Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

A Man for Flowers: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (→‎Gallery: Added default sort key)
m (Text replacement - "[Cc]hapter (\d+)" to "Chapter $1")
 
(16 intermediate revisions by 4 users not shown)
Line 9: Line 9:
{{Quote|Indeed. How does Inigo have your ring when there is only one in all the world? Unless it IS your ring and I brought it back from the future!|Inigo, to Olivia}}
{{Quote|Indeed. How does Inigo have your ring when there is only one in all the world? Unless it IS your ring and I brought it back from the future!|Inigo, to Olivia}}


'''A Man for Flowers''' is the sixth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after clearing [[Of Sacred Blood|chapter 13]] and once [[Olivia]] is [[Love#Awakening|married]]. Reaching this chapter has additional requirements; the player must either clear [[Flames on the Blue|chapter 14]] or unlock [[Disowned by Time|paralogue 12]].
'''A Man for Flowers''' (Japanese: {{hl|花の似合う男|Hana no niauotoko}} ''Man whom flowers suit'') is the sixth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after clearing [[Of Sacred Blood|Chapter 13]] and once [[Olivia]] is [[Love#Awakening|married]]. Reaching this chapter has additional requirements; the player must either clear [[Flames on the Blue|Chapter 14]] or unlock [[Disowned by Time|Paralogue 12]].


In this chapter, the [[Shepherds (group)|Shepherds]] come across a bandit keep being defended by [[Inigo]], who happens to be the son of [[Olivia]].
In this chapter, the [[Shepherds (group)|Shepherds]] come across a bandit keep being defended by [[Inigo]], who happens to be the son of [[Olivia]].
Line 29: Line 29:
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{h|+1|Upon Inigo being recruited}}
|ally=1–13{{h|+1|Upon Inigo being recruited}}
|other=1{{h|-1|Upon Inigo being recruited}}
|other=1{{h|−1|Upon Inigo being recruited}}
|enemy=27
|enemy=27
|map=[[File:Cm fe13 6x.png]]
|map=[[File:Cm fe13 6x.png]]
|col=30
|row=26
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{h|+1|Upon Inigo being recruited}}
|ally=1–13{{h|+1|Upon Inigo being recruited}}
|other=1{{h|-1|Upon Inigo being recruited}}
|other=1{{h|−1|Upon Inigo being recruited}}
|enemy=32
|enemy=32
|map=[[File:Cm fe13 6x h.png]]
|map=[[File:Cm fe13 6x h.png]]
|col=30
|row=26
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{h|+1|Upon Inigo being recruited}}
|ally=1–13{{h|+1|Upon Inigo being recruited}}
|other=1{{h|-1|Upon Inigo being recruited}}
|other=1{{h|−1|Upon Inigo being recruited}}
|enemy=38
|enemy=38
|map=[[File:Cm fe13 6x l.png]]
|map=[[File:Cm fe13 6x l.png]]
|col=30
|row=26
}}
}}
}}
}}
The chapter's map is 30 columns by 26 rows.


===Character data===
===Character data===
Line 67: Line 71:
|recruitment method=[[NPC]], talk to with [[Chrom]] or [[Olivia]]
|recruitment method=[[NPC]], talk to with [[Chrom]] or [[Olivia]]
}}
}}
|return1=chrom l
|forced1=chrom l
|return1article=Chrom
|forced1article=Chrom  
|return2=avatar {{#var:A}}-default
|return1=robin {{#var:A}}
|return2article=Robin
|return1article=Robin
|return3=lissa
|return2=lissa
|return4=frederick
|return3=frederick
|return5=sully
|return4=sully
|return6=virion
|return5=virion
|return7=stahl
|return6=stahl
|return8=vaike
|return7=vaike
|return9=miriel
|return8=miriel
|return10=sumia
|return9=sumia
|return11=kellam
|return10=kellam
|return12=lon'qu
|return11=lon'qu
|return13=ricken
|return12=ricken
|return14=maribelle
|return13=maribelle
|return15=panne
|return14=panne
|return16=gaius
|return15=gaius
|return17=cordelia
|return16=cordelia
|return18=gregor
|return17=gregor
|return19=nowi
|return18=nowi
|return20=libra
|return19=libra
|return21=tharja
|return20=tharja
|return22=olivia
|return21=olivia
|return23=cherche
|return22=cherche
|return24=henry
|return23=henry
|return25=lucina
|return24=lucina
}}
}}
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
Line 99: Line 103:
===Item data===
===Item data===
{{ChapItems|platform=3ds01
{{ChapItems|platform=3ds01
|item1=Door Key
|item1=Master Seal
|obtain1=Dropped by enemy [[General]]
|obtain1=Dropped by [[Jamil (Awakening)|Jamil]]
|item2=Master Seal
|item2=Door Key
|obtain2=Dropped by [[Jamil (Awakening)|Jamil]]
|obtain2=Dropped by enemy [[General]]
|item3=Elixir
|item3=Elixir
|obtain3=At chapter's end, if [[Inigo]] got at least one kill
|obtain3=At chapter's end, if [[Inigo]] got at least one kill
Line 164: Line 168:
|tab3=Lunatic(+)
|tab3=Lunatic(+)
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Jamil (Awakening)|Jamil]]
|class=Assassin
|lv=15
|#=1
|hp=50
|str=24
|mag=0
|skill=30
|spd=27
|lck=15
|def=14
|res=8
|mov=6
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}} • {{Item|13|Master Seal|type=drop}}<br>{{Item|13|Avoid +10}}
|notes=Only moves to attack units in range.
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
Line 178: Line 199:
|res=20~21
|res=20~21
|mov=8
|mov=8
|inventory={{Item|13|Arcwind}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcwind}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 195: Line 216:
|res=6~7
|res=6~7
|mov=8
|mov=8
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 212: Line 233:
|res=20~21
|res=20~21
|mov=8
|mov=8
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 229: Line 250:
|res=20~21
|res=20~21
|mov=8
|mov=8
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 246: Line 267:
|res=6~7
|res=6~7
|mov=8
|mov=8
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 263: Line 284:
|res=16~17
|res=16~17
|mov=6
|mov=6
|inventory={{Item|13|Ruin}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Ruin}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northern one begins moving if an [[Assassin]] in the same row, or a [[General]] or Assassin in the furthest southern row of the fortress is provoked.<br>• The southern one only moves to attack units in range.
|notes=• The northern one begins moving if an [[Assassin]] in the same row, or a [[General]] or Assassin in the furthest southern row of the fortress is provoked.<br>• The southern one only moves to attack units in range.
}}
}}
Line 280: Line 301:
|res=4~5
|res=4~5
|mov=6
|mov=6
|inventory={{Item|13|Silver Bow}} • {{Item|13|Silver Sword}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Bow}} • {{Item|13|Silver Sword}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The furthest northern one and the furthest southern one both begin moving if either of them, the [[Sorcerer]] or Assassin in the furthest northern row of the fortress, or a [[General]] or Assassin from the furthest southern row of the fortress is provoked.<br>• The center-northern one only moves to attack units in range.<br>• The center-southern one begins moving if the General or Assassin in the same row is provoked.
|notes=• The furthest northern one and the furthest southern one both begin moving if either of them, the [[Sorcerer]] or Assassin in the furthest northern row of the fortress, or a [[General]] or Assassin from the furthest southern row of the fortress is provoked.<br>• The center-northern one only moves to attack units in range.<br>• The center-southern one begins moving if the General or Assassin in the same row is provoked.
}}
}}
Line 297: Line 318:
|res=4~5
|res=4~5
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northern one begins moving if the [[Sorcerer]] or Assassin in the same row, or a [[General]] or Assassin in the furthest southern row of the fortress is provoked.<br>• The southern one begins moving if the General or Assassin in the same row is provoked.
|notes=• The northern one begins moving if the [[Sorcerer]] or Assassin in the same row, or a [[General]] or Assassin in the furthest southern row of the fortress is provoked.<br>• The southern one begins moving if the General or Assassin in the same row is provoked.
}}
}}
Line 314: Line 335:
|res=9~10
|res=9~10
|mov=5
|mov=5
|inventory={{Item|13|Spear}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Spear}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northern one only moves to attack units in range.<br>• The southern one begins moving if the General or [[Assassin]] in the same row, or a [[Sorcerer]] or Assassin in the furthest northern row of the fortress is provoked.
|notes=• The northern one only moves to attack units in range.<br>• The southern one begins moving if the General or [[Assassin]] in the same row, or a [[Sorcerer]] or Assassin in the furthest northern row of the fortress is provoked.
}}
}}
Line 331: Line 352:
|res=16~17
|res=16~17
|mov=6
|mov=6
|inventory={{Item|13|Nosferatu}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Nosferatu}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Only moves to attack units in range.
|notes=Only moves to attack units in range.
}}
}}
Line 348: Line 369:
|res=9~10
|res=9~10
|mov=5
|mov=5
|inventory={{Item|13|Silver Lance}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Lance}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if an [[Assassin]] in the same row is provoked.
|notes=Begins moving if an [[Assassin]] in the same row is provoked.
}}
}}
Line 365: Line 386:
|res=16~17
|res=16~17
|mov=6
|mov=6
|inventory={{Item|13|Waste}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Waste}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Only moves to attack units in range.
|notes=Only moves to attack units in range.
}}
}}
Line 382: Line 403:
|res=9~10
|res=9~10
|mov=5
|mov=5
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Only moves to attack units in range.
|notes=Only moves to attack units in range.
}}
}}
Line 399: Line 420:
|res=16~17
|res=16~17
|mov=6
|mov=6
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Only moves to attack units in range.
|notes=Only moves to attack units in range.
}}
}}
Line 416: Line 437:
|res=9~10
|res=9~10
|mov=5
|mov=5
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if the [[Assassin]] or General in the same row, or a [[Sorcerer]] or Assassin in the furthest northern row of the fortress is provoked.
|notes=Begins moving if the [[Assassin]] or General in the same row, or a [[Sorcerer]] or Assassin in the furthest northern row of the fortress is provoked.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=[[Jamil (Awakening)|Jamil]]
|name=[[Jamil (Awakening)|Jamil]]
Line 424: Line 448:
|lv=15
|lv=15
|#=1
|#=1
|hp=50
|hp=57
|str=24
|str=28
|mag=0
|mag=0
|skill=30
|skill=35
|spd=27
|spd=32
|lck=15
|lck=18
|def=14
|def=16
|res=8
|res=9
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}} • {{Item|13|Master Seal|type=drop}}<br>{{Item|13|Avoid +10}}
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}} • {{Item|13|Silver Bow}} • {{Item|13|Master Seal|type=drop}}<br>{{Item|13|Avoid +10}} • {{Item|13|Pass}}
|notes=Only moves to attack units in range.
|notes=Only moves to attack units in range.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
Line 453: Line 474:
|res=24~25
|res=24~25
|mov=8
|mov=8
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|14 Mt, 95 Hit}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|14 Mt, 95 Hit}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 470: Line 491:
|res=8~9
|res=8~9
|mov=8
|mov=8
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Lancebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Lancebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 487: Line 508:
|res=24~25
|res=24~25
|mov=8
|mov=8
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 504: Line 525:
|res=24~25
|res=24~25
|mov=8
|mov=8
|inventory={{Item|13|Thoron|type=forged}}{{h|*|18 Mt, 75 Hit}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Thoron|type=forged}}{{h|*|18 Mt, 75 Hit}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 521: Line 542:
|res=8~9
|res=8~9
|mov=8
|mov=8
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Lancebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Lancebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 538: Line 559:
|res=19~20
|res=19~20
|mov=6
|mov=6
|inventory={{Item|13|Ruin|type=forged}}{{h|*|8 Mt, 70 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Ruin|type=forged}}{{h|*|8 Mt, 70 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The northern one begins moving if an [[Assassin]] in the same row, a [[General]] or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.<br>• The southern one begins moving if the Assassin, General, or Sorcerer in the same row is provoked.
|notes=• The northern one begins moving if an [[Assassin]] in the same row, a [[General]] or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.<br>• The southern one begins moving if the Assassin, General, or Sorcerer in the same row is provoked.
}}
}}
Line 555: Line 576:
|res=6~7
|res=6~7
|mov=6
|mov=6
|inventory={{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The furthest northern one and the furthest southern one both begin moving if either of them, a [[Sorcerer]], Assassin, or [[General]] in the furthest northern two rows of the fortress, or a General or Assassin from the furthest southern row of the fortress is provoked.<br>• The center-northern one begins moving if a Sorcerer or General in the same row is provoked.<br>• The center-southern one begins moving if the General or Assassin in the same row is provoked.
|notes=• The furthest northern one and the furthest southern one both begin moving if either of them, a [[Sorcerer]], Assassin, or [[General]] in the furthest northern two rows of the fortress, or a General or Assassin from the furthest southern row of the fortress is provoked.<br>• The center-northern one begins moving if a Sorcerer or General in the same row is provoked.<br>• The center-southern one begins moving if the General or Assassin in the same row is provoked.
}}
}}
Line 572: Line 593:
|res=6~7
|res=6~7
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The northern one begins moving if the [[Sorcerer]] or Assassin in the same row, a [[General]] or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.<br>• The southern one begins moving if the General or Assassin in the same row is provoked.
|notes=• The northern one begins moving if the [[Sorcerer]] or Assassin in the same row, a [[General]] or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.<br>• The southern one begins moving if the General or Assassin in the same row is provoked.
}}
}}
Line 589: Line 610:
|res=11
|res=11
|mov=5
|mov=5
|inventory={{Item|13|Spear|type=forged}}{{h|*|12 Mt, 80 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Spear|type=forged}}{{h|*|12 Mt, 80 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The northern one begins moving if a [[Sorcerer]] or [[Assassin]] in the same row is provoked.<br>• The southern one begins moving if the General or Assassin in the same row, or a Sorcerer, Assassin, or General in the furthest northern two rows of the fortress is provoked.
|notes=• The northern one begins moving if a [[Sorcerer]] or [[Assassin]] in the same row is provoked.<br>• The southern one begins moving if the General or Assassin in the same row, or a Sorcerer, Assassin, or General in the furthest northern two rows of the fortress is provoked.
}}
}}
Line 606: Line 627:
|res=19~20
|res=19~20
|mov=6
|mov=6
|inventory={{Item|13|Nosferatu|type=forged}}{{h|*|15 Mt, 85 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Nosferatu|type=forged}}{{h|*|15 Mt, 85 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The southern one begins moving if the Sorcerer, [[Assassin]], or [[General]] in the same row is provoked.<br>• The northern one begins moving if the General or Sorcerer in the same row, a Sorcerer or Assassin in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.
|notes=• The southern one begins moving if the Sorcerer, [[Assassin]], or [[General]] in the same row is provoked.<br>• The northern one begins moving if the General or Sorcerer in the same row, a Sorcerer or Assassin in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.
}}
}}
Line 623: Line 644:
|res=11
|res=11
|mov=5
|mov=5
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving if an [[Assassin]] in the same row is provoked.
|notes=Begins moving if an [[Assassin]] in the same row is provoked.
}}
}}
Line 640: Line 661:
|res=19~20
|res=19~20
|mov=6
|mov=6
|inventory={{Item|13|Waste|type=forged}}{{h|*|14 Mt, 55 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Waste|type=forged}}{{h|*|14 Mt, 55 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving if the [[General]] or Sorcerer in the same row is provoked.
|notes=Begins moving if the [[General]] or Sorcerer in the same row is provoked.
}}
}}
Line 657: Line 678:
|res=11
|res=11
|mov=5
|mov=5
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving if a [[Sorcerer]] in the same row is provoked.
|notes=Begins moving if a [[Sorcerer]] in the same row is provoked.
}}
}}
Line 674: Line 695:
|res=19~20
|res=19~20
|mov=6
|mov=6
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving if the Sorcerer or [[General]] in the same row is provoked.
|notes=Begins moving if the Sorcerer or [[General]] in the same row is provoked.
}}
}}
Line 691: Line 712:
|res=11
|res=11
|mov=5
|mov=5
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Both begin moving if either of them, a [[Sorcerer]] or [[Assassin]] in the furthest northern two rows of the fortress, or the Assassin or General in the furthest southern row of the fortress is provoked.
|notes=Both begin moving if either of them, a [[Sorcerer]] or [[Assassin]] in the furthest northern two rows of the fortress, or the Assassin or General in the furthest southern row of the fortress is provoked.
}}
}}
Line 708: Line 729:
|res=19~20
|res=19~20
|mov=6
|mov=6
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|14 Mt, 95 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|14 Mt, 95 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving if the [[General]] or Sorcerer in the same row, a Sorcerer or [[Assassin]] in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.
|notes=Begins moving if the [[General]] or Sorcerer in the same row, a Sorcerer or [[Assassin]] in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=[[Jamil (Awakening)|Jamil]]
|name=[[Jamil (Awakening)|Jamil]]
Line 716: Line 740:
|lv=15
|lv=15
|#=1
|#=1
|hp=57
|hp=68
|str=28
|str=33
|mag=0
|mag=0
|skill=35
|skill=41
|spd=32
|spd=38
|lck=18
|lck=22
|def=16
|def=20
|res=9
|res=12
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}} • {{Item|13|Silver Bow}} • {{Item|13|Master Seal|type=drop}}<br>{{Item|13|Avoid +10}} • {{Item|13|Pass}}
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|21 Mt, 95 Hit}} • {{Item|13|Master Seal|type=drop}}<br>{{Item|13|Hit Rate +10}} • {{Item|13|Avoid +10}} • {{Item|13|Pass}}
|notes=Only moves to attack units in range.
|notes=Only moves to attack units in range.
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
Line 745: Line 766:
|res=31
|res=31
|mov=8
|mov=8
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|18 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|18 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 762: Line 783:
|res=11
|res=11
|mov=8
|mov=8
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|23 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Lancebreaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|23 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Lancebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 779: Line 800:
|res=31
|res=31
|mov=8
|mov=8
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|20 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|20 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 796: Line 817:
|res=31
|res=31
|mov=8
|mov=8
|inventory={{Item|13|Thoron|type=forged}}{{h|*|22 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Thoron|type=forged}}{{h|*|22 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 813: Line 834:
|res=11
|res=11
|mov=8
|mov=8
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|18 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Lancebreaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|18 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Lancebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 830: Line 851:
|res=24
|res=24
|mov=6
|mov=6
|inventory={{Item|13|Ruin|type=forged}}{{h|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Ruin|type=forged}}{{h|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The northern one begins moving if an [[Assassin]] in the same row, a [[General]] or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.<br>• The southern one begins moving if the Assassin, General, or Sorcerer in the same row is provoked.
|notes=• The northern one begins moving if an [[Assassin]] in the same row, a [[General]] or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.<br>• The southern one begins moving if the Assassin, General, or Sorcerer in the same row is provoked.
}}
}}
Line 847: Line 868:
|res=9
|res=9
|mov=6
|mov=6
|inventory={{Item|13|Silver Bow|type=forged}}{{h|*|21 Mt, 95 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Silver Bow|type=forged}}{{h|*|21 Mt, 95 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The center-southern one begins moving unprovoked on turn 2, or if the General or Assassin in the same row is provoked.<br>• The furthest northern one and the furthest southern one both begin moving if either of them, a [[Sorcerer]], Assassin, or [[General]] in the furthest northern two rows of the fortress, or a General or Assassin from the furthest southern row of the fortress is provoked.<br>• The center-northern one begins moving if a Sorcerer or General in the same row is provoked.
|notes=• The center-southern one begins moving unprovoked on turn 2, or if the General or Assassin in the same row is provoked.<br>• The furthest northern one and the furthest southern one both begin moving if either of them, a [[Sorcerer]], Assassin, or [[General]] in the furthest northern two rows of the fortress, or a General or Assassin from the furthest southern row of the fortress is provoked.<br>• The center-northern one begins moving if a Sorcerer or General in the same row is provoked.
}}
}}
Line 864: Line 885:
|res=9
|res=9
|mov=6
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The southern one begins moving unprovoked on turn 2, or if the General or Assassin in the same row is provoked.<br>• The eastern two will not act until turn 2, or until either of them or an eastern General is attacked; in either case, both begin moving.<br>• The northern one begins moving if the [[Sorcerer]] or Assassin in the same row, a [[General]] or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.
|notes=• The southern one begins moving unprovoked on turn 2, or if the General or Assassin in the same row is provoked.<br>• The eastern two will not act until turn 2, or until either of them or an eastern General is attacked; in either case, both begin moving.<br>• The northern one begins moving if the [[Sorcerer]] or Assassin in the same row, a [[General]] or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.
}}
}}
Line 881: Line 902:
|res=14
|res=14
|mov=5
|mov=5
|inventory={{Item|13|Spear|type=forged}}{{h|*|16 Mt, 90 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Spear|type=forged}}{{h|*|16 Mt, 90 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The eastern one will not act until turn 2, or until an eastern General or Assassin is attacked; in either case, he begins moving.<br>• The northern one begins moving if a [[Sorcerer]] or [[Assassin]] in the same row is provoked.<br>• The southern one begins moving if the General or Assassin in the same row, or a Sorcerer, Assassin, or General in the furthest northern two rows of the fortress is provoked.
|notes=• The eastern one will not act until turn 2, or until an eastern General or Assassin is attacked; in either case, he begins moving.<br>• The northern one begins moving if a [[Sorcerer]] or [[Assassin]] in the same row is provoked.<br>• The southern one begins moving if the General or Assassin in the same row, or a Sorcerer, Assassin, or General in the furthest northern two rows of the fortress is provoked.
}}
}}
Line 898: Line 919:
|res=24
|res=24
|mov=6
|mov=6
|inventory={{Item|13|Nosferatu|type=forged}}{{h|*|15 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|link=Vengeance (skill)|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Nosferatu|type=forged}}{{h|*|15 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The southern one begins moving if the Sorcerer, [[Assassin]], or [[General]] in the same row is provoked.<br>• The northern one begins moving if the General or Sorcerer in the same row, a Sorcerer or Assassin in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.
|notes=• The southern one begins moving if the Sorcerer, [[Assassin]], or [[General]] in the same row is provoked.<br>• The northern one begins moving if the General or Sorcerer in the same row, a Sorcerer or Assassin in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.
}}
}}
Line 915: Line 936:
|res=14
|res=14
|mov=5
|mov=5
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|21 Mt, 95 Hit}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|21 Mt, 95 Hit}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Begins moving unprovoked on turn 2, or if an [[Assassin]] in the same row is provoked.
|notes=Begins moving unprovoked on turn 2, or if an [[Assassin]] in the same row is provoked.
}}
}}
Line 932: Line 953:
|res=24
|res=24
|mov=6
|mov=6
|inventory={{Item|13|Waste|type=forged}}{{h|*|18 Mt, 65 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Waste|type=forged}}{{h|*|18 Mt, 65 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Begins moving if the [[General]] or Sorcerer in the same row is provoked.
|notes=Begins moving if the [[General]] or Sorcerer in the same row is provoked.
}}
}}
Line 949: Line 970:
|res=14
|res=14
|mov=5
|mov=5
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|18 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|18 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The eastern one will not act until turn 2, or until an eastern General or [[Assassin]] is attacked; in either case, he begins moving.<br>• The western one begins moving if a [[Sorcerer]] in the same row is provoked.
|notes=• The eastern one will not act until turn 2, or until an eastern General or [[Assassin]] is attacked; in either case, he begins moving.<br>• The western one begins moving if a [[Sorcerer]] in the same row is provoked.
}}
}}
Line 966: Line 987:
|res=24
|res=24
|mov=6
|mov=6
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|20 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|20 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Begins moving if the Sorcerer or [[General]] in the same row is provoked.
|notes=Begins moving if the Sorcerer or [[General]] in the same row is provoked.
}}
}}
Line 983: Line 1,004:
|res=14
|res=14
|mov=5
|mov=5
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Both begin moving if either of them, a [[Sorcerer]] or [[Assassin]] in the furthest northern two rows of the fortress, or the Assassin or General in the furthest southern row of the fortress is provoked.
|notes=Both begin moving if either of them, a [[Sorcerer]] or [[Assassin]] in the furthest northern two rows of the fortress, or the Assassin or General in the furthest southern row of the fortress is provoked.
}}
}}
Line 1,000: Line 1,021:
|res=24
|res=24
|mov=6
|mov=6
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|18 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|18 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Begins moving if the [[General]] or Sorcerer in the same row, a Sorcerer or [[Assassin]] in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.
|notes=Begins moving if the [[General]] or Sorcerer in the same row, a Sorcerer or [[Assassin]] in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.
}}
{{ChapUnitCellFE13
|name=[[Jamil (Awakening)|Jamil]]
|class=Assassin
|lv=15
|#=1
|hp=68
|str=33
|mag=0
|skill=41
|spd=38
|lck=22
|def=20
|res=12
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|21 Mt, 95 Hit}} • {{Item|13|Master Seal|type=drop}}<br>{{Item|13|Hit Rate +10}} • {{Item|13|Avoid +10}} • {{Item|13|Pass}}
|notes=Only moves to attack units in range.
|last=y
|last=y
}}
}}
Line 1,025: Line 1,029:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:


{{div col|13em}}
*{{Item|13|Pass}}
*{{Item|13|Pass}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
Line 1,032: Line 1,037:
*{{Item|13|Aegis+}}
*{{Item|13|Aegis+}}
*{{Item|13|Pavise+}}
*{{Item|13|Pavise+}}
{{div col end}}
}}
}}


Line 1,053: Line 1,059:
|mov=5
|mov=5
|inventory={{Item|13|Killing Edge}} • {{Item|13|Concoction}}<br>{{Item|13|Armsthrift}} • {{Item|13|Patience}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from his father}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from Olivia}}
|inventory={{Item|13|Killing Edge}} • {{Item|13|Concoction}}<br>{{Item|13|Armsthrift}} • {{Item|13|Patience}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from his father}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from Olivia}}
|notes=• See [[Inigo/Stats|here]] for more information on Inigo's stats.<br>• Immediately begins moving unprovoked.
|notes=• See [[Inigo/Stats]] for more information on Inigo's stats.<br>• Immediately begins moving unprovoked.
|last=y
|last=y
}}
}}
Line 1,134: Line 1,140:
{{Names
{{Names
|eng-name=A Man for Flowers
|eng-name=A Man for Flowers
|eng-mean=
|jpn-name={{h|花の似合う男|Hana no niauotoko}}
|jap-name={{h|花の似合う男|Hana no niauotoko}}
|jpn-mean=Man whom flowers suit
|jap-mean=The Man Who Suits Flowers
|span-name=El hombre de las flores
|span-name=
|span-mean=The man of flowers
|span-mean=
|fren-name=La fleur à l'épée
|fren-name=
|fren-mean=The sword flower
|fren-mean=
|ger-name=Ein Mann für Blumen
|ger-name=Ein Mann für Blumen
|ger-mean=A Man for Flowers
|ger-mean=A Man for Flowers

Latest revision as of 13:06, 28 March 2024

Large-secret-book.png

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

A Man for Flowers


Location

Great Gate

New units

Inigo

Boss(es)

Jamil

Indeed. How does Inigo have your ring when there is only one in all the world? Unless it IS your ring and I brought it back from the future!
— Inigo, to Olivia

A Man for Flowers (Japanese: 花の似合う男 Man whom flowers suit) is the sixth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after clearing Chapter 13 and once Olivia is married. Reaching this chapter has additional requirements; the player must either clear Chapter 14 or unlock Paralogue 12.

In this chapter, the Shepherds come across a bandit keep being defended by Inigo, who happens to be the son of Olivia.

Plot

Main article: A Man for Flowers/Script

While climbing mountain, Robin and Olivia converse; Olivia doubts her usefulness, but Robin assures her that her dancing is greatly helpful. Chrom then informs Robin that they are nearing a bandits; camp, and will begin battle soon. Near the bandits' camp, Inigo kills a bandit in defense of a woman from a nearby village; he assures her he will be fine, and urges her to return to town for her safety. As the battle begins, Chrom notices Inigo fighting the bandits alone, and moves to aid him.

If Chrom talks to Inigo and is not his father, Chrom offers to help and offers his name; Inigo recognizes it, and begins to act shyly. Inigo thanks Chrom for his help, and informs Chrom that he will put down the rebels then see a village girl for a date. If Chrom is Inigo's father, Inigo reveals himself to be Chrom's son upon hearing Chrom's name, and shows his Brand in his right eye. Inigo then says he will return to battle then have a date, then leaves. If Olivia talks to Inigo, they startle each other; Inigo asks her to not stare at him and leaves, and Olivia notes to herself that he does not make her feel shy.

After the battle, if Inigo killed at least one bandit, the village girl from before will present Chrom a reward for protecting them. Regardless of Inigo's kill count, he will present Olivia with his copy of her wedding ring to prove that he is her son from the future; he states that he spent his time looking for her by looking for dancers. Inigo reveals that he can dance, but both he and Olivia feel to shy to dance in front of each other. Later, when Inigo intends to visit the village girl for tea, Chrom informs him that the army is leaving, and Inigo goes with them.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–13+1 {{{partner}}} 1−1 27
Cm fe13 6x.png
Map dimensions:
30 columns by 26 rows

Character data

Characters
New units
Inigo
Small portrait inigo fe13.png
Mercenary
HP
Varies
Inventory
Killing Edge
Concoction
Level
10
NPC, talk to with Chrom or Olivia
Required characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 master seal.png Master Seal Dropped by Jamil
Is 3ds01 door key.png Door Key Dropped by enemy General
Is 3ds01 elixir.png Elixir At chapter's end, if Inigo got at least one kill
Is 3ds01 killing edge.png Killing Edge At chapter's end, if Inigo got at least two kills
Is 3ds01 speedwing.png Speedwing At chapter's end, if Inigo got at least three kills
Is 3ds01 bullion medium.png Bullion (M) At chapter's end, if Inigo got at least four kills
Is 3ds01 hammerne.png Hammerne At chapter's end, if Inigo got at least five kills

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 heal.png Heal 600
Is 3ds01 rescue.png Rescue 1,280
Is 3ds01 concoction.png Concoction 600
Is 3ds01 elixir.png Elixir 900
Is 3ds01 second seal.png Second Seal 2,500

Event tiles

  • Column 23, row 16: In woods northeast of Inigo's starting position
  • Column 9, row 13: Adjacent to both a door and a General that drops a Door Key

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 assassin enemy.gif Jamil Assassin 15 1 50 24 0 30 27 15 14 8 6 Silver Sword Silver Bow Master SealThis item is dropped upon this unit's defeat.
Avoid +10
Only moves to attack units in range.
Ma 3ds01 dark flier enemy.gif Ruffian Dark Flier 8 2 38~39 11~12 16~17 18~19 20~21 19~20 11~12 20~21 8 Arcwind
Speed +2 Relief
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 griffon rider enemy.gif Ruffian Griffon Rider 8 3 45~46 19~20 0 20~21 19~20 15~16 15~16 6~7 8 Silver Axe
Strength +2 Tantivy
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 dark flier enemy.gif Ruffian Dark Flier 8 2 38~39 11~12 16~17 18~19 20~21 19~20 11~12 20~21 8 Arcfire
Speed +2 Relief
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 dark flier enemy.gif Ruffian Dark Flier 8 1 38~39 11~12 16~17 18~19 20~21 19~20 11~12 20~21 8 Arcthunder
Speed +2 Relief
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 griffon rider enemy.gif Ruffian Griffon Rider 8 2 45~46 19~20 0 20~21 19~20 15~16 15~16 6~7 8 Tomahawk
Strength +2 Tantivy
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Ma 3ds01 sorcerer enemy.gif Ruffian Sorcerer 8 2 46~47 2 17~18 11~12 11~12 10~11 15~16 16~17 6 Ruin
Hex Anathema
Can have 0–1 skill(s) at random
• The northern one begins moving if an Assassin in the same row, or a General or Assassin in the furthest southern row of the fortress is provoked.
• The southern one only moves to attack units in range.
Ma 3ds01 assassin enemy.gif Ruffian Assassin 8 4 41~42 20~21 0 27 25 11~12 11~12 4~5 6 Silver Bow Silver Sword
Avoid +10 Vantage Movement +1
Can have 0–1 skill(s) at random
• The furthest northern one and the furthest southern one both begin moving if either of them, the Sorcerer or Assassin in the furthest northern row of the fortress, or a General or Assassin from the furthest southern row of the fortress is provoked.
• The center-northern one only moves to attack units in range.
• The center-southern one begins moving if the General or Assassin in the same row is provoked.
Ma 3ds01 assassin enemy.gif Ruffian Assassin 8 2 41~42 20~21 0 27 25 11~12 11~12 4~5 6 Silver Sword Silver Bow
Avoid +10 Vantage Movement +1
Can have 0–1 skill(s) at random
• The northern one begins moving if the Sorcerer or Assassin in the same row, or a General or Assassin in the furthest southern row of the fortress is provoked.
• The southern one begins moving if the General or Assassin in the same row is provoked.
Ma 3ds01 general enemy.gif Ruffian General 8 2 54 25 0 17~18 10~11 14~15 24~25 9~10 5 Spear
Defense +2 Indoor Fighter Rally Defense
Can have 0–1 skill(s) at random
• The northern one only moves to attack units in range.
• The southern one begins moving if the General or Assassin in the same row, or a Sorcerer or Assassin in the furthest northern row of the fortress is provoked.
Ma 3ds01 sorcerer enemy.gif Ruffian Sorcerer 8 1 46~47 2 17~18 11~12 11~12 10~11 15~16 16~17 6 Nosferatu
Hex Anathema
Can have 0–1 skill(s) at random
Only moves to attack units in range.
Ma 3ds01 general enemy.gif Ruffian General 8 1 54 25 0 17~18 10~11 14~15 24~25 9~10 5 Silver Lance Door KeyThis item is dropped upon this unit's defeat.
Defense +2 Indoor Fighter Rally Defense
Can have 0–1 skill(s) at random
Begins moving if an Assassin in the same row is provoked.
Ma 3ds01 sorcerer enemy.gif Ruffian Sorcerer 8 1 46~47 2 17~18 11~12 11~12 10~11 15~16 16~17 6 Waste
Hex Anathema
Can have 0–1 skill(s) at random
Only moves to attack units in range.
Ma 3ds01 general enemy.gif Ruffian General 8 1 54 25 0 17~18 10~11 14~15 24~25 9~10 5 Tomahawk
Defense +2 Indoor Fighter Rally Defense
Can have 0–1 skill(s) at random
Only moves to attack units in range.
Ma 3ds01 sorcerer enemy.gif Ruffian Sorcerer 8 1 46~47 2 17~18 11~12 11~12 10~11 15~16 16~17 6 Arcfire
Hex Anathema
Can have 0–1 skill(s) at random
Only moves to attack units in range.
Ma 3ds01 general enemy.gif Ruffian General 8 1 54 25 0 17~18 10~11 14~15 24~25 9~10 5 Silver Lance
Defense +2 Indoor Fighter Rally Defense
Can have 0–1 skill(s) at random
Begins moving if the Assassin or General in the same row, or a Sorcerer or Assassin in the furthest northern row of the fortress is provoked.

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 mercenary inigo other.gif Inigo Mercenary 10 1 Varies Varies Varies Varies Varies Varies Varies Varies 5 Killing Edge Concoction
Armsthrift PatienceIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
• See Inigo/Stats for more information on Inigo's stats.
• Immediately begins moving unprovoked.

Boss data

Main article: Jamil (Awakening)

Normal Hard Lunatic

Small portrait gecko fe13.png
Ma 3ds01 assassin enemy.gif Assassin
Level 15
Movement 6
Stats
Max HP 50 Speed 27
Strength 24 Luck 15
Magic 0 Defense 14
Skill 30 Resistance 8
Inventory Skills
Silver Sword
Silver Bow
Master SealThis item is dropped upon this unit's defeat.
Avoid +10
Weapon Levels
Swords B Lances -- Axes --
Bows B Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • The map of this chapter is based on Duma Gate from Fire Emblem Gaiden.
    • Similarly, the boss of this chapter shares his name in both English and Japanese with the boss of said map.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

A Man for Flowers

--

Japanese

花の似合う男

Man whom flowers suit

Spanish

El hombre de las flores

The man of flowers

French

La fleur à l'épée

The sword flower

German

Ein Mann für Blumen

A Man for Flowers

Italian

L'avventuriero galante

The chivalrous adventurer

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Scion of Legend • A Man for Flowers • Noble Lineage →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map