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Mad King Gangrel
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“ | My sister wished for our people to know peace, Gangrel. But as long as you draw breath, it can never come. For Ylisse! | ” | — Chrom, should he face Gangrel |
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Mad King Gangrel is the eleventh chapter in Fire Emblem Awakening. This chapter deals with the Shepherds' epic battle against Gangrel, a battle that ends the first major arc of the game. A two-year timeskip follows when the plot is once again set into motion, this time against a new country and a new antagonist.
Chrom must be married by the end of this chapter. If he is not already married by the time the main battle of this chapter begins, an algorithm will determine his wife during the chapter's aftermath. This algorithm can be manipulated, and in fact must be manipulated if the player wishes Chrom to marry Olivia.
Plot
- Main article:
Mad King Gangrel/Script
Aversa informs Gangrel that the Shepherds are taking the field, and the two converse. A Plegian soldier enters and informs the two that Plegian troops are laying down their weapons and deserting en masse. Frederick reports to Chrom that the Plegian army is in disarray. Chrom concludes that they were inspired by Emmeryn, and swears to defeat Gangrel and return the land to peace.
Before battle begins, Gangrel taunts Chrom over his sister's death and compares Chrom to himself. Chrom, confident with the assistance of his friends, swears to defeat Gangrel here and now. Gangrel continues to taunt Chrom and the Shepherds through the battle until his defeat, upon which he tells Chrom that he, as every man, lives and dies alone.
Upon Gangrel's defeat, the Plegian army surrenders and the fighting stops. Chrom, Flavia, and Basilio convene and Chrom thanks the two for Ferox's assistance. If Chrom is unmarried, he will propose to one of Sumia, Sully, Maribelle or Robin* if they are unmarried based on whom he has the highest support with, granted they have at least one point.
- Note: If Olivia fulfills the requirements to marry Chrom, they will automatically marry; if Chrom has no available options, he will marry an unnamed maiden. In either case, no scene will play.
Over the course of two years, Chrom leads the reconstruction of Ylisse. While leading the country, he maintained the title of prince, and holds his wedding.
Two years after Gangrel's defeat, at Ylisstol, a messenger from Flavia arrives for Chrom, bearing news of an invasion from the west by Valm. Flavia wishes to meet Chrom in Ferox, to which he agrees. Before departing for Ferox, Chrom meets with his wife, who holds their newborn baby, Lucina. If Chrom married the maiden, she will reluctantly accept that Chrom must leave for Ferox. Otherwise, Chrom's wife will object to being left in Ylisse, stating that Lucina could be left with a wet nurse while they are in Ferox, to which Chrom reluctantly agrees; if Chrom married Olivia, the two will reminisce about Chrom's proposal before departing.
In Castle Ferox, Flavia greets Chrom and informs him that Valmese warships have set sail for Ylisse. Basilio arrives with Virion, who introduces himself as the Duke of Rosanne, and his assistant Cherche. Cherce reveals Virion's intention to recruit allies against the emerging empire two years ago, as well as recounts Valm's quick growth from small kingdom to continent-spanning empire under its emperor, Walhart. Cherche states that Walhart now seeks to conquer Ylisse, and that their ships will land in a matter of days. The Shepherds prepare to fight the Valmese at their landing, readying themselves for strong cavalry under Virion's advice.
Summary
Gangrel is defeated. Two years later, Chrom has married and sired a daughter, Lucina. Upon learning the Valmese Empire will invade, Chrom departs for Ferox.
Chapter data
Normal Hard Lunatic
The chapter's map is 20 columns by 26 rows.
Character data
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New units
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Available characters
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Avatar m-default |
Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Item | Price |
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Iron Sword | 520 |
Iron Bow | 560 |
Fire | 540 |
Thunder | 630 |
Wind | 450 |
Event tiles
- Column 19, row 10: Southeast corner of a 2×2 clump of woods tiles
- Column 9, row 13: On a fort right next to a Mercenary
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
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Reinforcements
- Turn 3
- 1 Fighter with a Steel Axe*/Silver Axe* from the leftmost middle fort
- 1 Mercenary with an Iron Sword*/Steel Sword*/Silver Sword* from the upper-left middle fort
- 1 Fighter with an Iron Axe*/Steel Axe*/Silver Axe* from the fort directly north of Gangrel
- 1 Mage with Fire*/Elfire*/Arcfire* from the left eastern fort
- 1 Mage with Elthunder*/Arcthunder* from the right eastern fort
- Turn 4 (Hard/Lunatic)/5 (Normal)
- 1 Fighter with a Hand Axe*/Short Axe* from the right northwestern fort
- 1 Mercenary that drops an Armorslayer from the lower northwestern fort
- 1 Hero with a Steel Axe*/Silver Axe* that drops a Speedwing from the left northwestern fort
- Turn 5 (Hard/Lunatic)/6 (Normal)
- 2 Wyvern Riders with Iron Axes*/Steel Axes*/Silver Axes* from the forts left and right of Gangrel
- Turn 6 (Hard/Lunatic)/7 (Normal)
- 1 Fighter with a Steel Axe*/Silver Axe* from the leftmost middle fort
- 1 Mercenary with a Steel Sword*/Silver Sword* from the upper-left middle fort (Hard/Lunatic only)
- 1 Fighter with a Steel Axe*/Silver Axe* from the fort directly north of Gangrel (Hard/Lunatic only)
- 1 Mage with Fire*/Elfire*/Arcfire* from the left eastern fort
- 1 Mage with Elthunder*/Arcthunder* from the right eastern fort
- Turn 7 (Hard/Lunatic)/8 (Normal)
- 1 Mercenary with a Steel Sword*/Silver Sword* from the right northwestern fort
- 1 Fighter with a Steel Axe*/Silver Axe* from the lower northwestern fort
- 1 Mage with Elfire*/Arcfire* from the left northwestern fort
- Turn 7 (Lunatic)/8 (Hard)/9 (Normal)
- 2 Wyvern Riders with Steel Axes*/Silver Axes* from the forts left and right of Gangrel
- Turn 8 (Lunatic only)
- 1 Fighter with a Silver Axe from the leftmost middle fort
- 1 Mercenary with a Silver Sword from the upper-left middle fort
- 1 Fighter with a Silver Axe from the fort directly north of Gangrel
- 1 Mage with Arcfire from the left eastern fort
- 1 Mage with Arcthunder from the right eastern fort
- Note: All reinforcements are halted when Gangrel is defeated.
Boss data
- Main article:
Gangrel
Normal Hard Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Gangrel and the enemies surrounding him (the two Fighters, two Mages, and two Mercenaries) will not move until one of the player's units enters their attack range. Should one unit enter any of the units' attack range, all of the aforementioned enemies including Gangrel will begin to close in on the player's units.
Trivia
- In order for Chrom to marry Olivia, he must not have achieved any support points with a yet unmarried spouse. In order to do this, Olivia will need to dance for Chrom a good couple of turns before finishing the chapter.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Mad King Gangrel |
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French |
Gangrel |
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Italian |
Gangrel, il Re Folle |
Gangrel, the Mad King |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Renewal • | Mad King Gangrel | • The Seacomers → |
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