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Unwelcome Change: Difference between revisions
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{{Chapter Infobox | {{Chapter Infobox | ||
|title=Unwelcome Change | |title=Unwelcome Change | ||
|image= | |image=[[File:Cm fe13 1 full.png|200px]] | ||
|game={{FE13}} | |game={{FE13}} | ||
|location=West of Ylisstol | |location=West of Ylisstol | ||
|new units=[[Sully]], [[Virion]] | |new units=[[Sully]], [[Virion]] | ||
|boss=[[Risen Chief]] | |boss=[[Risen Chief]] | ||
|previous=[[The Verge of History]] | |||
|next=[[Shepherds (chapter)|Shepherds]] | |||
}} | }} | ||
{{Quote|You | {{Quote|This world teeters at the brink of a horrible calamity. What you saw tonight was but a prelude. You have been warned.|"Marth"}} | ||
'''Unwelcome Change''' is the first chapter in {{FE13}}. | '''Unwelcome Change''' (Japanese: {{hl|砕かれた日常|Kudakareta nichijō}} ''Broken daily life'') is the first chapter in {{FE13}}. This chapter introduces the [[Risen]] as well as [[Masked Marth|a mysterious masked youth]]. Completing this chapter will unlock the ability to view [[support]] conversations. | ||
This chapter is the second of two chapters that appeared in the international demo version of ''Awakening''. | This chapter is the second of two chapters that appeared in the international demo version of ''Awakening''. | ||
Line 17: | Line 19: | ||
{{main|Unwelcome Change/Script}} | {{main|Unwelcome Change/Script}} | ||
The night after the events of the [[The Verge of History|previous chapter]], | The night after the events of the [[The Verge of History|previous chapter]], the [[Shepherds (group)|Shepherds]] make camp for the night inside a forest. [[Chrom]] and [[Lissa]] are awoken by a strange noise and leave to investigate. Suddenly, an earthquake occurs, setting the forest on fire. Chrom and Lissa flee, only to encounter a strange portal that deposits [[Risen|horrific humanoid creatures]]. The creatures attack, but the siblings are aided by a mysterious swordsman wearing a mask. [[Robin]] and [[Frederick]] arrive, and together the five slay the monsters. Afterwards, the masked swordsman introduces himself as "[[Marth]]", a name once borne by the legendary Hero-King. Marth warns the group that calamity is coming and that what just transpired was nothing but a prelude. | ||
===Summary=== | ===Summary=== | ||
''A chaotic night in the woods brings tremors and terrors, but a swordsman named Marth comes to the rescue. | ''A chaotic night in the woods brings tremors and terrors, but a swordsman named Marth comes to the rescue. Back in Ylisstol, Robin meets Emmeryn.'' | ||
==Chapter data== | ==Chapter data== | ||
Line 52: | Line 30: | ||
|content1={{ChapData | |content1={{ChapData | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=Chrom or Robin | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally=4{{ | |ally=4{{h|+2|Upon Sully and Virion arriving}} | ||
|enemy=7 | |enemy=7 | ||
|map=[[File:Cm fe13 1.png]] | |||
|col=16 | |||
|row=16 | |||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=Chrom or Robin | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally=4{{ | |ally=4{{h|+2|Upon Sully and Virion arriving}} | ||
|enemy=8 | |enemy=8 | ||
|map=[[File:Cm fe13 1 h.png]] | |||
|col=16 | |||
|row=16 | |||
}} | }} | ||
}} | }} | ||
===Character data=== | ===Character data=== | ||
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> | |||
{{ChapChars | {{ChapChars | ||
|game#=13 | |game#=13 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Sully | |name=Sully | ||
Line 78: | Line 58: | ||
|HP=20 | |HP=20 | ||
|lv=2 | |lv=2 | ||
|inventory={{Item|13|Bronze Lance}} | |||
|recruitment method=Automatically from turn 2 | |recruitment method=Automatically from turn 2 | ||
}} | }} | ||
Line 86: | Line 67: | ||
|HP=19 | |HP=19 | ||
|lv=2 | |lv=2 | ||
|inventory={{Item|13|Iron Bow}}<br>{{Item|13|Elixir}} | |||
|recruitment method=Automatically from turn 2}} | |recruitment method=Automatically from turn 2}} | ||
|forced1=chrom l | |||
| | |forced1article=Chrom | ||
| | |return1=robin {{#var:A}} | ||
| | |return1article=Robin | ||
| | |return2=lissa | ||
| | |return3=frederick | ||
}} | }} | ||
Line 132: | Line 114: | ||
===Enemy data=== | ===Enemy data=== | ||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | |||
{{Tab | {{Tab | ||
|width=100% | |width=100% | ||
Line 137: | Line 120: | ||
|tab2=Hard | |tab2=Hard | ||
|tab3=Lunatic(+) | |tab3=Lunatic(+) | ||
|content1={{ | |content1={{ChapUnitHdr|type=Enemy|platform=3ds01}} | ||
|platform=3ds01 | {{ChapUnitCellFE13 | ||
| | |name=[[Risen Chief]] | ||
| | |class=Fighter | ||
| | |version=risen | ||
| | |lv=3 | ||
|#1= | |#=1 | ||
| | |hp=24 | ||
| | |str=9 | ||
| | |mag=0 | ||
| | |skill=8 | ||
| | |spd=6 | ||
| | |lck=5 | ||
| | |def=4 | ||
| | |res=0 | ||
|mov=5 | |||
| | |inventory={{Item|13|Hand Axe}} | ||
| | |notes=Immediately begins moving unprovoked. | ||
| | }} | ||
| | {{ChapUnitCellFE13 | ||
|#3= | |name=[[Risen]] | ||
| | |class=Fighter | ||
| | |version=risen | ||
| | |lv=1 | ||
| | |#=3 | ||
| | |hp=16 | ||
| | |str=7 | ||
| | |mag=0 | ||
|skill=5 | |||
|spd=5 | |||
|lck=3 | |||
|def=1 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|13|Bronze Axe}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | }} | ||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
| | |class=Mercenary | ||
| | |version=risen | ||
| | |lv=1 | ||
| | |#=2 | ||
|# | |hp=15 | ||
| | |str=6 | ||
|mag=0 | |||
|skill=8 | |||
| | |spd=7 | ||
| | |lck=3 | ||
|def=2 | |||
| | |res=0 | ||
|mov=5 | |||
|inventory={{Item|13|Bronze Sword}} | |||
|notes=Immediately begins moving unprovoked. | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
| | |class=Archer | ||
| | |version=risen | ||
| | |lv=1 | ||
| | |#=1 | ||
|#1 | |hp=15 | ||
| | |str=5 | ||
|mag=0 | |||
|skill=8 | |||
| | |spd=6 | ||
| | |lck=2 | ||
| | |def=1 | ||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|13|Bronze Bow}} | |||
|notes=Immediately begins moving unprovoked. | |||
|last=y | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen Chief]] | |||
|class=Fighter | |||
|version=risen | |||
|lv=3 | |||
|#=1 | |||
|hp=29{{h|+5|Granted by HP +5}} | |||
|str=11 | |||
|mag=0 | |||
|skill=10 | |||
|spd=7 | |||
|lck=7 | |||
|def=4 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|HP +5}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Fighter | |||
|version=risen | |||
|lv=1 | |||
|#=4 | |||
|hp=21~22 | |||
|str=9~10 | |||
|mag=0 | |||
|skill=6~7 | |||
|spd=6~7 | |||
|lck=5~6 | |||
|def=1~2 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|13|Bronze Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Mercenary | |||
|version=risen | |||
|lv=1 | |||
|#=2 | |||
|hp=20 | |||
|str=8~9 | |||
|mag=0 | |||
|skill=10~11 | |||
|spd=9~10 | |||
|lck=4~5 | |||
|def=2~3 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Bronze Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Archer | |||
|version=risen | |||
|lv=1 | |||
|#=1 | |||
|hp=19~20 | |||
|str=6~7 | |||
|mag=0 | |||
|skill=10~11 | |||
|spd=7~8 | |||
|lck=3~4 | |||
|def=1~2 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Bronze Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen Chief]] | |||
|class=Fighter | |||
|version=risen | |||
|lv=3 | |||
|#=1 | |||
|hp=37{{h|+5|Granted by HP +5}} | |||
|str=15 | |||
|mag=0 | |||
|skill=13 | |||
|spd=9 | |||
|lck=11 | |||
|def=5 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|13|Short Axe}}<br>{{Item|13|HP +5}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Fighter | |||
|version=risen | |||
|lv=1 | |||
|#=3 | |||
|hp=29 | |||
|str=13 | |||
|mag=0 | |||
|skill=10 | |||
|spd=8 | |||
|lck=9 | |||
|def=2 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Mercenary | |||
|version=risen | |||
|lv=1 | |||
|#=2 | |||
|hp=27 | |||
|str=12 | |||
|mag=0 | |||
|skill=14 | |||
|spd=13 | |||
|lck=8 | |||
|def=3 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Archer | |||
|version=risen | |||
|lv=1 | |||
|#=1 | |||
|hp=27 | |||
|str=9 | |||
|mag=0 | |||
|skill=14 | |||
|spd=10 | |||
|lck=6 | |||
|def=2 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Fighter | |||
|version=risen | |||
|lv=1 | |||
|#=1 | |||
|hp=29 | |||
|str=13 | |||
|mag=0 | |||
|skill=10 | |||
|spd=8 | |||
|lck=9 | |||
|def=2 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|13|Hammer}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | ||
* | *{{Item|13|Pass}} | ||
* | *{{Item|13|Hawkeye|link=Hawkeye (skill)}} | ||
* | *{{Item|13|Luna+}} | ||
* | *{{Item|13|Vantage+}} | ||
}} | }} | ||
Line 248: | Line 380: | ||
|content1={{BossStats FE13 | |content1={{BossStats FE13 | ||
|portrait=[[File:Small portrait risen chief fe13.png]] | |portrait=[[File:Small portrait risen chief fe13.png]] | ||
|sprite=fighter risen enemy | |||
|class=Fighter | |class=Fighter | ||
|lv=3 | |lv=3 | ||
Line 259: | Line 392: | ||
|res=0 | |res=0 | ||
|move=5 | |move=5 | ||
|inventory= | |inventory={{Item|13|Hand Axe}} | ||
|ax=D | |ax=D | ||
}} | }} | ||
|content2={{BossStats FE13 | |content2={{BossStats FE13 | ||
|portrait=[[File:Small portrait risen chief fe13.png]] | |portrait=[[File:Small portrait risen chief fe13.png]] | ||
|sprite=fighter risen enemy | |||
|class=Fighter | |class=Fighter | ||
|lv=3 | |lv=3 | ||
|HP=29{{ | |HP=29{{h|+5|Granted by HP +5}} | ||
|str=11 | |str=11 | ||
|magic=0 | |magic=0 | ||
Line 275: | Line 409: | ||
|res=0 | |res=0 | ||
|move=5 | |move=5 | ||
|inventory= | |inventory={{Item|13|Hand Axe}} | ||
|skills= | |skills={{Item|13|HP +5}} | ||
|ax=C | |ax=C | ||
}} | }} | ||
|content3={{BossStats FE13 | |content3={{BossStats FE13 | ||
|portrait=[[File:Small portrait risen chief fe13.png]] | |portrait=[[File:Small portrait risen chief fe13.png]] | ||
|sprite=fighter risen enemy | |||
|class=Fighter | |class=Fighter | ||
|lv=3 | |lv=3 | ||
|HP=37{{ | |HP=37{{h|+5|Granted by HP +5}} | ||
|str=15 | |str=15 | ||
|magic=0 | |magic=0 | ||
Line 292: | Line 427: | ||
|res=0 | |res=0 | ||
|move=5 | |move=5 | ||
|inventory= | |inventory={{Item|13|Short Axe}} | ||
|skills= | |skills={{Item|13|HP +5}} | ||
|ax=A | |ax=A | ||
}} | }} | ||
Line 300: | Line 435: | ||
==Strategy== | ==Strategy== | ||
{{Strategy}} | {{Strategy}} | ||
Start by having Frederick pair up with Chrom and Lissa pair up with Robin. Move Frederick to the north fort and move Robin out of danger. | Start by having Frederick pair up with Chrom and Lissa pair up with Robin. Move Frederick to the north fort and move Robin out of danger. (He can have either the Silver Lance or Bronze Sword equipped; the Silver Lance is more reliable, but the Bronze Sword is cheaper to replace.) On the enemy phase, the Fighter will suicidally attack Frederick and the Mercenary will wound himself. | ||
Enter Sully and Virion. Sully is a speedy Cavalier who is somewhat frail. Virion is an Archer with questionable bases but good potential if he gets his hands on a Longbow. On turn 2, bring Chrom in front and have him kill the Mercenary if he's still alive. Pair Virion up with Sully. If the last Mercenary has Luna+, have them flee to the north; if not, move Sully two spaces south to pick a fight with him. Keep Robin on the outskirts of the danger zone. On the enemy phase, the Fighters and Archer will attack Chrom, who can survive with a little luck thanks to Frederick and the terrain advantages. If Frederick gets a couple of Dual Strikes, so much the better. | |||
If the Mercenary | At this point, the battle becomes too hectic for any given strategy to be 100% reliable. If Virion hits the Mercenary with a Dual Strike, he (or Sully, if the Mercenary lacks Vantage+) can actually pick him off. If Sully is injured but can't finish him, she should flee north to get healed by Lissa. At any rate, Chrom or Frederick should finish off the injured enemies. At this point, you can probably manage the boss. Note that he generally prefers attacking squishy units like Robin and Virion over the bulky Frederick, even if Frederick can't counterattack. Also, if you can trade Virion's Elixir over to Frederick, that would be really helpful for the next chapter. | ||
==Trivia== | ==Trivia== | ||
* This chapter is one of two in the vanilla ''Awakening'' game, and one of four in total, to include generic [[Risen]] that do not refer to the Risen as such in dialogue, the others being [[Daughter to Dragons|paralogue 16]], ''[[EXPonential Growth]]'', and ''[[Harvest Scramble]]''. In the case of this chapter, this is due to the name "Risen" not being formally coined among the game's characters until the [[Shepherds (chapter)|next chapter]]. | * This chapter is one of two in the vanilla ''Awakening'' game, and one of four in total, to include generic [[Risen]] that do not refer to the Risen as such in dialogue, the others being [[Daughter to Dragons|paralogue 16]], ''[[EXPonential Growth]]'', and ''[[Harvest Scramble]]''. In the case of this chapter, this is due to the name "Risen" not being formally coined among the game's characters until the [[Shepherds (chapter)|next chapter]]. | ||
* There is an error present in the animated cutscene during this chapter. Right after Marth calls to Chrom for help, [[Falchion]]'s hilt can be seen behind Chrom's left shoulder despite it currently being held in his right hand. | * There is an error present in the animated cutscene during this chapter. Right after Marth calls to Chrom for help, [[Falchion (Archanea)|Falchion]]'s hilt can be seen behind Chrom's left shoulder despite it currently being held in his right hand. | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Unwelcome Change | |eng-name=Unwelcome Change | ||
| | |jpn-name={{h|砕かれた日常|Kudakareta nichijō}} | ||
|jpn-mean=Broken daily life | |||
| | |span-name=Sucesos inesperados | ||
| | |span-mean=Unexpected outcome | ||
| | |fren-name=Ombres dans la nuit | ||
| | |fren-mean=Shadows in the night | ||
| | |ger-name=Unliebsamer Wandel | ||
|ger-name= | |ger-mean=Unwelcome Change | ||
|ger-mean= | |ital-name=Incubi nella notte | ||
|ital-name= | |ital-mean=Nightmares in the night | ||
|ital-mean= | |||
}} | }} | ||
Revision as of 17:42, 13 February 2024
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“ | This world teeters at the brink of a horrible calamity. What you saw tonight was but a prelude. You have been warned. | ” | — "Marth" |
---|
Unwelcome Change (Japanese: 砕かれた日常 Broken daily life) is the first chapter in Fire Emblem Awakening. This chapter introduces the Risen as well as a mysterious masked youth. Completing this chapter will unlock the ability to view support conversations.
This chapter is the second of two chapters that appeared in the international demo version of Awakening.
Plot
- Main article:
Unwelcome Change/Script
The night after the events of the previous chapter, the Shepherds make camp for the night inside a forest. Chrom and Lissa are awoken by a strange noise and leave to investigate. Suddenly, an earthquake occurs, setting the forest on fire. Chrom and Lissa flee, only to encounter a strange portal that deposits horrific humanoid creatures. The creatures attack, but the siblings are aided by a mysterious swordsman wearing a mask. Robin and Frederick arrive, and together the five slay the monsters. Afterwards, the masked swordsman introduces himself as "Marth", a name once borne by the legendary Hero-King. Marth warns the group that calamity is coming and that what just transpired was nothing but a prelude.
Summary
A chaotic night in the woods brings tremors and terrors, but a swordsman named Marth comes to the rescue. Back in Ylisstol, Robin meets Emmeryn.
Chapter data
Normal Hard/Lunatic
Character data
Characters | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
New units
| ||||||||||||||||||||||
| ||||||||||||||||||||||
Required characters
| ||||||||||||||||||||||
Available characters
| ||||||||||||||||||||||
Item data
There are no items obtained in this chapter.
Shop data
After clearing chapter 3, the shop at this location will become available.
Event tiles
- Column 10, row 5: Two spaces above the northern fort.
- Column 12, row 10: On the southern fort.
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Boss data
- Main article:
Risen Chief
Normal Hard Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Start by having Frederick pair up with Chrom and Lissa pair up with Robin. Move Frederick to the north fort and move Robin out of danger. (He can have either the Silver Lance or Bronze Sword equipped; the Silver Lance is more reliable, but the Bronze Sword is cheaper to replace.) On the enemy phase, the Fighter will suicidally attack Frederick and the Mercenary will wound himself.
Enter Sully and Virion. Sully is a speedy Cavalier who is somewhat frail. Virion is an Archer with questionable bases but good potential if he gets his hands on a Longbow. On turn 2, bring Chrom in front and have him kill the Mercenary if he's still alive. Pair Virion up with Sully. If the last Mercenary has Luna+, have them flee to the north; if not, move Sully two spaces south to pick a fight with him. Keep Robin on the outskirts of the danger zone. On the enemy phase, the Fighters and Archer will attack Chrom, who can survive with a little luck thanks to Frederick and the terrain advantages. If Frederick gets a couple of Dual Strikes, so much the better.
At this point, the battle becomes too hectic for any given strategy to be 100% reliable. If Virion hits the Mercenary with a Dual Strike, he (or Sully, if the Mercenary lacks Vantage+) can actually pick him off. If Sully is injured but can't finish him, she should flee north to get healed by Lissa. At any rate, Chrom or Frederick should finish off the injured enemies. At this point, you can probably manage the boss. Note that he generally prefers attacking squishy units like Robin and Virion over the bulky Frederick, even if Frederick can't counterattack. Also, if you can trade Virion's Elixir over to Frederick, that would be really helpful for the next chapter.
Trivia
- This chapter is one of two in the vanilla Awakening game, and one of four in total, to include generic Risen that do not refer to the Risen as such in dialogue, the others being paralogue 16, EXPonential Growth, and Harvest Scramble. In the case of this chapter, this is due to the name "Risen" not being formally coined among the game's characters until the next chapter.
- There is an error present in the animated cutscene during this chapter. Right after Marth calls to Chrom for help, Falchion's hilt can be seen behind Chrom's left shoulder despite it currently being held in his right hand.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Unwelcome Change |
-- |
Japanese |
砕かれた日常 |
Broken daily life |
Spanish |
Sucesos inesperados |
Unexpected outcome |
French |
Ombres dans la nuit |
Shadows in the night |
German |
Unliebsamer Wandel |
Unwelcome Change |
Italian |
Incubi nella notte |
Nightmares in the night |
Gallery
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