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The Conqueror: Difference between revisions

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:''This article is about the {{title|Awakening}} chapter. For the class, see '''[[Conqueror]]'''. For the skill, see '''[[Conquest (skill)]]'''.''
:''This article is about the ''Awakening'' chapter. For the class, see [[Conqueror]].''
----
{{images}}
{{images}}
{{Chapter Infobox
{{Chapter Infobox
|image=
|image=
|game={{FE13}}
|location=Valm Castle Approach
|location=Valm Castle Approach
|new units=
|boss=[[Walhart]]
|boss=[[Walhart]]
|previous=[[Sibling Blades]]
|next=[[The Sword or the Knee]]
}}
}}
{{Quote|Glory is won on the battlefield! Glory is meeting your enemy's eyes and watching the hope drain away with his life...Glory is not won holed up in a castle with plots and cowardly schemes. And I'll be dead before I let some dynast farm lord take today's glory in my stead.|Walhart}}
{{Quote|Glory is won on the battlefield! Glory is meeting your enemy's eyes and watching the hope drain away with his life...Glory is not won holed up in a castle with plots and cowardly schemes. And I'll be dead before I let some dynast farm lord take today's glory in my stead.|Walhart}}


'''The Conqueror''' is the nineteenth chapter in {{FE13}}. In this chapter, the [[Shepherds (group)|Shepherds]] have arrived at the approach to [[Valm]] Castle, where an epic battle against [[Walhart]] himself awaits. An event that happens after the main battle appears to swing the momentum of the war back toward the Shepherds' favor.
'''The Conqueror''' (Japanese: {{hl|覇王ヴァルハルト|Haō varuharuto}} ''Overlord Valhart'') is the nineteenth chapter in {{FE13}}. In this chapter, the [[Shepherds (group)|Shepherds]] have arrived at the approach to [[Valm]] Castle, where an epic battle against [[Walhart]] himself awaits. An event that happens after the main battle appears to swing the momentum of the war back toward the Shepherds' favor.


==Plot==
==Plot==
Line 17: Line 17:
Outside the imperial castle, the [[Shepherds (group)|Shepherds]] await the [[Valm]]ese army. Inside the castle, [[Excellus]] plans for the Resistance to collapse as they fight the [[Ylisse]]ans. As he speaks, [[Walhart]] arrives; Walhart announces his intent to fight on the field and leaves. As the Valmese army exits the castle, [[Say'ri]] points out Walhart to [[Chrom]]. When Walhart arrives, he calls out a challenge to Chrom before ordering his men to charge the Ylisseans.
Outside the imperial castle, the [[Shepherds (group)|Shepherds]] await the [[Valm]]ese army. Inside the castle, [[Excellus]] plans for the Resistance to collapse as they fight the [[Ylisse]]ans. As he speaks, [[Walhart]] arrives; Walhart announces his intent to fight on the field and leaves. As the Valmese army exits the castle, [[Say'ri]] points out Walhart to [[Chrom]]. When Walhart arrives, he calls out a challenge to Chrom before ordering his men to charge the Ylisseans.


Once Walhart is defeated, he retreats inside the castle. Chrom remarks on the tenacity of the Valmese troops before dynast forces arrive from the south. Inside the castle, Excellus is dumbfounded, both at Walhart's defeat and at the castle being besieged by the southern dynasts. Say'ri confirms to the Shepherds that those are troops from the lands [[Yen'fay]] commanded. Chrom then rallies his troops for one final battle against Valm
Once Walhart is defeated, he retreats inside the castle. Chrom remarks on the tenacity of the Valmese troops before dynast forces arrive from the south. Inside the castle, Excellus is dumbfounded, both at Walhart's defeat and at the castle being besieged by the southern dynasts. Say'ri confirms to the Shepherds that those are troops from the lands [[Yen'fay]] commanded. Chrom then rallies his troops for one final battle against Valm.


===Summary===
===Summary===
Line 30: Line 30:
|victory=Defeat [[Walhart]]
|victory=Defeat [[Walhart]]
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=15
|ally=1–15
|enemy=35{{hover|+20|Reinforcements}}
|enemy=35{{h|+20|Reinforcements}}
|map=[[File:Cm fe13 19.png]]
|map=[[File:Cm fe13 19.png]]
|col=29
|row=20
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat [[Walhart]]
|victory=Defeat [[Walhart]]
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=15
|ally=1–15
|enemy=40{{hover|+24|Reinforcements}}
|enemy=40{{h|+24|Reinforcements}}
|map=[[File:Cm fe13 19 h.png]]
|map=[[File:Cm fe13 19 h.png]]
|col=29
|row=20
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Defeat [[Walhart]]
|victory=Defeat [[Walhart]]
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=15
|ally=1–15
|enemy=44{{hover|+48|Reinforcements}}
|enemy=44{{h|+48|Reinforcements}}
|map=[[File:Cm fe13 19 l.png]]
|map=[[File:Cm fe13 19 l.png]]
|col=29
|row=20
}}
}}
}}
}}
The chapter's map is 29 columns by 20 rows.


===Character data===
===Character data===
Line 56: Line 60:
{{ChapChars
{{ChapChars
|game#=13
|game#=13
|newunits=0
|forced1=chrom l
|return1=chrom l
|forced1article=Chrom  
|return1article=Chrom
|return1=robin {{#var:A}}
|return2=avatar {{#var:A}}-default
|return1article=Robin
|return2article=Robin
|return2=lissa
|return3=lissa
|return3=frederick
|return4=frederick
|return4=sully
|return5=sully
|return5=virion
|return6=virion
|return6=stahl
|return7=stahl
|return7=vaike
|return8=vaike
|return8=miriel
|return9=miriel
|return9=sumia
|return10=sumia
|return10=kellam
|return11=kellam
|return11=lon'qu
|return12=lon'qu
|return12=ricken
|return13=ricken
|return13=maribelle
|return14=maribelle
|return14=panne
|return15=panne
|return15=gaius
|return16=gaius
|return16=cordelia
|return17=cordelia
|return17=gregor
|return18=gregor
|return18=nowi
|return19=nowi
|return19=libra
|return20=libra
|return20=tharja
|return21=tharja
|return21=olivia
|return22=olivia
|return22=cherche
|return23=cherche
|return23=henry
|return24=henry
|return24=lucina
|return25=lucina
|return25=say'ri
|return26=say'ri
}}
}}
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
Line 91: Line 94:
{{ChapItems
{{ChapItems
|platform=3ds01
|platform=3ds01
|item1=Silver Bow
|item1=Sol
|obtain1=Dropped by enemy [[Bow Knight]]
|item1image=sol sword
|item2=Elixir
|item1article=Sol (weapon)
|obtain2=Dropped by enemy [[Dark Knight]]
|obtain1=Dropped by [[Walhart]]
|item3=Silver Lance
|item2=Silver Bow
|obtain3=Dropped by enemy [[Wyvern Lord]]
|obtain2=Dropped by enemy [[Bow Knight]]
|item4=Silver Axe
|item3=Elixir
|obtain4=Dropped by enemy [[Great Knight]]
|obtain3=Dropped by enemy [[Dark Knight]]
|item5=Arcwind
|item4=Silver Lance
|obtain5=Dropped by enemy [[Dark Knight]]
|obtain4=Dropped by enemy [[Wyvern Lord]]
|item6=Silver Sword
|item5=Silver Axe
|obtain6=Dropped by enemy [[Paladin]]
|obtain5=Dropped by enemy [[Great Knight]]
|itemlast=Sol
|item6=Arcwind
|itemlastimage=Sol sword
|obtain6=Dropped by enemy [[Dark Knight]]
|itemlastarticle=Sol (weapon)
|itemlast=Silver Sword
|obtainlast=Dropped by [[Walhart]]
|obtainlast=Dropped by enemy [[Paladin]]
}}
}}


Line 148: Line 151:


===Enemy data===
===Enemy data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Tab
{{Tab
|width=100%
|width=100%
Line 153: Line 157:
|tab2=Hard
|tab2=Hard
|tab3=Lunatic(+)
|tab3=Lunatic(+)
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|platform=3ds01
{{ChapUnitCellFE13
|name1=[[Valm]]ese
|name=[[Walhart]]
|class1=General
|class=Conqueror
|lv1=8
|lv=25
|#1=2
|#=1
|inventory1={{Item|13|Silver Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0-1 skill(s) at random</small>
|hp=59
|notes1=• The southern one immediately begins moving unprovoked.<br>• The northern one begins moving if [[Walhart]] or the nearby General is provoked.
|str=31
|-
|mag=10
|name2=[[Valm]]ese
|skill=26
|class2=General
|spd=25
|lv2=8
|lck=21
|#2=2
|def=26
|inventory2={{Item|13|Silver Axe}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} •
|res=15
|mov=8
|inventory={{Item|13|Sol|link=Sol (weapon)|image=sol sword|type=drop}}<br>{{Item|13|Conquest|link=Conquest (skill)}}
|notes=Begins moving if a nearby [[General]] is provoked.
}}
{{ChapUnitCellFE13
|name=[[Valm]]ese
|class=General
|lv=8
|#=2
|hp=54
|str=25
|mag=0
|skill=17~18
|spd=10~11
|lck=14~15
|def=24~25
|res=9~10
|mov=5
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern one immediately begins moving unprovoked.<br>• The northern one begins moving if [[Walhart]] or the nearby General is provoked.
}}
{{ChapUnitCellFE13
|name=[[Valm]]ese
|class=General
|lv=8
|#=2
|hp=54
|str=25
|mag=0
|skill=17~18
|spd=10~11
|lck=14~15
|def=24~25
|res=9~10
|mov=5
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern one immediately begins moving unprovoked.<br>• The northern one begins moving if [[Walhart]] or the nearby General is provoked.
}}
{{ChapUnitCellFE13
|name=[[Valm]]ese
|class=Paladin
|lv=8
|#=1
|hp=47~48
|str=20~21
|mag=1
|skill=17~18
|spd=18~19
|lck=15~16
|def=18~19
|res=12~13
|mov=8
|inventory={{Item|13|Spear}}<br>{{Item|13|Outdoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Valm]]ese
|class=Paladin
|lv=8
|#=4
|hp=47~48
|str=20~21
|mag=1
|skill=17~18
|spd=18~19
|lck=15~16
|def=18~19
|res=12~13
|mov=8
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Outdoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern three immediately begin moving unprovoked.<br>• The northern one begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE13
|name=[[Valm]]ese
|class=Great Knight
|lv=8
|#=2
|hp=50~51
|str=22~23
|mag=0
|skill=14~15
|spd=12~13
|lck=14~15
|def=23~24
|res=4~5
|mov=7
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northeastern one begins moving unprovoked on turn 3.<br>• The southwestern one begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE13
|name=[[Valm]]ese
|class=Great Knight
|lv=8
|#=3
|hp=50~51
|str=22~23
|mag=0
|skill=14~15
|spd=12~13
|lck=14~15
|def=23~24
|res=4~5
|mov=7
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southwestern one and the southeastern one begin moving unprovoked on turn 5.<br>• The northern one begins moving unprovoked on turn 7.
}}
{{ChapUnitCellFE13
|name=[[Valm]]ese
|class=Bow Knight
|lv=6
|#=1
|hp=45~46
|str=16~17
|mag=0
|skill=19~20
|spd=18~19
|lck=11~12
|def=11~12
|res=5~6
|mov=8
|inventory={{Item|13|Silver Bow|type=drop}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}} • {{Item|13|Rally Skill}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE13
|name=[[Valm]]ese
|class=Great Knight
|lv=8
|#=1
|hp=50~51
|str=22~23
|mag=0
|skill=14~15
|spd=12~13
|lck=14~15
|def=23~24
|res=4~5
|mov=7
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE13
|name=[[Valm]]ese
|class=Dark Knight
|lv=6
|#=1
|hp=47~48
|str=13~14
|mag=15~16
|skill=14~15
|spd=13~14
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE13
|platform=3ds01
|name=[[Valm]]ese
|name1=[[Valm]]ese
|class=Wyvern Lord
|class1=General
|lv=8
|lv1=8
|#=3
|#1=2
|hp=66
|inventory1={{Item|13|Silver Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0-1 skill(s) at random</small>
|str=34
|notes1=• The southern one immediately begins moving unprovoked.<br>• The northern one will not move until a unit is in range of at least two of the following—him, [[Walhart]], the nearby General, or the two nearby [[Paladin]]s—or until one of them is fought; in either case, he begins moving.
|mag=0
|-
|skill=25
|name2=[[Valm]]ese
|spd=24
|class2=General
|lck=23
|lv2=8
|def=27
|#2=2
|res=10
|inventory2={{Item|13|Silver Axe}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0-1 skill(s) at random</small>
|mov=8
|notes2=• The southern one immediately begins moving unprovoked.<br>• The northern one will not move until a unit is in range of at least two of the following—him, [[Walhart]], the nearby General, or the two nearby [[Paladin]]s—or until one of them is fought; in either case, he begins moving.
|inventory={{Item|13|Spear|type=forged}}{{h|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Quick Burn}} • {{Item|13|Swordbreaker}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
|-
|name3=[[Valm]]ese
|class3=Paladin
|lv3=8
|#3=5
|inventory3={{Item|13|Silver Sword}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Can have 0-1 skill(s) at random</small>
|notes3=• The southern three immediately begin moving unprovoked.<br>• The northeastern one begins moving unprovoked on turn 3, or if the northeastern [[Great Knight]], [[Dark Knight]], or [[Bow Knight]] is provoked.<br>• The furthest northern one will not move until a unit is in range of at least two of the following—him, [[Walhart]], the two nearby [[General]]s, or the nearby Paladin—or until one of them is fought; in either case, he begins moving.
|-
|name4=[[Valm]]ese
|class4=Paladin
|lv4=8
|#4=4
|inventory4={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Can have 0-1 skill(s) at random</small>
|notes4=• The southern one immediately begins moving unprovoked.<br>• The northwestern one begins moving unprovoked on turn 3, or if the northwestern [[Great Knight]], [[Dark Knight]], or [[Bow Knight]] is provoked.<br>• The center one begins moving unprovoked on turn 5, or if a center [[Great Knight]], Paladin, Bow Knight, or Dark Knight is provoked.<br>• The furthest northern one will not move until a unit is in range of at least two of the following—him, [[Walhart]], the two nearby [[General]]s, or the nearby Paladin—or until one of them is fought; in either case, he begins moving.
|-
|name5=[[Valm]]ese
|class5=Paladin
|lv5=8
|#5=1
|inventory5={{Item|13|Spear}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Can have 0-1 skill(s) at random</small>
|notes5=Immediately begins moving unprovoked.
|-
|name6=[[Valm]]ese
|class6=General
|lv6=8
|#6=1
|inventory6={{Item|13|Tomahawk}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0-1 skill(s) at random</small>
|notes6=Immediately begins moving unprovoked.
|-
|name7=[[Valm]]ese
|class7=General
|lv7=8
|#7=1
|inventory7={{Item|13|Spear}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0-1 skill(s) at random</small>
|notes7=Immediately begins moving unprovoked.
|-
|name8=[[Valm]]ese
|class8=Great Knight
|lv8=8
|#8=2
|inventory8={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Can have 0-1 skill(s) at random</small>
|notes8=• The southwestern one immediately begins moving unprovoked.<br>• The northeastern one begins moving unprovoked on turn 3, or if the northeastern [[Paladin]], [[Dark Knight]], or [[Bow Knight]] is provoked.
|-
|name9=[[Valm]]ese
|class9=Great Knight
|lv9=8
|#9=3
|inventory9={{Item|13|Silver Axe}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Can have 0-1 skill(s) at random</small>
|notes9=• The southern two immediately begin moving unprovoked.<br>• The northern one begins moving unprovoked on turn 5, or if a center [[Paladin]], [[Bow Knight]], or [[Dark Knight]] is provoked.
|-
|name10=[[Valm]]ese
|class10=Bow Knight
|lv10=6
|#10=1
|inventory10={{Item|13|Silver Bow|type=drop}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Rally Skill}} • {{Item|13|Bowbreaker}}<br><small>Can have 0-1 skill(s) at random</small>
|notes10=Immediately begins moving unprovoked.
|-
|name11=[[Valm]]ese
|class11=Great Knight
|lv11=8
|#11=1
|inventory11={{Item|13|Silver Sword}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Can have 0-1 skill(s) at random</small>
|notes11=Immediately begins moving unprovoked.
|-
|name12=[[Valm]]ese
|class12=Dark Knight
|lv12=6
|#12=1
|inventory12={{Item|13|Bolganone}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Can have 0-1 skill(s) at random</small>
|notes12=Immediately begins moving unprovoked.
|-
|name13=[[Valm]]ese
|class13=Wyvern Lord
|lv13=8
|#13=2
|inventory13={{Item|13|Silver Lance}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Quick Burn}} • {{Item|13|Swordbreaker}}<br><small>Can have 0-1 skill(s) at random</small>
|notes13=Immediately begins moving unprovoked.
|-
|name14=[[Valm]]ese
|class14=Wyvern Lord
|lv14=8
|#14=3
|inventory14={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Quick Burn}} • {{Item|13|Swordbreaker}}<br><small>Can have 0-1 skill(s) at random</small>
|notes14=Immediately begins moving unprovoked.
|-
|name15=[[Valm]]ese
|class15=Wyvern Lord
|lv15=8
|#15=1
|inventory15={{Item|13|Silver Lance|type=drop}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Quick Burn}} • {{Item|13|Swordbreaker}}<br><small>Can have 0-1 skill(s) at random</small>
|notes15=Immediately begins moving unprovoked.
|-
|name16=[[Valm]]ese
|class16=Great Knight
|lv16=8
|#16=1
|inventory16={{Item|13|Silver Axe|type=drop}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Can have 0-1 skill(s) at random</small>
|notes16=Begins moving unprovoked on turn 3, or if the northwestern [[Paladin]], [[Dark Knight]], or [[Bow Knight]] is provoked.
|-
|name17=[[Valm]]ese
|class17=Dark Knight
|lv17=6
|#17=1
|inventory17={{Item|13|Thoron}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Can have 0-1 skill(s) at random</small>
|notes17=Begins moving unprovoked on turn 3, or if the northwestern [[Great Knight]], [[Paladin]], or [[Bow Knight]] is provoked.
|-
|name18=[[Valm]]ese
|class18=Bow Knight
|lv18=6
|#18=4
|inventory18={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Rally Skill}} • {{Item|13|Bowbreaker}}<br><small>Can have 0-1 skill(s) at random</small>
|notes18=• The furthest western one begins moving unprovoked on turn 3, or if the northwestern [[Great Knight]], [[Paladin]], or [[Dark Knight]] is provoked.<br>• The furthest eastern one begins moving unprovoked on turn 3, or if the northeastern Great Knight, Paladin, or Dark Knight is provoked.<br>• The center two both begin moving unprovoked on turn 5, or if either of them or a center Great Knight, Paladin, or Dark Knight is provoked.
|-
|name19=[[Valm]]ese
|class19=Dark Knight
|lv19=6
|#19=1
|inventory19={{Item|13|Rexcalibur}} • {{Item|13|Arcwind|type=drop}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Can have 0-1 skill(s) at random</small>
|notes19=Begin moving unprovoked on turn 3, or if the northeastern [[Great Knight]], [[Paladin]], or [[Bow Knight]] is provoked.
|-
|name20=[[Valm]]ese
|class20=Paladin
|lv20=8
|#20=1
|inventory20={{Item|13|Silver Sword|type=drop}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Can have 0-1 skill(s) at random</small>
|notes20=Begins moving unprovoked on turn 5, or if a center [[Great Knight]], Paladin, [[Bow Knight]], or [[Dark Knight]] is provoked.
|-
|name21=[[Valm]]ese
|class21=Dark Knight
|lv21=6
|#21=1
|inventory21={{Item|13|Bolganone}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Can have 0-1 skill(s) at random</small>
|notes21=Begins moving unprovoked on turn 5, or if a center [[Great Knight]], [[Paladin]], or [[Bow Knight]] is provoked.
|-
|nameb=[[Walhart]]
|classb=Conqueror
|lvb=25
|inventoryb={{Item|13|Sol|link=Sol (weapon)|image=sol sword|type=drop}}<br>{{Item|13|Prescience}} • {{Item|13|Aegis}} • {{Item|13|Conquest|link=Conquest (skill)}}
|notesb=Will not move until a unit is in range of at least two of the following—him, the two nearby [[General]]s, or the two nearby [[Paladin]]s—or until one of them is fought; in either case, he begins moving.
|-
|namer1=[[Valm]]ese
|classr1=Dark Knight
|lvr1=6
|#r1=1
|inventoryr1={{Item|13|Bolganone}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Can have 0-1 skill(s) at random</small>
|-
|namer2=[[Valm]]ese
|classr2=Paladin
|lvr2=8
|#r2=4
|inventoryr2={{Item|13|Silver Sword}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Can have 0-1 skill(s) at random</small>
|-
|namer3=[[Valm]]ese
|classr3=Paladin
|lvr3=8
|#r3=4
|inventoryr3={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Can have 0-1 skill(s) at random</small>
|-
|namer4=[[Valm]]ese
|classr4=Bow Knight
|lvr4=6
|#r4=1
|inventoryr4={{Item|13|Silver Bow}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Rally Skill}} • {{Item|13|Bowbreaker}}<br><small>Can have 0-1 skill(s) at random</small>
|-
|namer5=[[Valm]]ese
|classr5=Great Knight
|lvr5=8
|#r5=2
|inventoryr5={{Item|13|Silver Axe}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Can have 0-1 skill(s) at random</small>
|-
|namer6=[[Valm]]ese
|classr6=Great Knight
|lvr6=8
|#r6=2
|inventoryr6={{Item|13|Silver Lance}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Can have 0-1 skill(s) at random</small>
|-
|namer7=[[Valm]]ese
|classr7=General
|lvr7=8
|#r7=1
|inventoryr7={{Item|13|Spear}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0-1 skill(s) at random</small>
|-
|namer8=[[Valm]]ese
|classr8=General
|lvr8=8
|#r8=1
|inventoryr8={{Item|13|Tomahawk}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0-1 skill(s) at random</small>
|-
|namer9=[[Valm]]ese
|classr9=Wyvern Lord
|lvr9=8
|#r9=2
|inventoryr9={{Item|13|Tomahawk}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Quick Burn}} • {{Item|13|Swordbreaker}}<br><small>Can have 0-1 skill(s) at random</small>
|-
|namer10=[[Valm]]ese
|classr10=Wyvern Lord
|lvr10=8
|#r10=2
|inventoryr10={{Item|13|Silver Lance}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Quick Burn}} • {{Item|13|Swordbreaker}}<br><small>Can have 0-1 skill(s) at random</small>
|-
|namer11=[[Valm]]ese
|classr11=Wyvern Lord
|lvr11=8
|#r11=2
|inventoryr11={{Item|13|Spear}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Quick Burn}} • {{Item|13|Swordbreaker}}<br><small>Can have 0-1 skill(s) at random</small>
|-
|namerl=[[Valm]]ese
|classrl=Wyvern Lord
|lvrl=8
|#rl=2
|inventoryrl={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Quick Burn}} • {{Item|13|Swordbreaker}}<br><small>Can have 0-1 skill(s) at random</small>
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE13
|platform=3ds01
|name=[[Valm]]ese
|name1=[[Valm]]ese
|class=Wyvern Lord
|class1=General
|lv=8
|lv1=8
|#=3
|#1=2
|hp=66
|inventory1={{Item|13|Spear|type=forged}}{{hover|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|str=34
|notes1=• The southern one immediately begins moving unprovoked.<br>• The northern one will not move until a unit is in range of at least two of the following—him, [[Walhart]], the nearby General, or the two nearby [[Paladin]]s—or until one of them is fought; in either case, he begins moving.
|mag=0
|-
|skill=25
|name2=[[Valm]]ese
|spd=24
|class2=General
|lck=23
|lv2=8
|def=27
|#2=2
|res=10
|inventory2={{Item|13|Tomahawk|type=forged}}{{hover|*|14 Mt, 70 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|mov=8
|notes2=• The southern one immediately begins moving unprovoked.<br>• The northern one will not move until a unit is in range of at least two of the following—him, [[Walhart]], the nearby General, or the two nearby [[Paladin]]s—or until one of them is fought; in either case, he begins moving.
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Quick Burn}} • {{Item|13|Swordbreaker}}<br><small>Will always have Hit Rate +10; can have 0–2 more skill(s) at random</small>
|-
|last=y
|name3=[[Valm]]ese
|class3=Paladin
|lv3=8
|#3=5
|inventory3={{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes3=• The southern three immediately begin moving unprovoked.<br>• The northeastern one begins moving unprovoked on turn 3, or if the northeastern [[Great Knight]], [[Dark Knight]], or [[Bow Knight]] is provoked.<br>• The furthest northern one will not move until a unit is in range of at least two of the following—him, [[Walhart]], the two nearby [[General]]s, or the nearby Paladin—or until one of them is fought; in either case, he begins moving.
|-
|name4=[[Valm]]ese
|class4=Paladin
|lv4=8
|#4=4
|inventory4={{Item|13|Silver Lance|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes4=• The southern one immediately begins moving unprovoked.<br>• The northwestern one begins moving unprovoked on turn 3, or if the northwestern [[Great Knight]], [[Dark Knight]], or [[Bow Knight]] is provoked.<br>• The center one begins moving unprovoked on turn 3, or if a center Great Knight, Paladin, Bow Knight, or Dark Knight is provoked.<br>• The furthest northern one will not move until a unit is in range of at least two of the following—him, [[Walhart]], the two nearby [[General]]s, or the nearby Paladin—or until one of them is fought; in either case, he begins moving.
|-
|name5=[[Valm]]ese
|class5=Paladin
|lv5=8
|#5=1
|inventory5={{Item|13|Spear|type=forged}}{{hover|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes5=Immediately begins moving unprovoked.
|-
|name6=[[Valm]]ese
|class6=Dark Knight
|lv6=6
|#6=2
|inventory6={{Item|13|Thoron|type=forged}}{{hover|*|18 Mt, 75 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes6=• The southern one immediately begins moving unprovoked.<br>• The northwestern one begins moving unprovoked on turn 3, or if the northwestern [[Great Knight]], [[Paladin]], or [[Bow Knight]] is provoked.
|-
|name7=[[Valm]]ese
|class7=Dark Knight
|lv7=6
|#7=1
|inventory7={{Item|13|Rexcalibur|type=forged}}{{hover|*|14 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes7=Immediately begins moving unprovoked.
|-
|name8=[[Valm]]ese
|class8=General
|lv8=8
|#8=2
|inventory8={{Item|13|Silver Lance|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes8=Immediately begins moving unprovoked.
|-
|name9=[[Valm]]ese
|class9=General
|lv9=8
|#9=2
|inventory9={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes9=Immediately begins moving unprovoked.
|-
|name10=[[Valm]]ese
|class10=Great Knight
|lv10=8
|#10=2
|inventory10={{Item|13|Silver Lance|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes10=• The southwestern one immediately begins moving unprovoked.<br>• The northeastern one begins moving unprovoked on turn 3, or if the northeastern [[Paladin]], [[Dark Knight]], or [[Bow Knight]] is provoked.
|-
|name11=[[Valm]]ese
|class11=Great Knight
|lv11=8
|#11=3
|inventory11={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes11=• The southern two immediately begin moving unprovoked.<br>• The northern one begins moving unprovoked on turn 3, or if a center [[Paladin]], [[Bow Knight]], or [[Dark Knight]] is provoked.
|-
|name12=[[Valm]]ese
|class12=Bow Knight
|lv12=6
|#12=1
|inventory12={{Item|13|Silver Bow|type=forged}}{{hover|*|17 Mt, 85 Hit}} • {{Item|13|Silver Bow|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Rally Skill}} • {{Item|13|Bowbreaker}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes12=Immediately begins moving unprovoked.
|-
|name13=[[Valm]]ese
|class13=Great Knight
|lv13=8
|#13=1
|inventory13={{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes13=Immediately begins moving unprovoked.
|-
|name14=[[Valm]]ese
|class14=Dark Knight
|lv14=6
|#14=1
|inventory14={{Item|13|Bolganone|type=forged}}{{hover|*|16 Mt, 85 Hit}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes14=Immediately begins moving unprovoked.
|-
|name15=[[Valm]]ese
|class15=Wyvern Lord
|lv15=8
|#15=2
|inventory15={{Item|13|Silver Lance|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Quick Burn}} • {{Item|13|Swordbreaker}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes15=Immediately begins moving unprovoked.
|-
|name16=[[Valm]]ese
|class16=Wyvern Lord
|lv16=8
|#16=3
|inventory16={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Quick Burn}} • {{Item|13|Swordbreaker}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes16=Immediately begins moving unprovoked.
|-
|name17=[[Valm]]ese
|class17=Wyvern Lord
|lv17=8
|#17=1
|inventory17={{Item|13|Silver Lance|type=forged}}{{hover|*|17 Mt, 85 Hit}} • {{Item|13|Silver Lance|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Quick Burn}} • {{Item|13|Swordbreaker}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes17=Immediately begins moving unprovoked.
|-
|name18=[[Valm]]ese
|class18=Great Knight
|lv18=8
|#18=1
|inventory18={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}} • {{Item|13|Silver Axe|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes18=Begins moving unprovoked on turn 3, or if the northwestern [[Paladin]], [[Dark Knight]], or [[Bow Knight]] is provoked.
|-
|name19=[[Valm]]ese
|class19=Bow Knight
|lv19=6
|#19=4
|inventory19={{Item|13|Silver Bow|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Rally Skill}} • {{Item|13|Bowbreaker}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes19=• The furthest western one begins moving unprovoked on turn 3, or if the northwestern [[Great Knight]], [[Paladin]], or [[Dark Knight]] is provoked.<br>• The furthest eastern one begins moving unprovoked on turn 3, or if the northeastern Great Knight, Paladin, or Dark Knight is provoked.<br>• The center two both begin moving unprovoked on turn 3, or if either of them or a center Great Knight, Paladin, or Dark Knight is provoked.
|-
|name20=[[Valm]]ese
|class20=Dark Knight
|lv20=6
|#20=1
|inventory20={{Item|13|Rexcalibur|type=forged}}{{hover|*|14 Mt, 95 Hit}} • {{Item|13|Arcwind|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes20=Begin moving unprovoked on turn 3, or if the northeastern [[Great Knight]], [[Paladin]], or [[Bow Knight]] is provoked.
|-
|name21=[[Valm]]ese
|class21=Paladin
|lv21=8
|#21=1
|inventory21={{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}} • {{Item|13|Silver Sword|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes21=Begins moving unprovoked on turn 3, or if a center [[Great Knight]], Paladin, [[Bow Knight]], or [[Dark Knight]] is provoked.
|-
|name22=[[Valm]]ese
|class22=Dark Knight
|lv22=6
|#22=1
|inventory22={{Item|13|Bolganone|type=forged}}{{hover|*|16 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|notes22=Begin moving unprovoked on turn 3, or if a center [[Great Knight]], [[Paladin]], or [[Bow Knight]] is provoked.
|-
|nameb=[[Walhart]]
|classb=Conqueror
|lvb=25
|inventoryb={{Item|13|Sol|link=Sol (weapon)|image=sol sword|type=drop}}<br>{{Item|13|Rightful King}} • {{Item|13|Prescience}} • {{Item|13|Pavise}} • {{Item|13|Aegis}} • {{Item|13|Conquest|link=Conquest (skill)}}
|notesb=Will not move until a unit is in range of at least two of the following—him, the two nearby [[General]]s, or the two nearby [[Paladin]]s—or until one of them is fought; in either case, he begins moving.
|-
|namer1=[[Valm]]ese
|classr1=Dark Knight
|lvr1=6
|#r1=3
|inventoryr1={{Item|13|Bolganone|type=forged}}{{hover|*|16 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Focus}} • {{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Slow Burn}} • {{Item|13|Lifetaker}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|-
|namer2=[[Valm]]ese
|classr2=Paladin
|lvr2=8
|#r2=9
|inventoryr2={{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|-
|namer3=[[Valm]]ese
|classr3=Paladin
|lvr3=8
|#r3=9
|inventoryr3={{Item|13|Silver Lance|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Aegis}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|-
|namer4=[[Valm]]ese
|classr4=Bow Knight
|lvr4=6
|#r4=3
|inventoryr4={{Item|13|Silver Bow|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Patience}} • {{Item|13|Skill +2}} • {{Item|13|Prescience}} • {{Item|13|Rally Skill}} • {{Item|13|Bowbreaker}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|-
|namer5=[[Valm]]ese
|classr5=Great Knight
|lvr5=8
|#r5=3
|inventoryr5={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|-
|namer6=[[Valm]]ese
|classr6=Great Knight
|lvr6=8
|#r6=3
|inventoryr6={{Item|13|Silver Lance|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Outdoor Fighter}} • {{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Luna|link=Luna (skill)}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|-
|namer7=[[Valm]]ese
|classr7=General
|lvr7=8
|#r7=3
|inventoryr7={{Item|13|Spear|type=forged}}{{hover|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|-
|namer8=[[Valm]]ese
|classr8=General
|lvr8=8
|#r8=3
|inventoryr8={{Item|13|Tomahawk|type=forged}}{{hover|*|14 Mt, 70 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|-
|namer9=[[Valm]]ese
|classr9=Wyvern Lord
|lvr9=8
|#r9=3
|inventoryr9={{Item|13|Tomahawk|type=forged}}{{hover|*|14 Mt, 70 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Quick Burn}} • {{Item|13|Swordbreaker}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|-
|namer10=[[Valm]]ese
|classr10=Wyvern Lord
|lvr10=8
|#r10=3
|inventoryr10={{Item|13|Silver Lance|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Quick Burn}} • {{Item|13|Swordbreaker}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|-
|namer11=[[Valm]]ese
|classr11=Wyvern Lord
|lvr11=8
|#r11=3
|inventoryr11={{Item|13|Spear|type=forged}}{{hover|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Quick Burn}} • {{Item|13|Swordbreaker}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
|-
|namerl=[[Valm]]ese
|classrl=Wyvern Lord
|lvrl=8
|#rl=3
|inventoryrl={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Quick Burn}} • {{Item|13|Swordbreaker}}<br><small>Will always have Hit Rate +10; can have 0-2 more skill(s) at random</small>
}}
}}
{{ChapUnitFtr}}


Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:


{{div col|13em}}
*{{Item|13|Pass}}
*{{Item|13|Pass}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
Line 837: Line 1,864:
*{{Item|13|Aegis+}}
*{{Item|13|Aegis+}}
*{{Item|13|Pavise+}}
*{{Item|13|Pavise+}}
{{div col end}}
}}
}}


Line 929: Line 1,957:
|move=8
|move=8
|inventory={{Item|13|Sol|link=Sol (weapon)|image=sol sword|type=drop}}
|inventory={{Item|13|Sol|link=Sol (weapon)|image=sol sword|type=drop}}
|skills={{Item|13|Prescience}}<br>{{Item|13|Aegis}}<br>{{Item|13|Conquest|link=Conquest (skill)}}
|skills={{Item|13|Prescience|link=Prescience (Awakening)}}<br>{{Item|13|Aegis}}<br>{{Item|13|Conquest|link=Conquest (skill)}}
|sw=A
|sw=A
|la=A
|la=A
Line 949: Line 1,977:
|move=8
|move=8
|inventory={{Item|13|Sol|link=Sol (weapon)|image=sol sword|type=drop}}
|inventory={{Item|13|Sol|link=Sol (weapon)|image=sol sword|type=drop}}
|skills={{Item|13|Rightful King}}<br>{{Item|13|Prescience}}<br>{{Item|13|Pavise}}<br>{{Item|13|Aegis}}<br>{{Item|13|Conquest|link=Conquest (skill)}}
|skills={{Item|13|Rightful King}}<br>{{Item|13|Prescience|link=Prescience (Awakening)}}<br>{{Item|13|Pavise}}<br>{{Item|13|Aegis}}<br>{{Item|13|Conquest|link=Conquest (skill)}}
|sw=A
|sw=A
|la=A
|la=A
Line 962: Line 1,990:
On Hard difficulty, Walhart has chances of halving magic damage taken. It is therefore recommended to weaken him enough should a spellcaster be sent to finish the conqueror.
On Hard difficulty, Walhart has chances of halving magic damage taken. It is therefore recommended to weaken him enough should a spellcaster be sent to finish the conqueror.
{{sectstub}}
{{sectstub}}
 
<!--
==Trivia==
==Trivia==


 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=The Conqueror
|eng-name=The Conqueror
|eng-mean=
|jpn-name={{h|覇王ヴァルハルト|Haō varuharuto}}
|jap-name={{hover|覇王ヴァルハルト|Haō varuharuto}}
|jpn-mean=Overlord Valhart
|jap-mean=Valhart the Conqueror
|span-name=El Conquistador
|span-mean=The Conqueror
|fren-name=Walhart
|fren-name=Walhart
|fren-mean=
|ger-name=Der Eroberer
|span-name=
|ger-mean=The Conqueror
|span-mean=
|ger-name=
|ger-mean=
|ital-name=Il Conquistatore
|ital-name=Il Conquistatore
|ital-mean=The Conqueror
|ital-mean=The Conqueror
Line 987: Line 2,013:
{{ChapterNav
{{ChapterNav
|prechapter=Sibling Blades
|prechapter=Sibling Blades
|name=The Conqueror
|nextchapter=The Sword or the Knee
|nextchapter=The Sword or the Knee
}}
}}


{{Nav13}}
{{Nav13}}
{{DEFAULTSORT:Conqueror, The}}
[[Category:Chapters of Fire Emblem Awakening]]
[[Category:Chapters of Fire Emblem Awakening]]

Latest revision as of 13:45, 6 February 2024

This article is about the Awakening chapter. For the class, see Conqueror.
Large-secret-book.png

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The Conqueror (Japanese: 覇王ヴァルハルト Overlord Valhart) is the nineteenth chapter in Fire Emblem Awakening. In this chapter, the Shepherds have arrived at the approach to Valm Castle, where an epic battle against Walhart himself awaits. An event that happens after the main battle appears to swing the momentum of the war back toward the Shepherds' favor.

The Conqueror


Location

Valm Castle Approach

Boss(es)

Walhart

Previous chapter(s)

Sibling Blades

Next chapter(s)

The Sword or the Knee

Glory is won on the battlefield! Glory is meeting your enemy's eyes and watching the hope drain away with his life...Glory is not won holed up in a castle with plots and cowardly schemes. And I'll be dead before I let some dynast farm lord take today's glory in my stead.
— Walhart

Plot

Main article: The Conqueror/Script

Outside the imperial castle, the Shepherds await the Valmese army. Inside the castle, Excellus plans for the Resistance to collapse as they fight the Ylisseans. As he speaks, Walhart arrives; Walhart announces his intent to fight on the field and leaves. As the Valmese army exits the castle, Say'ri points out Walhart to Chrom. When Walhart arrives, he calls out a challenge to Chrom before ordering his men to charge the Ylisseans.

Once Walhart is defeated, he retreats inside the castle. Chrom remarks on the tenacity of the Valmese troops before dynast forces arrive from the south. Inside the castle, Excellus is dumbfounded, both at Walhart's defeat and at the castle being besieged by the southern dynasts. Say'ri confirms to the Shepherds that those are troops from the lands Yen'fay commanded. Chrom then rallies his troops for one final battle against Valm.

Summary

The party challenges Walhart near the capital and forces the Conqueror to retreat. Soon they are joined by unexpected allies: the southern dynasts.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat Walhart Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–15 {{{partner}}} {{{other}}} 35+20
 
Map dimensions:
29 columns by 20 rows

Character data

Characters
New units

None

Required characters
 
Available characters
                         

Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
  Sol Dropped by Walhart
  Silver Bow Dropped by enemy Bow Knight
  Elixir Dropped by enemy Dark Knight
  Silver Lance Dropped by enemy Wyvern Lord
  Silver Axe Dropped by enemy Great Knight
  Arcwind Dropped by enemy Dark Knight
  Silver Sword Dropped by enemy Paladin

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
  Silver Sword 1,410
  Killing Edge 1,470
  Silver Bow 1,560
  Killer Bow 1,680
  Ruin 1,380

Event tiles

  • Column 17, row 12: At the southeast corner of an edifice, alongside its eastern wall
  • Column 5, row 14: Right-side fort of the third pair from north along the west side

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Walhart Conqueror 25 1 59 31 10 26 25 21 26 15 8   Sol 
  Conquest
Begins moving if a nearby General is provoked.
  Valmese General 8 2 54 25 0 17~18 10~11 14~15 24~25 9~10 5   Silver Lance
  Defense +2  Indoor Fighter  Rally Defense
Can have 0–1 skill(s) at random
• The southern one immediately begins moving unprovoked.
• The northern one begins moving if Walhart or the nearby General is provoked.
  Valmese General 8 2 54 25 0 17~18 10~11 14~15 24~25 9~10 5   Silver Axe
  Defense +2  Indoor Fighter  Rally Defense
Can have 0–1 skill(s) at random
• The southern one immediately begins moving unprovoked.
• The northern one begins moving if Walhart or the nearby General is provoked.
  Valmese Paladin 8 1 47~48 20~21 1 17~18 18~19 15~16 18~19 12~13 8   Spear
  Outdoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Valmese Paladin 8 4 47~48 20~21 1 17~18 18~19 15~16 18~19 12~13 8   Silver Sword
  Outdoor Fighter
Can have 0–1 skill(s) at random
• The southern three immediately begin moving unprovoked.
• The northern one begins moving unprovoked on turn 3.
  Valmese Great Knight 8 2 50~51 22~23 0 14~15 12~13 14~15 23~24 4~5 7   Silver Lance
  Outdoor Fighter  Defense +2  Indoor Fighter
Can have 0–1 skill(s) at random
• The northeastern one begins moving unprovoked on turn 3.
• The southwestern one begins moving unprovoked on turn 5.
  Valmese Great Knight 8 3 50~51 22~23 0 14~15 12~13 14~15 23~24 4~5 7   Silver Axe
  Outdoor Fighter  Defense +2  Indoor Fighter
Can have 0–1 skill(s) at random
• The southwestern one and the southeastern one begin moving unprovoked on turn 5.
• The northern one begins moving unprovoked on turn 7.
  Valmese Bow Knight 6 1 45~46 16~17 0 19~20 18~19 11~12 11~12 5~6 8   Silver Bow 
  Patience  Skill +2  Prescience  Rally Skill
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 5.
  Valmese Great Knight 8 1 50~51 22~23 0 14~15 12~13 14~15 23~24 4~5 7   Silver Sword
  Outdoor Fighter  Defense +2  Indoor Fighter
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 5.
  Valmese Dark Knight 6 1 47~48 13~14 15~16 14~15 13~14 10~11 16~17 12~13 8   Arcfire  Elixir 
  Focus  Hex  Anathema  Slow Burn
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 5.
  Valmese Wyvern Lord 8 2 47~48 24 0 17~18 16~17 14~15 21~22 7~8 8   Silver Lance
  Strength +2  Tantivy  Quick Burn
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Valmese Wyvern Lord 8 3 47~48 24 0 17~18 16~17 14~15 21~22 7~8 8   Silver Axe
  Strength +2  Tantivy  Quick Burn
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Valmese Wyvern Lord 8 1 47~48 24 0 17~18 16~17 14~15 21~22 7~8 8   Silver Lance 
  Strength +2  Tantivy  Quick Burn
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Valmese Great Knight 8 1 50~51 22~23 0 14~15 12~13 14~15 23~24 4~5 7   Silver Axe 
  Outdoor Fighter  Defense +2  Indoor Fighter
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3.
  Valmese Paladin 8 2 47~48 20~21 1 17~18 18~19 15~16 18~19 12~13 8   Silver Lance
  Outdoor Fighter
Can have 0–1 skill(s) at random
• The western one begins moving unprovoked on turn 3.
• The eastern one begins moving unprovoked on turn 7.
  Valmese Dark Knight 6 1 47~48 13~14 15~16 14~15 13~14 10~11 16~17 12~13 8   Arcthunder
  Focus  Hex  Anathema  Slow Burn
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3.
  Valmese Bow Knight 6 4 45~46 16~17 0 19~20 18~19 11~12 11~12 5~6 8   Silver Bow
  Patience  Skill +2  Prescience  Rally Skill
Can have 0–1 skill(s) at random
• The furthest western and eastern ones begin moving unprovoked on turn 3.
• The center two begin moving unprovoked on turn 7.
  Valmese Dark Knight 6 1 47~48 13~14 15~16 14~15 13~14 10~11 16~17 12~13 8   Arcwind 
  Focus  Hex  Anathema  Slow Burn
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3.
  Valmese Paladin 8 1 47~48 20~21 1 17~18 18~19 15~16 18~19 12~13 8   Silver Sword 
  Outdoor Fighter
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 7.
  Valmese Dark Knight 6 1 47~48 13~14 15~16 14~15 13~14 10~11 16~17 12~13 8   Arcfire
  Focus  Hex  Anathema  Slow Burn
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 7.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Valmese Dark Knight 6 1 47~48 13~14 15~16 14~15 13~14 10~11 16~17 12~13 8   Arcfire
  Focus  Hex  Anathema  Slow Burn
Can have 0–1 skill(s) at random
--
  Valmese Paladin 8 4 47~48 20~21 1 17~18 18~19 15~16 18~19 12~13 8   Silver Sword
  Outdoor Fighter
Can have 0–1 skill(s) at random
--
  Valmese Paladin 8 4 47~48 20~21 1 17~18 18~19 15~16 18~19 12~13 8   Silver Lance
  Outdoor Fighter
Can have 0–1 skill(s) at random
--
  Valmese Bow Knight 6 1 45~46 16~17 0 19~20 18~19 11~12 11~12 5~6 8   Silver Bow
  Patience  Skill +2  Prescience  Rally Skill
Can have 0–1 skill(s) at random
--
  Valmese Great Knight 8 2 50~51 22~23 0 14~15 12~13 14~15 23~24 4~5 7   Silver Axe
  Outdoor Fighter  Defense +2  Indoor Fighter
Can have 0–1 skill(s) at random
--
  Valmese Great Knight 8 2 50~51 22~23 0 14~15 12~13 14~15 23~24 4~5 7   Silver Lance
  Outdoor Fighter  Defense +2  Indoor Fighter
Can have 0–1 skill(s) at random
--
  Valmese General 8 1 54 25 0 17~18 10~11 14~15 24~25 9~10 5   Spear
  Defense +2  Indoor Fighter  Rally Defense
Can have 0–1 skill(s) at random
--
  Valmese General 8 1 54 25 0 17~18 10~11 14~15 24~25 9~10 5   Tomahawk
  Defense +2  Indoor Fighter  Rally Defense
Can have 0–1 skill(s) at random
--
  Valmese Wyvern Lord 8 1 47~48 24 0 17~18 16~17 14~15 21~22 7~8 8   Tomahawk
  Strength +2  Tantivy  Quick Burn
Can have 0–1 skill(s) at random
--
  Valmese Wyvern Lord 8 1 47~48 24 0 17~18 16~17 14~15 21~22 7~8 8   Silver Lance
  Strength +2  Tantivy  Quick Burn
Can have 0–1 skill(s) at random
--
  Valmese Wyvern Lord 8 1 47~48 24 0 17~18 16~17 14~15 21~22 7~8 8   Spear
  Strength +2  Tantivy  Quick Burn
Can have 0–1 skill(s) at random
--
  Valmese Wyvern Lord 8 1 47~48 24 0 17~18 16~17 14~15 21~22 7~8 8   Silver Axe
  Strength +2  Tantivy  Quick Burn
Can have 0–1 skill(s) at random
--

Reinforcements

Boss data

Main article: Walhart

Normal Hard Lunatic

 
  Conqueror
Level 25
Movement 8
Stats
Max HP 59 Speed 25
Strength 31 Luck 21
Magic 10 Defense 26
Skill 26 Resistance 15
Inventory Skills
  Sol    Conquest
Weapon Levels
  A   A   A
  --   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Firstly, Walhart possesses the Conquest skill, which negates his weakness to Beast Killers, the Beastbane skill, and Armorslayers. Therefore, such weapons should be conserved rather than wasted on him.

On Hard difficulty, Walhart has chances of halving magic damage taken. It is therefore recommended to weaken him enough should a spellcaster be sent to finish the conqueror.


This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Conqueror

--

Japanese

覇王ヴァルハルト

Overlord Valhart

Spanish

El Conquistador

The Conqueror

French

Walhart

--

German

Der Eroberer

The Conqueror

Italian

Il Conquistatore

The Conqueror

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Sibling Blades • The Conqueror • The Sword or the Knee →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map