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Our Chosen Paths/Assault on Enbarr
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Assault on Enbarr (Japanese: アンヴァル総力戦 Aonbharr total war) is the main battle map of the twenty-first chapter of Fire Emblem: Three Houses in the Azure Moon route. In this map, the army of Faerghus marches on the Imperial Capital of Enbarr in order to kill Edelgard and end the war.
Beginning log
With Fort Merceus conquered, it's time to approach Enbarr, the Imperial Capital. Imperial forces stand ready in the city streets, intending to resist to the bitter end.
Chapter data
Normal Hard Maddening
Character data
Characters | |
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New units
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Available characters
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Item data
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- Note: All stealable and dropable items are present on the generic replacements of any recruited characters
Enemy data
Normal Hard Maddening
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Reinforcements
- On Maddening, all reinforcements can move the turn they appear.
- Every third turn; halted when Dorothea* is defeated.
- 1 Warlock with Ragnarok and Bolganone from the Opera Hall, just north of the Fire Orb.
- Turn 9
- 1 Flying Demonic Beast from the north border near the river.
- 1 Flying Demonic Beast from the south border near the river.
- 1 Flying Demonic Beast from north of the Opera Hall. (Maddening only)
- After defeating Dorothea*
- Three turns after defeating Dorothea* (Hard and Maddening)
- 2 Mortal Savants and 1 War Master without a battalion from the north.
- After entering the southwest area; the first three turns in cycles of four, repeating indefinitely
- 1 Warlock with Ragnarok from the southwest stronghold.
- After entering the southwest area (Maddening only)
- 1 Dark Knight with Agnea's Arrow and 1 Gremory from west of Hubert.
- 1 War Master with a battalion and 1 Dark Knight with Excalibur from east of Hubert.
Boss data
- Main article:
Hubert
Normal Hard Maddening
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Sub-bosses
- Main article:
Dorothea
Dorothea does not appear if she was recruited and is replaced by an Imperial General Warlock.
Normal Hard Maddening
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- Main article:
Petra
Petra does not appear if she was recruited and is replaced by an Imperial General Assassin.
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Two strong battalions are available in this map—one of which uniquely—but require that certain characters be deployed to obtain them. If Seteth or Flayn wait near the Church to the south west, the Macuil Evil Repelling Co. will be obtained at the end of the chapter; Flayn is automatically recruited at the end of Chapter 6, and Seteth at the start of Chapter 12. The Macuil Evil Repelling Co. is a strong magic battalion with the Resonant Lightning gambit and a high charm boost, but it can be hired from the Battalion Guild starting Chapter 14, and could have been obtained in Oil and Water. If Dorothea or Manuela wait near the Opera Hall, the Opera Co. Volunteers will be obtained at the end of the chapter; Dorothea can be recruited starting Chapter 2 if Byleth has 25 charm and B authority, and Manuela can be recruited starting Chapter 8 if Byleth is at least level 15—the requirements to recruit both units decrease as their support with Byleth increases, but neither can be recruited after Part I. The Opera Co. Volunteers is one of two battalions with the Dance of the Goddess gambit, the other being the Blue Lion Dancers; the Blue Lion Dancers can be hired from the Battalion Guild starting Chapter 14, but the Opera Co. Volunteers have a lower authority requirement and have no protection or resilience penalties—using both can allow up to 8 units to move twice or 4 to move thrice, not counting any additional moves provided by a Dancer. Additionally, if both Seteth and Flayn visit the Church a Spirit Dust will be obtained, and if both Dorothea and Manuela visit the Opera Hall a Speedwing will be obtained; however, it may not be worthwhile to deploy four units that would not otherwise have been deployed to obtain stat boosters which will have relatively little impact outside of extreme scenarios.
Hubert starts 35 tiles away from the closest available starting position (the bottom-right position of the west six), 38 away from Byleth's, and 46 away from Dimitri's, each with a path not broken by enemies, but blocked to all but fliers by terrain; it is possible to clear the mission in one turn, but any strategy using Dimitri to defeat Hubert will likely require such a significant amount of time dedicated to increasing the magic of Warp users as to be infeasible outside of Normal mode. There are four Warp users available, each of whom must be recruited in Part I: Linhardt, Lysithea, Manuela, and Hapi, the last of whom is exclusive to the game's DLC; additionally, the Blue Lion Dancers will have been available to hire since Chapter 14, a unit could have certified for Dancer in Chapter 9, and Stride will have been available on multiple battalions since the Battalion Guild was opened in Chapter 3. 38 tiles is one less than can be covered by an 8-move flier boosted by Stride moving thrice, and a single sufficiently long-range Warp can allow a Dancer and a unit with the Blue Lion Dancers to refresh a flier twice, though both refreshing units may need additional movement boosts, such as from the March Ring, Movement +1, or Smite. Alternately, using multiple Warp users may alleviate the movement requirements on the two refreshing units, or may possibly create only the need for a single one.
Defeating Hubert in one hit requires (on Normal/Hard/Maddening modes) 61/69/88 physical attack or 86/94/108 magical attack; defeating him in two hits requires 24/30/40 attack speed—potentially less depending on Hubert's equipped spell, or a unit can ignore the requirement with a means of attacking sequentially—and 40/44/58 physical attack or 65/69/78 magical attack. Dimitri, though he cannot be used in one-turns, can very reliably defeat Hubert in one hit; his certification to Great Lord in Chapter 16 will bring his strength to 17 if it is less than that, and being in Great Lord will add 2 to his strength and grant him Lancefaire; using Atrocity with Areadbhar, Dimitri will have at least 77 attack, enough to one-shot Hubert on Normal and Hard, and very close to doing so on Maddening—with only 11 more points of attack, such as from strength growths on level-ups or from abilities like Death Blow, Dimitri will be able to one-shot Hubert on Maddening. Alternately, a unit with a brave weapon can attack sequentially, as can units with Swift Strikes or Point-Blank Volley; particularly, a Wyvern Lord with a Brave Axe will have at least 39 attack. Magic-users have less options to defeat Hubert; Lysithea would need only as much attack as he has HP with Luna Λ, or a unit with a high-crit spell such as Excalibur or Death Γ could attempt to land a critical hit, which would require only 58/61/68 attack to one-shot him.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Assault on Enbarr |
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Spanish |
Asalto a Enbarr |
Assault on Enbarr |
French |
À l'assaut d'Enbarr |
At the assault of Enbarr |
German |
Angriff auf Enbarr |
Assault on Enbarr |
Italian |
Assalto a Enbarr |
Assault on Enbarr |
Korean |
앙바르 총력전 |
Total war of Aonbharr |
Simplified Chinese |
安巴尔总体战 |
Aonbharr total war |
Traditional Chinese |
安巴爾總體戰 |
Aonbharr total war |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
Entering the red or yellow areas will trigger Petra and the Winged Demonic Beast's movement, entering the yellow area will also trigger the southwest Warlock reinforcements.
References
← Taking Fort Merceus • | Assault on Enbarr | • Clash at the Imperial Capital → |
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