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Of Sacred Blood
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“ | That's the Brand of the Exalt... Lucina... You deserved better from me than one sword and a world of troubles. I'm sorry. | ” | — Chrom, when Lucina reveals her true identity |
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Of Sacred Blood (Japanese: 古き血脈 Ancient Bloodline) is the thirteenth chapter in Fire Emblem Awakening. In this chapter, while in Plegia as part of negotiations for warships to take on the Valmese forces, a disturbing fact about Robin is uncovered and the Shepherds are ambushed by Risen. Additionally, "Marth"'s true identity is finally discovered.
Clearing this chapter is the first requirement toward unlocking twelve different paralogue chapters in which the player can recruit the other children who hail from the future. To complete unlocking those chapters, the fixed parents of those children must be married; there is no set deadline for this requirement to be met. Some child paralogues require additional clearing additional chapters along the main storyline or unlocking additional child paralogues. As long as Chrom did not marry the Maiden, the player is guaranteed to unlock at least one of these paralogues upon first clearing the chapter.
Plot
- Main article:
Of Sacred Blood/Script
Aversa welcomes Chrom, Robin, and Frederick to Plegia as they arrive, and confirms the rumors that the new King Validar is Grimleal. Validar arrives and greets them; though he denies ever having met them, Chrom and Robin privately recognize Validar from the assassination attempt on Emmeryn. Aversa states that Plegia can offer no soldiers, but can provide 800 warships, 200 transports, and full funding for the campaign against Valm, an offer which is accepted. Before they can return to Port Ferox, Aversa introduces the most accomplished hierophant of Plegia, who looks identical to Robin and shares their name. Before such a coincidence can be clarified, Aversa and Validar depart to prepare Plegia's aid against Valm.
That night, Robin is troubled by thoughts of the hierophant before hearing the hierophant's voice calling out. Robin then hears Validar's voice, claiming he is Robin's father and requests Robin give in to Grima. When Chrom arrives, Robin tells Chrom about Validar's voice and his claim that Robin is his child, and Chrom speculates that the hierophant may be Robin's twin, though Robin is unsure. Frederick then runs in and informs Chrom that they are under attack from Risen, in spite of the posted sentries. With the aid of an eccentric Plegian dark mage, Henry, the Shepherds drive off the Risen.
As the battle comes to an end, Chrom is ambushed by a Risen assassin. Marth arrives and defends Chrom from the assassin, calling him "father" in the process. She asks to speak with Chrom privately, and reveals the Brand of the Exalt in her left eye, confirming her identity as Chrom's grown-up daughter, Lucina. Robin and Chrom's wife (unless he married Robin or the maiden) arrive on the scene, and Lucina explains that she is a version of Lucina from more than ten years in the future where history has taken a destructive turn.
Summary
While meeting with Validar—now king of Plegia—Robin sees a [man/woman] who could be [his/her] twin. That night, [he/she] learns that [he/she] is Validar's [son/daughter].
Chapter data
Normal Hard Lunatic
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Victory: Defeat the Risen Chief | Player | Enemy | ||||
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Defeat: Chrom or Robin dies | 1–12+1 | 26+13 | ||||
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Map dimensions: 16 columns by 26 rows | ||||||
Character data
Characters | ||||||||||||||||||||||
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New units
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Required characters
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Available characters
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Avatar m-default |
Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Item | Price |
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Elfire | 980 |
Elthunder | 1,050 |
Elwind | 910 |
Nosferatu | 980 |
Reeking Box | 500 |
Event tiles
- Column 15, row 12: On a woods tile next to a Longbow Archer
- Column 10, row 4: One square east, two squares south of the Risen Chief
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
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Reinforcements
- Turn 3 (Hard/Lunatic)/4 (Normal)
- Turn 4 (Hard/Lunatic)/5(Normal)
- 1 Fighter with a Steel Axe*/Silver Axe* from the center-western fort
- 1 Myrmidon from the center-eastern fort
- Turn 5 (Hard/Lunatic)/6 (Normal)
- 2 Warriors with Steel Axes*/Silver Axes* from the outer southern forts
- 1 Warrior with a Short Axe*/Tomahawk* from the middle southern fort (Hard/Lunatic only)
- 2 Snipers from the center-western and center-eastern forts (Lunatic only)
- Turn 6 (Hard/Lunatic)/7 (Normal)
- 1 Myrmidon from the center-western fort
- 1 Fighter with a Steel Axe*/Silver Axe* from the center-eastern fort
- Turn 6 (Lunatic only)/7 (Hard only)
- Turn 7 (Hard/Lunatic)/8 (Normal)
- 2 Fighters with Steel Axes*/Silver Axes*; one from the center-western fort, one from the northwestern fort
- 2 Myrmidons; one from the center-eastern fort, one from the northeastern fort
- 2 Warriors with Silver Axe from the outer southern forts (Lunatic only)
- 1 Warrior with a Tomahawk from the middle southern fort (Lunatic only)
Boss data
- Main article:
Risen Chief
Normal Hard Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
If you have a decent flier and Olivia, this chapter can be trivially one-turned. Just send the flier and an appropriate partner north, kill the Fighter, pair Olivia up with a mounted unit, dance, and assassinate the boss. You can also get in range if you have a strong two-ranged unit. If you wish to fight the enemies for the experience and loot, read on.
Your first order of business should be clearing out the south side of the map by the end of turn 3 (all difficulties except Normal)/4 (Normal). Reinforcements pour out from the southern forts on turns 3 and 5-7 (all difficulties except Normal)/4 and 6-8 (Normal). If you want to play most defensively, you can use three units to plug up the forts and plant your best fighters on the southeast and southwest cliff paths to use as chokepoints. Just beware of Longbow Archers and Snipers. (Obviously, this won't work on Lunatic+ due to Pass.) If you're particularly hungry for combat, you can use fliers to kite the enemies around the cliffsides. Every enemy except the boss will aggro on turn 7/8. Once they're all dead, move north and kill the boss.
At the end of this chapter on Lunatic+, you will have a minimum of 400 Renown (even if you skipped the paralogues). This means you can claim the Beast Killer. You also recruit Lucina, one of the strongest units in the game, and unlock all child paralogues. As a general rule of thumb, Kjelle, Owain, Morgan, and Laurent are safe to recruit immediately if you have married off Sully, Lissa, Robin, and Miriel respectively since their paralogues have you face mostly unpromoted enemies. However, you may wish to delay Owain's recruitment since he can only get the coveted Galeforce skill from his maternal inheritance, and Lissa has almost certainly not reached level 15 as a Dark Flier. Morgan's paralogue should typically be your first port of call since they are flat-out the strongest unit in the game with proper parentage. As for the other children, they accelerate in general difficulty in the order Cynthia (level 3 promoted enemies), Brady (level 5 enemies), Severa and Yarne (level 6), Noire and Nah's (level 7), and Inigo and Gerome (level 8).
Trivia
- This chapter unlocks the most potential destinations upon being cleared of any chapter in the Fire Emblem series; should all of the potential fixed parents of all child characters be already married, thirteen new destinations will be unlocked (all twelve of the child paralogues in addition to the next chapter in the main path). The next-highest number is six, held over by Three Houses; if the requirements for all possible paralogues are met, clearing Chapter 6 in Part I and Chapter 15 of Crimson Flower will both unlock five paralogues and the next chapter. In Fates, it is possible to unlock up to seven destinations, six child paralogues and the next chapter, before starting Birthright Chapter 8, but it is impossible to accomplish this before clearing Chapter 7, as three fathers required to unlock the paralogues are recruited in that chapter.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Of Sacred Blood |
-- |
Japanese |
古き血脈 |
Ancient Bloodline |
Spanish |
Lazos de sangre |
Bonds of blood |
French |
Lignée maudite |
Cursed lineage |
German |
Von heiligem Blut |
Of sacred Blood |
Italian |
Legami di sangue |
Blood ties |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← The Seacomers • | Of Sacred Blood | • Flames on the Blue → |
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