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The Verge of History

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The Verge of History



New units

Lissa, Frederick



I am NOT delicate! ...Hmph!
— Lissa

The Verge of History is the prologue chapter in Fire Emblem Awakening. This chapter is where the actual story of the game begins, and continues to introduce more of the game's mechanics. Completing this chapter unlocks the world map and, in the full version of the game, the ability to save while on it.

This chapter is the first of two chapters that appeared in the international demo version of Awakening.


Main article: The Verge of History/Script

(Cutscene: "Second Meeting") We hear a young woman tell Chrom that they have to do something. Chrom asks the young woman for ideas, but the young woman says she has no idea. This is as Robin wakes up (the cutscene takes place in a first-person view), lying on the ground. Chrom and the young woman are the first things Robin sees upon awakening. As Chrom notices Robin is awake, after Lissa gets a quick word in, Chrom states that there are better places to take a nap than on the ground, and asks Robin to give him a hand. Robin does so, and it's at this point we see a mark on the back of Robin's hand. Chrom helps Robin to his/her feet.

Once the cutscene ends, Robin has finished standing up; a fourth person, a knight, is revealed to also be in the area. Chrom asks Robin if he/she is all right, which Robin confirms and thanks Chrom. Chrom appears surprised that Robin knows who he is; Robin reveals that he/she really doesn't know, but that his name simply came to him/her in a strange occurence, to which Chrom finds curious. Chrom asks Robin for their name and what brings him/her to the area. Robin does not appear to know his/her name at the moment, to Chrom's surprise. Robin then asks just where they are. The young woman (whose name is revealed to be Lissa) says she's heard of what's going on with Robin--it appears to be amnesia. The knight (whose name is revealed to be Frederick) claims it to be "a load of pegasus dung", then asks Robin if they're to believe that he/she remembers Chrom's name but not his/her own; Robin says it's the truth. Chrom wonders if that point is true, then says they can't just leave Robin there alone and confused--what kind of Shepherds would they be if they were to do that? Frederick asks that the group exercise caution, saying it wouldn't do to let a wolf into their flock. Chrom says they'll take Robin back to town and sort things out there. Robin asks if he/she has a say in this; Chrom promises he'll hear everything Robin has to say back in town, then asks Robin to come.

While walking back toward town, Robin asks what the group would do with him/her, asking if he/she is to be their prisoner. Chrom states Robin will be free to go once they establish that he/she is no enemy of Ylisse. Robin asks if Ylisse is where they are currently located; Frederick asks Robin if he/she hadn't heard of the halidom, then asking that somebody pay "the actor", that they "play quite the fool", and notices that Robin's furrowed brow is especially convincing. Chrom asks Frederick to stop his antics; returning to Robin's question, Chrom reveals that he/she is correct: the land is known as the Halidom of Ylisse; their ruler, Emmeryn, is known as the exalt. Chrom wonders if proper introductions are in order, first introducing himself, even though Robin already know who he was. Chrom then states "the delicate one" is his younger sister, Lissa; Lissa reacts harshly, claiming that she is not delicate, then asks that Robin ignores her brother, saying he can be a bit thick sometimes. Lissa then claims that Robin is lucky the Shepherds found him/her--brigands would have been a rude awakening. Robin then asks if the group tend sheep in full armor; Chrom states it's a dangerous job, and to ask "Frederick the Wary", a title Frederick claims he shall wear with pride. Frederick states that one of them should keep an appropriate level of caution; he has every intention of trusting Robin, but his station mandates otherwise. Robin states he/she would do no less, then finally gives out his/her name, having just remembered. Chrom asks if Robin's name is of foreign origin, but states they can discuss it later, as they're almost to town. Lissa cries out, as something's wrong in the town.

We see that at least two places in town are on fire. Chrom notices it, then reveals that brigands are responsible and asks Lissa and Frederick to mobilize. Frederick asks about Robin. Chrom states that, unless Robin was also on fire, the matter could wait; Frederick drops the matter, and Lissa asks if they could go already. As Chrom, Lissa, and Frederick leave the scene, Robin asks about himself/herself; after a moment, Robin runs after them.

We now see the leader of the brigands, Garrick, asking his band to get moving--grab anything shiny, burn the rest, they have to set an example for the Ylisseans--and asks a woman if he's right. The maiden asks that Garrick stay away from her, then screams for help. The Shepherds arrive on the scene, Lissa telling Chrom that the brigands have to be stopped. Chrom states not to worry--after today, the brigands wouldn't be bothering anyone ever again. Robin arrives on the scene and asks Chrom to wait; Chrom, surprised that Robin followed them, asks exactly why, to which Robin says he/she isn't himself/herself certain, but states the he/she is armed and knows their way around a fight, if the Shepherds would have him/her. Chrom accepts, but asks Robin to stay close. As the battle begins, Frederick states that they face practiced theives and murderers who will not grant them quarter--it's kill or be killed.

Once Garrick has been defeated, Robin states that the ordeal is over, Lissa stating that the town was lucky that they were close by. Lissa states Robin's abilities--capabilities in swords, sorcery, and tactics--as "incredible", wondering if there isn't anything Robin couldn't do. Chrom states Robin wasn't a helpless victim, and Frederick asks if Robin is capable of explaining how he/she got to where they met. Stating that he/she cannot, Robin also can't explain why only some of their memories have returned, but asks Frederick to believe him/her--all that he/she knows has been explained. Chrom reveals that he trusts Robin by helping to save Ylissean lives, and reveals that the Shepherds could use Robin's talents--brigands and unruly neighbors look to bloody Ylissean soil; he then asks Frederick if he's willing to lose an able tactician. After a short bit, Chrom formally asks Robin if he/she is willing to join the Shepherds, to which Robin accepts.

A short while later, the group is gathered around one of the buildings with flames dying down; Frederick reveals that the brigands spoke with a Plegian accent. Robin asks just what a Plegian is. Chrom reveals Plegia as Ylisse's western neighbor, sending small bands into Ylissean territory hoping to instigate a war. Lissa reveals that it's the townsfolk, totally innocent and helpless, who suffer from these Plegian attacks; Frederick reveals that the townsfolk have the Shepherds to protect them. Frederick asks Lissa to not be swept up in her anger, as it would cloud her judgment. Lissa says she could get used to the routine. A villager asks Chrom to stay the night--the townsfolk are simple folk of simple means, yet capable of gladly toasting the Shepherds' valor with a feast. Frederick thanks the villager for his generous offer, but states that the Shepherds have to hurry back to Ylisstol; this is as Lissa is placing her order for dinner, apparently unaware that Frederick was refusing the offer and surprised upon finding out Frederick refused the offer, stating that it was nearly dark. Frederick states they'll camp upon nightfall, then recalls Lissa stating that she could get used to the routine. Robin and Lissa talk some about Frederick; Chrom revealing that Frederick only smiles while bringing down an axe. Frederick asks the others if they realize he's still present; after a few laughs, Frederick asks the group if they're ready to go.


Robin is found lying in a field with no memory. After [he/she] helps Chrom fend off a band of brigands, [he/she] is welcomed into the Shepherds as a tactician.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Rout the enemy Player Enemy
Defeat: Chrom or Robin die. 4 5
File:Cm fe13 p.png

The chapter's map is 15 columns by 14 rows.

Character data

New Units
Small portrait chrom l fe13.png
Automatically from the start
Small portrait avatar m-default fe13.png
Automatically from the start
Small portrait lissa fe13.png
Automatically from the start
Small portrait frederick fe13.png
Great Knight
Automatically from the start
Returning Characters


Note: Chrom and Robin are technically returning characters; however, they do not make use of their default setups until this chapter.

Item data

There are no items obtained in this chapter.

Shop data

After clearing chapter 3, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 bronze sword.png Bronze Sword 350
Is 3ds01 bronze lance.png Bronze Lance 400
Is 3ds01 bronze axe.png Bronze Axe 350
Is 3ds01 bronze bow.png Bronze Bow 540
Is 3ds01 fire.png Fire 540

Event tiles

  • Column 5, row 9: Southeast of an uncovered partition of red fruit
  • Column 9, row 3: Two squares south, one square east of Garrick's position

Enemy data

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds01 myrmidon enemy.gif
Ruffian Myrmidon 1 2 Bronze Sword The southern one immediately begins moving unprovoked.
Ma 3ds01 mage enemy.gif
Ruffian Mage 1 1 Wind Immediately begins moving unprovoked.
Ma 3ds01 barbarian enemy.gif
Ruffian Barbarian 1 1 Bronze Axe --
Ma 3ds01 barbarian enemy.gif
Garrick Barbarian 3 1 Hand Axe Immobile.
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Garrick

Normal Hard Lunatic

Small portrait garrick fe13.png
Level 3
Movement -
Max HP 20 Speed 7
Strength 8 Luck 2
Magic 0 Defense 3
Skill 5 Resistance 0
Inventory Skills
Is 3ds01 hand axe.png Hand Axe --
Weapon Levels
Swords -- Lances -- Axes D
Bows -- Tomes -- Staves --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

(Note: this strategy was created on Lunatic difficulty with a female Avatar with +Mag/-Lck.)

At the beginning of the chapter, you are given four units. Chrom is the main character. He has above-average growths in most of his stats, so he should be rather reliable. He also possesses useful supports with Vaike, Gaius, and Frederick to patch up any of his stats if they get too low. Your custom Avatar, herein referred to by their default name Robin, is the most versatile character in the game and one of your strongest units. Lissa is a rather basic healer. Frederick is the game's Oifey archetype and is critical to surviving Lunatic's early chapters with his powerful Silver Lance.

Start by having Frederick move to the nearby Myrmidon's left and delete him. Have Robin pull out their Bronze Sword and pair up with Chrom. Chrom moves one space left while Lissa moves right below him. On the enemy phase, one Barbarian should attack Frederick, one should attack Chrom, and another Myrmidon and a Mage approach. Note that Frederick needs to connect with his strike and Chrom needs to get a Dual Strike from Robin in order to succeed. It's a rather shaky 33%, but you need to take the gamble if you don't want Frederick to hog all of the experience for himself and leave your weaklings out in the cold.

On turn 2, have Frederick kill the next Myrmidon and Chrom finish his Barbarian. Have Lissa heal Chrom. The Mage and Barbarian will tag team Frederick; the Barbarian dies while Frederick is severely wounded.

On turn 3, Frederick should retreat to the bottom-left corner and Lissa should pair up with him. (NOT heal him - this exposes Lissa to certain death by Mage!) Have Robin equip their Thunder and place them inside the Mage's range. If Chrom gets a Dual Strike, good. You can have him finish the Mage. If not, have Robin use Chrom's Vulnerary and weaken him again so Chrom can get the kill. If things look like they are about to go wrong, Frederick can kill him. Once he's dead, have Lissa heal everyone before continuing. You can step on the event tile if you wish; this strategy won't bother much with them since they're too unpredictable.

When everyone has full health, move Frederick four spaces below the leftmost Barbarian such that he is inside the rightmost Myrmidon's attack range. On the enemy phase, both Myrmidons will ineffectually get themselves killed, the Barbarian will wound himself and Frederick, and the Mage will damage Frederick. (If the Mage gets a critical hit, cry, then restart.) Pair up Chrom and Robin again and have Chrom kill the wounded Barbarian. Have Lissa heal Frederick, and have Frederick kill the Mage (positioning him so that Lissa is protected). The Barbarian will attack Chrom; you should have little trouble giving this kill to Robin. Have Lissa heal everyone again. Once that's taken care of, all that's left is Garrick. He has no healing, so just have Chrom whittle him down and Robin finish him off while healing with Lissa if necessary. (If Garrick gets a critical hit, scream, then restart.)


Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English The Verge of History
Japanese 新たなる歴史 New History
French Éveil Awakening


This section has been marked as a stub. Please help improve the page by adding information.

Invisible Ties The Verge of History Unwelcome Change

Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HierarchHollandKe'riNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story path Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a God • Endgame: Grima
Paralogues Pr1: Sickle to Sword • Pr2: The Secret Seller • Pr3: A Strangled Peace • Pr4: Anna the Merchant • Pr5: Scion of Legend • Pr6: A Man for Flowers • Pr7: Noble Lineage • Pr8: A Duel Disgraced • Pr9: Wings of Justice • Pr10: Ambivalence • Pr11: Twin Wyverns • Pr12: Disowned by Time • Pr13: Rival Bands • Pr14: Shadow in the Sands • Pr15: A Shot from the Dark • Pr16: Daughter to Dragons • Pr17: The Threat of Silence • Pr18: The Dead King's Lament • Pr19: Irreconcilable Paths • Pr20: A Hard Miracle • Pr21: Ghost of a Blade • Pr22: The Wellspring of Truth • Pr23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Related topics Ancient LettersDouble DuelDownloadable contentName chart Nintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map