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Invisible Ties (premonition): Difference between revisions
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{{Chapter Infobox | {{Chapter Infobox | ||
|title=Invisible Ties | |title=Invisible Ties | ||
|image=[[File:Cm fe13 prem.png|200px]] | |image=[[File:Cm fe13 prem full.png|200px]] | ||
|location=[[Dragon's Table]] | |location=[[Dragon's Table]] | ||
|new units=[[Chrom]], [[Robin]] | |new units=[[Chrom]], [[Robin]] | ||
|boss=[[Validar]] | |boss=[[Validar]] | ||
|next=[[The Verge of History]] | |||
}} | }} | ||
{{Quote|This is it! Our final battle! You're one of us, Robin, and no "destiny" can change that. Now let's kill this dastard and be done with it!|Chrom, urging Robin to defeat Validar once and for all}} | {{Quote|This is it! Our final battle! You're one of us, Robin, and no "destiny" can change that. Now let's kill this dastard and be done with it!|Chrom, urging Robin to defeat Validar once and for all}} | ||
'''Invisible Ties''' is the premonition chapter in {{FE13}}. This chapter introduces two of the game's main characters as they take on a sorcerer. Basic mechanics are introduced in this chapter. | '''Invisible Ties''' (Japanese: {{hl|運命か、絆か|Unmei ka, kizuna ka}} ''Fate, or Bonds'') is the premonition chapter in {{FE13}}. This chapter introduces two of the game's main characters as they take on a sorcerer. Basic mechanics are introduced in this chapter. | ||
==Plot== | ==Plot== | ||
{{main|Invisible Ties (premonition)/Script}} | {{main|Invisible Ties (premonition)/Script}} | ||
A nobleman named [[Chrom]] and his companion [[Robin]] are locked in fierce combat with a sorcerer named [[Validar]]. During a lull in the fight, Chrom reaffirms to Robin that s/he is one of "them" in spite of any destiny that says otherwise. The two eventually defeat Validar, and Chrom helps Robin recover and presumes victory. However, Robin's vision suddenly goes red, and s/he impales Chrom with a bolt of lightning. Chrom tells Robin that this was not their fault and begs them to flee before succumbing to his wound and dying, and Validar is heard laughing. | |||
===Summary=== | ===Summary=== | ||
Line 29: | Line 21: | ||
==Chapter data== | ==Chapter data== | ||
{{ChapData | {{ChapData | ||
|victory= | |victory=Rout the enemy | ||
|defeat=Chrom or Robin | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally=2 | |ally=2 | ||
|enemy=1 | |enemy=1 | ||
|map=[[File:Cm fe13 prem.png]] | |||
|col=25 | |||
|row=25 | |||
}} | }} | ||
This chapter features a barrier which prevents the use of any area of the map below row 9 regardless of column (this includes two special tiles on row 17 as detailed below). | |||
===Character data=== | ===Character data=== | ||
The player will have access to two units in this chapter, [[Chrom]] and [[Robin]]. | <choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> | ||
The player will have access to two units in this chapter, [[Chrom]] and [[Robin]]. Both have setups used only in this chapter; they do not take on their default setups until the [[The Verge of History|next chapter]]. The weapons used in this chapter are not retained afterward. | |||
{{Tab | {{Tab | ||
|tab1=Chrom | |tab1=Chrom | ||
|tab2=Robin | |||
|content1={{BossStats FE13 | |content1={{BossStats FE13 | ||
|portrait=[[File:Small portrait chrom fe13.png]] | |portrait=[[File:Small portrait chrom l fe13.png]] | ||
|sprite=lord chrom playable | |||
|class=Lord | |class=Lord | ||
|lv=20 | |lv=20 | ||
Line 53: | Line 50: | ||
|luck=18 | |luck=18 | ||
|def=20 | |def=20 | ||
|res= | |res=14 | ||
|move=5 | |move=5 | ||
|inventory= | |inventory={{Item|13|Falchion|link=Falchion (Archanea)}}<br>{{Item|13|Silver Sword}} | ||
|sw=B | |sw=B | ||
}} | |||
|content2={{BossStats FE13 | |content2={{BossStats FE13 | ||
|portrait= | |portrait=[[File:Small portrait robin {{#var:A}} fe13.png]] | ||
|class | |sprite=tactician robin {{#var:A}} playable | ||
|class=Tactician | |||
|lv=20 | |lv=20 | ||
|HP={{hover|38|35 if flaw, 43 if asset}} | |HP={{hover|38|35 if flaw, 43 if asset}} | ||
Line 73: | Line 69: | ||
|res={{hover|17|16 if flaw, 19 if asset}} | |res={{hover|17|16 if flaw, 19 if asset}} | ||
|move=5 | |move=5 | ||
|inventory= | |inventory={{Item|13|Thoron}}<br>{{Item|13|Steel Sword}} | ||
|sw=C | |sw=C | ||
|to=B | |to=B | ||
Line 92: | Line 88: | ||
===Enemy data=== | ===Enemy data=== | ||
{{ | {{ChapUnitHdr|type=Enemy|platform=3ds01}} | ||
| | {{ChapUnitCellFE13 | ||
| | |name=[[Validar]] | ||
| | |class=Sorcerer | ||
| | |version=validar | ||
| | |lv=5 | ||
|#=1 | |||
|hp=39 | |||
|str=5 | |||
|mag=21 | |||
|skill=15 | |||
|spd=13 | |||
|lck=12 | |||
|def=15 | |||
|res=12 | |||
|inventory={{Item|13|Grima's Truth}} | |||
|notes=Does not initiate combat. | |||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
===Boss data=== | ===Boss data=== | ||
Line 104: | Line 113: | ||
{{BossStats FE13 | {{BossStats FE13 | ||
|portrait=[[File:Small portrait validar fe13.png]] | |portrait=[[File:Small portrait validar fe13.png]] | ||
|sprite=sorcerer validar enemy | |||
|class=Sorcerer | |class=Sorcerer | ||
|lv=5 | |lv=5 | ||
Line 114: | Line 124: | ||
|def=15 | |def=15 | ||
|res=12 | |res=12 | ||
| | |inventory={{Item|13|Grima's Truth}} | ||
| | |to={{hover|B|Normal/Hard}}/{{hover|A|Lunatic}} | ||
|to=B | }} | ||
==Strategy== | ==Strategy== | ||
{{Strategy}} | {{Strategy}} | ||
Robin and Chrom should pair up, with Robin being the support unit. Then, Chrom should attack Validar with the silver sword, which will ORKO Validar. | Robin and Chrom should pair up, with Robin being the support unit. Then, Chrom should attack Validar with the silver sword, which will ORKO Validar. Note that on Normal difficulty, you need to disable slide guides in the options menu in order to enable pairing up. | ||
==Trivia== | ==Trivia== | ||
* This chapter is the only chapter in the game that does not have a designated location on the [[world map]]; as a result, this chapter is one of only two in the vanilla ''Awakening'' game whose map cannot host a [[skirmish]] (however, a [[Invisible Ties|later chapter]] uses the same map and can be used for skirmishes), the other being the [[Grima (chapter)|final chapter]], in the latter's case due to always being accessible once unlocked. | * This chapter is the only chapter in the game that does not have a designated location on the [[world map]]; as a result, this chapter is one of only two in the vanilla ''Awakening'' game whose map cannot host a [[skirmish]] (however, a [[Invisible Ties|later chapter]] uses the same map and can be used for skirmishes), the other being the [[Grima (chapter)|final chapter]], in the latter's case due to always being accessible once unlocked. | ||
** This chapter is also one of two chapters in the vanilla ''Awakening'' game that does not have a shop associated with it, again the other being the final chapter. | ** This chapter is also one of two chapters in the vanilla ''Awakening'' game that does not have a shop associated with it, again the other being the final chapter. | ||
* This chapter is the fourth initial chapter of a story in the {{FES}} whose boss is of an [[:Category:Advanced classes|advanced class]]. The first three are [[Zofia's Call|chapter 1]] of {{title|Gaiden}}, [[The Grustian Expedition|chapter 1]] of Book 2 of {{title|Mystery of the Emblem}}, and [[Meeting|prologue 1]] of {{title|New Mystery of the Emblem}}; [[Alm and Celica|the prologue]] of {{title|Echoes: | * This chapter is the fourth initial chapter of a story in the {{FES}} whose boss is of an [[:Category:Advanced classes|advanced class]]. The first three are [[Zofia's Call|chapter 1]] of {{title|Gaiden}}, [[The Grustian Expedition|chapter 1]] of Book 2 of {{title|Mystery of the Emblem}}, and [[Meeting|prologue 1]] of {{title|New Mystery of the Emblem}}; [[Alm and Celica|the prologue]] of {{title|Echoes: Shadows of Valentia}} would also go on to feature an advanced class boss. | ||
** It is also the first initial chapter of a story in the series whose boss is a magic-oriented unit. | ** It is also the first initial chapter of a story in the series whose boss is a magic-oriented unit. | ||
* This chapter's map was featured in ''[[Dark Clouds over Awakening]]'', a [[Tempest Trials]] event in {{FEH}}. | * This chapter's map was featured in ''[[Dark Clouds over Awakening]]'', a [[Tempest Trials]] event in {{FEH}}. | ||
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{{Names | {{Names | ||
|eng-name=Invisible Ties | |eng-name=Invisible Ties | ||
| | |jpn-name={{h|運命か、絆か|Unmei ka, kizuna ka}} | ||
|jpn-mean=Fate, or Bonds | |||
| | |fren-name=Liens et destinée | ||
|fren-name= | |fren-mean=Bonds and fate | ||
|fren-mean= | |span-name=Lazos invisibles | ||
|span-name= | |span-mean=Invisible ties | ||
|span-mean= | |ger-name=Unsichtbare Bande | ||
|ger-name= | |ger-mean= Invisible Ties | ||
|ger-mean= | |ital-name=Legami invisibili | ||
|ital-name= | |ital-mean=Invisible ties | ||
|ital-mean= | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Cm fe13 prem.png|A partial map of the Premonition, omitting most of the vast inaccessible areas | File:Cm fe13 prem full.png|A partial map of the Premonition, omitting most of the vast inaccessible areas | ||
</gallery> | </gallery> | ||
Line 156: | Line 163: | ||
|nextchapter=The Verge of History | |nextchapter=The Verge of History | ||
}} | }} | ||
{{Nav13}} | {{Nav13}} | ||
[[Category:Chapters of Fire Emblem Awakening]] | [[Category:Chapters of Fire Emblem Awakening]] |
Latest revision as of 14:57, 28 March 2024
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“ | This is it! Our final battle! You're one of us, Robin, and no "destiny" can change that. Now let's kill this dastard and be done with it! | ” | — Chrom, urging Robin to defeat Validar once and for all |
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Invisible Ties (Japanese: 運命か、絆か Fate, or Bonds) is the premonition chapter in Fire Emblem Awakening. This chapter introduces two of the game's main characters as they take on a sorcerer. Basic mechanics are introduced in this chapter.
Plot
- Main article:
Invisible Ties (premonition)/Script
A nobleman named Chrom and his companion Robin are locked in fierce combat with a sorcerer named Validar. During a lull in the fight, Chrom reaffirms to Robin that s/he is one of "them" in spite of any destiny that says otherwise. The two eventually defeat Validar, and Chrom helps Robin recover and presumes victory. However, Robin's vision suddenly goes red, and s/he impales Chrom with a bolt of lightning. Chrom tells Robin that this was not their fault and begs them to flee before succumbing to his wound and dying, and Validar is heard laughing.
Summary
In a vision that feels neither real nor dreamed, Robin and Chrom defeat the mage Validar. But in the vision's last moments, events take an unexpected turn.
Chapter data
| ||||||
|
| |||||
Victory: Rout the enemy | Player | Enemy | ||||
---|---|---|---|---|---|---|
Defeat: Chrom or Robin dies | 2 | 1 | ||||
| ||||||
Map dimensions: 25 columns by 25 rows | ||||||
This chapter features a barrier which prevents the use of any area of the map below row 9 regardless of column (this includes two special tiles on row 17 as detailed below).
Character data
The player will have access to two units in this chapter, Chrom and Robin. Both have setups used only in this chapter; they do not take on their default setups until the next chapter. The weapons used in this chapter are not retained afterward.
Chrom Robin
Item data
There are no items obtained in this chapter.
Shop data
There is no shop in this chapter.
Event tiles
- Column 7, row 17: On a stairs tile within the left grouping of pillars.
- Column 19, row 17: On a stairs tile within the right grouping of pillars.
As a barrier prohibits the player from moving either Chrom or Robin onto or below row 10 regardless of column, these two event tiles are inaccessible to the player.
Enemy data
| ||||||||||||||||||||||||||||||||||||||||||
|
Boss data
- Main article:
Validar
|
|
|
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Robin and Chrom should pair up, with Robin being the support unit. Then, Chrom should attack Validar with the silver sword, which will ORKO Validar. Note that on Normal difficulty, you need to disable slide guides in the options menu in order to enable pairing up.
Trivia
- This chapter is the only chapter in the game that does not have a designated location on the world map; as a result, this chapter is one of only two in the vanilla Awakening game whose map cannot host a skirmish (however, a later chapter uses the same map and can be used for skirmishes), the other being the final chapter, in the latter's case due to always being accessible once unlocked.
- This chapter is also one of two chapters in the vanilla Awakening game that does not have a shop associated with it, again the other being the final chapter.
- This chapter is the fourth initial chapter of a story in the Fire Emblem series whose boss is of an advanced class. The first three are chapter 1 of Gaiden, chapter 1 of Book 2 of Mystery of the Emblem, and prologue 1 of New Mystery of the Emblem; the prologue of Echoes: Shadows of Valentia would also go on to feature an advanced class boss.
- It is also the first initial chapter of a story in the series whose boss is a magic-oriented unit.
- This chapter's map was featured in Dark Clouds over Awakening, a Tempest Trials event in Fire Emblem Heroes.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Invisible Ties |
-- |
Japanese |
運命か、絆か |
Fate, or Bonds |
Spanish |
Lazos invisibles |
Invisible ties |
French |
Liens et destinée |
Bonds and fate |
German |
Unsichtbare Bande |
Invisible Ties |
Italian |
Legami invisibili |
Invisible ties |
Gallery
Invisible Ties | • The Verge of History → |
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