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Emmeryn (chapter): Difference between revisions
Infernape612 (talk | contribs) |
Thecornerman (talk | contribs) m (→Enemy data) |
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|mov=5 | |mov=5 | ||
|inventory={{Item|13|Elwind}} | |inventory={{Item|13|Elwind}} | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
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|res=6 | |res=6 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Elfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Elfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The western one immediately begins moving unprovoked.<br>• The eastern one begins moving unprovoked on turn 5. | |notes=• The western one immediately begins moving unprovoked.<br>• The eastern one begins moving unprovoked on turn 5. | ||
}} | }} | ||
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|res=1~2 | |res=1~2 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have | |inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The western two immediately begin moving unprovoked.<br>• The eastern one begins moving unprovoked on turn 5. | |notes=• The western two immediately begin moving unprovoked.<br>• The eastern one begins moving unprovoked on turn 5. | ||
}} | }} | ||
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|res=0~1 | |res=0~1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The western two immediately begin moving unprovoked.<br>• The eastern three begin moving unprovoked on turn 5. | |notes=• The western two immediately begin moving unprovoked.<br>• The eastern three begin moving unprovoked on turn 5. | ||
}} | }} | ||
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|res=4~5 | |res=4~5 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Flux}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have | |inventory={{Item|13|Flux}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving unprovoked on turn 5. | |notes=Begins moving unprovoked on turn 5. | ||
}} | }} | ||
Line 550: | Line 551: | ||
|res=1~2 | |res=1~2 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Killer Bow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have | |inventory={{Item|13|Killer Bow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Begins moving unprovoked on turn 5. | |notes=Begins moving unprovoked on turn 5. | ||
}} | }} | ||
Line 636: | Line 637: | ||
|res=0~1 | |res=0~1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
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|res=0~1 | |res=0~1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Hand Axe|type=drop}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Hand Axe|type=drop}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 668: | Line 669: | ||
|res=0~1 | |res=0~1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Hand Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
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|res=6 | |res=6 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Elwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Elwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
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|res=8 | |res=8 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The western one immediately begins moving unprovoked.<br>• The eastern one will not move until a unit is in range of at least two of the following—him, [[Tharja]], the two eastern [[Soldier]]s, the three eastern [[Wyvern Rider]]s, or the two eastern [[Archer]]s—or until one of them is fought, or until turn 5; in any such case, he begins moving. | |notes=• The western one immediately begins moving unprovoked.<br>• The eastern one will not move until a unit is in range of at least two of the following—him, [[Tharja]], the two eastern [[Soldier]]s, the three eastern [[Wyvern Rider]]s, or the two eastern [[Archer]]s—or until one of them is fought, or until turn 5; in any such case, he begins moving. | ||
}} | }} | ||
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|res=2 | |res=2 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have | |inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
}} | }} | ||
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|res=1 | |res=1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Steel Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
}} | }} | ||
Line 820: | Line 822: | ||
|res=2 | |res=2 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have | |inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
}} | }} | ||
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|res=7 | |res=7 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Nosferatu}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have | |inventory={{Item|13|Nosferatu}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
}} | }} | ||
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|res=1 | |res=1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Will not move until a unit is in range of at least two of the following—any of them, [[Tharja]], the eastern [[Mage]], the two eastern [[Soldier]]s, or the two eastern [[Archer]]s—or until one of them is fought, or until turn 5; in any such case, all three begin moving. | |notes=Will not move until a unit is in range of at least two of the following—any of them, [[Tharja]], the eastern [[Mage]], the two eastern [[Soldier]]s, or the two eastern [[Archer]]s—or until one of them is fought, or until turn 5; in any such case, all three begin moving. | ||
}} | }} | ||
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|res=2 | |res=2 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Killer Bow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have | |inventory={{Item|13|Killer Bow|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Will not move until a unit is in range of at least two of the following—him, [[Tharja]], the eastern [[Mage]], the two eastern [[Soldier]]s, the three eastern [[Wyvern Rider]]s, or the other eastern Archer—or until one of them is fought, or until turn 5; in any such case, he begins moving. | |notes=Will not move until a unit is in range of at least two of the following—him, [[Tharja]], the eastern [[Mage]], the two eastern [[Soldier]]s, the three eastern [[Wyvern Rider]]s, or the other eastern Archer—or until one of them is fought, or until turn 5; in any such case, he begins moving. | ||
}} | }} | ||
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|res=2 | |res=2 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Killer Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have | |inventory={{Item|13|Killer Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Will not move until a unit is in range of at least two of the following—him, [[Tharja]], the eastern [[Mage]], the two eastern [[Soldier]]s, the three eastern [[Wyvern Rider]]s, or the other eastern Archer—or until one of them is fought, or until turn 5; in any such case, he begins moving. | |notes=Will not move until a unit is in range of at least two of the following—him, [[Tharja]], the eastern [[Mage]], the two eastern [[Soldier]]s, the three eastern [[Wyvern Rider]]s, or the other eastern Archer—or until one of them is fought, or until turn 5; in any such case, he begins moving. | ||
}} | }} | ||
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|res=1 | |res=1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
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|res=1 | |res=1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Short Axe}} • {{Item|13|Hand Axe|type=drop}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Short Axe}} • {{Item|13|Hand Axe|type=drop}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 1,006: | Line 1,008: | ||
|res=1 | |res=1 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have | |inventory={{Item|13|Short Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 1,038: | Line 1,040: | ||
|res=8 | |res=8 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Arcwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Arcwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|last=y | |last=y | ||
}} | }} | ||
Line 1,045: | Line 1,047: | ||
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | ||
{{div col|13em}} | |||
*{{Item|13|Pass}} | *{{Item|13|Pass}} | ||
*{{Item|13|Hawkeye|link=Hawkeye (skill)}} | *{{Item|13|Hawkeye|link=Hawkeye (skill)}} | ||
Line 1,052: | Line 1,055: | ||
*{{Item|13|Aegis+}} | *{{Item|13|Aegis+}} | ||
*{{Item|13|Pavise+}} | *{{Item|13|Pavise+}} | ||
{{div col end}} | |||
}} | }} | ||
Revision as of 03:21, 10 September 2022
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“ | No reaction...Was I wrong, then? Chrom...This is some torch I'm passing you...So be it. Chrom...Lissa...And all my people...Know that I loved you. | ” | — Emmeryn's last words |
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Emmeryn (Japanese: 聖王エメリナ Holy Queen Emerina) is the ninth chapter in Fire Emblem Awakening. In this chapter, the Shepherds arrive at Plegia Castle with the goal of rescuing Emmeryn before the Plegians execute her. Events take an unexpected turn after the end of the main skirmish.
In addition to the next chapter in the storyline, completing this chapter will also unlock the fourth paralogue chapter.
Plot
- Main article:
Emmeryn (chapter)/Script
Gangrel and Aversa plot to slaughter the incoming Ylissean vanguard, Chrom, Robin, Basilio, and Flavia finalize their plan to rescue Emmeryn, and Validar gloats to Grima about how events are returning to their destined course. The day of Emmeryn's execution comes, and the Shepherds arrive and attack the Plegian forces. The Shepherds clear a path to Emmeryn so that Phila and her squad of pegasus knights can extract her, but Aversa summons a horde of Risen archers who wipe out Phila and her troops. With the Shepherds cornered, Gangrel again demands they surrender the Fire Emblem; when Chrom agrees to hand it over, Emmeryn begs the Plegian people to turn away from the path of war and voluntarily casts herself off the ledge. A distraught and enraged Chrom swears to kill Gangrel, but Basilio and Flavia force him to retreat. Marth, witnessing these events, laments that she arrived too late and Emmeryn's death sets the world back on course to a bleak future.
Summary
The rescue fails, and Chrom is forced to choose between the Fire Emblem and his sister. To spare him and the world further conflict, Emmeryn ends her life.
Chapter data
Normal Hard Lunatic
Character data
Characters | ||||||||||||||||||||||
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New units
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Available characters
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Avatar m-default |
Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Item | Price |
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Steel Sword | 840 |
Steel Lance | 910 |
Steel Axe | 980 |
Steel Bow | 910 |
Flux | 540 |
Event tiles
- Column 7, row 17: On the northern of two forts; one square north, one square west of the Mage
- Column 15, row 15: On the right fort denoting the entrance to Plegia Caste proper
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
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Reinforcements
- Turn 5
- 2/3 Wyvern Riders with Steel Axes*/Silver Axes* from north of ally starting positions
- 2/3 Wyvern Riders with Hand Axes*/Short Axes* from north of ally starting positions
- 1 Soldier from fort southwest of Campari
- 1 Mage from fort southeast of Campari
NPC data
Normal Hard Lunatic
Boss data
- Main article:
Campari
Normal Hard Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Take note of Libra in the southwest and Tharja in the southeast. Libra is a War Monk with base stats far in excess of what Lissa could hope to achieve even with an early promotion. He can actually take a bump or two if he needs to and is one of your best healers throughout the game. Meanwhile, Tharja is a strong Dark Mage who comes with the first copy of Nosferatu in the game. Nosferatu is extremely powerful in Awakening, granting Dark Mages and Sorcerers unparalleled durability.
Send Robin south to reinforce Libra. It's likely you're going to need to expend a Rescue charge in order to either pull Libra out of the line of fire (especially if the Soldier attacking him has Counter) or hasten Robin's pace to save him sooner. Luckily, he prioritizes using his Concoction if wounded. You want to recruit him by turn 3. Once that's done, send Robin back north to intercept the incoming reinforcement Wyvern Riders. They will appear on turn 5, and every enemy on the map except Campari will aggro at that point. Clearing out the Wyvern Riders gives you a save avenue of retreat in case things get dicey. Recruiting Tharja without accidentally killing her is a bit tricky; you can use Libra or a decently trained Pegasus Knight to lure her out since she doesn't have the inflated stats of a typical Lunatic+ enemy and have Robin eradicate the rest of the enemies. Once the area is clear and Tharja has joined you, waltz up to Campari and delete him.
Upon clearing this chapter, all games will have at least 100 Renown, allowing you to claim the Second Seal. In addition, Steel weaponry becomes available in the shop, and should be made standard issue.
Trivia
- During preparations, Gangrel uses his help text description as a recruitable character (describing him as the "former king of Plegia"), rather than his description from Chapter 11.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Emmeryn |
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Spanish |
Emmeryn |
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French |
Emmeryn |
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German |
Emmeryn |
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Italian |
Emmeryn |
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← The Grimleal • | Emmeryn | • Renewal → |
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