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This subpage covers the [[terrain]] stats for the {{FES}} game released on the [[Nintendo Switch]]: {{FE16}}. | This subpage covers the [[terrain]] stats for the {{FES}} game released on the [[Nintendo Switch]]: {{FE16}}. | ||
=={{FE16}}== | =={{FE16}}== | ||
===Class categories=== | ===Class categories=== | ||
For the purposes of terrain effect, ''Three Houses'' divides classes into these categories: | For the purposes of terrain effect, ''Three Houses'' divides classes into these categories:<ref name=fe3h>{{cite web|title=Terrain Penalty|url=https://fe16.triangleattack.com/terrain|site=triangleattack.com|retrieved=August 6, 2020}}</ref> | ||
: | |||
{| | {| class="cellpadding-2 basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; margin-left: 0; text-align: unset" | ||
! style=" | ! style="border-top-left-radius: 15px; width: 10%" | Infantry | ||
| style=" | | style="border-top-right-radius: 15px" | [[Archbishop]] • [[Archer]] • [[Armored Knight]] • [[Armored Lord]] • [[Brigand]] • [[Commoner]] • [[Dancer]] • [[Emperor]] • [[Enlightened One]] • [[Fighter]] • [[Flame Emperor]] • [[Fortress Knight]] • [[Great Lord]] • [[Hero]] • [[High Lord]] • [[King of Liberation]] • [[Lord]] • [[Mercenary]] • [[Mortal Savant]] • [[Myrmidon]] • [[Noble]] • [[Ruffian (class)|Ruffian]] • [[Saint (Three Houses)|Saint]] • [[Sniper]] • [[Soldier]] • [[Swordmaster]] • [[War Master]] • [[Warrior]] • most [[dismount]]ed classes | ||
|- | |- | ||
! | ! Thieves<!--Not slowed down by Forest--> | ||
| | | [[Assassin]] • [[Brawler]] • [[Grappler]] • [[Thief]] • [[Trickster]] | ||
|- | |- | ||
! | ! Cavalry | ||
| | | [[Bow Knight]] • [[Cavalier]] • [[Dark Knight]] • [[Death Knight]] • [[Great Knight]] • [[Holy Knight]] • [[Paladin]] • [[Valkyrie]] | ||
|- | |- | ||
! | ! Mages<!--No penalty on Desert and a variation of Thicket--> | ||
| | | [[Agastya]] • [[Bishop]] • [[Dark Bishop]] • [[Dark Mage]] • [[Gremory]] • [[Mage]] • [[Monk]] • [[Priest]] • [[Verrat]] • [[War Cleric]] • [[War Monk]] • [[Warlock]] • dismounted [[Dark Flier]] • dismounted [[Valkyrie]] | ||
|- | |- | ||
! | ! Fliers | ||
| [[Barbarossa]] • [[Dark Flier]] • [[Falcon Knight]] • [[Flying Demonic Beast]] • [[Giant Bird]] • [[Pegasus Knight]] • [[White Beast]] • [[Wyvern Lord]] • [[Wyvern Master]] • [[Wyvern Rider]] | |||
|- | |- | ||
! | ! Monsters<!--Cannot cross stairs--> | ||
| | | [[Altered Demonic Beast]] • [[Altered Golem]] • [[Black Beast]] • [[Demonic Beast]] • [[Exp. Demonic Beast]] • [[Giant Demonic Beast]] • [[Golem]] • [[Guardian Golem]] • [[Hegemon Husk]] • [[Lord of the Desert]] • [[Lord of the Lake]] • [[The Immaculate One]] • [[Titanus]] • [[Umbral Beast]] • [[Wandering Beast]] • [[Wild Demonic Beast]] | ||
|- | |- | ||
! style=" | ! Wolf<!--Unhindered by Woods--> | ||
| style=" | | [[Giant Wolf]] | ||
|- | |||
! style="border-bottom-left-radius: 15px" | Crawler<!--Unhindered by sand--> | |||
| style="border-bottom-right-radius: 15px" | [[Giant Crawler]] | |||
|} | |} | ||
[[Monster]]s that occupy multiple spaces calculate the cost of moving at their top-left tile; they use the terrain effects of the tile relevant to combat (e.g. if a monster's top-left tile is on a forest and their top-right on a plain, they use the effects of the forest when a unit attacks the top-left tile and the effects of the plain when a unit attacks the top-right). | |||
===Terrain stats=== | ===Terrain stats=== | ||
{{sectstub}}<!--still not sure what to do with vortex--> | |||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; width: 80%" | |||
! style="background: none" colspan="15" | Terrain types and effects in {{title|Three Houses}}<ref name=fe3h/> | |||
{| | |||
! style=" | |||
|- | |- | ||
! style="border: | ! style="border-top-left-radius: 15px; width: 20%" rowspan="2" | Terrain type | ||
! style="border: | ! colspan="4" | Stat boosts | ||
! style="border-top-right-radius: 15px" colspan="8" | Movement cost | |||
|- style="font-size: smaller" | |||
| style="width: 4%" | [[Avo]] | |||
| style="width: 4%" | [[Def]] | |||
| style="width: 4%" | [[Res]] | |||
| style="width: 4%" | [[HP]] {{abbr|rec.|recovery}} | |||
| style="width: 4%" | Infantry | |||
| style="width: 4%" | Thieves | |||
| style="width: 4%" | Cavalry | |||
| style="width: 4%" | Mages | |||
| style="width: 4%" | Fliers | |||
| style="width: 4%" | Monsters | |||
| style="width: 4%" | Wolf | |||
| style="width: 4%" | Crawler | |||
|- | |- | ||
| | | {{h|Neutral|Grassland, Plain, Floor (external), Deck}} | ||
| | | 0 | ||
| | | 0 | ||
| | | 0 | ||
| | | 0% | ||
| | | 1 | ||
| | | 1 | ||
| | | 1 | ||
| | | 1 | ||
| | | 1 | ||
| | | 1 | ||
| 1 | |||
| 1 | |||
|- | |- | ||
| | | {{h|Groundwork|Floor (indoors), Bridge (lowered), Warp Floor, ??? Floor, Ballista, Fire Orb, Onager}} | ||
| | | 0 | ||
| 0 | |||
| 0 | |||
| 0% | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 3 | |||
| 3 | |||
|- | |- | ||
| | | Forest | ||
| | | 30 | ||
| 1 | |||
| 0 | |||
| 0% | |||
| 2 | |||
| 1 | |||
| 3 | |||
| 2 | |||
| 1 | |||
| 2 | |||
| 1 | |||
| 2 | |||
|- | |- | ||
| | | Thicket<br><small>(Wilderness)</small> | ||
| | | 40 | ||
| 2 | |||
| 0 | |||
| 0% | |||
| 2 | |||
| 1 | |||
| 4 | |||
| 1 | |||
| 1 | |||
| 2 | |||
| 1 | |||
| 2 | |||
|- | |- | ||
| | | Thicket<br><small>(Settlements)</small> | ||
| | | 20 | ||
| 1 | |||
| 0 | |||
| 0% | |||
| 2 | |||
| 1 | |||
| 3 | |||
| 2 | |||
| 1 | |||
| 2 | |||
| 1 | |||
| 2 | |||
|- | |- | ||
| | | {{h|Sand|Desert, Beach}} | ||
| | | −20 | ||
| −2 | |||
| 0 | |||
| 0% | |||
| 2 | |||
| 2 | |||
| 4 | |||
| 1 | |||
| 1 | |||
| 2 | |||
| 2 | |||
| 1 | |||
|- | |- | ||
| | | Wasteland | ||
| | | 0 | ||
| 0 | |||
| 0 | |||
| 0% | |||
| 1 | |||
| 1 | |||
| 2 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
|- | |- | ||
| | | Stairs | ||
| | | 0 | ||
| 0 | |||
| 0 | |||
| 0% | |||
| 1 | |||
| 1 | |||
| 3 | |||
| 1 | |||
| 1 | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
|- | |- | ||
| | | Heal Tile | ||
| | | 0 | ||
| 0 | |||
| 0 | |||
| 30% | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
|- | |- | ||
| | | Heal Tile + | ||
| | | 0 | ||
| 1 | |||
| 1 | |||
| 30% | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 3 | |||
| 3 | |||
|- | |- | ||
| | | Stronghold | ||
| | | 30 | ||
| 2 | |||
| 2 | |||
| 30% | |||
| 2 | |||
| 1 | |||
| 3 | |||
| 2 | |||
| 1 | |||
| 2 | |||
| 1 | |||
| 2 | |||
|- | |- | ||
| | | Throne | ||
| | | 40 | ||
| 5 | |||
| 5 | |||
| 30% | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 3 | |||
| 3 | |||
|- | |- | ||
| | | Swamp | ||
| | | 0 | ||
| −1 | |||
| 0 | |||
| −10% | |||
| 1 | |||
| 1 | |||
| 2 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 2 | |||
| 1 | |||
|- | |- | ||
| | | Floor Trap | ||
| | | 0 | ||
| 0 | |||
| 0 | |||
| −20% | |||
| 2 | |||
| 1 | |||
| 3 | |||
| 2 | |||
| 1 | |||
| 2 | |||
| 1 | |||
| 2 | |||
|- | |- | ||
| | | Fiery Floor | ||
| | | 0 | ||
| 0 | |||
| 0 | |||
| −15% | |||
| 2 | |||
| 1 | |||
| 4 | |||
| 1 | |||
| 1 | |||
| 2 | |||
| 1 | |||
| 2 | |||
|- | |- | ||
| | | Crater | ||
| | | −20 | ||
| −1 | |||
| 0 | |||
| −20% | |||
| 1 | |||
| 1 | |||
| 2 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 2 | |||
| 1 | |||
|- | |- | ||
| | | Flame | ||
| | | - | ||
| - | |||
| - | |||
| −15% | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |- | ||
| | | Pray Stone | ||
| | | 30 | ||
| 2 | |||
| 0 | |||
| 30% | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 3 | |||
| 3 | |||
|- | |- | ||
| | | Wardwood | ||
| | | 0 | ||
| 0 | |||
| 2 | |||
| 0% | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 3 | |||
| 3 | |||
|- | |- | ||
| | | Cover | ||
| | | 0 | ||
| 2 | |||
| 0 | |||
| 0% | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 3 | |||
| 3 | |||
|- | |- | ||
| | | Avo Floor | ||
| | | 40 | ||
| 0 | |||
| 0 | |||
| 0% | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 3 | |||
| 3 | |||
|- | |- | ||
| | | Shoal | ||
| | | 0 | ||
| 0 | |||
| 0 | |||
| 0% | |||
| 2 | |||
| 2 | |||
| 3 | |||
| 2 | |||
| 1 | |||
| 2 | |||
| 2 | |||
| 2 | |||
|- | |- | ||
| | | {{h|Low obstacle|River, Rock, Mountain, Sea, Wall (exterior), Fence, Rampart, Rubble, Lava, Cliff, House, Valley, Ship, Edifice, Lake, Ruins, Trench, Pond, Church, Opera Hall, Channel, Altar (exterior), Pillar (exterior)}} | ||
| | | 0 | ||
| 0 | |||
| 0 | |||
| 0% | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| 1 | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
|- | |- | ||
| | | {{h|High obstacle|Impassable, Door, Wall (interior, breakable), Pillar (interior), Tower, Grave, Coffin, Chest, Holy Tomb, Lever, Altar (interior), Viskam, ???, Iron Fence, Bridge (raised), Statue, Crest Stone, Gate, Windmill, Odd Item, Odd Door, Mast, Bow, Abyss Gate Magic Seal}} | ||
| | | 0 | ||
| 0 | |||
| 0 | |||
| 0% | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
|- | |- | ||
| | | Vortex | ||
| | | 0 | ||
| 0 | |||
| 0 | |||
| 0% | |||
| ?<!--Probably the cost of the tile it's over, like Fire--> | |||
| ? | |||
| ? | |||
| ? | |||
| ? | |||
| ? | |||
| ? | |||
| ? | |||
|- | |- | ||
| style="border: | | style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" colspan="13" | Sections marked with {{N}} indicate that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. | ||
| style="border: | |} | ||
Flame terrain is applied to any Grassland, Forest, Thicket, Wasteland, House, Edifice, Church, or Opera Hall terrain within the area-of-effect of any fire-based [[Gambit]]<ref group="Note">[[Blaze]], [[Resonant Flames]], [[Flash-Fire Arrows]], [[Raging Flames]], and [[Group Flames]].</ref> or [[Staggering Blow]];<ref group="Note">[[Flame Breath]] and [[Brimstone Breath]].</ref> the HP penalty applies, but all other stat boosts and movement costs are retained from the original terrain. | |||
=={{FE17}}== | |||
{{sectstub}} | |||
===Class categories=== | |||
For the purposes of terrain effect, ''Engage'' divides classes into these categories: | |||
{| class="cellpadding-2 basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; margin-left: 0; text-align: unset" | |||
! style="border-top-left-radius: 15px; width: 10%" | Infantry | |||
| style="border-top-right-radius: 15px" | [[Dragon Child]] • [[Divine Dragon (Engage class)|Divine Dragon]] • [[Fell Child]] • [[Fell Monarch]] • [[Noble]] <small>([[Céline]])</small> • [[Vidame]] • [[Lord]] • [[Successeur]] • [[Tireur d'élite]] • [[Sentinel (Engage)|Sentinel]] <small>([[Timerra]])</small> • [[Picket]] • [[Sword Fighter]] • [[Swordmaster]] • [[Hero]] • [[Lance Fighter]] • [[Halberdier]] • [[Axe Fighter]] • [[Berserker]] • [[Warrior]] • [[Archer]] • [[Sniper]] • [[Sword Armor]] • [[Lance Armor]] • [[Axe Armor]] • [[General]] • [[Mage]] • [[Sage]] • [[Monk]] • [[Martial Master]] • [[High Priest]] • [[Thief]] • [[Dancer]] • [[Barbarian]] • [[Villager]] • [[Emblem]] <small>([[Marth]], [[Celica]], [[Micaiah]], [[Roy]], [[Leif]], [[Lyn]], [[Lucina]], [[Ike]], [[Byleth]], [[Corrin]], [[Eirika]], [[Edelgard]], [[Dimitri]], [[Claude]], [[Tiki]], [[Veronica]], [[Hector]], [[Soren]], [[Chrom]], [[Robin]])</small> • [[Enchanter]] • [[Mage Cannoneer]] • [[Phantom Wolf]] • [[Royal]] <small>(Céline)</small> • [[Warden]] • [[Watcher]] <small>(Timerra)</small> | |||
|- | |- | ||
! Cavalry | |||
| | | [[Noble]] <small>([[Alfred]])</small> • [[Avenir]] • [[Sentinel (Engage)|Sentinel]] <small>([[Fogado]])</small> • [[Cupido]] • [[Royal Knight]] • [[Bow Knight]] • [[Great Knight]] • [[Sword Cavalier]] • [[Lance Cavalier]] • [[Axe Cavalier]] • [[Paladin]] • [[Wolf Knight]] • [[Mage Knight]] • [[Emblem]] <small>([[Sigurd]])</small> • [[Royal]] <small>(Alfred)</small> • [[Watcher]] <small>(Fogado)</small> | ||
|- | |- | ||
| | ! Fliers | ||
| [[Wing Tamer]] • [[Lindwurm]] • [[Sleipnir Rider]] • [[Melusine]] • [[Sword Flier]] • [[Lance Flier]] • [[Axe Flier]] • [[Griffin Knight]] • [[Wyvern Rider|Wyvern Knight]] • [[Corrupted Wyvern]] • [[Phantom Wyvern]] • [[Trainer (class)|Trainer]] • [[Emblem]] <small>([[Camilla]])</small> | |||
|- | |- | ||
! style="border-bottom-left-radius: 15px;" | Wyrms | |||
| style="border: | | style="border-bottom-right-radius: 15px;" | [[Great Fell Dragon]] • [[Corrupted Wyrm]] • [[Phantom Wyrm]] | ||
|- | |- | ||
| | |} | ||
===Terrain stats=== | |||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; width: 90%" | |||
! style="background: none" colspan="15" | Terrain types and effects in {{title|Engage}} | |||
| | |||
|- | |- | ||
| style=" | ! class="roundtl" style="width: 19%" rowspan="2" | Terrain type | ||
| style=" | ! colspan="5" | Stat boosts | ||
! class="roundtr" colspan="4" | Movement cost | |||
|- style="font-size: smaller" | |||
| style="width: 9%" | [[Def]]/[[Res]] | |||
| style="width: 9%" | [[Avo]] | |||
| style="width: 9%" | [[HP]] recovery | |||
| style="width: 9%" | [[Mov]] | |||
| style="width: 9%" | [[Break]] immunity | |||
| style="width: 9%" | Infantry | |||
| style="width: 9%" | Cavalry | |||
| style="width: 9%" | Fliers | |||
| style="width: 9%" | Wyrms | |||
|- | |- | ||
| | | {{h|Neutral|Ground, Deck, Desert, Beach, Stairs, Sigil, Bridge, Pier, Floor, Magma Crater, Activation Tile}} | ||
| | | 0 | ||
| 0 | |||
| 0 | |||
| 0 | |||
| {{n}} | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
|- | |- | ||
| | | Quicksand | ||
| | | 0 | ||
| 0 | |||
| 0 | |||
| −3 | |||
| {{n}} | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
|- | |- | ||
| | | Shoal | ||
| | | 0 | ||
| −30 | |||
| 0 | |||
| 0 | |||
| {{n}} | |||
| 3 | |||
| 3 | |||
| 1 | |||
| 1 | |||
|- | |- | ||
| | | Thicket, Woods, Pillars | ||
| | | 0 | ||
| 30 | |||
| 0 | |||
| 0 | |||
| {{n}} | |||
| 2 | |||
| 2 | |||
| 1 | |||
| 1 | |||
|- | |- | ||
| | | Fort | ||
| | | 0 | ||
| 30 | |||
| 10 | |||
| 0 | |||
| {{y}} | |||
| 2 | |||
| 2 | |||
| 1 | |||
| 1 | |||
|- | |- | ||
| | | Heal Tile | ||
| | | 0 | ||
| 0 | |||
| 10 | |||
| 0 | |||
| {{n}} | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
|- | |- | ||
| | | Protection Tile | ||
| | | 0 | ||
| 30 | |||
| 10 | |||
| 0 | |||
| {{y}} | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
|- | |- | ||
| | | {{h|Low obstacle|River, Moat, Open Water, Mountain, Cliff, Sky, Rock, Sandbags, Obstacles, Palisade, Bulwark, Rubble, Lava, Bench, Forest, Shrubbery, Collapsed Floor, Low Wall, Crater, Pool}} | ||
| | | 0 | ||
| 0 | |||
| 0 | |||
| 0 | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| 1 | |||
| {{n}} | |||
|- | |- | ||
| | | {{h|High obstacle|Boulder, Obstacle, Raised Bridge, House, Edifice, Windmill, Ship, Building, Statue, Altar, Coffin, Ruins, Large Pillar, Mast, Central Pedestal, Wall, Rickety Wall, Junk, Fence, Crystal, Door, Roof, Beacon, Candelabra, Chest, Fell Dragon Shard, Rings, Vent, Barrier}} | ||
| | | 0 | ||
| 0 | |||
| 0 | |||
| 0 | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
|- | |- | ||
| | | Fell Sigil (purple) | ||
| | | 0 | ||
| {{h|30|Variant 2}}/{{h|10|Variant 3}}/{{h|20|Variants 6}} | |||
| {{h|30|Variant 1}}/{{h|20|Variant 3}}/{{h|40|Variants 4 and 5}}/{{h|10|Variant 6}} | |||
| 0 | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| 1 | |||
|- | |- | ||
| | | class="roundbl" | Fell Sigil (white) | ||
| | | 10 | ||
| 20 | |||
| 0 | |||
| 0 | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| class="roundbr" | 1 | |||
|- | |- | ||
! colspan="12" class="round" | Overlapping terrain effects | |||
|- | |- | ||
| | | class="roundtl" | {{h|Emblem Energy|Completely fills a unit's engage meter, then disappears}} | ||
| | | 0 | ||
| 0 | |||
| 0 | |||
| 0 | |||
| {{n}} | |||
| 0 | |||
| 0 | |||
| 0 | |||
|class="roundtr" | 0 | |||
|- | |- | ||
| | | Fog | ||
| | | 0 | ||
| 30 | |||
| 0 | |||
| 0 | |||
| {{n}} | |||
| +1 | |||
| +1 | |||
| 0 | |||
| +1 | |||
|- | |- | ||
| | | Flames | ||
| | | 0 | ||
| 0 | |||
| −10 | |||
| 0 | |||
| {{n}} | |||
| +2 | |||
| +2 | |||
| 0 | |||
| +2 | |||
|- | |- | ||
| | | Miasma | ||
| | | {{h|−20|Player units}}/{{h|20|Enemy units}} | ||
| 0 | |||
| 0 | |||
| 0 | |||
| {{n}} | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |- | ||
| | | Glow | ||
| | | 0 | ||
| 0 | |||
| 10 | |||
| 0 | |||
| {{n}} | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |- | ||
| | | Water | ||
| | | 0 | ||
| −30 | |||
| 0 | |||
| 0 | |||
| {{n}} | |||
| +1 | |||
| +1 | |||
| 0 | |||
| +1 | |||
|- | |- | ||
| | | Vines | ||
| | | 0 | ||
| 0 | |||
| 0 | |||
| 0 | |||
| {{y}} | |||
| +1 | |||
| +1 | |||
| 0 | |||
| +1 | |||
|- | |- | ||
| | | Stone Pillars | ||
| | | 3 | ||
| 0 | |||
| 0 | |||
| 0 | |||
| {{n}} | |||
| +1 | |||
| +1 | |||
| 0 | |||
| +1 | |||
|- | |- | ||
| | | Frost | ||
| | | 0 | ||
| 0 | |||
| 0 | |||
| +2 | |||
| {{n}} | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |- | ||
| | | Smoke | ||
| | | −5 | ||
| −20 | |||
| 0 | |||
| 0 | |||
| {{n}} | |||
| +1 | |||
| +1 | |||
| 0 | |||
| +1 | |||
|- | |- | ||
| | | Ice Pillar | ||
| | | 0 | ||
| 0 | |||
| 0 | |||
| 0 | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
| {{n}} | |||
|- | |- | ||
| style="border | | style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" colspan="12" | Sections marked with {{N}} indicate that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. | ||
|} | |} | ||
{{notes}} | |||
{{refbar}} | |||
==See also== | ==See also== | ||
{ | {{div col}} | ||
*[[Terrain/Family Computer games]] | |||
*[[Terrain/ | *[[Terrain/Super Famicom games]] | ||
*[[Terrain/Super | |||
*[[Terrain/Game Boy Advance games]] | *[[Terrain/Game Boy Advance games]] | ||
*[[Terrain/GameCube and Wii games]] | *[[Terrain/GameCube and Wii games]] | ||
*[[Terrain/Nintendo DS games]] | *[[Terrain/Nintendo DS games]] | ||
*[[Terrain/Nintendo 3DS games]] | *[[Terrain/Nintendo 3DS games]] | ||
{{div col end}} | |||
{{Nav16}} | {{Nav16}} | ||
{{Nav17}} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Latest revision as of 23:32, 25 November 2023
This subpage covers the terrain stats for the Fire Emblem series game released on the Nintendo Switch: Fire Emblem: Three Houses.
Fire Emblem: Three Houses
Class categories
For the purposes of terrain effect, Three Houses divides classes into these categories:[1]
Monsters that occupy multiple spaces calculate the cost of moving at their top-left tile; they use the terrain effects of the tile relevant to combat (e.g. if a monster's top-left tile is on a forest and their top-right on a plain, they use the effects of the forest when a unit attacks the top-left tile and the effects of the plain when a unit attacks the top-right).
Terrain stats
This section has been marked as a stub. Please help improve the page by adding information.
Terrain types and effects in Three Houses[1] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Terrain type | Stat boosts | Movement cost | ||||||||||||
Avo | Def | Res | HP rec. | Infantry | Thieves | Cavalry | Mages | Fliers | Monsters | Wolf | Crawler | |||
Neutral | 0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||
Groundwork | 0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Forest | 30 | 1 | 0 | 0% | 2 | 1 | 3 | 2 | 1 | 2 | 1 | 2 | ||
Thicket (Wilderness) |
40 | 2 | 0 | 0% | 2 | 1 | 4 | 1 | 1 | 2 | 1 | 2 | ||
Thicket (Settlements) |
20 | 1 | 0 | 0% | 2 | 1 | 3 | 2 | 1 | 2 | 1 | 2 | ||
Sand | −20 | −2 | 0 | 0% | 2 | 2 | 4 | 1 | 1 | 2 | 2 | 1 | ||
Wasteland | 0 | 0 | 0 | 0% | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | ||
Stairs | 0 | 0 | 0 | 0% | 1 | 1 | 3 | 1 | 1 | ✗ | ✗ | ✗ | ||
Heal Tile | 0 | 0 | 0 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||
Heal Tile + | 0 | 1 | 1 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Stronghold | 30 | 2 | 2 | 30% | 2 | 1 | 3 | 2 | 1 | 2 | 1 | 2 | ||
Throne | 40 | 5 | 5 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Swamp | 0 | −1 | 0 | −10% | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | ||
Floor Trap | 0 | 0 | 0 | −20% | 2 | 1 | 3 | 2 | 1 | 2 | 1 | 2 | ||
Fiery Floor | 0 | 0 | 0 | −15% | 2 | 1 | 4 | 1 | 1 | 2 | 1 | 2 | ||
Crater | −20 | −1 | 0 | −20% | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | ||
Flame | - | - | - | −15% | - | - | - | - | - | - | - | - | ||
Pray Stone | 30 | 2 | 0 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Wardwood | 0 | 0 | 2 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Cover | 0 | 2 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Avo Floor | 40 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Shoal | 0 | 0 | 0 | 0% | 2 | 2 | 3 | 2 | 1 | 2 | 2 | 2 | ||
Low obstacle | 0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | ||
High obstacle | 0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ||
Vortex | 0 | 0 | 0 | 0% | ? | ? | ? | ? | ? | ? | ? | ? | ||
Sections marked with ✗ indicate that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. |
Flame terrain is applied to any Grassland, Forest, Thicket, Wasteland, House, Edifice, Church, or Opera Hall terrain within the area-of-effect of any fire-based Gambit[Note 1] or Staggering Blow;[Note 2] the HP penalty applies, but all other stat boosts and movement costs are retained from the original terrain.
Fire Emblem Engage
This section has been marked as a stub. Please help improve the page by adding information.
Class categories
For the purposes of terrain effect, Engage divides classes into these categories:
Terrain stats
Terrain types and effects in Engage | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Terrain type | Stat boosts | Movement cost | ||||||||||||
Def/Res | Avo | HP recovery | Mov | Break immunity | Infantry | Cavalry | Fliers | Wyrms | ||||||
Neutral | 0 | 0 | 0 | 0 | ✗ | 1 | 1 | 1 | 1 | |||||
Quicksand | 0 | 0 | 0 | −3 | ✗ | 1 | 1 | 1 | 1 | |||||
Shoal | 0 | −30 | 0 | 0 | ✗ | 3 | 3 | 1 | 1 | |||||
Thicket, Woods, Pillars | 0 | 30 | 0 | 0 | ✗ | 2 | 2 | 1 | 1 | |||||
Fort | 0 | 30 | 10 | 0 | ✓ | 2 | 2 | 1 | 1 | |||||
Heal Tile | 0 | 0 | 10 | 0 | ✗ | 1 | 1 | 1 | 1 | |||||
Protection Tile | 0 | 30 | 10 | 0 | ✓ | 1 | 1 | 1 | 1 | |||||
Low obstacle | 0 | 0 | 0 | 0 | ✗ | ✗ | ✗ | 1 | ✗ | |||||
High obstacle | 0 | 0 | 0 | 0 | ✗ | ✗ | ✗ | ✗ | ✗ | |||||
Fell Sigil (purple) | 0 | 30/10/20 | 30/20/40/10 | 0 | ✗ | ✗ | ✗ | ✗ | 1 | |||||
Fell Sigil (white) | 10 | 20 | 0 | 0 | ✗ | ✗ | ✗ | ✗ | 1 | |||||
Overlapping terrain effects | ||||||||||||||
Emblem Energy | 0 | 0 | 0 | 0 | ✗ | 0 | 0 | 0 | 0 | |||||
Fog | 0 | 30 | 0 | 0 | ✗ | +1 | +1 | 0 | +1 | |||||
Flames | 0 | 0 | −10 | 0 | ✗ | +2 | +2 | 0 | +2 | |||||
Miasma | −20/20 | 0 | 0 | 0 | ✗ | 0 | 0 | 0 | 0 | |||||
Glow | 0 | 0 | 10 | 0 | ✗ | 0 | 0 | 0 | 0 | |||||
Water | 0 | −30 | 0 | 0 | ✗ | +1 | +1 | 0 | +1 | |||||
Vines | 0 | 0 | 0 | 0 | ✓ | +1 | +1 | 0 | +1 | |||||
Stone Pillars | 3 | 0 | 0 | 0 | ✗ | +1 | +1 | 0 | +1 | |||||
Frost | 0 | 0 | 0 | +2 | ✗ | 0 | 0 | 0 | 0 | |||||
Smoke | −5 | −20 | 0 | 0 | ✗ | +1 | +1 | 0 | +1 | |||||
Ice Pillar | 0 | 0 | 0 | 0 | ✗ | ✗ | ✗ | ✗ | ✗ | |||||
Sections marked with ✗ indicate that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. |
Notes
References
- ↑ 1.0 1.1 Terrain Penalty, triangleattack.com, Retrieved: August 6, 2020
See also
Fire Emblem Engage | |||||||||||||||||||||||||||||||||||||||
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