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Sidequest

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
For an unrelated feature from Fire Emblem Echoes: Shadows of Valentia, see List of sidequests in Fire Emblem Echoes: Shadows of Valentia.

A sidequest (Japanese: 外伝 side-story) is a type of optional chapter which debuted in Fire Emblem: Thracia 776. Typically, a sidequest must be unlocked by completing certain objectives in the preceding chapter, is marginally more difficult than normal chapters from around the same point in the game, contains recruitable playable characters not otherwise available in the game, has fog of war in effect and/or expands on the main plot of the game in different areas.

Sidequests by game

Fire Emblem: Thracia 776

Sidequests in Thracia 776
Sidequest Base chapter Requirements Reward
2x: The Pirate Isles 2: The Village of Iss Complete Chapter 2 with all villages intact Safy
Lifis
4x: The Hero of the Winds 4: The Dungeon Complete Chapter 4 with all Civilians successfully escaped Asvel
8x: Dagdar's Mansion 8: Mt. Violdrake • Complete Chapter 8 with the boss captured
Dagdar and Tanya are still alive or were captured by the end of Chapter 3
Leg Ring
Wrath M
Neir Scroll
11x: Murder Hollace 11: Dandrum Fortress • Complete Chapter 11 within 30 turns
• Trigger Chapter 11's portcullis trap
Fred is still alive at the end of Chapter 11
Fred
Olwen
12x: Dandelion 12: The Thieves of Dakia Complete Chapter 12 within 19 turns Pirn
Trewd
Tina
• Promote Lara to Dancer
14x: Freedom 14: Open Fire By the end of Chapter 14, visit 3 or more of the villages in Tahra (excludes Homer's village) --
21x: The Detention Center 21: The Liberation War At least one playable character was captured at any point before the end of Chapter 21 Re-recruit any captured allies
24x: The Lopt Altar 24: The Baron in Black Sara is still alive by the end of Chapter 24
• Obtain the Kia
Eyvel

Fire Emblem: The Binding Blade

In The Binding Blade, each sidequest rewards one of the legendary weapons of Elibe; the weapon obtained in the Chapter 20x variant the player didn't visit is in the inventory of Jodel when he is recruited in Chapter 21. All sidequests must be completed as part of the criteria to proceed to Chapter 23 and beyond to achieve the game's true ending; additionally, none of the legendary weapons, including the Binding Blade, may be broken at that point.

Sidequests in The Binding Blade
Sidequest Base chapter Requirements Reward
8x: The Blazing Blade 8: Reunion Lilina is still alive by the end of Chapter 8 Durandal
12x: The Thunder Axe 12: The True Enemy Elffin is still alive by the end of Chapter 12, if the player entered Chapters 10B and 11B
• Complete Chapter 12 within 20 turns
Armads
14x: The Infernal Truth 14: Arcadia Sophia is still alive by the end of Chapter 14
• Complete Chapter 14 within 25 turns
Forblaze
16x: The Glorious Ascension 16: Storming the Capital Douglas is still alive (as an enemy unit) by the end of Chapter 16 Aureola
20Ax: The Freezing Lance 20A: Ilia's Salvation Zelots and Juno are still alive by the end of Chapter 20A
• Complete Chapter 20A within 25 turns
Maltet
20Bx: The Bow of Swift Wind 20B: The Silver Wolf Sue, Sin and Dayan are still alive by the end of Chapter 20B
• Complete Chapter 20B within 25 turns
Mulagir
21x: The Elder Revelation 21: The Binding Blade Milady and Zeiss are still alive by the end of Chapter 21
• Complete Chapter 21 within 30 turns
Apocalypse

Fire Emblem: The Blazing Blade

Fire Emblem is the only game in which, if a sidequest is unlocked, the player is given the option as to whether or not to proceed to the sidequest; in all other games sans Awakening and Fates, once a sidequest is unlocked the player is automatically sent to it.

Sidequests in Fire Emblem: The Blazing Blade
Sidequest Base chapter Requirements Reward
7x: The Black Shadow 7: Siblings Abroad Complete Chapter 7 within 15 turns --
13x: The Peddler Merlinus 13: In Search of Truth Visit the northwest village in Chapter 13 Merlinus*
16xE/17xH: The Port of Badon 16E/17H: Whereabouts Unknown At least one Caelin Soldier is still alive by the end of Chapter 16E/17H Canas
18xE/19xH: Imprisoner of Magic 18E/19H: The Dread Isle Complete Chapter 18E/19H within 15 turns --
19x pt 2: A Glimpse in Time 19xH: Imprisoner of Magic Nils is at level 7 or higher by the end of Chapter 10
Kishuna is defeated in Chapter 19xH
Hector's tale only
--
22xE/23xH: Genesis 22E/23H: Living Legend Hawkeye is recruited and is still alive
• Your party has gained at least 700 total experience during Chapter 22E/23H
--
26xE/28xH: Night of Farewells 26E/28H: Battle before Dawn Nino is recruited and is still alive
• Nino talked to Jaffar during Chapter 26E/28H
• Jaffar is still alive (as a neutral unit) by the end of Chapter 16
Fell Contract
Thor's Ire
29xE/31xH: Battle Preparations 29E/31H: Sands of Time Automatically available • Shopping
• 30,000G
Karla*
32x: The Value of Life 32H: Victory or Death • Complete Chapter 32H within 20 turns
Hector's tale only
--

Fire Emblem: The Sacred Stones

Sidequests in The Sacred Stones
Sidequest Base chapter Requirements
5x: Unbroken Heart 5: The Empire's Reach Mandatory

Fire Emblem: Shadow Dragon

Shadow Dragon's use of sidequests is less conventional: here, sidequests are accessed by having a low number of units currently in the player's army, and are intended primarily to assist those struggling with the game by providing new playable characters, in the event that the player has already sustained severe casualties or has failed to recruit units. The final sidequest provides similar recourse in the event of failing to defeat Gharnef and obtain the Falchion, or in case Tiki died or was not recruited.

Sidequests in Shadow Dragon
Sidequest Base chapter Requirements Reward
6x: In War's Grip 6: Fire Emblem The player has 15 or fewer characters alive/recruited by the end of Chapter 6 Athena
12x: A Traitor's Worth 12: The Ageless Palace The player has 15 or fewer characters alive/recruited by the end of Chapter 12 Horace
17x: Helena Castle 17: Star and Savior The player has 15 or fewer characters alive/recruited by the end of Chapter 17 Etzel
20x: The Lair of Fire 20: Camus the Sable The player has 15 or fewer characters alive/recruited by the end of Chapter 20 Ymir
24x: The Alterspire 24: The Dragonkin Realm Tiki was not recruited or was killed by the end of Chapter 24
Falchion was not obtained or is currently not in Marth's inventory
Nagi
Falchion*

Fire Emblem: New Mystery of the Emblem

In New Mystery of the Emblem, there are two sets of criteria for unlocking sidequests: turn number objectives and a set of unrelated alternate criteria. To enter a sidequest, at least one of these criteria must be met (for example, to unlock Chapter 6x in Normal Mode, the player must complete Chapter 6 in 24 turns or less or recruit Rickard). It is possible, of course, to meet both criteria but it is not necessary; one will suffice to unlock sidequests.

Sidequests in New Mystery of the Emblem
Sidequest Base chapter Requirements Reward
Normal Mode Hard Mode Maniac Mode Lunatic Mode Lunatic Rev.
3x: Shadows Behind the Scenes 3: Abducted Princess The player had 1 or fewer ally deaths/retreats during the Prologue Wrys
24 28 35 38 43
6x: Mercenary Squad 6: The Nest of Evil Rickard was recruited and is still alive Caesar
Radd
20 24 28 32 36
10x: The Mask Laughs 10: Two Sorcerers 3 or more of the enemy Clerics survived Chapter 10 Dice
Malice
Horace
15 18 21 24 27
13x: Within the White Darkness 13: Frozen Land Neither of the enemy Thieves escaped the map Athena
20 24 28 32 36
16x: Reunion 16: Regaining the Capital Kris is promoted and at least level 5 Katarina
18 21 25 28 32
20x: Bottom of the Deep Abyss 20: Dark Emperor • The Binding Shield was obtained
• Three or more out of Wolf, Sedgar, Vyland, Roshea, and Midia were recruited and are still alive
--
24 28 33 38 43

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Side quest This name is used in The Blazing Blade.
English
(unofficial)
Gaiden Colloquially known by this name among the fandom.
Japanese 外伝 Side story
French Quête parallèle Parallel Quest. Used in The Blazing Blade.
German Queste Quest. Used in The Blazing Blade

References

See also

Game mechanics
Out-of-battle management Base (Base conversationMy Castle) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPreparationsRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmCharmClassConstitution (Aid) • DefenseExperienceFollow-up critical coefficientGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics
and commands
AdjutantAttackAuto-BattleBattalion (Gambit) • Class change (Reclass) • Combat artCrestsDance/Play (GaldrarSing) • Death (Decoy) • DismountDragon VeinFatigueInventoryLaguz transformationLove (JealousyInheritance) • Move AgainPair UpRecruitmentRescue (Capture) • Skills (Offensive skill) • Staggering BlowStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayGlitchesRankingsSound RoomTacticianMultiple endings