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World map

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 02:54, 12 April 2017 by PikaSamus (talk | contribs)

The world map (Japanese: フリーマップ free map) is a gameplay navigation system used only in Fire Emblem Gaiden, The Sacred Stones and Awakening. In it, as opposed to the linear and uninterrupted chapter progression in most games in the Fire Emblem series, the player can freely traverse the world at their own pace, fighting marauding bands of enemies which appear and visiting shops in between chapters, and starting said chapters whenever they so choose.

Navigating the world map in Awakening.

In all other games except Fire Emblem: Shadow Dragon & the Blade of Light, the world map exists only to show where the party is traveling.

Fire Emblem Gaiden

In Gaiden, the player moves both Alm and Celica's parties around the world map, alternating between the two at their discretion. Movement across the world map is achieved by selecting the character, selecting the Move menu option, then picking one of the location's adjoining destinations. Uniquely in the Gaiden system, the world map itself has its own turn count, in which a turn elapses every time either Alm or Celica move, or at command by selecting the Rest menu option.

Every battle within Gaiden is technically a skirmish, with the main story mostly consisting of pre-defined skirmishes against set enemy groups posted at specific locations on the world map. In addition, more enemy groups are spawned from certain locations periodically, and will move at random around the map after a certain number of turns pass; these marauding groups can be fought on their own, and can also join up with other enemy groups (both pre-defined and marauding) and both be fought at once. Skirmishes are initiated by choosing to travel to a location with an enemy group posted on it; conversely, however, enemies can also advance on the player's location and initiate skirmishes themselves.

A small few locations - mostly villages, castles, fortresses and Mila Shrines - can be visited outside of battles, and in these the character in question can freely move around and interact with the locals. Some villages contain item exchange couriers who can send a specific item to the other character's party; however, these are limited in number and have only a finite number of uses.

style="Template:Roundtl; border:none" width="100%" colspan="12"|World map of Fire Emblem Gaiden
style="Template:Roundtl; border:none; background-color:#222222" width="60%"| Map Location (Alm's route) style="Template:Roundtr; border:none; background-color:#222222" colspan="2"| Location (Celica's rt.)
  Chapter 1 Chapter 2
1 Ram 1 Cloister
2 Ram Woods 2 Novis Cemetery
3 Thief Woods 3 Novis Port
4 Thief Shrine 4 Sea 1
5 Ram Valley 5 Sea 2
6 Southern Fort 6 Pirate Fort
7 South Zofia 7 Sea 3
8 South Zofia 8 Sea Shrine
9 Liberation HQ 9 Sea 4
10 Zofia Gate 10 Sea 5
11 Zofia Castle 11 Zofia Port
Chapter 3
12 North Gate 12 Zofia Shore
13 North Zofia 13 East Zofia
14 Zofia Woods 14 Mountain Graveyard
15 Grove Town 15 Mountain Town
16 Grove Town 16 Mila Valley
17 Desaix's Fort 17 Dragon Shrine
18 Zofia Forest 2 18 Desert Fort
19 Forest Temple 19 North Desert
20 North Forest 20 South Desert
21 Floodgate 21 Grieth's Fort
22 Mila's Temple
Chapter 4
22 Border 23 Dead Swamp
23 Rigel Woods 24 Bog Graveyard
24 Fear Mountain 25 Dolk's Fort
25 Fear Shrine 26 Lost Woods
26 Nuibaba's Manor 27 Sage's Hamlet
27 Rigel Plains/
Rigel Village
28 Duma's Gate
28 Rigel Valley 29 Duma's Bog
29 Dragon Crater 30 Tower of Duma
30 Rigel Falls
31 Hidden Shrine
32 Fort
33 Rigel Castle
colspan="5" style="Template:Roundb; border:none; background-color:#222222" width="100%"|Note: Until Chapter 3 begins, #11 Zofia Port has a route connecting it to #10 Zofia Gate, which is removed once Chapter 3 begins.

Fire Emblem: The Sacred Stones

In The Sacred Stones, the player navigates Eirika or Ephraim around the world map by directly selecting their destination. Unlike Gaiden or Awakening, on some occasions multiple chapters will occur on the same world map location and the player is not allowed to return to the world map between each of these chapters. Some locations also offer armories or vendors to be accessed on the world map, usually selling the same items available in the matching shops in the chapter in question; additionally, after the game has been cleared and Creature Campaign mode has been entered, secret shops can also be accessed from the world map, albeit with different stock than what was offered in the original chapters.

After the completion of every chapter from Chapter 8 onward, or after leaving the Tower of Valni/Lagdou Ruins, up to three bands of enemy monsters will randomly spawn on certain locations on the world map. Eirika and Ephraim cannot pass through any location presently occupied by a monster band, and must engage the monsters in a skirmish before they can access or pass through the location again. This will usually not impede the player's ability to travel, especially later in the game, as the world map connects numerous paths between locations and usually provides an alternative.

Access to the Tower of Valni is granted once Chapter 8 has been cleared. Access to the Lagdou Ruins and Melkaen Coast is granted once Chapter 19 has been cleared.

style="Template:Roundtl; border:none" width="100%" colspan="12"|World map of Fire Emblem: The Sacred Stones
style="Template:Round; border:none; background-color:#222222" colspan="9"|  
style="Template:Roundtl; border:none; background-color:#222222" width="1%"| Chapter Location Chapter Location Chapter style="Template:Roundtr; border:none; background-color:#222222" width="14%"| Location
1 Chapter 1 Border Mulan 10 Chapter 10A Teraz Plateau   16 Chapter 16 Renais Castle
-- -- Castle Frelia 11/12 Chapter 11A
Chapter 12A
Caer Pelyn   17 Chapter 17 Narube River    
2 Chapter 2 Ide   13 Chapter 13A Hamill Canyon   18 Chapter 18 Neleras Peak  
3 Chapter 3 Borgo Ridge 9 Chapter 9B Fort Rigwald 19 Chapter 19 Rausten Court    
4 Chapter 4 Za'ha Woods   10 Chapter 10B Bethroen     20 Chapter 20
Final Chapter
Black Temple
5 Chapter 5 Serafew    11/12 Chapter 11B
Chapter 12B
Taizel   M -- Melkaen Coast  
6 Chapter 6 Adlas Plains   13 Chapter 13B Za'albul Marsh   T Tower of Valni
7/8 Chapter 7
Chapter 8
Renvall 14 Chapter 14B Grado Keep   L Lagdou Ruins
9 Chapter 9A Port Kiris    13/14 Chapter 14A
Chapter 15A/B
Jehanna Hall    --
colspan="9" style="Template:Roundb; border:none; background-color:#222222" width="100%"|Note: Locations numbered in teal comprise Eirika's route (Route A), while locations numbered in steel blue comprise Ephraim's route (Route B).
Locations listed with a   Rotten Claw icon in the chart can host skirmishes. Locations listed with an   Iron Sword icon in the chart house an armory, locations with a   Vulnerary icon house a vendor, and locations with a   Member Card icon house a secret shop.

Fire Emblem Awakening

In Awakening, the player directly navigates between locations on the world map by pointing the Circle Pad or directional pad, rather than having to explicitly select a destination; there is also the option to press the Start button at any time to be automatically taken to the location of the next main chapter. All paralogues are exempt from the chapter order and can be challenged at any time and in any order once unlocked. All locations on the map, save for the Outrealm Gate and the Endgame's location, house an armory which is occasionally taken over by the appearance of a traveling merchant.

As with The Sacred Stones, Risen bands periodically appear to create skirmishes, but this time the player is not forced to defeat them to enter or pass the location, although the armory cannot be accessed while a Risen group is present. On rare occasions, two groups of Risen will appear on the same map location and are fought simultaneously, rewarding the player with both a sum of gold and a rare item. Additionally, bonus units and the teams they lead will spawn on the map to be parleyed with when the Nintendo 3DS console receives a StreetPass tag, and SpotPass bonus unit teams can be summoned to the world map at any time through the Wireless menu, with a maximum of ten allowed to be on the fully unlocked map at a time.

Access to the Outrealm Gate - and by extension all downloadable content - is granted after Chapter 4 has been cleared. Access to the six SpotPass paralogues, marked in orange, is granted once Chapter 25 has been cleared and the relevant SpotPass data has been activated on the save file.

style="Template:Roundtl; border:none" width="100%" colspan="12"|World map of Fire Emblem Awakening
style="Template:Round; border:none; background-color:#222222" colspan="12"|  
style="Template:Roundtl; border:none; background-color:#222222" colspan="2" width="4%"| Chapter Location Chapter Location Chapter style="Template:Roundtr; border:none; background-color:#222222" colspan="2" width="17%"| Location
O   Outrealm Gate 16   Chapter 16 The Mila Tree 7   Paralogue 7 Mila Shrine Ruins
P   Prologue Southtown 17   Chapter 17 Fort Steiger 8   Paralogue 8 Dueling Grounds
1   Chapter 1 West of Ylisstol 18   Chapter 18 The Demon's Ingle 9   Paralogue 9 Verdant Forest
2   Chapter 2 The Northroad 19   Chapter 19 Valm Castle Approach 10   Paralogue 10 Mercenary Fortress
3   Chapter 3 The Longfort 20   Chapter 20 Valm Castle 11   Paralogue 11 Wyvern Valley
4   Chapter 4 Arena Ferox 21   Chapter 21 Plegia Castle 12   Paralogue 12 The Ruins of Time
5   Chapter 5 Border Pass 22   Chapter 22 Table Approach 13   Paralogue 13 Law's End
6   Chapter 6 Ylisstol 23   Chapter 23 The Dragon's Table 14   Paralogue 14 Desert Oasis
7   Chapter 7 Breakneck Pass 24   Chapter 24 Mount Prism 15   Paralogue 15 Kidnapper's Keep
8   Chapter 8 Border Sands 25   Chapter 25 Origin Peak 16   Paralogue 16 Manor of Lost Souls
9   Chapter 9 Plegia Castle Courtyard E   Endgame Grima 17   Paralogue 17 Divine Dragon Grounds
10   Chapter 10 The Midmire 1   Paralogue 1 The Farfort 18   Paralogue 18 Sea-King's Throne
11   Chapter 11 Border Wastes 2   Paralogue 2 The Twins' Turf 19   Paralogue 19 Conqueror's Whetstone
12   Chapter 12 Port Ferox 3   Paralogue 3 Peaceful Village 20   Paralogue 20 Mountain Village
13   Chapter 13 Carrion Isle 4   Paralogue 4 The Twins' Hideout 21   Paralogue 21 Warriors' Tomb
14   Chapter 14 The Searoad 5   Paralogue 5 Sage's Hamlet 22   Paralogue 22 Wellspring of Truth
15   Chapter 15 Valm Harbor 6   Paralogue 6 Great Gate 23   Paralogue 23 Garden of Giants
colspan="12" style="Template:Roundb; border:none; background-color:#222222" width="100%"|

Trivia

Gallery

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus