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Blood of the Eagle and Lion/To War at Gronder (Azure Moon): Difference between revisions
Thecornerman (talk | contribs) No edit summary |
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|inventory={{Item|16|Sword of Zoltan|image=sword}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Hunter's Boon|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Alert Stance}} • {{Item|16|Keen Intuition}}<br>{{Item|16|Brigid Hunters|image=battalion infantry silver}} Lv 4: {{Item|16|Poison Tactic|image=gambit}} | |inventory={{Item|16|Sword of Zoltan|image=sword}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Hunter's Boon|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Alert Stance}} • {{Item|16|Keen Intuition}}<br>{{Item|16|Brigid Hunters|image=battalion infantry silver}} Lv 4: {{Item|16|Poison Tactic|image=gambit}} | ||
|notes=• Begins moving if a nearby [[Fortress Knight]] is provoked, a unit reaches the central hill, or [[Hubert]] is defeated.<br>• If a unit reached the central hill, then defeat of both her and [[Bernadetta]]{{h|*|Or her replacement Sniper}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status | |notes=• Begins moving if a nearby [[Fortress Knight]] is provoked, a unit reaches the central hill, or [[Hubert]] is defeated.<br>• If a unit reached the central hill, then defeat of both her and [[Bernadetta]]{{h|*|Or her replacement Sniper}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattled]].<br>• Replaced by an Imperial General Assassin if she was recruited. | ||
}} | }} | ||
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|mov=6 | |mov=6 | ||
|inventory={{Item|16|Sword of Zoltan|image=sword}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Alert Stance}} • {{Item|16|Keen Intuition}}<br>{{Item|16|Empire Pavise Co.|image=battalion infantry silver}} Lv 4: {{Item|16|Blaze|image=gambit}} | |inventory={{Item|16|Sword of Zoltan|image=sword}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Alert Stance}} • {{Item|16|Keen Intuition}}<br>{{Item|16|Empire Pavise Co.|image=battalion infantry silver}} Lv 4: {{Item|16|Blaze|image=gambit}} | ||
|notes=• Begins moving if a nearby [[Fortress Knight]] is provoked, a unit reaches the central hill, or [[Hubert]] is defeated.<br>• If a unit reached the central hill, then defeat of both her and [[Bernadetta]]{{h|*|Or her replacement Sniper}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status | |notes=• Begins moving if a nearby [[Fortress Knight]] is provoked, a unit reaches the central hill, or [[Hubert]] is defeated.<br>• If a unit reached the central hill, then defeat of both her and [[Bernadetta]]{{h|*|Or her replacement Sniper}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattled]].<br>• Replaces [[Petra]] if she was recruited. | ||
}} | }} | ||
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|inventory={{Item|16|Brave Bow|image=bow|type=drop}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Persecution Complex|image=skill self buff}} • {{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} • {{Item|16|Close Counter}} • {{Item|16|Vantage}} • {{Item|16|Stealth}} • {{Item|16|Magic Bind}}<br>{{Item|16|Varley Archers|image=battalion infantry silver}} Lv 4: {{Item|16|Fusillade|image=gambit}} | |inventory={{Item|16|Brave Bow|image=bow|type=drop}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Persecution Complex|image=skill self buff}} • {{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} • {{Item|16|Close Counter}} • {{Item|16|Vantage}} • {{Item|16|Stealth}} • {{Item|16|Magic Bind}}<br>{{Item|16|Varley Archers|image=battalion infantry silver}} Lv 4: {{Item|16|Fusillade|image=gambit}} | ||
|notes=• Bears the {{Item|16|Minor Crest of Indech}}.<br>• Mans a [[Ballista (weapon)|Ballista]].<br>• If a unit reached the central hill, then defeat of both her and [[Petra]]{{h|*|Or her replacement Assassin}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status | |notes=• Bears the {{Item|16|Minor Crest of Indech}}.<br>• Mans a [[Ballista (weapon)|Ballista]].<br>• If a unit reached the central hill, then defeat of both her and [[Petra]]{{h|*|Or her replacement Assassin}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattled]].<br>• Replaced by an Imperial General Sniper if she was recruited. | ||
}} | }} | ||
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|cha=14{{h|+5|Granted by Empire Pavise Co.}} | |cha=14{{h|+5|Granted by Empire Pavise Co.}} | ||
|inventory={{Item|16|Brave Bow|image=bow|type=drop}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} • {{Item|16|Close Counter}} • {{Item|16|Vantage}} • {{Item|16|Stealth}} • {{Item|16|Magic Bind}}<br>{{Item|16|Empire Pavise Co.|image=battalion infantry silver}} Lv 4: {{Item|16|Blaze|image=gambit}} | |inventory={{Item|16|Brave Bow|image=bow|type=drop}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} • {{Item|16|Close Counter}} • {{Item|16|Vantage}} • {{Item|16|Stealth}} • {{Item|16|Magic Bind}}<br>{{Item|16|Empire Pavise Co.|image=battalion infantry silver}} Lv 4: {{Item|16|Blaze|image=gambit}} | ||
|notes=• Mans a [[Ballista (weapon)|Ballista]].<br>• If a unit reached the central hill, then defeat of both her and [[Petra]]{{h|*|Or her replacement Assassin}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status | |notes=• Mans a [[Ballista (weapon)|Ballista]].<br>• If a unit reached the central hill, then defeat of both her and [[Petra]]{{h|*|Or her replacement Assassin}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattled]].<br>• Replaces [[Bernadetta]] if she was recruited. | ||
}} | }} | ||
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|notes=• Begins moving if a nearby [[Fortress Knight]] is provoked, a unit reaches the central hill, or [[Hubert]] is defeated.<br>• If a unit reached the central hill, then defeat of both her and [[Bernadetta]]{{h|*|Or her replacement Sniper}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status | |notes=• Begins moving if a nearby [[Fortress Knight]] is provoked, a unit reaches the central hill, or [[Hubert]] is defeated.<br>• If a unit reached the central hill, then defeat of both her and [[Bernadetta]]{{h|*|Or her replacement Sniper}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattled]].<br>• Replaced by an Imperial General Assassin if she was recruited. | ||
}} | }} | ||
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|inventory={{Item|16|Sword of Zoltan|image=sword}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Alert Stance}} • {{Item|16|Keen Intuition}}<br>{{Item|16|Empire Pavise Co.|image=battalion infantry silver}} Lv 5: {{Item|16|Blaze|image=gambit}} | |inventory={{Item|16|Sword of Zoltan|image=sword}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Alert Stance}} • {{Item|16|Keen Intuition}}<br>{{Item|16|Empire Pavise Co.|image=battalion infantry silver}} Lv 5: {{Item|16|Blaze|image=gambit}} | ||
|notes=• Begins moving if a nearby [[Fortress Knight]] is provoked, a unit reaches the central hill, or [[Hubert]] is defeated.<br>• If a unit reached the central hill, then defeat of both her and [[Bernadetta]]{{h|*|Or her replacement Sniper}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status | |notes=• Begins moving if a nearby [[Fortress Knight]] is provoked, a unit reaches the central hill, or [[Hubert]] is defeated.<br>• If a unit reached the central hill, then defeat of both her and [[Bernadetta]]{{h|*|Or her replacement Sniper}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattled]].<br>• Replaces [[Petra]] if she was recruited. | ||
}} | }} | ||
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|cha=20{{h|+7|Granted by Varley Archers}} | |cha=20{{h|+7|Granted by Varley Archers}} | ||
|inventory={{Item|16|Brave Bow|image=bow|type=drop}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Persecution Complex|image=skill self buff}} • {{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} • {{Item|16|Close Counter}} • {{Item|16|Vantage}} • {{Item|16|Stealth}} • {{Item|16|Magic Bind}}<br>{{Item|16|Varley Archers|image=battalion infantry silver}} Lv 5: {{Item|16|Fusillade|image=gambit}} | |inventory={{Item|16|Brave Bow|image=bow|type=drop}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Persecution Complex|image=skill self buff}} • {{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} • {{Item|16|Close Counter}} • {{Item|16|Vantage}} • {{Item|16|Stealth}} • {{Item|16|Magic Bind}}<br>{{Item|16|Varley Archers|image=battalion infantry silver}} Lv 5: {{Item|16|Fusillade|image=gambit}} | ||
|notes=• Bears the {{Item|16|Minor Crest of Indech}}.<br>• Mans a [[Ballista (weapon)|Ballista]].<br>• If a unit reached the central hill, then defeat of both her and [[Petra]]{{h|*|Or her replacement Assassin}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status | |notes=• Bears the {{Item|16|Minor Crest of Indech}}.<br>• Mans a [[Ballista (weapon)|Ballista]].<br>• If a unit reached the central hill, then defeat of both her and [[Petra]]{{h|*|Or her replacement Assassin}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattled]].<br>• Replaced by an Imperial General Sniper if she was recruited. | ||
}} | }} | ||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 | ||
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|cha=19{{{h|+5|Granted by Empire Pavise Co.}} | |cha=19{{{h|+5|Granted by Empire Pavise Co.}} | ||
|inventory={{Item|16|Brave Bow|image=bow|type=drop}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} • {{Item|16|Close Counter}} • {{Item|16|Vantage}} • {{Item|16|Stealth}} • {{Item|16|Magic Bind}}<br>{{Item|16|Empire Pavise Co.|image=battalion infantry silver}} Lv 5: {{Item|16|Blaze|image=gambit}} | |inventory={{Item|16|Brave Bow|image=bow|type=drop}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} • {{Item|16|Close Counter}} • {{Item|16|Vantage}} • {{Item|16|Stealth}} • {{Item|16|Magic Bind}}<br>{{Item|16|Empire Pavise Co.|image=battalion infantry silver}} Lv 5: {{Item|16|Blaze|image=gambit}} | ||
|notes=• Mans a [[Ballista (weapon)|Ballista]].<br>• If a unit reached the central hill, then defeat of both her and [[Petra]]{{h|*|Or her replacement Assassin}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status | |notes=• Mans a [[Ballista (weapon)|Ballista]].<br>• If a unit reached the central hill, then defeat of both her and [[Petra]]{{h|*|Or her replacement Assassin}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattled]].<br>• Replaces [[Bernadetta]] if she was recruited. | ||
}} | }} | ||
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|inventory={{Item|16|Sword of Zoltan|image=sword}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Hunter's Boon|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Alert Stance}} • {{Item|16|Keen Intuition}}<br>{{Item|16|Brigid Hunters|image=battalion infantry silver}} Lv 5: {{Item|16|Poison Tactic|image=gambit}} | |inventory={{Item|16|Sword of Zoltan|image=sword}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Hunter's Boon|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Alert Stance}} • {{Item|16|Keen Intuition}}<br>{{Item|16|Brigid Hunters|image=battalion infantry silver}} Lv 5: {{Item|16|Poison Tactic|image=gambit}} | ||
|notes=• Begins moving if a nearby [[Fortress Knight]] is provoked, a unit reaches the central hill, or [[Hubert]] is defeated.<br>• If a unit reached the central hill, then defeat of both her and [[Bernadetta]]{{h|*|Or her replacement Sniper}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status | |notes=• Begins moving if a nearby [[Fortress Knight]] is provoked, a unit reaches the central hill, or [[Hubert]] is defeated.<br>• If a unit reached the central hill, then defeat of both her and [[Bernadetta]]{{h|*|Or her replacement Sniper}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattled]].<br>• Replaced by an Imperial General Assassin if she was recruited. | ||
}} | }} | ||
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|notes=• Begins moving if a nearby [[Fortress Knight]] is provoked, a unit reaches the central hill, or [[Hubert]] is defeated.<br>• If a unit reached the central hill, then defeat of both her and [[Bernadetta]]{{h|*|Or her replacement Sniper}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status | |notes=• Begins moving if a nearby [[Fortress Knight]] is provoked, a unit reaches the central hill, or [[Hubert]] is defeated.<br>• If a unit reached the central hill, then defeat of both her and [[Bernadetta]]{{h|*|Or her replacement Sniper}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattled]].<br>• Replaces [[Petra]] if she was recruited. | ||
}} | }} | ||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 | ||
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|cha=28{{h|+7|Granted by Varley Archers}} | |cha=28{{h|+7|Granted by Varley Archers}} | ||
|inventory={{Item|16|Brave Bow|image=bow|type=drop}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Persecution Complex|image=skill self buff}} • {{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} • {{Item|16|Close Counter}} • {{Item|16|Vantage}} • {{Item|16|Stealth}} • {{Item|16|Magic Bind}}<br>{{Item|16|Varley Archers|image=battalion infantry silver}} Lv 5: {{Item|16|Fusillade|image=gambit}} | |inventory={{Item|16|Brave Bow|image=bow|type=drop}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Persecution Complex|image=skill self buff}} • {{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} • {{Item|16|Close Counter}} • {{Item|16|Vantage}} • {{Item|16|Stealth}} • {{Item|16|Magic Bind}}<br>{{Item|16|Varley Archers|image=battalion infantry silver}} Lv 5: {{Item|16|Fusillade|image=gambit}} | ||
|notes=• Bears the {{Item|16|Minor Crest of Indech}}.<br>• Mans a [[Ballista (weapon)|Ballista]].<br>• If a unit reached the central hill, then defeat of both her and [[Petra]]{{h|*|Or her replacement Assassin}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status | |notes=• Bears the {{Item|16|Minor Crest of Indech}}.<br>• Mans a [[Ballista (weapon)|Ballista]].<br>• If a unit reached the central hill, then defeat of both her and [[Petra]]{{h|*|Or her replacement Assassin}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattled]].<br>• Replaced by an Imperial General Sniper if she was recruited. | ||
}} | }} | ||
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|cha=27{{h|+5|Empire Pavise Co.}} | |cha=27{{h|+5|Empire Pavise Co.}} | ||
|inventory={{Item|16|Brave Bow|image=bow|type=drop}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} • {{Item|16|Close Counter}} • {{Item|16|Vantage}} • {{Item|16|Stealth}} • {{Item|16|Magic Bind}}<br>{{Item|16|Empire Pavise Co.|image=battalion infantry silver}} Lv 5: {{Item|16|Blaze|image=gambit}} | |inventory={{Item|16|Brave Bow|image=bow|type=drop}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} • {{Item|16|Close Counter}} • {{Item|16|Vantage}} • {{Item|16|Stealth}} • {{Item|16|Magic Bind}}<br>{{Item|16|Empire Pavise Co.|image=battalion infantry silver}} Lv 5: {{Item|16|Blaze|image=gambit}} | ||
|notes=• Mans a [[Ballista (weapon)|Ballista]].<br>• If a unit reached the central hill, then defeat of both her and [[Petra]]{{h|*|Or her replacement Assassin}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status | |notes=• Mans a [[Ballista (weapon)|Ballista]].<br>• If a unit reached the central hill, then defeat of both her and [[Petra]]{{h|*|Or her replacement Assassin}} causes the hill to become [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and for all units on it that were not there initially to become [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattled]].<br>• Replaces [[Bernadetta]] if she was recruited. | ||
}} | }} | ||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 |
Revision as of 20:50, 18 July 2022
This page has been marked as a stub. Please help improve the page by adding information. |
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To War at Gronder (Japanese: グロンダーズの会戦 Pitched Battle of Gronders) is the main battle map of the seventeenth chapter on the Azure Moon route in Fire Emblem: Three Houses. In this map, the forces of Adrestia, Faerghus, and Leicester collide in a massive, bloody battle.
Beginning log
At Gronder Field, where the Battle of the Eagle and Lion was once held, the house leaders of five years ago have a fateful reunion...but this time, the contest between the Empire, the Kingdom, and the Alliance is no mock battle.
Chapter data
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Victory: Defeat Edelgard and Claude | Player | Enemy | Third | |||
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Defeat: Byleth or Dimitri dies* or the player's army is routed* | 10 | 22 | 10+6 | |||
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Character data
Characters | |
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New units
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Available characters
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Item data
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- With the exception of the Speed Ring, all stealable and dropable items are present on the generic replacements of any recruited characters.
Enemy data
Normal Hard Maddening
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Third army data
Normal Hard Maddening
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Reinforcements
- After any Alliance unit is attacked by any player unit; after any player unit reaches the central hill or southeast region; or after Hubert is defeated, and a female Fortress Knight, a Demonic Beast, or Petra is defeated or Edelgard is provoked
- After any player unit reaches the central hill before provoking any Alliance unit; or after Hubert is defeated, and a female Fortress Knight, a Demonic Beast, or Petra is defeated or Edelgard is provoked
- 2 Pegasus Knights and Hilda*/Alliance General Warrior* from the north border of the map.
Boss data
- Main article:
Edelgard
Normal Hard Maddening
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- Main article:
Claude
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Maddening strategy (can be completed on a normal play through without NG+):
Recommended personnel: Byleth (default), Dimitri (default), Dedue (Fortress Knight), Felix (Swordmaster), Ashe (Sniper), Sylvain (Dark Knight or Paladin), Mercedes (Gremory or Bishop), Annette (Gremory or Warlock), Ingrid (Pegasus Knight), additional flyer/high movement character (i.e. Seteth as a Wyvern Master or Flayn as a Dark Flier)
Recommended equipment: Sword of the Creator (fully repaired), Brave equipment (Swords, Lances, Bows), HP restoring equipment (Spear of Assal, Sword of Moralta, Blessed weaponry, Aegis Shield, etc.), Gradivus (if available), Crusher (Annette), Levin Sword+, Evasion Rings, Accuracy Rings
Combat Arts: Movement (lots: Draw Back, Smite, Reposition, Swap), Monster Breaker arts for high movement characters, Hunter’s Volley
Gambits: Impregnable Wall, Stride x1 or x2; keep your units “default gambits” equipped for the rest (i.e. Galatea Knights for Ingrid, Cichol Wyvern Group for Seteth, Blue Lions Wave Attack with Dimitri, etc.)
Abilities: Accuracy increasing abilities (Lance Prowess, Sword Prowess, etc.), Hit +20, Rally Movement (Byleth – if available), Avoid and Avoid+, Restore
This map can be extremely challenging if you immediately attempt to take the center of the map with the ballista with Bernadetta/Empire Sniper. If you have played this map before and attempted this, you likely discovered Edelgard sets fire to the center of the map and on top of the that, the Alliance flanks you to the rear with Hilda/Alliance Warrior with two Pegasus Knights and to the east with Leonie/Paladin. This will also lead to the Empire approaching from the west with your team trapped in the middle and your low movement personnel, who are typically your most vulnerable units, at the mercy of Hilda and high speed Pegasus Knights. This strategy will prevent this entirely.
As soon as the map starts, use Stride on your low movement units, then head west through the forest area. Have one of your swords units (Levin Sword+ if you have one) kill the closest Empire Fortress Knight on your way to the woods. Do not cross the closest bridge.
During the enemy turn (Turn 1) Edelgard will order the two closest cavalry units to approach, but due to the terrain (woods and wasteland) their movement will be hindered. The Alliance will hold. During turn 2, safely finish off these two cavalry units as you continue to make your way through the woods. You will likely find it is difficult to make it through this terrain quickly but the movement combat arts can speed up this process. If you have two units that have the Stride gambit, feel free to use this ability again to get through this area quickly.
For turns 3-5, use your high avoid characters with strong equipment (Seteth with the Spear of Assal works wonders and Ingrid with Gradivus or Luin also works great) to aggro the two closest cavalry units to the second bridge as well as the Empire Pegasus Knights. If you are efficient in defeating these enemies and you have been grooming Ingrid as a mage killer (hint hint), you will likely have an extra turn (any turn before the enemy turn during turn 6) to swoop in and kill off Hubert, who will make a comment about you abandoning the center area when you attack him (this confirms you are doing this correctly). You can also draw the nearest demonic beast towards your squad and deal with it. Continue to avoid the center area and stay out of range of Bernadetta/Empire Sniper at the ballista.
During the enemy portion of turn 6, the Alliance reinforcements that have Hilda and Leonie will arrive and the entire Alliance squad will begin their approach towards the center of the map. During turn 7, continue to stay out of range of the ballista.
During the enemy portion of turn 7, Edelgard will announce the battle is not going as she planned and will order the premature destruction of the center ballista. The Empire and the Alliance will begin attacking each other (which includes the Empire demonic beast if you aren’t too close to it). Despite the center of the map becoming an inferno, the Alliance will continue to approach it and take fire damage from the terrain.
While your enemies burn, lose health, and kill each other (fist pump), use Impregnable Wall on a few characters (keep your Restore unit out of this) and aggro Edelgard towards you. She may or may not use her Gambit, but if she does, use Restore on your next turn to cure your affected personnel.
Edelgard is not difficult to defeat and in fact, having Annette with the Crusher Hero’s Relic and the Combat Art Dust may be enough to kill her in one blow. If not, use a Gambit or two or some combo of Sublime Heaven, Windsweep, Atrocity, etc.
The only thing left to do now is defeat Claude. It is not required to defeat the remainder of the Alliance squad unless you just want the experience. Use the same approach as Edelgard: use Impregnable Wall and then aggro Claude towards your squad. If he uses his Gambit, use Restore, then finish him off with Combat Arts like Windsweep, Hunter’s Volley, and Atrocity.
Trivia
- In older versions of Three Houses, a second Hilda could appear as a reinforcement for the Alliance with the same stats that Hilda would have as an enemy; her portrait could display as someone else's if Hilda was recruited and deployed as an adjutant.
- This map is one of the only two maps in Three Houses in which the song "The Dream is Over" does not play when killing any unrecruited units during their appearances as enemy units in Part II. The other map with this distinction is Chapter 18 of the Crimson Flower route.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
To War at Gronder |
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Spanish |
Choque en Gronder |
Clash in Gronder |
French |
Retrouvailles à Gronder |
Homecomming at Gronder |
German |
Schlacht bei Gronder |
Battle of Gronder |
Italian |
In guerra nel Gronder |
At war in Gronder |
Korean |
그론다즈 전투. |
Battle of Gronders |
Simplified Chinese |
古隆达兹会战 |
Battle of Gronders |
Traditional Chinese |
古隆達茲會戰 |
Battle of Gronders |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← The Great Bridge Coup • | To War at Gronder | • Reclaiming the Capital → |
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