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Our Chosen Paths/Assault on Enbarr

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This page has been marked as a stub. Please help improve the page by adding information.

Assault on Enbarr

Cm fe16am 21.png

Location

Enbarr

Boss(es)

Hubert

Assault on Enbarr (Japanese: アンヴァル総力戦 Aonbharr total war) is the main battle map of the twenty-first chapter of Fire Emblem: Three Houses in the Azure Moon route. In this map, the army of Faerghus marches on the Imperial Capital of Enbarr in order to kill Edelgard and end the war.

Beginning log

With Fort Merceus conquered, it's time to approach Enbarr, the Imperial Capital. Imperial forces stand ready in the city streets, intending to resist to the bitter end.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Hubert Player Partner Other Enemy Third
Defeat: Byleth or Dimitri dies*, or the player's army is routed* 12 {{{partner}}} {{{other}}} 43+6+∞ {{{third}}}

Initial Escape routes

Cm fe16am 21.png

Character data

Characters
New Units

None

Returning Characters

Small portrait byleth f 02 fe16.pngSmall portrait dimitri 02 fe16.pngSmall portrait felix 02 fe16.pngSmall portrait ashe 02 fe16.pngSmall portrait sylvain 02 fe16.pngSmall portrait mercedes 02 fe16.pngSmall portrait annette 02 fe16.pngSmall portrait ingrid 02 fe16.pngSmall portrait ferdinand 02 fe16.pngSmall portrait linhardt 02 fe16.pngSmall portrait caspar 02 fe16.pngSmall portrait bernadetta 02 fe16.pngSmall portrait dorothea 02 fe16.pngSmall portrait petra 02 fe16.pngSmall portrait raphael 02 fe16.pngSmall portrait ignatz 02 fe16.pngSmall portrait lysithea 02 fe16.pngSmall portrait marianne 02 fe16.pngSmall portrait hilda 02 fe16.pngSmall portrait leonie 02 fe16.pngSmall portrait yuri 02 fe16.pngSmall portrait balthus 02 fe16.pngSmall portrait constance 04 fe16.pngSmall portrait hapi 02 fe16.pngSmall portrait anna fe16.pngSmall portrait catherine fe16.pngSmall portrait shamir fe16.pngSmall portrait cyril 02 fe16.pngSmall portrait flayn fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.pngSmall portrait alois fe16.pngSmall portrait seteth fe16.pngSmall portrait gilbert fe16.pngSmall portrait dedue 02 fe16.pngSmall portrait lorenz 02 fe16.png

Item data

Items
Name Obtainment Method
Is ns01 sword.png Sword of Zoltan Dropped by Petra
Is ns01 axe.png Tomahawk Open northern chest
Is ns01 bow.png Bow of Zoltan Open central chest
Is ns01 potion.png Vulnerary Steal from Petra
Is ns01 potion.png Elixir Steal from Dorothea
Is ns01 potion.png Vulnerary Steal from Dorothea
Is ns01 potion.png Elixir Steal from Hubert
Is ns01 battalion infantry gold.png Macuil Evil Repelling Co. At the end of the chapter if Seteth or Flayn entered the area near the Church
Is ns01 stat booster.png Spirit Dust At the end of the chapter if both Seteth and Flayn entered the area near the Church
Is ns01 battalion infantry silver.png Opera Co. Volunteers At the end of the chapter if Dorothea or Manuela entered the area near the Opera Hall
Is ns01 stat booster.png Speedwing At the end of the chapter if both Dorothea and Manuela entered the area near the Opera Hall
Note: All stealable and dropable items are present on the generic replacements of any recruited characters

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 flying demonic beast enemy.gif Winged Demonic Beast Flying Demonic Beast 41 4 34
34
50
23 5 18 25 0 7 11 0 5 Pointy Artificial Crest Stone
Renewal Barrier Vital Defense Giant Wings Desperation Latent; active starting from health bar 2 Darting Blow Latent; active starting from health bar 3
Flame Breath
• The southeastern one is immobile until any player unit enters the southern areas.
• The western three are immobile until Dorothea* is defeated.
Ma ns01 sniper female enemy.gif Imperial Soldier Sniper 41 1 39 20 12 29 19 13 17 8 15+5 - Silver Bow
Bowfaire Bowrange +1
Empire Snipers Lv 5: Flash-Fire Arrows
Mans a Ballista.
Ma ns01 sniper enemy.gif Imperial Soldier Sniper 41 3 39 20 12 29 19 13 17 8 15 5 Silver Bow
Bowfaire Bowrange +1
• The northern one immediately begins moving unprovoked.
• The central one beings moving if the nearby Dark Knight or Grappler
• The eastern one begins moving if the nearby Dark Knight is provoked.
Ma ns01 dark knight enemy.gif Imperial Soldier Dark Knight 41 4 44 20 19 16 18 12 19 24 15 7 Banshee Θ Sagittae
Canto Black Tomefaire Dark Tomefaire
• The northeast one immediately begins moving unprovoked.
• The central one begins moving if the adjacent Sniper or Grappler is provoked.
• The eastern one begins moving if the nearby Sniper is provoked.
Ma ns01 fortress knight enemy.gif Imperial Soldier Fortress Knight 41 3 52 21 12 12 2 10 39 7 15+7 4 Tomahawk
Axefaire Weight -5
Empire Heavy Soldiers Lv 5: Line of Lances
The northeast and center-north ones immediately begin moving unprovoked.
Ma ns01 great knight female enemy.gif Imperial Soldier Great Knight 41 1 52 23 12 14 7 12 37 10 15 7 Silver Axe
Canto Lancefaire Axefaire
Immediately begins moving unprovoked.
Ma ns01 war master enemy.gif Imperial Soldier War Master 41 4 54 31 12 14 29 13 24 10 15 6 Silver Axe Silver Gauntlets
Fistfaire Axefaire Crit +20
The northwest and eastern ones immediately begin moving unprovoked.
Ma ns01 wyvern lord enemy.gif Imperial Soldier Wyvern Lord 41 2 45 28 10 15 27 12 32 12 15+7 8 Silver Axe
Canto Axefaire Avo +10
Empire Elite Wyvern Co. Lv 5: Assembly
Immediately begins moving unprovoked.
Ma ns01 gremory enemy.gif Imperial Soldier Gremory 41 1 39 13 31 22 20 12 13 29 19 5 Ragnarok Physic
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Immediately begins moving unprovoked.
Ma ns01 bow knight enemy.gif Imperial Soldier Bow Knight 41 2 45 20 12 19 18 13 20 10 15 8 Silver Bow
Canto Bowfaire Bowrange +2
The northwest one immediately begins moving unprovoked.
Ma ns01 great knight enemy.gif Imperial Soldier Great Knight 41 3 52 23 12 14 7 12 37 10 15 7 Silver Axe
Canto Lancefaire Axefaire
The southwest two begin moving if either is provoked.
Ma ns01 war master enemy.gif Imperial Soldier War Master 41 1 54 31 12 14 29 13 24 10 15+10 - Silver Axe Silver Gauntlets
Fistfaire Axefaire Crit +20
Black Eagle Heavy Axes Lv 5: Onslaught
Mans an Onager.
Ma ns01 holy knight enemy.gif Imperial Soldier Holy Knight 41 2 43 14 21 16 18 12 14 27 17+8 7 Aura Fortify
Canto White Tomefaire Terrain Resistance
Empire Holy Magic Users Lv 5: Blessing
The southeast one begins moving if any player unit enters the southern areas.
Ma ns01 war master enemy.gif Imperial Soldier War Master 41 1 54 31 12 14 29 13 24 10 15+10 6 Silver Axe Silver Gauntlets
Fistfaire Axefaire Crit +20
Black Eagle Heavy Axes Lv 5: Onslaught
Begins moving if an adjacent Mortal Savant is provoked.
Ma ns01 mortal savant enemy.gif Imperial Soldier Mortal Savant 41 1 44 22 19 15 17 12 19 19 15+7 6 Bolganone Silver Sword
Swordfaire Black Tomefaire
Empire Raiders Lv 5: Absorption
Begins moving if the nearby War Master or Mortal Savant is provoked.
Ma ns01 mortal savant female enemy.gif Imperial Soldier Mortal Savant 41 1 44 22 19 15 17 12 19 19 15+7 6 Bolganone Silver Sword
Swordfaire Black Tomefaire
Empire Raiders Lv 5: Absorption
Begins moving if the nearby War Master or Mortal Savant is provoked.
Ma ns01 gremory enemy.gif Imperial Soldier Gremory 41 1 39 13 31 22 20 12 13 29 19+8 - Ragnarok Bolting
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Reason Lv 3 Hit +20
Empire Holy Magic Users Lv 5: Blessing
--
Ma ns01 dark knight female enemy.gif Imperial Soldier Dark Knight 41 1 44 20 19 16 18 12 19 24 15+8 7 Hades Ω Dark Spikes Τ
Canto Black Tomefaire Dark Tomefaire
Empire Holy Magic Users Lv 5: Blessing
Starts on a heal tile +.
Ma ns01 gremory enemy.gif Imperial Soldier Gremory 41 1 39 13 31 22 20 12 13 29 19+8 - Banshee Θ Physic
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing
--
Ma ns01 gremory enemy.gif Imperial Soldier Gremory 41 1 39 13 31 22 20 12 13 29 19+8 5 Banshee Θ Silence
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing
--
Ma ns01 grappler enemy.gif Imperial Soldier Grappler 41 2 49 21 12 15 22 10 20 6 15 6 Silver Gauntlets Unarmed
Fistfaire Unarmed Combat
The central one begins moving if the nearby Dark Knight or Sniper is provoked.
Ma ns01 warlock dorothea enemy.gif Dorothea Warlock 42 1 47 8 28 19 18 14 12 36 20+10 - Excalibur Elixir Vulnerary Thunder
Songstress Black Tomefaire Black Magic Uses x2 Reason Lv 5 Alert Stance+ Darting Blow Unsealable Magic
Opera Co. Volunteers Lv 5: Dance of the Goddess
• Mans a Fire Orb.
• Replaced by an Imperial General Warlock if she was recruited.
Ma ns01 warlock female enemy.gif Imperial General Warlock 42 1 51 10 23 19 17 14 12 35 18+5 - Excalibur Elixir Vulnerary Thunder
Black Tomefaire Black Magic Uses x2 Reason Lv 5 Alert Stance+ Darting Blow Unsealable Magic
Empire Magic Users Lv 5: Resonant Flames
• Mans a Fire Orb.
• Replaces Dorothea if she was recruited.
Ma ns01 assassin petra enemy.gif Petra Assassin 42 1 50 27 8 33 46 20 21 8 14+7 6 Sword of ZoltanThis item is dropped upon this unit's defeat. Vulnerary
Hunter's Boon Swordfaire Locktouch Stealth Sword Prowess Lv 5 Alert Stance+ Keen Intuition
Brigid Hunters Lv 5: Poison Tactic
• Immobile until any player unit enters the southern areas.
• Replaced by an Imperial General Assassin without Hunter's Boon or Brigid Hunters if she was recruited.
Ma ns01 assassin female enemy.gif Imperial General Assassin 42 1 50 25 9 33 42 20 17 8 14 6 Sword of ZoltanThis item is dropped upon this unit's defeat. Vulnerary
Swordfaire Locktouch Stealth Sword Prowess Lv 5 Alert Stance+ Keen Intuition
• Immobile until any player unit enters the southern areas.
• Replaces Petra if she was recruited.
Ma ns01 dark bishop hubert enemy.gif Hubert Dark Bishop 43 1 43 12 37 21 20 14 12 35 14+7 - Death Γ Elixir Miasma Δ Luna Λ
Officer Duty Miasma Δ Fiendish Blow Heartseeker Commander Defiant Mag Reason Lv 5 Authority Lv 5 Infinite Magic
Vestra Sorcery Engineers Lv 5: Resonant Lightning
Stands on a stronghold.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 warlock enemy.gif Imperial Soldier Warlock 41 39 13 20 13 20 10 12 27 15 4 Ragnarok Bolganone
Black Tomefaire Black Magic Uses x2
--
Ma ns01 warlock enemy.gif Imperial Soldier Warlock 41 39 13 20 13 20 10 12 27 15 4 Ragnarok Black Tomefaire Black Magic Uses x2
--
Ma ns01 flying demonic beast enemy.gif Winged Demonic Beast Flying Demonic Beast 41 2 34
34
50
23 5 18 25 0 7 11 0 5 Pointy Artificial Crest Stone
Renewal Barrier Vital Defense Giant Wings Desperation Latent; active starting from health bar 2 Darting Blow Latent; active starting from health bar 3
Flame Breath
--
Ma ns01 mortal savant enemy.gif Imperial Soldier Mortal Savant 41 2 44 22 19 15 17 12 19 19 15 6 Bolganone Silver Sword
Swordfaire Black Tomefaire
--
Ma ns01 assassin enemy.gif Thief Assassin 41 2 41 18 8 18 37 11 20 8 10+1 6 Silver Sword
Swordfaire Locktouch Stealth
Thieves Lv 5: Disturbance
• The northwest one will not attack, in favor of opening the northern chest then escaping northwest.
• The southeast one will not attack, in favor of opening the central chest then escaping southeast.

Reinforcements

On Maddening, all reinforcements can move the turn they appear.

Boss data

Main article: Hubert

Normal Hard Maddening

Sub-bosses

Main article: Dorothea

Dorothea does not appear if she was recruited and is replaced by an Imperial General Warlock.

Normal Hard Maddening

Main article: Petra

Petra does not appear if she was recruited and is replaced by an Imperial General Assassin.

Normal Hard Maddening

Small portrait petra 02 fe16.png
Ma ns01 assassin petra enemy.gif Assassin
Level 42
Movement 6
Crest --
Stats
Max HP 50 Luck 20
Strength 27 Defense 21
Magic 8 Resistance 8
Dexterity 33 Charm 14+7
Speed 46
Inventory Abilities
Sword of ZoltanThis item is dropped upon this unit's defeat.
Vulnerary
Hunter's Boon
Swordfaire
Locktouch
Stealth
Sword Prowess Lv 5
Alert Stance+
Keen Intuition
Combat arts Spells Battalion
-- -- Brigid Hunters Lv 5
Poison Tactic
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
A E E C E E E B E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Two strong battalions are available in this map—one of which uniquely—but require that certain characters be deployed to obtain them. If Seteth or Flayn wait near the Church to the south west, the Macuil Evil Repelling Co. will be obtained at the end of the chapter; Flayn is automatically recruited at the end of Chapter 6, and Seteth at the start of Chapter 12. The Macuil Evil Repelling Co. is a strong magic battalion with the Resonant Lightning gambit and a high charm boost, but it can be hired from the Battalion Guild starting Chapter 14, and could have been obtained in Oil and Water. If Dorothea or Manuela wait near the Opera Hall, the Opera Co. Volunteers will be obtained at the end of the chapter; Dorothea can be recruited starting Chapter 2 if Byleth has 25 charm and B authority, and Manuela can be recruited starting Chapter 8 if Byleth is at least level 15—the requirements to recruit both units decrease as their support with Byleth increases, but neither can be recruited after Part I. The Opera Co. Volunteers is one of two battalions with the Dance of the Goddess gambit, the other being the Blue Lion Dancers; the Blue Lion Dancers can be hired from the Battalion Guild starting Chapter 14, but the Opera Co. Volunteers have a lower authority requirement and have no protection or resilience penalties—using both can allow up to 8 units to move twice or 4 to move thrice, not counting any additional moves provided by a Dancer. Additionally, if both Seteth and Flayn visit the Church a Spirit Dust will be obtained, and if both Dorothea and Manuela visit the Opera Hall a Speedwing will be obtained; however, it may not be worthwhile to deploy four units that would not otherwise have been deployed to obtain stat boosters which will have relatively little impact outside of extreme scenarios.

Hubert starts 35 tiles away from the closest available starting position (the bottom-right position of the west six), 38 away from Byleth's, and 46 away from Dimitri's, each with a path not broken by enemies, but blocked to all but fliers by terrain; it is possible to clear the mission in one turn, but any strategy using Dimitri to defeat Hubert will likely require such a significant amount of time dedicated to increasing the magic of Warp users as to be infeasible outside of Normal mode. There are four Warp users available, each of whom must be recruited in Part I: Linhardt, Lysithea, Manuela, and Hapi, the last of whom is exclusive to the game's DLC; additionally, the Blue Lion Dancers will have been available to hire since Chapter 14, a unit could have certified for Dancer in Chapter 9, and Stride will have been available on multiple battalions since the Battalion Guild was opened in Chapter 3. 38 tiles is one less than can be covered by an 8-move flier boosted by Stride moving thrice, and a single sufficiently long-range Warp can allow a Dancer and a unit with the Blue Lion Dancers to refresh a flier twice, though both refreshing units may need additional movement boosts, such as from the March Ring, Movement +1, or Smite. Alternately, using multiple Warp users may alleviate the movement requirements on the two refreshing units, or may possibly create only the need for a single one.

Defeating Hubert in one hit requires (on Normal/Hard/Maddening modes) 61/69/88 physical attack or 86/94/108 magical attack; defeating him in two hits requires 24/30/40 attack speed—potentially less depending on Hubert's equipped spell, or a unit can ignore the requirement with a means of attacking sequentially—and 40/44/58 physical attack or 65/69/78 magical attack. Dimitri, though he cannot be used in one-turns, can very reliably defeat Hubert in one hit; his certification to Great Lord in Chapter 16 will bring his strength to 17 if it is less than that, and being in Great Lord will add 2 to his strength and grant him Lancefaire; using Atrocity with Areadbhar, Dimitri will have at least 77 attack, enough to one-shot Hubert on Normal and Hard, and very close to doing so on Maddening—with only 11 more points of attack, such as from strength growths on level-ups or from abilities like Death Blow, Dimitri will be able to one-shot Hubert on Maddening. Alternately, a unit with a brave weapon can attack sequentially, as can units with Swift Strikes or Point-Blank Volley; particularly, a Wyvern Lord with a Brave Axe will have at least 39 attack. Magic-users have less options to defeat Hubert; Lysithea would need only as much attack as he has HP with Luna Λ, or a unit with a high-crit spell such as Excalibur or Death Γ could attempt to land a critical hit, which would require only 58/61/68 attack to one-shot him.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Assault on Enbarr

--

Japanese

アンヴァル総力戦

Aonbharr Total War

Spanish

Asalto a Enbarr

Assault on Enbarr

French

À l'assaut d'Enbarr

At the assault of Enbarr

German

Angriff auf Enbarr

Assault on Enbarr

Italian

Assalto a Enbarr

Assault on Enbarr

Korean

앙바르 총력전

Total war of Aonbharr

Simplified Chinese

安巴尔总体战

Aonbharr total war

Traditional Chinese

安巴爾總體戰

Aonbharr total war

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

Taking Fort Merceus Assault on Enbarr Clash at the Imperial Capital
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content