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Bottom of the Deep Abyss

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Bottom of the Deep Abyss

Cm fe12 20x.png

Weather

Fog of war

Boss(es)

Eremiya

Previous chapter(s)

Dark Emperor

Next chapter(s)

The Wyvern's Dale

Bottom of the Deep Abyss (Japanese: 深き淵の底 Depth of the Abyss) is the sixth and final sidequest in Fire Emblem: New Mystery of the Emblem. In order to reach this chapter, the player must have assembled the Binding Shield; additionally, they must have completed the previous chapter within a set number of turns, or must have at least three of the following be recruited and alive: Roshea, Vyland, Sedgar, Wolf, and Midia,

Plot

Main articles: Bottom of the Deep Abyss/Script and Bottom of the Deep Abyss/Conversations

Marth and Kris are informed by Jagen that the leader of the assassins, Eremiya, is in an orphanage in Archanea. They go there, and with Katarina's help, they find their way into the dark rooms of the building. Katarina remarks that all the children were raised in the darkness, with no will of their own. Eremiya expresses her surprise that Katarina has become free, and orders her minions to attack.

After Eremiya is defeated, Jagen says that, according to locals, Eremiya used to be a kind bishop that took care of children in her orphanage. During the war, the orphanage was destroyed and all the children were killed. Kris and Marth express their relief that no children will be made into war machines anymore. Later, Gharnef shows up, scolding Eremiya for failing to kill Marth. He tells Eremiya that he cast a spell on her. He told her that if no children were to be killed anymore, she would have to make them strong and subject them to brutal training. He taunts Eremiya some more, who then breaks down into tears.

Chapter data

Normal Hard Maniac/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Seize throne Player Partner Other Enemy Third
Defeat: Marth dies 7 {{{partner}}} {{{other}}} 13 {{{third}}}
Cm fe12 20x.png
Map dimensions:
15 columns by 21 rows

Character data

Characters
New Units

None

Returning Characters

Default male player's unit ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​Marth ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​Wrys ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda ​Barst ​Rickard ​Frey ​Norne ​Samuel ​Wendell ​Caesar ​Radd ​Navarre ​Phina ​Cain ​Bantu ​Roger ​Jeorge ​Minerva ​Etzel ​Merric ​Arlen ​Dice ​Malice ​Horace ​Jake ​Darros ​Roberto ​Belf ​Reiden ​Beck ​Athena ​Xane ​Tiki ​Est ​Dolph ​Abel ​Macellan ​Astram ​Katarina ​Tomas ​Sheena ​Samson ​Frost ​Roshea ​Vyland ​Sedgar ​Wolf ​Midia ​

Item data

Items
Name Obtainment Method
Is ds vulnerary.png Vulnerary Dropped by a General
Is ds longbow.png Longbow Dropped by a Sniper
Is ds excalibur.png Excalibur Western chest
Is ds aura.png Aura Northeastern chest

Enemy data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma ds02 general enemy.gif Assassin General 12 2 34.9 14.3 1 11.3 10.2 0 17.2 6.2 6 Silver Lance
Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds02 general enemy.gif Assassin General 12 1 34.9 14.3 1 11.3 10.2 0 17.2 6.2 6 Silver Lance VulneraryThis item is dropped upon this unit's defeat.
Begins moving if a player unit can be attacked without moving.
Ma ds02 sniper enemy.gif Assassin Sniper 12 3 30.8 12.2 1 15.3 15.3 0 13.2 5.2 7 Longbow
All but the southeast one move to attack units in range; return to their starting positions if no one is in range.
Ma ds02 sniper enemy.gif Assassin Sniper 12 1 30.8 12.2 1 15.3 15.3 0 13.2 5.2 7 LongbowThis item is dropped upon this unit's defeat.
Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds02 berserker enemy.gif Assassin Berserker 12 5 33.9 16.5 0 11.1 15.2 0 11.5 1.1 7 Silver Axe
• The southeast two will not move until a player unit is in range of both or until one is provoked, at which point they begin moving.
• The one blocking the east corridor begins moving if a player unit can be attacked without moving.
Ma ds02 bishop female enemy.gif Eremiya Bishop 18 1 38 1 12 13 17 0 12 16 -- Meteor Thoron
Stands on a throne, the chapter's seize point.

Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Main article: Eremiya

Normal Hard Maniac Lunatic

Portrait eremiya fe12.png
Bishop
Level 18
Movement --
Stats
Max HP 38 Speed 17
Strength 1 Luck 0
Magic 12 Defense 12
Skill 13 Resistance 16
Inventory
Meteor
Thoron
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes B Staves D

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

In order to access this chapter, the player must have completed the Binding Shield in the previous chapter; they must also have recruited and kept alive at least three of Wolf, Sedgar, Vyland, Roshea, and Midia, or they must clear the previous chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:

Difficulty Turn Count
Normal 24
Hard 28
Maniac 33
Lunatic 38
Lunatic′ 43

Like Chapter 13x, this chapter has fog of war, where any unit can not see more than two tiles ahead of them, including Thieves. All the enemies can see through the fog, so they can approach and attack you from the darkness. All the Snipers have Longbows, so to avoid taking damage, a unit has to stay away from the walls. Units with low defensive stats are especially vulnerable, since Eremiya will also launch the Meteor spell at you if you go past the first choke point General. There are also multiple Generals guarding Eremiya, who move once you get into their range. It is probably prudent to use armorslaying weapons, along with a Barrier or Pure Water to guard against Eremiya's attacks.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Bottom of the Deep Abyss

Mentioned in dialogue in Heroes.[1]

English
(unofficial)

Depth of the Abyss

Used in the New Mystery of the Emblem fan translation.[which?]

Japanese

深き淵の底

Depth of the Abyss

Spanish

Encerrados en un vacuo abismo

Trapped in a vacant abyss; mentioned in Heroes.

French

Plongés dans les abysses

Plunged into the abyss; mentioned in Heroes.

German

Dunkelheit des tiefsten Abgrunds

Darkness of the deepest Abyss; mentioned in Heroes.

Italian

Tenebre dell'oscuro abisso

Darkness of the dark abyss; mentioned in Heroes.

Portuguese

Fundo do abismo profundo

Bottom of the deep abyss; mentioned in Heroes.

Traditional Chinese

深淵底部

Abyss depths; mentioned in Heroes.

References

  1. "Shrouded in darkness at the bottom of the deep Abyss... My children grew to become strong and proper 'dolls.' " — Eremiya: Bishop of Woe, when reaching 5-star level 40, Fire Emblem Heroes
← Dark Emperor • Bottom of the Deep Abyss • The Wyvern's Dale →
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDark BishopDraugEibelEremiyaEstFire DragonGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMage DragonMedeusNehringOgmaRoderickRuffianSheenaTorusWillowWyvernYodel
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: Meeting • P2: Young Squires • P3: Training Begins • P4: New Companions (Jeorge, Athena) • P5: March Duty • P6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon's Table • 23: The Dark Pontifex Lives • Endgame: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon's Table) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Dragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline