗ | ✗ | ✗ | ✗ | 3 | 3 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 | ✗ |
Sea | 0 | 10 | - | ✗ | ✗ | ✗ | ✗ | 2 | 2 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 | ✗ |
Sand | 0 | 5 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Desert | 0 | 5 | - | 2 | 2 | 3 | 2 | 2 | 2 | 1 | 3 | 4 | 4 | 3 | 3 | 1 | 2 |
Floor (Magic) | 0* | 0 | -* | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Pillar | 1 | 20 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 2 | 2 |
Throne | 3* | 30 | 10%* | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 2 |
Valley/Fence | 1 | 20 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 | 1 |
Obstacle | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 | ✗ |
Door/Wall | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Blocked | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Sections marked with ✗ indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers do not receive stat boosts to defense or avoid, but do receive HP recovery, status recovery, and resistance bonuses. |
Fire Emblem: The Blazing Blade
Class categories
For the purposes of terrain effect, The Blazing Blade divides classes into these categories:
Infantry A | Mercenary • Myrmidon • Archer • Soldier • Dancer • Bard • Transporter • Prince |
---|---|
Infantry B | Lord • Blade Lord • Hero • Swordmaster • Sniper • Thief • Assassin |
Infantry C | Fighter • Warrior |
Pirates | Pirate • Corsair |
Armor | Great Lord • Knight • General |
Cavalry A | Cavalier • Troubadour |
Cavalry B | Knight Lord • Paladin • Valkyrie |
Mages | Mage • Sage • Shaman • Druid • Cleric • Monk • Bishop • Archsage • Dark Druid • Magic Seal |
Fliers | Pegasus Knight • Falcoknight • Wyvern Rider • Wyvern Lord |
Nomads, Nomadic Troopers, Brigands, and Berserkers each have unique movement costs.
Terrain stats
Terrain types and effects in The Blazing Blade | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Terrain type | Stat boosts | Movement penalties | ||||||||||||||
Def | Avo | HP rec. | Infantry A | Infantry B | Infantry C | Brigand | Pirates | Berserker | Mages | Armor | Cavalry A | Cavalry B | Nomad | Nomadic Trooper | Fliers | |
Plain | 0 | 0 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Forest | 1 | 20 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 2 | 2 | 1 |
Mountain | 1 | 30 | - | 4 | 4 | 3 | 3 | 3 | 3 | 4 | ✗ | ✗ | 6 | ✗ | 5 | 1 |
Peak | 2 | 40 | - | ✗ | ✗ | ✗ | 4 | ✗ | 4 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Settlement | 0 | 10 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Ruins (village) | 0 | 0 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
Fort | 2 | 20 | 20% | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
Gate | 2 | 20 | 10% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Gate (Castle) | 2 | 20 | 10%* | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
River | 0 | 0 | - | ✗ | 5 | ✗ | 5 | 2 | 2 | ✗ | ✗ | ✗ | ✗ | ✗ | 5 | 1 |
Lake | 0 | 10 | - | ✗ | ✗ | ✗ | ✗ | 3 | 3 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Sea | 0 | 10 | - | ✗ | ✗ | ✗ | ✗ | 2 | 2 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Sand | 0 | 5 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Desert | 0 | 5 | - | 2 | 2 | 3 | 2 | 2 | 2 | 1 | 3 | 4 | 4 | 3 | 3 | 1 |
Pillar | 1 | 20 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 1 |
Floor (Magic) | 0* | 0 | -* | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Throne | 2* | 20 | -* | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Obstacle | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Door/Wall | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Sections marked with ✗ indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers do not receive stat boosts to defense or avoid, but do receive HP recovery, status recovery, and resistance bonuses. |
In the western release, it can be difficult to tell the difference between Gate and Gate (castle), as the displayed bonuses are the same.
Gate is present in the Prologue, and Chapters 7, 11E, 18xE/19xH, 23E/24H (Lloyd's version), 25H and 30E/32H.
Gate (Castle) is present in Chapters 9, 10, 13, 14, 15E/16H and 24E/26H.
Fire Emblem: The Sacred Stones
Class categories
For the purposes of terrain effect, The Sacred Stones divides classes into these categories:
Infantry A | Mercenary • Myrmidon • Archer • Recruit • Dancer • Soldier • Revenant • Entombed • Bonewalker • Wight |
---|---|
Infantry B | Lord • Hero • Swordmaster • Sniper • Thief • Assassin • Rogue |
Infantry C | Journeyman • Fighter • Warrior • Cyclops |
Bandits | Brigand • Bael • Elder Bael |
Pirates | Pirate • Fleet |
Mages | Pupil • Mage • Sage • Shaman • Druid • Summoner • Cleric • Priest • Monk • Bishop • Necromancer • Gorgon |
Armor | Knight • General |
Cavalry A | Cavalier • Troubadour |
Cavalry B | Great Lord • Paladin • Great Knight • Mage Knight • Valkyrie |
Animal A | Mauthe Doog • Tarvos |
Animal B | Ranger • Gwyllgi • Maelduin |
Fliers | Pegasus Knight • Falcoknight • Wyvern Rider • Wyvern Lord • Wyvern Knight • Manakete • Phantom • Mogall • Arch Mogall • Gargoyle • Deathgoyle • Draco Zombie |
Berserkers and the Demon King have unique movement costs, but the latter's do not matter in the main game and can be lumped into infantry A.
Terrain stats
Terrain types and effects in The Sacred Stones | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Terrain type | Stat boosts | Movement penalties | ||||||||||||||
Def | Avo | HP rec. | Infantry A | Infantry B | Infantry C | Bandits | Pirates | Berserker | Mages | Armor | Cavalry A | Cavalry B | Animal A | Animal B | Fliers | |
Plain | 0 | 0 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Forest | 1 | 20 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 2 | 2 | 1 |
Mountain | 2 | 30 | - | 4 | 4 | 3 | 3 | 3 | 3 | 4 | ✗ | ✗ | 6 | ✗ | 5 | 1 |
Peak | 2 | 40 | - | ✗ | ✗ | ✗ | 4 | ✗ | 4 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Settlement | 0 | 10 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Fort | 2 | 20 | 20% | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
Gate (Castle) | 3 | 20 | 10%* | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Gate | 3 | 30 | 10% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
River | 0 | 0 | - | ✗ | 5 | ✗ | 5 | 2 | 2 | ✗ | ✗ | ✗ | ✗ | ✗ | 5 | 1 |
Lake | 0 | 10 | - | ✗ | ✗ | ✗ | ✗ | 3 | 3 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Sea | 0 | 10 | - | ✗ | ✗ | ✗ | ✗ | 2 | 2 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Sand | 0 | 5 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Desert | 0 | 5 | - | 2 | 2 | 3 | 2 | 2 | 2 | 1 | 3 | 3 | 3 | 2 | 2 | 1 |
Pillar | 1 | 20 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 1 |
Throne | 3* | 30 | 10%* | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Obstacle | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Door/Wall | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Sections marked with ✗ indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers do not receive stat boosts to defense or avoid, but do receive HP recovery, status recovery, and resistance bonuses. |
Trivia
- In the Japanese version of The Blazing Blade, the terrain bonus for gate (castle) is +3 defense and +20% avoid; gates and thrones both give +3 defense and +30% avoid.
- However, The Official Nintendo Fire Emblem Player's Guide states that standing on a throne gives +3 defense and +30% avoid, which is only true for the Japanese version of the game.[1]
- In the Japanese version of The Sacred Stones, Gorgons are assigned as a flier class.
References
- ↑ (The Official Nintendo Fire Emblem Player's Guide (Nintendo Power), pg. 12)
See also
Fire Emblem: The Blazing Blade | ||||||||||||||||||||||||||||||||||
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Fire Emblem: The Sacred Stones | |||||||||||||||||||||||||||||||||||||||
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