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===In ''Genealogy of the Holy War''=== | ===In ''Genealogy of the Holy War''=== | ||
{{FE4}} features a significantly different system of handling gold than the rest of the series. In this game, instead of the communal gold supply, every unit has their own personal supply of gold. Units can use gold to buy or repair weapons from the shops located in [[castle]]s, or can use it to be healed at the | {{FE4}} features a significantly different system of handling gold than the rest of the series. In this game, instead of the communal gold supply, every unit has their own personal supply of gold. Units can use gold to buy or repair weapons from the shops located in [[castle]]s, or can use it to be healed at the churches on the map for a sum of 5G per [[hit point]] restored. Additionally, in [[Crisis in Agustria|Chapter 2]], [[Beowolf]] can be recruited by any unit by paying him a sum of 10,000G, which he keeps upon joining the army. The maximum amount of gold any one unit can carry at a time is 50,000G. | ||
The primary means of receiving gold is through [[village]]s: every village in the game will give visiting units a sum of gold, sometimes in addition to an item. An undamaged village rewards the unit with 5,000G, and the amount decreases by 500G per turn of damage sustained by the village from [[Brigand]]s until the village is destroyed. As with in other games, units can also receive gold by selling items or winning rounds of combat at arenas. Additionally, [[Thief|Thieves]], [[Thief Fighter]]s, units wielding the [[Thief's Sword]], or units equipped with the [[Thief's Band]] are equipped with the [[Steal]] skill, which automatically steals all of an enemy unit's gold upon damaging the enemy and adds it to the unit's own stockpile. | The primary means of receiving gold is through [[village]]s: every village in the game will give visiting units a sum of gold, sometimes in addition to an item. An undamaged village rewards the unit with 5,000G, and the amount decreases by 500G per turn of damage sustained by the village from [[Brigand]]s until the village is destroyed. As with in other games, units can also receive gold by selling items or winning rounds of combat at arenas. Additionally, [[Thief|Thieves]], [[Thief Fighter]]s, units wielding the [[Thief's Sword]], or units equipped with the [[Thief's Band]] are equipped with the [[Steal]] skill, which automatically steals all of an enemy unit's gold upon damaging the enemy and adds it to the unit's own stockpile. Lastly, at the start of each chapter, all player units will receive 1,000G for each player or partner castle—excluding the home castle and the final castle seized—at the end of the previous chapter; no gold is earned for castles between Chapters [[Doorway to Destiny|5]] and [[Inheritors of Light|6]]. | ||
There are only two ways of directly transferring gold between units: a Thief or Thief Fighter ([[Dew]], [[Patty]], [[Daisy]]) can give all of their gold to another unit, and any pair of [[love]]r characters can give each other all of their gold. In either case, the giving unit always gives up all of their gold to the receiver, unless this would result in the receiver having an amount of gold above the 50,000G cap; in this case, the giving unit will only give the receiver enough gold to reach the 50,000G cap and will keep the remainder. | There are only two ways of directly transferring gold between units: a Thief or Thief Fighter ([[Dew]], [[Patty]], [[Daisy]]) can give all of their gold to another unit, and any pair of [[love]]r characters can give each other all of their gold. In either case, the giving unit always gives up all of their gold to the receiver, unless this would result in the receiver having an amount of gold above the 50,000G cap; in this case, the giving unit will only give the receiver enough gold to reach the 50,000G cap and will keep the remainder. | ||
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All classes are assigned a base amount of gold which they possess by default. While this is not particularly relevant to playable units, since they have their own individual starting gold supply, this results in almost all enemy units having a supply of gold which can be stolen through the Steal skill. | All classes are assigned a base amount of gold which they possess by default. While this is not particularly relevant to playable units, since they have their own individual starting gold supply, this results in almost all enemy units having a supply of gold which can be stolen through the Steal skill. | ||
{| class="cellpadding-3 basic" style="width: | {| class="cellpadding-3 basic" style="width: 60%; padding: 3px" | ||
! style="background: none" colspan="2" | Gold supply of generic units | ! style="background: none" colspan="2" | Gold supply of generic units | ||
|- style="color: #fff" | |- style="color: #fff" | ||
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|- | |- | ||
| 0G | | 0G | ||
| [[ | | [[Civilian]] • [[Dark Prince]] | ||
|- | |- | ||
| | | 1,000G | ||
| [[ | | [[Cavalier]] • [[Lance Knight]] • [[Arch Knight]] • [[Axe Knight]] • [[Free Knight]] • [[Troubadour]] • [[Pegasus Rider]] • [[Dragon Rider]] • [[Bow Fighter]] • [[Myrmidon]] • [[Barbarian]] • [[Hunter]] • [[Dancer]] • [[Priest]] • [[Mage]] • [[Fire Mage]] • [[Thunder Mage]] • [[Wind Mage]] • [[Ballista (class)|Ballista]] • [[Iron Ballista (class)|Iron Ballista]] • [[Killer Ballista (class)|Killer Ballista]] • [[Soldier]] • [[Spear Soldier]] • [[Axe Soldier]] • [[Archer]] • [[Sword Soldier]] | ||
|- | |- | ||
| | | 2,000G | ||
| [[ | | [[Knight]] • [[Armored Sword]] • [[Armored Axe]] • [[Bow Armor]] • [[Fighter]] • [[Bard (Jugdral)|Bard]] • [[Light Priestess]] | ||
|- | |- | ||
| | | 3,000G | ||
| [[ | | [[Knight Lord]] • [[Duke Knight]] • [[Master Knight]] • [[Paladin]] • [[Bow Knight]] • [[Ranger]] • [[Mage Knight]] • [[Great Knight]] • [[Pegasus Knight]] • [[Wyvern Rider]] • [[Swordmaster]] • [[Forrest (class)|Forrest]] • [[Warrior]] • [[Sniper]] • [[General]] • [[Mage Fighter]] • [[High Priest]] • [[Bishop]] • [[Dark Mage]] | ||
|- | |- | ||
| | | 5,000G | ||
| [[ | | [[Falcoknight]] • [[Wyvern Lord]] • [[Baron]] • [[Brigand]] • [[Pirate]] • [[Princess]] • [[Prince]] • [[Sage]] • [[Dark Bishop]] • [[Thief]] | ||
|- | |- | ||
| | | 6,000G | ||
| [[ | | [[Emperor]] • [[Junior Lord]] • [[Queen]] • [[Thief Fighter]] | ||
|- | |- | ||
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="2" | | ! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="2" | | ||
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|data1=2,000 | |data1=2,000 | ||
|method2=Event | |method2=Event | ||
|data2=[[A Brush in the Teeth|Chapter 3]]: 15,000, closing cutscene | |data2=[[A Brush in the Teeth|Chapter 3]]: 15,000, closing cutscene | ||
|methodlast=Treasure | |methodlast=Treasure | ||
|datalast=[[Marth Embarks|Chapter 1]]: 10,000, [[village]] • [[The Pirates of Galder|Chapter 2]]: 5,000, [[village]] • [[Battle in the Lea|Chapter 4]]: 5,000, [[village]] • [[Fire Emblem (Shadow Dragon chapter)|Chapter 6]]: 10,000, [[chest]] • [[The Pyrathi Dragon|Chapter 9]]: 15,000, [[chest]] • [[The Ageless Palace|Chapter 12]]: 20,000, [[chest]] • [[Land of Sorrow (Shadow Dragon)|Chapter 14]]: 10,000, [[chest]] • [[Star and Savior|Chapter 17]]: 15,000, [[chest]] • [[Manakete Princess|Chapter 19]]: 30,000, [[chest]] • [[Dark Pontifex|Chapter 23]]: 10,000, [[chest]] | |datalast=[[Marth Embarks|Chapter 1]]: 10,000, [[village]] • [[The Pirates of Galder|Chapter 2]]: 5,000, [[village]] • [[Battle in the Lea|Chapter 4]]: 5,000, [[village]] • [[Fire Emblem (Shadow Dragon chapter)|Chapter 6]]: 10,000, [[chest]] • [[The Pyrathi Dragon|Chapter 9]]: 15,000, [[chest]] • [[The Ageless Palace|Chapter 12]]: 20,000, [[chest]] • [[Land of Sorrow (Shadow Dragon)|Chapter 14]]: 10,000, [[chest]] • [[Star and Savior|Chapter 17]]: 15,000, [[chest]] • [[Manakete Princess|Chapter 19]]: 30,000, [[chest]] • [[Dark Pontifex|Chapter 23]]: 10,000, [[chest]] | ||
}} | }} | ||
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{{ItemLoc | {{ItemLoc | ||
|method1=Event | |method1=Event | ||
|data1=Book 1: [[A Brush in the Teeth|Chapter 3]]: 10,000, closing cutscene | |data1=Book 1: [[A Brush in the Teeth|Chapter 3]]: 10,000, closing cutscene | ||
|method2=Treasure | |method2=Treasure | ||
|data2=Book 1: [[Marth Embarks|Chapter 1]]: 5,000, [[village]] • [[The Pirates of Galder|Chapter 2]]: 3,000, [[village]] • [[Fire Emblem (Shadow Dragon chapter)|Chapter 5]]: 5,000, [[chest]] • [[The Ageless Palace|Chapter 10]]: 10,000, [[chest]] • [[Land of Sorrow (Shadow Dragon)|Chapter 11]]: 5,000, [[chest]] • [[Star and Savior|Chapter 14]]: 7,500, [[chest]] • [[Manakete Princess|Chapter 15]]: 10,000, [[chest]] • [[Dark Pontifex|Chapter 18]]: 10,000, [[chest]]<br>Book 2: [[Two Sorcerers|Chapter 10]]: 10,000, [[chest]] • [[Frozen Land|Chapter 13]]: 10,000, [[chest]] • [[Regaining the Capital|Chapter 16]]: 10,000, [[chest]] • [[Dark Emperor|Chapter 20]]: 10,000, [[chest]] | |data2=Book 1: [[Marth Embarks|Chapter 1]]: 5,000, [[village]] • [[The Pirates of Galder|Chapter 2]]: 3,000, [[village]] • [[Fire Emblem (Shadow Dragon chapter)|Chapter 5]]: 5,000, [[chest]] • [[The Ageless Palace|Chapter 10]]: 10,000, [[chest]] • [[Land of Sorrow (Shadow Dragon)|Chapter 11]]: 5,000, [[chest]] • [[Star and Savior|Chapter 14]]: 7,500, [[chest]] • [[Manakete Princess|Chapter 15]]: 10,000, [[chest]] • [[Dark Pontifex|Chapter 18]]: 10,000, [[chest]]<br>Book 2: [[Two Sorcerers|Chapter 10]]: 10,000, [[chest]] • [[Frozen Land|Chapter 13]]: 10,000, [[chest]] • [[Regaining the Capital|Chapter 16]]: 10,000, [[chest]] • [[Dark Emperor|Chapter 20]]: 10,000, [[chest]] | ||
|methodlast=Dropped by | |methodlast=Dropped by | ||
|datalast=Book 1: [[Champions of Aurelis|Chapter 4]]: 1,000, enemy [[Thief]] • [[Fire Emblem (Shadow Dragon chapter)|Chapter 5]]: 1,000, enemy [[Thief]] • [[Manakete Princess|Chapter 15]]: 1,000, enemy [[Thief]] • [[The Dragonkin Realm|Chapter 19]]: 500, enemy [[Thief]]<br>Book 2: [[Rebellion at Macedon|Chapter 2]]: 500, enemy [[Thief]] • [[Abducted Princess|Chapter 3]]: 1,000, enemy [[Thief]] • [[Joy and Sorrow|Chapter 4]]: 1,000, enemy [[Thief]] • [[Liberation of Grust|Chapter 5]]: 1,000, enemy [[Thief]] • [[The Scarlet Sword|Chapter 7]]: 500, enemy [[Thief]] (×2); 5,000, enemy [[Thief]] • [[Sanctuary of Sorcery|Chapter 9]]: 1,000, enemy [[Thief]] • [[A Mystery Revealed|Chapter 14]]: 1,000, enemy [[Thief]] • [[Return of the Prince|Chapter 15]]: 1,500, enemy [[Thief]]; 200, enemy [[Thief]] (reinforcement, ×10) • [[Regaining the Capital|Chapter 16]]: 500, enemy [[Thief]] • [[The Last Decisive Battle|Chapter 19]]: | |datalast=Book 1: [[Champions of Aurelis|Chapter 4]]: 1,000, enemy [[Thief]] • [[Fire Emblem (Shadow Dragon chapter)|Chapter 5]]: 1,000, enemy [[Thief]] • [[Manakete Princess|Chapter 15]]: 1,000, enemy [[Thief]] • [[The Dragonkin Realm|Chapter 19]]: 500, enemy [[Thief]]<br>Book 2: [[Rebellion at Macedon|Chapter 2]]: 500, enemy [[Thief]] • [[Abducted Princess|Chapter 3]]: 1,000, enemy [[Thief]] • [[Joy and Sorrow|Chapter 4]]: 1,000, enemy [[Thief]] • [[Liberation of Grust|Chapter 5]]: 1,000, enemy [[Thief]] • [[The Scarlet Sword|Chapter 7]]: 500, enemy [[Thief]] (×2); 5,000, enemy [[Thief]] • [[Sanctuary of Sorcery|Chapter 9]]: 1,000, enemy [[Thief]] • [[A Mystery Revealed|Chapter 14]]: 1,000, enemy [[Thief]] • [[Return of the Prince|Chapter 15]]: 1,500, enemy [[Thief]]; 200, enemy [[Thief]] (reinforcement, ×10) • [[Regaining the Capital|Chapter 16]]: 500, enemy [[Thief]] • [[The Last Decisive Battle|Chapter 19]]: 1,000, enemy [[Thief]] | ||
}} | }} | ||
===''Genealogy of the Holy War''=== | ===''Genealogy of the Holy War''=== | ||
{{main|Village/Super | {{main|Village/Super Famicom games#Village locations and rewards in Genealogy of the Holy War{{!}}Village locations and rewards in Genealogy of the Holy War}} | ||
===''Thracia 776''=== | ===''Thracia 776''=== | ||
The player starts with zero gold, and there are no events which provide any. The only way to obtain gold is to sell items to shops. [[Capture|Capturing]] enemies will allow players to steal all their items, which can then be sold, in turn making capturing the main source of gold. | The player starts with zero gold, and there are no events which provide any. The only way to obtain gold is to sell items to shops or win battles at the arena. [[Capture|Capturing]] enemies will allow players to steal all their items, which can then be sold, in turn making capturing the main source of gold. | ||
===''The Binding Blade''=== | ===''The Binding Blade''=== | ||
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|data1=3,500 | |data1=3,500 | ||
|methodlast=Treasure | |methodlast=Treasure | ||
|datalast=[[Breath of Destiny|Chapter 1]]: 5,000, [[village]] • [[Latecomer's Sorrow|Chapter 3]]: 3,000, [[chest]] • [[Ensnared|Chapter 6]]: 5,000, [[chest]]; 3,000, [[chest]]; 2,000, [[chest]] • [[Hero of the West|Chapter 11A]]: 5,000, [[village]] • [[Storming the Capital|Chapter 16]]: 5,000, [[chest]] | |datalast=[[Breath of Destiny|Chapter 1]]: 5,000, [[village]] • [[Latecomer's Sorrow|Chapter 3]]: 3,000, [[chest]] • [[Ensnared|Chapter 6]]: 5,000, [[chest]]; 3,000, [[chest]]; 2,000, [[chest]] • [[Hero of the West|Chapter 11A]]: 5,000, [[village]] • [[Storming the Capital|Chapter 16]]: 5,000, [[chest]] | ||
}} | }} | ||
===''The Blazing Blade''=== | ===''The Blazing Blade''=== | ||
{{ItemLoc | {{ItemLoc | ||
|method1=Event | |method1=Initial | ||
| | |data1=10,000 <small>(Eliwood's tale only)</small> | ||
|method2=Event | |||
|data2=[[Battle Preparations|Chapter 29xE/31xH]]: 30,000, from the start | |||
|methodlast=Treasure | |methodlast=Treasure | ||
|datalast=[[Band of Mercenaries|Chapter 3]]: 2,000, [[village]] • [[The Peddler Merlinus|Chapter 13x]]: 5,000, [[village]] • [[Kinship's Bond|Chapter 21E/22H]]: 10,000, [[chest]] | |datalast=[[Band of Mercenaries|Chapter 3]]: 2,000, [[village]] • [[The Peddler Merlinus|Chapter 13x]]: 5,000, [[village]] • [[Kinship's Bond|Chapter 21E/22H]]: 10,000, [[chest]] | ||
}} | }} | ||
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{{ItemLoc | {{ItemLoc | ||
|method1=Event | |method1=Event | ||
|data1=[[Escape!|Chapter 1]]: 5,000, closing cutscene • [[A New Journey]]: 10,000, cutscene prior to route split • [[Hamill Canyon|Chapter 13A]]: 5,000, closing cutscene • [[Last Hope|Chapter 19]]: 10,000, closing cutscene | |data1=[[Escape!|Chapter 1]]: 5,000, closing cutscene • [[A New Journey]]: 10,000, cutscene prior to route split • [[Hamill Canyon|Chapter 13A]]: 5,000, closing cutscene • [[Last Hope|Chapter 19]]: 10,000, closing cutscene | ||
|method2=Dropped by | |method2=Dropped by | ||
|data2=[[Tower of Valni]], Floor 1: 10, enemy [[Revenant]] • 100, enemy [[Entombed]] | |data2=[[Tower of Valni]], Floor 1: 10, enemy [[Revenant]] • 100, enemy [[Entombed]] | ||
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|data3=[[Revenant]]{{h|*|Chances of being in slot 2: 1G (0.5%), 5G (1%), 10G (3%), 50G (4%), 100G (1.5%)}} • [[Entombed]]{{h|*|Chances of being in slot 2: 50G (2.1%), 100G (2.8%), 150G (1.4%), 200G (0.7%)}} • Melee [[Bonewalker]]{{h|*|Chances of being in slot 2: 1G (0.25%), 5G (0.5%), 10G (1.5%), 50G (2%), 100G (0.75%)}} • Bow [[Bonewalker]]{{h|*|Chances of being in slot 2: 1G (0.15%), 5G (0.3%), 10G (0.9%), 50G (2.1%), 100G (1.65%), 150G (0.6%) 200G (0.3%)}} • Melee [[Wight]]{{h|*|Chances of being in slot 2: 50G (1.5%), 100G (2%), 150G (1%), 200G (0.5%)}} • Bow [[Wight]]{{h|*|Chances of being in slot 2: 50G (1.2%), 100G (1.6%), 150G (0.8%), 200G (0.4%)}} • [[Tarvos (class)|Tarvos]]{{h|*|Chances of being in slot 2: 1G (0.3%), 5G (0.3%), 10G (0.9%), 50G (1.2%), 100G (0.3%)}} • [[Mogall]]{{h|*|Chances of being in slot 2: 1G (0.4%), 5G (0.4%), 10G (1.2%), 50G (1.6%), 100G (0.4%)}} • [[Arch Mogall]]{{h|*|Chances of being in slot 2: 50G (1.2%), 100G (1.6%), 150G (0.8%), 200G (0.4%)}} • [[Gorgon]]{{h|*|Chances of being in slot 2: 50G (1.5%), 100G (2%), 150G (1%), 200G (0.5%)}} • [[Gargoyle]]{{h|*|Chances of being in slot 2: 1G (0.4%), 5G (0.4%), 10G (1.2%), 50G (1.6%), 100G (0.4%)}} | |data3=[[Revenant]]{{h|*|Chances of being in slot 2: 1G (0.5%), 5G (1%), 10G (3%), 50G (4%), 100G (1.5%)}} • [[Entombed]]{{h|*|Chances of being in slot 2: 50G (2.1%), 100G (2.8%), 150G (1.4%), 200G (0.7%)}} • Melee [[Bonewalker]]{{h|*|Chances of being in slot 2: 1G (0.25%), 5G (0.5%), 10G (1.5%), 50G (2%), 100G (0.75%)}} • Bow [[Bonewalker]]{{h|*|Chances of being in slot 2: 1G (0.15%), 5G (0.3%), 10G (0.9%), 50G (2.1%), 100G (1.65%), 150G (0.6%) 200G (0.3%)}} • Melee [[Wight]]{{h|*|Chances of being in slot 2: 50G (1.5%), 100G (2%), 150G (1%), 200G (0.5%)}} • Bow [[Wight]]{{h|*|Chances of being in slot 2: 50G (1.2%), 100G (1.6%), 150G (0.8%), 200G (0.4%)}} • [[Tarvos (class)|Tarvos]]{{h|*|Chances of being in slot 2: 1G (0.3%), 5G (0.3%), 10G (0.9%), 50G (1.2%), 100G (0.3%)}} • [[Mogall]]{{h|*|Chances of being in slot 2: 1G (0.4%), 5G (0.4%), 10G (1.2%), 50G (1.6%), 100G (0.4%)}} • [[Arch Mogall]]{{h|*|Chances of being in slot 2: 50G (1.2%), 100G (1.6%), 150G (0.8%), 200G (0.4%)}} • [[Gorgon]]{{h|*|Chances of being in slot 2: 50G (1.5%), 100G (2%), 150G (1%), 200G (0.5%)}} • [[Gargoyle]]{{h|*|Chances of being in slot 2: 1G (0.4%), 5G (0.4%), 10G (1.2%), 50G (1.6%), 100G (0.4%)}} | ||
|methodlast=Treasure | |methodlast=Treasure | ||
|datalast=[[Fort Rigwald|Chapter 9B]]: 2,500, [[chest]] • [[Queen of White Dunes|Chapter 14A]]: 10,000, [[chest]] • [[Father and Son|Chapter 14B]]: 10,000, [[chest]] • [[Ruled by Madness|Chapter 16]]: 5,000, [[chest]] • [[Last Hope|Chapter 19]]: 5,000, [[chest]] | |datalast=[[Fort Rigwald|Chapter 9B]]: 2,500, [[chest]] • [[Queen of White Dunes|Chapter 14A]]: 10,000, [[chest]] • [[Father and Son|Chapter 14B]]: 10,000, [[chest]] • [[Ruled by Madness|Chapter 16]]: 5,000, [[chest]] • [[Last Hope|Chapter 19]]: 5,000, [[chest]] | ||
}} | }} | ||
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{{ItemLoc | {{ItemLoc | ||
|method1=Initial | |method1=Initial | ||
|data1= | |data1=5,000 <small>(Easy/Normal only)</small> | ||
|methodlast=Event | |methodlast=Event | ||
|datalast=[[Prisoner Release|Chapter 10]]: 20,000, automatically | |datalast=[[Pirates Aground|Chapter 4]]: 2,500, automatically at the end of the chapter • [[Prisoner Release|Chapter 10]]: 20,000, automatically from the start • [[The Feral Frontier|Chapter 15]]: 10,000, automatically at preparations • [[Entrusted|Chapter 19]]: 70,000, automatically at end of chapter | ||
}} | }} | ||
*<small>Note: [[Volke]] will deduct 50 gold every time he opens a lock or [[steal]]s.</small> | |||
===''Radiant Dawn''=== | ===''Radiant Dawn''=== | ||
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|data1=[[Dawn Brigade]]: 5,000<br>[[Crimea|Crimean Army]]: 20,000<br>[[Greil Mercenaries]]: 5,000 | |data1=[[Dawn Brigade]]: 5,000<br>[[Crimea|Crimean Army]]: 20,000<br>[[Greil Mercenaries]]: 5,000 | ||
|method2=Event | |method2=Event | ||
|data2=Part 1: [[The Lost Heir|Chapter 5]]: 10,000, view [[base conversation]] "Sothe" • [[Raise the Standard ( | |data2=Part 1: [[The Lost Heir|Chapter 5]]: 10,000, view [[base conversation]] "Sothe" • [[Raise the Standard (stage 1)|Chapter 6-1]]: 1,000, view [[base conversation]] "Outside the Village" • [[One Survives|Chapter 9]]: 10,000, view [[base conversation]] "Pelleas"<br>Part 3: [[Marauders|Chapter 9]]: 10,000, view [[base conversation]] "Lucia" • [[Just Cause|Chapter 11]]: 20,000, view [[base conversation]] "Sigrun" • [[The Price|Chapter 12]]: 10,000, view [[base conversation]] "Sothe"<br>Part 4: [[Rebirth (1)|Endgame (1)]]: 20,000, view [[base conversation]] "Fireman" | ||
|methodlast=Treasure | |methodlast=Treasure | ||
|datalast=Part 1: [[A Distant Voice|Chapter 4]]: 3,000, [[chest]] | |datalast=Part 1: [[A Distant Voice|Chapter 4]]: 3,000, [[chest]] | ||
}} | }} | ||
*<small>Note: [[Volke]] will deduct 50 gold every time he opens a lock or [[steal]]s.</small> | |||
===''Shadow Dragon''=== | ===''Shadow Dragon''=== | ||
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{{ItemLoc | {{ItemLoc | ||
|method1=Event | |method1=Event | ||
|data1=[[A Brush in the Teeth|Chapter 3]]: 15,000, closing cutscene | |data1=[[A Brush in the Teeth|Chapter 3]]: 15,000, closing cutscene | ||
|methodlast=Treasure | |methodlast=Treasure | ||
|datalast=[[Marth Embarks|Chapter 1]]: 10,000, [[village]] • [[The Pirates of Galder|Chapter 2]]: 5,000, [[village]] • [[Battle in the Lea|Chapter 4]]: 5,000, [[village]] | |datalast=[[Marth Embarks|Chapter 1]]: 10,000, [[village]] • [[The Pirates of Galder|Chapter 2]]: 5,000, [[village]] • [[Battle in the Lea|Chapter 4]]: 5,000, [[village]] | ||
}} | }} | ||
Line 148: | Line 151: | ||
|data1=5,000 | |data1=5,000 | ||
|methodlast=Dropped by | |methodlast=Dropped by | ||
|datalast=[[The Golden Gaffe]]: 1,000, level 1 [[:Category:Base classes|base class]] enemies • 3,000, level 10 base class enemies • 5,000, level 5 [[:Category:Advanced classes|advanced class]] enemies • 7,000, level 20 advanced class | |datalast=[[The Golden Gaffe]]: 1,000, level 1 [[:Category:Base classes|base class]] enemies • 3,000, level 10 base class enemies • 5,000, level 5 [[:Category:Advanced classes|advanced class]] enemies • 7,000, level 20 advanced class | ||
}} | }} | ||
Most of the gold in ''Awakening'' is obtained by selling [[bullion]]s. | Most of the gold in ''Awakening'' is obtained by selling [[bullion]]s. | ||
Line 157: | Line 160: | ||
|data1=''Birthright'': 5,000<br>''Conquest'': 3,000<br>''Revelation'': 5,000 | |data1=''Birthright'': 5,000<br>''Conquest'': 3,000<br>''Revelation'': 5,000 | ||
|method2=Event | |method2=Event | ||
|data2=''Conquest'': [[Cold Reception|Chapter 8]]: 1,000/5,000/10,000, automatically at end of chapter if one/two/at least three [[village]]s were visited • [[Invasion|Chapter 16]]: 10,000 - (500 × [[Turn]] count), automatically at end of chapter<br>''Revelation'': [[Days Lost|Chapter 24]]: 10,000, stealth reward<br>''Conquest'' and ''Revelation'': [[Great Heroism|Paralogue 19]]: 500 for every enemy convinced to stand down using a [[Dragon Vein]] | |data2=''Conquest'': [[Cold Reception|Chapter 8]]: 1,000/5,000/10,000, automatically at end of chapter if one/two/at least three [[village]]s were visited • [[Invasion|Chapter 16]]: 10,000 - (500 × [[Turn]] count), automatically at end of chapter<br>''Revelation'': [[Days Lost|Chapter 24]]: 10,000, stealth reward<br>''Conquest'' and ''Revelation'': [[Great Heroism|Paralogue 19]]: 500 for every enemy convinced to stand down using a [[Dragon Vein]] | ||
|method3=Treasure | |method3=Treasure | ||
|data3=''Birthright'': [[Land of Gods|Chapter 9]]: 5,000, [[chest]] • [[Pleasure Palace|Chapter 16]]: 10,000, [[chest]] • [[Lost in the Ice|Chapter 17]]: 10,000, [[village]]<br>''Conquest'': [[Unhappy Reunion|Chapter 10]]: 10,000, [[village]] • [[Bitter Intrigue|Chapter 12]]: 5,000, [[chest]] • [[Uprising|Chapter 13]]: 5,000, [[village]] • [[Voice of Paradise|Chapter 14]]: 10,000, [[chest]] • [[Den of Betrayal|Chapter 17]]: 5,000, [[chest]] • [[Winds of Change|Chapter 20]]: 10,000, [[chest]] • [[Possessed|Chapter 23]]: 10,000, [[chest]] • [[Ryoma (chapter)|Chapter 25]]: 10,000, [[chest]] • [[Treason|Chapter 26]]: 20,000, [[chest]]<br>''Revelation'': [[Unspeakable World|Chapter 7]]: 5,000, [[chest]] • [[Wanderer|Chapter 9]]: 10,000, [[chest]] • [[Arete Undone|Chapter 23]]: 10,000, [[chest]]<br>''Conquest'' and ''Revelation'': [[Abducted|Paralogue 16]]: 5,000, [[chest]] • [[Abrupt Clash|Paralogue 22]]: 3,000, [[chest]] | |data3=''Birthright'': [[Land of Gods|Chapter 9]]: 5,000, [[chest]] • [[Pleasure Palace|Chapter 16]]: 10,000, [[chest]] • [[Lost in the Ice|Chapter 17]]: 10,000, [[village]]<br>''Conquest'': [[Unhappy Reunion|Chapter 10]]: 10,000, [[village]] • [[Bitter Intrigue|Chapter 12]]: 5,000, [[chest]] • [[Uprising|Chapter 13]]: 5,000, [[village]] • [[Voice of Paradise|Chapter 14]]: 10,000, [[chest]] • [[Den of Betrayal|Chapter 17]]: 5,000, [[chest]] • [[Winds of Change|Chapter 20]]: 10,000, [[chest]] • [[Possessed|Chapter 23]]: 10,000, [[chest]] • [[Ryoma (chapter)|Chapter 25]]: 10,000, [[chest]] • [[Treason|Chapter 26]]: 20,000, [[chest]]<br>''Revelation'': [[Unspeakable World|Chapter 7]]: 5,000, [[chest]] • [[Wanderer|Chapter 9]]: 10,000, [[chest]] • [[Arete Undone|Chapter 23]]: 10,000, [[chest]]<br>''Conquest'' and ''Revelation'': [[Abducted|Paralogue 16]]: 5,000, [[chest]] • [[Abrupt Clash|Paralogue 22]]: 3,000, [[chest]] | ||
|methodlast=Dropped by | |methodlast=Dropped by | ||
|datalast=''Birthright'': [[A Vow Upheld|Chapter 7]]: 5,000, enemy [[Knight]] • 5,000, enemy [[Cavalier]] • 1,000, enemy [[Outlaw]] (reinforcement) • [[Land of Gods|Chapter 9]]: 1,000, enemy [[Outlaw]] (×2) <small>(Hard/Lunatic only)</small> • [[Dark Reunion|Chapter 12]]: 3,000, enemy [[Outlaw]] • [[Another Hope|Chapter 13]]: 3,000, enemy [[Outlaw]] (×3) • [[Wolfskin Peak|Chapter 15]]: 3,000, enemy [[Wolfssegner]] • [[Pleasure Palace|Chapter 16]]: 3,000, enemy [[Outlaw]] (×2) • 3,000, enemy [[Outlaw]] (reinforcement, ×2) • [[Lost in the Ice|Chapter 17]]: 5,000, enemy [[Sorcerer]] (reinforcement) • [[Fort Dragonfall|Chapter 20]]: 5,000, enemy [[Faceless]] • [[Hidden Capital|Chapter 22]]: 5,000, enemy [[Adventurer]] • 3,000, enemy [[Outlaw]] • [[Camilla (chapter)|Chapter 23]]: 10,000, enemy [[Strategist]] • [[Tears of a Dragon|Chapter 24]]: 10,000, enemy [[Sorcerer]] • [[Traitor Revealed|Chapter 25]]: 10,000, enemy [[Strategist]]<br>''Conquest'': [[Another Trial|Chapter 9]]: 3,000, enemy [[Spear Fighter]] • [[Black & White|Chapter 18]]: 10,000, enemy [[Zola]] • [[Kitsune Lair|Chapter 19]]: 5,000, enemy [[Nine-Tails]] • [[Sakura (chapter)|Chapter 22]]: 5,000, enemy [[Yukimura]]<br>''Revelation'': [[Voice of a God|Chapter 10]]: 5,000, enemy [[Cavalier]] (hidden in the ice) • [[Hidden Strings|Chapter 19]]: 10,000, enemy [[General]] • 5,000, enemy [[Sorcerer]] • 5,000, enemy [[Paladin]]<br>All campaigns: [[Ghostly Gold]]: 1,000, various enemies • 2,000, various enemies • 3,000, various enemies • 5,000, various enemies | |datalast=''Birthright'': [[A Vow Upheld|Chapter 7]]: 5,000, enemy [[Knight]] • 5,000, enemy [[Cavalier]] • 1,000, enemy [[Outlaw]] (reinforcement) • [[Land of Gods|Chapter 9]]: 1,000, enemy [[Outlaw]] (×2) <small>(Hard/Lunatic only)</small> • [[Dark Reunion|Chapter 12]]: 3,000, enemy [[Outlaw]] • [[Another Hope|Chapter 13]]: 3,000, enemy [[Outlaw]] (×3) • [[Wolfskin Peak|Chapter 15]]: 3,000, enemy [[Wolfssegner]] • [[Pleasure Palace|Chapter 16]]: 3,000, enemy [[Outlaw]] (×2) • 3,000, enemy [[Outlaw]] (reinforcement, ×2) • [[Lost in the Ice|Chapter 17]]: 5,000, enemy [[Sorcerer]] (reinforcement) • [[Fort Dragonfall|Chapter 20]]: 5,000, enemy [[Faceless]] • [[Hidden Capital|Chapter 22]]: 5,000, enemy [[Adventurer]] • 3,000, enemy [[Outlaw]] • [[Camilla (chapter)|Chapter 23]]: 10,000, enemy [[Strategist]] • [[Tears of a Dragon|Chapter 24]]: 10,000, enemy [[Sorcerer]] • [[Traitor Revealed|Chapter 25]]: 10,000, enemy [[Strategist]]<br>''Conquest'': [[Another Trial|Chapter 9]]: 3,000, enemy [[Spear Fighter]] • [[Black & White|Chapter 18]]: 10,000, enemy [[Zola]] • [[Kitsune Lair|Chapter 19]]: 5,000, enemy [[Nine-Tails]] • [[Sakura (chapter)|Chapter 22]]: 5,000, enemy [[Yukimura]]<br>''Revelation'': [[Voice of a God|Chapter 10]]: 5,000, enemy [[Cavalier]] (hidden in the ice) • [[Hidden Strings|Chapter 19]]: 10,000, enemy [[General]] • 5,000, enemy [[Sorcerer]] • 5,000, enemy [[Paladin]]<br>All campaigns: [[Ghostly Gold]]: 1,000, various enemies • 2,000, various enemies • 3,000, various enemies • 5,000, various enemies | ||
}} | }} | ||
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{{ItemLoc | {{ItemLoc | ||
|method1=Events | |method1=Events | ||
|data1=Part I: [[Three Houses (chapter)|Chapter 1]]: 1,000, after choosing a house to lead • [[Familiar Scenery/Practice Battle|Chapter 2 first map]]: 2,800, at the end of the battle • Upon clearing [[auxiliary battle]]s (amount varies)<br>Part II: [[A King Without a Kingdom|Chapter 14]]{{silver Snow}}: 5,000, at the start of the chapter | |data1=Part I: [[Three Houses (Three Houses chapter)|Chapter 1]]: 1,000, after choosing a house to lead • [[Familiar Scenery/Practice Battle|Chapter 2 first map]]: 2,800, at the end of the battle • Upon clearing [[auxiliary battle]]s (amount varies)<br>Part II: [[A King Without a Kingdom|Chapter 14]]{{silver Snow}}: 5,000, at the start of the chapter | ||
|method2=Monthly Allowance<br><small>(Part I only)</small> | |method2=Monthly Allowance<br><small>(Part I only)</small> | ||
|data2=1,000 <small>(Professor Level E)</small> • 2,000 <small>(Professor Level E+)</small> • 3,000 <small>(Professor Level D)</small> • 4,000 <small>(Professor Level D+)</small> • 5,000 <small>(Professor Level C and up)</small> | |data2=1,000 <small>(Professor Level E)</small> • 2,000 <small>(Professor Level E+)</small> • 3,000 <small>(Professor Level D)</small> • 4,000 <small>(Professor Level D+)</small> • 5,000 <small>(Professor Level C and up)</small> | ||
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|data3=Good: 500 • Perfect: 1,000 | |data3=Good: 500 • Perfect: 1,000 | ||
|method4=Quests | |method4=Quests | ||
|data4=Part I: [[Three Houses (chapter)|Chapter 1]]: 500, "Informal Introductions" • [[Mutiny in the Mist|Chapter 3]]: 500, "Learning from the Best" • [[Tower of Black Winds|Chapter 5]]: 500, "A Visit to Jeralt" • 500, "Forge the Way" • [[The Cause of Sorrow|Chapter 9]]: 500, "The White Heron Cup"<br>Part II: [[Beyond Escape|Chapter 13]]{{Crimson Flower}}, 2,000, "Supply Run" • Chapter 14 ([[A King Without a Kingdom|in]] [[The Delusional Prince|all]] [[The Alliance Leader's Ambitions|four]] [[The Master Tactician|routes]]): 2,000, "Supply Run" • [[Valley of Torment|Chapter 15]]{{Silver Snow}}{{Azure Moon}}{{Verdant Wind}}: 2,000, "Supply Run" • [[The Rose-Colored River|Chapter 16]]{{Silver Snow}}{{Azure Moon}}{{Verdant Wind}}: 3,000, "Supply Run" • [[The Impregnable Fortress (Silver Snow)|Chapter 17]]{{Silver Snow}}: 3,000, "Supply Run" • [[The Chaos of War|Chapter 18]]{{Silver Snow}}/[[The Chaos of War|Chapter 19]]{{Verdant Wind}}: 3,000, "Supply Run" • [[The King's Triumphant Return|Chapter 18]]{{Azure Moon}}: 3,000, "Supply Run" • [[The City Without Light|Chapter 20]]{{Silver Snow}}/[[The City Without Light|Chapter 21]]{{Verdant Wind}}: 3,000, "Supply Run" • [[Following a Dream|Chapter 21]]{{Silver Snow}}: 3,000, "Supply Run" | |data4=Part I: [[Three Houses (Three Houses chapter)|Chapter 1]]: 500, "Informal Introductions" • [[Mutiny in the Mist|Chapter 3]]: 500, "Learning from the Best" • [[Tower of Black Winds|Chapter 5]]: 500, "A Visit to Jeralt" • 500, "Forge the Way" • [[The Cause of Sorrow|Chapter 9]]: 500, "The White Heron Cup"<br>Part II: [[Beyond Escape|Chapter 13]]{{Crimson Flower}}, 2,000, "Supply Run" • Chapter 14 ([[A King Without a Kingdom|in]] [[The Delusional Prince|all]] [[The Alliance Leader's Ambitions|four]] [[The Master Tactician|routes]]): 2,000, "Supply Run" • [[Valley of Torment|Chapter 15]]{{Silver Snow}}{{Azure Moon}}{{Verdant Wind}}: 2,000, "Supply Run" • [[The Rose-Colored River|Chapter 16]]{{Silver Snow}}{{Azure Moon}}{{Verdant Wind}}: 3,000, "Supply Run" • [[The Impregnable Fortress (Silver Snow)|Chapter 17]]{{Silver Snow}}: 3,000, "Supply Run" • [[The Chaos of War|Chapter 18]]{{Silver Snow}}/[[The Chaos of War|Chapter 19]]{{Verdant Wind}}: 3,000, "Supply Run" • [[The King's Triumphant Return|Chapter 18]]{{Azure Moon}}: 3,000, "Supply Run" • [[The City Without Light|Chapter 20]]{{Silver Snow}}/[[The City Without Light|Chapter 21]]{{Verdant Wind}}: 3,000, "Supply Run" • [[Following a Dream|Chapter 21]]{{Silver Snow}}: 3,000, "Supply Run" | ||
|method5=[[Arena|Tournaments]] | |method5=[[Arena|Tournaments]] | ||
|data5=Varies; increases based on how many rounds have been won | |data5=Varies; increases based on how many rounds have been won | ||
|methodlast=Initial <small>(''Cindered Shadows'')</small> | |methodlast=Initial <small>(''Cindered Shadows'')</small> | ||
|datalast=3,000 | |datalast=3,000 | ||
}} | |||
===''Engage''=== | |||
:''This list may be incomplete.'' | |||
{{ItemLoc | |||
|method1=Events | |||
|data1=[[A Land in Bloom|Chapter 4]]: 10,000, automatically at the end of the chapter • [[Retaking the Castle|Chapter 5]]: 3,000, automatically upon entering the [[Somniel]] • 10,000, automatically at the end of the chapter • [[The Kingdom of Might|Chapter 8]]: 30,000, automatically at the end of the chapter • [[The Battle for Solm|Chapter 14]]: 40,000, automatically at the end of the chapter • [[The Kingless Castle|Chapter 20]]: 50,000, automatically at the end of the chapter • [[The Last Engage|Chapter 26]]: 100,000 <small>(Normal)</small>/120,000 <small>(Hard)</small>/150,000 <small>(Maddening)</small>, automatically upon returning to the [[Somniel]] after clearing the game | |||
|method2=Dropped by | |||
|data2=[[Budding Talent]]: 1,000, enemy [[Mage]] • 1,000, enemy [[Lance Flier]] • [[Mysterious Merchant]]: 1,000, enemy [[Sword Fighter]] • 1,000, enemy [[Archer]] • [[The Exalt]]: 1,000, enemy [[Berserker]] (×2) • 1,000, enemy [[Sage]] • 1,000, enemy [[Axe Fighter]] <small>(Normal/Hard)</small>/[[Berserker]] <small>(Maddening)</small> • [[The Lady of the Plains]]: 2,000, enemy [[Lyn]] • 500, enemy [[Bow Knight]] (×3) • 500, enemy [[Sage]] (×3) • [[The Radiant Hero (Engage)|The Radiant Hero]]: 1,000, enemy [[General]] • 1,000, enemy [[Berserker]] • 1,000, enemy [[Sage]] • 1,000, enemy [[Swordmaster]] • [[The Instructor]]: 1,000, enemy [[Sage]] • 1,000, enemy [[Halberdier]] • 1,000, enemy [[Wyvern Rider|Wyvern Knight]] • 1,000, enemy [[General]] • [[The Crux of Fate]]: 500, enemy [[Paladin]] • 500, enemy [[Wyvern Rider|Wyvern Knight]] • 500, enemy [[Mage Knight]] • 500, enemy [[Royal Knight]] • 500, enemy [[Swordmaster]] • 500, enemy [[Griffin Knight]] • 500, enemy [[Sniper]] • 500, enemy [[High Priest]] • [[The Azure Twin]]: 1,000, enemy [[Wolf Knight]] • 1,000, enemy [[General]] • 1,000, enemy [[Hero]] (×2) • [[The Holy Knight]]: 1,000, enemy [[Sage]] (×2) • 2,000, enemy [[Sage]] • [[The Sage Lord]]: 1,000, enemy [[General]] • 1,000, enemy [[High Priest]] • 1,000, enemy [[Sniper]] (×2) • [[The Dawn Maiden]]: 1,000, enemy [[Thief]] • 1,000, enemy [[Hero]] (reinforcement) • 1,000, enemy [[Wyvern Rider|Wyvern Knight]] (reinforcement) • 1,000, enemy [[Swordmaster]] (reinforcement) • [[The Young Lion]]: 1,000, enemy [[Sage]] • 1,000, enemy [[Sniper]] • 1,000, enemy [[Wyvern Rider|Wyvern Knight]] • 1,000, enemy [[Wyvern Rider|Wyvern Knight]] (reinforcement) • [[The Caring Princess]]: 1,000, enemy [[High Priest]] (×3) • 1,000, enemy [[Phantom Wyrm]] • [[The Hero-King]]: 1,000, enemy [[General]] • 1,000, enemy [[Warrior]] • 1,000 <small>(Normal)</small>/2,000 <small>(Hard/Maddening)</small>, enemy [[Hero]] • [[The Connector]]: 1,000, enemy [[Mage Knight]] • 1,000, enemy [[Wolf Knight]] (reinforcement) • 1,000, enemy [[Bow Knight]] (reinforcement) • 1,000, enemy [[Warrior]] (reinforcement) | |||
|methodlast=Treasure | |||
|datalast=[[A Land in Bloom|Chapter 4]]: 2,000, [[village]] | |||
}} | |||
===''Warriors: Three Hopes''=== | |||
:''This list may be incomplete.'' | |||
{{ItemLoc | |||
|methodlast=Event | |||
|datalast=[[To War! (Azure Gleam)/Bandits on the Road|Bandits on the Road]]: 1,800, clear the map • [[To War! (Golden Wildfire)/Eliminate the Bandits|Eliminate the Bandits]]: 1,800, clear the map | |||
}} | }} | ||
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! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" | | ! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" | | ||
|} | |} | ||
==Flavor text== | |||
{{sectstub}} | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Engage}} | |||
|english=The currency of Elyos. | |||
|japanese=?? | |||
}} | |||
{{DescriptionFtr}} | |||
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==Trivia== | |||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
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|eng-name=Gold | |eng-name=Gold | ||
|eng-mean= | |eng-mean= | ||
| | |jpn-name={{h|ゴールド|Gōrudo}} | ||
| | |jpn-mean=Gold | ||
|span-name= | |span-name= | ||
|span-mean= | |span-mean= | ||
|fren-name=Écu | |fren-name=Écu | ||
|fren-mean=Crown | |fren-mean=Crown | ||
|ger-name= | |ger-name=*Gold | ||
|ger-mean= | *Geld | ||
|ger-mean=*Gold | |||
*Money, used in some menus in {{title|Three Houses}}. | |||
|ital-name= | |ital-name= | ||
|ital-mean= | |ital-mean= |
Latest revision as of 15:19, 24 April 2024
- This article is about the currency. For the class from Gaiden and character from Shadows of Valentia with the same name in Japanese, see Aurum.
Gold (Japanese: ゴールド gold), abbreviated as G, is the currency used in all but two games, Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia, in the Fire Emblem series. It is accumulated and used by the player to fund their army, and its primary use in every game is to purchase items and weapons from shops. It occasionally has other uses, such as to pay certain units to join the player's army.
Gaiden is the only game where gold is wholly absent; its remake, Echoes: Shadows of Valentia, uses the similar Silver Marks and Gold Marks as currency.
Overview
The majority of installments in the series handle gold through giving the player's army a communal supply thereof. Under the player's direction, any unit can use the army's gold to purchase items from shops located, depending on the individual game, on the chapter maps, the world map, the preparations screen or at the base.
Most of the time, the player will start the game with a set amount of gold. Further gold is obtained through selling items, finding it in treasure chests, winning arena battles, receiving it from villages or in cutscene events. The majority of games have a small number of special and rare items which serve no use beyond being sold to shops in exchange for high amounts of gold, such as the Red Gem or Bullion.
In Genealogy of the Holy War
Fire Emblem: Genealogy of the Holy War features a significantly different system of handling gold than the rest of the series. In this game, instead of the communal gold supply, every unit has their own personal supply of gold. Units can use gold to buy or repair weapons from the shops located in castles, or can use it to be healed at the churches on the map for a sum of 5G per hit point restored. Additionally, in Chapter 2, Beowolf can be recruited by any unit by paying him a sum of 10,000G, which he keeps upon joining the army. The maximum amount of gold any one unit can carry at a time is 50,000G.
The primary means of receiving gold is through villages: every village in the game will give visiting units a sum of gold, sometimes in addition to an item. An undamaged village rewards the unit with 5,000G, and the amount decreases by 500G per turn of damage sustained by the village from Brigands until the village is destroyed. As with in other games, units can also receive gold by selling items or winning rounds of combat at arenas. Additionally, Thieves, Thief Fighters, units wielding the Thief's Sword, or units equipped with the Thief's Band are equipped with the Steal skill, which automatically steals all of an enemy unit's gold upon damaging the enemy and adds it to the unit's own stockpile. Lastly, at the start of each chapter, all player units will receive 1,000G for each player or partner castle—excluding the home castle and the final castle seized—at the end of the previous chapter; no gold is earned for castles between Chapters 5 and 6.
There are only two ways of directly transferring gold between units: a Thief or Thief Fighter (Dew, Patty, Daisy) can give all of their gold to another unit, and any pair of lover characters can give each other all of their gold. In either case, the giving unit always gives up all of their gold to the receiver, unless this would result in the receiver having an amount of gold above the 50,000G cap; in this case, the giving unit will only give the receiver enough gold to reach the 50,000G cap and will keep the remainder.
All classes are assigned a base amount of gold which they possess by default. While this is not particularly relevant to playable units, since they have their own individual starting gold supply, this results in almost all enemy units having a supply of gold which can be stolen through the Steal skill.
Gold supply of generic units | |
---|---|
Amount | Classes |
0G | Civilian • Dark Prince |
1,000G | Cavalier • Lance Knight • Arch Knight • Axe Knight • Free Knight • Troubadour • Pegasus Rider • Dragon Rider • Bow Fighter • Myrmidon • Barbarian • Hunter • Dancer • Priest • Mage • Fire Mage • Thunder Mage • Wind Mage • Ballista • Iron Ballista • Killer Ballista • Soldier • Spear Soldier • Axe Soldier • Archer • Sword Soldier |
2,000G | Knight • Armored Sword • Armored Axe • Bow Armor • Fighter • Bard • Light Priestess |
3,000G | Knight Lord • Duke Knight • Master Knight • Paladin • Bow Knight • Ranger • Mage Knight • Great Knight • Pegasus Knight • Wyvern Rider • Swordmaster • Forrest • Warrior • Sniper • General • Mage Fighter • High Priest • Bishop • Dark Mage |
5,000G | Falcoknight • Wyvern Lord • Baron • Brigand • Pirate • Princess • Prince • Sage • Dark Bishop • Thief |
6,000G | Emperor • Junior Lord • Queen • Thief Fighter |
Locations
Listed below are all the locations where gold can be obtained by itself as an item. For other sources of gold, see the "Selling items" section further down to see which are available in each game, and where they can be found, so that one may better plan out how much gold can be obtained in a playthrough of each game.
Shadow Dragon & the Blade of Light
Initial | 2,000 |
Event | Chapter 3: 15,000, closing cutscene |
Treasure | Chapter 1: 10,000, village • Chapter 2: 5,000, village • Chapter 4: 5,000, village • Chapter 6: 10,000, chest • Chapter 9: 15,000, chest • Chapter 12: 20,000, chest • Chapter 14: 10,000, chest • Chapter 17: 15,000, chest • Chapter 19: 30,000, chest • Chapter 23: 10,000, chest |
Mystery of the Emblem
Event | Book 1: Chapter 3: 10,000, closing cutscene |
Treasure | Book 1: Chapter 1: 5,000, village • Chapter 2: 3,000, village • Chapter 5: 5,000, chest • Chapter 10: 10,000, chest • Chapter 11: 5,000, chest • Chapter 14: 7,500, chest • Chapter 15: 10,000, chest • Chapter 18: 10,000, chest Book 2: Chapter 10: 10,000, chest • Chapter 13: 10,000, chest • Chapter 16: 10,000, chest • Chapter 20: 10,000, chest |
Dropped by | Book 1: Chapter 4: 1,000, enemy Thief • Chapter 5: 1,000, enemy Thief • Chapter 15: 1,000, enemy Thief • Chapter 19: 500, enemy Thief Book 2: Chapter 2: 500, enemy Thief • Chapter 3: 1,000, enemy Thief • Chapter 4: 1,000, enemy Thief • Chapter 5: 1,000, enemy Thief • Chapter 7: 500, enemy Thief (×2); 5,000, enemy Thief • Chapter 9: 1,000, enemy Thief • Chapter 14: 1,000, enemy Thief • Chapter 15: 1,500, enemy Thief; 200, enemy Thief (reinforcement, ×10) • Chapter 16: 500, enemy Thief • Chapter 19: 1,000, enemy Thief |
Genealogy of the Holy War
Thracia 776
The player starts with zero gold, and there are no events which provide any. The only way to obtain gold is to sell items to shops or win battles at the arena. Capturing enemies will allow players to steal all their items, which can then be sold, in turn making capturing the main source of gold.
The Binding Blade
Initial | 3,500 |
Treasure | Chapter 1: 5,000, village • Chapter 3: 3,000, chest • Chapter 6: 5,000, chest; 3,000, chest; 2,000, chest • Chapter 11A: 5,000, village • Chapter 16: 5,000, chest |
The Blazing Blade
Initial | 10,000 (Eliwood's tale only) |
Event | Chapter 29xE/31xH: 30,000, from the start |
Treasure | Chapter 3: 2,000, village • Chapter 13x: 5,000, village • Chapter 21E/22H: 10,000, chest |
The Sacred Stones
- This list may be incomplete.
Event | Chapter 1: 5,000, closing cutscene • A New Journey: 10,000, cutscene prior to route split • Chapter 13A: 5,000, closing cutscene • Chapter 19: 10,000, closing cutscene |
Dropped by | Tower of Valni, Floor 1: 10, enemy Revenant • 100, enemy Entombed |
Dropped by (Skirmish)* | Revenant* • Entombed* • Melee Bonewalker* • Bow Bonewalker* • Melee Wight* • Bow Wight* • Tarvos* • Mogall* • Arch Mogall* • Gorgon* • Gargoyle* |
Treasure | Chapter 9B: 2,500, chest • Chapter 14A: 10,000, chest • Chapter 14B: 10,000, chest • Chapter 16: 5,000, chest • Chapter 19: 5,000, chest |
Path of Radiance
- This list may be incomplete.
Initial | 5,000 (Easy/Normal only) |
Event | Chapter 4: 2,500, automatically at the end of the chapter • Chapter 10: 20,000, automatically from the start • Chapter 15: 10,000, automatically at preparations • Chapter 19: 70,000, automatically at end of chapter |
Radiant Dawn
Initial | Dawn Brigade: 5,000 Crimean Army: 20,000 Greil Mercenaries: 5,000 |
Event | Part 1: Chapter 5: 10,000, view base conversation "Sothe" • Chapter 6-1: 1,000, view base conversation "Outside the Village" • Chapter 9: 10,000, view base conversation "Pelleas" Part 3: Chapter 9: 10,000, view base conversation "Lucia" • Chapter 11: 20,000, view base conversation "Sigrun" • Chapter 12: 10,000, view base conversation "Sothe" Part 4: Endgame (1): 20,000, view base conversation "Fireman" |
Treasure | Part 1: Chapter 4: 3,000, chest |
Shadow Dragon
- Note: Many gold locations in Shadow Dragon & the Blade of Light have been replaced with bullions of equivalent value.
Event | Chapter 3: 15,000, closing cutscene |
Treasure | Chapter 1: 10,000, village • Chapter 2: 5,000, village • Chapter 4: 5,000, village |
New Mystery of the Emblem
- Note: Most gold locations in Mystery of the Emblem have been replaced with bullions.
Initial | 10,000 |
Treasure | New Archanea Saga Episode 3: 200, chest (×11) |
Awakening
Initial | 5,000 |
Dropped by | The Golden Gaffe: 1,000, level 1 base class enemies • 3,000, level 10 base class enemies • 5,000, level 5 advanced class enemies • 7,000, level 20 advanced class |
Most of the gold in Awakening is obtained by selling bullions.
Fates
Initial | Birthright: 5,000 Conquest: 3,000 Revelation: 5,000 |
Event | Conquest: Chapter 8: 1,000/5,000/10,000, automatically at end of chapter if one/two/at least three villages were visited • Chapter 16: 10,000 - (500 × Turn count), automatically at end of chapter Revelation: Chapter 24: 10,000, stealth reward Conquest and Revelation: Paralogue 19: 500 for every enemy convinced to stand down using a Dragon Vein |
Treasure | Birthright: Chapter 9: 5,000, chest • Chapter 16: 10,000, chest • Chapter 17: 10,000, village Conquest: Chapter 10: 10,000, village • Chapter 12: 5,000, chest • Chapter 13: 5,000, village • Chapter 14: 10,000, chest • Chapter 17: 5,000, chest • Chapter 20: 10,000, chest • Chapter 23: 10,000, chest • Chapter 25: 10,000, chest • Chapter 26: 20,000, chest Revelation: Chapter 7: 5,000, chest • Chapter 9: 10,000, chest • Chapter 23: 10,000, chest Conquest and Revelation: Paralogue 16: 5,000, chest • Paralogue 22: 3,000, chest |
Dropped by | Birthright: Chapter 7: 5,000, enemy Knight • 5,000, enemy Cavalier • 1,000, enemy Outlaw (reinforcement) • Chapter 9: 1,000, enemy Outlaw (×2) (Hard/Lunatic only) • Chapter 12: 3,000, enemy Outlaw • Chapter 13: 3,000, enemy Outlaw (×3) • Chapter 15: 3,000, enemy Wolfssegner • Chapter 16: 3,000, enemy Outlaw (×2) • 3,000, enemy Outlaw (reinforcement, ×2) • Chapter 17: 5,000, enemy Sorcerer (reinforcement) • Chapter 20: 5,000, enemy Faceless • Chapter 22: 5,000, enemy Adventurer • 3,000, enemy Outlaw • Chapter 23: 10,000, enemy Strategist • Chapter 24: 10,000, enemy Sorcerer • Chapter 25: 10,000, enemy Strategist Conquest: Chapter 9: 3,000, enemy Spear Fighter • Chapter 18: 10,000, enemy Zola • Chapter 19: 5,000, enemy Nine-Tails • Chapter 22: 5,000, enemy Yukimura Revelation: Chapter 10: 5,000, enemy Cavalier (hidden in the ice) • Chapter 19: 10,000, enemy General • 5,000, enemy Sorcerer • 5,000, enemy Paladin All campaigns: Ghostly Gold: 1,000, various enemies • 2,000, various enemies • 3,000, various enemies • 5,000, various enemies |
Three Houses
Events | Part I: Chapter 1: 1,000, after choosing a house to lead • Chapter 2 first map: 2,800, at the end of the battle • Upon clearing auxiliary battles (amount varies) Part II: Chapter 14: 5,000, at the start of the chapter |
Monthly Allowance (Part I only) |
1,000 (Professor Level E) • 2,000 (Professor Level E+) • 3,000 (Professor Level D) • 4,000 (Professor Level D+) • 5,000 (Professor Level C and up) |
Group tasks | Good: 500 • Perfect: 1,000 |
Quests | Part I: Chapter 1: 500, "Informal Introductions" • Chapter 3: 500, "Learning from the Best" • Chapter 5: 500, "A Visit to Jeralt" • 500, "Forge the Way" • Chapter 9: 500, "The White Heron Cup" Part II: Chapter 13, 2,000, "Supply Run" • Chapter 14 (in all four routes): 2,000, "Supply Run" • Chapter 15: 2,000, "Supply Run" • Chapter 16: 3,000, "Supply Run" • Chapter 17: 3,000, "Supply Run" • Chapter 18/Chapter 19: 3,000, "Supply Run" • Chapter 18: 3,000, "Supply Run" • Chapter 20/Chapter 21: 3,000, "Supply Run" • Chapter 21: 3,000, "Supply Run" |
Tournaments | Varies; increases based on how many rounds have been won |
Initial (Cindered Shadows) | 3,000 |
Engage
- This list may be incomplete.
Events | Chapter 4: 10,000, automatically at the end of the chapter • Chapter 5: 3,000, automatically upon entering the Somniel • 10,000, automatically at the end of the chapter • Chapter 8: 30,000, automatically at the end of the chapter • Chapter 14: 40,000, automatically at the end of the chapter • Chapter 20: 50,000, automatically at the end of the chapter • Chapter 26: 100,000 (Normal)/120,000 (Hard)/150,000 (Maddening), automatically upon returning to the Somniel after clearing the game |
Dropped by | Budding Talent: 1,000, enemy Mage • 1,000, enemy Lance Flier • Mysterious Merchant: 1,000, enemy Sword Fighter • 1,000, enemy Archer • The Exalt: 1,000, enemy Berserker (×2) • 1,000, enemy Sage • 1,000, enemy Axe Fighter (Normal/Hard)/Berserker (Maddening) • The Lady of the Plains: 2,000, enemy Lyn • 500, enemy Bow Knight (×3) • 500, enemy Sage (×3) • The Radiant Hero: 1,000, enemy General • 1,000, enemy Berserker • 1,000, enemy Sage • 1,000, enemy Swordmaster • The Instructor: 1,000, enemy Sage • 1,000, enemy Halberdier • 1,000, enemy Wyvern Knight • 1,000, enemy General • The Crux of Fate: 500, enemy Paladin • 500, enemy Wyvern Knight • 500, enemy Mage Knight • 500, enemy Royal Knight • 500, enemy Swordmaster • 500, enemy Griffin Knight • 500, enemy Sniper • 500, enemy High Priest • The Azure Twin: 1,000, enemy Wolf Knight • 1,000, enemy General • 1,000, enemy Hero (×2) • The Holy Knight: 1,000, enemy Sage (×2) • 2,000, enemy Sage • The Sage Lord: 1,000, enemy General • 1,000, enemy High Priest • 1,000, enemy Sniper (×2) • The Dawn Maiden: 1,000, enemy Thief • 1,000, enemy Hero (reinforcement) • 1,000, enemy Wyvern Knight (reinforcement) • 1,000, enemy Swordmaster (reinforcement) • The Young Lion: 1,000, enemy Sage • 1,000, enemy Sniper • 1,000, enemy Wyvern Knight • 1,000, enemy Wyvern Knight (reinforcement) • The Caring Princess: 1,000, enemy High Priest (×3) • 1,000, enemy Phantom Wyrm • The Hero-King: 1,000, enemy General • 1,000, enemy Warrior • 1,000 (Normal)/2,000 (Hard/Maddening), enemy Hero • The Connector: 1,000, enemy Mage Knight • 1,000, enemy Wolf Knight (reinforcement) • 1,000, enemy Bow Knight (reinforcement) • 1,000, enemy Warrior (reinforcement) |
Treasure | Chapter 4: 2,000, village |
Warriors: Three Hopes
- This list may be incomplete.
Event | Bandits on the Road: 1,800, clear the map • Eliminate the Bandits: 1,800, clear the map |
Selling items
Flavor text
This section has been marked as a stub. Please help improve the page by adding information.
Game | Text (English) |
Text (Japanese) |
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Engage | The currency of Elyos.
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Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Gold |
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Japanese |
ゴールド |
Gold |
French |
Écu |
Crown |
German |
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