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The Impregnable Fortress (Silver Snow)/Taking Fort Merceus

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< The Impregnable Fortress (Silver Snow)
Revision as of 03:55, 31 December 2021 by Thecornerman (talk | contribs) (→‎Gallery: Added default sort key)

Taking Fort Merceus (Japanese: メリセウス攻防戦 Meriseus battle) is the main battle map of the seventeenth chapter on the Silver Snow route in Fire Emblem: Three Houses. In this map, Byleth and the Resistance Army lead an sneak attack against Fort Merceus.

Taking Fort Merceus

Cm fe16ss 17.png

Location

Fort Merceus

Boss(es)

Death Knight

Previous chapter(s)

The Great Bridge Coup

Next chapter(s)

The Enbarr Infiltration

Beginning log

Fort Merceus, said to be impregnable, lies between you and Enbarr, the Imperial Capital. Seizing the sturdy fortress will require a carefully devised strategy.

Map data

Normal Hard/Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the Death Knight or rout the enemy if he escapes Player Partner Other Enemy
Defeat: Byleth dies* or the player's army is routed* 10 {{{partner}}} {{{other}}} 30+∞

Initial Escape routes

 

Character data

Characters
New units

None

Available characters
                                 

Item data

Items
Name Obtainment Method
  Evasion Ring Dropped by enemy Swordmaster
  Brave Axe Dropped by enemy Warrior
  Dark Seal Dropped by the Death Knight
  Aurora Shield Open northern chest
  Speedwing Open southern chest
  Elixir Steal from enemy Warrior

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Demonic Beast Demonic Beast 35 2 49
49
74
26 5 17 9 0 20 8 0 4   Artificial Crest Stone S
  Renewal  Seal Strength  Barrier  Vital Defense  Vantage    Strength +2  
  Flame Breath
  Weak to Swords.
  Imperial Soldier Fortress Knight 35 3 49 19 11 12 2 10 35 7 14 4   Silver Axe
  Axefaire  Weight -5
Each begins moving if any of them are provoked.
  Imperial Soldier Fortress Knight 35 1 50 19 9 12 2 10 34 7 14 4   Silver Axe
  Axefaire  Weight -5
--
  Imperial Soldier Paladin 35 6 42 19 11 15 16 10 24 10 14 8   Silver Lance
  Canto  Lancefaire  Terrain Resistance
--
  Imperial Soldier Paladin 35 1 42 19 11 15 16 10 24 10 14 8   Silver Lance
  Canto  Lancefaire  Terrain Resistance
--
  Imperial Soldier Archer 35 1 30 17 11 17 17 10 8 5 14 -   Silver Bow
  Bowrange +1
Mans a Ballista.
  Imperial Soldier Archer 35 1 30 17 11 17 17 10 8 5 14 -   Silver Bow
  Bowrange +1
Mans a Ballista.
  Imperial Soldier Fortress Knight 35 2 50 19 9 12 2 10 34 7 14+3 4   Tomahawk
  Axefaire  Weight -5
  Empire Armored Co. Lv 4:   Impregnable Wall
--
  Imperial Soldier Paladin 35 1 42 19 11 15 16 10 24 10 14 8   Spear
  Canto  Lancefaire  Terrain Resistance
--
  Imperial Soldier Swordmaster 35 1 41 21 11 16 31 10 18 8 14 5   Silver Sword
  Swordfaire  Sword Crit +10
Begins moving if the nearby Warrior is provoked.
  Imperial Soldier Assassin 35 1 37 18 11 21 32 11 17 8 12 6   Killing Edge
  Swordfaire  Locktouch  Stealth
Begins moving if the nearby Assassin is provoked.
  Imperial Soldier Assassin 35 1 37 18 11 21 32 11 17 8 12 6   Venin Edge
  Swordfaire  Locktouch  Stealth
Begins moving if the nearby Assassin is provoked.
  Imperial Soldier Dark Mage 35 2 30 10 17 12 17 8 7 16 12 -   Miasma Δ
  Miasma Δ  Heartseeker
Mans a Fire Orb.
  Imperial Soldier Dark Mage 35 1 30 10 17 12 17 8 7 16 12 4   Miasma Δ
  Miasma Δ  Heartseeker
Begins moving if the nearby Dark Bishop is provoked.
  Imperial Soldier Dark Bishop 35 2 37 12 21 14 17 10 12 23 12 4   Banshee Θ  Miasma Δ  Death Γ
  Miasma Δ  Fiendish Blow  Heartseeker
--
  Imperial Soldier Swordmaster 35 1 41 21 11 16 31 10 18 8 14 5   Silver Sword  Evasion Ring 
  Swordfaire  Sword Crit +10
--
  Imperial General Bishop 36 1 42 11 21 16 15 21 12 32 8+8 4   Seraphim  Physic
  White Magic Uses x2  White Magic Heal +10  Terrain Resistance  White Magic Avo +20  Defiant Res  Unsealable Magic
  Empire Holy Magic Users Lv 4:   Blessing
--
  Imperial General Warrior 36 1 58 30 8 16 18 18 17 8 9+7 5   Brave Axe   Elixir
  Axefaire  Axe Crit +10  Axe Prowess Lv 4  Desperation  Battalion Wrath  Pass  Lancebreaker+
  Helm Splitter
  Imperial Guard Lv 4:   Blaze
Begins moving if the nearby Swordmaster is provoked.
  Death Knight Death Knight 45 1 55 32 19 14 28 12 27 21 7 7   Scythe of Sariel*  Brave Lance*  Dark Seal 
  Murderous Intent  Canto  Lancefaire  Commander  Counterattack  Mastermind  Poison Strike  Lance Prowess Lv 4
Immobile until a player unit enters the central area of the fortress; he prioritizes escaping via the northwest.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Imperial Soldier Paladin 35 42 19 11 15 16 10 24 10 14 8   Silver Lance
  Canto  Lancefaire  Terrain Resistance
--
  Imperial Soldier Armored Knight 35 37 17 11 11 5 8 26 4 14 4   Silver Axe
--
  Imperial Soldier Dark Mage 35 30 10 17 12 17 8 7 16 12 4   Miasma Δ
  Miasma Δ  Heartseeker
--
  Imperial Soldier Fortress Knight 35 49 19 11 12 2 10 35 7 14 4   Silver Axe
  Axefaire  Weight -5
--

Reinforcements

  • Each of the following will appear in a given pattern, each starting turn 1; if a reinforcement is blocked by an enemy or there are three of the particular reinforcement present, they will appear on the next turn and the pattern will resume from there (e.g. if an Armored Knight is blocked from arriving on turn 3 but not turn 4, it will appear on turn 4 and the next on turn 6)
    • 1 Paladin from the northwest corner of the map every third turn.
    • 1 Armored Knight from the northern border of the map every second turn.
    • 1 Dark Mage from the southwest corner of the map every second turn.
    • 1 Fortress Knight from the southern border of the map every turn.
  • Note: Reinforcements are halted if a player unit reaches the spaces where they come from.

Boss data

Main article: Death Knight

Normal Hard Maddening

Sub-bosses

Note: The sub-bosses become mandatory fights should the Death Knight escape.
Imperial General Bishop

Normal Hard Maddening

Imperial General Warrior

Normal Hard Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • Both used and unused data suggests both Caspar and Linhardt were considered to potentially defect in Silver Snow if they had previously fallen in battle during Part I in Classic Mode and be fought here.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Taking Fort Merceus

--

Spanish

La toma de Fuerte Merceus

The taking of Fort Merceus

French

L'inexpugnable fort Merceus

The impregnable fort Merceus

German

Eroberung von Merceus

Conquest of Merceus

Italian

La presa del forte Merceus

The taking of fort Merceus

Korean

메리세우스 공방전

Battle for Merceus

Simplified Chinese

梅利赛乌斯攻防战

Merceus siege battle

Traditional Chinese

梅利賽烏斯攻防戰

Merceus siege battle

Gallery

←  The Great Bridge Coup • Taking Fort Merceus • The Enbarr Infiltration →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret MerchantDLC  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery