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Disowned by Time (Japanese: 時の迷い子Child lost in time) is the twelfth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing Chapter 13 and having Robinmarried. There are no additional requirements to reach the chapter, as the chapter connects to the area Chapter 12 took place at.
Huh? Who's Lucina? And did you seriously just ask me if I came from the future?...Why are you looking at me like that? Hello? It's me! Morgan!...Your son? Love of your life and strapping young lad and all that? Wow, you're really acting strange today. Let's go home and get you to bed. Hmm, but which way is home? Is it—Ngh! M-my head!
”
— Male Morgan
In this chapter, a youth with a case of amnesia has appeared in a set of ruins crawling with Risen, and it is up to Chrom and the Shepherds, who are searching for a treasure in the area, to protect this youth. As it turns out, the youth is the child of a Shepherd with a very sharp mind.
Chrom, Robin, and the Shepherds arrive at a ruin searching for treasure to aid them in the battle against Grima. They discover that the ruin is infested with Risen and kill them all. During the battle, the Shepherds encounter Morgan, Robin's time-displaced child from the future, who seeks to become a tactician like Robin and has also been stricken with amnesia.
After the battle, Chrom finds Naga's Tear. If Morgan survived, Robin explains to them that they are from the future, but Morgan remains uncertain and without memory. Robin assures Morgan that they will work on rebuilding Morgan's memory together, and that Morgan does not need a perfectly complete memory to save the future, as Robin's memory is also incomplete.
Note: Morgan's starting class depends on their non-fixed (same-gender) parent. The base class of the non-fixed parent's default class tree will serve as Morgan's starting class should it be supported (i.e. if Morgan has Sully for her mother or Stahl for his father, Morgan will begin as a Cavalier, whereas if Morgan has Miriel for her mother or Ricken for his father, Morgan will begin as a Mage). If the non-fixed parent's default class tree is Lord, Dancer, or Conqueror, classes not supported by this mechanic, Morgan's starting class will default to Tactician.
Required characters
Available characters
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
If a merchant is present in The Ruins of Time on the world map, a random selection of three of the below items will also be available until the merchant leaves:
Column 3, row 19: Three squares west, two squares north from Chrom's starting position
Column 13, row 16: Two squares east from Morgan's starting position
Enemy data
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
• The southern two immediately begin moving unprovoked. • The northeastern two both begin moving unprovoked on turn 5, or if either of them or the nearby Griffon Rider is provoked. • The northwestern one begins moving if the nearby Griffon Rider or Wyvern Rider is provoked.
• The southern two immediately begin moving unprovoked. • The western one begins moving if the nearby Mage is provoked. • The northwestern two both begin moving if either of them or a nearby Sage or Mage is provoked. • The northeastern one begins moving if the nearby Mage is provoked.
• The southern two immediately begin moving unprovoked. • The northeastern two both begin moving unprovoked on turn 5, or if either of them or the nearby Griffon Rider is provoked. • The northwestern one begins moving if the nearby Griffon Rider or Wyvern Rider is provoked.
• The southern two immediately begin moving unprovoked. • The northeastern one begins moving unprovoked on turn 4, or if the nearby Mage or Swordmaster is provoked. • The western one begins moving if the nearby Swordmaster or Mage is provoked. • The northwestern two both begin moving if either of them or a nearby Sage or Mage is provoked.
• The southern one immediately begins moving unprovoked. • The northeastern one begins moving unprovoked on turn 4, or if the nearby Myrmidon or Swordmaster is provoked. • The center one begins moving if the nearby Swordmaster or Myrmidon is provoked.
• The northeastern one begins moving unprovoked on turn 4, or if the nearby Myrmidon or Mage is provoked. • The center one begins moving if the nearby Myrmidon or Mage is provoked.
• The southern three immediately begin moving unprovoked. • The northeastern two both begin moving unprovoked on turn 5, or if either of them or the nearby Griffon Rider is provoked. • The northwestern two both begin moving unprovoked on turn 7, or if either of them or a northwestern Griffon Rider or Wyvern Rider is provoked.
• The southern one immediately begins moving unprovoked. • The northwestern two both begin moving unprovoked on turn 7, or if either of them or a northwestern Griffon Rider or Wyvern Rider is provoked.
• The southern two immediately begin moving unprovoked. • The northeastern one begins moving unprovoked on turn 4, or if the nearby Mage, Swordmaster, or Sage is provoked. • The western one begins moving if the nearby Swordmaster or Mage is provoked. • The northwestern two both begin moving if either of them or a nearby Sage or Mage is provoked.
• The southern one immediately begins moving unprovoked. • The northeastern one begins moving unprovoked on turn 4, or if the nearby Myrmidon, Swordmaster, or Sage is provoked. • The center one begins moving if the nearby Swordmaster or Myrmidon is provoked.
• The northeastern one begins moving unprovoked on turn 4, or if the nearby Myrmidon, Mage, or Sage is provoked. • The center one begins moving if the nearby Myrmidon or Mage is provoked.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
This map should generally be your first port of call after unlocking the child units, since Morgan is almost certainly going to be one of the strongest units in the game. There's plenty of water in this ruin, so make sure to bring lots of strong fliers. You should also have at least one Rescue staff user - Anna does the job quite well. Finally, don't forget a Thief - Anna does that job quite well too. Deploy Robin above Chrom and the Rescue user to Robin's right. If you want to reclass Morgan, put a Second Seal and any new weapons in Chrom's inventory.
On turn 1, Rescue Morgan, have Chrom recruit them and trade them their new gear if applicable, and pair Chrom up with Robin. Then neutralize the Myrmidon and two Mages to your party's immediate north. Begin laboring to feed as many kills as you can to Lucina and Morgan so they can both become combat gods. On turn 2, send a flier to kill the Thief who just stole your Bullion. Your secondary objective is to send your toughest flier all the way to the northwest corner of the map to intercept that Thief before he runs off with your Fortify staff - he'll escape on turn 6 or so. Generally speaking, continue to feed kills to Lucina and Morgan, have your first-generation units pick off particularly dangerous promoted units like Swordmasters and Griffon Riders, and give a wide berth to the stairs until turn 7. Once you've wiped out the mob of Risen, dispose of the boss to end the chapter.
Trivia
If the player is using a male Robin, this chapter is the only child paralogue that unlocks upon marrying off a male character. The only other male fixed parent, Chrom, has his designated child join the party within the main plotline as opposed to a dedicated paralogue chapter.
If one looks at the world map of Awakening and compares it to the world maps from Marth's time, it appears that this chapter takes place at the same location as Thabes. This may imply that the Ruins of Time are the remains of Thabes.
The Naga's Tear item being located here may further support this, as Naga is said to have passed away at Thabes.[1]
Etymology and other languages
Names, etymology, and in other regions
Language
Name
Definition, etymology, and notes
English
Disowned by Time
--
Japanese
時の迷い子
Child lost in time
Spanish
La semilla del futuro
Seed of the future
French
Hors du temps
Out of time
German
Verloren in der Zeit
Lost in time
Italian
Alla deriva nel tempo
Adrift in time
Gallery
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References
↑"Naga seals the sword and the holy jewels’ shield carved from his own fang, at the Fane of Raman, and dies at Thabes." — Vincent ASM, Timelines, Serenesforest.net