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Weathervanes of Fódlan
Weathervanes of Fódlan (Japanese: フォドラの風見鶏たち Fodra weathercocks) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 14 to Chapter 18 on the Azure Moon route. In order to attempt this paralogue, Annette and Gilbert must have reached C-rank support and neither must have fallen in battle previously. In this chapter, Byleth accompanies Annette and Gilbert to Dominic territory in hopes of retrieving House Dominic's Hero's Relic, Crusher.
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“ | With the Empire growing in strength, Dominic must kneel. To do otherwise would be suicide. The western lords, and other rulers, are in the same situation. They all comply, albeit reluctantly. | ” | — Gilbert |
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Plot
- Main article:
Weathervanes of Fódlan/Script
Gilbert approaches Byleth to discuss their precarious military situation in the battle against the Adrestian Empire. Annette appears and explains that she is travelling to Dominic territory to obtain the Hero's Relic Crusher from her uncle, Baron Dominic. Gilbert warns her that the Baron is under immense pressure from Cornelia and the Empire and will almost certainly not yield the Relic, but the undaunted Annette runs off anyway. Gilbert, fearing that Baron Dominic will take her hostage, elects to accompany her and asks Byleth to wait outside Dominic territory with an army in case they need rescue.
The party travels to Dominic territory, and just as Gilbert predicted, Baron Dominic refuses to surrender Crusher and arrests both Gilbert and Annette. Byleth leads their army, rescues them both, and defeats the Baron. Baron Dominic concludes that he has put up enough of a fight to appease Cornelia, gives them Crusher, vows to protect Gilbert's wife, and asks them to defeat the Empire.
Beginning log
Annette and Gilbert hope to acquire the Hero's Relic of House Dominic from Annette's uncle, Baron Dominic.
Chapter data
Normal Hard Maddening
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Victory: Defeat Baron Dominic | Player | Enemy | ||||
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Defeat: Byleth or Dimitri dies*, or Annette or Gilbert dies | 3–11 | 33+4/5 | ||||
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Map dimensions: 25 columns by 17 rows | ||||||
Character data
Characters | |
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New units
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Required characters
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Available characters
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- Other characters may be available if the paralogue is attempted later.
Item data
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Enemy data
- On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 14, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, by which point the enemies have gained two levels. If this paralogue is attempted during Chapter 15, the enemies are one level higher than they are in Chapter 14.
Normal Hard Maddening
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On Normal and Hard, defeating all the southeast Fortress Knights before entering the northwest regions will prevent any enemies from moving or reinforcements from appearing in response to the latter trigger, or vice versa. On Maddening, entering the northern areas before defeating all the southeast Fortress Knights will prevent the trigger from activating, but the reverse is not true.
Reinforcements
- Upon all the southeast Fortress Knights being defeated
- 2 (Normal/Hard)/4 (Maddening) Heroes across the southern half of the map
- 3 (Normal/Hard)/6 (Maddening) Swordmasters, 1 (Normal/Hard)/2 (Maddening) with Kingdom Infantry across the southern half of the map
- Turn 10 or upon any player unit entering the northwest regions
- 2 Paladins from north of the southeast stronghold
- 2 Fortress Knights from north of the southeast stronghold
Boss data
- On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 14, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, by which point this boss has gained two levels. If this paralogue is attempted during Chapter 15, the boss is one level higher than he is in Chapter 14.
- Baron Dominic
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Annette and Gilbert begin the paralogue to the southeast, surrounded by Fortress Knights; the Fortress Knights will not move or attack Gilbert, but will attack Annette if she moves into their range. It is possible for Annette and Gilbert to defeat each of the enemies, but doing so will cause many enemies to begin moving towards Annette, and will cause reinforcements to appear from the south. Annette or Gilbert exiting the area gated by the Fortress Knights will cause them to begin moving towards Annette; there is very limited space Annette can move to safely—particularly if she is not mounted—so she will likely be safer if the Fortress Knights are not provoked. On Maddening, all reinforcements will strictly target Annette; it is possible to exploit this to one's benefit, but Gilbert alone is not enough to protect her, and she is likely to die if the reinforcements appear before other units can arrive to protect her.
This paralogue can be fairly reliably cleared in one turn. Baron Dominic starts 21 tiles away from Byleth's starting position and 25 from the furthest available position; Stride and a Dancer can get an 8-move flier to attack the boss at 1-range from the farthest position, or a 6-move infantry from next to Byleth. Warp and combat arts like Smite can get a unit from just out of range to just within.
Defeating Baron Dominic in one shot requires (on Normal/Hard/Maddening after Chapter 17) 80/87/104 physical attack or 60/68/88 magical attack; defeating him in two shots requires 14/20/31 attack speed, and 55/60/71 physical attack or 35/41/55 magical. Baron Dominic is a Paladin, and as such, has a cavalry weakness that can be exploited. Dark Spikes Τ has 39 effective might; the Horseslayer has 24; the Spear of Assal has 42; the Line of Lances gambit has 15; the Lance of Ruin has 44 with Knightkneeler, plus 5 might from the art. Lances are particularly useful, as they have access to the Knightkneeler combat art—which is effective against cavalry—or the powerful Swift Strikes art, which strikes twice consecutively, allowing for two-shots without meeting the attack speed requirement; every unit that learns Swift Strikes does so at A lances, at which point they can use the Spear of Assal.
Clearing this paralogue awards the Crusher, a Hero's Relic tied to the Crest of Dominic. Crusher is incredibly powerful, boasting 18 might and dealing magic damage, but it is also fairly heavy and inaccurate, with 11 weight and 60 hit. A bearer of the Crest of Dominic is capable of using the combat art Dust, which grants an incredible might boost of 20, is effective against dragons, and lowers the target's defense by 5 after a hit. Annette is the only character to bear the Crest of Dominic—while her high magic enables her to deal high damage with Crusher, it is locked to 1-range; Annette is inclined to magic-wielding classes which mostly feature low defenses and low movement, meaning she would struggle to reach the target and would likely die to a counter attack should she fail to kill, likely from missing the target with Crusher's low accuracy. Additionally, Dust does not increase Crusher's lack of hit, and while -5 defense may be useful against dragons with multiple HP bars, any normal enemy that Annette does not kill outright is likely to kill her instead. Annette has a boon in axes—which allows her to gain the Axe Prowess abilities faster and boost her hit rate with axes—but attacking with her requires not using her excellent combination of Perseverance and Rally Speed, or potentially powerful gambits like Dance of the Goddess through her high authority. Giving Annette Crusher to use sporadically is an option, but it may be better utilized by a more dedicated combat unit—particularly one with Axefaire—even if their magic is significantly lower; they will not be able to use Dust, but they are less likely to die in the event they fail to kill.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Weathervanes of Fódlan |
"Weathervane" is a slang term which refers to someone whose opinions or alliances change to match what is popular or in power. |
Japanese |
フォドラの風見鶏たち |
Fodra weathercocks |
Spanish |
La petición |
The request |
French |
La girouette de Fódlan |
The weathervane of Fódlan |
German |
Fódlans Fähnchen im Wind |
Fódlan's Flag in the Wind |
Italian |
La banderuole del Fódlan |
The weathervanes of Fódlan |
Korean |
포드라의 박쥐들 |
Fodra's opportunists |
Simplified Chinese |
芙朵拉的墙头草们 |
Fodra's opportunists |
Traditional Chinese |
芙朵拉的牆頭草們 |
Fodra's opportunists |
Gallery
Annette or Gilbert exiting the red area triggers the movement of the southeast Fortress Knights; any unit entering a yellow area triggers the movement of the southeast Fortress Knights, the northeast enemies, and eastern reinforcements.
References
Weathervanes of Fódlan |
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