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A Man for Flowers: Difference between revisions
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{{Quote|Indeed. How does Inigo have your ring when there is only one in all the world? Unless it IS your ring and I brought it back from the future!|Inigo, to Olivia}} | {{Quote|Indeed. How does Inigo have your ring when there is only one in all the world? Unless it IS your ring and I brought it back from the future!|Inigo, to Olivia}} | ||
'''A Man for Flowers''' is the sixth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after clearing [[Of Sacred Blood| | '''A Man for Flowers''' (Japanese: {{hl|花の似合う男|Hana no niauotoko}} ''Man whom flowers suit'') is the sixth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after clearing [[Of Sacred Blood|Chapter 13]] and once [[Olivia]] is [[Love#Awakening|married]]. Reaching this chapter has additional requirements; the player must either clear [[Flames on the Blue|Chapter 14]] or unlock [[Disowned by Time|Paralogue 12]]. | ||
In this chapter, the [[Shepherds (group)|Shepherds]] come across a bandit keep being defended by [[Inigo]], who happens to be the son of [[Olivia]]. | In this chapter, the [[Shepherds (group)|Shepherds]] come across a bandit keep being defended by [[Inigo]], who happens to be the son of [[Olivia]]. | ||
Line 559: | Line 559: | ||
|res=19~20 | |res=19~20 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Ruin|type=forged}}{{h|*|8 Mt, 70 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Ruin|type=forged}}{{h|*|8 Mt, 70 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small> | ||
|notes=• The northern one begins moving if an [[Assassin]] in the same row, a [[General]] or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.<br>• The southern one begins moving if the Assassin, General, or Sorcerer in the same row is provoked. | |notes=• The northern one begins moving if an [[Assassin]] in the same row, a [[General]] or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.<br>• The southern one begins moving if the Assassin, General, or Sorcerer in the same row is provoked. | ||
}} | }} | ||
Line 627: | Line 627: | ||
|res=19~20 | |res=19~20 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Nosferatu|type=forged}}{{h|*|15 Mt, 85 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Nosferatu|type=forged}}{{h|*|15 Mt, 85 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small> | ||
|notes=• The southern one begins moving if the Sorcerer, [[Assassin]], or [[General]] in the same row is provoked.<br>• The northern one begins moving if the General or Sorcerer in the same row, a Sorcerer or Assassin in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked. | |notes=• The southern one begins moving if the Sorcerer, [[Assassin]], or [[General]] in the same row is provoked.<br>• The northern one begins moving if the General or Sorcerer in the same row, a Sorcerer or Assassin in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked. | ||
}} | }} | ||
Line 661: | Line 661: | ||
|res=19~20 | |res=19~20 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Waste|type=forged}}{{h|*|14 Mt, 55 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Waste|type=forged}}{{h|*|14 Mt, 55 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small> | ||
|notes=Begins moving if the [[General]] or Sorcerer in the same row is provoked. | |notes=Begins moving if the [[General]] or Sorcerer in the same row is provoked. | ||
}} | }} | ||
Line 695: | Line 695: | ||
|res=19~20 | |res=19~20 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small> | ||
|notes=Begins moving if the Sorcerer or [[General]] in the same row is provoked. | |notes=Begins moving if the Sorcerer or [[General]] in the same row is provoked. | ||
}} | }} | ||
Line 729: | Line 729: | ||
|res=19~20 | |res=19~20 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|14 Mt, 95 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|14 Mt, 95 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small> | ||
|notes=Begins moving if the [[General]] or Sorcerer in the same row, a Sorcerer or [[Assassin]] in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked. | |notes=Begins moving if the [[General]] or Sorcerer in the same row, a Sorcerer or [[Assassin]] in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked. | ||
|last=y | |last=y | ||
Line 851: | Line 851: | ||
|res=24 | |res=24 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Ruin|type=forged}}{{h|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Ruin|type=forged}}{{h|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small> | ||
|notes=• The northern one begins moving if an [[Assassin]] in the same row, a [[General]] or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.<br>• The southern one begins moving if the Assassin, General, or Sorcerer in the same row is provoked. | |notes=• The northern one begins moving if an [[Assassin]] in the same row, a [[General]] or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.<br>• The southern one begins moving if the Assassin, General, or Sorcerer in the same row is provoked. | ||
}} | }} | ||
Line 919: | Line 919: | ||
|res=24 | |res=24 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Nosferatu|type=forged}}{{h|*|15 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13 | |inventory={{Item|13|Nosferatu|type=forged}}{{h|*|15 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small> | ||
|notes=• The southern one begins moving if the Sorcerer, [[Assassin]], or [[General]] in the same row is provoked.<br>• The northern one begins moving if the General or Sorcerer in the same row, a Sorcerer or Assassin in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked. | |notes=• The southern one begins moving if the Sorcerer, [[Assassin]], or [[General]] in the same row is provoked.<br>• The northern one begins moving if the General or Sorcerer in the same row, a Sorcerer or Assassin in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked. | ||
}} | }} | ||
Line 953: | Line 953: | ||
|res=24 | |res=24 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Waste|type=forged}}{{h|*|18 Mt, 65 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Waste|type=forged}}{{h|*|18 Mt, 65 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small> | ||
|notes=Begins moving if the [[General]] or Sorcerer in the same row is provoked. | |notes=Begins moving if the [[General]] or Sorcerer in the same row is provoked. | ||
}} | }} | ||
Line 987: | Line 987: | ||
|res=24 | |res=24 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|20 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Bolganone|type=forged}}{{h|*|20 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small> | ||
|notes=Begins moving if the Sorcerer or [[General]] in the same row is provoked. | |notes=Begins moving if the Sorcerer or [[General]] in the same row is provoked. | ||
}} | }} | ||
Line 1,021: | Line 1,021: | ||
|res=24 | |res=24 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|18 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance | |inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|18 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small> | ||
|notes=Begins moving if the [[General]] or Sorcerer in the same row, a Sorcerer or [[Assassin]] in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked. | |notes=Begins moving if the [[General]] or Sorcerer in the same row, a Sorcerer or [[Assassin]] in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked. | ||
|last=y | |last=y | ||
Line 1,141: | Line 1,141: | ||
|eng-name=A Man for Flowers | |eng-name=A Man for Flowers | ||
|jpn-name={{h|花の似合う男|Hana no niauotoko}} | |jpn-name={{h|花の似合う男|Hana no niauotoko}} | ||
|jpn-mean= | |jpn-mean=Man whom flowers suit | ||
|span-name=El hombre de las flores | |span-name=El hombre de las flores | ||
|span-mean=The man of flowers | |span-mean=The man of flowers |
Latest revision as of 13:06, 28 March 2024
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“ | Indeed. How does Inigo have your ring when there is only one in all the world? Unless it IS your ring and I brought it back from the future! | ” | — Inigo, to Olivia |
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A Man for Flowers (Japanese: 花の似合う男 Man whom flowers suit) is the sixth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after clearing Chapter 13 and once Olivia is married. Reaching this chapter has additional requirements; the player must either clear Chapter 14 or unlock Paralogue 12.
In this chapter, the Shepherds come across a bandit keep being defended by Inigo, who happens to be the son of Olivia.
Plot
- Main article:
A Man for Flowers/Script
While climbing mountain, Robin and Olivia converse; Olivia doubts her usefulness, but Robin assures her that her dancing is greatly helpful. Chrom then informs Robin that they are nearing a bandits; camp, and will begin battle soon. Near the bandits' camp, Inigo kills a bandit in defense of a woman from a nearby village; he assures her he will be fine, and urges her to return to town for her safety. As the battle begins, Chrom notices Inigo fighting the bandits alone, and moves to aid him.
If Chrom talks to Inigo and is not his father, Chrom offers to help and offers his name; Inigo recognizes it, and begins to act shyly. Inigo thanks Chrom for his help, and informs Chrom that he will put down the rebels then see a village girl for a date. If Chrom is Inigo's father, Inigo reveals himself to be Chrom's son upon hearing Chrom's name, and shows his Brand in his right eye. Inigo then says he will return to battle then have a date, then leaves. If Olivia talks to Inigo, they startle each other; Inigo asks her to not stare at him and leaves, and Olivia notes to herself that he does not make her feel shy.
After the battle, if Inigo killed at least one bandit, the village girl from before will present Chrom a reward for protecting them. Regardless of Inigo's kill count, he will present Olivia with his copy of her wedding ring to prove that he is her son from the future; he states that he spent his time looking for her by looking for dancers. Inigo reveals that he can dance, but both he and Olivia feel to shy to dance in front of each other. Later, when Inigo intends to visit the village girl for tea, Chrom informs him that the army is leaving, and Inigo goes with them.
Chapter data
Normal Hard Lunatic
Character data
Characters | |||||||||||
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New units
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Required characters
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Available characters
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Item | Price |
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600 |
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1,280 |
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600 |
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900 |
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2,500 |
Event tiles
- Column 23, row 16: In woods northeast of Inigo's starting position
- Column 9, row 13: Adjacent to both a door and a General that drops a Door Key
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
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NPC data
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Boss data
- Main article:
Jamil (Awakening)
Normal Hard Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- The map of this chapter is based on Duma Gate from Fire Emblem Gaiden.
- Similarly, the boss of this chapter shares his name in both English and Japanese with the boss of said map.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
A Man for Flowers |
-- |
Japanese |
花の似合う男 |
Man whom flowers suit |
Spanish |
El hombre de las flores |
The man of flowers |
French |
La fleur à l'épée |
The sword flower |
German |
Ein Mann für Blumen |
A Man for Flowers |
Italian |
L'avventuriero galante |
The chivalrous adventurer |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Scion of Legend • | A Man for Flowers | • Noble Lineage → |
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