Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Terrain/Game Boy Advance games: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(→‎Terrain stats: Source: https://fireemblemwiki.org/wiki/List_of_version_differences/Fire_Emblem:_The_Blazing_Blade#Gameplay_changes)
Tags: Mobile edit Mobile web edit
m (Text replacement - "Bard" to "Bard")
 
(25 intermediate revisions by 9 users not shown)
Line 3: Line 3:
=={{FE6}}==
=={{FE6}}==
===Class categories===
===Class categories===
For the purposes of terrain effect, ''The Binding Blade'' divides classes into these categories:<ref>{{cite web|url=https://serenesforest.net/binding-blade/classes/terrain-data/|title=Binding Blade - Terrain Data|site=Serenes Forest|retrieved=June 21, 2019}}</ref>
For the purposes of terrain effect, ''The Binding Blade'' divides classes into these categories:


{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset"
{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset"
! style="border-top-left-radius: 15px; width: 10%" | Infantry A
! style="border-top-left-radius: 15px; width: 10%" | Infantry A
| style="border-top-right-radius: 15px" | [[Lord]] • [[Great Lord]] • [[Myrmidon]] • [[Swordmaster]] • [[Mercenary]] • [[Hero]] • [[Archer]] • [[Sniper]] • [[Thief]]
| style="border-top-right-radius: 15px" | [[Myrmidon]] • [[Mercenary]] • [[Archer]] • [[Dancer]] • [[Bard (Elibe)|Bard]] • [[Soldier]]
|-
|-
! Infantry B
! Infantry B
| [[Lord]] • [[Great Lord]] • [[Swordmaster]] • [[Hero]] • [[Sniper]] • [[Thief]]
|-
! Infantry C
| [[Fighter]] • [[Warrior]]
| [[Fighter]] • [[Warrior]]
|-
|-
Line 35: Line 38:
===Terrain stats===
===Terrain stats===
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%"
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%"
! style="background: none" colspan="17" | Terrain types and effects in {{title|The Binding Blade}}
! style="background: none" colspan="18" | Terrain types and effects in {{title|The Binding Blade}}
|-
|-
! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type
! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type
! colspan="3" | Stat boosts
! colspan="3" | Stat boosts
! style="border-top-right-radius: 15px" colspan="13" | Movement penalties
! style="border-top-right-radius: 15px" colspan="14" | Movement penalties
|- style="font-size: smaller"
|- style="font-size: smaller"
! style="width: 4%" | [[Def]]
! style="width: 4%" | [[Def]]
Line 46: Line 49:
! style="width: 4%" | Infantry A
! style="width: 4%" | Infantry A
! style="width: 4%" | Infantry B
! style="width: 4%" | Infantry B
! style="width: 4%" | Infantry C
! style="width: 4%" | Brigand
! style="width: 4%" | Brigand
! style="width: 4%" | Pirate
! style="width: 4%" | Pirate
Line 62: Line 66:
| 0
| 0
| -
| -
| 1
| 1
| 1
| 1
| 1
Line 80: Line 85:
| 20
| 20
| -
| -
| 2
| 2
| 2
| 2
| 2
Line 98: Line 104:
| 30
| 30
| -
| -
| 4
| 4
| 4
| 3
| 3
Line 116: Line 123:
| 40
| 40
| -
| -
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
Line 134: Line 142:
| 10
| 10
| -
| -
| 1
| 1
| 1
| 1
| 1
Line 152: Line 161:
| 0
| 0
| -
| -
| 2
| 2
| 2
| 2
| 2
Line 181: Line 191:
| 2
| 2
| 2
| 2
| 1
| 2
| 2
| 2
| 2
|-
|-
Line 188: Line 199:
| 20
| 20
| 20%
| 20%
| 2
| 2
| 2
| 2
| 2
Line 205: Line 217:
| 3
| 3
| 20
| 20
| 10%
| 10%{{h|*|Restores condition}}
| 1
| 1
| 1
| 1
| 1
Line 224: Line 237:
| 0
| 0
| -
| -
| {{n}}
| 5
| 5
| {{n}}
| {{n}}
Line 242: Line 256:
| 10
| 10
| -
| -
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
Line 260: Line 275:
| 10
| 10
| -
| -
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
Line 278: Line 294:
| 5
| 5
| -
| -
| 1
| 1
| 1
| 1
| 1
Line 296: Line 313:
| 5
| 5
| -
| -
| 2
| 2
| 2
| 3
| 3
Line 314: Line 332:
| 0
| 0
| -{{h|*|Restores condition}}
| -{{h|*|Restores condition}}
| 1
| 1
| 1
| 1
| 1
Line 332: Line 351:
| 20
| 20
| -
| -
| 2
| 2
| 2
| 2
| 2
Line 362: Line 382:
| 2
| 2
| 2
| 2
| 1
| 2
| 2
|-
|-
Line 368: Line 389:
| 20
| 20
| -
| -
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
Line 386: Line 408:
| 0
| 0
| -
| -
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
Line 404: Line 427:
| 0
| 0
| -
| -
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
Line 422: Line 446:
| 0
| 0
| -
| -
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
Line 436: Line 461:
| {{n}}
| {{n}}
|-
|-
| colspan="17" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" | Sections marked with {{n}} indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers cannot receive any stat boosts except for HP recovery.
| class="roundb" colspan="18" style="font-size: smaller" | Sections marked with {{n}} indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers do not receive stat boosts to defense or avoid, but do receive HP recovery, status recovery, and resistance bonuses.
|}
|}


=={{FE7}}==
=={{FE7}}==
===Class categories===
===Class categories===
For the purposes of terrain effect, ''The Blazing Blade'' divides classes into these categories:<ref>{{cite web|url=https://serenesforest.net/blazing-sword/classes/terrain-data/|title=Blazing Sword - Terrain Data|site=Serenes Forest|retrieved=June 21, 2019}}</ref>
For the purposes of terrain effect, ''The Blazing Blade'' divides classes into these categories:


{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset"
{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset"
! style="border-top-left-radius: 15px; width: 10%" | Infantry A
! style="border-top-left-radius: 15px; width: 10%" | Infantry A
| style="border-top-right-radius: 15px" | [[Lord]] • [[Blade Lord]] • [[Myrmidon]] • [[Swordmaster]] • [[Mercenary]] • [[Hero]] • [[Archer]] • [[Sniper]] • [[Thief]] • [[Assassin]]
| style="border-top-right-radius: 15px" | [[Mercenary]] • [[Myrmidon]] • [[Archer]] • [[Soldier]] • [[Dancer]] • [[Bard (Elibe)|Bard]] • [[Transporter]] • [[Prince]]
|-
|-
! Infantry B
! Infantry B
| [[Lord]] • [[Blade Lord]] • [[Hero]] • [[Swordmaster]] • [[Sniper]] • [[Thief]] • [[Assassin]]
|-
! Infantry C
| [[Fighter]] • [[Warrior]]
| [[Fighter]] • [[Warrior]]
|-
|-
Line 473: Line 501:
===Terrain stats===
===Terrain stats===
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%"
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%"
! style="background: none" colspan="16" | Terrain types and effects in {{title|The Blazing Blade}}
! style="background: none" colspan="17" | Terrain types and effects in {{title|The Blazing Blade}}
|-
|-
! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type
! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type
! colspan="3" | Stat boosts
! colspan="3" | Stat boosts
! style="border-top-right-radius: 15px" colspan="12" | Movement penalties
! style="border-top-right-radius: 15px" colspan="13" | Movement penalties
|- style="font-size: smaller"
|- style="font-size: smaller"
! style="width: 4%" | [[Def]]
! style="width: 4%" | [[Def]]
Line 484: Line 512:
! style="width: 4%" | Infantry A
! style="width: 4%" | Infantry A
! style="width: 4%" | Infantry B
! style="width: 4%" | Infantry B
! style="width: 4%" | Infantry C
! style="width: 4%" | Brigand
! style="width: 4%" | Brigand
! style="width: 4%" | Pirates
! style="width: 4%" | Pirates
Line 499: Line 528:
| 0
| 0
| -
| -
| 1
| 1
| 1
| 1
| 1
Line 526: Line 556:
| 3
| 3
| 3
| 3
| 2
| 2
| 2
| 1
| 1
Line 533: Line 564:
| 30
| 30
| -
| -
| 4
| 4
| 4
| 3
| 3
Line 550: Line 582:
| 40
| 40
| -
| -
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
Line 561: Line 594:
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| 1
|-
|-
| {{h|Settlement|Includes House, shops, Arena, Village, and Ruins}}
| {{h|Settlement|Includes House, shops, Arena, Village, and Ruins}}
Line 567: Line 600:
| 10
| 10
| -
| -
| 1
| 1
| 1
| 1
| 1
Line 584: Line 618:
| 0
| 0
| -
| -
| 2
| 2
| 2
| 2
| 2
Line 601: Line 636:
| 20
| 20
| 20%
| 20%
| 2
| 2
| 2
| 2
| 2
Line 618: Line 654:
| 20
| 20
| 10%
| 10%
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
|-
| Gate (Castle)
| 2
| 20
| 10%{{h|*|Restores condition}}
| 1
| 1
| 1
| 1
| 1
Line 635: Line 690:
| 0
| 0
| -
| -
| {{n}}
| 5
| 5
| {{n}}
| {{n}}
Line 652: Line 708:
| 10
| 10
| -
| -
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
Line 669: Line 726:
| 10
| 10
| -
| -
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
Line 686: Line 744:
| 5
| 5
| -
| -
| 1
| 1
| 1
| 1
| 1
Line 703: Line 762:
| 5
| 5
| -
| -
| 2
| 2
| 2
| 3
| 3
Line 710: Line 770:
| 1
| 1
| 3
| 3
| 4
| 4
| 3
| 3
| 3
| 3
| 2
| 2
| 1
| 1
|-
|-
Line 720: Line 780:
| 20
| 20
| -
| -
| 2
| 2
| 2
| 2
| 2
Line 731: Line 792:
| 3
| 3
| 3
| 3
| 1
|-
| Floor (Magic)
| 0{{h|*|+10 Res}}
| 0
| -{{h|*|Restores condition}}
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
|-
|-
Line 736: Line 815:
| 2{{Hover|*|+5 Res}}
| 2{{Hover|*|+5 Res}}
| 20
| 20
| -
| -{{h|*|Restores condition}}
| 1
| 1
| 1
| 1
| 1
Line 750: Line 830:
| 1
| 1
|-
|-
| {{h|Obstacle|Includes Clif, Fence, Snag, and —}}
| {{h|Obstacle|Includes Cliff, Fence, Snag, and —}}
| 0
| 0
| 0
| 0
| -
| -
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
Line 771: Line 852:
| 0
| 0
| -
| -
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
Line 784: Line 866:
| {{n}}
| {{n}}
|-
|-
| colspan="16" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" | Sections marked with {{n}} indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers cannot receive any stat boosts except for HP recovery.
| class="roundb" colspan="17" style="font-size: smaller" | Sections marked with {{n}} indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers do not receive stat boosts to defense or avoid, but do receive HP recovery, status recovery, and resistance bonuses.
|}
|}
In the western release, it can be difficult to tell the difference between Gate and Gate (castle), as the displayed bonuses are the same.<br>Gate is present in the [[A Girl from the Plains|Prologue]], and Chapters [[Siblings Abroad|7]], [[Taking Leave|11E]], [[Imprisoner of Magic|18xE/19xH]], [[Four-Fanged Offense (Lloyd)|23E/24H (Lloyd's version)]], [[Crazed Beast|25H]] and [[Victory or Death|30E/32H]].<br>Gate (Castle) is present in Chapters [[A Grim Reunion|9]], [[The Distant Plains|10]], [[In Search of Truth|13]], [[False Friends|14]], [[Noble Lady of Caelin|15E/16H]] and [[Unfulfilled Heart|24E/26H]].


=={{FE8}}==
=={{FE8}}==
===Class categories===
===Class categories===
For the purposes of terrain effect, ''The Sacred Stones'' divides classes into these categories:<ref>{{cite web|url=https://serenesforest.net/the-sacred-stones/classes/terrain-data/|title=The Sacred Stones - Terrain Data|site=Serenes Forest|retrieved=June 21, 2019}}</ref>
For the purposes of terrain effect, ''The Sacred Stones'' divides classes into these categories:


{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset"
{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset"
! style="border-top-left-radius: 15px; width: 10%" | Infantry A
! style="border-top-left-radius: 15px; width: 10%" | Infantry A
| style="border-top-right-radius: 15px" | [[Lord]] • [[Myrmidon]] • [[Swordmaster]] • [[Mercenary]] • [[Hero]] • [[Archer]] • [[Sniper]] • [[Thief]] • [[Assassin]] • [[Rogue]]
| style="border-top-right-radius: 15px" | [[Mercenary]] • [[Myrmidon]] • [[Archer]] • [[Recruit]] • [[Dancer]] • [[Soldier]] • [[Revenant]] • [[Entombed]] • [[Bonewalker]] • [[Wight]]
|-
|-
! Infantry B
! Infantry B
| [[Lord]] • [[Hero]] • [[Swordmaster]] • [[Sniper]] • [[Thief]] • [[Assassin]] • [[Rogue]]
|-
! Infantry C
| [[Journeyman]] • [[Fighter]] • [[Warrior]] • [[Cyclops]]
| [[Journeyman]] • [[Fighter]] • [[Warrior]] • [[Cyclops]]
|-
|-
! Bandits
! Bandits
| [[Brigand]] • [[Bael]] • [[Elder Bael]]
| [[Brigand]] • [[Bael]] • [[Elder Bael]]
|-
! Pirates
| [[Pirate]] • [[Fleet]]
|-
|-
! Mages
! Mages
Line 820: Line 910:
|-
|-
! style="border-bottom-left-radius: 15px" | Fliers
! style="border-bottom-left-radius: 15px" | Fliers
| style="border-bottom-right-radius: 15px" | [[Pegasus Knight]] • [[Falcoknight]] • [[Wyvern Rider]] • [[Wyvern Lord]] • [[Wyvern Knight (The Sacred Stones)|Wyvern Knight]] • [[Phantom]] • [[Mogall]] • [[Arch Mogall]] • [[Gargoyle]] • [[Deathgoyle]] • [[Manakete]] • [[Dracozombie]]
| style="border-bottom-right-radius: 15px" | [[Pegasus Knight]] • [[Falcoknight]] • [[Wyvern Rider]] • [[Wyvern Lord]] • [[Wyvern Knight (The Sacred Stones)|Wyvern Knight]] • [[Manakete]] • [[Phantom]] • [[Mogall]] • [[Arch Mogall]] • [[Gargoyle]] • [[Deathgoyle]] • [[Draco Zombie]]
|}
|}


[[Pirate]]s and [[Berserker]]s have unique movement costs.
[[Berserker]]s and the [[Demon King]] have unique movement costs, but the latter's do not matter in the main game and can be lumped into infantry A.


===Terrain stats===
===Terrain stats===
Line 831: Line 921:
! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type
! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type
! colspan="3" | Stat boosts
! colspan="3" | Stat boosts
! style="border-top-right-radius: 15px" colspan="12" | Movement penalties
! style="border-top-right-radius: 15px" colspan="13" | Movement penalties
|- style="font-size: smaller"
|- style="font-size: smaller"
! style="width: 4%" | [[Def]]
! style="width: 4%" | [[Def]]
Line 838: Line 928:
! style="width: 4%" | Infantry A
! style="width: 4%" | Infantry A
! style="width: 4%" | Infantry B
! style="width: 4%" | Infantry B
! style="width: 4%" | Infantry C
! style="width: 4%" | Bandits
! style="width: 4%" | Bandits
! style="width: 4%" | Pirate
! style="width: 4%" | Pirates
! style="width: 4%" | Berserker
! style="width: 4%" | Berserker
! style="width: 4%" | Mages
! style="width: 4%" | Mages
Line 853: Line 944:
| 0
| 0
| -
| -
| 1
| 1
| 1
| 1
| 1
Line 870: Line 962:
| 20
| 20
| -
| -
| 2
| 2
| 2
| 2
| 2
Line 887: Line 980:
| 30
| 30
| -
| -
| 4
| 4
| 4
| 3
| 3
Line 904: Line 998:
| 40
| 40
| -
| -
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
Line 921: Line 1,016:
| 10
| 10
| -
| -
| 1
| 1
| 1
| 1
| 1
Line 938: Line 1,034:
| 20
| 20
| 20%
| 20%
| 2
| 2
| 2
| 2
| 2
Line 955: Line 1,052:
| 20
| 20
| 10%{{h|*|Restores condition}}
| 10%{{h|*|Restores condition}}
| 1
| 1
| 1
| 1
| 1
Line 972: Line 1,070:
| 30
| 30
| 10%
| 10%
| 1
| 1
| 1
| 1
| 1
Line 989: Line 1,088:
| 0
| 0
| -
| -
| {{n}}
| 5
| 5
| {{n}}
| {{n}}
Line 1,006: Line 1,106:
| 10
| 10
| -
| -
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
Line 1,023: Line 1,124:
| 10
| 10
| -
| -
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
Line 1,040: Line 1,142:
| 5
| 5
| -
| -
| 1
| 1
| 1
| 1
| 1
Line 1,057: Line 1,160:
| 5
| 5
| -
| -
| 2
| 2
| 2
| 3
| 3
Line 1,074: Line 1,178:
| 20
| 20
| -
| -
| 2
| 2
| 2
| 2
| 2
Line 1,091: Line 1,196:
| 30
| 30
| 10%{{h|*|Restores condition}}
| 10%{{h|*|Restores condition}}
| 1
| 1
| 1
| 1
| 1
Line 1,108: Line 1,214:
| 0
| 0
| -
| -
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
Line 1,125: Line 1,232:
| 0
| 0
| -
| -
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
Line 1,138: Line 1,246:
| {{n}}
| {{n}}
|-
|-
| colspan="16" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" | Sections marked with {{n}} indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers cannot receive any stat boosts except for HP recovery.
| class="roundb" colspan="17" style="font-size: smaller" | Sections marked with {{n}} indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers do not receive stat boosts to defense or avoid, but do receive HP recovery, status recovery, and resistance bonuses.
|}
|}
==Trivia==
*In the Japanese version of ''The Blazing Blade'', the terrain bonus for gate (castle) is +3&nbsp;defense and +20%&nbsp;avoid; gates and thrones both give +3&nbsp;defense and +30%&nbsp;avoid.
**However, ''The Official Nintendo Fire Emblem Player's Guide'' states that standing on a throne gives +3&nbsp;defense and +30%&nbsp;avoid, which is only true for the Japanese version of the game.<ref>{{Cite book|book=The Official Nintendo Fire Emblem Player's Guide|publisher=Nintendo Power|page=12}}</ref>
*In the Japanese version of ''The Sacred Stones'', Gorgons are assigned as a flier class.


{{refbar}}
{{refbar}}

Latest revision as of 15:24, 22 March 2024

This sub-page covers the terrain stats for the three Fire Emblem series games released on the Game Boy Advance: Fire Emblem: The Binding Blade, Fire Emblem: The Blazing Blade, and Fire Emblem: The Sacred Stones.

Fire Emblem: The Binding Blade

Class categories

For the purposes of terrain effect, The Binding Blade divides classes into these categories:

Infantry A MyrmidonMercenaryArcherDancerBardSoldier
Infantry B LordGreat LordSwordmasterHeroSniperThief
Infantry C FighterWarrior
Armor KnightGeneralKing
Cavalry A CavalierTroubadour
Cavalry B PaladinValkyrie
Mages MageSageShamanDruidPriestBishop
Fliers Pegasus KnightFalcoknightWyvern RiderWyvern Lord
Dragons ManaketeDemon Dragon

Nomads, Nomadic Troopers, Brigands, Pirates, and Berserkers each have unique movement costs.

Terrain stats

Terrain types and effects in The Binding Blade
Terrain type Stat boosts Movement penalties
Def Avo HP rec. Infantry A Infantry B Infantry C Brigand Pirate Berserker Mages Armor Cavalry A Cavalry B Nomad Nomadic Trooper Fliers Dragons
Plain 0 0 - 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Forest 1 20 - 2 2 2 2 2 2 2 2 3 3 2 2 1 2
Mountain 1 30 - 4 4 3 3 3 3 4 6 5 1 4
Peak 2 40 - 4 4 1
Settlement 0 10 - 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Ruins 0 0 - 2 2 2 2 2 2 2 2 2 2 2 2 1 1
Ballista 0 5 - 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Fort 2 20 20% 2 2 2 2 2 2 2 2 2 2 2 2 1 2
Gate 3 20 10%* 1 1 1 1 1 1 1 1 1 1 1 1 1 1
River 0 0 - 5 5 2 2 5 1
Lake 0 10 - 3 3 1
Sea 0 10 - 2 2 1
Sand 0 5 - 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Desert 0 5 - 2 2 3 2 2 2 1 3 4 4 3 3 1 2
Floor (Magic) 0* 0 -* 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Pillar 1 20 - 2 2 2 2 2 2 2 2 3 3 3 3 2 2
Throne 3* 30 10%* 2 2 2 2 2 2 2 2 2 2 2 2 1 2
Valley/Fence 1 20 - 1 1
Obstacle 0 0 - 1
Door/Wall 0 0 -
Blocked 0 0 -
Sections marked with indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers do not receive stat boosts to defense or avoid, but do receive HP recovery, status recovery, and resistance bonuses.

Fire Emblem: The Blazing Blade

Class categories

For the purposes of terrain effect, The Blazing Blade divides classes into these categories:

Infantry A MercenaryMyrmidonArcherSoldierDancerBardTransporterPrince
Infantry B LordBlade LordHeroSwordmasterSniperThiefAssassin
Infantry C FighterWarrior
Pirates PirateCorsair
Armor Great LordKnightGeneral
Cavalry A CavalierTroubadour
Cavalry B Knight LordPaladinValkyrie
Mages MageSageShamanDruidClericMonkBishopArchsageDark DruidMagic Seal
Fliers Pegasus KnightFalcoknightWyvern RiderWyvern Lord

Nomads, Nomadic Troopers, Brigands, and Berserkers each have unique movement costs.

Terrain stats

Terrain types and effects in The Blazing Blade
Terrain type Stat boosts Movement penalties
Def Avo HP rec. Infantry A Infantry B Infantry C Brigand Pirates Berserker Mages Armor Cavalry A Cavalry B Nomad Nomadic Trooper Fliers
Plain 0 0 - 1 1 1 1 1 1 1 1 1 1 1 1 1
Forest 1 20 - 2 2 2 2 2 2 2 2 3 3 2 2 1
Mountain 1 30 - 4 4 3 3 3 3 4 6 5 1
Peak 2 40 - 4 4 1
Settlement 0 10 - 1 1 1 1 1 1 1 1 1 1 1 1 1
Ruins (village) 0 0 - 2 2 2 2 2 2 2 2 2 2 2 2 1
Fort 2 20 20% 2 2 2 2 2 2 2 2 2 2 2 2 1
Gate 2 20 10% 1 1 1 1 1 1 1 1 1 1 1 1 1
Gate (Castle) 2 20 10%* 1 1 1 1 1 1 1 1 1 1 1 1 1
River 0 0 - 5 5 2 2 5 1
Lake 0 10 - 3 3 1
Sea 0 10 - 2 2 1
Sand 0 5 - 1 1 1 1 1 1 1 1 1 1 1 1 1
Desert 0 5 - 2 2 3 2 2 2 1 3 4 4 3 3 1
Pillar 1 20 - 2 2 2 2 2 2 2 2 3 3 3 3 1
Floor (Magic) 0* 0 -* 1 1 1 1 1 1 1 1 1 1 1 1 1
Throne 2* 20 -* 1 1 1 1 1 1 1 1 1 1 1 1 1
Obstacle 0 0 - 1
Door/Wall 0 0 -
Sections marked with indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers do not receive stat boosts to defense or avoid, but do receive HP recovery, status recovery, and resistance bonuses.

In the western release, it can be difficult to tell the difference between Gate and Gate (castle), as the displayed bonuses are the same.
Gate is present in the Prologue, and Chapters 7, 11E, 18xE/19xH, 23E/24H (Lloyd's version), 25H and 30E/32H.
Gate (Castle) is present in Chapters 9, 10, 13, 14, 15E/16H and 24E/26H.

Fire Emblem: The Sacred Stones

Class categories

For the purposes of terrain effect, The Sacred Stones divides classes into these categories:

Infantry A MercenaryMyrmidonArcherRecruitDancerSoldierRevenantEntombedBonewalkerWight
Infantry B LordHeroSwordmasterSniperThiefAssassinRogue
Infantry C JourneymanFighterWarriorCyclops
Bandits BrigandBaelElder Bael
Pirates PirateFleet
Mages PupilMageSageShamanDruidSummonerClericPriestMonkBishopNecromancerGorgon
Armor KnightGeneral
Cavalry A CavalierTroubadour
Cavalry B Great LordPaladinGreat KnightMage KnightValkyrie
Animal A Mauthe DoogTarvos
Animal B RangerGwyllgiMaelduin
Fliers Pegasus KnightFalcoknightWyvern RiderWyvern LordWyvern KnightManaketePhantomMogallArch MogallGargoyleDeathgoyleDraco Zombie

Berserkers and the Demon King have unique movement costs, but the latter's do not matter in the main game and can be lumped into infantry A.

Terrain stats

Terrain types and effects in The Sacred Stones
Terrain type Stat boosts Movement penalties
Def Avo HP rec. Infantry A Infantry B Infantry C Bandits Pirates Berserker Mages Armor Cavalry A Cavalry B Animal A Animal B Fliers
Plain 0 0 - 1 1 1 1 1 1 1 1 1 1 1 1 1
Forest 1 20 - 2 2 2 2 2 2 2 2 3 3 2 2 1
Mountain 2 30 - 4 4 3 3 3 3 4 6 5 1
Peak 2 40 - 4 4 1
Settlement 0 10 - 1 1 1 1 1 1 1 1 1 1 1 1 1
Fort 2 20 20% 2 2 2 2 2 2 2 2 2 2 2 2 1
Gate (Castle) 3 20 10%* 1 1 1 1 1 1 1 1 1 1 1 1 1
Gate 3 30 10% 1 1 1 1 1 1 1 1 1 1 1 1 1
River 0 0 - 5 5 2 2 5 1
Lake 0 10 - 3 3 1
Sea 0 10 - 2 2 1
Sand 0 5 - 1 1 1 1 1 1 1 1 1 1 1 1 1
Desert 0 5 - 2 2 3 2 2 2 1 3 3 3 2 2 1
Pillar 1 20 - 2 2 2 2 2 2 2 2 3 3 3 3 1
Throne 3* 30 10%* 1 1 1 1 1 1 1 1 1 1 1 1 1
Obstacle 0 0 - 1
Door/Wall 0 0 -
Sections marked with indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers do not receive stat boosts to defense or avoid, but do receive HP recovery, status recovery, and resistance bonuses.

Trivia

  • In the Japanese version of The Blazing Blade, the terrain bonus for gate (castle) is +3 defense and +20% avoid; gates and thrones both give +3 defense and +30% avoid.
    • However, The Official Nintendo Fire Emblem Player's Guide states that standing on a throne gives +3 defense and +30% avoid, which is only true for the Japanese version of the game.[1]
  • In the Japanese version of The Sacred Stones, Gorgons are assigned as a flier class.

References

  1. (The Official Nintendo Fire Emblem Player's Guide (Nintendo Power), pg. 12)

See also

Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map