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| |location=[[Fort Merceus]] | | |location=[[Fort Merceus]] |
| |boss=[[Death Knight]] | | |boss=[[Death Knight]] |
| | |previous=[[Saving Derdriu]] |
| | |next=[[Assault on Enbarr]] |
| }} | | }} |
|
| |
|
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| |content1={{ChapData | | |content1={{ChapData |
| |victory=Defeat the [[Death Knight]] | | |victory=Defeat the [[Death Knight]] |
| |defeat=[[Byleth]] or [[Dimitri]] dies{{hover|*|Classic mode}}, or the player's army is routed{{hover|*|Casual mode}} | | |defeat=[[Byleth]] or [[Dimitri]] dies{{h|*|Classic mode}}, or the player's army is routed{{h|*|Casual mode}} |
| |ally=10 | | |ally=2–10 |
| |enemy=38{{hover|+∞|Reinforcements}} | | |enemy=38{{h|+∞|Reinforcements}} |
| |map=[[File:Cm fe16am 20.png|200px]] | | |map=[[File:Cm fe16am 20.png|200px]] |
| | |col=30 |
| | |row=30 |
| }} | | }} |
| |content2={{ChapData | | |content2={{ChapData |
| |victory=Defeat the [[Death Knight]] | | |victory=Defeat the [[Death Knight]] |
| |defeat=[[Byleth]] or [[Dimitri]] dies{{hover|*|Classic mode}}, or the player's army is routed{{hover|*|Casual mode}} | | |defeat=[[Byleth]] or [[Dimitri]] dies{{h|*|Classic mode}}, or the player's army is routed{{h|*|Casual mode}} |
| |ally=10 | | |ally=2–10 |
| |enemy=41{{hover|+∞|Reinforcements}} | | |enemy=41{{h|+∞|Reinforcements}} |
| |map=[[File:Cm fe16am 20 h.png|200px]] | | |map=[[File:Cm fe16am 20 h.png|200px]] |
| | |col=30 |
| | |row=30 |
| }} | | }} |
| |content3={{ChapData | | |content3={{ChapData |
| |victory=Defeat the [[Death Knight]] | | |victory=Defeat the [[Death Knight]] |
| |defeat=[[Byleth]] or [[Dimitri]] dies{{hover|*|Classic mode}}, or the player's army is routed{{hover|*|Casual mode}} | | |defeat=[[Byleth]] or [[Dimitri]] dies{{h|*|Classic mode}}, or the player's army is routed{{h|*|Casual mode}} |
| |ally=10 | | |ally=2–10 |
| |enemy=48{{hover|+∞|Reinforcements}} | | |enemy=48{{h|+∞|Reinforcements}} |
| |map=[[File:Cm fe16am 20 m.png|200px]] | | |map=[[File:Cm fe16am 20 m.png|200px]] |
| | |col=30 |
| | |row=30 |
| }} | | }} |
| }} | | }} |
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| {{ChapChars | | {{ChapChars |
| |game#=16 | | |game#=16 |
| |newunits=0 | | |forced1=byleth {{#var:A}} 02 |
| |return1=byleth {{#var:A}} 02
| | |forced1article=Byleth |
| |return1article=Byleth | | |forced2=dimitri 02 |
| |return2=dimitri 02 | | |forced2article=Dimitri |
| |return2article=Dimitri | | |return1=felix 02 |
| |return3=dedue 02 | | |return1article=Felix |
| |return3article=Dedue | | |return2=ashe 02 |
| |return4=felix 02 | | |return2article=Ashe |
| |return4article=Felix | | |return3=sylvain 02 |
| |return5=ashe 02 | | |return3article=Sylvain |
| |return5article=Ashe | | |return4=mercedes 02 |
| |return6=sylvain 02 | | |return4article=Mercedes |
| |return6article=Sylvain | | |return5=annette 02 |
| |return7=mercedes 02 | | |return5article=Annette |
| |return7article=Mercedes | | |return6=ingrid 02 |
| |return8=annette 02 | | |return6article=Ingrid |
| |return8article=Annette | | |return7=ferdinand 02 |
| |return9=ingrid 02 | | |return7article=Ferdinand |
| |return9article=Ingrid | | |return8=linhardt 02 |
| |return10=ferdinand 02 | | |return8article=Linhardt |
| |return10article=Ferdinand | | |return9=caspar 02 |
| |return11=linhardt 02 | | |return9article=Caspar |
| |return11article=Linhardt | | |return10=bernadetta 02 |
| |return12=caspar 02 | | |return10article=Bernadetta |
| |return12article=Caspar | | |return11=dorothea 02 |
| |return13=bernadetta 02 | | |return11article=Dorothea |
| |return13article=Bernadetta | | |return12=petra 02 |
| |return14=dorothea 02 | | |return12article=Petra |
| |return14article=Dorothea | | |return13=raphael 02 |
| |return15=petra 02 | | |return13article=Raphael |
| |return15article=Petra | | |return14=ignatz 02 |
| |return16=lorenz 02 | | |return14article=Ignatz |
| |return16article=Lorenz (Three Houses) | | |return15=lysithea 02 |
| |return17=raphael 02 | | |return15article=Lysithea |
| |return17article=Raphael | | |return16=marianne 02 |
| |return18=ignatz 02 | | |return16article=Marianne |
| |return18article=Ignatz | | |return17=hilda 02 |
| |return19=lysithea 02 | | |return17article=Hilda |
| |return19article=Lysithea | | |return18=leonie 02 |
| |return20=marianne 02 | | |return18article=Leonie |
| |return20article=Marianne | | |return19=constance 04 |
| |return21=hilda 02 | | |return19article=Constance |
| |return21article=Hilda | | |return20=balthus 02 |
| |return22=leonie 02 | | |return20article=Balthus |
| |return22article=Leonie | | |return21=hapi 02 |
| | |return21article=Hapi |
| | |return22=yuri 02 |
| | |return22article=Yuri |
| |return23=anna | | |return23=anna |
| | |return23article=Anna/Three Houses |
| |return24=catherine | | |return24=catherine |
| |return25=shamir | | |return25=shamir |
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| |return31=seteth | | |return31=seteth |
| |return32=gilbert | | |return32=gilbert |
| |return33=yuri 02 | | |return33=dedue 02 |
| |return33article=Yuri | | |return33article=Dedue |
| |return34=balthus 02 | | |return34=lorenz 02 |
| |return34article=Balthus | | |return34article=Lorenz (Three Houses) |
| |return35=constance 03
| |
| |return35article=Constance
| |
| |return36=hapi 02
| |
| |return36article=Hapi
| |
| }} | | }} |
|
| |
|
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| |obtainlast=Steal from [[Caspar]] | | |obtainlast=Steal from [[Caspar]] |
| }} | | }} |
| :<small>Note: All stealable and dropable items are present on the generic replacements of any recruited characters</small> | | :<small>Note: All stealable and dropable items are present on the generic replacements of Linhardt and Caspar</small> |
|
| |
|
| ===Enemy data=== | | ===Enemy data=== |
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| |tab2=Hard | | |tab2=Hard |
| |tab3=Maddening | | |tab3=Maddening |
| |content1={{ChapEnemies
| | |content1={{ChapUnitHdr|type=Enemy|platform=ns01}} |
| |platform=ns01
| | {{ChapUnitCellFE16 |
| |name1=Imperial Soldier
| | |name=[[Death Knight]] |
| |class1=Sniper
| | |class=Death Knight |
| |lv1=39
| | |classarticle=Death Knight (class) |
| |#1=2
| | |lv=50 |
| |inventory1={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}}
| | |#=1 |
| |notes1=• Immobile.<br>• Mans a [[Ballista (weapon)|Ballista]].
| | |hp=57 |
| |-
| | |str=35 |
| |name2=Imperial Soldier
| | |mag=21 |
| |class2=Sniper
| | |dex=15 |
| |version2=female
| | |spd=30 |
| |lv2=39
| | |lck=12 |
| |#2=1
| | |def=29 |
| |inventory2={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{
| | |res=23 |
| | |cha=8 |
| | |inventory={{Item|16|Scythe of Sariel|image=lance black}}{{h|*|If the Death Knight was not defeated by Caspar in The Face Beneath}}/{{Item|16|Brave Lance|image=lance}}{{h|*|If the Death Knight was defeated by Caspar in The Face Beneath}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack|link=Counterattack (ability)}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} •{{Item|16|Lance Prowess Lv 5}}<br>{{Item|16|Glowing Ember|image=combat art lance}} |
| | |notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. |
| | }} |
| | {{ChapUnitCellFE16 |
| | |name=[[Linhardt]] |
| | |class=Bishop |
| | |version=linhardt |
| | |lv=40 |
| | |#=1 |
| | |hp=43 |
| | |str=11 |
| | |mag=28 |
| | |dex=17 |
| | |spd=15 |
| | |lck=23 |
| | |def=12 |
| | |res=37 |
| | |cha=9 |
| | |mov=4 |
| | |inventory={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Elixir|image=potion}} • {{Item|16|Vulnerary|image=potion}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Fortify|image=white magic}}<br>{{Item|16|Catnap|image=renewal}} • {{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 5}} • {{Item|16|White Magic Avo +20}} • {{Item|16|Defiant Res}} |
| | |notes=• Bears the {{Item|16|Minor Crest of Cethleann}}.<br>• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if a nearby [[Dark Bishop]] is provoked.<br>• Replaced by an Imperial General Bishop if he was recruited. |
| | }} |
| | {{ChapUnitCellFE16 |
| | |name=[[Caspar]] |
| | |class=War Master |
| | |version=caspar |
| | |lv=40 |
| | |#=1 |
| | |hp=68 |
| | |str=38 |
| | |mag=10 |
| | |dex=17 |
| | |spd=28 |
| | |lck=19 |
| | |def=27 |
| | |res=10 |
| | |cha=10 |
| | |mov=6 |
| | |inventory={{Item|16|Brave Axe|image=axe|type=drop}} • {{Item|16|Elixir|image=potion}}<br>{{Item|16|Born Fighter|image=heartseeker}} • {{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Desperation}} • {{Item|16|Battalion Wrath}} • {{Item|16|Pass}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Helm Splitter|image=combat art axe}} |
| | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the central [[Giant Demonic Beast]] is provoked or the left- or right-east [[Paladin]] is provoked.<br>• Replaced by an Imperial General War Master if he was recruited. |
| | }} |
| | {{ChapUnitCellFE16 |
| | |name=Imperial General |
| | |class=Bishop |
| | |lv=40 |
| | |#=1 |
| | |hp=44 |
| | |str=12 |
| | |mag=23 |
| | |dex=17 |
| | |spd=16 |
| | |lck=23 |
| | |def=12 |
| | |res=34 |
| | |cha=9 |
| | |mov=4 |
| | |inventory={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Elixir|image=potion}} • {{Item|16|Vulnerary|image=potion}} • {{Item|16|Fortify|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 5}} • {{Item|16|White Magic Avo +20}} • {{Item|16|Defiant Res}} |
| | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if a nearby [[Dark Bishop]] is provoked.<br>• Replaces [[Linhardt]] if he was recruited. |
| | }} |
| | {{ChapUnitCellFE16 |
| | |name=Imperial General |
| | |class=War Master |
| | |lv=40 |
| | |#=1 |
| | |hp=65 |
| | |str=35 |
| | |mag=10 |
| | |dex=17 |
| | |spd=28 |
| | |lck=19 |
| | |def=22 |
| | |res=10 |
| | |cha=10 |
| | |mov=6 |
| | |inventory={{Item|16|Brave Axe|image=axe|type=drop}} • {{Item|16|Elixir|image=potion}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Desperation}} • {{Item|16|Battalion Wrath}} • {{Item|16|Pass}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Helm Splitter|image=combat art axe}} |
| | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the central [[Giant Demonic Beast]] is provoked or the left- or right-east [[Paladin]] is provoked.<br>• Replaces [[Caspar]] he was recruited. |
| | }} |
| | {{ChapUnitCellFE16 |
| | |name=Imperial Soldier |
| | |class=Sniper |
| | |lv=39 |
| | |#=2 |
| | |hp=38 |
| | |str=19 |
| | |mag=12 |
| | |dex=28 |
| | |spd=18 |
| | |lck=13 |
| | |def=16 |
| | |res=8 |
| | |cha=15 |
| | |inventory={{Item|16|Silver Bow|image=bow} |
| }} | | }} |
| |content2={{ChapEnemies | | {{ChapUnitReinf|type=Enemy|platform=ns01}} |
| |platform=ns01 | | {{ChapUnitCellFE16 |
| |name1=Imperial Soldier
| | |name=Imperial Soldier |
| |class1=Sniper
| | |class=Paladin |
| |lv1=40
| | |lv=46 |
| |#1=2
| | |#=∞ |
| |inventory1={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}
| | |hp=61 |
| |notes1=• Immobile.<br>• Mans a [[Ballista (weapon)|Ballista]].
| | |str=36 |
| |-
| | |mag=26 |
| |name2=Imperial Soldier
| | |dex=31 |
| |class2=Sniper
| | |spd=33 |
| |version2=female
| | |lck=19 |
| |lv2=40
| | |def=34 |
| |#2=1
| | |res=23 |
| |inventory2={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}
| | |cha=30 |
| |notes2=Begins moving if the [[Mortal Savant]] is provoked, or if any player unit enters the southern area.
| | |mov=8 |
| |-
| | |inventory={{Item|16|Silver Lance|image=Lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}} |
| |name3=Imperial Soldier | |
| |class3=Warrior | |
| |lv3=40 | |
| |#3=2 | |
| |inventory3={{Item|16|Silver Axe|image=Axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}}
| |
| |notes3=The southern one begins moving if the nearby [[Fortress Knight]] or [[Dark Bishop]] or the [[Death Knight]] is provoked. | |
| |- | |
| |name4=Imperial Soldier
| |
| |class4=Fortress Knight | |
| |lv4=40 | |
| |#4=3 | |
| |inventory4={{Item|16|Silver Axe|image=Axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}} | |
| |notes4=• The southern one begins moving if the nearby [[Warrior]] or [[Dark Bishop]] or the [[Death Knight]] is provoked.<br>• The northern one begins moving if the nearby [[Great Knight]] is provoked, or one turn after [[Caspar]]{{hover|*|Or his replacement War Master}} engages in combat, the central [[Giant Demonic Beast]] is provoked, or any player unit enters the southern area.
| |
| |- | |
| |name5=Imperial Soldier
| |
| |class5=Fortress Knight | |
| |lv5=40
| |
| |#5=1
| |
| |inventory5={{Item|16|Tomahawk|image=Axe}} • {{Item|16|Silver Axe|image=Axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}
| |
| |-
| |
| |name6=Imperial Soldier
| |
| |class6=Fortress Knight
| |
| |version6=female
| |
| |lv6=40
| |
| |#6=1
| |
| |inventory6={{Item|16|Silver Axe|image=Axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Empire Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}}
| |
| |notes6=Begins moving if the lower-central [[Fortress Knight]] or nearby [[Warlock]] is provoked, or if any player unit enters the southern area.
| |
| |-
| |
| |name7=Imperial Soldier
| |
| |class7=Fortress Knight
| |
| |lv7=40
| |
| |#7=3
| |
| |inventory7={{Item|16|Silver Axe|image=Axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Empire Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}}
| |
| |notes7=• The lower one begins moving if the female [[Fortress Knight]] or nearby [[Warlock]] is provoked, or if any player unit enters the southern area.<br>• The upper two begin moving if they or the nearby [[War Master]] are provoked, or if any player unit enters the southern area.
| |
| |-
| |
| |name8=Imperial Soldier
| |
| |class8=Paladin | |
| |lv8=40 | |
| |#8=1
| |
| |inventory8={{Item|16|Spear|image=Lance}} • {{Item|16|Silver Lance|image=Lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}
| |
| |-
| |
| |name9=Imperial Soldier
| |
| |class9=Great Knight
| |
| |version9=female
| |
| |lv9=40
| |
| |#9=1
| |
| |inventory9={{Item|16|Tomahawk|image=Axe}} • {{Item|16|Brave Axe|image=Axe}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 3}}
| |
| |-
| |
| |name10=Imperial Soldier
| |
| |class10=Paladin
| |
| |lv10=40 | |
| |#10=4
| |
| |inventory10={{Item|16|Silver Lance|image=Lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}
| |
| |notes10=• The left-east one begins moving if the right-east [[Paladin]] or [[Caspar]]{{hover|*|Or his replacement War Master}} is provoked, or one turn after [[Linhardt]]{{hover|*|Or his replacement Bishop}} engages in combat, the central [[Giant Demonic Beast]] is provoked, or any player unit enters the southern area.<br>• The right-east one begins moving if the left-east [[Paladin]] or [[Caspar]]{{hover|*|Or his replacement War Master}} is provoked, or one turn after [[Linhardt]]{{hover|*|Or his replacement Bishop}} engages in combat or any player unit enters the southern area.<br>• The southeast one is immobile.<br>• The upper-east one begins moving unprovoked one turn after [[Linhardt]]{{hover|*|Or his replacement Bishop}} engages in combat, the central [[Giant Demonic Beast]] is provoked, or any player unit enters the southern area.
| |
| |-
| |
| |name11=Imperial Soldier
| |
| |class11=Great Knight
| |
| |lv11=40
| |
| |#11=3
| |
| |inventory11={{Item|16|Silver Axe|image=Axe}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 3}}
| |
| |notes11=• The northern one begins moving if the nearby [[Fortress Knight]] is provoked, or one turn after [[Caspar]]{{hover|*|Or his replacement War Master}} engages in combat, the central [[Giant Demonic Beast]] is provoked, or any player unit enters the southern area.<br>• The southeast two begin moving if either is provoked, or one turn after [[Linhardt]]{{hover|*|Or his replacement Bishop}} engages in combat or the central [[Giant Demonic Beast]] is provoked.
| |
| |-
| |
| |name12=Imperial Soldier
| |
| |class12=Dark Bishop
| |
| |lv12=40
| |
| |#12=6
| |
| |inventory12={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 3}}
| |
| |notes12=• The northern two are immobile and man [[Fire Orb]]s.<br>• The southwest one is immobile.<br>• The southern one begins moving if the nearby [[Warrior]] or [[Fortress Knight]] or the [[Death Knight]] is provoked.<br>• The western two begin moving if they, the nearby [[Dark Bishop]], or [[Linhardt]]{{hover|*|Or his replacement Bishop}} are provoked, or if the central [[Giant Demonic Beast]] is provoked or any player unit enters the southern area.
| |
| |-
| |
| |name13=Imperial Soldier
| |
| |class13=Warlock
| |
| |lv13=40
| |
| |#13=1
| |
| |inventory13={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Thoron|image=Black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}
| |
| |notes13=Begins moving unprovoked one turn after [[Caspar]]{{hover|*|Or his replacement War Master}} engages in combat, the central [[Giant Demonic Beast]] is provoked, or any player unit enters the southern area.
| |
| |-
| |
| |name14=Imperial Soldier
| |
| |class14=Dark Bishop
| |
| |lv14=40
| |
| |#14=1
| |
| |inventory14={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Luna Λ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 3}}
| |
| |notes14=Begins moving if a nearby [[Dark Bishop]] or [[Linhardt]]{{hover|*|Or his replacement Bishop}} is provoked, or one turn after [[Caspar]]{{hover|*|Or his replacement War Master}} is provoked, the central [[Giant Demonic Beast]] is provoked, or any player unit enters the southern area.
| |
| |-
| |
| |name15=Imperial Soldier
| |
| |class15=Warlock
| |
| |lv15=40
| |
| |#15=1
| |
| |inventory15={{Item|16|Fimbulvetr|image=black magic}} • {{Item|16|Cutting Gale|image=Black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
| |
| |notes15=Begins moving if the female or lower-central [[Fortress Knight]] is provoked, or if any player unit enters the southern area.
| |
| |-
| |
| |name16=Giant Demonic Beast
| |
| |class16=Giant Demonic Beast
| |
| |lv16=40
| |
| |#16=1
| |
| |inventory16={{Item|16|Giant Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Defiant Str}} • {{Item|16|Defiant Def}} • {{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Armored Blow}} {{Latent|2|1}} • {{Item|16|Death Blow}} {{Latent|2|0}}<br>{{Item|16|Arm Press|image=staggering blow}}
| |
| |notes16=• [[File:Is ns01 weakness sword.png|x20px]] [[Bonus damage|Weak]] to [[Sword]]s.<br>• Begins moving if any player unit enters the southern area.
| |
| |-
| |
| |name17=Giant Demonic Beast
| |
| |class17=Giant Demonic Beast
| |
| |lv17=40
| |
| |#17=1
| |
| |inventory17={{Item|16|Giant Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Defiant Str}} • {{Item|16|Defiant Def}} • {{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Armored Blow}} {{Latent|2|1}} • {{Item|16|Death Blow}} {{Latent|2|0}}<br>{{Item|16|Arm Press|image=staggering blow}}
| |
| |notes17=• [[File:Is ns01 weakness lance.png|x20px]] [[Bonus damage|Weak]] to [[Lance (weapon)|Lance]]s.<br>• Begins moving if any player unit enters the southern area.
| |
| |-
| |
| |name18=Giant Demonic Beast
| |
| |class18=Giant Demonic Beast
| |
| |lv18=40
| |
| |#18=1
| |
| |inventory18={{Item|16|Giant Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Defiant Str}} • {{Item|16|Defiant Def}} • {{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Armored Blow}} {{Latent|2|1}} • {{Item|16|Death Blow}} {{Latent|2|0}}<br>{{Item|16|Arm Press|image=staggering blow}}
| |
| |notes18=• [[File:Is ns01 weakness axe.png|x20px]] [[Bonus damage|Weak]] to [[Axe]]s.<br>• Begins moving if any player unit enters the southern area.
| |
| |-
| |
| |name19=Imperial Soldier
| |
| |class19=Mortal Savant
| |
| |lv19=40
| |
| |#19=1
| |
| |inventory19={{Item|16|Bolganone|image=black magic}} • {{Item|16|Wo Dao|image=sword}} • {{Item|16|Horseslayer|image=lance}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}} • {{Item|16|Reason Lv 3}} • {{Item|16|Sword Prowess Lv 3}}
| |
| |notes19=Begins moving if the female [[Sniper]] is provoked.
| |
| |-
| |
| |name20=Imperial Soldier
| |
| |class20=War Master
| |
| |lv20=40
| |
| |#20=1
| |
| |inventory20={{Item|16|Silver Gauntlets|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Brawling Prowess Lv 3}}<br>{{Item|16|Imperial Guard|image=battalion armored silver}} Lv 4: {{Item|16|Blaze|image=gambit}}
| |
| |notes20=Begins moving if an upper-central [[Fortress Knight]] is provoked, or if any player unit enters the southern area.
| |
| |-
| |
| |name21=Imperial Soldier
| |
| |class21=Warlock
| |
| |version21=female
| |
| |lv21=40
| |
| |#21=1
| |
| |inventory21={{Item|16|Excalibur|image=black magic}} • {{Item|16|Meteor|image=Black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 4}} • {{Item|16|Hit +20}}
| |
| |notes21=Immobile.
| |
| |-
| |
| |name22=Imperial Soldier
| |
| |class22=Bishop
| |
| |lv22=40
| |
| |#22=1
| |
| |inventory22={{Item|16|Fortify|image=white magic}} • {{Item|16|Ward|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 3}}
| |
| |-
| |
| |name23=[[Linhardt]]
| |
| |class23=Bishop
| |
| |version23=linhardt
| |
| |lv23=41
| |
| |#23=1
| |
| |inventory23={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Elixir|image=potion}} • {{Item|16|Vulnerary|image=potion}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Fortify|image=white magic}}<br>{{Item|16|Catnap|image=renewal}} • {{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 5}} • {{Item|16|White Magic Avo +20}} • {{Item|16|Defiant Res}}<br>{{Item|16|Hevring Prayer Troops|image=battalion infantry silver}} Lv 4: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
| |
| |notes23=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if a nearby [[Dark Bishop]] is provoked.<br>• Replaced by a generic Bishop without Catnap if he was recruited.
| |
| |-
| |
| |name24=[[Caspar]]
| |
| |class24=War Master
| |
| |version24=caspar
| |
| |lv24=41
| |
| |#24=1
| |
| |inventory24={{Item|16|Brave Axe|image=axe|type=drop}} • {{Item|16|Elixir|image=potion}}<br>{{Item|16|Born Fighter|image=heartseeker}} • {{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Desperation}} • {{Item|16|Battalion Wrath}} • {{Item|16|Pass}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Helm Splitter|image=combat art axe}}<br>{{Item|16|Bergliez War Group|image=battalion infantry silver}} Lv 4: {{Item|16|Onslaught|image=gambit}}
| |
| |notes24=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving one turn after [[Linhardt]]{{hover|*|Or his replacement Bishop}} engages in combat, or if the left- or right-east [[Paladin]] is provoked.<br>• Replaced by a generic War Master without Born Fighter or [[Bergliez War Group]] and with [[Empire Pavise Co.]] if he was recruited.
| |
| |-
| |
| |nameb=[[Death Knight]]
| |
| |classb=Death Knight
| |
| |classbarticle=Death Knight (class)
| |
| |lvb=50
| |
| |inventoryb={{Item|16|Scythe of Sariel|image=lance black}}{{hover|*|If the Death Knight was not defeated by Caspar in The Face Beneath}}/{{Item|16|Brave Lance|image=lance}}{{hover|*|If the Death Knight was defeated by Caspar in The Face Beneath}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} •{{Item|16|Lance Prowess Lv 5}}<br>{{Item|16|Glowing Ember|image=combat art lance}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv 4: {{Item|16|Assault Troop|image=gambit}}
| |
| |notesb=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the nearby [[Warrior]], [[Fortress Knight]], or [[Dark Bishop]] is provoked.
| |
| |-
| |
| |namer1=Imperial Soldier
| |
| |classr1=Paladin
| |
| |lvr1=40
| |
| |#r1=∞
| |
| |inventoryr1={{Item|16|Silver Lance|image=Lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}
| |
| |-
| |
| |namerl=Imperial Soldier
| |
| |classrl=Dark Bishop
| |
| |lvrl=40
| |
| |#rl=∞
| |
| |inventoryrl={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 3}}
| |
| }} | | }} |
| |content3={{ChapEnemies
| | {{ChapUnitCellFE16 |
| |platform=ns01 | | |name=Imperial Soldier |
| |name1=Imperial Soldier
| | |class=Dark Bishop |
| |class1=Sniper | | |lv=46 |
| |lv1=46
| | |#=∞ |
| |#1=2
| | |hp=54 |
| |inventory1={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Empire Snipers|image=battalion infantry silver}} Lv 4: {{Item|16|Flash-Fire Arrows|image=gambit}}
| | |str=27 |
| |notes1=• Immobile.<br>• Mans a [[Ballista (weapon)|Ballista]].
| | |mag=35{{h|+2|Granted by Magic +2}} |
| |-
| | |dex=28 |
| |name2=Imperial Soldier
| | |spd=34 |
| |class2=Sniper
| | |lck=17 |
| |version2=female
| | |def=21 |
| |lv2=46
| | |res=33 |
| |#2=1
| | |cha=28 |
| |inventory2={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Empire Snipers|image=battalion infantry silver}} Lv 4: {{Item|16|Flash-Fire Arrows|image=gambit}}
| | |mov=4 |
| |notes2=Begins moving if the [[Mortal Savant]] is provoked, or if any player unit enters the southern area.
| | |inventory={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Strength}} |
| |-
| | |last=y |
| |name3=Imperial Soldier
| |
| |class3=Warrior
| |
| |lv3=46
| |
| |#3=2
| |
| |inventory3={{Item|16|Silver Axe|image=Axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Empire Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}}
| |
| |notes3=The southern one begins moving if the nearby [[Fortress Knight]] or [[Dark Bishop]] or the [[Death Knight]] is provoked.
| |
| |-
| |
| |name4=Imperial Soldier | |
| |class4=Fortress Knight
| |
| |lv4=46
| |
| |#4=6 | |
| |inventory4={{Item|16|Silver Axe|image=Axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}<br>{{Item|16|Empire Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}} | |
| |notes4=• The southern one begins moving if the nearby [[Warrior]] or [[Dark Bishop]] or the [[Death Knight]] is provoked.<br>• The northern one begins moving if a nearby [[Great Knight]] is provoked, or one turn after [[Caspar]]{{hover|*|Or his replacement War Master}} engages in combat, the central [[Giant Demonic Beast]] is provoked, or any player unit enters the southern area.<br>• The lower one begins moving if the female [[Fortress Knight]] or nearby [[Warlock]] is provoked, or if any player unit enters the southern area.<br>• The upper two begin moving if they or the nearby [[War Master]] are provoked, or if any player unit enters the southern area. | |
| |-
| |
| |name5=Imperial Soldier
| |
| |class5=Fortress Knight | |
| |lv5=46
| |
| |#5=1
| |
| |inventory5={{Item|16|Tomahawk|image=Axe}} • {{Item|16|Silver Axe|image=Axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}<br>{{Item|16|Empire Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}}
| |
| |-
| |
| |name6=Imperial Soldier
| |
| |class6=Fortress Knight
| |
| |version6=female
| |
| |lv6=46
| |
| |#6=1
| |
| |inventory6={{Item|16|Silver Axe|image=Axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}<br>{{Item|16|Empire Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}}
| |
| |notes6=Begins moving if the lower-central [[Fortress Knight]] or nearby [[Warlock]] is provoked, or if any player unit enters the southern area.
| |
| |-
| |
| |name7=Imperial Soldier
| |
| |class7=Paladin
| |
| |lv7=46
| |
| |#7=1
| |
| |inventory7={{Item|16|Spear|image=Lance}} • {{Item|16|Silver Lance|image=Lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}}<br>{{Item|16|Empire Knights|image=battalion cavalry silver}} Lv 4: {{Item|16|Blaze|image=gambit}}
| |
| |notes7=Immediately begins moving unprovoked.
| |
| |-
| |
| |name8=Imperial Soldier
| |
| |class8=Great Knight
| |
| |version8=female
| |
| |lv8=46
| |
| |#8=1
| |
| |inventory8={{Item|16|Tomahawk|image=Axe}} • {{Item|16|Brave Axe|image=Axe}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Defiant Def}}<br>{{Item|16|Empire Knights|image=battalion cavalry silver}} Lv 4: {{Item|16|Blaze|image=gambit}}
| |
| |notes8=Immediately begins moving unprovoked.
| |
| |-
| |
| |name9=Imperial Soldier
| |
| |class9=Paladin
| |
| |lv9=46
| |
| |#9=4
| |
| |inventory9={{Item|16|Silver Lance|image=Lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}}<br>{{Item|16|Empire Knights|image=battalion cavalry silver}} Lv 4: {{Item|16|Blaze|image=gambit}}
| |
| |notes9=• The left-east one begins moving if the right-east [[Paladin]] or [[Caspar]]{{hover|*|Or his replacement War Master}} is provoked, or one turn after [[Linhardt]]{{hover|*|Or his replacement Bishop}} engages in combat, the central [[Giant Demonic Beast]] is provoked, or any player unit enters the southern area.<br>• The right-east one begins moving if the left-east [[Paladin]] or [[Caspar]]{{hover|*|Or his replacement War Master}} is provoked, or one turn after [[Linhardt]]{{hover|*|Or his replacement Bishop}} engages in combat or any player unit enters the southern area.<br>• The southeast one is immobile.<br>• The upper-east one begins moving unprovoked one turn after [[Linhardt]]{{hover|*|Or his replacement Bishop}} engages in combat, the central [[Giant Demonic Beast]] is provoked, or any player unit enters the southern area.
| |
| |-
| |
| |name10=Imperial Soldier
| |
| |class10=Great Knight
| |
| |lv10=46
| |
| |#10=3
| |
| |inventory10={{Item|16|Silver Axe|image=Axe}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Defiant Def}}<br>{{Item|16|Empire Knights|image=battalion cavalry silver}} Lv 4: {{Item|16|Blaze|image=gambit}}
| |
| |notes10=• The northern one begins moving if the nearby [[Fortress Knight]] or [[Great Knight]] is provoked, or one turn after [[Caspar]]{{hover|*|Or his replacement War Master}} engages in combat, the central [[Giant Demonic Beast]] is provoked, or any player unit enters the southern area.<br>• The southeast two begin moving if either is provoked, or one turn after [[Linhardt]]{{hover|*|Or his replacement Bishop}} engages in combat or the central [[Giant Demonic Beast]] is provoked.
| |
| |-
| |
| |name11=Imperial Soldier
| |
| |class11=Dark Bishop
| |
| |lv11=46
| |
| |#11=6
| |
| |inventory11={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Strength}}<br>{{Item|16|Empire Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Flames|image=gambit magic}}
| |
| |notes11=• The northern two are immobile and man [[Fire Orb]]s.<br>• The southwest one is immobile.<br>• The southern one begins moving if the nearby [[Warrior]] or [[Fortress Knight]] or the [[Death Knight]] is provoked.<br>• The western two begin moving if they, the nearby [[Dark Bishop]], or [[Linhardt]]{{hover|*|Or his replacement Bishop}} are provoked, or if the central [[Giant Demonic Beast]] is provoked or any player unit enters the southern area.
| |
| |-
| |
| |name12=Imperial Soldier
| |
| |class12=Warlock
| |
| |lv12=46
| |
| |#12=1
| |
| |inventory12={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Thoron|image=Black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Defense}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
| |
| |notes12=Begins moving unprovoked one turn after [[Caspar]]{{hover|*|Or his replacement War Master}} engages in combat, the central [[Giant Demonic Beast]] is provoked, or any player unit enters the southern area. | |
| |-
| |
| |name13=Imperial Soldier
| |
| |class13=Dark Bishop
| |
| |lv13=46
| |
| |#13=1
| |
| |inventory13={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Luna Λ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Strength}}<br>{{Item|16|Empire Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Flames|image=gambit magic}}
| |
| |notes13=Begins moving if a nearby [[Dark Bishop]] or [[Linhardt]]{{hover|*|Or his replacement Bishop}} is provoked, or one turn after [[Caspar]]{{hover|*|Or his replacement War Master}} is provoked, the central [[Giant Demonic Beast]] is provoked, or any player unit enters the southern area.
| |
| |-
| |
| |name14=Imperial Soldier
| |
| |class14=Warlock
| |
| |lv14=46
| |
| |#14=1
| |
| |inventory14={{Item|16|Fimbulvetr|image=black magic}} • {{Item|16|Cutting Gale|image=Black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Defense}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
| |
| |notes14=Begins moving if the female or lower-central [[Fortress Knight]] is provoked, or if any player unit enters the southern area.
| |
| |-
| |
| |name15=Giant Demonic Beast
| |
| |class15=Giant Demonic Beast
| |
| |lv15=40
| |
| |#15=1
| |
| |inventory15={{Item|16|Giant Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Defiant Str}} • {{Item|16|Defiant Def}} • {{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Armored Blow}} {{Latent|2|1}} • {{Item|16|Death Blow}} {{Latent|2|0}}<br>{{Item|16|Arm Press|image=staggering blow}}
| |
| |notes15=• [[File:Is ns01 weakness sword.png|x20px]] [[Bonus damage|Weak]] to [[Sword]]s.<br>• Begins moving if any player unit enters the southern area.
| |
| |-
| |
| |name16=Giant Demonic Beast
| |
| |class16=Giant Demonic Beast
| |
| |lv16=46
| |
| |#16=1
| |
| |inventory16={{Item|16|Giant Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Defiant Str}} • {{Item|16|Defiant Def}} • {{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Armored Blow}} {{Latent|2|1}} • {{Item|16|Death Blow}} {{Latent|2|0}}<br>{{Item|16|Arm Press|image=staggering blow}}
| |
| |notes16=• [[File:Is ns01 weakness lance.png|x20px]] [[Bonus damage|Weak]] to [[Lance (weapon)|Lance]]s.<br>• Begins moving if any player unit enters the southern area. | |
| |-
| |
| |name17=Giant Demonic Beast
| |
| |class17=Giant Demonic Beast | |
| |lv17=46
| |
| |#17=1
| |
| |inventory17={{Item|16|Giant Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Defiant Str}} • {{Item|16|Defiant Def}} • {{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Armored Blow}} {{Latent|2|1}} • {{Item|16|Death Blow}} {{Latent|2|0}}<br>{{Item|16|Arm Press|image=staggering blow}}
| |
| |notes17=• [[File:Is ns01 weakness axe.png|x20px]] [[Bonus damage|Weak]] to [[Axe]]s.<br>• Begins moving if any player unit enters the southern area.
| |
| |-
| |
| |name18=Imperial Soldier
| |
| |class18=Mortal Savant
| |
| |lv18=46
| |
| |#18=1
| |
| |inventory18={{Item|16|Bolganone|image=black magic}} • {{Item|16|Wo Dao|image=sword}} • {{Item|16|Horseslayer|image=lance}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}} • {{Item|16|Reason Lv 5}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Seal Magic}}<br>{{Item|16|Empire Raiders|image=battalion infantry silver}} Lv 4: {{Item|16|Absorption|image=gambit}}
| |
| |notes18=Begins moving if the female [[Sniper]] is provoked. | |
| |-
| |
| |name19=Imperial Soldier
| |
| |class19=War Master
| |
| |lv19=46
| |
| |#19=1
| |
| |inventory19={{Item|16|Silver Gauntlets|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Brawling Prowess Lv 3}} • {{Item|16|Tomebreaker}}<br>{{Item|16|Imperial Guard|image=battalion armored silver}} Lv 4: {{Item|16|Blaze|image=gambit}}
| |
| |notes19=Begins moving if an upper-central [[Fortress Knight]] is provoked, or if any player unit enters the southern area.
| |
| |-
| |
| |name20=Imperial Soldier
| |
| |class20=Warlock
| |
| |version20=female
| |
| |lv20=46
| |
| |#20=1
| |
| |inventory20={{Item|16|Excalibur|image=black magic}} • {{Item|16|Meteor|image=Black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 4}} • {{Item|16|Hit +20}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
| |
| |notes20=Immobile.
| |
| |-
| |
| |name21=Imperial Soldier
| |
| |class21=Bishop
| |
| |lv21=46
| |
| |#21=1
| |
| |inventory21={{Item|16|Fortify|image=white magic}} • {{Item|16|Ward|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 5}} • {{Item|16|Renewal}} • {{Item|16|Miracle}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}} | |
| |-
| |
| |name22=Imperial Soldier | |
| |class22=Bishop
| |
| |lv22=46
| |
| |#22=1
| |
| |inventory22={{Item|16|Abraxas|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 5}} • {{Item|16|Renewal}} • {{Item|16|Miracle}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
| |
| |-
| |
| |name23=Imperial Soldier
| |
| |class23=Gremory
| |
| |lv23=46
| |
| |#23=1
| |
| |inventory23={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Bolting|image=black magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 4}} • {{Item|16|Hit +20}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
| |
| |notes23=Immobile.
| |
| |-
| |
| |name24=Imperial Soldier
| |
| |class24=Falcon Knight
| |
| |lv24=46
| |
| |#24=2
| |
| |inventory24={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}}<br>{{Item|16|Empire Pegasus Co.|image=battalion flying}} Lv 4: {{Item|16|Group Lance Attack|image=gambit}}
| |
| |-
| |
| |name25=Imperial Soldier
| |
| |class25=Warlock
| |
| |lv25=46
| |
| |#25=1
| |
| |inventory25={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Bolting|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 4}} • {{Item|16|Hit +20}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
| |
| |notes25=Immobile.
| |
| |-
| |
| |name26=Imperial Soldier
| |
| |class26=Great Knight
| |
| |lv26=46
| |
| |#26=1
| |
| |inventory26={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Defiant Def}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
| |
| |notes26=Begins moving if the nearby [[Fortress Knight]] or [[Great Knight]] is provoked.
| |
| |-
| |
| |name27=Imperial Soldier
| |
| |class27=Gremory
| |
| |lv27=46
| |
| |#27=1
| |
| |inventory27={{Item|16|Excalibur|image=black magic}} • {{Item|16|Meteor|image=black magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 4}} • {{Item|16|Hit +20}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
| |
| |notes27=Immobile.
| |
| |-
| |
| |name28=[[Linhardt]]
| |
| |class28=Bishop
| |
| |version28=linhardt
| |
| |lv28=47
| |
| |#28=1
| |
| |inventory28={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Elixir|image=potion}} • {{Item|16|Vulnerary|image=potion}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Fortify|image=white magic}}<br>{{Item|16|Catnap|image=renewal}} • {{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 5}} • {{Item|16|White Magic Avo +20}} • {{Item|16|Defiant Res}}<br>{{Item|16|Hevring Prayer Troops|image=battalion infantry silver}} Lv 4: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
| |
| |notes28=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if a nearby [[Dark Bishop]] is provoked.<br>• Replaced by a generic Bishop with [[Empire Holy Magic Users]] instead of Hevring Prayer Co. and without Catnap or Heal if he was recruited. | |
| |-
| |
| |name29=[[Caspar]]
| |
| |class29=War Master
| |
| |version29=caspar
| |
| |lv29=47
| |
| |#29=1
| |
| |inventory29={{Item|16|Brave Axe|image=axe|type=drop}} • {{Item|16|Elixir|image=potion}}<br>{{Item|16|Born Fighter|image=heartseeker}} • {{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Desperation}} • {{Item|16|Battalion Wrath}} • {{Item|16|Pass}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Helm Splitter|image=combat art axe}}<br>{{Item|16|Bergliez War Group|image=battalion infantry silver}} Lv 4: {{Item|16|Onslaught|image=gambit}}
| |
| |notes29=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the left- or right-east [[Paladin]] is provoked, or one turn after [[Linhardt]]{{hover|*|Or his replacement Bishop}} engages in combat.<br>• Replaced by a generic War Master with [[Empire Pavise Co.]] instead of Bergliez War Group and without Born Fighter if he was recruited.
| |
| |-
| |
| |nameb=[[Death Knight]]
| |
| |classb=Death Knight | |
| |classbarticle=Death Knight (class)
| |
| |lvb=50
| |
| |inventoryb={{Item|16|Scythe of Sariel|image=lance black}}{{hover|*|If the Death Knight was not defeated by Caspar in The Face Beneath}}/{{Item|16|Brave Lance|image=lance}}{{hover|*|If the Death Knight was defeated by Caspar in The Face Beneath}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} •{{Item|16|Lance Prowess Lv 5}}<br>{{Item|16|Glowing Ember|image=combat art lance}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv 4: {{Item|16|Assault Troop|image=gambit}}
| |
| |notesb=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the nearby [[Warrior]], [[Fortress Knight]], or [[Dark Bishop]] is provoked.
| |
| |-
| |
| |namer1=Imperial Soldier
| |
| |classr1=Paladin
| |
| |lvr1=46
| |
| |#r1=∞
| |
| |inventoryr1={{Item|16|Silver Lance|image=Lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}}
| |
| |-
| |
| |namerl=Imperial Soldier
| |
| |classrl=Dark Bishop
| |
| |lvrl=40
| |
| |#rl=∞
| |
| |inventoryrl={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Strength}}
| |
| }} | | }} |
| | {{ChapUnitFtr}} |
| }} | | }} |
|
| |
|
| ====Reinforcements==== | | ====Reinforcements==== |
| *Every other turn, starting turn 3 | | *Every other turn, starting turn 3 |
| **1 [[Paladin]] from the southeast, just south of the Paladin. | | **1 [[Paladin]] from the southeast, just south of the southernmost Paladin; halted by defeating the Paladin. |
| **1 [[Dark Bishop]] from the southwest, just south of the Dark Bishop. | | **1 [[Dark Bishop]] from the southwest, just south of the southernmost Dark Bishop; halted by defeating the Dark Bishop. |
| *Note: The reinforcements to the southeast and southwest are halted when the southeast Paladin and southwest Dark Bishop are defeated respectively.
| |
|
| |
|
| ===Boss data=== | | ===Boss data=== |
Line 736: |
Line 1,852: |
| |portrait=[[File:Small portrait death knight fe16.png|128px]] | | |portrait=[[File:Small portrait death knight fe16.png|128px]] |
| |sprite=death knight enemy | | |sprite=death knight enemy |
| |class=Death Knight (class) | | |class=Death Knight |
| |classname=Death Knight | | |classlink=Death Knight (class) |
| |lv=50 | | |lv=50 |
| |HP=57 | | |HP=57 |
Line 748: |
Line 1,864: |
| |res=23 | | |res=23 |
| |cha=8 | | |cha=8 |
| |inventory={{Item|16|Scythe of Sariel|image=lance black}}{{hover|*|If the Death Knight was not defeated by Caspar in The Face Beneath}}<br>{{Item|16|Brave Lance|image=lance}}{{hover|*|If the Death Knight was defeated by Caspar in The Face Beneath}} | | |inventory={{Item|16|Scythe of Sariel|image=lance black}}{{h|*|If the Death Knight was not defeated by Caspar in The Face Beneath}}<br>{{Item|16|Brave Lance|image=lance}}{{h|*|If the Death Knight was defeated by Caspar in The Face Beneath}} |
| |skills={{Item|16|Murderous Intent|image=heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 5}} | | |skills={{Item|16|Murderous Intent|image=heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack|link=Counterattack (ability)}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 5}} |
| |combatarts={{Item|16|Glowing Ember|image=combat art lance}} | | |combatarts={{Item|16|Glowing Ember|image=combat art lance}} |
| |sw=B | | |sw=B |
Line 763: |
Line 1,879: |
| |portrait=[[File:Small portrait death knight fe16.png|128px]] | | |portrait=[[File:Small portrait death knight fe16.png|128px]] |
| |sprite=death knight enemy | | |sprite=death knight enemy |
| |class=Death Knight (class) | | |class=Death Knight |
| |classname=Death Knight | | |classlink=Death Knight (class) |
| |lv=50 | | |lv=50 |
| |HP=64 | | |HP=64 |
Line 774: |
Line 1,890: |
| |def=36 | | |def=36 |
| |res=30 | | |res=30 |
| |cha=15{{hover|+1|Granted by Reaper Knights}} | | |cha=15{{h|+1|Granted by Reaper Knights}} |
| |move=7 | | |move=7 |
| |inventory={{Item|16|Scythe of Sariel|image=lance black}}{{hover|*|If the Death Knight was not defeated by Caspar in The Face Beneath}}<br>{{Item|16|Brave Lance|image=lance}}{{hover|*|If the Death Knight was defeated by Caspar in The Face Beneath}} | | |inventory={{Item|16|Scythe of Sariel|image=lance black}}{{h|*|If the Death Knight was not defeated by Caspar in The Face Beneath}}<br>{{Item|16|Brave Lance|image=lance}}{{h|*|If the Death Knight was defeated by Caspar in The Face Beneath}} |
| |skills={{Item|16|Murderous Intent|image=heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 5}} | | |skills={{Item|16|Murderous Intent|image=heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack|link=Counterattack (ability)}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 5}} |
| |combatarts={{Item|16|Glowing Ember|image=combat art lance}} | | |combatarts={{Item|16|Glowing Ember|image=combat art lance}} |
| |battalion={{Item|16|Reaper Knights|image=battalion cavalry}} Lv 4<br>{{Item|16|Assault Troop|image=gambit}} | | |battalion={{Item|16|Reaper Knights|image=battalion cavalry}} Lv 4<br>{{Item|16|Assault Troop|image=gambit}} |
Line 792: |
Line 1,908: |
| |portrait=[[File:Small portrait death knight fe16.png|128px]] | | |portrait=[[File:Small portrait death knight fe16.png|128px]] |
| |sprite=death knight enemy | | |sprite=death knight enemy |
| |class=Death Knight (class) | | |class=Death Knight |
| |classname=Death Knight | | |classlink=Death Knight (class) |
| |lv=50 | | |lv=50 |
| |HP=72 | | |HP=72 |
Line 803: |
Line 1,919: |
| |def=38 | | |def=38 |
| |res=37 | | |res=37 |
| |cha=23{{hover|+1|Granted by Reaper Knights}} | | |cha=23{{h|+1|Granted by Reaper Knights}} |
| |move=7 | | |move=7 |
| |inventory={{Item|16|Scythe of Sariel|image=lance black}}{{hover|*|If the Death Knight was not defeated by Caspar in The Face Beneath}}<br>{{Item|16|Brave Lance|image=lance}}{{hover|*|If the Death Knight was defeated by Caspar in The Face Beneath}} | | |inventory={{Item|16|Scythe of Sariel|image=lance black}}{{h|*|If the Death Knight was not defeated by Caspar in The Face Beneath}}<br>{{Item|16|Brave Lance|image=lance}}{{h|*|If the Death Knight was defeated by Caspar in The Face Beneath}} |
| |skills={{Item|16|Murderous Intent|image=heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 5}} | | |skills={{Item|16|Murderous Intent|image=heartseeker}}<br>{{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Commander}}<br>{{Item|16|Counterattack|link=Counterattack (ability)}}<br>{{Item|16|Mastermind}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Lance Prowess Lv 5}} |
| |combatarts={{Item|16|Glowing Ember|image=combat art lance}} | | |combatarts={{Item|16|Glowing Ember|image=combat art lance}} |
| |battalion={{Item|16|Reaper Knights|image=battalion cavalry}} Lv 4<br>{{Item|16|Assault Troop|image=gambit}} | | |battalion={{Item|16|Reaper Knights|image=battalion cavalry}} Lv 4<br>{{Item|16|Assault Troop|image=gambit}} |
Line 820: |
Line 1,936: |
| }} | | }} |
|
| |
|
| ===Sub-bosses=== | | ====Sub-bosses==== |
| {{Main|Linhardt}} | | {{Main|Linhardt}} |
| Linhardt does not appear if he was recruited and is replaced by an Imperial General Bishop. | | Linhardt does not appear if he was recruited and is replaced by an Imperial General Bishop. |
Line 863: |
Line 1,979: |
| |def=15 | | |def=15 |
| |res=38 | | |res=38 |
| |cha=15{{hover|+7|Granted by Hevring Prayer Troops}} | | |cha=15{{h|+7|Granted by Hevring Prayer Troops}} |
| |move=4 | | |move=4 |
| |inventory={{Item|16|Elixir|image=potion}}<br>{{Item|16|Vulnerary|image=potion}} | | |inventory={{Item|16|Elixir|image=potion}}<br>{{Item|16|Vulnerary|image=potion}} |
Line 886: |
Line 2,002: |
| |def=23 | | |def=23 |
| |res=42 | | |res=42 |
| |cha=24{{hover|+7|Granted by Hevring Prayer Troops}} | | |cha=24{{h|+7|Granted by Hevring Prayer Troops}} |
| |move=4 | | |move=4 |
| |inventory={{Item|16|Elixir|image=potion}}<br>{{Item|16|Vulnerary|image=potion}} | | |inventory={{Item|16|Elixir|image=potion}}<br>{{Item|16|Vulnerary|image=potion}} |
Line 896: |
Line 2,012: |
| }} | | }} |
| }} | | }} |
|
| |
|
| |
|
| {{Main|Caspar}} | | {{Main|Caspar}} |
Line 939: |
Line 2,054: |
| |def=31 | | |def=31 |
| |res=10 | | |res=10 |
| |cha=16{{hover|+7|Granted by Bergliez War Group}} | | |cha=16{{h|+7|Granted by Bergliez War Group}} |
| |move=6 | | |move=6 |
| |inventory={{Item|16|Brave Axe|image=axe|type=drop}}<br>{{Item|16|Elixir|image=potion}} | | |inventory={{Item|16|Brave Axe|image=axe|type=drop}}<br>{{Item|16|Elixir|image=potion}} |
Line 962: |
Line 2,077: |
| |def=35 | | |def=35 |
| |res=18 | | |res=18 |
| |cha=25{{hover|+7|Granted by Bergliez War Group}} | | |cha=25{{h|+7|Granted by Bergliez War Group}} |
| |move=6 | | |move=6 |
| |inventory={{Item|16|Brave Axe|image=axe|type=drop}}<br>{{Item|16|Elixir|image=potion}} | | |inventory={{Item|16|Brave Axe|image=axe|type=drop}}<br>{{Item|16|Elixir|image=potion}} |
Line 976: |
Line 2,091: |
| ==Strategy== | | ==Strategy== |
| {{strategy}} | | {{strategy}} |
| The goal of this map is to defeat the [[Death Knight]]. Accounting for the enemies in the way and not accounting for terrain that may hinder non-fliers, the closest deployment positions—the bottom-most two—are 26 tiles away from the Death Knight, equivalent to two full movements of a [[Stride]]d, 8-[[move]] flier; a Strided [[Dancer]] in one of the bottom-most deployment positions would need to be only a single tile right or down or have one more move—things which could be achieved with a repositioning skill such as [[Shove]] or the [[March Ring]]—to get such a flier in the other position to the Death Knight in one turn. A combination of one or more units with [[Warp (staff)|Warp]], a battalion with the [[Dance of the Goddess]] gambit—namely the [[Blue Lion Dancers]]—and high-move units with good combat will greatly increase the number of units that could quickly reach the Death Knight, either through increasing their allies' mobility or clearing out enemies in the way. | | The goal of this map is to defeat the [[Death Knight]]. Accounting for the enemies in the way and not accounting for terrain that may hinder non-fliers, the closest deployment positions—the bottom-most two—are 26 tiles away from the Death Knight, equivalent to two full movements of a [[Stride]]d, 8-[[move]] flier; a Strided [[Dancer]] in one of the bottom-most deployment positions would need to be only a single tile right or down or have one more move—things which could be achieved with a repositioning skill such as [[Shove]] or the [[March Ring]]—to get such a flier in the other position to the Death Knight in one turn. A combination of one or more units with [[Warp]], a battalion with the [[Dance of the Goddess]] gambit—namely the [[Blue Lion Dancers]]—and high-move units with good combat will greatly increase the number of units that could quickly reach the Death Knight, either through increasing their allies' mobility or clearing out enemies in the way. |
| | |
| Once a unit gets to the Death Knight, the next step is defeating him. Due to his fairly high [[speed]] and [[luck]] as well as his [[Lance Prowess Lv 5]] ability and [[Reaper Knights]] battalion, the Death Knight has fairly high [[avoid]], so buffing up combat units' [[hit rate]]s with [[adjutant]]s or [[Rally Skill]] may be necessary. To defeat the Death Knight in one hit, the attacking unit will need (in Normal/Hard/Maddening difficulties) at least 87/102/112 physical attack or 81/95/110 magical attack. To defeat him in two hits, the attacking unit will need at least 60/70/76 physical attack or 53/63/74 magical attack to deal enough damage, and 40/42/50 [[attack speed]] to follow up if the [[Scythe of Sariel]] was not obtained in [[The Face Beneath]] or 29/37/46 if it was; attempting to two-shot the Death Knight is not recommended without a way to attack consecutively, such as with [[Swift Strikes]], as units with the speed to two-shot him will likely lack the bulk to survive a crit or two hits from the [[Brave Lance]]—additionally, the Scythe of Sariel's high [[Critical rate|crit rate]] may pose a problem even for bulkier units, so a way to negate that, such as the [[Rafail Gem]], may be appreciated. If one- or two-shots are unreliable or undesirable, offensive gambits can provide damage without suffering a counter attack; if too few units can reach him, a bulky unit such as [[Dedue]] or [[Gilbert]] (neither of whom can survive against the Death Knight in Maddening at base, though Gilbert requires only seven points of [[protection]] to survive two non-crits) can lure him closer to the main army.
| |
|
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| Unlike most other late-game bosses, the Death Knight lacks any [[bonus damage]]-nullifying skills, and as such is weak to anti-cavalry effects. [[Dark Spikes Τ]] has an effective [[might]] of 39 against the Death Knight, and the [[Spear of Assal]] has 42; any lance used with [[Knightkneeler]] not already effective against cavalry will have its might doubled with a +5 bonus—the [[Lance of Ruin]], for instance, will have an effective might of 49—and using [[Beast Fang]] with [[Blutgang]] will have a might of 36. [[Lysithea]] is a common choice to defeat the Death Knight due to her high [[magic (stat)|magic]] growth and access to Dark Spikes Τ; for faster clears, she may be preoccupied Warping the dancer or a strong combat unit rather than being that combat unit, and being in a class with access to spells may either limit her movement with [[Warlock]], have high requirements like [[Dark Knight]], or require [[Downloadable content in Fire Emblem: Three Houses|DLC]] like [[Dark Flier]]. Units with access to [[Swift Strikes]]—[[Ferdinand]], [[Sylvain]], and [[Seteth]], particularly as [[Wyvern Lord]]s—are effective against the Death Knight, as A-level [[lance (weapon)|lance]]s grants access to both Swift Strikes and the Spear of Assal, getting them over halfway to the attack requirement to two-shot the Death Knight on Maddening; a [[Sniper]] with [[Hunter's Volley]] can perform similarly due to Hunter's Volley's sequential attacks and increased crit, as can [[Cyril]] or [[Leonie]] with [[Point-Blank Volley]], which does not require being in the Sniper class but lacks the crit bonus.
| | Due to his fairly high [[speed]] and [[luck]] as well as his [[Lance Prowess Lv 5]] ability and [[Reaper Knights]] battalion, the Death Knight has fairly high [[avoid]], so increasing combat units' [[hit rate]]s with [[adjutant]]s or [[Rally Skill]] may be necessary. To defeat the Death Knight in one hit, the attacking unit will need (in Normal/Hard/Maddening difficulties) at least 87/102/112 physical attack or 81/95/110 magical attack. To defeat him in two hits, the attacking unit will need at least 60/70/76 physical attack or 53/63/74 magical attack to deal enough damage, and 40/42/50 [[attack speed]] to follow up if the [[Scythe of Sariel]] was not obtained in [[The Face Beneath]] or 29/37/46 if it was; attempting to two-shot the Death Knight is not recommended without a way to attack consecutively, such as with [[Swift Strikes]], as units with the speed to two-shot him will likely lack the bulk to survive a crit or two hits from the [[Brave Lance]]—additionally, the Scythe of Sariel's high [[critical rate]] may pose a problem even for bulkier units, so a way to negate that, such as the [[Rafail Gem]], may be appreciated. If one- or two-shots are unreliable or undesirable, offensive gambits can provide damage without suffering a counter attack; if too few units can reach him, a bulky unit such as [[Dedue]] or [[Gilbert]] (neither of whom can survive against the Death Knight in Maddening at base, though Gilbert requires only seven points of [[protection]] to survive two non-crits) can lure him closer to the main army. |
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| | The Death Knight lacks any [[bonus damage]]-nullifying skills, and as such is weak to anti-cavalry effects. [[Dark Spikes Τ]] has an effective [[might]] of 39 against the Death Knight, and the [[Spear of Assal]] has 42; any lance used with [[Knightkneeler]] not already effective against cavalry will have its might doubled with a +5 bonus—the [[Lance of Ruin]], for instance, will have an effective might of 49—and using [[Beast Fang]] with [[Blutgang]] will have a might of 36. [[Lysithea]] has a high [[magic (stat)|magic]] growth and access to Dark Spikes Τ; however, for faster clears, she will likely be preoccupied Warping the dancer or a strong combat unit rather than being that combat unit, and classes with access to spells may either limit her movement with [[Warlock]], have high requirements like [[Dark Knight]], or require [[Downloadable content in Fire Emblem: Three Houses|DLC]] like [[Dark Flier]]. Units with access to [[Swift Strikes]]—[[Ferdinand]], [[Sylvain]], and [[Seteth]]—are effective against the Death Knight, particularly as [[Wyvern Lord]]s, as A-level [[lance]]s grants access to both Swift Strikes and the Spear of Assal, getting them over halfway to the attack requirement to two-shot the Death Knight on Maddening; a [[Sniper]] with [[Hunter's Volley]] can perform similarly due to Hunter's Volley's sequential attacks and increased crit, as can [[Cyril]] or [[Leonie]] with [[Point-Blank Volley]], which does not require being in the Sniper class but lacks the crit bonus. |
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| ==Trivia== | | ==Trivia== |
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| ==Etymology and other languages== | | ==Etymology and other languages== |
| {{Names | | {{Names |
| |eng-name=Taking Fort Merceus | | |eng-name=Taking Fort Merceus |
| |jap-name={{hover|メリセウス攻防戦|Meriseusu kōbō-sen}} | | |jpn-name={{h|メリセウス攻防戦|Meriseusu kōbō-sen}} |
| |jap-mean=Meriseus battle | | |jpn-mean=Meriseus battle |
| |span-name=La toma de Fuerte Merceus | | |span-name=La toma de Fuerte Merceus |
| |span-mean=The taking of Fort Merceus | | |span-mean=The taking of Fort Merceus |
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| |ital-name=La presa del forte Merceus | | |ital-name=La presa del forte Merceus |
| |ital-mean=The taking of fort Merceus | | |ital-mean=The taking of fort Merceus |
| |kor-name={{hover|메리세우스 공방전|Meriseuseu gongbangjeon}} | | |kor-name={{h|메리세우스 공방전|Meriseuseu gongbangjeon}} |
| |kor-mean=Battle for Merceus | | |kor-mean=Battle for Merceus |
| |ch-simp-name={{hover|梅利赛乌斯攻防战|méilìsàiwūsī gōngfáng zhàn}} | | |ch-simp-name={{h|梅利赛乌斯攻防战|méilìsàiwūsī gōngfáng zhàn}} |
| |ch-simp-mean=Merceus siege battle | | |ch-simp-mean=Merceus siege battle |
| |ch-trad-name={{hover|梅利賽烏斯攻防戰|méilìsàiwūsī gōngfáng zhàn}} | | |ch-trad-name={{h|梅利賽烏斯攻防戰|méilìsàiwūsī gōngfáng zhàn}} |
| |ch-trad-mean=Merceus siege battle | | |ch-trad-mean=Merceus siege battle |
| }} | | }} |
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| {{Nav16}} | | {{Nav16}} |
| | {{DEFAULTSORT:Impregnable Fortress, The (Azure Moon)/Taking Fort Merceus}} |
| [[Category:Chapters of Fire Emblem: Three Houses]] | | [[Category:Chapters of Fire Emblem: Three Houses]] |