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Blood of the Eagle and Lion/To War at Gronder (Azure Moon)

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To War at Gronder

Cm fe16 17 am.png

Location

Gronder Field

Boss(es)

Edelgard, Claude

To War at Gronder (Japanese: グロンダーズの会戦 Pitched Battle of Gronders) is the main battle map of the seventeenth chapter on the Azure Moon route in Fire Emblem: Three Houses. In this map, the forces of Adrestia, Faerghus, and Leicester collide in a massive, bloody battle.

Beginning log

At Gronder Field, where the Battle of the Eagle and Lion was once held, the house leaders of five years ago have a fateful reunion...but this time, the contest between the Empire, the Kingdom, and the Alliance is no mock battle.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat Edelgard and Claude Player Partner Other Enemy Third
Defeat: Byleth or Dimitri dies* or the player's army is routed* 10 {{{partner}}} {{{other}}} 22 10+6

Initial Fire trap

Cm fe16 17 am.png

Character data

Characters
New Units

None

Returning Characters

Small portrait byleth f 02 fe16.pngSmall portrait dimitri 04 fe16.pngSmall portrait felix 02 fe16.pngSmall portrait ashe 02 fe16.pngSmall portrait sylvain 02 fe16.pngSmall portrait mercedes 02 fe16.pngSmall portrait annette 02 fe16.pngSmall portrait ingrid 02 fe16.pngSmall portrait ferdinand 02 fe16.pngSmall portrait linhardt 02 fe16.pngSmall portrait caspar 02 fe16.pngSmall portrait bernadetta 02 fe16.pngSmall portrait dorothea 02 fe16.pngSmall portrait petra 02 fe16.pngSmall portrait raphael 02 fe16.pngSmall portrait ignatz 02 fe16.pngSmall portrait lysithea 02 fe16.pngSmall portrait marianne 02 fe16.pngSmall portrait hilda 02 fe16.pngSmall portrait leonie 02 fe16.pngSmall portrait yuri 02 fe16.pngSmall portrait balthus 02 fe16.pngSmall portrait constance 04 fe16.pngSmall portrait hapi 02 fe16.pngSmall portrait anna fe16.pngSmall portrait catherine fe16.pngSmall portrait shamir fe16.pngSmall portrait cyril 02 fe16.pngSmall portrait flayn fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.pngSmall portrait alois fe16.pngSmall portrait seteth fe16.pngSmall portrait gilbert fe16.pngSmall portrait dedue 02 fe16.pngSmall portrait lorenz 02 fe16.png

Item data

Items
Name Obtainment Method
Is ns01 shield.png Lampos Shield Dropped by enemy Paladin
Is ns01 bow.png Brave Bow Dropped by Bernadetta
Is ns01 ore.png Umbral Steel Open the chest
Is ns01 potion.png Concoction Steal from Hubert
Is ns01 potion.png Concoction Steal from Petra
Is ns01 potion.png Concoction Steal from Bernadetta
Is ns01 potion.png Concoction Steal from Edelgard
Is ns01 seal.png Master Seal Steal from Edelgard
Is ns01 ring.png Speed Ring Steal from Lysithea
Is ns01 potion.png Concoction Steal from Lysithea
Is ns01 potion.png Concoction Steal from Raphael
Is ns01 potion.png Concoction Steal from Ignatz
Is ns01 potion.png Concoction Steal from Claude
Is ns01 seal.png Master Seal Steal from Claude
Is ns01 potion.png Concoction Steal from Hilda
Is ns01 potion.png Concoction Steal from Leonie
With the exception of the Speed Ring, all stealable and dropable items are present on the generic replacements of any recruited characters.

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 fortress knight enemy.gif Imperial Soldier Fortress Knight 33 5 48 18 11 12 2 10 34 7 13 4 Silver Axe
Axefaire Weight -5
• Begins moving if any player unit and any Alliance unit fight each other.
• The ones on the central hill begin moving if their adjacent Fortress Knight is provoked.
Ma ns01 fortress knight female enemy.gif Imperial Soldier Fortress Knight 33 2 48 18 11 12 2 10 34 7 13 4 Silver Axe
Axefaire Weight -5
Begins moving if a unit reaches the central hill or if Hubert is defeated.
Ma ns01 paladin enemy.gif Imperial Soldier Paladin 33 3 41 19 11 14 15 10 23 10 13 8 Silver Lance
Canto Lancefaire Terrain Resistance
• The northern two immediately begin moving east.
• The southern one begins moving if any player unit and any Alliance unit fight each other.
Ma ns01 paladin female enemy.gif Imperial Soldier Paladin 33 1 41 19 11 14 15 10 23 10 13 8 Silver Lance
Canto Lancefaire Terrain Resistance
Begins moving if any player unit and any Alliance unit fight each other.
Ma ns01 paladin enemy.gif Imperial Soldier Paladin 33 1 41 19 11 14 15 10 23 10 13+3 8 Horseslayer Lampos ShieldThis item is dropped upon this unit's defeat.
Canto Lancefaire Terrain Resistance
Empire Knights Lv 4: Blaze
Begins moving if any player unit and any Alliance unit fight each other.
Ma ns01 demonic beast enemy.gif Demonic Beast Demonic Beast 33 1 48
48
72
25 5 16 9 0 19 8 0 4 Artificial Crest Stone S
Renewal Seal Strength Barrier Vital Defense Vantage Latent; active starting from health bar 2 Strength +2 Latent; active starting from health bar 3
Flame Breath
Is ns01 weakness axe.png Weak to Axes.
Ma ns01 demonic beast enemy.gif Demonic Beast Demonic Beast 33 1 48
48
72
25 5 16 9 0 19 8 0 4 Artificial Crest Stone S
Renewal Seal Strength Barrier Vital Defense Vantage Latent; active starting from health bar 2 Strength +2 Latent; active starting from health bar 3
Flame Breath
Is ns01 weakness lance.png Weak to Lances.
Ma ns01 pegasus knight enemy.gif Imperial Soldier Pegasus Knight 33 2 36 17 11 15 23 10 16 14 15 7 Silver Lance
Canto Lancefaire Avo +10
Begins moving if any player unit and any Alliance unit fight each other, or if the central hill is set on fire.
Ma ns01 dark bishop enemy.gif Mysterious Soldier Dark Bishop 33 2 38 12 21 14 16 10 12 24 12 4 Banshee Θ Miasma Δ
Miasma Δ Fiendish Blow Heartseeker
Begins moving if the nearest Demonic Beast is provoked.
Ma ns01 dark bishop hubert enemy.gif Hubert Dark Bishop 34 1 39 11 33 18 17 13 12 30 13+7 4 Banshee Θ Concoction Miasma Δ Mire Β
Officer Duty Miasma Δ Fiendish Blow Heartseeker Commander Paragon Reason Lv 3 Authority Lv 3
Vestra Sorcery Engineers Lv 4: Resonant Lightning
Begins moving if any player unit and any Alliance unit fight each other, or if the central hill is set on fire.
Ma ns01 assassin petra enemy.gif Petra Assassin 34 1 45 23 8 28 40 18 18 8 13+7 6 Sword of Zoltan Concoction
Hunter's Boon Swordfaire Locktouch Stealth Sword Prowess Lv 4 Alert Stance Keen Intuition
Brigid Hunters Lv 4: Poison Tactic
• Begins moving if a nearby Fortress Knight is provoked, a unit reaches the central hill, or Hubert is defeated.
• If a unit reached the central hill, then defeat of both her and Bernadetta* causes the hill to become fiery floor, and for all units on it that were not there initially to become Is ns01 status rattled.png rattled.
• Replaced by an Imperial General Assassin if she was recruited.
Ma ns01 assassin female enemy.gif Imperial General Assassin 33 1 44 21 8 28 35 18 16 8 12+5 6 Sword of Zoltan Concoction
Swordfaire Locktouch Stealth Sword Prowess Lv 4 Alert Stance Keen Intuition
Empire Pavise Co. Lv 4: Blaze
• Begins moving if a nearby Fortress Knight is provoked, a unit reaches the central hill, or Hubert is defeated.
• If a unit reached the central hill, then defeat of both her and Bernadetta* causes the hill to become fiery floor, and for all units on it that were not there initially to become Is ns01 status rattled.png rattled.
• Replaces Petra if she was recruited.
Ma ns01 sniper bernadetta enemy.gif Bernadetta Sniper 34 1 42 21 8 35 19 13 12 8 14+7 - Brave BowThis item is dropped upon this unit's defeat. Concoction
Persecution Complex Bowfaire Bowrange +1 Bow Prowess Lv 3 Close Counter Vantage Stealth Magic Bind
Varley Archers Lv 4: Fusillade
• Bears the Minor Crest of Indech.
• Mans a Ballista.
• If a unit reached the central hill, then defeat of both her and Petra* causes the hill to become fiery floor, and for all units on it that were not there initially to become Is ns01 status rattled.png rattled.
• Replaced by an Imperial General Sniper if she was recruited.
Ma ns01 sniper female enemy.gif Imperial General Sniper 33 1 42 18 12 34 17 13 12 9 14+5 - Brave BowThis item is dropped upon this unit's defeat. Concoction
Bowfaire Bowrange +1 Bow Prowess Lv 3 Close Counter Vantage Stealth Magic Bind
Empire Pavise Co. Lv 4: Blaze
• Mans a Ballista.
• If a unit reached the central hill, then defeat of both her and Petra* causes the hill to become fiery floor, and for all units on it that were not there initially to become Is ns01 status rattled.png rattled.
• Replaces Bernadetta if she was recruited.
Ma ns01 armored lord enemy.gif Edelgard Armored Lord 35 1 49 28 18 15 14 10 22 13 31+10 5 Aymr Sword of Seiros Concoction Master Seal
Imperial Lineage+ Charm Axefaire Commander Counterattack Armored Effect Null Hit +20 Axe Prowess Lv 4
Raging Storm
Supreme Armored Co. Lv 4: Raging Flames
• Bears the Crest of Flames and the Minor Crest of Seiros.
• Starts on a heal tile +.

Third army data

Normal Hard Maddening

Third Army Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 fortress knight third.gif Alliance Soldier Fortress Knight 33 2 49 18 11 12 2 10 34 7 13 4 Silver Axe
Axefaire Weight -5
Both begin moving if they or Ignatz are provoked, if any player unit reaches the central hill, or if Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked.
Ma ns01 sniper third.gif Alliance Soldier Sniper 33 2 38 18 11 25 16 13 15 8 13 5 Silver Bow
Bowfaire Bowrange +1
Begins moving if Raphael is provoked, any player unit reaches the central hill, or if Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked.
Ma ns01 warlock third.gif Alliance Soldier Warlock 33 1 38 12 20 13 17 10 12 23 13 4 Bolganone Fire
Black Tomefaire Black Magic Uses x2
Begins moving if Lysithea or Claude is provoked, any player unit reaches the central hill, or if Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked.
Ma ns01 warlock female third.gif Alliance Soldier Warlock 33 1 38 12 20 13 17 10 12 23 13 4 Bolganone Fire
Black Tomefaire Black Magic Uses x2
Begins moving if Lysithea or Claude is provoked, any player unit reaches the central hill, or if Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked.
Ma ns01 gremory lysithea third.gif Lysithea Gremory 34 1 34 8 42 30 20+2 12 13 28 14+7 5 Dark Spikes Τ Speed Ring Concoction Miasma Δ Swarm Ζ
Mastermind Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Reason Lv 3 Heartseeker Unsealable Magic Dark Magic Avo +20
Ordelia Sorcery Co. Lv 4: Resonant Lightning
• Bears the Crest of Gloucester and the Minor Crest of Charon.
• Begins moving if a nearby Warlock or Claude is provoked, any player unit reaches the central hill, or if Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked.
• Replaced by an Alliance General Gremory if she was recruited.
Ma ns01 gremory third.gif Alliance General Gremory 33 1 34 8 39 30 18 12 13 31 13+5 5 Excalibur Wind Concoction
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Reason Lv 3 Unsealable Magic Dark Magic Avo +20
Alliance Magic Users Lv 4: Group Lightning
• Begins moving if a nearby Warlock or Claude is provoked, any player unit reaches the central hill, or if Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked.
• Replaces Lysithea if she was recruited.
Ma ns01 grappler raphael third.gif Raphael Grappler 34 1 65 29 8 15 17 13 26 6 9+7 6 Silver Gauntlets Concoction Unarmed
Goody Basket Fistfaire Unarmed Combat Brawling Prowess Lv 3 Tomebreaker Defiant Str
Leicester Mercenaries Lv 4: Blaze
• Begins moving if a nearby Sniper is provoked, any player unit reaches the central hill, or if Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked.
• Replaced by an Alliance General Grappler if he was recruited.
Ma ns01 grappler third.gif Alliance General Grappler 33 1 62 26 8 15 17 12 24 6 9+5 6 Silver Gauntlets Concoction Unarmed
Fistfaire Unarmed Combat Brawling Prowess Lv 3 Tomebreaker Defiant Str
Alliance Veteran Duelists Lv 4: Absorption
• Begins moving if a nearby Sniper is provoked, any player unit reaches the central hill, or if Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked.
• Replaces Raphael if he was recruited.
Ma ns01 sniper ignatz third.gif Ignatz Sniper 34 1 42 21 10 33 20 24 14 13 9+5 5 Silver Bow Concoction
Watchful Eye Bowfaire Bowrange +1 Bow Prowess Lv 3 Bow Avo +20 Seal Speed
Victor Private Military Lv 4: Assembly
• Begins moving if the nearby Fortress Knights are provoked, if any player unit reaches the central hill, or if Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked.
• Replaced by an Alliance General Sniper if he was recruited.
Ma ns01 sniper third.gif Alliance General Sniper 33 1 41 18 10 33 18 24 13 8 9+5 5 Silver Bow Concoction
Bowfaire Bowrange +1 Bow Prowess Lv 3 Bow Avo +20 Seal Speed
Alliance Veteran Duelists Lv 4: Absorption
• Begins moving if the nearby Fortress Knights are provoked, if any player unit reaches the central hill, or if Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked.
• Replaces Ignatz if he was recruited.
Ma ns01 wyvern master third.gif Claude Wyvern Master 35 1 42 25 9 26 26 17 15 11 27+10 7 Failnaught Concoction Master Seal
Leicester Lineage+ Charm Bowfaire Canto Commander Close Counter Flying Effect Null Bow Prowess Lv 4 Authority Lv 5
Fallen Star
Immortal Corps Lv 4: Ashes and Dust
• Bears the Minor Crest of Riegan.
• Starts on a heal tile +.
• Begins moving if a nearby Warlock or Lysithea is provoked, any player unit reaches the central hill, or if Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 pegasus knight third.gif Alliance Soldier Pegasus Knight 33 2 38 17 11 15 23 10 16 14 15 7 Silver Lance
Canto Lancefaire Avo +10
--
Ma ns01 sniper third.gif Alliance Soldier Sniper 33 2 38 18 11 25 16 13 15 8 13 5 Silver Bow
Bowfaire Bowrange +1
--
Ma ns01 warrior hilda third.gif Hilda Warrior 34 1 60 33 8 12 21 14 22 8 20+7 5 Freikugel Concoction
Advocate Axefaire Axe Crit +10 Axe Prowess Lv 3 Darting Blow Defensive Tactics Hit +20
Apocalyptic Flame
Goneril Valkyries Lv 4: Assault Troop
• Bears the Minor Crest of Goneril.
• Replaced by an Alliance General Warrior if she was recruited.
Ma ns01 warrior female third.gif Alliance General Warrior 33 1 59 29 8 12 17 13 20 8 20+5 5 Silver Axe Concoction
Axefaire Axe Crit +10 Axe Prowess Lv 3 Darting Blow Defensive Tactics Hit +20
Alliance Veteran Duelists Lv 4: Absorption
Replaces Hilda if she was recruited.
Ma ns01 paladin leonie third.gif Leonie Paladin 34 1 49 24 8 25 23 16 29 10 17+5 8 Silver Lance Concoction
Rivalry Canto Lancefaire Terrain Resistance Lance Prowess Lv 3 Bow Prowess Lv 3 Desperation Defiant Str
Sauin Militia Lv 4: Poisoned Arrows
Replaced by an Alliance General Paladin if she was recruited.
Ma ns01 paladin female third.gif Alliance General Paladin 33 1 49 21 8 24 19 16 20 10 17+5 8 Silver Lance Concoction
Canto Lancefaire Terrain Resistance Lance Prowess Lv 3 Bow Prowess Lv 3 Desperation Defiant Str
Alliance Knights Lv 4: Blaze
Replaces Leonie if she was recruited.

Reinforcements

  • After any Alliance unit is attacked by any player unit; after any player unit reaches the central hill or southeast region; or after Hubert is defeated, and a female Fortress Knight, a Demonic Beast, or Petra is defeated or Edelgard is provoked
    • 2 Snipers and Leonie*/Alliance General Paladin* from the east border of the map.
  • After any player unit reaches the central hill before provoking any Alliance unit; or after Hubert is defeated, and a female Fortress Knight, a Demonic Beast, or Petra is defeated or Edelgard is provoked

Boss data

Main article: Edelgard

Normal Hard Maddening


Main article: Claude

Normal Hard Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Maddening strategy (can be completed on a normal play through without NG+):

Recommended personnel: Byleth (default), Dimitri (default), Dedue (Fortress Knight), Felix (Swordmaster), Ashe (Sniper), Sylvain (Dark Knight or Paladin), Mercedes (Gremory or Bishop), Annette (Gremory or Warlock), Ingrid (Pegasus Knight), additional flyer/high movement character (i.e. Seteth as a Wyvern Master or Flayn as a Dark Flier)

Recommended equipment: Sword of the Creator (fully repaired), Brave equipment (Swords, Lances, Bows), HP restoring equipment (Spear of Assal, Sword of Moralta, Blessed weaponry, Aegis Shield, etc.), Gradivus (if available), Crusher (Annette), Levin Sword+, Evasion Rings, Accuracy Rings

Combat Arts: Movement (lots: Draw Back, Smite, Reposition, Swap), Monster Breaker arts for high movement characters, Hunter’s Volley

Gambits: Impregnable Wall, Stride x1 or x2; keep your units “default gambits” equipped for the rest (i.e. Galatea Knights for Ingrid, Cichol Wyvern Group for Seteth, Blue Lions Wave Attack with Dimitri, etc.)

Abilities: Accuracy increasing abilities (Lance Prowess, Sword Prowess, etc.), Hit +20, Rally Movement (Byleth – if available), Avoid and Avoid+, Restore

This map can be extremely challenging if you immediately attempt to take the center of the map with the ballista with Bernadetta/Empire Sniper. If you have played this map before and attempted this, you likely discovered Edelgard sets fire to the center of the map and on top of the that, the Alliance flanks you to the rear with Hilda/Alliance Warrior with two Pegasus Knights and to the east with Leonie/Paladin. This will also lead to the Empire approaching from the west with your team trapped in the middle and your low movement personnel, who are typically your most vulnerable units, at the mercy of Hilda and high speed Pegasus Knights. This strategy will prevent this entirely.

As soon as the map starts, use Stride on your low movement units, then head west through the forest area. Have one of your swords units (Levin Sword+ if you have one) kill the closest Empire Fortress Knight on your way to the woods. Do not cross the closest bridge.

During the enemy turn (Turn 1) Edelgard will order the two closest cavalry units to approach, but due to the terrain (woods and wasteland) their movement will be hindered. The Alliance will hold. During turn 2, safely finish off these two cavalry units as you continue to make your way through the woods. You will likely find it is difficult to make it through this terrain quickly but the movement combat arts can speed up this process. If you have two units that have the Stride gambit, feel free to use this ability again to get through this area quickly.

For turns 3-5, use your high avoid characters with strong equipment (Seteth with the Spear of Assal works wonders and Ingrid with Gradivus or Luin also works great) to aggro the two closest cavalry units to the second bridge as well as the Empire Pegasus Knights. If you are efficient in defeating these enemies and you have been grooming Ingrid as a mage killer (hint hint), you will likely have an extra turn (any turn before the enemy turn during turn 6) to swoop in and kill off Hubert, who will make a comment about you abandoning the center area when you attack him (this confirms you are doing this correctly). You can also draw the nearest demonic beast towards your squad and deal with it. Continue to avoid the center area and stay out of range of Bernadetta/Empire Sniper at the ballista.

During the enemy portion of turn 6, the Alliance reinforcements that have Hilda and Leonie will arrive and the entire Alliance squad will begin their approach towards the center of the map. During turn 7, continue to stay out of range of the ballista.

During the enemy portion of turn 7, Edelgard will announce the battle is not going as she planned and will order the premature destruction of the center ballista. The Empire and the Alliance will begin attacking each other (which includes the Empire demonic beast if you aren’t too close to it). Despite the center of the map becoming an inferno, the Alliance will continue to approach it and take fire damage from the terrain.

While your enemies burn, lose health, and kill each other (fist pump), use Impregnable Wall on a few characters (keep your Restore unit out of this) and aggro Edelgard towards you. She may or may not use her Gambit, but if she does, use Restore on your next turn to cure your affected personnel.

Edelgard is not difficult to defeat and in fact, having Annette with the Crusher Hero’s Relic and the Combat Art Dust may be enough to kill her in one blow. If not, use a Gambit or two or some combo of Sublime Heaven, Windsweep, Atrocity, etc.

The only thing left to do now is defeat Claude. It is not required to defeat the remainder of the Alliance squad unless you just want the experience. Use the same approach as Edelgard: use Impregnable Wall and then aggro Claude towards your squad. If he uses his Gambit, use Restore, then finish him off with Combat Arts like Windsweep, Hunter’s Volley, and Atrocity.

Trivia

  • In older versions of Three Houses, a second Hilda could appear as a reinforcement for the Alliance with the same stats that Hilda would have as an enemy; her portrait could display as someone else's if Hilda was recruited and deployed as an adjutant.
  • This map is one of the only two maps in Three Houses in which the song "The Dream is Over" does not play when killing any unrecruited units during their appearances as enemy units in Part II. The other map with this distinction is Chapter 18 of the Crimson Flower route.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

To War at Gronder

--

Japanese

グロンダーズの会戦

Pitched Battle of Gronders

Spanish

Choque en Gronder

Clash in Gronder

French

Retrouvailles à Gronder

Homecomming at Gronder

German

Schlacht bei Gronder

Battle of Gronder

Italian

In guerra nel Gronder

At war in Gronder

Korean

그론다즈 전투.

Battle of Gronders

Simplified Chinese

古隆达兹会战

Battle of Gronders

Traditional Chinese

古隆達茲會戰

Battle of Gronders

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

The Great Bridge Coup To War at Gronder Reclaiming the Capital
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content