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Disowned by Time

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Disowned by Time (Japanese: 時の迷い子 Child lost in time) is the twelfth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing Chapter 13 and having Robin married. There are no additional requirements to reach the chapter, as the chapter connects to the area Chapter 12 took place at.

Disowned by Time


Location

The Ruins of Time

New units

Morgan

Boss(es)

Risen Chief

Huh? Who's Lucina? And did you seriously just ask me if I came from the future?...Why are you looking at me like that? Hello? It's me! Morgan!...Your son? Love of your life and strapping young lad and all that? Wow, you're really acting strange today. Let's go home and get you to bed. Hmm, but which way is home? Is it—Ngh! M-my head!
— Male Morgan

In this chapter, a youth with a case of amnesia has appeared in a set of ruins crawling with Risen, and it is up to Chrom and the Shepherds, who are searching for a treasure in the area, to protect this youth. As it turns out, the youth is the child of a Shepherd with a very sharp mind.

Plot

Main article: Disowned by Time/Script

Chrom, Robin, and the Shepherds arrive at a ruin searching for treasure to aid them in the battle against Grima. They discover that the ruin is infested with Risen and kill them all. During the battle, the Shepherds encounter Morgan, Robin's time-displaced child from the future, who seeks to become a tactician like Robin and has also been stricken with amnesia.

After the battle, Chrom finds Naga's Tear. If Morgan survived, Robin explains to them that they are from the future, but Morgan remains uncertain and without memory. Robin assures Morgan that they will work on rebuilding Morgan's memory together, and that Morgan does not need a perfectly complete memory to save the future, as Robin's memory is also incomplete.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat the Risen Chief Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–13+1 {{{partner}}} 1−1 24+7
 
Map dimensions:
16 columns by 24 rows

Character data

Characters
New units
Morgan
 
Varies
HP
Varies
Inventory
  Varies
  Concoction*
Level
10
NPC, talk to with Chrom or Robin
Note: Morgan's starting class depends on their non-fixed (same-gender) parent. The base class of the non-fixed parent's default class tree will serve as Morgan's starting class should it be supported (i.e. if Morgan has Sully for her mother or Stahl for his father, Morgan will begin as a Cavalier, whereas if Morgan has Miriel for her mother or Ricken for his father, Morgan will begin as a Mage). If the non-fixed parent's default class tree is Lord, Dancer, or Conqueror, classes not supported by this mechanic, Morgan's starting class will default to Tactician.
Required characters
 
Available characters
                        

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
  Goddess Icon Dropped by Risen Chief
  Bullion (M) Open southern chest
  Fortify Open northwestern chest
  Second Seal Open northeastern chest
  Naga's Tear Automatically at end of chapter

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
  Mend 1,000
  Ward 2,100
  Concoction 600
  Elixir 900
  Master Seal 2,500

Event tiles

  • Column 3, row 19: Three squares west, two squares north from Chrom's starting position
  • Column 13, row 16: Two squares east from Morgan's starting position

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Risen Chief Griffon Rider 10 1 45 23 0 20 21 14 18 6 -   Tomahawk  Goddess Icon 
  Tantivy
--
  Ruffian Thief 15 2 24~25 8~9 0 12~13 14~15 5~6 4~5 0~1 5   Steel Sword
  Locktouch
Prioritizes opening a chest, then escaping.
  Risen Wyvern Rider 20 5 33~34 15~16 0 10~11 9~10 8~9 13~14 0~1 7   Steel Axe
• The southern two immediately begin moving unprovoked.
• The northeastern two both begin moving unprovoked on turn 5, or if either of them or the nearby Griffon Rider is provoked.
• The northwestern one begins moving if the nearby Griffon Rider or Wyvern Rider is provoked.
  Risen Griffon Rider 3 1 38~39 17~18 0 17~18 17~18 12~13 14~15 5~6 8   Silver Axe
  Strength +2  Tantivy
Can have 0–1 skill(s) at random
Begins moving if a nearby Wyvern Rider is provoked.
  Risen Wyvern Rider 20 1 33~34 15~16 0 10~11 9~10 8~9 13~14 0~1 7   Short Axe
Begins moving if the nearby Griffon Rider or Wyvern Rider is provoked.
  Risen Griffon Rider 3 1 38~39 17~18 0 17~18 17~18 12~13 14~15 5~6 8   Tomahawk
  Strength +2  Tantivy
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 5, or if a nearby Wyvern Rider provoked.
  Risen Myrmidon 20 6 30~31 12~13 1 16~17 17~18 11~12 7~8 4~5 5   Steel Sword
• The southern two immediately begin moving unprovoked.
• The western one begins moving if the nearby Mage is provoked.
• The northwestern two both begin moving if either of them or a nearby Sage or Mage is provoked.
• The northeastern one begins moving if the nearby Mage is provoked.
  Risen Mage 20 2 28~29 0 12~13 10~11 10~11 8~9 4~5 8~9 5   Elfire
• The southern one immediately begins moving unprovoked.
• The northern one begins moving if a nearby Sage, Myrmidon, or Mage is provoked.
  Risen Swordmaster 3 1 34~35 15~16 2 19~20 21~22 15~16 11~12 10~11 6   Silver Sword
  Avoid +10  Vantage
Can have 0–1 skill(s) at random
--
  Risen Mage 20 2 28~29 0 12~13 10~11 10~11 8~9 4~5 8~9 5   Elthunder
Begins moving if the nearest Myrmidon is provoked.
  Risen Sage 3 1 33~34 1 15~16 13~14 14~15 12~13 8~9 11~12 6   Arcfire
  Magic +2  Focus  Rally Magic
Can have 0–1 skill(s) at random
Begins moving if a nearby Myrmidon or Mage is provoked.
  Risen Mage 20 1 28~29 0 12~13 10~11 10~11 8~9 4~5 8~9 5   Elwind
Begins moving if a nearby Sage, Myrmidon, or Mage is provoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Risen Mage 20 1 28~29 0 12~13 10~11 10~11 8~9 4~5 8~9 5   Elthunder
--
  Risen Swordmaster 3 1 34~35 15~16 2 19~20 21~22 15~16 11~12 10~11 6   Silver Sword
  Avoid +10  Vantage
Can have 0–1 skill(s) at random
--
  Risen Myrmidon 20 1 30~31 12~13 1 16~17 17~18 11~12 7~8 4~5 5   Steel Sword
--
  Risen Mage 20 1 28~29 0 12~13 10~11 10~11 8~9 4~5 8~9 5   Elwind
--
  Risen Wyvern Rider 20 1 33~34 15~16 0 10~11 9~10 8~9 13~14 0~1 7   Short Axe
--
  Risen Wyvern Rider 20 1 33~34 15~16 0 10~11 9~10 8~9 13~14 0~1 7   Steel Axe
--
  Risen Griffon Rider 3 1 38~39 17~18 0 17~18 17~18 12~13 14~15 5~6 8   Tomahawk
  Strength +2  Tantivy
Can have 0–1 skill(s) at random
--

Reinforcements

NPC data

Only one of the following will appear. Whichever Morgan will appear depends on who her/his non-Robin parent is.

See Morgan/Stats (female) for more information on female Morgan's stats and Morgan/Stats (male) for more information on male Morgan's stats.

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Morgan Tactician 10 1 Varies Varies Varies Varies Varies Varies Varies Varies 5   Steel Sword  Elfire  Concoction
  Veteran  Solidarity  Varies  Varies
If other parent is Chrom, Olivia, Lucina, or Walhart.
  Morgan Cleric 10 1 Varies Varies Varies Varies Varies Varies Varies Varies 5   Mend  Concoction
  Miracle  Healtouch  Varies  Varies
If mother is Lissa or Emmeryn.
  Morgan Cavalier 10 1 Varies Varies Varies Varies Varies Varies Varies Varies 7   Steel Sword  Steel Lance  Concoction
  Discipline  Outdoor Fighter  Varies  Varies
If other parent is Frederick, Sully, or Stahl.
  Morgan Archer 10 1 Varies Varies Varies Varies+2 Varies Varies Varies Varies 5   Steel Bow  Concoction
  Skill +2  Prescience  Varies  Varies
If other parent is Virion or Noire.
  Morgan Fighter 10 1 Varies+5 Varies Varies Varies Varies Varies Varies Varies 5   Steel Axe  Concoction
  HP +5  Zeal  Varies  Varies
If father is Vaike or Basilio.
  Morgan Mage 10 1 Varies Varies Varies+2 Varies Varies Varies Varies Varies 5   Elfire  Concoction
  Magic +2  Focus  Varies  Varies
If other parent is Miriel, Ricken, or Laurent.
  Morgan Pegasus Knight 10 1 Varies Varies Varies Varies Varies+2 Varies Varies Varies 5   Steel Lance  Concoction
  Speed +2  Relief  Varies  Varies
If mother is Sumia, Cordelia, Aversa, or Cynthia.
  Morgan Knight 10 1 Varies Varies Varies Varies Varies Varies Varies+2 Varies 4   Steel Lance  Concoction
  Defense +2  Indoor Fighter  Varies  Varies
If other parent is Kellam or Kjelle.
  Morgan Villager 10 1 Varies Varies Varies Varies Varies Varies Varies Varies 5   Steel Lance  Concoction
  Aptitude  Varies  Varies
If father is Donnel.
  Morgan Myrmidon 10 1 Varies Varies Varies Varies Varies Varies Varies Varies 5   Steel Sword  Concoction
  Avoid +10  Vantage  Varies  Varies
If other parent is Lon'qu, Say'ri, Yen'fay, or Owain.
  Morgan Troubadour 10 1 Varies Varies Varies Varies Varies Varies Varies Varies+2 7   Mend  Concoction
  Resistance +2  Demoiselle  Varies  Varies
If mother is Maribelle.
  Morgan Taguel 10 1 Varies Varies+3 Varies Varies+5 Varies+5 Varies+4 Varies+1 Varies 6   Beaststone  Concoction
  Even Rhythm  Varies  Varies
If other parent is Panne or Yarne.
  Morgan Thief 10 1 Varies Varies Varies Varies Varies Varies Varies Varies 5+1   Steel Sword  Concoction
  Locktouch  Movement +1  Varies  Varies
If other parent is Gaius, Anna, or Gangrel.
  Morgan Mercenary 10 1 Varies Varies Varies Varies Varies Varies Varies Varies 5   Steel Sword  Concoction
  Armsthrift  Patience  Varies  Varies
If other parent is Gregor, Flavia, Priam, Inigo, or Severa.
  Morgan Manakete 10 1 Varies Varies+8 Varies+5 Varies+3 Varies+2 Varies Varies+10 Varies+7 6   Dragonstone  Concoction
  Odd Rhythm  Varies  Varies
If mother is Nowi, Tiki, or Nah.
  Morgan Priest 10 1 Varies Varies Varies Varies Varies Varies Varies Varies 5   Mend  Concoction
  Miracle  Healtouch  Varies  Varies
If father is Libra or Brady.
  Morgan Dark Mage 10 1 Varies Varies Varies Varies Varies Varies Varies Varies 5   Elfire  Concoction
  Hex  Anathema  Varies  Varies
If other parent is Tharja or Henry.
  Morgan Wyvern Rider 10 1 Varies Varies+2 Varies Varies Varies Varies Varies Varies 7   Steel Axe  Concoction
  Strength +2  Tantivy  Varies  Varies
If other parent is Cherche or Gerome.

Boss data

Main article: Risen Chief

Normal Hard Lunatic

 
  Griffon Rider
Level 10
Movement -
Stats
Max HP 45 Speed 21
Strength 23 Luck 14
Magic 0 Defense 18
Skill 20 Resistance 6
Inventory Skills
  Tomahawk
  Goddess Icon 
  Tantivy
Weapon Levels
  --   --   B
  --   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This map should generally be your first port of call after unlocking the child units, since Morgan is almost certainly going to be one of the strongest units in the game. There's plenty of water in this ruin, so make sure to bring lots of strong fliers. You should also have at least one Rescue staff user - Anna does the job quite well. Finally, don't forget a Thief - Anna does that job quite well too. Deploy Robin above Chrom and the Rescue user to Robin's right. If you want to reclass Morgan, put a Second Seal and any new weapons in Chrom's inventory.

On turn 1, Rescue Morgan, have Chrom recruit them and trade them their new gear if applicable, and pair Chrom up with Robin. Then neutralize the Myrmidon and two Mages to your party's immediate north. Begin laboring to feed as many kills as you can to Lucina and Morgan so they can both become combat gods. On turn 2, send a flier to kill the Thief who just stole your Bullion. Your secondary objective is to send your toughest flier all the way to the northwest corner of the map to intercept that Thief before he runs off with your Fortify staff - he'll escape on turn 6 or so. Generally speaking, continue to feed kills to Lucina and Morgan, have your first-generation units pick off particularly dangerous promoted units like Swordmasters and Griffon Riders, and give a wide berth to the stairs until turn 7. Once you've wiped out the mob of Risen, dispose of the boss to end the chapter.

Trivia

  • If the player is using a male Robin, this chapter is the only child paralogue that unlocks upon marrying off a male character. The only other male fixed parent, Chrom, has his designated child join the party within the main plotline as opposed to a dedicated paralogue chapter.
  • If one looks at the world map of Awakening and compares it to the world maps from Marth's time, it appears that this chapter takes place at the same location as Thabes. This may imply that the Ruins of Time are the remains of Thabes.
    • The Naga's Tear item being located here may further support this, as Naga is said to have passed away at Thabes.[1]

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Disowned by Time

--

Japanese

時の迷い子

Child lost in time

Spanish

La semilla del futuro

Seed of the future

French

Hors du temps

Out of time

German

Verloren in der Zeit

Lost in time

Italian

Alla deriva nel tempo

Adrift in time

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. "Naga seals the sword and the holy jewels’ shield carved from his own fang, at the Fane of Raman, and dies at Thabes." — Vincent ASM, Timelines, Serenesforest.net
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Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
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