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Our Chosen Paths/Assault on Enbarr: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (→‎Enemy data: "Retribution" link corrected)
m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2")
 
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{{stub}}
{{Chapter Infobox
{{Chapter Infobox
|title=Assault on Enbarr
|title=Assault on Enbarr
Line 5: Line 4:
|location=[[Enbarr]]
|location=[[Enbarr]]
|boss=[[Hubert]]
|boss=[[Hubert]]
|previous=[[The Impregnable Fortress (Azure Moon)/Taking Fort Merceus|Taking Fort Merceus]]
|next=[[Clash at the Imperial Capital]]
}}
}}


'''Assault on Enbarr''' (Japanese: {{hover|アンヴァル総力戦|An'vu~aru sōryoku-sen}} ''Anval total war'') is the main battle map of the twenty-first chapter of {{FE16}} in the Azure Moon route. In this map, the army of [[Faerghus]] marches on the Imperial Capital of [[Enbarr]] in order to kill [[Edelgard]] and end the war.
'''Assault on Enbarr''' (Japanese: {{hl|アンヴァル総力戦|An'varu sōryoku-sen}} ''Aonbharr total war'') is the main battle map of the twenty-first chapter of {{FE16}} in the Azure Moon route. In this map, the army of [[Faerghus]] marches on the Imperial Capital of [[Enbarr]] in order to kill [[Edelgard]] and end the war.


==Plot==
==Beginning log==
{{main|Our Chosen Paths/Assault on Enbarr/Script}}
{{sectstub}}
 
===Beginning log===
With Fort Merceus conquered, it's time to approach Enbarr, the Imperial Capital. Imperial forces stand ready in the city streets, intending to resist to the bitter end.
With Fort Merceus conquered, it's time to approach Enbarr, the Imperial Capital. Imperial forces stand ready in the city streets, intending to resist to the bitter end.


Line 23: Line 20:
|content1={{ChapData
|content1={{ChapData
|victory=Defeat [[Hubert]]
|victory=Defeat [[Hubert]]
|defeat=[[Byleth]] or [[Dimitri]] dies{{hover|*|Classic mode}}, or the player's army is routed{{hover|*|Casual mode}}
|defeat=[[Byleth]] or [[Dimitri]] dies{{h|*|Classic mode}}, or the player's army is routed{{h|*|Casual mode}}
|ally=12
|ally=2–12
|enemy=43{{hover|+6|Reinforcements}}{{hover|+∞|Reinforcements (infinite)}}
|enemy=43{{h|+6|Reinforcements}}{{h|+∞|Reinforcements (infinite)}}
|map=<br>
|map={{Tab
{{Tab
|tab1=Initial
|tab1=Initial
|tab2=Escape routes
|tab2=Escape routes
|content1=<center>[[File:Cm fe16am 21.png|200px]]</center>
|content1=<div>[[File:Cm fe16am 21.png|200px]]</div>
|content2=<center>[[File:Cm fe16am 21 escapes.png|200px]]</center>
|content2=<div>[[File:Cm fe16am 21 escapes.png|200px]]</div>
}}
}}
|col=25
|row=32
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat [[Hubert]]
|victory=Defeat [[Hubert]]
|defeat=[[Byleth]] or [[Dimitri]] dies{{hover|*|Classic mode}}, or the player's army is routed{{hover|*|Casual mode}}
|defeat=[[Byleth]] or [[Dimitri]] dies{{h|*|Classic mode}}, or the player's army is routed{{h|*|Casual mode}}
|ally=12
|ally=2–12
|enemy=46{{hover|+7|Reinforcements}}{{hover|+∞|Reinforcements (infinite)}}
|enemy=46{{h|+7|Reinforcements}}{{h|+∞|Reinforcements (infinite)}}
|map=<br>
|map={{Tab
{{Tab
|tab1=Initial
|tab1=Initial
|tab2=Escape routes
|tab2=Escape routes
|content1=<center>[[File:Cm fe16am 21 h.png|200px]]</center>
|content1=<div>[[File:Cm fe16am 21 h.png|200px]]</div>
|content2=<center>[[File:Cm fe16am 21 escapes.png|200px]]</center>
|content2=<div>[[File:Cm fe16am 21 escapes.png|200px]]</div>
}}
}}
|col=25
|row=32
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Defeat [[Hubert]]
|victory=Defeat [[Hubert]]
|defeat=[[Byleth]] or [[Dimitri]] dies{{hover|*|Classic mode}}, or the player's army is routed{{hover|*|Casual mode}}
|defeat=[[Byleth]] or [[Dimitri]] dies{{h|*|Classic mode}}, or the player's army is routed{{h|*|Casual mode}}
|ally=12
|ally=2–12
|enemy=53{{hover|+12|Reinforcements}}{{hover|+∞|Reinforcements (infinite)}}
|enemy=53{{h|+12|Reinforcements}}{{h|+∞|Reinforcements (infinite)}}
|map=<br>
|map={{Tab
{{Tab
|tab1=Initial
|tab1=Initial
|tab2=Escape routes
|tab2=Escape routes
|content1=<center>[[File:Cm fe16am 21 m.png|200px]]</center>
|content1=<div>[[File:Cm fe16am 21 m.png|200px]]</div>
|content2=<center>[[File:Cm fe16am 21 escapes.png|200px]]</center>
|content2=<div>[[File:Cm fe16am 21 escapes.png|200px]]</div>
}}
}}
|col=25
|row=32
}}
}}
}}
}}
Line 66: Line 66:
{{ChapChars
{{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}} 02
|return1=byleth {{#var:A}} 02
|forced1article=Byleth
|return1article=Byleth
|forced2=dimitri 02
|return2=dimitri 02
|forced2article=Dimitri
|return2article=Dimitri
|return1=felix 02
|return3=dedue 02
|return1article=Felix
|return3article=Dedue
|return2=ashe 02
|return4=felix 02
|return2article=Ashe
|return4article=Felix
|return3=sylvain 02
|return5=ashe 02
|return3article=Sylvain
|return5article=Ashe
|return4=mercedes 02
|return6=sylvain 02
|return4article=Mercedes
|return6article=Sylvain
|return5=annette 02
|return7=mercedes 02
|return5article=Annette
|return7article=Mercedes
|return6=ingrid 02
|return8=annette 02
|return6article=Ingrid
|return8article=Annette
|return7=ferdinand 02
|return9=ingrid 02
|return7article=Ferdinand
|return9article=Ingrid
|return8=linhardt 02
|return10=ferdinand 02
|return8article=Linhardt
|return10article=Ferdinand
|return9=caspar 02
|return11=linhardt 02
|return9article=Caspar
|return11article=Linhardt
|return10=bernadetta 02
|return12=caspar 02
|return10article=Bernadetta
|return12article=Caspar
|return11=dorothea 02
|return13=bernadetta 02
|return11article=Dorothea
|return13article=Bernadetta
|return12=petra 02
|return14=dorothea 02
|return12article=Petra
|return14article=Dorothea
|return13=raphael 02
|return15=petra 02
|return13article=Raphael
|return15article=Petra
|return14=ignatz 02
|return16=lorenz 02
|return14article=Ignatz
|return16article=Lorenz (Three Houses)
|return15=lysithea 02
|return17=raphael 02
|return15article=Lysithea
|return17article=Raphael
|return16=marianne 02
|return18=ignatz 02
|return16article=Marianne
|return18article=Ignatz
|return17=hilda 02
|return19=lysithea 02
|return17article=Hilda
|return19article=Lysithea
|return18=leonie 02
|return20=marianne 02
|return18article=Leonie
|return20article=Marianne
|return19=constance 04
|return21=hilda 02
|return19article=Constance
|return21article=Hilda
|return20=balthus 02
|return22=leonie 02
|return20article=Balthus
|return22article=Leonie
|return21=hapi 02
|return21article=Hapi
|return22=yuri 02
|return22article=Yuri
|return23=anna
|return23=anna
|return23article=Anna/Three Houses
|return24=catherine
|return24=catherine
|return25=shamir
|return25=shamir
Line 122: Line 126:
|return31=seteth
|return31=seteth
|return32=gilbert
|return32=gilbert
|return33=yuri 02
|return33=dedue 02
|return33article=Yuri
|return33article=Dedue
|return34=balthus 02
|return34=lorenz 02
|return34article=Balthus
|return34article=Lorenz (Three Houses)
|return35=constance 03
|return35article=Constance
|return36=hapi 02
|return36article=Hapi
}}
}}


Line 144: Line 144:
|item3image=bow
|item3image=bow
|obtain3=Open central [[chest]]
|obtain3=Open central [[chest]]
|item4=Vulnerary
|item4=Elixir
|item4image=potion
|item4image=potion
|obtain4=Steal from [[Petra]]
|obtain4=Steal from [[Hubert]]
|item5=Elixir
|item5=Vulnerary
|item5image=potion
|item5image=potion
|obtain5=Steal from [[Dorothea]]
|obtain5=Steal from [[Petra]]
|item6=Vulnerary
|item6=Elixir
|item6image=potion
|item6image=potion
|obtain6=Steal from [[Dorothea]]
|obtain6=Steal from [[Dorothea]]
|item7=Elixir
|item7=Vulnerary
|item7image=potion
|item7image=potion
|obtain7=Steal from [[Hubert]]
|obtain7=Steal from [[Dorothea]]
|item8=Macuil Evil Repelling Co.
|item8=Macuil Evil Repelling Co.
|item8image=battalion infantry gold
|item8image=battalion infantry gold
|obtain8=Automatically at the end of the chapter if one of [[Seteth]] or [[Flayn]] entered the area near the Church
|obtain8=At the end of the chapter if [[Seteth]] or [[Flayn]] entered the area near the Church
|item9=Spirit Dust
|item9=Spirit Dust
|item9image=stat booster
|item9image=stat booster
|obtain9=Automatically at the end of the chapter if both [[Seteth]] and [[Flayn]] entered the area near the Church
|obtain9=At the end of the chapter if both [[Seteth]] and [[Flayn]] entered the area near the Church
|item10=Opera Co. Volunteers
|item10=Opera Co. Volunteers
|item10image=battalion infantry silver
|item10image=battalion infantry silver
|obtain10=Automatically at the end of the chapter if one of [[Dorothea]] or [[Manuela]] entered the area near the Opera Hall
|obtain10=At the end of the chapter if [[Dorothea]] or [[Manuela]] entered the area near the Opera Hall
|itemlast=Speedwing
|itemlast=Speedwing
|itemlastimage=stat booster
|itemlastimage=stat booster
|obtainlast=Automatically at the end of the chapter if both [[Dorothea]] and [[Manuela]] entered the area near the Opera Hall
|obtainlast=At the end of the chapter if both [[Dorothea]] and [[Manuela]] entered the area near the Opera Hall
}}
}}
:<small>Note: All stealable and dropable items are present on the generic replacements of any recruited characters</small>
:<small>Note: All stealable and dropable items are present on the generic replacements of any recruited characters</small>
Line 177: Line 177:
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|tab3=Maddening
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}}
|platform=ns01
{{ChapUnitCellFE16
|name1=Winged Demonic Beast
|name=[[Hubert]]
|class1=Flying Demonic Beast
|class=Dark Bishop
|lv1=41
|version=hubert
|#1=4
|lv=43
|inventory1={{Item|16|Pointy Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Giant Wings|image=barrier ability}} • {{Item|16|Desperation}} {{Latent|2|1}} • {{Item|16|Darting Blow}} {{Latent|2|0}}<br>{{Item|16|Flame Breath|image=staggering blow}}
|#=1
|notes1=• The southeastern one is immobile until any player unit enters the southern areas.<br>
|hp=43
|str=12
|mag=37
|dex=21
|spd=20
|lck=14
|def=12
|res=35
|cha=14{{h|+7|Granted by Vestra Sorcery Engineers}}
|inventory={{Item|16|Death Γ|image=dark magic}} • {{Item|16|Elixir|image=potion}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Luna Λ|image=dark magic}}<br>{{Item|16|Officer Duty|image=skill gambit}} • {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Commander}} • {{Item|16|Defiant Mag}} • {{Item|16|Reason Lv 5}} • {{Item|16|Authority Lv 5}} • {{Item|16|Infinite Magic}}<br>{{Item|16|Vestra Sorcery Engineers|image=battalion infantry silver}} Lv 5: {{Item|16|Resonant Lightning|image=gambit magic}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|stronghold]].
}}
{{ChapUnitCellFE16
|name=[[Dorothea]]
|class=Warlock
|version=dorothea
|lv=42
|#=1
|hp=47
|str=8
|mag=28
|dex=19
|spd=18
|lck=14
|def=12
|res=36
|cha=20{{h|+10|Granted by Opera Co. Volunteers}}
|inventory={{Item|16|Excalibur|image=black magic}} • {{Item|16|Elixir|image=potion}} • {{Item|16|Vulnerary|image=potion}} • {{Item|16|Thunder|image=black magic}}<br>{{Item|16|Songstress}} • {{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Alert Stance+}} • {{Item|16|Darting Blow}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Opera Co. Volunteers|image=battalion infantry silver}} Lv 5: {{Item|16|Dance of the Goddess|image=gambit support}}
|notes=• Mans a [[Fire Orb]].<br>• Replaced by an Imperial General Warlock if she was recruited.
}}
{{ChapUnitCellFE16
|name=[[Petra]]
|class=Assassin
|version=petra
|lv=42
|#=1
|hp=50
|str=27
|mag=8
|dex=33
|spd=46
|lck=20
|def=21
|res=8
|cha=14{{h|+7|Granted by Brigid Hunters}}
|mov=6
|inventory={{Item|16|Sword of Zoltan|image=sword|type=drop}} • {{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Hunter's Boon|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Alert Stance+}} • {{Item|16|Keen Intuition}}<br>{{Item|16|Brigid Hunters|image=battalion infantry silver}} Lv 5: {{Item|16|Poison Tactic|image=gambit}}
|notes=• Immobile until any player unit enters the southern areas.<br>• Replaced by an Imperial General Assassin without Hunter's Boon or Brigid Hunters if she was recruited.
}}
{{ChapUnitCellFE16
|name=Imperial General
|class=Warlock
|version=female
|lv=42
|#=1
|hp=51
|str=10
|mag=23
|dex=19
|spd=17
|lck=14
|def=12
|res=35
|cha=18{{h|+5|Granted by Empire Magic Users}}
|inventory={{Item|16|Excalibur|image=black magic}} • {{Item|16|Elixir|image=potion}} • {{Item|16|Vulnerary|image=potion}} • {{Item|16|Thunder|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Alert Stance+}} • {{Item|16|Darting Blow}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Empire Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Resonant Flames|image=gambit magic}}
|notes=• Mans a [[Fire Orb]].<br>• Replaces [[Dorothea]] if she was recruited.
}}
{{ChapUnitCellFE16
|name=Imperial General
|class=Assassin
|version=female
|lv=42
|#=1
|hp=50
|str=25
|mag=9
|dex=33
|spd=42
|lck=20
|def=17
|res=8
|cha=14
|mov=6
|inventory={{Item|16|Sword of Zoltan|image=sword|type=drop}} • {{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Alert Stance+}} • {{Item|16|Keen Intuition}}
|notes=• Immobile until any player unit enters the southern areas.<br>• Replaces [[Petra]] if she was recruited.
}}
{{ChapUnitCellFE16
|name=Winged Demonic Beast
|class=Flying Demonic Beast
|lv=41
|#=4
|hp=34<br>34<br>50
|str=23
|mag=5
|dex=18
|spd=25
|lck=0
|def=7
|res=11
|cha=0
|mov=5
|inventory={{Item|16|Pointy Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Giant Wings|image=barrier ability}} • {{Item|16|Desperation}} {{Latent|2|1}} • {{Item|16|Darting Blow}} {{Latent|2|0}}<br>{{Item|16|Flame Breath|image=staggering blow}}
|notes=• The southeastern one is immobile until any player unit enters the southern areas.<br>• The western three are immobile until [[Dorothea]]{{h|*|Or her replacement Warlock}} is defeated.
}}
{{ChapUnitCellFE16
|name=Imperial Soldier
|class=Sniper
|version=female
|lv=41
|#=1
|hp=39
|str=20
|mag=12
|dex=29
|spd=19
|lck=13
|def=17
|res=8
|cha=15{{h|+5|Granted by Empire Snipers}}
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Imperial Soldier
|name1=Winged Demonic Beast
|class=War Master
|class1=Flying Demonic Beast
|lv=48
|lv1=42
|#=1
|#1=5
|hp=73
|inventory1={{Item|16|Pointy Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Giant Wings|image=barrier ability}} • {{Item|16|Desperation}} {{Latent|2|1}} • {{Item|16|Darting Blow}} {{Latent|2|0}}<br>{{Item|16|Flame Breath|image=staggering blow}}
|str=48
|notes1=• The southeastern one is immobile until any player unit enters the southern areas.<br>• The western three are immobile until [[Dorothea]]{{hover|*|Or her replacement Warlock}} is defeated.<br>• The southwest one is immobile.
|mag=27
|-
|dex=27
|name2=Imperial Soldier
|spd=47
|class2=Sniper
|lck=18
|version2=female
|def=34
|lv2=42
|res=17
|#2=1
|cha=31{{h|+10|Granted by Black EAgle Heavy Axes}}
|inventory2={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}<br>{{Item|16|Empire Snipers|image=battalion infantry silver}} Lv 5: {{Item|16|Flash-Fire Arrows|image=gambit}}
|mov=6
|notes2=Immobile; mans a [[Ballista]].
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Brawling Prowess Lv 3}} • {{Item|16|Tomebreaker}}<br>{{Item|16|Black Eagle Heavy Axes|image=battalion armored gold}} Lv 5: {{Item|16|Onslaught|image=gambit}}
|-
|name3=Imperial Soldier
|class3=Sniper
|lv3=42
|#3=3
|inventory3={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}
|notes3=• The northern one immediately begins moving unprovoked.<br>• The central one begins moving if the nearby [[Dark Knight]] or [[Grappler]] is provoked.
|-
|name4=Imperial Soldier
|class4=Gremory
|lv4=42
|#4=2
|inventory4={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 3}}
|notes4=• The northeast one immediately begins moving unprovoked.<br>• The central one begins moving if the nearby [[War Master]] is provoked.
|-
|name5=Imperial Soldier
|class5=Dark Knight
|lv5=42
|#5=4
|inventory5={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Sagittae|image=black magic}}<br>{{Item|16|Canto}} • {{Item|16|Black Tomefaire}} • {{Item|16|Dark Tomefaire}} • {{Item|16|Reason Lv 3}} • {{Item|16|Lance Prowess Lv 3}}
|notes5=• The northeast one immediately begins moving unprovoked.<br>• The central one begins moving if the ajacent [[Sniper]] or [[Grappler]] is provoked.
|-
|name6=Imperial Soldier
|class6=Fortress Knight
|lv6=42
|#6=3
|inventory6={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Empire Heavy Soldiers|image=battalion armored silver}} Lv 5: {{Item|16|Line of Lances|image=gambit}}
|notes6=The northeast and center-north ones immediately begin moving unprovoked.
|-
|name7=Imperial Soldier
|class7=Great Knight
|version7=female
|lv7=42
|#7=1
|inventory7={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 3}}
|notes7=Immediately begins moving unprovoked.
|-
|name8=Imperial Soldier
|class8=War Master
|lv8=42
|#8=4
|inventory8={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Brawling Prowess Lv 3}}
|notes8=• The northwest and eastern ones immediately begin moving unprovoked.<br>• The eastern one begins moving if the nearby [[Gremory]] is provoked.
|-
|name9=Imperial Soldier
|class9=Wyvern Lord
|lv9=42
|#9=2
|inventory9={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Avo +10}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Empire Elite Wyvern Co.|image=battalion flying silver}} Lv 5: {{Item|16|Assembly|image=gambit}}
|notes9=Immediately begins moving unprovoked.
|-
|name10=Imperial Soldier
|class10=Bow Knight
|lv10=42
|#10=2
|inventory10={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Canto}} • {{Item|16|Bowfaire}} • {{Item|16|Bowrange +2}} • {{Item|16|Bow Prowess Lv 3}}
|notes10=The northwest one immediately begins moving unprovoked
|-
|name11=Imperial Soldier
|class11=Great Knight
|lv11=42
|#11=3
|inventory11={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 3}}
|notes11=The southwest two begin moving if either is provoked.
|-
|name12=Imperial Soldier
|class12=War Master
|lv12=42
|#12=2
|inventory12={{Item|16|Silver Axe|image=axe}} • {{Item|16|Silver Gauntlets|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Brawling Prowess Lv 3}}<br>{{Item|16|Black Eagle Heavy Axes|image=battalion armored gold}} Lv 5: {{Item|16|Onslaught|image=gambit}}
|notes12=• The northeast one is immobile and mans an [[Onager]].<br>• The southwest one begins moving if an adjacent [[Mortal Savant]] is provoked.
|-
|name13=Imperial Soldier
|class13=Holy Knight
|lv13=42
|#13=2
|inventory13={{Item|16|Aura|image=white magic}} • {{Item|16|Fortify|image=white magic}}<br>{{Item|16|Canto}} • {{Item|16|White Tomefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 3}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
|notes13=The southeast one begins moving if any player unit enters the southern areas.
|-
|name14=Imperial Soldier
|class14=Mortal Savant
|lv14=42
|#14=1
|inventory14={{Item|16|Bolganone|image=black magic}} • {{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}} • {{Item|16|Reason Lv 3}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Empire Raiders|image=battalion infantry silver}} Lv 5: {{Item|16|Absorption|image=gambit}}
|notes14=Begins moving if the nearby [[War Master]] or [[Mortal Savant]] is provoked.
|-
|name15=Imperial Soldier
|class15=Mortal Savant
|version15=female
|lv15=42
|#15=1
|inventory15={{Item|16|Bolganone|image=black magic}} • {{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}} • {{Item|16|Reason Lv 3}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Empire Raiders|image=battalion infantry silver}} Lv 5: {{Item|16|Absorption|image=gambit}}
|notes15=Begins moving if the nearby [[War Master]] or [[Mortal Savant]] is provoked.
|-
|name16=Imperial Soldier
|class16=Gremory
|lv16=42
|#16=1
|inventory16={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Bolting|image=black magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 3}} • {{Item|16|Hit +20}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
|notes16=Immobile.
|-
|name17=Imperial Soldier
|class17=Dark Knight
|version17=female
|lv17=42
|#17=1
|inventory17={{Item|16|Hades Ω|image=dark magic}} • {{Item|16|Dark Spikes Τ|image=dark magic}}<br>{{Item|16|Canto}} • {{Item|16|Black Tomefaire}} • {{Item|16|Dark Tomefaire}} • {{Item|16|Reason Lv 3}} • {{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
|notes17=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|-
|name18=Imperial Soldier
|class18=Gremory
|lv18=42
|#18=1
|inventory18={{Item|16|Bolting|image=black magic}} • {{Item|16|Banshee Θ|image=dark magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 3}} • {{Item|16|Hit +20}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
|notes18=Immobile.
|-
|name19=Imperial Soldier
|class19=Gremory
|lv19=42
|#19=1
|inventory19={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
|-
|name20=Imperial Soldier
|class20=Gremory
|lv20=42
|#20=1
|inventory20={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Silence|image=white magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
|-
|name21=Imperial Soldier
|class21=Grappler
|lv21=42
|#21=2
|inventory21={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 3}}
|notes21=The central one begins moving if the nearby [[Dark Knight]] or [[Sniper]] is provoked.
|-
|name22=[[Dorothea]]
|class22=Warlock
|version22=dorothea
|lv22=43
|#22=1
|inventory22={{Item|16|Excalibur|image=black magic}} • {{Item|16|Elixir|image=potion}} • {{Item|16|Vulnerary|image=potion}} • {{Item|16|Thunder|image=black magic}}<br>{{Item|16|Songstress}} • {{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Alert Stance+}} • {{Item|16|Darting Blow}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Opera Co. Volunteers|image=battalion infantry silver}} Lv 5: {{Item|16|Dance of the Goddess|image=gambit support}}
|notes22=• Immobile; mans a [[Fire Orb]].<br>• Replaced by an Imperial General Warlock with [[Empire Magic Users]] instead of Opera Co. Volunteers and without Songstress if she was recruited.
|-
|name23=[[Petra]]
|class23=Assassin
|version23=petra
|lv23=43
|#23=1
|inventory23={{Item|16|Sword of Zoltan|image=sword|type=drop}} • {{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Hunter's Boon|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Alert Stance+}} • {{Item|16|Keen Intuition}}<br>{{Item|16|Brigid Hunters|image=battalion infantry silver}} Lv 5: {{Item|16|Poison Tactic|image=gambit}}
|notes23=• Immobile until any player unit enters the southern areas.<br>• Replaced by an Imperial General Assassin without Hunter's Boon if she was recruited.
|-
|nameb=[[Hubert]]
|classb=Dark Bishop
|versionb=hubert
|lvb=44
|inventoryb={{Item|16|Death Γ|image=dark magic}} • {{Item|16|Elixir|image=potion}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Luna Λ|image=dark magic}}<br>{{Item|16|Officer Duty|image=skill gambit}} • {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Commander}} • {{Item|16|Defiant Mag}} • {{Item|16|Reason Lv 5}} • {{Item|16|Authority Lv 5}} • {{Item|16|Infinite Magic}}<br>{{Item|16|Vestra Sorcery Engineers|image=battalion infantry silver}} Lv 5: {{Item|16|Resonant Lightning|image=gambit magic}}
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|stronghold]].
|-
|namer1=Imperial Soldier
|classr1=Warlock
|lvr1=42
|#r1=∞
|inventoryr1={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Bolganone|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}
|-
|namer2=Imperial Soldier
|classr2=Warlock
|lvr2=42
|#r2=∞
|inventoryr2={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}
|-
|namer3=Winged Demonic Beast
|classr3=Flying Demonic Beast
|lvr3=42
|#r3=2
|inventoryr3={{Item|16|Pointy Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Giant Wings|image=barrier ability}} • {{Item|16|Desperation}} • {{Item|16|Darting Blow}}<br>{{Item|16|Flame Breath|image=staggering blow}}
|-
|namer4=Imperial Soldier
|classr4=Mortal Savant
|lvr4=42
|#r4=2
|inventoryr4={{Item|16|Bolganone|image=black magic}} • {{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}} • {{Item|16|Reason Lv 3}} • {{Item|16|Sword Prowess Lv 3}}
|-
|namer5=Imperial Soldier
|classr5=War Master
|lvr5=42
|#r5=1
|inventoryr5={{Item|16|Silver Axe|image=axe}} • {{Item|16|Silver Gauntlets|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Brawling Prowess Lv 3}}
|-
|namerl=Thief
|classrl=Assassin
|lvrl=42
|#rl=2
|inventoryrl={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 5: {{Item|16|Disturbance|image=gambit}}
|notesrl=• The northwest one will not attack, in favor of opening the northern [[chest]] then escaping northwest.<br>• The southeast one will not attack, in favor of opening the central [[chest]] then escaping southeast.
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Imperial Soldier
|name1=Winged Demonic Beast
|class=Dark Knight
|class1=Flying Demonic Beast
|lv=48
|lv1=48
|#=1
|#1=5
|hp=61
|inventory1={{Item|16|Pointy Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Giant Wings|image=barrier ability}} • {{Item|16|Desperation}} {{Latent|2|1}} • {{Item|16|Darting Blow}} {{Latent|2|0}}<br>{{Item|16|Flame Breath|image=staggering blow}}
|str=36
|notes1=• The southeastern one immediately begins moving unprovoked.<br>• The western three are immobile until [[Dorothea]]{{hover|*|Or her replacement Warlock}} is defeated.<br>• The southwest one is immobile.
|mag=34
|-
|dex=29
|name2=Imperial Soldier
|spd=35
|class2=Sniper
|lck=17
|version2=female
|def=35
|lv2=48
|res=34
|#2=1
|cha=31{{h|+10|Granted by Black Eagle Cavalry}}
|inventory2={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Empire Snipers|image=battalion infantry silver}} Lv 5: {{Item|16|Flash-Fire Arrows|image=gambit}}
|mov=7
|notes2=Immobile; mans a [[Ballista]].
|inventory={{Item|16|Excalibur|image=black magic}} • {{Item|16|Banshee Θ|image=dark magic}}<br>{{Item|16|Canto}} • {{Item|16|Black Tomefaire}} • {{Item|16|Dark Tomefaire}} • {{Item|16|Reason Lv 5}} • {{Item|16|Lance Prowess Lv 3}} • {{Item|16|Black Magic Range +1}}<br>{{Item|16|Black Eagle Cavalry|image=battalion cavalry gold}} Lv 5: {{Item|16|Linked Horses|image=gambit}}
|-
|last=y
|name3=Imperial Soldier
|class3=Sniper
|lv3=48
|#3=3
|inventory3={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}
|notes3=• The northern one immediately begins moving unprovoked.<br>• The central one begins moving if the nearby [[Dark Knight]] or [[Grappler]] is provoked.
|-
|name4=Imperial Soldier
|class4=Gremory
|lv4=48
|#4=2
|inventory4={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Defiant Mag}}
|notes4=• The northeast one immediately begins moving unprovoked.<br>• The central one begins moving if the nearby [[War Master]] is provoked.
|-
|name5=Imperial Soldier
|class5=Dark Knight
|lv5=48
|#5=6
|inventory5={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Sagittae|image=black magic}}<br>{{Item|16|Canto}} • {{Item|16|Black Tomefaire}} • {{Item|16|Dark Tomefaire}} • {{Item|16|Reason Lv 5}} • {{Item|16|Lance Prowess Lv 3}} • {{Item|16|Black Magic Range +1}}
|notes5=• The northeast one immediately begins moving unprovoked.<br>• The central one begins moving if the adjacent [[Sniper]] or [[Grappler]] is provoked.<br>• The northwest two begin moving if they or the female Dark Knight are provoked.
|-
|name6=Imperial Soldier
|class6=Fortress Knight
|lv6=48
|#6=3
|inventory6={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}<br>{{Item|16|Empire Heavy Soldiers|image=battalion armored silver}} Lv 5: {{Item|16|Line of Lances|image=gambit}}
|notes6=• The northeast and center-north ones immediately begin moving unprovoked.<br>• The northwest one begins moving if either adjacent Fortress Knight is provoked.
|-
|name7=Imperial Soldier
|class7=Great Knight
|version7=female
|lv7=48
|#7=1
|inventory7={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Defiant Def}}
|notes7=Immediately begins moving unprovoked.
|-
|name8=Imperial Soldier
|class8=War Master
|lv8=48
|#8=4
|inventory8={{Item|16|Silver Axe|image=axe}} • {{Item|16|Silver Gauntlets|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Brawling Prowess Lv 3}} • {{Item|16|Tomebreaker}}
|notes8=• The northwest and eastern ones immediately begin moving unprovoked.<br>• The eastern one begins moving if the nearby [[Gremory]] is provoked.
|-
|name9=Imperial Soldier
|class9=Wyvern Lord
|lv9=48
|#9=2
|inventory9={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Avo +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Weight -3}}<br>{{Item|16|Empire Elite Wyvern Co.|image=battalion flying silver}} Lv 5: {{Item|16|Assembly|image=gambit}}
|notes9=Immediately begins moving unprovoked.
|-
|name10=Imperial Soldier
|class10=Bow Knight
|lv10=48
|#10=2
|inventory10={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Canto}} • {{Item|16|Bowfaire}} • {{Item|16|Bowrange +2}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}}
|notes10=The northwest one immediately begins moving unprovoked
|-
|name11=Imperial Soldier
|class11=Great Knight
|lv11=48
|#11=3
|inventory11={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Defiant Def}}
|notes11=The southwest two begin moving if either is provoked.
|-
|name12=Imperial Soldier
|class12=War Master
|lv12=48
|#12=2
|inventory12={{Item|16|Silver Axe|image=axe}} • {{Item|16|Silver Gauntlets|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Brawling Prowess Lv 3}} • {{Item|16|Tomebreaker}}<br>{{Item|16|Black Eagle Heavy Axes|image=battalion armored gold}} Lv 5: {{Item|16|Onslaught|image=gambit}}
|notes12=• The northeast one is immobile and mans an [[Onager]].<br>• The southwest one begins moving if an adjacent [[Mortal Savant]] is provoked.
|-
|name13=Imperial Soldier
|class13=Holy Knight
|lv13=48
|#13=2
|inventory13={{Item|16|Aura|image=white magic}} • {{Item|16|Fortify|image=white magic}}<br>{{Item|16|Canto}} • {{Item|16|White Tomefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 5}} • {{Item|16|Defiant Res}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
|notes13=The southeast one begins moving if any player unit enters the southern areas.
|-
|name14=Imperial Soldier
|class14=Mortal Savant
|lv14=48
|#14=1
|inventory14={{Item|16|Bolganone|image=black magic}} • {{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}} • {{Item|16|Reason Lv 5}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Seal Magic}}<br>{{Item|16|Empire Raiders|image=battalion infantry silver}} Lv 5: {{Item|16|Absorption|image=gambit}}
|notes14=Begins moving if the nearby [[War Master]] or [[Mortal Savant]] is provoked.
|-
|name15=Imperial Soldier
|class15=Mortal Savant
|version15=female
|lv15=48
|#15=1
|inventory15={{Item|16|Bolganone|image=black magic}} • {{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}} • {{Item|16|Reason Lv 5}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Seal Magic}}<br>{{Item|16|Empire Raiders|image=battalion infantry silver}} Lv 5: {{Item|16|Absorption|image=gambit}}
|notes15=Begins moving if the nearby [[War Master]] or [[Mortal Savant]] is provoked.
|-
|name16=Imperial Soldier
|class16=Gremory
|lv16=48
|#16=1
|inventory16={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Bolting|image=black magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 3}} • {{Item|16|Hit +20}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
|notes16=Immobile.
|-
|name17=Imperial Soldier
|class17=Dark Knight
|version17=female
|lv17=48
|#17=1
|inventory17={{Item|16|Hades Ω|image=dark magic}} • {{Item|16|Dark Spikes Τ|image=dark magic}}<br>{{Item|16|Canto}} • {{Item|16|Black Tomefaire}} • {{Item|16|Dark Tomefaire}} • {{Item|16|Reason Lv 5}} • {{Item|16|Lance Prowess Lv 3}} • {{Item|16|Black Magic Range +1}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
|notes17=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if a nearby [[Dark Knight]] is provoked.
|-
|name18=Imperial Soldier
|class18=Gremory
|lv18=48
|#18=1
|inventory18={{Item|16|Bolting|image=black magic}} • {{Item|16|Banshee Θ|image=dark magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 3}} • {{Item|16|Hit +20}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
|notes18=Immobile.
|-
|name19=Imperial Soldier
|class19=Gremory
|lv19=48
|#19=1
|inventory19={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Defiant Mag}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
|-
|name20=Imperial Soldier
|class20=Gremory
|lv20=48
|#20=1
|inventory20={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Silence|image=white magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Defiant Mag}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
|-
|name21=Imperial Soldier
|class21=Grappler
|lv21=48
|#21=2
|inventory21={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 5}} • {{Item|16|Tomebreaker}} • {{Item|16|Defiant Spd}}
|notes21=The central one begins moving if the nearby [[Dark Knight]] or [[Sniper]] is provoked.
|-
|name22=Imperial Soldier
|class22=Gremory
|lv22=48
|#22=1
|inventory22={{Item|16|Meteor|image=black magic}} • {{Item|16|Thoron|image=black magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 3}} • {{Item|16|Hit +20}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
|notes22=Immobile.
|-
|name23=Imperial Soldier
|class23=Falcon Knight
|lv23=48
|#23=1
|inventory23={{Item|16|Brave Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}}<br>{{Item|16|Black Eagle Pegasus Co.|image=battalion flying gold}} Lv 5: {{Item|16|Retribution|link=Retribution (gambit)|image=gambit support}}
|notes23=Begins moving if any player unit enters the southern area.
|-
|name24=Imperial Soldier
|class24=Wyvern Lord
|lv24=48
|#24=1
|inventory24={{Item|16|Killer Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Avo +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Weight -3}}<br>{{Item|16|Empire Elite Wyvern Co.|image=battalion flying silver}} Lv 5: {{Item|16|Assembly|image=gambit}}
|-
|name25=Imperial Soldier
|class25=Fortress Knight
|lv25=48
|#25=1
|inventory25={{Item|16|Killer Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}<br>{{Item|16|Empire Heavy Soldiers|image=battalion armored silver}} Lv 5: {{Item|16|Line of Lances|image=gambit}}
|notes25=Begins moving if a nearby Fortress Knight is provoked.
|-
|name26=Imperial Soldier
|class26=Fortress Knight
|lv26=48
|#26=1
|inventory26={{Item|16|Brave Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}<br>{{Item|16|Empire Heavy Soldiers|image=battalion armored silver}} Lv 5: {{Item|16|Line of Lances|image=gambit}}
|notes26=Begins moving if a nearby Fortress Knight is provoked.
|-
|name27=[[Dorothea]]
|class27=Warlock
|version27=dorothea
|lv27=49
|#27=1
|inventory27={{Item|16|Excalibur|image=black magic}} • {{Item|16|Elixir|image=potion}} • {{Item|16|Vulnerary|image=potion}} • {{Item|16|Thunder|image=black magic}}<br>{{Item|16|Songstress}} • {{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Alert Stance+}} • {{Item|16|Darting Blow}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Opera Co. Volunteers|image=battalion infantry silver}} Lv 5: {{Item|16|Dance of the Goddess|image=gambit support}}
|notes27=• Immobile; mans a [[Fire Orb]].<br>• Replaced by an Imperial General Warlock with [[Empire Magic Users]] instead of Opera Co. Volunteers and without Songstress if she was recruited.
|-
|name28=[[Petra]]
|class28=Assassin
|version28=petra
|lv28=49
|#28=1
|inventory28={{Item|16|Sword of Zoltan|image=sword|type=drop}} • {{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Hunter's Boon|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Alert Stance+}} • {{Item|16|Keen Intuition}}<br>{{Item|16|Brigid Hunters|image=battalion infantry silver}} Lv 5: {{Item|16|Poison Tactic|image=gambit}}
|notes28=• Immobile until any player unit enters the southern areas.<br>• Replaced by an Imperial General Assassin without Hunter's Boon or Brigid Hunters if she was recruited.
|-
|nameb=[[Hubert]]
|classb=Dark Bishop
|versionb=hubert
|lvb=50
|inventoryb={{Item|16|Death Γ|image=dark magic}} • {{Item|16|Elixir|image=potion}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Luna Λ|image=dark magic}}<br>{{Item|16|Officer Duty|image=skill gambit}} • {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Commander}} • {{Item|16|Defiant Mag}} • {{Item|16|Reason Lv 5}} • {{Item|16|Authority Lv 5}} • {{Item|16|Infinite Magic}}<br>{{Item|16|Vestra Sorcery Engineers|image=battalion infantry silver}} Lv 5: {{Item|16|Resonant Lightning|image=gambit magic}}
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|stronghold]].
|-
|namer1=Imperial Soldier
|classr1=Warlock
|lvr1=48
|#r1=∞
|inventoryr1={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Bolganone|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Defiant Def}}
|-
|namer2=Imperial Soldier
|classr2=Warlock
|lvr2=48
|#r2=∞
|inventoryr2={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Defiant Def}}
|-
|namer3=Winged Demonic Beast
|classr3=Flying Demonic Beast
|lvr3=48
|#r3=3
|inventoryr3={{Item|16|Pointy Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Giant Wings|image=barrier ability}} • {{Item|16|Desperation}} • {{Item|16|Darting Blow}}<br>{{Item|16|Flame Breath|image=staggering blow}}
|-
|namer4=Imperial Soldier
|classr4=Mortal Savant
|lvr4=48
|#r4=2
|inventoryr4={{Item|16|Bolganone|image=black magic}} • {{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}} • {{Item|16|Reason Lv 5}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Seal Magic}}
|-
|namer5=Imperial Soldier
|classr5=War Master
|lvr5=48
|#r5=1
|inventoryr5={{Item|16|Silver Axe|image=axe}} • {{Item|16|Silver Gauntlets|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Brawling Prowess Lv 3}} • {{Item|16|Tomebreaker}}
|-
|namer6=Thief
|classr6=Assassin
|lvr6=48
|#r6=2
|inventoryr6={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 5: {{Item|16|Disturbance|image=gambit}}
|notesr6=• The southeast one will not attack, in favor of opening the central [[chest]] then escaping southeast.<br>• The northwest one is immobile until the northeast [[chest]] is opened, at which point he will not attack, and moves to escape northwest.
|-
|namer7=Imperial Soldier
|classr7=Dark Knight
|lvr7=48
|#r7=1
|inventoryr7={{Item|16|Agnea's Arrow|image=black magic}} • {{Item|16|Banshee Θ|image=dark magic}}<br>{{Item|16|Canto}} • {{Item|16|Black Tomefaire}} • {{Item|16|Dark Tomefaire}} • {{Item|16|Reason Lv 5}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Black Magic Range +1}}<br>{{Item|16|Black Eagle Cavalry|image=battalion cavalry gold}} Lv 5: {{Item|16|Linked Horses|image=gambit}}
|-
|namer8=Imperial Soldier
|classr8=Gremory
|lvr8=48
|#r8=1
|inventoryr8={{Item|16|Fortify|image=white magic}} • {{Item|16|Thoron|image=black magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Defiant Mag}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|image=gambit support|link=Blessing (gambit)}}
|-
|namer9=Imperial Soldier
|classr9=War Master
|lvr9=48
|#r9=1
|inventoryr9={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Brawling Prowess Lv 3}} • {{Item|16|Tomebreaker}}<br>{{Item|16|Black Eagle Heavy Axes|image=battalion armored gold}} Lv 5: {{Item|16|Onslaught|image=gambit}}
|-
|namerl=Imperial Soldier
|classrl=Dark Knight
|lvrl=48
|#rl=1
|inventoryrl={{Item|16|Excalibur|image=black magic}} • {{Item|16|Banshee Θ|image=dark magic}}<br>{{Item|16|Canto}} • {{Item|16|Black Tomefaire}} • {{Item|16|Dark Tomefaire}} • {{Item|16|Reason Lv 5}} • {{Item|16|Lance Prowess Lv 3}} • {{Item|16|Black Magic Range +1}}<br>{{Item|16|Black Eagle Cavalry|image=battalion cavalry gold}} Lv 5: {{Item|16|Linked Horses|image=gambit}}
}}
}}
{{ChapUnitFtr}}
}}
}}


====Reinforcements====
====Reinforcements====
:On Maddening, all reinforcements can move the turn they appear.
:On Maddening, all reinforcements can move the turn they appear.
*Every third turn; halted when [[Dorothea]]{{hover|*|Or her replacement Warlock}} is defeated.
*Every third turn; halted when [[Dorothea]]{{h|*|Or her replacement Warlock}} is defeated.
**1 [[Warlock]] with [[Ragnarok]] and [[Bolganone]] from the [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|Opera Hall]], just north of the [[Fire Orb]].
**1 [[Warlock]] with [[Ragnarok]] and [[Bolganone]] from the [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|Opera Hall]], just north of the [[Fire Orb]].
*Turn 9
*Turn 9
Line 865: Line 2,099:
**1 [[Flying Demonic Beast]] from the south border near the river.
**1 [[Flying Demonic Beast]] from the south border near the river.
**1 [[Flying Demonic Beast]] from north of the [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|Opera Hall]]. <small>(Maddening only)</small>
**1 [[Flying Demonic Beast]] from north of the [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|Opera Hall]]. <small>(Maddening only)</small>
*After defeating [[Dorothea]]{{hover|*|Or her replacement Warlock}}
*After defeating [[Dorothea]]{{h|*|Or her replacement Warlock}}
**1 [[Assassin]] from the northwest corner.
**1 [[Assassin]] from the northwest corner.
**1 [[Assassin]] from the southeast corner.
**1 [[Assassin]] from the southeast corner.
*Three turns after defeating [[Dorothea]]{{hover|*|Or her replacement Warlock}}
*Three turns after defeating [[Dorothea]]{{h|*|Or her replacement Warlock}} <small>(Hard and Maddening)</small>
**2 [[Mortal Savant]]s  and 1 [[War Master]] without a [[battalion]] from the north. <small>(Hard and Maddening)</small>
**2 [[Mortal Savant]]s  and 1 [[War Master]] without a [[battalion]] from the north.
*After entering the southwest area; the first three turns in cycles of four, repeating indefinitely
*After entering the southwest area; the first three turns in cycles of four, repeating indefinitely
**1 [[Warlock]] with [[Ragnarok]] from the southwest [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|stronghold]].
**1 [[Warlock]] with [[Ragnarok]] from the southwest [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|stronghold]].
Line 895: Line 2,129:
|def=12
|def=12
|res=35
|res=35
|cha=14{{hover|+7|Granted by Vestra Sorcery Engineers}}
|cha=14{{h|+7|Granted by Vestra Sorcery Engineers}}
|inventory={{item|16|Elixir|image=potion}}
|inventory={{item|16|Elixir|image=potion}}
|skills={{item|16|Officer Duty|image=skill gambit}}<br>{{item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{item|16|Fiendish Blow}}<br>{{item|16|Heartseeker}}<br>{{item|16|Commander}}<br>{{item|16|Defiant Mag}}<br>{{item|16|Reason Lv 5}}<br>{{item|16|Authority Lv 5}}<br>{{item|16|Infinite Magic}}
|skills={{item|16|Officer Duty|image=skill gambit}}<br>{{item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{item|16|Fiendish Blow}}<br>{{item|16|Heartseeker}}<br>{{item|16|Commander}}<br>{{item|16|Defiant Mag}}<br>{{item|16|Reason Lv 5}}<br>{{item|16|Authority Lv 5}}<br>{{item|16|Infinite Magic}}
Line 916: Line 2,150:
|def=13
|def=13
|res=36
|res=36
|cha=21{{hover|+7|Granted by Vestra Sorcery Engineers}}
|cha=21{{h|+7|Granted by Vestra Sorcery Engineers}}
|inventory={{item|16|Elixir|image=potion}}
|inventory={{item|16|Elixir|image=potion}}
|skills={{item|16|Officer Duty|image=skill gambit}}<br>{{item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{item|16|Fiendish Blow}}<br>{{item|16|Heartseeker}}<br>{{item|16|Commander}}<br>{{item|16|Defiant Mag}}<br>{{item|16|Reason Lv 5}}<br>{{item|16|Authority Lv 5}}<br>{{item|16|Infinite Magic}}
|skills={{item|16|Officer Duty|image=skill gambit}}<br>{{item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{item|16|Fiendish Blow}}<br>{{item|16|Heartseeker}}<br>{{item|16|Commander}}<br>{{item|16|Defiant Mag}}<br>{{item|16|Reason Lv 5}}<br>{{item|16|Authority Lv 5}}<br>{{item|16|Infinite Magic}}
Line 937: Line 2,171:
|def=21
|def=21
|res=39
|res=39
|cha=31{{hover|+7|Granted by Vestra Sorcery Engineers}}
|cha=31{{h|+7|Granted by Vestra Sorcery Engineers}}
|inventory={{item|16|Elixir|image=potion}}
|inventory={{item|16|Elixir|image=potion}}
|skills={{item|16|Officer Duty|image=skill gambit}}<br>{{item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{item|16|Fiendish Blow}}<br>{{item|16|Heartseeker}}<br>{{item|16|Commander}}<br>{{item|16|Defiant Mag}}<br>{{item|16|Reason Lv 5}}<br>{{item|16|Authority Lv 5}}<br>{{item|16|Infinite Magic}}
|skills={{item|16|Officer Duty|image=skill gambit}}<br>{{item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{item|16|Fiendish Blow}}<br>{{item|16|Heartseeker}}<br>{{item|16|Commander}}<br>{{item|16|Defiant Mag}}<br>{{item|16|Reason Lv 5}}<br>{{item|16|Authority Lv 5}}<br>{{item|16|Infinite Magic}}
Line 948: Line 2,182:


===Sub-bosses===
===Sub-bosses===
{{stub}}
{{Main|Dorothea}}
{{Main|Dorothea}}
Dorothea does not appear if she was recruited and is replaced by an Imperial General Warlock.
{{Tab
{{Tab
|default=2
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
Line 960: Line 2,193:
|class=Warlock
|class=Warlock
|lv=42
|lv=42
|HP=??
|HP=47
|str=??
|str=8
|mag=??
|mag=28
|dex=??
|dex=19
|spd=??
|spd=18
|luck=??
|luck=14
|def=??
|def=12
|res=??
|res=36
|cha=??{{hover|+10|Granted by Opera Co. Volunteers}}
|cha=20{{h|+10|Granted by Opera Co. Volunteers}}
|move=-
|inventory={{Item|16|Elixir|image=potion}}<br>{{Item|16|Vulnerary|image=potion}}
|inventory={{Item|16|Elixir|image=potion}}<br>{{Item|16|Vulnerary|image=potion}}
|skills={{Item|16|Songstress|link=Songstress (ability)}}<br>{{Item|16|Black Tomefaire}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Reason Lv 5}}<br>{{Item|16|Alert Stance+}}<br>{{Item|16|Darting Blow}}<br>{{Item|16|Unsealable Magic}}
|skills={{Item|16|Songstress|link=Songstress (ability)}}<br>{{Item|16|Black Tomefaire}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Reason Lv 5}}<br>{{Item|16|Alert Stance+}}<br>{{Item|16|Darting Blow}}<br>{{Item|16|Unsealable Magic}}
|spells={{Item|16|Excalibur|image=black magic}}<br>{{Item|16|Thunder|link=Thunder (tome)|image=black magic}}
|spells={{Item|16|Excalibur|image=black magic}}<br>{{Item|16|Thunder|image=black magic}}
|battalion={{Item|16|Opera Co. Volunteers|image=battalion infantry silver}} Lv 5<br>{{Item|16|Dance of the Goddess|image=gambit support}}
|battalion={{Item|16|Opera Co. Volunteers|image=battalion infantry silver}} Lv 5<br>{{Item|16|Dance of the Goddess|image=gambit support}}
|re=A
|re=A
Line 990: Line 2,222:
|def=12
|def=12
|res=36
|res=36
|cha=27{{hover|+10|Granted by Opera Co. Volunteers}}
|cha=27{{h|+10|Granted by Opera Co. Volunteers}}
|move=-
|inventory={{Item|16|Elixir|image=potion}}<br>{{Item|16|Vulnerary|image=potion}}
|inventory={{Item|16|Elixir|image=potion}}<br>{{Item|16|Vulnerary|image=potion}}
|skills={{Item|16|Songstress|link=Songstress (ability)}}<br>{{Item|16|Black Tomefaire}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Reason Lv 5}}<br>{{Item|16|Alert Stance+}}<br>{{Item|16|Darting Blow}}<br>{{Item|16|Unsealable Magic}}
|skills={{Item|16|Songstress|link=Songstress (ability)}}<br>{{Item|16|Black Tomefaire}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Reason Lv 5}}<br>{{Item|16|Alert Stance+}}<br>{{Item|16|Darting Blow}}<br>{{Item|16|Unsealable Magic}}
|spells={{Item|16|Excalibur|image=black magic}}<br>{{Item|16|Thunder|link=Thunder (tome)|image=black magic}}
|spells={{Item|16|Excalibur|image=black magic}}<br>{{Item|16|Thunder|image=black magic}}
|battalion={{Item|16|Opera Co. Volunteers|image=battalion infantry silver}} Lv 5<br>{{Item|16|Dance of the Goddess|image=gambit support}}
|battalion={{Item|16|Opera Co. Volunteers|image=battalion infantry silver}} Lv 5<br>{{Item|16|Dance of the Goddess|image=gambit support}}
|re=A
|re=A
Line 1,012: Line 2,243:
|def=16
|def=16
|res=40
|res=40
|cha=37{{hover|+10|Granted by Opera Co. Volunteers}}
|cha=37{{h|+10|Granted by Opera Co. Volunteers}}
|move=-
|inventory={{Item|16|Elixir|image=potion}}<br>{{Item|16|Vulnerary|image=potion}}
|inventory={{Item|16|Elixir|image=potion}}<br>{{Item|16|Vulnerary|image=potion}}
|skills={{Item|16|Songstress|link=Songstress (ability)}}<br>{{Item|16|Black Tomefaire}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Reason Lv 5}}<br>{{Item|16|Alert Stance+}}<br>{{Item|16|Darting Blow}}<br>{{Item|16|Unsealable Magic}}
|skills={{Item|16|Songstress|link=Songstress (ability)}}<br>{{Item|16|Black Tomefaire}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Reason Lv 5}}<br>{{Item|16|Alert Stance+}}<br>{{Item|16|Darting Blow}}<br>{{Item|16|Unsealable Magic}}
|spells={{Item|16|Excalibur|image=black magic}}<br>{{Item|16|Thunder|link=Thunder (tome)|image=black magic}}
|spells={{Item|16|Excalibur|image=black magic}}<br>{{Item|16|Thunder|image=black magic}}
|battalion={{Item|16|Opera Co. Volunteers|image=battalion infantry silver}} Lv 5<br>{{Item|16|Dance of the Goddess|image=gambit support}}
|battalion={{Item|16|Opera Co. Volunteers|image=battalion infantry silver}} Lv 5<br>{{Item|16|Dance of the Goddess|image=gambit support}}
|re=A
|re=A
Line 1,024: Line 2,254:


{{Main|Petra}}
{{Main|Petra}}
Petra does not appear if she was recruited and is replaced by an Imperial General Assassin.
{{Tab
{{Tab
|tab1=Normal
|tab1=Normal
Line 1,041: Line 2,272:
|def=21
|def=21
|res=8
|res=8
|cha=14{{hover|+7|Granted by Brigid Hunters}}
|cha=14{{h|+7|Granted by Brigid Hunters}}
|move=6
|inventory={{Item|16|Sword of Zoltan|image=sword|type=drop}}<br>{{Item|16|Vulnerary|image=potion}}
|inventory={{Item|16|Sword of Zoltan|image=sword|type=drop}}<br>{{Item|16|Vulnerary|image=potion}}
|skills={{Item|16|Hunter's Boon|image=skill self buff}}<br>{{Item|16|Swordfaire}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Stealth}}<br>{{Item|16|Sword Prowess Lv 5}}<br>{{Item|16|Alert Stance+}}<br>{{Item|16|Keen Intuition}}
|skills={{Item|16|Hunter's Boon|image=skill self buff}}<br>{{Item|16|Swordfaire}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Stealth}}<br>{{Item|16|Sword Prowess Lv 5}}<br>{{Item|16|Alert Stance+}}<br>{{Item|16|Keen Intuition}}
Line 1,062: Line 2,294:
|def=28
|def=28
|res=8
|res=8
|cha=21{{hover|+7|Granted by Brigid Hunters}}
|cha=21{{h|+7|Granted by Brigid Hunters}}
|move=6
|inventory={{Item|16|Sword of Zoltan|image=sword|type=drop}}<br>{{Item|16|Vulnerary|image=potion}}
|inventory={{Item|16|Sword of Zoltan|image=sword|type=drop}}<br>{{Item|16|Vulnerary|image=potion}}
|skills={{Item|16|Hunter's Boon|image=skill self buff}}<br>{{Item|16|Swordfaire}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Stealth}}<br>{{Item|16|Sword Prowess Lv 5}}<br>{{Item|16|Alert Stance+}}<br>{{Item|16|Keen Intuition}}
|skills={{Item|16|Hunter's Boon|image=skill self buff}}<br>{{Item|16|Swordfaire}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Stealth}}<br>{{Item|16|Sword Prowess Lv 5}}<br>{{Item|16|Alert Stance+}}<br>{{Item|16|Keen Intuition}}
Line 1,083: Line 2,316:
|def=34
|def=34
|res=16
|res=16
|cha=30{{hover|+7|Granted by Brigid Hunters}}
|cha=30{{h|+7|Granted by Brigid Hunters}}
|move=6
|inventory={{Item|16|Sword of Zoltan|image=sword|type=drop}}<br>{{Item|16|Vulnerary|image=potion}}
|inventory={{Item|16|Sword of Zoltan|image=sword|type=drop}}<br>{{Item|16|Vulnerary|image=potion}}
|skills={{Item|16|Hunter's Boon|image=skill self buff}}<br>{{Item|16|Swordfaire}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Stealth}}<br>{{Item|16|Sword Prowess Lv 5}}<br>{{Item|16|Alert Stance+}}<br>{{Item|16|Keen Intuition}}
|skills={{Item|16|Hunter's Boon|image=skill self buff}}<br>{{Item|16|Swordfaire}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Stealth}}<br>{{Item|16|Sword Prowess Lv 5}}<br>{{Item|16|Alert Stance+}}<br>{{Item|16|Keen Intuition}}
Line 1,092: Line 2,326:
}}
}}
}}
}}


==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
{{sectstub}}<!--I'd like to add non-one-turn stuff here, but I struggle to think of things to say beyond "just play it however you want"-->
Two strong [[battalion]]s are available in this map—one of which uniquely—but require that certain characters be deployed to obtain them. If [[Seteth]] or [[Flayn]] wait near the Church to the south west, the [[Macuil Evil Repelling Co.]] will be obtained at the end of the chapter; Flayn is automatically recruited at the end of [[Rumors of a Reaper|Chapter&nbsp;6]], and Seteth at the start of [[To War|Chapter&nbsp;12]]. The Macuil Evil Repelling Co. is a strong [[magic (stat)|magic]] battalion with the [[Resonant Lightning]] gambit and a high [[charm (stat)|charm]] boost, but it can be hired from the [[Garreg Mach Monastery#Battalion Guild|Battalion Guild]] starting [[The Delusional Prince|Chapter&nbsp;14]], and could have been obtained in [[Oil and Water]]. If [[Dorothea]] or [[Manuela]] wait near the Opera Hall, the [[Opera Co. Volunteers]] will be obtained at the end of the chapter; Dorothea can be recruited starting [[Familiar Scenery|Chapter&nbsp;2]] if Byleth has 25 charm and B [[authority]], and Manuela can be recruited starting [[The Flame in the Darkness|Chapter&nbsp;8]] if Byleth is at least [[level]] 15—the requirements to recruit both units decrease as their support with Byleth increases, but neither can be recruited after Part I. The Opera Co. Volunteers is one of two battalions with the [[Dance of the Goddess]] gambit, the other being the [[Blue Lion Dancers]]; the Blue Lion Dancers can be hired from the Battalion Guild starting Chapter&nbsp;14, but the Opera Co. Volunteers have a lower authority requirement and have no [[protection]] or [[resilience]] penalties—using both can allow up to 8 units to move twice or 4 to move thrice, not counting any additional moves provided by a [[Dancer]]. Additionally, if both Seteth and Flayn visit the Church a [[Spirit Dust]] will be obtained, and if both Dorothea and Manuela visit the Opera Hall a [[Speedwing]] will be obtained; however, it may not be worthwhile to deploy four units that would not otherwise have been deployed to obtain stat boosters which will have relatively little impact outside of extreme scenarios.


[[Hubert]] starts 35 tiles away from the closest available starting position (the bottom-right position of the west six), 38 away from [[Byleth]]'s, and 46 away from [[Dimitri]]'s, each with a path not broken by enemies, but blocked to all but fliers by terrain; it is possible to clear the mission in one turn, but any strategy using Dimitri to defeat Hubert will likely require such a significant amount of time dedicated to increasing the magic of [[Warp]] users as to be infeasible outside of Normal mode. There are four Warp users available, each of whom must be recruited in Part I: [[Linhardt]], [[Lysithea]], Manuela, and [[Hapi]], the last of whom is exclusive to the game's [[Downloadable content in Fire Emblem: Three Houses|DLC]]; additionally, the Blue Lion Dancers will have been available to hire since Chapter&nbsp;14, a unit could have certified for Dancer in [[The Cause of Sorrow|Chapter&nbsp;9]], and [[Stride]] will have been available on multiple battalions since the Battalion Guild was opened in [[Mutiny in the Mist|Chapter&nbsp;3]]. 38 tiles is one less than can be covered by an 8-[[move]] flier boosted by Stride moving thrice, and a single sufficiently long-range Warp can allow a Dancer and a unit with the Blue Lion Dancers to refresh a flier twice, though both refreshing units may need additional movement boosts, such as from the [[March Ring]], [[Movement +1]], or [[Smite]]. Alternately, using multiple Warp users may alleviate the movement requirements on the two refreshing units, or may possibly create only the need for a single one.
Defeating Hubert in one hit requires (on Normal/Hard/Maddening modes) 61/69/88 physical attack or 86/94/108 magical attack; defeating him in two hits requires 24/30/40 [[attack speed]]—potentially less depending on Hubert's equipped spell, or a unit can ignore the requirement with a means of attacking sequentially—and 40/44/58 physical attack or 65/69/78 magical attack. Dimitri, though he cannot be used in one-turns, can very reliably defeat Hubert in one hit; his certification to [[Great Lord]] in [[The Rose-Colored River|Chapter&nbsp;16]] will bring his [[strength]] to 17 if it is less than that, and being in Great Lord will add 2 to his strength and grant him [[Lancefaire]]; using [[Atrocity]] with [[Areadbhar]], Dimitri will have at least 77 attack, enough to one-shot Hubert on Normal and Hard, and very close to doing so on Maddening—with only 11 more points of attack, such as from strength growths on level-ups or from abilities like [[Death Blow]], Dimitri will be able to one-shot Hubert on Maddening. Alternately, a unit with a [[brave weapon]] can attack sequentially, as can units with [[Swift Strikes]] or [[Point-Blank Volley]]; particularly, a [[Wyvern Lord]] with a [[Brave Axe]] will have at least 39 attack. Magic-users have less options to defeat Hubert; [[Lysithea]] would need only as much attack as he has [[HP]] with [[Luna Λ]], or a unit with a high-[[crit]] spell such as [[Excalibur]] or [[Death Γ]] could attempt to land a [[critical hit]], which would require only 58/61/68 attack to one-shot him.
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==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{sectstub}}
{{Names
{{Names
|eng-name=Assault on Enbarr
|eng-name=Assault on Enbarr
|jap-name={{hover|アンヴァル総力戦|Anvaru sōryoku-sen}}
|jpn-name={{h|アンヴァル総力戦|Anvaru sōryoku-sen}}
|jap-mean=Aonbharr total war
|jpn-mean=Aonbharr Total War
|span-name=Asalto a Enbarr
|span-name=Asalto a Enbarr
|span-mean=Assault on Enbarr
|span-mean=Assault on Enbarr
|fren-name=À l'assaut d'Enbarr
|fren-name=À l'assaut d'Enbarr
|fren-mean=At the assault on Enbarr
|fren-mean=At the assault of Enbarr
|ger-name=Angriff auf Enbarr
|ger-name=Angriff auf Enbarr
|ger-mean=Assault on Enbarr
|ger-mean=Assault on Enbarr
|ital-name=Assalto a Enbarr
|ital-name=Assalto a Enbarr
|ital-mean=Assault on Enbarr
|ital-mean=Assault on Enbarr
<!--|kor-name={{hover|Name|Revised romanization}}
|kor-name={{h|앙바르 총력전|Angbareu chongnyeokjeon}}
|kor-mean=
|kor-mean=Total war of Aonbharr
|ch-simp-name={{hover|Name|Mandarin: Pinyin; Cantonese: Jyutping}}
|ch-simp-name={{h|安巴尔总体战|Ānbā'ěr zǒngtǐ zhàn}}
|ch-simp-mean=
|ch-simp-mean=Aonbharr total war
|ch-trad-name={{hover|Name|Mandarin: Pinyin; Cantonese: Jyutping}}
|ch-trad-name={{h|安巴爾總體戰|Ānbā'ěr zǒngtǐ zhàn}}
|ch-trad-mean=-->
|ch-trad-mean=Aonbharr total war
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
{{Images}}
<gallery>
<gallery>
Cm fe16am 21 trig01.png|Entering the red or yellow areas will trigger [[Petra]] and the [[Winged Demonic Beast]]'s movement, entering the yellow area will also trigger the southwest [[Warlock]] reinforcements.
Cm fe16am 21 trig01.png|Entering the red or yellow areas will trigger [[Petra]] and the [[Winged Demonic Beast]]'s movement, entering the yellow area will also trigger the southwest [[Warlock]] reinforcements.
Line 1,134: Line 2,371:
|prechapter=The Impregnable Fortress (Azure Moon)/Taking Fort Merceus{{!}}Taking Fort Merceus
|prechapter=The Impregnable Fortress (Azure Moon)/Taking Fort Merceus{{!}}Taking Fort Merceus
|name=Assault on Enbarr
|name=Assault on Enbarr
|nextchapter=Infernal Clash at the Capital
|nextchapter=Clash at the Imperial Capital
}}
}}


{{Nav16}}
{{Nav16}}
[[Category:Chapters of Fire Emblem: Three Houses]]
[[Category:Chapters of Fire Emblem: Three Houses]]

Latest revision as of 16:25, 28 March 2024

Assault on Enbarr

Cm fe16am 21.png

Location

Enbarr

Boss(es)

Hubert

Previous chapter(s)

Taking Fort Merceus

Next chapter(s)

Clash at the Imperial Capital

Assault on Enbarr (Japanese: アンヴァル総力戦 Aonbharr total war) is the main battle map of the twenty-first chapter of Fire Emblem: Three Houses in the Azure Moon route. In this map, the army of Faerghus marches on the Imperial Capital of Enbarr in order to kill Edelgard and end the war.

Beginning log

With Fort Merceus conquered, it's time to approach Enbarr, the Imperial Capital. Imperial forces stand ready in the city streets, intending to resist to the bitter end.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Hubert Player Partner Other Enemy
Defeat: Byleth or Dimitri dies*, or the player's army is routed* 2–12 {{{partner}}} {{{other}}} 43+6+∞

Initial Escape routes

Cm fe16am 21.png
Map dimensions:
25 columns by 32 rows

Character data

Characters
New units

None

Required characters
Byleth m 02 ​Dimitri 02 ​
Available characters
Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Constance 04 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Gilbert ​Dedue 02 ​Lorenz 02 ​

Item data

Items
Name Obtainment Method
Is ns01 sword.png Sword of Zoltan Dropped by Petra
Is ns01 axe.png Tomahawk Open northern chest
Is ns01 bow.png Bow of Zoltan Open central chest
Is ns01 potion.png Elixir Steal from Hubert
Is ns01 potion.png Vulnerary Steal from Petra
Is ns01 potion.png Elixir Steal from Dorothea
Is ns01 potion.png Vulnerary Steal from Dorothea
Is ns01 battalion infantry gold.png Macuil Evil Repelling Co. At the end of the chapter if Seteth or Flayn entered the area near the Church
Is ns01 stat booster.png Spirit Dust At the end of the chapter if both Seteth and Flayn entered the area near the Church
Is ns01 battalion infantry silver.png Opera Co. Volunteers At the end of the chapter if Dorothea or Manuela entered the area near the Opera Hall
Is ns01 stat booster.png Speedwing At the end of the chapter if both Dorothea and Manuela entered the area near the Opera Hall
Note: All stealable and dropable items are present on the generic replacements of any recruited characters

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 dark bishop hubert enemy.gif Hubert Dark Bishop 43 1 43 12 37 21 20 14 12 35 14+7 - Death Γ Elixir Miasma Δ Luna Λ
Officer Duty Miasma Δ Fiendish Blow Heartseeker Commander Defiant Mag Reason Lv 5 Authority Lv 5 Infinite Magic
Vestra Sorcery Engineers Lv 5: Resonant Lightning
Stands on a stronghold.
Ma ns01 warlock dorothea enemy.gif Dorothea Warlock 42 1 47 8 28 19 18 14 12 36 20+10 - Excalibur Elixir Vulnerary Thunder
Songstress Black Tomefaire Black Magic Uses x2 Reason Lv 5 Alert Stance+ Darting Blow Unsealable Magic
Opera Co. Volunteers Lv 5: Dance of the Goddess
• Mans a Fire Orb.
• Replaced by an Imperial General Warlock if she was recruited.
Ma ns01 assassin petra enemy.gif Petra Assassin 42 1 50 27 8 33 46 20 21 8 14+7 6 Sword of ZoltanThis item is dropped upon this unit's defeat. Vulnerary
Hunter's Boon Swordfaire Locktouch Stealth Sword Prowess Lv 5 Alert Stance+ Keen Intuition
Brigid Hunters Lv 5: Poison Tactic
• Immobile until any player unit enters the southern areas.
• Replaced by an Imperial General Assassin without Hunter's Boon or Brigid Hunters if she was recruited.
Ma ns01 warlock female enemy.gif Imperial General Warlock 42 1 51 10 23 19 17 14 12 35 18+5 - Excalibur Elixir Vulnerary Thunder
Black Tomefaire Black Magic Uses x2 Reason Lv 5 Alert Stance+ Darting Blow Unsealable Magic
Empire Magic Users Lv 5: Resonant Flames
• Mans a Fire Orb.
• Replaces Dorothea if she was recruited.
Ma ns01 assassin female enemy.gif Imperial General Assassin 42 1 50 25 9 33 42 20 17 8 14 6 Sword of ZoltanThis item is dropped upon this unit's defeat. Vulnerary
Swordfaire Locktouch Stealth Sword Prowess Lv 5 Alert Stance+ Keen Intuition
• Immobile until any player unit enters the southern areas.
• Replaces Petra if she was recruited.
Ma ns01 flying demonic beast enemy.gif Winged Demonic Beast Flying Demonic Beast 41 4 34
34
50
23 5 18 25 0 7 11 0 5 Pointy Artificial Crest Stone
Renewal Barrier Vital Defense Giant Wings Desperation Latent; active starting from health bar 2 Darting Blow Latent; active starting from health bar 3
Flame Breath
• The southeastern one is immobile until any player unit enters the southern areas.
• The western three are immobile until Dorothea* is defeated.
Ma ns01 sniper female enemy.gif Imperial Soldier Sniper 41 1 39 20 12 29 19 13 17 8 15+5 - Silver Bow
Bowfaire Bowrange +1
Empire Snipers Lv 5: Flash-Fire Arrows
Mans a Ballista.
Ma ns01 sniper enemy.gif Imperial Soldier Sniper 41 3 39 20 12 29 19 13 17 8 15 5 Silver Bow
Bowfaire Bowrange +1
• The northern one immediately begins moving unprovoked.
• The central one beings moving if the nearby Dark Knight or Grappler
• The eastern one begins moving if the nearby Dark Knight is provoked.
Ma ns01 dark knight enemy.gif Imperial Soldier Dark Knight 41 4 44 20 19 16 18 12 19 24 15 7 Banshee Θ Sagittae
Canto Black Tomefaire Dark Tomefaire
• The northeast one immediately begins moving unprovoked.
• The central one begins moving if the adjacent Sniper or Grappler is provoked.
• The eastern one begins moving if the nearby Sniper is provoked.
Ma ns01 fortress knight enemy.gif Imperial Soldier Fortress Knight 41 3 52 21 12 12 2 10 39 7 15+7 4 Tomahawk
Axefaire Weight -5
Empire Heavy Soldiers Lv 5: Line of Lances
The northeast and center-north ones immediately begin moving unprovoked.
Ma ns01 great knight female enemy.gif Imperial Soldier Great Knight 41 1 52 23 12 14 7 12 37 10 15 7 Silver Axe
Canto Lancefaire Axefaire
Immediately begins moving unprovoked.
Ma ns01 war master enemy.gif Imperial Soldier War Master 41 4 54 31 12 14 29 13 24 10 15 6 Silver Axe Silver Gauntlets
Fistfaire Axefaire Crit +20
The northwest and eastern ones immediately begin moving unprovoked.
Ma ns01 wyvern lord enemy.gif Imperial Soldier Wyvern Lord 41 2 45 28 10 15 27 12 32 12 15+7 8 Silver Axe
Canto Axefaire Avo +10
Empire Elite Wyvern Co. Lv 5: Assembly
Immediately begins moving unprovoked.
Ma ns01 gremory enemy.gif Imperial Soldier Gremory 41 1 39 13 31 22 20 12 13 29 19 5 Ragnarok Physic
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Immediately begins moving unprovoked.
Ma ns01 bow knight enemy.gif Imperial Soldier Bow Knight 41 2 45 20 12 19 18 13 20 10 15 8 Silver Bow
Canto Bowfaire Bowrange +2
The northwest one immediately begins moving unprovoked.
Ma ns01 great knight enemy.gif Imperial Soldier Great Knight 41 3 52 23 12 14 7 12 37 10 15 7 Silver Axe
Canto Lancefaire Axefaire
The southwest two begin moving if either is provoked.
Ma ns01 war master enemy.gif Imperial Soldier War Master 41 1 54 31 12 14 29 13 24 10 15+10 - Silver Axe Silver Gauntlets
Fistfaire Axefaire Crit +20
Black Eagle Heavy Axes Lv 5: Onslaught
Mans an Onager.
Ma ns01 holy knight enemy.gif Imperial Soldier Holy Knight 41 2 43 14 21 16 18 12 14 27 17+8 7 Aura Fortify
Canto White Tomefaire Terrain Resistance
Empire Holy Magic Users Lv 5: Blessing
The southeast one begins moving if any player unit enters the southern areas.
Ma ns01 war master enemy.gif Imperial Soldier War Master 41 1 54 31 12 14 29 13 24 10 15+10 6 Silver Axe Silver Gauntlets
Fistfaire Axefaire Crit +20
Black Eagle Heavy Axes Lv 5: Onslaught
Begins moving if an adjacent Mortal Savant is provoked.
Ma ns01 mortal savant enemy.gif Imperial Soldier Mortal Savant 41 1 44 22 19 15 17 12 19 19 15+7 6 Bolganone Silver Sword
Swordfaire Black Tomefaire
Empire Raiders Lv 5: Absorption
Begins moving if the nearby War Master or Mortal Savant is provoked.
Ma ns01 mortal savant female enemy.gif Imperial Soldier Mortal Savant 41 1 44 22 19 15 17 12 19 19 15+7 6 Bolganone Silver Sword
Swordfaire Black Tomefaire
Empire Raiders Lv 5: Absorption
Begins moving if the nearby War Master or Mortal Savant is provoked.
Ma ns01 gremory enemy.gif Imperial Soldier Gremory 41 1 39 13 31 22 20 12 13 29 19+8 - Ragnarok Bolting
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Reason Lv 3 Hit +20
Empire Holy Magic Users Lv 5: Blessing
--
Ma ns01 dark knight female enemy.gif Imperial Soldier Dark Knight 41 1 44 20 19 16 18 12 19 24 15+8 7 Hades Ω Dark Spikes Τ
Canto Black Tomefaire Dark Tomefaire
Empire Holy Magic Users Lv 5: Blessing
Starts on a heal tile +.
Ma ns01 gremory enemy.gif Imperial Soldier Gremory 41 1 39 13 31 22 20 12 13 29 19+8 - Banshee Θ Physic
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing
--
Ma ns01 gremory enemy.gif Imperial Soldier Gremory 41 1 39 13 31 22 20 12 13 29 19+8 5 Banshee Θ Silence
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing
--
Ma ns01 grappler enemy.gif Imperial Soldier Grappler 41 2 49 21 12 15 22 10 20 6 15 6 Silver Gauntlets Unarmed
Fistfaire Unarmed Combat
The central one begins moving if the nearby Dark Knight or Sniper is provoked.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 warlock enemy.gif Imperial Soldier Warlock 41 39 13 20 13 20 10 12 27 15 4 Ragnarok Bolganone
Black Tomefaire Black Magic Uses x2
--
Ma ns01 warlock enemy.gif Imperial Soldier Warlock 41 39 13 20 13 20 10 12 27 15 4 Ragnarok Black Tomefaire Black Magic Uses x2
--
Ma ns01 flying demonic beast enemy.gif Winged Demonic Beast Flying Demonic Beast 41 2 34
34
50
23 5 18 25 0 7 11 0 5 Pointy Artificial Crest Stone
Renewal Barrier Vital Defense Giant Wings Desperation Latent; active starting from health bar 2 Darting Blow Latent; active starting from health bar 3
Flame Breath
--
Ma ns01 mortal savant enemy.gif Imperial Soldier Mortal Savant 41 2 44 22 19 15 17 12 19 19 15 6 Bolganone Silver Sword
Swordfaire Black Tomefaire
--
Ma ns01 assassin enemy.gif Thief Assassin 41 2 41 18 8 18 37 11 20 8 10+1 6 Silver Sword
Swordfaire Locktouch Stealth
Thieves Lv 5: Disturbance
• The northwest one will not attack, in favor of opening the northern chest then escaping northwest.
• The southeast one will not attack, in favor of opening the central chest then escaping southeast.

Reinforcements

On Maddening, all reinforcements can move the turn they appear.

Boss data

Main article: Hubert

Normal Hard Maddening

Sub-bosses

Main article: Dorothea

Dorothea does not appear if she was recruited and is replaced by an Imperial General Warlock.

Normal Hard Maddening

Main article: Petra

Petra does not appear if she was recruited and is replaced by an Imperial General Assassin.

Normal Hard Maddening

Small portrait petra 02 fe16.png
Ma ns01 assassin petra enemy.gif Assassin
Level 42
Movement 6
Crest --
Stats
Max HP 50 Luck 20
Strength 27 Defense 21
Magic 8 Resistance 8
Dexterity 33 Charm 14+7
Speed 46
Inventory Abilities
Sword of ZoltanThis item is dropped upon this unit's defeat.
Vulnerary
Hunter's Boon
Swordfaire
Locktouch
Stealth
Sword Prowess Lv 5
Alert Stance+
Keen Intuition
Combat arts Spells Battalion
-- -- Brigid Hunters Lv 5
Poison Tactic
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
A E E C E E E B E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Two strong battalions are available in this map—one of which uniquely—but require that certain characters be deployed to obtain them. If Seteth or Flayn wait near the Church to the south west, the Macuil Evil Repelling Co. will be obtained at the end of the chapter; Flayn is automatically recruited at the end of Chapter 6, and Seteth at the start of Chapter 12. The Macuil Evil Repelling Co. is a strong magic battalion with the Resonant Lightning gambit and a high charm boost, but it can be hired from the Battalion Guild starting Chapter 14, and could have been obtained in Oil and Water. If Dorothea or Manuela wait near the Opera Hall, the Opera Co. Volunteers will be obtained at the end of the chapter; Dorothea can be recruited starting Chapter 2 if Byleth has 25 charm and B authority, and Manuela can be recruited starting Chapter 8 if Byleth is at least level 15—the requirements to recruit both units decrease as their support with Byleth increases, but neither can be recruited after Part I. The Opera Co. Volunteers is one of two battalions with the Dance of the Goddess gambit, the other being the Blue Lion Dancers; the Blue Lion Dancers can be hired from the Battalion Guild starting Chapter 14, but the Opera Co. Volunteers have a lower authority requirement and have no protection or resilience penalties—using both can allow up to 8 units to move twice or 4 to move thrice, not counting any additional moves provided by a Dancer. Additionally, if both Seteth and Flayn visit the Church a Spirit Dust will be obtained, and if both Dorothea and Manuela visit the Opera Hall a Speedwing will be obtained; however, it may not be worthwhile to deploy four units that would not otherwise have been deployed to obtain stat boosters which will have relatively little impact outside of extreme scenarios.

Hubert starts 35 tiles away from the closest available starting position (the bottom-right position of the west six), 38 away from Byleth's, and 46 away from Dimitri's, each with a path not broken by enemies, but blocked to all but fliers by terrain; it is possible to clear the mission in one turn, but any strategy using Dimitri to defeat Hubert will likely require such a significant amount of time dedicated to increasing the magic of Warp users as to be infeasible outside of Normal mode. There are four Warp users available, each of whom must be recruited in Part I: Linhardt, Lysithea, Manuela, and Hapi, the last of whom is exclusive to the game's DLC; additionally, the Blue Lion Dancers will have been available to hire since Chapter 14, a unit could have certified for Dancer in Chapter 9, and Stride will have been available on multiple battalions since the Battalion Guild was opened in Chapter 3. 38 tiles is one less than can be covered by an 8-move flier boosted by Stride moving thrice, and a single sufficiently long-range Warp can allow a Dancer and a unit with the Blue Lion Dancers to refresh a flier twice, though both refreshing units may need additional movement boosts, such as from the March Ring, Movement +1, or Smite. Alternately, using multiple Warp users may alleviate the movement requirements on the two refreshing units, or may possibly create only the need for a single one.

Defeating Hubert in one hit requires (on Normal/Hard/Maddening modes) 61/69/88 physical attack or 86/94/108 magical attack; defeating him in two hits requires 24/30/40 attack speed—potentially less depending on Hubert's equipped spell, or a unit can ignore the requirement with a means of attacking sequentially—and 40/44/58 physical attack or 65/69/78 magical attack. Dimitri, though he cannot be used in one-turns, can very reliably defeat Hubert in one hit; his certification to Great Lord in Chapter 16 will bring his strength to 17 if it is less than that, and being in Great Lord will add 2 to his strength and grant him Lancefaire; using Atrocity with Areadbhar, Dimitri will have at least 77 attack, enough to one-shot Hubert on Normal and Hard, and very close to doing so on Maddening—with only 11 more points of attack, such as from strength growths on level-ups or from abilities like Death Blow, Dimitri will be able to one-shot Hubert on Maddening. Alternately, a unit with a brave weapon can attack sequentially, as can units with Swift Strikes or Point-Blank Volley; particularly, a Wyvern Lord with a Brave Axe will have at least 39 attack. Magic-users have less options to defeat Hubert; Lysithea would need only as much attack as he has HP with Luna Λ, or a unit with a high-crit spell such as Excalibur or Death Γ could attempt to land a critical hit, which would require only 58/61/68 attack to one-shot him.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Assault on Enbarr

--

Japanese

アンヴァル総力戦

Aonbharr Total War

Spanish

Asalto a Enbarr

Assault on Enbarr

French

À l'assaut d'Enbarr

At the assault of Enbarr

German

Angriff auf Enbarr

Assault on Enbarr

Italian

Assalto a Enbarr

Assault on Enbarr

Korean

앙바르 총력전

Total war of Aonbharr

Simplified Chinese

安巴尔总体战

Aonbharr total war

Traditional Chinese

安巴爾總體戰

Aonbharr total war

Gallery

Large-secret-book.png

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

References

← Taking Fort Merceus • Assault on Enbarr • Clash at the Imperial Capital →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery