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Daughter to Dragons: Difference between revisions
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{{Quote|No, NAH. N-A-H. That's my name. Ugh, why does this always happen...|Nah, should she speak with Chrom}} | {{Quote|No, NAH. N-A-H. That's my name. Ugh, why does this always happen...|Nah, should she speak with Chrom}} | ||
'''Daughter to Dragons''' is the sixteenth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing [[Of Sacred Blood| | '''Daughter to Dragons''' (Japanese: {{hl|幼き竜の娘|Osanakiryū no musume}} ''Daughter of the young dragon'') is the sixteenth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing [[Of Sacred Blood|Chapter 13]] and having [[Nowi]] [[Love#Awakening|married]]. There are no additional requirements to reach the chapter, as the chapter connects to the area [[A Strangled Peace|Paralogue 3]] took place at. | ||
In this chapter, the [[Shepherds (group)|Shepherds]] venture into a haunted house teeming with [[Risen]] in order to rescue a [[Nah|young dragon girl]] inside. As it turns out, the young dragon girl happens to be the daughter of [[Nowi|a Shepherd playful beyond her years]]. | In this chapter, the [[Shepherds (group)|Shepherds]] venture into a haunted house teeming with [[Risen]] in order to rescue a [[Nah|young dragon girl]] inside. As it turns out, the young dragon girl happens to be the daughter of [[Nowi|a Shepherd playful beyond her years]]. | ||
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|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally=1–13{{h|+1|Upon Nah being recruited}} | |ally=1–13{{h|+1|Upon Nah being recruited}} | ||
|other=1{{h| | |other=1{{h|−1|Upon Nah being recruited}} | ||
|enemy=34 | |enemy=34 | ||
|map=[[File:Cm fe13 16x.png]] | |map=[[File:Cm fe13 16x.png]] | ||
Line 41: | Line 41: | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally=1–13{{h|+1|Upon Nah being recruited}} | |ally=1–13{{h|+1|Upon Nah being recruited}} | ||
|other=1{{h| | |other=1{{h|−1|Upon Nah being recruited}} | ||
|enemy=41 | |enemy=41 | ||
|map=[[File:Cm fe13 16x h.png]] | |map=[[File:Cm fe13 16x h.png]] | ||
Line 51: | Line 51: | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally=1–13{{h|+1|Upon Nah being recruited}} | |ally=1–13{{h|+1|Upon Nah being recruited}} | ||
|other=1{{h| | |other=1{{h|−1|Upon Nah being recruited}} | ||
|enemy=49 | |enemy=49 | ||
|map=[[File:Cm fe13 16x l.png]] | |map=[[File:Cm fe13 16x l.png]] | ||
Line 72: | Line 72: | ||
{{ChapChars | {{ChapChars | ||
|game#=13 | |game#=13 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Nah | |name=Nah | ||
Line 84: | Line 83: | ||
|forced1=chrom l | |forced1=chrom l | ||
|forced1article=Chrom | |forced1article=Chrom | ||
|return1= | |return1=robin {{#var:A}} | ||
|return1article=Robin | |return1article=Robin | ||
|return2=lissa | |return2=lissa | ||
Line 513: | Line 512: | ||
|def=22 | |def=22 | ||
|res=24 | |res=24 | ||
|inventory={{Item|13|Waste|type=forged}}{{h|*|14 Mt, 55 Hit}} • {{Item|13|Spirit Dust|type=drop}}<br>{{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Waste|type=forged}}{{h|*|14 Mt, 55 Hit}} • {{Item|13|Spirit Dust|type=drop}}<br>{{Item|13|Anathema}} • {{Item|13|Vengeance}} | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 529: | Line 528: | ||
|def=18~19 | |def=18~19 | ||
|res=18~19 | |res=18~19 | ||
|inventory={{Item|13|Mire}} • {{Item|13|Nosferatu|type=forged}}{{h|*|11 Mt, 75 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Mire}} • {{Item|13|Nosferatu|type=forged}}{{h|*|11 Mt, 75 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 545: | Line 544: | ||
|def=18~19 | |def=18~19 | ||
|res=18~19 | |res=18~19 | ||
|inventory={{Item|13|Mire}} • {{Item|13|Ruin|type=forged}}{{h|*|8 Mt, 70 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Mire}} • {{Item|13|Ruin|type=forged}}{{h|*|8 Mt, 70 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 562: | Line 561: | ||
|res=18~19 | |res=18~19 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Nosferatu|type=forged}}{{h|*|11 Mt, 75 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Nosferatu|type=forged}}{{h|*|11 Mt, 75 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small> | ||
|notes=• The eastern one begins moving if the nearby [[Revenant]] is provoked.<br>• The southern one begins moving if a unit enters the center hallway. | |notes=• The eastern one begins moving if the nearby [[Revenant]] is provoked.<br>• The southern one begins moving if a unit enters the center hallway. | ||
}} | }} | ||
Line 579: | Line 578: | ||
|res=4~5 | |res=4~5 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Blighted Claws}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} • {{Item|13|Odd Rhythm}} • {{Item|13|Hex}} • {{Item|13|Vengeance | |inventory={{Item|13|Blighted Claws}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} • {{Item|13|Odd Rhythm}} • {{Item|13|Hex}} • {{Item|13|Vengeance}}<br><small>Can have 0–2 skill(s) at random</small> | ||
|notes=• The western one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>• The eastern one begins moving if the nearby [[Sorcerer]] is provoked. | |notes=• The western one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>• The eastern one begins moving if the nearby [[Sorcerer]] is provoked. | ||
}} | }} | ||
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|res=5~6 | |res=5~6 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Blighted Talons}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} • {{Item|13|Odd Rhythm}} • {{Item|13|Hex}} • {{Item|13|Vengeance | |inventory={{Item|13|Blighted Talons}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} • {{Item|13|Odd Rhythm}} • {{Item|13|Hex}} • {{Item|13|Vengeance}}<br><small>Can have 0–2 skill(s) at random</small> | ||
|notes=• The southern one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>• The northern one will not act until the northwestern door is open, at which point it begins moving unprovoked. | |notes=• The southern one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>• The northern one will not act until the northwestern door is open, at which point it begins moving unprovoked. | ||
}} | }} | ||
Line 757: | Line 756: | ||
|res=18~19 | |res=18~19 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Ruin|type=forged}}{{h|*|8 Mt, 70 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Ruin|type=forged}}{{h|*|8 Mt, 70 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small> | ||
|notes=• The center-northern one and the southern one begin moving if a unit enters the center hallway.<br>• The furthest northern one will not act until the northwestern door is open, at which point he begins moving unprovoked. | |notes=• The center-northern one and the southern one begin moving if a unit enters the center hallway.<br>• The furthest northern one will not act until the northwestern door is open, at which point he begins moving unprovoked. | ||
}} | }} | ||
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|res=18~19 | |res=18~19 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Waste|type=forged}}{{h|*|14 Mt, 55 Hit}} • {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Waste|type=forged}}{{h|*|14 Mt, 55 Hit}} • {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small> | ||
|notes=Begins moving if a unit enters the center hallway. | |notes=Begins moving if a unit enters the center hallway. | ||
}} | }} | ||
Line 831: | Line 830: | ||
|def=26 | |def=26 | ||
|res=29 | |res=29 | ||
|inventory={{Item|13|Waste|type=forged}}{{h|*|18 Mt, 65 Hit}} • {{Item|13|Spirit Dust|type=drop}}<br>{{Item|13|Hit Rate +10}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Waste|type=forged}}{{h|*|18 Mt, 65 Hit}} • {{Item|13|Spirit Dust|type=drop}}<br>{{Item|13|Hit Rate +10}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 847: | Line 846: | ||
|def=23 | |def=23 | ||
|res=24 | |res=24 | ||
|inventory={{Item|13|Mire}} • {{Item|13|Nosferatu|type=forged}}{{h|*|15 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Mire}} • {{Item|13|Nosferatu|type=forged}}{{h|*|15 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 863: | Line 862: | ||
|def=23 | |def=23 | ||
|res=24 | |res=24 | ||
|inventory={{Item|13|Mire}} • {{Item|13|Ruin|type=forged}}{{h|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Mire}} • {{Item|13|Ruin|type=forged}}{{h|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small> | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
Line 880: | Line 879: | ||
|res=24 | |res=24 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Nosferatu|type=forged}}{{h|*|15 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Nosferatu|type=forged}}{{h|*|15 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small> | ||
|notes=• The eastern one begins moving if the nearby [[Revenant]] is provoked.<br>• The southern one begins moving if a unit enters the center hallway. | |notes=• The eastern one begins moving if the nearby [[Revenant]] is provoked.<br>• The southern one begins moving if a unit enters the center hallway. | ||
}} | }} | ||
Line 897: | Line 896: | ||
|res=6 | |res=6 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Blighted Claws}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} • {{Item|13|Odd Rhythm}} • {{Item|13|Hex}} • {{Item|13|Vengeance | |inventory={{Item|13|Blighted Claws}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} • {{Item|13|Odd Rhythm}} • {{Item|13|Hex}} • {{Item|13|Vengeance}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small> | ||
|notes=• The western one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>• The eastern one begins moving if the nearby [[Sorcerer]] is provoked. | |notes=• The western one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>• The eastern one begins moving if the nearby [[Sorcerer]] is provoked. | ||
}} | }} | ||
Line 914: | Line 913: | ||
|res=7 | |res=7 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Blighted Talons}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} • {{Item|13|Odd Rhythm}} • {{Item|13|Hex}} • {{Item|13|Vengeance | |inventory={{Item|13|Blighted Talons}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Underdog}} • {{Item|13|Even Rhythm}} • {{Item|13|Odd Rhythm}} • {{Item|13|Hex}} • {{Item|13|Vengeance}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small> | ||
|notes=• The southern one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>• The northern one will not act until the northwestern door is open, at which point it begins moving unprovoked. | |notes=• The southern one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.<br>• The northern one will not act until the northwestern door is open, at which point it begins moving unprovoked. | ||
}} | }} | ||
Line 1,075: | Line 1,074: | ||
|res=24 | |res=24 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Ruin|type=forged}}{{h|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Ruin|type=forged}}{{h|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small> | ||
|notes=• The center-northern one and the southern one begin moving if a unit enters the center hallway.<br>• The furthest northern one will not act until the northwestern door is open, at which point he begins moving unprovoked. | |notes=• The center-northern one and the southern one begin moving if a unit enters the center hallway.<br>• The furthest northern one will not act until the northwestern door is open, at which point he begins moving unprovoked. | ||
}} | }} | ||
Line 1,093: | Line 1,092: | ||
|res=24 | |res=24 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Waste|type=forged}}{{h|*|18 Mt, 65 Hit}} • {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Waste|type=forged}}{{h|*|18 Mt, 65 Hit}} • {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small> | ||
|notes=Begins moving if a unit enters the center hallway. | |notes=Begins moving if a unit enters the center hallway. | ||
}} | }} | ||
Line 1,211: | Line 1,210: | ||
|move=- | |move=- | ||
|inventory={{Item|13|Waste|type=forged}}{{h|*|14 Mt, 55 Hit}}<br>{{Item|13|Spirit Dust|type=drop}} | |inventory={{Item|13|Waste|type=forged}}{{h|*|14 Mt, 55 Hit}}<br>{{Item|13|Spirit Dust|type=drop}} | ||
|skills={{Item|13|Anathema}}<br>{{Item|13|Vengeance | |skills={{Item|13|Anathema}}<br>{{Item|13|Vengeance}} | ||
|to=B | |to=B | ||
}} | }} | ||
Line 1,229: | Line 1,228: | ||
|move=- | |move=- | ||
|inventory={{Item|13|Waste|type=forged}}{{h|*|18 Mt, 65 Hit}}<br>{{Item|13|Spirit Dust|type=drop}} | |inventory={{Item|13|Waste|type=forged}}{{h|*|18 Mt, 65 Hit}}<br>{{Item|13|Spirit Dust|type=drop}} | ||
|skills={{Item|13|Hit Rate +10}}<br>{{Item|13|Anathema}}<br>{{Item|13|Vengeance | |skills={{Item|13|Hit Rate +10}}<br>{{Item|13|Anathema}}<br>{{Item|13|Vengeance}} | ||
|to=A | |to=A | ||
}} | }} | ||
Line 1,240: | Line 1,239: | ||
==Trivia== | ==Trivia== | ||
* Contrary to popular belief, which dictates [[Nowi]] is the only one able to talk to [[Nah]] to recruit her, [[Chrom]] can also recruit Nah, as he can do for any other child character (barring [[Lucina]] and [[Noire]], who are not recruited by this method). | * Contrary to popular belief, which dictates [[Nowi]] is the only one able to talk to [[Nah]] to recruit her, [[Chrom]] can also recruit Nah, as he can do for any other child character (barring [[Lucina]] and [[Noire]], who are not recruited by this method). | ||
* Despite being a [[Risen]]-centric chapter, the fact that the enemies in this chapter even are Risen is not touched upon by any character. As a result, this chapter is one of two in the vanilla ''Awakening'' game, and one of four in total, to include generic Risen that do not refer to the Risen as such in dialogue, the others being [[Unwelcome Change|Chapter 1]], ''[[EXPonential Growth]]'', and ''[[Harvest Scramble]]''. | * Despite being a [[Risen]]-centric chapter, the fact that the enemies in this chapter even are Risen is not touched upon by any character. As a result, this chapter is one of two in the vanilla ''Awakening'' game, and one of four in total, to include generic Risen that do not refer to the Risen as such in dialogue, the others being [[Unwelcome Change|Chapter 1]], ''[[EXPonential Growth]]'', and ''[[Harvest Scramble]]''. | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Daughter to Dragons | |eng-name=Daughter to Dragons | ||
|jpn-name={{h|幼き竜の娘|Osanakiryū no musume}} | |||
|jpn-name={{ | |jpn-mean=Daughter of the young dragon | ||
|jpn-mean=Daughter of the | |||
|fren-name=La fille du dragon | |fren-name=La fille du dragon | ||
|fren-mean=The | |fren-mean=The daughter of the dragon | ||
|span-name=Hija de dragones | |span-name=Hija de dragones | ||
|span-mean=Daughter of dragons | |span-mean=Daughter of dragons |
Latest revision as of 13:55, 28 March 2024
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“ | No, NAH. N-A-H. That's my name. Ugh, why does this always happen... | ” | — Nah, should she speak with Chrom |
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Daughter to Dragons (Japanese: 幼き竜の娘 Daughter of the young dragon) is the sixteenth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing Chapter 13 and having Nowi married. There are no additional requirements to reach the chapter, as the chapter connects to the area Paralogue 3 took place at.
In this chapter, the Shepherds venture into a haunted house teeming with Risen in order to rescue a young dragon girl inside. As it turns out, the young dragon girl happens to be the daughter of a Shepherd playful beyond her years.
Plot
- Main article:
Daughter to Dragons/Script
In a mansion, Nah flees from a Risen; outside, Chrom hears her scream, and orders the Shepherds inside to save her.
During battle, Chrom or Nowi can talk to Nah. If Chrom talks to Nah, he offers to help her and realizes she is a manakete. If Nowi talks to Nah, Nowi reveals herself as a manakete and Nah does the same, then realizes who Nowi is.
After the battle, if Nah survived, she will ask to stay with the Shepherds and fight; Nah then reveals to Nowi that she is Nowi's daughter from the future. If Nah did not survive, Chrom laments his inability to protect a child after the battle.
Chapter data
Normal Hard Lunatic
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| |||||
Victory: Defeat the Risen Chief | Player | Other | Enemy | |||
---|---|---|---|---|---|---|
Defeat: Chrom or Robin dies | 1–13+1 | 1−1 | 34 | |||
| ||||||
Map dimensions: 26 columns by 25 rows | ||||||
This chapter features walls that collapse and repair themselves when certain conditions are met. When a wall collapses, it creates a breach that can be traversed, though units cannot end their turn on it. These breaches are two spaces wide, and separated by two-space wide walls. If a door on a wall is opened, all potential breaches in that door's wall become permanently opened. For the first and second walls with doors, the breaches move from east to west before looping back to the furthest east. Breaches also appear to detect how many playable units are nearby one; if the next breach in the pattern has more units nearby it than any other, the breach will not move for a turn, then skip to the one ahead on the second turn after.
On Normal mode, wall changes occur at the start of a turn, before player phase. On Hard mode and above, wall changes instead occur before the start of enemy phase.
- If a unit approaches Nah's chamber (reaching columns 16-26, rows 16-25), or on turn 3, the northwest wall in said chamber will collapse. The wall repairs itself when no units remain in the chamber.
- If a unit enters the southern hallway (columns 1-20, rows 17-25), the first wall's breaches begin opening, starting with one three spaces east of the door.
- If a unit enters the center hallway (columns 1-20, rows 12-15), two breaches appear in the enclosed chamber next to Nah's chamber. The wall repairs itself when no units remain in the chamber.
- If a unit approaches the second door, the first breach in the second wall will close and the second door's breaches begin opening.
- Though the third and final wall does not have any pattern of breaches, two breaches will appear after its door is opened.
Character data
Characters | |||||||||||
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New units
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Required characters
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Available characters
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Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Item | Price |
---|---|
Dragonstone | 2,300 |
Concoction | 600 |
Strength Tonic | 150 |
Defense Tonic | 150 |
Second Seal | 2,500 |
Event tiles
- Column 24, row 14: Nine squares north of Nah's starting position
- Column 2, row 19: Two squares west of an Arcfire*/Bolganone*/Silver Sword Dark Knight
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
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NPC data
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Boss data
- Main article:
Risen Chief
Normal Hard Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- Contrary to popular belief, which dictates Nowi is the only one able to talk to Nah to recruit her, Chrom can also recruit Nah, as he can do for any other child character (barring Lucina and Noire, who are not recruited by this method).
- Despite being a Risen-centric chapter, the fact that the enemies in this chapter even are Risen is not touched upon by any character. As a result, this chapter is one of two in the vanilla Awakening game, and one of four in total, to include generic Risen that do not refer to the Risen as such in dialogue, the others being Chapter 1, EXPonential Growth, and Harvest Scramble.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Daughter to Dragons |
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Japanese |
幼き竜の娘 |
Daughter of the young dragon |
Spanish |
Hija de dragones |
Daughter of dragons |
French |
La fille du dragon |
The daughter of the dragon |
German |
Tochter der Drachen |
Daughter of Dragons |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← A Shot from the Dark • | Daughter to Dragons | • The Threat of Silence → |
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