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The Golden Gaffe

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The Golden Gaffe (Japanese: 金と銀 Gold and silver) is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, The Golden Gaffe is the fourth one from the top in the North American version of the game. Officially in Japan and unofficially in North America, The Golden Gaffe is part of the first series of DLC releases, a distinction that does not exist in the PAL regions.

The Golden Gaffe


Location

Outrealms

Boss(es)

None

The Risen stole our gold! ...All of it!
— Lissa

This chapter was first made available on May 2, 2012 in Japan, February 14, 2013 in North America, and April 25-26 in the PAL regions.

In this chapter, a wave of gold robberies lead the Shepherds into a haunted mansion populated with Risen, the thieves behind the gold robberies. As it turns out, the Shepherds aren't the only victims of this crime wave...

Plot

Main article: The Golden Gaffe/Script

Within a new Outrealm, Vincent is dismayed to find all of his gold missing. Victor suggests replenishing his funds by fighting the Risen in the nearby mansion to loot the gold they carry, but the twins are spooked away by the arrival of Chrom and the Shepherds. Lissa and Frederick report that their personal gold savings have been stolen by Risen and insist that Chrom lead them into battle against the thieving monsters.

Afterward, Chrom is aghast at the amount of gold his troops had apparently been hoarding that could have contributed to the war effort, until he learns that their savings amount to mere pocket change, leaving everyone puzzled as to where the mounds of coin recovered from the Risen came from. Meanwhile, Vincent and Victor bemoan that the Risen had been the ones to steal from them all along, only for the Shepherds to dispatch them before they had the chance and take all their gold, but note that since the Risen are undead, they can always come back and try again.

Website summary

There's been a theft in the barracks! Lissa's secret savings have been snatched by thieves, and Chrom has decided to pursue them.[1]

North American eShop summary

The gold's all yours...if you've got the guts to take it.
Rewards: Gold

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies, or the player's army is routed 1–10 {{{partner}}} {{{other}}} 18
 
Difficulty rating:
Map dimensions:
22 columns by 22 rows
Block sizes:
Japan: 32
North America: 32
PAL region: 32
Map phase music: "Winds Across the Plains" from Fire Emblem: The Blazing Blade
Battle phase music: "Strike" from Fire Emblem
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play.
Pricing:
Japan: ¥300
United States: $2.50
Europe: €2.49
United Kingdom: £2.29
Australia: $3.25
New Zealand: $4.25
Also available in: Golden Pack

United States: $6.00
Europe: €5.99
United Kingdom: £5.39
Australia: $7.80
New Zealand: $10.20

Character data

Characters
New units

None

Available characters
            

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

Items
Name Obtainment Method
  1,000 Gold Dropped by level 1 base class enemies
(Number of this item available varies)
  3,000 Gold Dropped by level 10 base class enemies
(Number of this item available varies)
  5,000 Gold Dropped by level 5 advanced class enemies
(Number of this item available varies)
  7,000 Gold Dropped by level 20 advanced class enemies
(Number of this item available varies)

Event tiles

  • Column 7, row 18: Six squares east from the western player deployment points, equally distant from the two southernmost ones
  • Column 16, row 11: Six squares west from the eastern player deployment points, one square north of the second-from-northernmost one

Enemy data

The total number of enemies that appear in this chapter is 18, distributed at random from among the following:

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Risen Barbarian 1 Random 20 8 0 4 6 2 3 0 5   Iron Axe  1000 Gold 
  Pass
Prioritizes escaping via the south.
  Risen Barbarian 1 Random 20 8 0 4 6 2 3 0 5   Hand Axe  1000 Gold 
  Pass
Prioritizes escaping via the south.
  Risen Barbarian 10 Random 28~29 11~12 0 5~6 8~9 3~4 4~5 0~1 5   Steel Axe  3000 Gold 
  Gamble  Pass
Prioritizes escaping via the south.
  Risen Barbarian 10 Random 28~29 11~12 0 5~6 8~9 3~4 4~5 0~1 5   Short Axe  3000 Gold 
  Gamble  Pass
Prioritizes escaping via the south.
  Risen Thief 1 Random 18 6 0 7 11 3 2 0 5   Iron Sword  1000 Gold 
  Pass
Prioritizes escaping via the south.
  Risen Thief 1 Random 18 6 0 7 11 3 2 0 5   Steel Sword  1000 Gold 
  Pass
Prioritizes escaping via the south.
  Risen Thief 10 Random 23~24 7~8 0 10~11 14~15 4~5 3~4 0~1 5+1   Steel Sword  3000 Gold 
  Movement +1  Pass
Prioritizes escaping via the south.
  Risen Thief 10 Random 23~24 7~8 0 10~11 14~15 4~5 3~4 0~1 5+1   Levin Sword  3000 Gold 
  Movement +1  Pass
Prioritizes escaping via the south.
  Risen Dark Mage 1 Random 18 1 5 4 4 2 3 2 5   Thunder  1000 Gold 
  Pass
Prioritizes escaping via the south.
  Risen Dark Mage 1 Random 18 1 5 4 4 2 3 2 5   Flux  1000 Gold 
  Pass
Prioritizes escaping via the south.
  Risen Dark Mage 10 Random 25~26 1 7~8 5~6 5~6 3~4 5~6 4~5 5   Elfire  3000 Gold 
  Hex  Pass
Prioritizes escaping via the south.
  Risen Dark Mage 10 Random 25~26 1 7~8 5~6 5~6 3~4 5~6 4~5 5   Nosferatu  3000 Gold 
  Hex  Pass
Prioritizes escaping via the south.
  Risen Berserker 5 Random 53 26~27 0 11~12 20~21 9~10 10~11 4~5 6   Silver Axe  5000 Gold 
  Odd Rhythm  Gamble  Pass
Prioritizes escaping via the south.
  Risen Berserker 5 Random 53 26~27 0 11~12 20~21 9~10 10~11 4~5 6   Short Axe  5000 Gold 
  Odd Rhythm  Gamble  Pass
Prioritizes escaping via the south.
  Risen Berserker 20 Random 68 35~36 0 16~17 26~27 14~15 14~15 6~7 6   Silver Axe  7000 Gold 
  Odd Rhythm  Gamble  Pass  Vantage
Prioritizes escaping via the south.
  Risen Berserker 20 Random 68 35~36 0 16~17 26~27 14~15 14~15 6~7 6   Tomahawk  7000 Gold 
  Odd Rhythm  Gamble  Pass  Vantage
Prioritizes escaping via the south.
  Risen Trickster 5 Random 35~36 14~15 13~14 20~21 21~22 11~12 8~9 10~11 6+1   Silver Sword  5000 Gold 
  Movement +1  Lucky Seven  Pass
Prioritizes escaping via the south.
  Risen Trickster 5 Random 35~36 14~15 13~14 20~21 21~22 11~12 8~9 10~11 6+1   Levin Sword  5000 Gold 
  Movement +1  Lucky Seven  Pass
Prioritizes escaping via the south.
  Risen Trickster 20 Random 45~46 20~21 18~19 27~28 28~29 16~17 12~13 14~15 6+1   Silver Sword  7000 Gold 
  Movement +1  Lucky Seven  Pass  Vantage
Prioritizes escaping via the south.
  Risen Trickster 20 Random 45~46 20~21 18~19 27~28 28~29 16~17 12~13 14~15 6+1   Levin Sword  7000 Gold 
  Movement +1  Lucky Seven  Pass  Vantage
Prioritizes escaping via the south.
  Risen Sorcerer 5 Random 43~44 2 16~17 10~11 10~11 9~10 14~15 15~16 6   Arcwind  5000 Gold 
  Hex  Anathema  Pass
Prioritizes escaping via the south.
  Risen Sorcerer 5 Random 43~44 2 16~17 10~11 10~11 9~10 14~15 15~16 6   Ruin  5000 Gold 
  Hex  Anathema  Pass
Prioritizes escaping via the south.
  Risen Sorcerer 20 Random 57~58 2 22~23 15~16 15~16 14~15 19~20 20~21 6   Bolganone  7000 Gold 
  Hex  Anathema  Pass  Vantage
Prioritizes escaping via the south.
  Risen Sorcerer 20 Random 57~58 2 22~23 15~16 15~16 14~15 19~20 20~21 6   Waste  7000 Gold 
  Hex  Anathema  Pass  Vantage
Prioritizes escaping via the south.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This chapter and EXPonential Growth have their icons switched up in the Outrealm Gate menu. This chapter's icon is an Entombed, which are the enemies in the other chapter, while EXPonential Growth's icon is Victor and Vincent, the two main story characters of The Golden Gaffe.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Golden Gaffe

--

Japanese

金と銀

Gold and silver

Spanish

De mano en mano

Hand in hand

French

L'ombre de la ruine

The shadow of the ruin

German

Der Aurum-Ausrutscher

The Gold Gaffe

Italian

Risparmi rubati

Stolen savings

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. Official Site - Fire Emblem Awakening - DLC - The Golden Gaffe, nintendo.com (archived by the Wayback Machine), Retrieved: November 5, 2014
← Champions of Yore 3 • The Golden Gaffe • EXPonential Growth →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map