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The Radiant Hero (Awakening): Difference between revisions

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:''This article is about the paralogue chapter of {{title|Awakening}}.  You may be looking for [[World of Radiance#Part 5: Radiant Hero|Radiant Hero]], part 5 of chapter 10 of {{title|Heroes}}.''
{{DISPLAYTITLE:The Radiant Hero (''Awakening'')}}
----
{{images}}
{{images}}
{{Chapter Infobox
{{Chapter Infobox
|title=The Radiant Hero
|image=
|image=
|game={{FE13}}
|location=Garden of Giants
|location=Garden of Giants
|new units=[[Priam]]
|new units=[[Priam]]
|boss=[[Priam]]
|boss=[[Priam]]
}}
}}
{{Quote|This assumes he would even fight for you. A bold assumption, that.|Priam}}
{{Quote|This assumes he would even fight for you. A bold assumption, that.|Priam}}


'''The Radiant Hero''' is the twenty-third paralogue chapter in {{FE13}}, and also the paralogue chapter with the highest number. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. It is one of a group often called the "SpotPass paralogues", as the chapter is unlocked via a [[SpotPass]] interaction and also requires beating [[To Slay a God|chapter 25]] in order to play. This chapter is unlockable via SpotPass starting July 12, 2012 in the Japanese version, April 25, 2013 in the North American version, and June {{hover|11|Europe}}-{{hover|12|Australia}}, 2013 in the PAL version.
'''The Radiant Hero''' (Japanese: {{hl|蒼炎の勇者|Sōen no yūsha}} ''Hero of the blue flame'') is the twenty-third paralogue chapter in {{FE13}}, and also the paralogue chapter with the highest number. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. It is one of a group often called the "SpotPass paralogues", as the chapter is unlocked via a [[SpotPass]] interaction and also requires beating [[To Slay a God|Chapter 25]] in order to play. This chapter is unlockable via SpotPass starting July 12, 2012 in the Japanese version, April 25, 2013 in the North American version, and June {{h|11|Europe}}{{h|12|Australia}}, 2013 in the PAL version.


In this chapter, the [[Shepherds (group)|Shepherds]] go chasing after lore of [[Tellius]] off the coast of [[Valm]] and end up in a skirmish with the [[Priam|descendant]] of a [[Ike|legendary Tellian hero]]--wielding said hero's [[Ragnell|weapon]]--in the process.
In this chapter, the [[Shepherds (group)|Shepherds]] go chasing after lore of [[Tellius]] off the coast of [[Valm]] and end up in a skirmish with [[Priam]], who claims to be a descendant of [[Ike]] a legendary Tellian hero.


==Plot==
==Plot==
{{main|The Radiant Hero/Script}}
{{main|The Radiant Hero (Awakening)/Script{{!}}The Radiant Hero (''Awakening'')/Script}}
The [[Shepherds (group)|Shepherds]] have arrived on an island off the west coast of [[Valm]] having chased rumors of a hidden village in the area; [[Robin]] tells [[Chrom]] that those rumors were true, to which Chrom asks if a descendant of the [[Ike|Radiant Hero]] could truly reside in the area, saying he still has his doubts. Robin asks Chrom what he knows about the Radiant Hero; Chrom says he knows only what the legends tell--an unparalleled warrior from [[Tellius|another world]] said to have felled thousands with a [[Ragnell|divine blade]] blessed by [[Ashera]] herself. Robin finds this interesting and states that, if his descendant exists and possesses even a tenth of his skill, to which Chrom adds on that he'd be of great use to [[Grima (character)|the Shepherds' cause]]. A man named [[Priam]] jumps into the conversation and states that Robin's and Chrom's statement to be true assuming said descendant would even join the Shepherds, which Priam states is a bold assumption; Robin finally notices Priam's presence, with Robin asking when Priam got here and Chrom asking Priam who he is. Priam introduces himself, then states himself to be the hypothetical descendant Chrom and Robin were talking about; Chrom then introduces himself and apologizes for potentially sounding presumptuous, although he states he was completely correct in his assumptions about Priam's strength. Priam calls Chrom's flattery cheap, then asks Chrom to what he owes the honor, noting a royal has come all the way here just to enlist him, to which Chrom confirms; Priam finds Chrom's offer interesting but says he has little interest in following someone else's orders unless they're handed down by a man who can fight for himself. Chrom asks what would happen if he can prove he's such a man, to which Priam takes as a challenge, which Chrom notes is right to the point and says he likes Priam already, stating he accepts Priam's challenge. [[Preparations]] take place at this point; the battle begins once preparations are finished.
The [[Shepherds (group)|Shepherds]] arrive at a hidden village rumored to house a descendant of the Radiant Hero [[Ike]]. As [[Chrom]] and [[Robin]] discuss what they know of Ike and the potential usefulness of a descendant of his, they are startled by [[Priam]], who claims to be the rumored descendant of Ike. Chrom asks Priam to join in their cause, but Priam tells Chrom to prove himself worthy of his aid in battle.


Once the battle ends, Priam states he's been a big fish in a small pond for too long, and it's time he saw the open sea again--he'll join the Shepherds. Chrom tells Priam he made a good decision and welcomes him aboard. A local knight asks Priam if he's really leaving, that they'd be adrift without him--he was the inspiration of all of the locals and a true friend; Chrom noted that the local knight wore a Valmese [[knight]]'s armor and he also saw a [[Ferox]]i [[Myrmidon|swordsman]], then also catches a glimpse of a [[Ylisse]]an [[pegasus knight]] and a [[Plegia]]n [[Wyvern Rider|wyvern rider]]--then tells Priam he has a small army in the area and asks him how it happened, to which Priam states they came to challenge him and never left. The knight says they won't hold Priam back, as the world has need of men like him, then asks the honor of one last match before he leaves, to which Priam says he's on, then tells Chrom he'll try to make it quick; Chrom, speaking to Robin, notes that Priam actually means to challenge everybody--regardless of the skill or crest they bear, he treats them as peers, and despite the violence, Chrom can see peace within this, a brotherhood of sorts. Chrom states that perhaps Priam would help the Shepherds craft a world where this kind of fighting is the only sort of fighting left.
After the battle, Priam accepts Chrom's request to aid the Shepherds. Before Priam leaves, a number of soldiers from the village approach him; Chrom notes that these soldiers seem to hail from all across [[Archanea (continent)|Ylisse]] and [[Valentia|Valm]]. The soldiers request one last match against Priam before he leaves, to which he accepts; Chrom further notes how equally Priam treats each soldier, and feels confident in his ability to aid in creating a better future.


===Website summary===
===Website summary===
'''American:''' ''The Radiant Hero, a legendary hero from distant land. Chrom and his allies arrive at an isolated island, in search of this hero, and find more than they had sought...''<ref>[http://fireemblem.nintendo.com/itsunomani/map6.html?&keepThis=true&TB_iframe=false&height=500&width=640]</ref><br>'''European:''' ''Chrom and his allies arrive at an isolated island in search of the Radiant Hero, a legendary warrior from distant land. However, they soon discover more than they bargained for…''
'''American:''' The Radiant Hero, a legendary hero from distant land. Chrom and his allies arrive at an isolated island, in search of this hero, and find more than they had sought...<ref>{{cite web|url=http://fireemblem.nintendo.com/itsunomani/map6.htmlhttps://web.archive.org/web/20140426215840/http://fireemblem.nintendo.com/itsunomani/map6.html|site=''Fire Emblem Awakening'' official site, archived by the Wayback Machine|retrieved=September 22, 2014}}</ref><br>
'''European:''' Chrom and his allies arrive at an isolated island in search of the Radiant Hero, a legendary warrior from distant land. However, they soon discover more than they bargained for…{{citation needed}}


==Chapter data==
==Chapter data==
Line 28: Line 29:
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=30
|ally=1–30
|enemy=50
|enemy=50
|map=[[File:Cm fe13 23x.png]]
|col=30
|row=30
}}
}}
The chapter's map is 30 columns by 30 rows.


===Character data===
===Character data===
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{ChapChars
{{ChapChars
|game#=13
|game#=13
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Priam
|name=Priam
|portrait=[[File:Small portrait priam fe13.png]]
|portrait=[[File:Small portrait priam fe13.png]]
|class=Hero
|class=Hero
|HP={{hover|74|80 on Hard and Lunatic}}
|HP={{h|74|Normal}}/{{h|80|Hard/Lunatic}}
|lv=20
|lv=20
|inventory={{Item|13|Ragnell}}<br>{{Item|13|Tomahawk}}
|recruitment method=Automatically at the end of the chapter
|recruitment method=Automatically at the end of the chapter
}}
}}
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
|forced1=chrom l
|return1=chrom l
|forced1article=Chrom  
|return1article=Chrom  
|return1=robin {{#var:A}}
|return2=avatar {{#switch:{{#var:A}}|male=m|female=f}}-default
|return1article=Robin
|return2article=Robin
|return2=lissa
|return3=lissa
|return3=frederick
|return4=frederick
|return4=sully
|return5=sully
|return5=virion
|return6=virion
|return6=stahl
|return7=stahl
|return7=vaike
|return8=vaike
|return8=miriel
|return9=miriel
|return9=sumia
|return10=sumia
|return10=kellam
|return11=kellam
|return11=lon'qu
|return12=lon'qu
|return12=ricken
|return13=ricken
|return13=maribelle
|return14=maribelle
|return14=panne
|return15=panne
|return15=gaius
|return16=gaius
|return16=cordelia
|return17=cordelia
|return17=gregor
|return18=gregor
|return18=nowi
|return19=nowi
|return19=libra
|return20=libra
|return20=tharja
|return21=tharja
|return21=olivia
|return22=olivia
|return22=cherche
|return23=cherche
|return23=henry
|return24=henry
|return24=lucina
|return25=lucina
|return25=say'ri
|return26=say'ri
|return26=basilio
|return27=basilio
|return27=flavia
|return28=flavia
}}
}}
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
Line 111: Line 113:


===Enemy data===
===Enemy data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Tab
{{Tab
|width=100%
|width=100%
Line 116: Line 119:
|tab2=Hard
|tab2=Hard
|tab3=Lunatic(+)
|tab3=Lunatic(+)
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|platform=3ds01
{{ChapUnitCellFE13
|name1=Mercenary
|name=[[Priam]]
|class1=General
|class=Hero
|lv1=20
|version=priam
|#1=3
|lv=20
|inventory1={{Item|13|Spear}}<br>{{Item|13|Defense +2}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Will always have Defense +2; can have 0-1 more skill(s) at random</small>
|#=1
|-
|hp=74
|name2=Mercenary
|str=40
|class2=General
|mag=3
|lv2=20
|skill=44
|#2=1
|spd=38
|inventory2={{Item|13|Silver Axe}}<br>{{Item|13|Defense +2}}<br>{{Item|13|Indoor Fighter}} {{Item|13|Rally Defense}}<br><small>Will always have Defense +2; can have 0-1 more skill(s) at random</small>
|lck=35
|-
|def=39{{h|+5|Granted by Ragnell}}
|name3=Mercenary
|res=25
|class3=General
|mov=6
|lv3=20
|inventory={{Item|13|Ragnell}}{{h|*|Infinite usage}} {{Item|13|Secret Book|type=drop}} • {{Item|13|Goddess Icon|type=drop}}<br>{{Item|13|Swordbreaker}} • {{Item|13|Lancebreaker}} • {{Item|13|Axebreaker}} {{Item|13|Sol}} {{Item|13|Luna}}
|#3=1
|notes=Immediately begins moving unprovoked.
|inventory3={{Item|13|Silver Lance}}<br>{{Item|13|Defense +2}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Will always have Defense +2; can have 0-1 more skill(s) at random</small>
}}
|-
{{ChapUnitCellFE13
|name4=Mercenary
|name=Mercenary
|class4=General
|class=General
|lv4=20
|lv=20
|#4=1
|#=3
|inventory4={{Item|13|Silver Lance}} {{Item|13|Hammer}}<br>{{Item|13|Defense +2}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Will always have Defense +2; can have 0-1 more skill(s) at random</small>
|hp=76
|-
|str=41
|name5=Mercenary
|mag=0
|class5=General
|skill=34~35
|lv5=20
|spd=26~27
|#5=2
|lck=29~30
|inventory5={{Item|13|Tomahawk}}<br>{{Item|13|Defense +2}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Will always have Defense +2; can have 0-1 more skill(s) at random</small>
|def=36~37{{h|+2|Granted by Defense +2}}
|-
|res=19~20
|name6=Mercenary
|mov=5
|class6=Hero
|inventory={{Item|13|Spear}}<br>{{Item|13|Defense +2}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Will always have Defense +2; can have 0–1 more skill(s) at random</small>
|lv6=20
|notes=Immediately begins moving unprovoked.
|#6=3
}}
|inventory6={{Item|13|Silver Sword}} {{Item|13|Silver Axe}}<br>{{Item|13|Patience}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Will always have Patience; can have 0-1 more skill(s) at random</small>
{{ChapUnitCellFE13
|-
|name=Mercenary
|name7=Mercenary
|class=General
|class7=Hero
|lv=20
|lv7=20
|#=1
|#7=2
|hp=76
|inventory7={{Item|13|Tomahawk}} {{Item|13|Silver Sword}}<br>{{Item|13|Patience}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Will always have Patience; can have 0-1 more skill(s) at random</small>
|str=41
|-
|mag=0
|name8=Mercenary
|skill=34~35
|class8=Swordmaster
|spd=26~27
|lv8=20
|lck=29~30
|#8=8
|def=36~37{{h|+2|Granted by Defense +2}}
|inventory8={{Item|13|Silver Sword}}<br>{{Item|13|Avoid +10}}<br>{{Item|13|Vantage}}<br><small>Will always have Avoid +10; can have 0-1 more skill(s) at random</small>
|res=19~20
|-
|mov=5
|name9=Mercenary
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Defense +2}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Will always have Defense +2; can have 0–1 more skill(s) at random</small>
|class9=Sniper
|notes=Immediately begins moving unprovoked.
|lv9=20
}}
|#9=6
{{ChapUnitCellFE13
|inventory9={{Item|13|Silver Bow}}<br>{{Item|13|Prescience}}<br>{{Item|13|Skill +2}} • {{Item|13|Hit Rate +20}}<br><small>Will always have Prescience; can have 0-1 more skill(s) at random</small>
|name=Mercenary
|-
|class=General
|name10=Mercenary
|lv=20
|class10=Warrior
|#=1
|lv10=20
|hp=76
|#10=9
|str=41
|inventory10={{Item|13|Silver Axe}} • {{Item|13|Silver Bow}}<br>{{Item|13|HP +5}}<br>{{Item|13|Gamble}} {{Item|13|Zeal}} • {{Item|13|Rally Strength}}<br><small>Will always have HP +5; can have 0-1 more skill(s) at random</small>
|mag=0
|-
|skill=34~35
|name11=Mercenary
|spd=26~27
|class11=Sage
|lck=29~30
|lv11=20
|def=36~37{{h|+2|Granted by Defense +2}}
|#11=3
|res=19~20
|inventory11={{Item|13|Bolganone}}<br>{{Item|13|Magic +2}}<br>{{Item|13|Focus}} {{Item|13|Rally Magic}}<br><small>Will always have Magic +2; can have 0-1 more skill(s) at random</small>
|mov=5
|-
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Defense +2}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Will always have Defense +2; can have 0–1 more skill(s) at random</small>
|name12=Mercenary
|notes=Immediately begins moving unprovoked.
|class12=Swordmaster
}}
|lv12=20
{{ChapUnitCellFE13
|#12=1
|name=Mercenary
|inventory12={{Item|13|Silver Sword}} • {{Item|13|Wyrmslayer}}<br>{{Item|13|Avoid +10}}<br>{{Item|13|Vantage}}<br><small>Will always have Avoid +10; can have 0-1 more skill(s) at random</small>
|class=General
|-
|lv=20
|name13=Mercenary
|#=1
|class13=Sage
|hp=76
|lv13=20
|str=41
|#13=3
|mag=0
|inventory13={{Item|13|Thoron}}<br>{{Item|13|Magic +2}}<br>{{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Will always have Magic +2; can have 0-1 more skill(s) at random</small>
|skill=34~35
|-
|spd=26~27
|name14=Mercenary
|lck=29~30
|class14=Sage
|def=36~37{{h|+2|Granted by Defense +2}}
|lv14=20
|res=19~20
|#14=3
|mov=5
|inventory14={{Item|13|Rexcalibur}}<br>{{Item|13|Magic +2}}<br>{{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Will always have Magic +2; can have 0-1 more skill(s) at random</small>
|inventory={{Item|13|Silver Lance}} • {{Item|13|Hammer}}<br>{{Item|13|Defense +2}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Will always have Defense +2; can have 0–1 more skill(s) at random</small>
|-
|notes=Immediately begins moving unprovoked.
|name15=Mercenary
}}
|class15=General
{{ChapUnitCellFE13
|lv15=20
|name=Mercenary
|#15=1
|class=General
|inventory15={{Item|13|Silver Axe}} • {{Item|13|Beast Killer}}<br>{{Item|13|Defense +2}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Will always have Defense +2; can have 0-1 more skill(s) at random</small>
|lv=20
|-
|#=2
|name16=Mercenary
|hp=76
|class16=Hero
|str=41
|lv16=20
|mag=0
|#16=2
|skill=34~35
|inventory16={{Item|13|Silver Axe}} {{Item|13|Silver Sword}}<br>{{Item|13|Patience}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Will always have Patience; can have 0-1 more skill(s) at random</small>
|spd=26~27
|-
|lck=29~30
|nameb=[[Priam]]
|def=36~37{{h|+2|Granted by Defense +2}}
|classb=Hero
|res=19~20
|versionb=priam
|mov=5
|lvb=20
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Defense +2}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Will always have Defense +2; can have 0–1 more skill(s) at random</small>
|inventoryb={{Item|13|Ragnell}} • {{Item|13|Secret Book|type=drop}} • {{Item|13|Goddess Icon|type=drop}}<br>{{Item|13|Swordbreaker}} {{Item|13|Lancebreaker}} • {{Item|13|Axebreaker}} • {{Item|13|Sol|link=Sol (skill)}} {{Item|13|Luna|link=Luna (skill)}}
|notes=Immediately begins moving unprovoked.
|notesb=He and all other units immediately begin moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Hero
|lv=20
|#=3
|hp=66~67
|str=35~36
|mag=1
|skill=40
|spd=36~37
|lck=30~31
|def=27~28
|res=19~20
|mov=6
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Axe}}<br>{{Item|13|Patience}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Will always have Patience; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Hero
|lv=20
|#=2
|hp=66~67
|str=35~36
|mag=1
|skill=40
|spd=36~37
|lck=30~31
|def=27~28
|res=19~20
|mov=6
|inventory={{Item|13|Tomahawk}} • {{Item|13|Silver Sword}}<br>{{Item|13|Patience}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Will always have Patience; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Swordmaster
|lv=20
|#=8
|hp=60~61
|str=34~35
|mag=2
|skill=40
|spd=43
|lck=34
|def=24~25
|res=23~24
|mov=6
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Avoid +10}}<br>{{Item|13|Vantage}}<br><small>Will always have Avoid +10; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Sniper
|lv=20
|#=6
|hp=64~65
|str=30~31
|mag=1
|skill=41
|spd=33~34
|lck=26~27
|def=28~29
|res=19~20
|mov=6
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Prescience|link=Prescience (Awakening)}}<br>{{Item|13|Skill +2}} • {{Item|13|Hit Rate +20}}<br><small>Will always have Prescience; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Warrior
|lv=20
|#=9
|hp=74~75{{h|+5|Granted by HP +5}}
|str=41
|mag=0
|skill=36~37
|spd=31~32
|lck=32~33
|def=25~26
|res=17~18
|mov=6
|inventory={{Item|13|Silver Axe}} {{Item|13|Silver Bow}}<br>{{Item|13|HP +5}}<br>{{Item|13|Gamble}} • {{Item|13|Zeal}} • {{Item|13|Rally Strength}}<br><small>Will always have HP +5; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Sage
|lv=20
|#=3
|hp=56~57
|str=1
|mag=33~34{{h|+2|Granted by Magic +2}}
|skill=33~34
|spd=33~34
|lck=29~30
|def=21~22
|res=26~27
|mov=6
|inventory={{Item|13|Bolganone}}<br>{{Item|13|Magic +2}}<br>{{Item|13|Focus}} {{Item|13|Rally Magic}}<br><small>Will always have Magic +2; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Swordmaster
|lv=20
|#=1
|hp=60~61
|str=34~35
|mag=2
|skill=40
|spd=43
|lck=34
|def=24~25
|res=23~24
|mov=6
|inventory={{Item|13|Silver Sword}} • {{Item|13|Wyrmslayer}}<br>{{Item|13|Avoid +10}}<br>{{Item|13|Vantage}}<br><small>Will always have Avoid +10; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Sage
|lv=20
|#=3
|hp=56~57
|str=1
|mag=33~34{{h|+2|Granted by Magic +2}}
|skill=33~34
|spd=33~34
|lck=29~30
|def=21~22
|res=26~27
|mov=6
|inventory={{Item|13|Thoron}}<br>{{Item|13|Magic +2}}<br>{{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Will always have Magic +2; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Sage
|lv=20
|#=3
|hp=56~57
|str=1
|mag=33~34{{h|+2|Granted by Magic +2}}
|skill=33~34
|spd=33~34
|lck=29~30
|def=21~22
|res=26~27
|mov=6
|inventory={{Item|13|Rexcalibur}}<br>{{Item|13|Magic +2}}<br>{{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Will always have Magic +2; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=General
|lv=20
|#=1
|hp=76
|str=41
|mag=0
|skill=34~35
|spd=26~27
|lck=29~30
|def=36~37{{h|+2|Granted by Defense +2}}
|res=19~20
|mov=5
|inventory={{Item|13|Silver Axe}} • {{Item|13|Beast Killer}}<br>{{Item|13|Defense +2}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Will always have Defense +2; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Hero
|lv=20
|#=2
|hp=66~67
|str=35~36
|mag=1
|skill=40
|spd=36~37
|lck=30~31
|def=27~28
|res=19~20
|mov=6
|inventory={{Item|13|Silver Axe}} • {{Item|13|Silver Sword}}<br>{{Item|13|Patience}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Will always have Patience; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Priam]]
|class=Hero
|version=priam
|lv=20
|#=1
|hp=80
|str=45
|mag=3
|skill=47
|spd=42
|lck=39
|def=42{{h|+5|Granted by Ragnell}}
|res=29
|mov=6
|inventory={{Item|13|Ragnell}}{{h|*|Infinite usage}} • {{Item|13|Secret Book|type=drop}} • {{Item|13|Goddess Icon|type=drop}}<br>{{Item|13|Swordbreaker}} • {{Item|13|Lancebreaker}} • {{Item|13|Axebreaker}} • {{Item|13|Sol}} • {{Item|13|Luna}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=General
|lv=20
|#=3
|hp=80
|str=46
|mag=0
|skill=37~38
|spd=30
|lck=33~34
|def=41~42{{h|+2|Granted by Defense +2}}
|res=23~24
|mov=5
|inventory={{Item|13|Spear|type=forged}}{{h|*|12 Mt, 80 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Rally Defense}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Pavise}}<br><small>Will always have top row's skills; can have 0–2 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=General
|lv=20
|#=1
|hp=80
|str=46
|mag=0
|skill=37~38
|spd=30
|lck=33~34
|def=41~42{{h|+2|Granted by Defense +2}}
|res=23~24
|mov=5
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Rally Defense}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Pavise}}<br><small>Will always have top row's skills; can have 0–2 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=General
|lv=20
|#=1
|hp=80
|str=46
|mag=0
|skill=37~38
|spd=30
|lck=33~34
|def=41~42{{h|+2|Granted by Defense +2}}
|res=23~24
|mov=5
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Rally Defense}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Pavise}}<br><small>Will always have top row's skills; can have 0–2 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=General
|lv=20
|#=1
|hp=80
|str=46
|mag=0
|skill=37~38
|spd=30
|lck=33~34
|def=41~42{{h|+2|Granted by Defense +2}}
|res=23~24
|mov=5
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}} • {{Item|13|Hammer|type=forged}}{{h|*|14 Mt, 70 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Rally Defense}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Pavise}}<br><small>Will always have top row's skills; can have 0–2 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=General
|lv=20
|#=2
|hp=80
|str=46
|mag=0
|skill=37~38
|spd=30
|lck=33~34
|def=41~42{{h|+2|Granted by Defense +2}}
|res=23~24
|mov=5
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Rally Defense}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Pavise}}<br><small>Will always have top row's skills; can have 0–2 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Hero
|lv=20
|#=3
|hp=75~76
|str=39~40
|mag=1
|skill=45
|spd=40~41
|lck=34~35
|def=32~33
|res=23~24
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}} • {{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}}<br>{{Item|13|Patience}} • {{Item|13|Axebreaker}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Sol}}<br><small>Will always have top row's skills; can have 0–2 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Hero
|lv=20
|#=2
|hp=75~76
|str=39~40
|mag=1
|skill=45
|spd=40~41
|lck=34~35
|def=32~33
|res=23~24
|mov=6
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}}<br>{{Item|13|Patience}} • {{Item|13|Axebreaker}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Sol}}<br><small>Will always have top row's skills; can have 0–2 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Swordmaster
|lv=20
|#=8
|hp=68~69
|str=38{{h|+5|Granted by Swordfaire}}
|mag=2
|skill=44
|spd=46
|lck=39
|def=28
|res=27~28
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}}<br>{{Item|13|Avoid +10}} • {{Item|13|Swordfaire}}<br>{{Item|13|Vantage}} • {{Item|13|Astra}}<br><small>Will always have top row's skills; can have 0–2 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Sniper
|lv=20
|#=7
|hp=73~74
|str=34~35{{h|+5|Granted by Bowfaire}}
|mag=1
|skill=46
|spd=37~38
|lck=29~30
|def=32~33
|res=23~24
|mov=6
|inventory={{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}} • {{Item|13|Longbow|type=forged}}{{h|*|13 Mt, 80 Hit}}<br>{{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Bowfaire}}<br>{{Item|13|Skill +2}} • {{Item|13|Hit Rate +20}}<br><small>Will always have top row's skills; can have 0–2 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Warrior
|lv=20
|#=9
|hp=80{{h|+5|Granted by HP +5}}
|str=46
|mag=0
|skill=40~41
|spd=35~36
|lck=36~37
|def=29~30
|res=21~22
|mov=6
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br>{{Item|13|Gamble}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Will always have top row's skills; can have 0–2 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Sage
|lv=20
|#=3
|hp=63~64
|str=1
|mag=38~39{{h|+7|+2 granted by Magic +2, +5 granted by Tomefaire}}
|skill=37~38
|spd=37~38
|lck=33~34
|def=24~25
|res=31~32
|mov=6
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}}<br>{{Item|13|Magic +2}} • {{Item|13|Tomefaire}}<br>{{Item|13|Miracle}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Will always have top row's skills; can have 0–2 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Swordmaster
|lv=20
|#=1
|hp=68~69
|str=38{{h|+5|Granted by Swordfaire}}
|mag=2
|skill=44
|spd=46
|lck=39
|def=28
|res=27~28
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}} • {{Item|13|Wyrmslayer|type=forged}}{{h|*|12 Mt, 90 Hit}}<br>{{Item|13|Avoid +10}} • {{Item|13|Swordfaire}}<br>{{Item|13|Vantage}} • {{Item|13|Astra}}<br><small>Will always have top row's skills; can have 0–2 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Sage
|lv=20
|#=3
|hp=63~64
|str=1
|mag=38~39{{h|+7|+2 granted by Magic +2, +5 granted by Tomefaire}}
|skill=37~38
|spd=37~38
|lck=33~34
|def=24~25
|res=31~32
|mov=6
|inventory={{Item|13|Thoron|type=forged}}{{h|*|18 Mt, 75 Hit}}<br>{{Item|13|Magic +2}} • {{Item|13|Tomefaire}}<br>{{Item|13|Miracle}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Will always have top row's skills; can have 0–2 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Sage
|lv=20
|#=3
|hp=63~64
|str=1
|mag=38~39{{h|+7|+2 granted by Magic +2, +5 granted by Tomefaire}}
|skill=37~38
|spd=37~38
|lck=33~34
|def=24~25
|res=31~32
|mov=6
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|14 Mt, 95 Hit}}<br>{{Item|13|Magic +2}} • {{Item|13|Tomefaire}}<br>{{Item|13|Miracle}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Will always have top row's skills; can have 0–2 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=General
|lv=20
|#=1
|hp=80
|str=46
|mag=0
|skill=37~38
|spd=30
|lck=33~34
|def=41~42{{h|+2|Granted by Defense +2}}
|res=23~24
|mov=5
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}} • {{Item|13|Beast Killer|type=forged}}{{h|*|13 Mt, 80 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Rally Defense}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Pavise}}<br><small>Will always have top row's skills; can have 0–2 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Hero
|lv=20
|#=1
|hp=75~76
|str=39~40
|mag=1
|skill=45
|spd=40~41
|lck=34~35
|def=32~33
|res=23~24
|mov=6
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}}<br>{{Item|13|Patience}} • {{Item|13|Axebreaker}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Sol}}<br><small>Will always have top row's skills; can have 0–2 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Priam]]
|class=Hero
|version=priam
|lv=20
|#=1
|hp=80
|str=45
|mag=3
|skill=47
|spd=42
|lck=45
|def=42{{h|+5|Granted by Ragnell}}
|res=34
|mov=6
|inventory={{Item|13|Ragnell}}{{h|*|Infinite usage}} • {{Item|13|Secret Book|type=drop}} • {{Item|13|Goddess Icon|type=drop}}<br>{{Item|13|Swordbreaker}} • {{Item|13|Lancebreaker}} • {{Item|13|Axebreaker}} • {{Item|13|Sol}} • {{Item|13|Luna}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=General
|lv=20
|#=3
|hp=80
|str=50
|mag=0
|skill=41
|spd=35
|lck=40
|def=50{{h|+2|Granted by Defense +2}}
|res=29
|mov=5
|inventory={{Item|13|Spear|type=forged}}{{h|*|16 Mt, 90 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br>{{Item|13|Indoor Fighter}}<br><small>Will always have top row's skills; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=General
|lv=20
|#=1
|hp=80
|str=50
|mag=0
|skill=41
|spd=35
|lck=40
|def=50{{h|+2|Granted by Defense +2}}
|res=29
|mov=5
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|23 Mt, 85 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br>{{Item|13|Indoor Fighter}}<br><small>Will always have top row's skills; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=General
|lv=20
|#=1
|hp=80
|str=50
|mag=0
|skill=41
|spd=35
|lck=40
|def=50{{h|+2|Granted by Defense +2}}
|res=29
|mov=5
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|21 Mt, 95 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br>{{Item|13|Indoor Fighter}}<br><small>Will always have top row's skills; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=General
|lv=20
|#=1
|hp=80
|str=50
|mag=0
|skill=41
|spd=35
|lck=40
|def=50{{h|+2|Granted by Defense +2}}
|res=29
|mov=5
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|21 Mt, 95 Hit}} • {{Item|13|Hammer|type=forged}}{{h|*|18 Mt, 80 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br>{{Item|13|Indoor Fighter}}<br><small>Will always have top row's skills; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=General
|lv=20
|#=2
|hp=80
|str=50
|mag=0
|skill=41
|spd=35
|lck=40
|def=50{{h|+2|Granted by Defense +2}}
|res=29
|mov=5
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|18 Mt, 80 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br>{{Item|13|Indoor Fighter}}<br><small>Will always have top row's skills; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Hero
|lv=20
|#=3
|hp=80
|str=42
|mag=1
|skill=46
|spd=42
|lck=41
|def=40
|res=30
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}} • {{Item|13|Silver Axe|type=forged}}{{h|*|23 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Patience}} • {{Item|13|Axebreaker}} • {{Item|13|Sol}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Will always have top row's skills; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Hero
|lv=20
|#=2
|hp=80
|str=42
|mag=1
|skill=46
|spd=42
|lck=41
|def=40
|res=30
|mov=6
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|18 Mt, 80 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Patience}} • {{Item|13|Axebreaker}} • {{Item|13|Sol}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Will always have top row's skills; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Swordmaster
|lv=20
|#=8
|hp=80
|str=38{{h|+5|Granted by Swordfaire}}
|mag=2
|skill=44
|spd=46
|lck=45
|def=33
|res=34
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Avoid +10}} • {{Item|13|Swordfaire}} • {{Item|13|Astra}}<br>{{Item|13|Vantage}}<br><small>Will always have top row's skills; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Sniper
|lv=20
|#=7
|hp=80
|str=41{{h|+5|Granted by Bowfaire}}
|mag=1
|skill=48{{h|+2|Granted by Skill +2}}
|spd=40
|lck=36
|def=40
|res=30
|mov=6
|inventory={{Item|13|Silver Bow|type=forged}}{{h|*|21 Mt, 95 Hit}} • {{Item|13|Longbow|type=forged}}{{h|*|17 Mt, 90 Hit}}<br>{{Item|13|Skill +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Bowfaire}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Warrior
|lv=20
|#=9
|hp=80{{h|+5|Granted by HP +5}}
|str=48
|mag=0
|skill=42
|spd=40
|lck=44
|def=36
|res=27
|mov=6
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|23 Mt, 85 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|21 Mt, 95 Hit}}<br>{{Item|13|HP +5}} • {{Item|13|Hit Rate +20}} • {{Item|13|Zeal}} • {{Item|13|Counter}}<br>{{Item|13|Gamble}} • {{Item|13|Rally Strength}}<br><small>Will always have top row's skills; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Sage
|lv=20
|#=3
|hp=75
|str=1
|mag=46{{h|+7|+2 granted by Magic +2, +5 granted by Tomefaire}}
|skill=43
|spd=42
|lck=40
|def=30
|res=40
|mov=6
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|20 Mt, 95 Hit}}<br>{{Item|13|Magic +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Tomefaire}} • {{Item|13|Miracle}}<br>{{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Will always have top row's skills; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Swordmaster
|lv=20
|#=1
|hp=80
|str=38{{h|+5|Granted by Swordfaire}}
|mag=2
|skill=44
|spd=46
|lck=45
|def=33
|res=34
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}} • {{Item|13|Wyrmslayer|type=forged}}{{h|*|16 Mt, 100 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Avoid +10}} • {{Item|13|Swordfaire}} • {{Item|13|Astra}}<br>{{Item|13|Vantage}}<br><small>Will always have top row's skills; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Sage
|lv=20
|#=3
|hp=75
|str=1
|mag=46{{h|+7|+2 granted by Magic +2, +5 granted by Tomefaire}}
|skill=43
|spd=42
|lck=40
|def=30
|res=40
|mov=6
|inventory={{Item|13|Thoron|type=forged}}{{h|*|22 Mt, 85 Hit}}<br>{{Item|13|Magic +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Tomefaire}} • {{Item|13|Miracle}}<br>{{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Will always have top row's skills; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Mercenary
|class=Sage
|lv=20
|#=3
|hp=75
|str=1
|mag=46{{h|+7|+2 granted by Magic +2, +5 granted by Tomefaire}}
|skill=43
|spd=42
|lck=40
|def=30
|res=40
|mov=6
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|18 Mt, 105 Hit}}<br>{{Item|13|Magic +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Tomefaire}} • {{Item|13|Miracle}}<br>{{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Will always have top row's skills; can have 0–1 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE13
|platform=3ds01
|name=Mercenary
|name1=Mercenary
|class=General
|class1=General
|lv=20
|lv1=20
|#=1
|#1=3
|hp=80
|inventory1={{Item|13|Spear|type=forged}}{{hover|*|12 Mt, 80 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Rally Defense}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Pavise}}<br><small>Will always have top row's skills; can have 0-2 more skill(s) at random</small>
|str=50
|-
|mag=0
|name2=Mercenary
|skill=41
|class2=General
|spd=35
|lv2=20
|lck=40
|#2=1
|def=50{{h|+2|Granted by Defense +2}}
|inventory2={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Rally Defense}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Pavise}}<br><small>Will always have top row's skills; can have 0-2 more skill(s) at random</small>
|res=29
|-
|mov=5
|name3=Mercenary
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|23 Mt, 85 Hit}} • {{Item|13|Beast Killer|type=forged}}{{h|*|17 Mt, 90 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br>{{Item|13|Indoor Fighter}}<br><small>Will always have top row's skills; can have 0–1 more skill(s) at random</small>
|class3=General
|notes=Immediately begins moving unprovoked.
|lv3=20
|#3=1
|inventory3={{Item|13|Silver Lance|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Rally Defense}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Pavise}}<br><small>Will always have top row's skills; can have 0-2 more skill(s) at random</small>
|-
|name4=Mercenary
|class4=General
|lv4=20
|#4=1
|inventory4={{Item|13|Silver Lance|type=forged}}{{hover|*|17 Mt, 85 Hit}} • {{Item|13|Hammer|type=forged}}{{hover|*|14 Mt, 70 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Rally Defense}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Pavise}}<br><small>Will always have top row's skills; can have 0-2 more skill(s) at random</small>
|-
|name5=Mercenary
|class5=General
|lv5=20
|#5=2
|inventory5={{Item|13|Tomahawk|type=forged}}{{hover|*|14 Mt, 70 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Rally Defense}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Pavise}}<br><small>Will always have top row's skills; can have 0-2 more skill(s) at random</small>
|-
|name6=Mercenary
|class6=Hero
|lv6=20
|#6=3
|inventory6={{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}} • {{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}}<br>{{Item|13|Patience}} • {{Item|13|Axebreaker}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Sol|link=Sol (skill)}}<br><small>Will always have top row's skills; can have 0-2 more skill(s) at random</small>
|-
|name7=Mercenary
|class7=Hero
|lv7=20
|#7=2
|inventory7={{Item|13|Tomahawk|type=forged}}{{hover|*|14 Mt, 70 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}}<br>{{Item|13|Patience}} • {{Item|13|Axebreaker}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Sol|link=Sol (skill)}}<br><small>Will always have top row's skills; can have 0-2 more skill(s) at random</small>
|-
|name8=Mercenary
|class8=Swordmaster
|lv8=20
|#8=8
|inventory8={{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}}<br>{{Item|13|Avoid +10}} • {{Item|13|Swordfaire}}<br>{{Item|13|Vantage}} • {{Item|13|Astra|link=Astra (skill)}}<br><small>Will always have top row's skills; can have 0-2 more skill(s) at random</small>
|-
|name9=Mercenary
|class9=Sniper
|lv9=20
|#9=7
|inventory9={{Item|13|Silver Bow|type=forged}}{{hover|*|17 Mt, 85 Hit}} • {{Item|13|Longbow|type=forged}}{{hover|*|13 Mt, 80 Hit}}<br>{{Item|13|Prescience}} • {{Item|13|Bowfaire}}<br>{{Item|13|Skill +2}} • {{Item|13|Hit Rate +20}}<br><small>Will always have top row's skills; can have 0-2 more skill(s) at random</small>
|-
|name10=Mercenary
|class10=Warrior
|lv10=20
|#10=9
|inventory10={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}} • {{Item|13|Silver Bow|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br>{{Item|13|Gamble}} • {{Item|13|Rally Strength}} • {{Item|13|Counter}}<br><small>Will always have top row's skills; can have 0-2 more skill(s) at random</small>
|-
|name11=Mercenary
|class11=Sage
|lv11=20
|#11=3
|inventory11={{Item|13|Bolganone|type=forged}}{{hover|*|16 Mt, 85 Hit}}<br>{{Item|13|Magic +2}} • {{Item|13|Tomefaire}}<br>{{Item|13|Miracle}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Will always have top row's skills; can have 0-2 more skill(s) at random</small>
|-
|name12=Mercenary
|class12=Swordmaster
|lv12=20
|#12=1
|inventory12={{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}} • {{Item|13|Wyrmslayer|type=forged}}{{hover|*|12 Mt, 90 Hit}}<br>{{Item|13|Avoid +10}} • {{Item|13|Swordfaire}}<br>{{Item|13|Vantage}} • {{Item|13|Astra|link=Astra (skill)}}<br><small>Will always have top row's skills; can have 0-2 more skill(s) at random</small>
|-
|name13=Mercenary
|class13=Sage
|lv13=20
|#13=3
|inventory13={{Item|13|Thoron|type=forged}}{{hover|*|18 Mt, 75 Hit}}<br>{{Item|13|Magic +2}} • {{Item|13|Tomefaire}}<br>{{Item|13|Miracle}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Will always have top row's skills; can have 0-2 more skill(s) at random</small>
|-
|name14=Mercenary
|class14=Sage
|lv14=20
|#14=3
|inventory14={{Item|13|Rexcalibur|type=forged}}{{hover|*|14 Mt, 95 Hit}}<br>{{Item|13|Magic +2}} • {{Item|13|Tomefaire}}<br>{{Item|13|Miracle}} • {{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Will always have top row's skills; can have 0-2 more skill(s) at random</small>
|-
|name15=Mercenary
|class15=General
|lv15=20
|#15=1
|inventory15={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}} • {{Item|13|Beast Killer|type=forged}}{{hover|*|13 Mt, 80 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Rally Defense}}<br>{{Item|13|Indoor Fighter}} • {{Item|13|Pavise}}<br><small>Will always have top row's skills; can have 0-2 more skill(s) at random</small>
|-
|name16=Mercenary
|class16=Hero
|lv16=20
|#16=1
|inventory16={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}}<br>{{Item|13|Patience}} • {{Item|13|Axebreaker}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}} • {{Item|13|Sol|link=Sol (skill)}}<br><small>Will always have top row's skills; can have 0-2 more skill(s) at random</small>
|-
|nameb=[[Priam]]
|classb=Hero
|versionb=priam
|lvb=20
|inventoryb={{Item|13|Ragnell}} • {{Item|13|Secret Book|type=drop}} • {{Item|13|Goddess Icon|type=drop}}<br>{{Item|13|Swordbreaker}} • {{Item|13|Lancebreaker}} • {{Item|13|Axebreaker}} • {{Item|13|Sol|link=Sol (skill)}} • {{Item|13|Luna|link=Luna (skill)}}
|notesb=He and all other units immediately begin moving unprovoked.
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE13
|platform=3ds01
|name=Mercenary
|name1=Mercenary
|class=Hero
|class1=General
|lv=20
|lv1=20
|#=1
|#1=3
|hp=80
|inventory1={{Item|13|Spear|type=forged}}{{hover|*|16 Mt, 90 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br>{{Item|13|Indoor Fighter}}<br><small>Will always have top row's skills; can have 0-1 more skill(s) at random</small>
|str=42
|-
|mag=1
|name2=Mercenary
|skill=46
|class2=General
|spd=42
|lv2=20
|lck=41
|#2=1
|def=40
|inventory2={{Item|13|Silver Axe|type=forged}}{{hover|*|23 Mt, 85 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br>{{Item|13|Indoor Fighter}}<br><small>Will always have top row's skills; can have 0-1 more skill(s) at random</small>
|res=30
|-
|mov=6
|name3=Mercenary
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|23 Mt, 85 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Patience}} • {{Item|13|Axebreaker}} • {{Item|13|Sol}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Will always have top row's skills; can have 0–1 more skill(s) at random</small>
|class3=General
|notes=Immediately begins moving unprovoked.
|lv3=20
|last=y
|#3=1
|inventory3={{Item|13|Silver Lance|type=forged}}{{hover|*|21 Mt, 95 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br>{{Item|13|Indoor Fighter}}<br><small>Will always have top row's skills; can have 0-1 more skill(s) at random</small>
|-
|name4=Mercenary
|class4=General
|lv4=20
|#4=1
|inventory4={{Item|13|Silver Lance|type=forged}}{{hover|*|21 Mt, 95 Hit}} • {{Item|13|Hammer|type=forged}}{{hover|*|18 Mt, 80 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br>{{Item|13|Indoor Fighter}}<br><small>Will always have top row's skills; can have 0-1 more skill(s) at random</small>
|-
|name5=Mercenary
|class5=General
|lv5=20
|#5=2
|inventory5={{Item|13|Tomahawk|type=forged}}{{hover|*|18 Mt, 80 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br>{{Item|13|Indoor Fighter}}<br><small>Will always have top row's skills; can have 0-1 more skill(s) at random</small>
|-
|name6=Mercenary
|class6=Hero
|lv6=20
|#6=3
|inventory6={{Item|13|Silver Sword|type=forged}}{{hover|*|19 Mt, 105 Hit}} • {{Item|13|Silver Axe|type=forged}}{{hover|*|23 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Patience}} • {{Item|13|Axebreaker}} • {{Item|13|Sol|link=Sol (skill)}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Will always have top row's skills; can have 0-1 more skill(s) at random</small>
|-
|name7=Mercenary
|class7=Hero
|lv7=20
|#7=2
|inventory7={{Item|13|Tomahawk|type=forged}}{{hover|*|18 Mt, 80 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Patience}} • {{Item|13|Axebreaker}} • {{Item|13|Sol|link=Sol (skill)}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Will always have top row's skills; can have 0-1 more skill(s) at random</small>
|-
|name8=Mercenary
|class8=Swordmaster
|lv8=20
|#8=8
|inventory8={{Item|13|Silver Sword|type=forged}}{{hover|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Avoid +10}} • {{Item|13|Swordfaire}} • {{Item|13|Astra|link=Astra (skill)}}<br>{{Item|13|Vantage}}<br><small>Will always have top row's skills; can have 0-1 more skill(s) at random</small>
|-
|name9=Mercenary
|class9=Sniper
|lv9=20
|#9=7
|inventory9={{Item|13|Silver Bow|type=forged}}{{hover|*|21 Mt, 95 Hit}} • {{Item|13|Longbow|type=forged}}{{hover|*|17 Mt, 90 Hit}}<br>{{Item|13|Skill +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Prescience}} • {{Item|13|Bowfaire}}
|-
|name10=Mercenary
|class10=Warrior
|lv10=20
|#10=9
|inventory10={{Item|13|Silver Axe|type=forged}}{{hover|*|23 Mt, 85 Hit}} • {{Item|13|Silver Bow|type=forged}}{{hover|*|21 Mt, 95 Hit}}<br>{{Item|13|HP +5}} • {{Item|13|Hit Rate +20}} • {{Item|13|Zeal}} • {{Item|13|Counter}}<br>{{Item|13|Gamble}} • {{Item|13|Rally Strength}}<br><small>Will always have top row's skills; can have 0-1 more skill(s) at random</small>
|-
|name11=Mercenary
|class11=Sage
|lv11=20
|#11=3
|inventory11={{Item|13|Bolganone|type=forged}}{{hover|*|20 Mt, 95 Hit}}<br>{{Item|13|Magic +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Tomefaire}} • {{Item|13|Miracle}}<br>{{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Will always have top row's skills; can have 0-1 more skill(s) at random</small>
|-
|name12=Mercenary
|class12=Swordmaster
|lv12=20
|#12=1
|inventory12={{Item|13|Silver Sword|type=forged}}{{hover|*|19 Mt, 105 Hit}} • {{Item|13|Wyrmslayer|type=forged}}{{hover|*|16 Mt, 100 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Avoid +10}} • {{Item|13|Swordfaire}} • {{Item|13|Astra|link=Astra (skill)}}<br>{{Item|13|Vantage}}<br><small>Will always have top row's skills; can have 0-1 more skill(s) at random</small>
|-
|name13=Mercenary
|class13=Sage
|lv13=20
|#13=3
|inventory13={{Item|13|Thoron|type=forged}}{{hover|*|22 Mt, 85 Hit}}<br>{{Item|13|Magic +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Tomefaire}} • {{Item|13|Miracle}}<br>{{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Will always have top row's skills; can have 0-1 more skill(s) at random</small>
|-
|name14=Mercenary
|class14=Sage
|lv14=20
|#14=3
|inventory14={{Item|13|Rexcalibur|type=forged}}{{hover|*|18 Mt, 105 Hit}}<br>{{Item|13|Magic +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Tomefaire}} • {{Item|13|Miracle}}<br>{{Item|13|Focus}} • {{Item|13|Rally Magic}}<br><small>Will always have top row's skills; can have 0-1 more skill(s) at random</small>
|-
|name15=Mercenary
|class15=General
|lv15=20
|#15=1
|inventory15={{Item|13|Silver Axe|type=forged}}{{hover|*|23 Mt, 85 Hit}} • {{Item|13|Beast Killer|type=forged}}{{hover|*|17 Mt, 90 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Hit Rate +20}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br>{{Item|13|Indoor Fighter}}<br><small>Will always have top row's skills; can have 0-1 more skill(s) at random</small>
|-
|name16=Mercenary
|class16=Hero
|lv16=20
|#16=1
|inventory16={{Item|13|Silver Axe|type=forged}}{{hover|*|23 Mt, 85 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +20}} • {{Item|13|Patience}} • {{Item|13|Axebreaker}} • {{Item|13|Sol|link=Sol (skill)}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Will always have top row's skills; can have 0-1 more skill(s) at random</small>
|-
|nameb=[[Priam]]
|classb=Hero
|versionb=priam
|lvb=20
|inventoryb={{Item|13|Ragnell}} • {{Item|13|Secret Book|type=drop}} • {{Item|13|Goddess Icon|type=drop}}<br>{{Item|13|Swordbreaker}} • {{Item|13|Lancebreaker}} • {{Item|13|Axebreaker}} • {{Item|13|Sol|link=Sol (skill)}} • {{Item|13|Luna|link=Luna (skill)}}
|notesb=He and all other units immediately begin moving unprovoked.
}}
}}
{{ChapUnitFtr}}


Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:


{{div col|13em}}
*{{Item|13|Pass}}
*{{Item|13|Pass}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
Line 441: Line 1,009:
*{{Item|13|Aegis+}}
*{{Item|13|Aegis+}}
*{{Item|13|Pavise+}}
*{{Item|13|Pavise+}}
{{div col end}}
}}
}}


Line 460: Line 1,029:
|spd=38
|spd=38
|luck=35
|luck=35
|def=39{{hover|+5|Granted by Ragnell}}
|def=39{{h|+5|Granted by Ragnell}}
|res=25
|res=25
|move=6
|move=6
|inventory={{Item|13|Ragnell}}{{hover|*|Infinite usage}}<br>{{Item|13|Secret Book|type=drop}}<br>{{Item|13|Goddess Icon|type=drop}}
|inventory={{Item|13|Ragnell}}{{h|*|Infinite usage}}<br>{{Item|13|Secret Book|type=drop}}<br>{{Item|13|Goddess Icon|type=drop}}
|skills={{Item|13|Swordbreaker}}<br>{{Item|13|Lancebreaker}}<br>{{Item|13|Axebreaker}}<br>{{Item|13|Sol|link=Sol (skill)}}<br>{{Item|13|Luna|link=Luna (skill)}}
|skills={{Item|13|Swordbreaker}}<br>{{Item|13|Lancebreaker}}<br>{{Item|13|Axebreaker}}<br>{{Item|13|Sol}}<br>{{Item|13|Luna}}
|sw=A
|sw=A
|ax=B
|ax=B
Line 479: Line 1,048:
|spd=42
|spd=42
|luck=39
|luck=39
|def=42{{hover|+5|Granted by Ragnell}}
|def=42{{h|+5|Granted by Ragnell}}
|res=29
|res=29
|move=6
|move=6
|inventory={{Item|13|Ragnell}}{{hover|*|Infinite usage}}<br>{{Item|13|Secret Book|type=drop}}<br>{{Item|13|Goddess Icon|type=drop}}
|inventory={{Item|13|Ragnell}}{{h|*|Infinite usage}}<br>{{Item|13|Secret Book|type=drop}}<br>{{Item|13|Goddess Icon|type=drop}}
|skills={{Item|13|Swordbreaker}}<br>{{Item|13|Lancebreaker}}<br>{{Item|13|Axebreaker}}<br>{{Item|13|Sol|link=Sol (skill)}}<br>{{Item|13|Luna|link=Luna (skill)}}
|skills={{Item|13|Swordbreaker}}<br>{{Item|13|Lancebreaker}}<br>{{Item|13|Axebreaker}}<br>{{Item|13|Sol}}<br>{{Item|13|Luna}}
|sw=A
|sw=A
|ax=B
|ax=B
Line 498: Line 1,067:
|spd=42
|spd=42
|luck=45
|luck=45
|def=42{{hover|+5|Granted by Ragnell}}
|def=42{{h|+5|Granted by Ragnell}}
|res=34
|res=34
|move=6
|move=6
|inventory={{Item|13|Ragnell}}{{hover|*|Infinite usage}}<br>{{Item|13|Secret Book|type=drop}}<br>{{Item|13|Goddess Icon|type=drop}}
|inventory={{Item|13|Ragnell}}{{h|*|Infinite usage}}<br>{{Item|13|Secret Book|type=drop}}<br>{{Item|13|Goddess Icon|type=drop}}
|skills={{Item|13|Swordbreaker}}<br>{{Item|13|Lancebreaker}}<br>{{Item|13|Axebreaker}}<br>{{Item|13|Sol|link=Sol (skill)}}<br>{{Item|13|Luna|link=Luna (skill)}}
|skills={{Item|13|Swordbreaker}}<br>{{Item|13|Lancebreaker}}<br>{{Item|13|Axebreaker}}<br>{{Item|13|Sol}}<br>{{Item|13|Luna}}
|sw=A
|sw=A
|ax=A
|ax=A
Line 510: Line 1,079:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
{{sectstub}}
This map is one of the hardest, if not the hardest, map in the game before DLC ([[Apotheosis]]). Enemies are incredibly strong and have good equipment, and more importantly, all 50 of them charge the player together, '''on turn 1'''. Even with 30 player units deployed to fight back, the sheer number of combatants can turn the battle into a bloodbath if not done properly.
 
On Lunatic, enemy stats are absurdly high. Offensive stats all ram caps, while other stats are all near-cap, if not at their respective stat caps. The only advantages the player gets are stat cap modifiers (if enough [[Second Seal]] grinding has been done), equipment, tonics, and [[Pair Up]].
 
Every enemy has enough firepower at 1-range to kill even capped units in just a few combats, while 33/50 enemies can also do that at 2-range. This is terrifying, as since even capped units can only survive a few combats, the presence of many 2-range units makes it easy for player units to get picked off and die, even if they're deployed in a horizontal line to minimize 1-range exposure. Additionally, there are 7 [[Sniper]]s with [[Longbow]]s, who can shoot [[Nosferatu]] tanks without donating HP to them, producing a very real risk that NosTanks will die due to being weakened by Longbow chip and not having enough HP to tank enemy hits, especially in conjunction with 9 [[Warrior]]s with [[Counter]], who are lethal to Nosferatu users if they attack up close.
 
Since enemies use +8 MT forges, the only real game changer the player gets is Pair Up, and thus it must be the backbone of any viable strategy.
 
 
Solution 1: [[Galeforce|Gale]][[Pair Up|pairs]] + [[Rescue (staff)|Rescue]]
 
Divide the 30 deployment slots between 20 units with [[Galeforce]] and ORKO capacity, paired together for 10 pairs, and 10 Rescue casters with high MAG and ideally at least 2-3 charges of Rescue each.
 
The plan is simple. On turn 1, the 10 Galepairs all move forward as much as possible, so after the enemies start charging, they are in attacking range.
 
On turn 2, the Galepairs all try to get as many kills as possible using Galeforce to thin out the enemy ranks. If they aren't enough to kill all the enemies, then they can all be rescued to safety and make another attempt next turn, as there is 1 Rescue caster per Galepair.
 
 
Solution 2: Water Pool Cheese
 
On the far left end of the map is a water pool. In that water pool are two tiles that can only be attacked by a Longbow Sniper each. A single, very strong flying unit can have [[Chrom]] pair into them and get onto one of those tiles. As long as they have [[Iote's Shield (skill)|Iote's Shield]] to negate effective damage, they can camp there and make hit-and-run attacks on the other enemies from those positions, bringing some healing skill to heal off Longbow chip until all Longbow users are dead.


==Trivia==
==Trivia==
* This chapter is the only one of the SpotPass paralogues not to center around a character who apparently died along the game's main story path.
*This chapter is the only one of the SpotPass paralogues not to center around a character who apparently died along the game's main story path.
** It is also the only SpotPass paralogue to have completely different online summaries between the American and European official ''Awakening'' websites.
**It is also the only SpotPass paralogue to have completely different online summaries between the American and European official ''Awakening'' websites.
* This chapter has the highest potential player deployment in the entire series with 30 player units. It also has the highest initial enemy deployment in the series with 50 enemy units, a figure that ties it with the [[Downloadable content in Fire Emblem Awakening|DLC]] chapters [[Smash Brethren 3]] and [[Rogues & Redeemers 3]].
*This chapter has the highest potential player deployment in the entire series with 30 player units.
* This chapter is the one of only two in the vanilla ''Awakening'' game where every enemy unit has at least one [[Skills|skill]] on Normal difficulty regardless of conditions (the other being [[An Ill Presage|chapter 22]]).
*This chapter is the one of only two in the vanilla ''Awakening'' game where every enemy unit has at least one [[Skills|skill]] on Normal difficulty regardless of conditions (the other being [[An Ill Presage|chapter&nbsp;22]]).
** It is the only one of the two that has generic enemy units.
**It is also the only such chapter on Normal difficulty where some generic enemy units have two skills.
** It is also the only such chapter on Normal difficulty where some generic enemy units have two skills.
*Despite Chrom mentioning that there is a [[Pegasus Knight]] and a [[Wyvern Rider]] among Priam's army, none of their advanced counterparts appear as enemies during the battle.
* Despite Chrom mentioning that there is a [[Pegasus Knight]] and a [[Wyvern Rider]] among Priam's army, none of their advanced counterparts appear as enemies during the battle.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=The Radiant Hero
|eng-name=The Radiant Hero
|eng-mean=
|jpn-name={{h|蒼炎の勇者|Sōen no yūsha}}
|jap-name={{hover|蒼炎の勇者|Sōen no yūsha}}
|jpn-mean=Hero of the blue flame
|jap-mean=Hero of the Blue Flame
|fren-name=Le héros de l'aube
|fren-name=
|fren-mean=The dawn hero
|fren-mean=
|span-name=El Héroe Resplandeciente
|span-name=
|span-mean=The Shining Hero
|span-mean=
|ger-name=
|ger-name=
|ger-mean=
|ger-mean=
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{{ChapterNav
{{ChapterNav
|name=The Radiant Hero
|prechapter=The Wellspring of Truth
|prechapter=The Wellspring of Truth
|name=The Radiant Hero
}}
}}


{{Nav13}}
{{Nav13}}
{{DEFAULTSORT:Radiant Hero, The (Awakening)}}
[[Category:Chapters of Fire Emblem Awakening]]
[[Category:Chapters of Fire Emblem Awakening]]

Latest revision as of 17:37, 28 March 2024

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The Radiant Hero


Location

Garden of Giants

New units

Priam

Boss(es)

Priam

This assumes he would even fight for you. A bold assumption, that.
— Priam

The Radiant Hero (Japanese: 蒼炎の勇者 Hero of the blue flame) is the twenty-third paralogue chapter in Fire Emblem Awakening, and also the paralogue chapter with the highest number. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. It is one of a group often called the "SpotPass paralogues", as the chapter is unlocked via a SpotPass interaction and also requires beating Chapter 25 in order to play. This chapter is unlockable via SpotPass starting July 12, 2012 in the Japanese version, April 25, 2013 in the North American version, and June 1112, 2013 in the PAL version.

In this chapter, the Shepherds go chasing after lore of Tellius off the coast of Valm and end up in a skirmish with Priam, who claims to be a descendant of Ike a legendary Tellian hero.

Plot

Main article: The Radiant Hero (Awakening)/Script

The Shepherds arrive at a hidden village rumored to house a descendant of the Radiant Hero Ike. As Chrom and Robin discuss what they know of Ike and the potential usefulness of a descendant of his, they are startled by Priam, who claims to be the rumored descendant of Ike. Chrom asks Priam to join in their cause, but Priam tells Chrom to prove himself worthy of his aid in battle.

After the battle, Priam accepts Chrom's request to aid the Shepherds. Before Priam leaves, a number of soldiers from the village approach him; Chrom notes that these soldiers seem to hail from all across Ylisse and Valm. The soldiers request one last match against Priam before he leaves, to which he accepts; Chrom further notes how equally Priam treats each soldier, and feels confident in his ability to aid in creating a better future.

Website summary

American: The Radiant Hero, a legendary hero from distant land. Chrom and his allies arrive at an isolated island, in search of this hero, and find more than they had sought...[1]
European: Chrom and his allies arrive at an isolated island in search of the Radiant Hero, a legendary warrior from distant land. However, they soon discover more than they bargained for…[citation needed]

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–30 {{{partner}}} {{{other}}} 50
Cm fe13 23x.png
Map dimensions:
30 columns by 30 rows

Character data

Characters
New units
Priam
Small portrait priam fe13.png
Hero
HP
74/80
Inventory
Ragnell
Tomahawk
Level
20
Automatically at the end of the chapter
Required characters
Chrom l ​
Available characters
Robin f ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​Say'ri ​Basilio ​Flavia ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 secret book.png Secret Book Dropped by Priam
Is 3ds01 goddess icon.png Goddess Icon Dropped by Priam

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 levin sword.png Levin Sword 1,600
Is 3ds01 noble rapier.png Noble Rapier 2,100
Is 3ds01 short spear.png Short Spear 1,600
Is 3ds01 short axe.png Short Axe 1,750
Is 3ds01 longbow.png Longbow 2,150

Event tiles

  • Column 8, row 26: On a woods tile eight squares west of Chrom's initial position
  • Column 26, row 20: One square south of the easternmost rubble tile

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 hero priam enemy.gif Priam Hero 20 1 74 40 3 44 38 35 39+5 25 6 Ragnell* Secret BookThis item is dropped upon this unit's defeat. Goddess IconThis item is dropped upon this unit's defeat.
Swordbreaker Lancebreaker Axebreaker Sol Luna
Immediately begins moving unprovoked.
Ma 3ds01 general enemy.gif Mercenary General 20 3 76 41 0 34~35 26~27 29~30 36~37+2 19~20 5 Spear
Defense +2
Indoor Fighter Rally Defense
Will always have Defense +2; can have 0–1 more skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 general enemy.gif Mercenary General 20 1 76 41 0 34~35 26~27 29~30 36~37+2 19~20 5 Silver Axe
Defense +2
Indoor Fighter Rally Defense
Will always have Defense +2; can have 0–1 more skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 general enemy.gif Mercenary General 20 1 76 41 0 34~35 26~27 29~30 36~37+2 19~20 5 Silver Lance
Defense +2
Indoor Fighter Rally Defense
Will always have Defense +2; can have 0–1 more skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 general enemy.gif Mercenary General 20 1 76 41 0 34~35 26~27 29~30 36~37+2 19~20 5 Silver Lance Hammer
Defense +2
Indoor Fighter Rally Defense
Will always have Defense +2; can have 0–1 more skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 general enemy.gif Mercenary General 20 2 76 41 0 34~35 26~27 29~30 36~37+2 19~20 5 Tomahawk
Defense +2
Indoor Fighter Rally Defense
Will always have Defense +2; can have 0–1 more skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 hero enemy.gif Mercenary Hero 20 3 66~67 35~36 1 40 36~37 30~31 27~28 19~20 6 Silver Sword Silver Axe
Patience
HP +5 Zeal
Will always have Patience; can have 0–1 more skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 hero enemy.gif Mercenary Hero 20 2 66~67 35~36 1 40 36~37 30~31 27~28 19~20 6 Tomahawk Silver Sword
Patience
HP +5 Zeal
Will always have Patience; can have 0–1 more skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 swordmaster enemy.gif Mercenary Swordmaster 20 8 60~61 34~35 2 40 43 34 24~25 23~24 6 Silver Sword
Avoid +10
Vantage
Will always have Avoid +10; can have 0–1 more skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 sniper enemy.gif Mercenary Sniper 20 6 64~65 30~31 1 41 33~34 26~27 28~29 19~20 6 Silver Bow
Prescience
Skill +2 Hit Rate +20
Will always have Prescience; can have 0–1 more skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 warrior enemy.gif Mercenary Warrior 20 9 74~75+5 41 0 36~37 31~32 32~33 25~26 17~18 6 Silver Axe Silver Bow
HP +5
Gamble Zeal Rally Strength
Will always have HP +5; can have 0–1 more skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 sage enemy.gif Mercenary Sage 20 3 56~57 1 33~34+2 33~34 33~34 29~30 21~22 26~27 6 Bolganone
Magic +2
Focus Rally Magic
Will always have Magic +2; can have 0–1 more skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 swordmaster enemy.gif Mercenary Swordmaster 20 1 60~61 34~35 2 40 43 34 24~25 23~24 6 Silver Sword Wyrmslayer
Avoid +10
Vantage
Will always have Avoid +10; can have 0–1 more skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 sage enemy.gif Mercenary Sage 20 3 56~57 1 33~34+2 33~34 33~34 29~30 21~22 26~27 6 Thoron
Magic +2
Focus Rally Magic
Will always have Magic +2; can have 0–1 more skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 sage enemy.gif Mercenary Sage 20 3 56~57 1 33~34+2 33~34 33~34 29~30 21~22 26~27 6 Rexcalibur
Magic +2
Focus Rally Magic
Will always have Magic +2; can have 0–1 more skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 general enemy.gif Mercenary General 20 1 76 41 0 34~35 26~27 29~30 36~37+2 19~20 5 Silver Axe Beast Killer
Defense +2
Indoor Fighter Rally Defense
Will always have Defense +2; can have 0–1 more skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 hero enemy.gif Mercenary Hero 20 2 66~67 35~36 1 40 36~37 30~31 27~28 19~20 6 Silver Axe Silver Sword
Patience
HP +5 Zeal
Will always have Patience; can have 0–1 more skill(s) at random
Immediately begins moving unprovoked.

Boss data

Main article: Priam

Normal Hard Lunatic

Small portrait priam fe13.png
Ma 3ds01 hero priam enemy.gif Hero
Level 20
Movement 6
Stats
Max HP 74 Speed 38
Strength 40 Luck 35
Magic 3 Defense 39+5
Skill 44 Resistance 25
Inventory Skills
Ragnell*
Secret BookThis item is dropped upon this unit's defeat.
Goddess IconThis item is dropped upon this unit's defeat.
Swordbreaker
Lancebreaker
Axebreaker
Sol
Luna
Weapon Levels
Swords A Lances -- Axes B
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This map is one of the hardest, if not the hardest, map in the game before DLC (Apotheosis). Enemies are incredibly strong and have good equipment, and more importantly, all 50 of them charge the player together, on turn 1. Even with 30 player units deployed to fight back, the sheer number of combatants can turn the battle into a bloodbath if not done properly.

On Lunatic, enemy stats are absurdly high. Offensive stats all ram caps, while other stats are all near-cap, if not at their respective stat caps. The only advantages the player gets are stat cap modifiers (if enough Second Seal grinding has been done), equipment, tonics, and Pair Up.

Every enemy has enough firepower at 1-range to kill even capped units in just a few combats, while 33/50 enemies can also do that at 2-range. This is terrifying, as since even capped units can only survive a few combats, the presence of many 2-range units makes it easy for player units to get picked off and die, even if they're deployed in a horizontal line to minimize 1-range exposure. Additionally, there are 7 Snipers with Longbows, who can shoot Nosferatu tanks without donating HP to them, producing a very real risk that NosTanks will die due to being weakened by Longbow chip and not having enough HP to tank enemy hits, especially in conjunction with 9 Warriors with Counter, who are lethal to Nosferatu users if they attack up close.

Since enemies use +8 MT forges, the only real game changer the player gets is Pair Up, and thus it must be the backbone of any viable strategy.


Solution 1: Galepairs + Rescue

Divide the 30 deployment slots between 20 units with Galeforce and ORKO capacity, paired together for 10 pairs, and 10 Rescue casters with high MAG and ideally at least 2-3 charges of Rescue each.

The plan is simple. On turn 1, the 10 Galepairs all move forward as much as possible, so after the enemies start charging, they are in attacking range.

On turn 2, the Galepairs all try to get as many kills as possible using Galeforce to thin out the enemy ranks. If they aren't enough to kill all the enemies, then they can all be rescued to safety and make another attempt next turn, as there is 1 Rescue caster per Galepair.


Solution 2: Water Pool Cheese

On the far left end of the map is a water pool. In that water pool are two tiles that can only be attacked by a Longbow Sniper each. A single, very strong flying unit can have Chrom pair into them and get onto one of those tiles. As long as they have Iote's Shield to negate effective damage, they can camp there and make hit-and-run attacks on the other enemies from those positions, bringing some healing skill to heal off Longbow chip until all Longbow users are dead.

Trivia

  • This chapter is the only one of the SpotPass paralogues not to center around a character who apparently died along the game's main story path.
    • It is also the only SpotPass paralogue to have completely different online summaries between the American and European official Awakening websites.
  • This chapter has the highest potential player deployment in the entire series with 30 player units.
  • This chapter is the one of only two in the vanilla Awakening game where every enemy unit has at least one skill on Normal difficulty regardless of conditions (the other being chapter 22).
    • It is also the only such chapter on Normal difficulty where some generic enemy units have two skills.
  • Despite Chrom mentioning that there is a Pegasus Knight and a Wyvern Rider among Priam's army, none of their advanced counterparts appear as enemies during the battle.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Radiant Hero

--

Japanese

蒼炎の勇者

Hero of the blue flame

Spanish

El Héroe Resplandeciente

The Shining Hero

French

Le héros de l'aube

The dawn hero

Italian

L'eroe della fiamma

The hero of the flame

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. [1], Fire Emblem Awakening official site, archived by the Wayback Machine, Retrieved: September 22, 2014
← The Wellspring of Truth • The Radiant Hero
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map