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The Flame in the Darkness/The Remire Calamity: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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|location=Remire Village
|location=Remire Village
|boss=[[Solon]]
|boss=[[Solon]]
|previous=Field of the Eagle and Lion ([[Field of the Eagle and Lion/Battle of the Eagle and Lion (Black Eagles)|Black Eagles]], [[Field of the Eagle and Lion/Battle of the Eagle and Lion (Blue Lions)|Blue Lions]], [[Field of the Eagle and Lion/Battle of the Eagle and Lion (Golden Deer)|Golden Deer]])
|next=[[Salvation at the Chapel]]
}}
}}
'''The Remire Calamity''' <!--(Japanese: {{hover|?|?}} ''?'')--> is the main battle map of the eighth chapter in {{FE16}}. In this map, [[Byleth]] and the [[Knights of Seiros]] face a mysterious outbreak in Remire Village.
 
'''The Remire Calamity''' (Japanese: {{hl|ルミール狂乱戦|Rumīru kyōran-sen}} ''Crazed Riot of Remire'') is the main battle map of the eighth chapter in {{FE16}}. In this map, [[Byleth]] and the [[Knights of Seiros]] face a mysterious outbreak in Remire Village.
 
==Beginning log==
A pattern of strange occurrences in Remire Village has suddenly erupted into something far more serious.


==Map data==
==Map data==
{{ChapData
{{ChapData
|victory=Defeat [[Solon]]{{hover|*|Initially displayed as &quot;Rout the enemy&quot;}}
|victory=Defeat [[Solon]]{{h|*|Initially displayed as &quot;Rout the enemy&quot;}}
|defeat=[[Byleth]] or [[Edelgard]] {{Crimson Flower|Black Eagles}}/[[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Jeralt]] dies
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, the player's army is routed{{h|*|Casual mode}}, or [[Jeralt]] dies
|ally=10
|ally=2–10
|other=11{{hover|-1|Upon Tomas revealing himself as Solon}}
|other=11{{h|−1|Upon Tomas revealing himself as Solon}}
|enemy=20{{hover|+8|Reinforcements}}
|enemy=20{{h|+6|Reinforcements}}{{h|+|Reinforcements (infinite)}}
|map=<br>
|map={{Tab
{{Tab
|tab1=Normal/Maddening
|tab1=Normal/Maddening
|tab2=Hard
|tab2=Hard
|content1=<center>[[File:Cm fe16 8.png|200px]]</center>
|content1=<div>[[File:Cm fe16 8.png|200px]]</div>
|content2=<center>[[File:Cm fe16 8 h.png|200px]]</center>
|content2=<div>[[File:Cm fe16 8 h.png|200px]]</div>
}}
}}
|col=21
|row=22
}}
}}


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{Tab
{{Tab
|tab1=Black Eagles
|tab1=Black Eagles {{Black Eagles}}
|tab2=Blue Lions
|tab2=Blue Lions {{Blue Lions}}
|tab3=Golden Deer
|tab3=Golden Deer {{Golden Deer}}
|content1={{ChapChars
|content1={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1={{#switch:{{#var:A}}|male=byleth m|female=byleth f}}
|forced1article=Byleth
|return1article=Byleth
|forced2=edelgard
|return2=edelgard
|return1=hubert
|return3=hubert
|return2=ferdinand
|return4=ferdinand
|return3=linhardt
|return5=linhardt
|return4=caspar
|return6=caspar
|return5=bernadetta
|return7=bernadetta
|return6=dorothea
|return8=dorothea
|return7=petra
|return9=petra
|return8=felix
|return10=felix
|return9=ashe
|return11=ashe
|return10=sylvain
|return12=sylvain
|return11=mercedes
|return13=mercedes
|return12=annette
|return14=annette
|return13=ingrid
|return15=ingrid
|return14=lorenz
|return16=lorenz
|return14article=Lorenz (Three Houses)
|return16article=Lorenz (Three Houses)
|return15=raphael
|return17=raphael
|return16=ignatz
|return18=ignatz
|return17=lysithea
|return19=lysithea
|return18=marianne
|return20=marianne
|return19=leonie
|return21=leonie
|return20=constance 02
|return22=anna
|return20article=Constance
|return23=shamir
|return21=balthus
|return24=flayn
|return22=hapi
|return25=hanneman
|return23=yuri
|return26=manuela
|return24=anna
|return24article=Anna/Three Houses
|return25=shamir
|return26=flayn
|return27=hanneman
|return28=manuela
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1={{#switch:{{#var:A}}|male=byleth m|female=byleth f}}
|forced1article=Byleth
|return1article=Byleth
|forced2=dimitri
|return2=dimitri
|return1=dedue
|return3=dedue
|return2=felix
|return4=felix
|return3=ashe
|return5=ashe
|return4=sylvain
|return6=sylvain
|return5=mercedes
|return7=mercedes
|return6=annette
|return8=annette
|return7=ingrid
|return9=ingrid
|return8=ferdinand
|return10=ferdinand
|return9=linhardt
|return11=linhardt
|return10=caspar
|return12=caspar
|return11=bernadetta
|return13=bernadetta
|return12=dorothea
|return14=dorothea
|return13=petra
|return15=petra
|return14=lorenz
|return16=lorenz
|return14article=Lorenz (Three Houses)
|return16article=Lorenz (Three Houses)
|return15=raphael
|return17=raphael
|return16=ignatz
|return18=ignatz
|return17=lysithea
|return19=lysithea
|return18=marianne
|return20=marianne
|return19=hilda
|return21=hilda
|return20=leonie
|return22=leonie
|return21=constance 02
|return23=anna
|return21article=Constance
|return24=catherine
|return22=balthus
|return25=shamir
|return23=hapi
|return26=cyril
|return24=yuri
|return27=flayn
|return25=anna
|return28=hanneman
|return25article=Anna/Three Houses
|return29=manuela
|return26=catherine
|return30=yuri
|return27=cyril
|return31=balthus
|return28=shamir
|return32=constance
|return29=flayn
|return33=hapi
|return30=hanneman
|return31=manuela
}}
}}
|content3={{ChapChars
|content3={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1={{#switch:{{#var:A}}|male=byleth m|female=byleth f}}
|forced1article=Byleth
|return1article=Byleth
|forced2=claude
|return2=claude
|return1=lorenz
|return3=lorenz
|return1article=Lorenz (Three Houses)
|return3article=Lorenz (Three Houses)
|return2=raphael
|return4=raphael
|return3=ignatz
|return5=ignatz
|return4=lysithea
|return6=lysithea
|return5=marianne
|return7=marianne
|return6=hilda
|return8=hilda
|return7=leonie
|return9=leonie
|return8=ferdinand
|return10=ferdinand
|return9=linhardt
|return11=linhardt
|return10=caspar
|return12=caspar
|return11=bernadetta
|return13=bernadetta
|return12=dorothea
|return14=dorothea
|return13=petra
|return15=petra
|return14=felix
|return16=felix
|return15=ashe
|return17=ashe
|return16=sylvain
|return18=sylvain
|return17=mercedes
|return19=mercedes
|return18=annette
|return20=annette
|return19=ingrid
|return21=ingrid
|return20=constance 02
|return22=anna
|return20article=Constance
|return23=catherine
|return21=balthus
|return24=shamir
|return22=hapi
|return25=cyril
|return23=yuri
|return26=flayn
|return24=anna
|return27=hanneman
|return24article=Anna/Three Houses
|return28=manuela
|return25=catherine
|return29=yuri
|return26=cyril
|return30=balthus
|return27=shamir
|return31=constance
|return28=flayn
|return32=hapi
|return29=hanneman
|return30=manuela
}}
}}
}}
}}
Line 143: Line 157:
{{ChapItems
{{ChapItems
|platform=ns01
|platform=ns01
|item1=Crescent Sickle
|item1=Dark Seal
|item1image=lance
|item1image=seal
|obtain1=Dropped by enemy [[Cavalier]] (reinforcement)
|obtain1=Dropped by the [[Death Knight]] (reinforcement)
|item2=Crescent Sickle
|item2=Crescent Sickle
|item2image=lance
|item2image=lance
|obtain2=Dropped by enemy [[Cavalier]] (reinforcement)
|obtain2=Dropped by enemy [[Cavalier]] (reinforcement)
|item3=Dark Seal
|item3=Crescent Sickle
|item3image=seal
|item3image=lance
|obtain3=Dropped by the [[Death Knight]] (reinforcement)
|obtain3=Dropped by enemy [[Cavalier]] (reinforcement)
|item4=Giant Shell
|item4=Giant Shell
|item4image=stat booster
|item4image=stat booster
Line 161: Line 175:
|item6image=bullion
|item6image=bullion
|item6article=Bullion
|item6article=Bullion
|obtain6=Automatically at the end of the map<br>(if 1-5 NPC [[Commoner]]s were saved from enemy Commoners)
|obtain6=Automatically at the end of the map if 1–5 NPC [[Commoner]]s were saved from enemy Commoners
|item7=Extra Large Bullion
|item7=Extra Large Bullion
|item7image=bullion
|item7image=bullion
|item7article=Bullion
|item7article=Bullion
|obtain7=Automatically at the end of the map<br>(if all NPC [[Commoner]]s were saved from enemy Commoners)
|obtain7=Automatically at the end of the map if all NPC [[Commoner]]s were saved from enemy Commoners
|itemlast=Advanced Seal
|itemlast=Advanced Seal
|itemlastimage=seal
|itemlastimage=seal
|obtainlast=Automatically at the end of the map<br>(if at least 3 NPC [[Commoner]]s were saved from enemy Commoners)
|obtainlast=Automatically at the end of the map if at least 3 NPC [[Commoner]]s were saved from enemy Commoners
}}
}}
:Note that, for the rewards involving rescuing NPC Commoners, they are not considered rescued if they are alive at the end of the map; the enemy Commoner must be defeated and the NPC must leave the map for them to count towards the reward.


===Enemy data===
===Enemy data===
Line 177: Line 192:
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|tab3=Maddening
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}}
|platform=ns01
{{ChapUnitCellFE16
|name1=Rampaging Villager
|name=Rampaging Villager
|class1=Commoner
|class=Commoner
|lv1=15
|lv=15
|#1=14
|#=14
|inventory1={{Item|16|Iron Sword|image=sword}}
|hp=31
|-
|str=10
|name2=Mysterious Soldier
|mag=6
|class2=Armored Knight
|dex=5
|lv2=15
|spd=12
|#2=2
|lck=6
|inventory2={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}}
|def=7
|notes2=The northern one begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|res=2
|-
|cha=7
|name3=Mysterious Soldier
|mov=4
|class3=Archer
|inventory={{Item|16|Iron Sword|image=sword}}
|lv3=15
}}
|#3=1
{{ChapUnitCellFE16
|inventory3={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|name=Mysterious Soldier
|notes3=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|class=Armored Knight
|-
|lv=15
|name4=Mysterious Soldier
|#=2
|class4=Mage
|hp=33
|version4=female
|str=11
|lv4=15
|mag=6
|#4=1
|dex=7
|inventory4={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}
|spd=4
|notes4=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|lck=8
|-
|def=17
|name5=Mysterious Soldier
|res=2
|class5=Mercenary
|cha=10{{h|+1|Granted by Mysterious Infantry}}
|lv5=15
|mov=4
|#5=1
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}}
|inventory5={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}}
|notes=The northern one begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|-
}}
|namel=Mysterious Soldier
{{ChapUnitCellFE16
|classl=Armored Knight
|name=Mysterious Soldier
|lvl=15
|class=Archer
|#l=1
|lv=15
|inventoryl={{Item|16|Steel Axe|image=axe}}
|#=1
|notesl=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|hp=28
|-
|str=11
|namer1=Rampaging Villager
|mag=6
|classr1=Commoner
|dex=11
|lvr1=15
|spd=10
|#r1=2
|lck=10
|inventoryr1={{Item|16|Iron Sword|image=sword}}
|def=7
|-
|res=4
|namer2=Flame Emperor Soldier
|cha=10
|classr2=Cavalier
|mov=5
|lvr2=16
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|#r2=2
|notes=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|inventoryr2={{Item|16|Crescent Sickle|image=lance|type=drop}}<br>{{Item|16|Canto}}
}}
|notesr2=Begins moving one turn after appearing.
{{ChapUnitCellFE16
|-
|name=Mysterious Soldier
|namer3=Flame Emperor Soldier
|class=Mage
|classr3=Archer
|version=female
|lvr3=16
|lv=15
|#r3=1
|#=1
|inventoryr3={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|hp=28
|notesr3=Begins moving one turn after appearing.
|str=8
|-
|mag=11
|namer4=Flame Emperor Soldier
|dex=8
|classr4=Priest
|spd=10
|lvr4=16
|lck=8
|#r4=1
|def=7
|inventoryr4={{Item|16|Nosferatu|image=white magic}} {{Item|16|Heal|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} {{Item|16|White Magic Heal +5}}
|res=11
|notesr4=Begins moving one turn after appearing.
|cha=10
|-
|mov=4
|namer5=[[Death Knight]]
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}
|classr5=Death Knight
|notes=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|classr5article=Death Knight (class)
}}
|lvr5=24
{{ChapUnitCellFE16
|#r5=1
|name=Mysterious Soldier
|inventoryr5={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} {{Item|16|Lancefaire}} {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} •{{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv 2: {{Item|16|Assault Troop|image=gambit}}
|class=Mercenary
|notesr5=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|lv=15
|-
|#=1
|namerl=[[Solon]]
|hp=30
|classrl=Dark Bishop
|str=12
|versionrl=solon
|mag=6
|lvrl=17
|dex=10
|#rl=1
|spd=12
|inventoryrl={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Circe Staff|image=staff}} • {{Item|16|Miasma Δ|image=dark magic}} {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Solon Subordinates|image=battalion infantry}} Lv 2: {{Item|16|Resonant Flames|image=gambit magic}}
|lck=8
|notesrl=• Immobile.<br>• Initially disguised as [[Tomas (Three Houses)|Tomas]].
|def=9
|res=4
|cha=10{{h|+1|Granted by Mysterious Infantry}}
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Armored Knight
|lv=15
|#=1
|hp=33
|str=11
|mag=6
|dex=7
|spd=4
|lck=8
|def=17
|res=2
|cha=10
|mov=4
|inventory={{Item|16|Steel Axe|image=axe}}
|notes=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=[[Death Knight]]
|class=Death Knight
|classarticle=Death Knight (class)
|lv=24
|#=1
|hp=45
|str=22
|mag=17
|dex=14
|spd=18
|lck=12
|def=18
|res=18
|cha=6
|inventory={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack|link=Counterattack (ability)}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} •{{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv 2: {{Item|16|Assault Troop|image=gambit}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
}}
{{ChapUnitCellFE16
|name=[[Solon]]
|class=Dark Bishop
|version=solon
|lv=17
|#=1
|hp=31
|str=8
|mag=21
|dex=14
|spd=14
|lck=10
|def=12
|res=23
|cha=11{{h|+1|Granted by Solon Subordinates}}
|inventory={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Circe Staff|image=staff}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Solon Subordinates|image=battalion infantry}} Lv 2: {{Item|16|Resonant Flames|image=gambit magic}}
|notes=Initially disguised as [[Tomas (Three Houses)|Tomas]].
}}
{{ChapUnitCellFE16
|name=Rampaging Villager
|class=Commoner
|lv=15
|#=∞
|hp=31
|str=10
|mag=6
|dex=5
|spd=12
|lck=6
|def=7
|res=2
|cha=7
|mov=4
|inventory={{Item|16|Iron Sword|image=sword}}
}}
{{ChapUnitCellFE16
|name=Flame Emperor Soldier
|class=Cavalier
|lv=16
|#=2
|hp=31
|str=12
|mag=7
|dex=9
|spd=10
|lck=8
|def=9
|res=4
|cha=10
|mov=7
|inventory={{Item|16|Crescent Sickle|image=lance|type=drop}}<br>{{Item|16|Canto}}
|notes=Begins moving one turn after appearing.
}}
{{ChapUnitCellFE16
|name=Flame Emperor Soldier
|class=Archer
|lv=16
|#=1
|hp=28
|str=11
|mag=7
|dex=10
|spd=11
|lck=10
|def=6
|res=4
|cha=10
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|notes=Begins moving one turn after appearing.
}}
{{ChapUnitCellFE16
|name=Flame Emperor Soldier
|class=Priest
|lv=16
|#=1
|hp=28
|str=8
|mag=9
|dex=8
|spd=11
|lck=8
|def=5
|res=11
|cha=11
|mov=4
|inventory={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Heal|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}}
|notes=Begins moving one turn after appearing.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Rampaging Villager
|class=Commoner
|lv=16
|#=14
|hp=33
|str=13
|mag=7
|dex=7
|spd=15
|lck=7
|def=10
|res=3
|cha=10
|mov=4
|inventory={{Item|16|Iron Sword|image=sword}}
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Archer
|lv=16
|#=1
|hp=30
|str=14
|mag=9
|dex=13
|spd=13
|lck=10
|def=10
|res=6
|cha=12
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Mage
|version=female
|lv=16
|#=1
|hp=30
|str=11
|mag=11
|dex=11
|spd=13
|lck=8
|def=8
|res=13
|cha=12
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}
|notes=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Mercenary
|lv=16
|#=1
|hp=33
|str=15
|mag=9
|dex=10
|spd=15
|lck=8
|def=11
|res=5
|cha=12{{h|+1|Granted by Mysterious Infantry}}
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Armored Knight
|lv=16
|#=1
|hp=35
|str=14
|mag=9
|dex=10
|spd=6
|lck=8
|def=19
|res=2
|cha=12
|mov=4
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Armored Knight
|lv=16
|#=2
|hp=35
|str=14
|mag=9
|dex=10
|spd=6
|lck=8
|def=19
|res=2
|cha=12
|mov=4{{h|+1|Granted by Mysterious Infantry}}
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=The northern one begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=[[Death Knight]]
|class=Death Knight
|classarticle=Death Knight (class)
|lv=24
|#=1
|hp=49
|str=25
|mag=17
|dex=14
|spd=22
|lck=12
|def=22
|res=18
|cha=9{{h|+1|Granted by Reaper Knights}}
|mov=7
|inventory={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack|link=Counterattack (ability)}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} •{{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv 3: {{Item|16|Assault Troop|image=gambit}}
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving one turn after appearing.
}}
{{ChapUnitCellFE16
|name=[[Solon]]
|class=Dark Bishop
|version=solon
|lv=18
|#=1
|hp=34
|str=8
|mag=23
|dex=15
|spd=14
|lck=12
|def=12
|res=23
|cha=14{{h|+1|Granted by Solon Subordinates}}
|inventory={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Circe Staff|image=staff}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Solon Subordinates|image=battalion infantry}} Lv 2: {{Item|16|Resonant Flames|image=gambit magic}}
|notes=Initially disguised as [[Tomas (Three Houses)|Tomas]].
}}
{{ChapUnitCellFE16
|name=Rampaging Villager
|class=Commoner
|lv=16
|#=∞
|hp=33
|str=13
|mag=7
|dex=7
|spd=15
|lck=7
|def=10
|res=3
|cha=10
|mov=4
|inventory={{Item|16|Iron Sword|image=sword}}
}}
{{ChapUnitCellFE16
|name=Flame Emperor Soldier
|class=Cavalier
|lv=17
|#=2
|hp=33
|str=15
|mag=10
|dex=11
|spd=13
|lck=8
|def=11
|res=5
|cha=12
|mov=7
|inventory={{Item|16|Crescent Sickle|image=lance|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}
|notes=Begins moving one turn after appearing.
}}
{{ChapUnitCellFE16
|name=Flame Emperor Soldier
|class=Archer
|lv=17
|#=1
|hp=31
|str=13
|mag=10
|dex=12
|spd=14
|lck=10
|def=8
|res=5
|cha=12
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes=Begins moving one turn after appearing.
}}
{{ChapUnitCellFE16
|name=Flame Emperor Soldier
|class=Priest
|lv=17
|#=1
|hp=31
|str=10
|mag=11
|dex=10
|spd=14
|lck=8
|def=6
|res=14
|cha=13
|mov=4
|inventory={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Heal|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}} • {{Item|16|Faith Lv 2}}
|notes=Begins moving one turn after appearing.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Rampaging Villager
|class=Commoner
|lv=23
|#=14
|hp=39
|str=18
|mag=12
|dex=12{{h|+4|Granted by Dexterity +4}}
|spd=21
|lck=12
|def=15
|res=8
|cha=15
|mov=4
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Dexterity +4}}
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Armored Knight
|lv=23
|#=2
|hp=41
|str=20
|mag=14
|dex=15
|spd=11
|lck=11
|def=23
|res=2
|cha=18{{h|+1|Mysterious Infantry}}
|mov=4
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Armored Blow}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=The northern one begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] are provoked, or after [[Solon]] reveals himself.
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Archer
|lv=23
|#=1
|hp=36
|str=20
|mag=14
|dex=19
|spd=19
|lck=15
|def=15
|res=11
|cha=18
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] are provoked, or after [[Solon]] reveals himself.
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Mage
|version=female
|lv=23
|#=1
|hp=36
|str=16
|mag=17{{h|+2|Granted by Magic +2}}
|dex=16
|spd=19
|lck=11
|def=13
|res=18
|cha=18
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}
|notes=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] are provoked, or after [[Solon]] reveals himself.
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Mercenary
|lv=23
|#=1
|hp=39
|str=21
|mag=14
|dex=15
|spd=23
|lck=11
|def=17
|res=9
|cha=18{{h|+1|Granted by Mysterious Infantry}}
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Fortress Knight
|lv=23
|#=1
|hp=50
|str=21
|mag=14
|dex=15
|spd=7
|lck=11
|def=29
|res=7
|cha=18{{h|+1|Granted by Mysterious Infantry}}
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}<br>{{Item|16|Diamond Axe|image=combat art axe}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 5: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked, or after [[Solon]] reveals himself.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=[[Death Knight]]
|class=Death Knight
|classarticle=Death Knight (class)
|lv=24
|#=1
|hp=52
|str=28
|mag=20
|dex=17
|spd=25
|lck=15
|def=23
|res=22
|cha=12{{h|+1|Granted by Reaper Knights}}
|mov=7
|inventory={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack|link=Counterattack (ability)}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} • {{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv 3: {{Item|16|Assault Troop|image=gambit}}
}}
{{ChapUnitCellFE16
|name=[[Solon]]
|class=Dark Bishop
|version=solon
|lv=25
|#=1
|hp=42
|str=11
|mag=31
|dex=21
|spd=14
|lck=18
|def=12
|res=27
|cha=20{{h|+1|Granted by Solon Subordiantes}}
|mov=4
|inventory={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Circe Staff|image=staff}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Solon Subordinates|image=battalion infantry}} Lv 3: {{Item|16|Resonant Flames|image=gambit magic}}
|notes=Initially disguised as [[Tomas (Three Houses)|Tomas]]
}}
{{ChapUnitCellFE16
|name=Rampaging Villager
|class=Commoner
|lv=23
|#=∞
|hp=39
|str=18
|mag=12
|dex=12{{h|+4|Granted by Dexterity +4}}
|spd=21
|lck=12
|def=15
|res=8
|cha=15
|mov=4
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Dexterity +4}}
}}
{{ChapUnitCellFE16
|name=Flame Emperor Soldier
|class=Cavalier
|lv=24
|#=2
|hp=40
|str=22
|mag=15
|dex=16
|spd=20
|lck=10
|def=18
|res=10
|cha=19
|mov=7
|inventory={{Item|16|Crescent Sickle|image=lance|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}}
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Flame Emperor Soldier
|name1=Rampaging Villager
|class=Archer
|class1=Commoner
|lv=24
|lv1=16
|#=1
|#1=14
|hp=37
|inventory1={{Item|16|Iron Sword|image=sword}}
|str=20
|-
|mag=15
|name2=Mysterious Soldier
|dex=19
|class2=Archer
|spd=21
|lv2=16
|lck=14
|#2=1
|def=13
|inventory2={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|res=10
|notes2=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|cha=19
|-
|mov=5
|name3=Mysterious Soldier
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|class3=Mage
|version3=female
|lv3=16
|#3=1
|inventory3={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}
|notes3=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|-
|name4=Mysterious Soldier
|class4=Mercenary
|lv4=16
|#4=1
|inventory4={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|name5=Mysterious Soldier
|class5=Armored Knight
|lv5=16
|#5=1
|inventory5={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes5=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|-
|namel=Mysterious Soldier
|classl=Armored Knight
|lvl=16
|#l=2
|inventoryl={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notesl=The northern one begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|-
|namer1=Rampaging Villager
|classr1=Commoner
|lvr1=16
|#r1=2
|inventoryr1={{Item|16|Iron Sword|image=sword}}
|-
|namer2=Flame Emperor Soldier
|classr2=Cavalier
|lvr2=17
|#r2=2
|inventoryr2={{Item|16|Crescent Sickle|image=lance|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}
|notesr2=Begins moving one turn after appearing.
|-
|namer3=Flame Emperor Soldier
|classr3=Archer
|lvr3=17
|#r3=1
|inventoryr3={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notesr3=Begins moving one turn after appearing.
|-
|namer4=Flame Emperor Soldier
|classr4=Priest
|lvr4=17
|#r4=1
|inventoryr4={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Heal|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}} • {{Item|16|Faith Lv 2}}
|notesr4=Begins moving one turn after appearing.
|-
|namer5=[[Death Knight]]
|classr5=Death Knight
|classr5article=Death Knight (class)
|lvr5=24
|#r5=1
|inventoryr5={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} •{{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv 3: {{Item|16|Assault Troop|image=gambit}}
|notesr5=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving one turn after appearing.
|-
|namerl=[[Solon]]
|classrl=Dark Bishop
|versionrl=solon
|lvrl=18
|#rl=1
|inventoryrl={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Circe Staff|image=staff}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Solon Subordinates|image=battalion infantry}} Lv 2: {{Item|16|Resonant Flames|image=gambit magic}}
|notesrl=• Immobile.<br>• Initially disguised as [[Tomas (Three Houses)|Tomas]].
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Flame Emperor Soldier
|name1=Rampaging Villager
|class=Priest
|class1=Commoner
|lv=24
|lv1=23
|#=1
|#1=14
|hp=37
|inventory1={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Dexterity +4}}
|str=15
|-
|mag=17
|name2=Mysterious Soldier
|dex=15
|class2=Armored Knight
|spd=21
|lv2=23
|lck=12
|#2=2
|def=11
|inventory2={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Armored Blow}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|res=20
|notes2=The northern one begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked, or after [[Solon]] reveals himself.
|cha=20
|-
|mov=4
|name3=Mysterious Soldier
|inventory={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Heal|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}} • {{Item|16|Faith Lv 4}} • {{Item|16|Renewal}}
|class3=Archer
|last=y
|lv3=23
|#3=1
|inventory3={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes3=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked, or after [[Solon]] reveals himself.
|-
|name4=Mysterious Soldier
|class4=Mage
|version4=female
|lv4=23
|#4=1
|inventory4={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}
|notes4=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked, or after [[Solon]] reveals himself.
|-
|name5=Mysterious Soldier
|class5=Mercenary
|lv5=23
|#5=1
|inventory5={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|namel=Mysterious Soldier
|classl=Fortress Knight
|lvl=23
|#l=1
|inventoryl={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}<br>{{Item|16|Diamond Axe|image=combat art axe}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 5: {{Item|16|Disturbance|image=gambit}}
|notesl=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked, or after [[Solon]] reveals himself.
|-
|namer1=Rampaging Soldier
|classr1=Commoner
|lvr1=23
|#r1=2
|inventoryr1={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Dexterity +4}}
|-
|namer2=Flame Emperor Soldier
|classr2=Cavalier
|lvr2=24
|#r2=2
|inventoryr2={{Item|16|Crescent Sickle|image=lance|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}}
|-
|namer3=Flame Emperor Soldier
|classr3=Archer
|lvr3=24
|#r3=1
|inventoryr3={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|-
|namer4=Flame Emperor Soldier
|classr4=Priest
|lvr4=24
|#r4=1
|inventoryr4={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Heal|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}} • {{Item|16|Faith Lv 4}} • {{Item|16|Renewal}}
|-
|namer5=[[Death Knight]]
|classr5=Death Knight
|classr5article=Death Knight (class)
|lvr5=24
|#r5=1
|inventoryr5={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} • {{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv 3: {{Item|16|Assault Troop|image=gambit}}
|-
|namerl=[[Solon]]
|classrl=Dark Bishop
|versionrl=solon
|lvrl=25
|#rl=1
|inventoryrl={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Circe Staff|image=staff}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Solon Subordinates|image=battalion infantry}} Lv 3: {{Item|16|Resonant Flames|image=gambit magic}}
|notesrl=Initially disguised as [[Tomas (Three Houses)|Tomas]]
}}
}}
{{ChapUnitFtr}}
}}
}}


====Reinforcements====
====Reinforcements====
*Turn 1
*Every third turn starting turn 1; if either is blocked, they resume appearing every third turn starting from the first turn they can again appear
**2 [[Commoner]]s; one from the edifices west and east of the central forest each
**2 [[Commoner]]s; one from the edifices west and east of the central forest each
*At the start of enemy phase after reaching row 11, if Edelgard/Dimitri/Claude has already identified Tomas in a cutscene
*At the start of the first enemy phase after reaching row 11, if the house leader has already identified Tomas in a cutscene
**[[Tomas (Three Houses)|Tomas]] reveals himself as [[Solon]]
**[[Tomas (Three Houses)|Tomas]] reveals himself as [[Solon]]
**The [[Death Knight]] from the southwest corner of the map
**The [[Death Knight]] from the southwest corner of the map
Line 446: Line 863:
{{Tab
{{Tab
|width=100%
|width=100%
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|tab1=Normal
|tab2=Maddening
|tab2=Hard
|content1={{ChapOthers
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|platform=ns01
|content1={{ChapUnitHdr|type=NPC|platform=ns01}}
|name1=[[Tomas (Three Houses)|Tomas]]
{{ChapUnitCellFE16
|class1=Noble
|name=[[Tomas (Three Houses)|Tomas]]
|lv1={{hover|16|Normal}}/{{hover|17|Hard}}
|class=Noble
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|inventory1={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Noncombatant}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}
|lv=16
|notes1=• Immobile.<br>• Later reveals himself as [[Solon]].
|#=1
|-
|hp=29
|name2=[[Jeralt]]
|str=6
|class2=Paladin
|mag=16
|version2=jeralt
|dex=12
|lv2={{hover|16|Normal}}/{{hover|17|Hard}}
|spd=5
|#2=1
|lck=11
|inventory2={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Blade Breaker|image=skill self buff}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Keen Intuition}} • {{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv {{hover|2|Normal}}/{{hover|3|Hard}}: {{Item|16|Blaze|image=gambit}}
|def=8
|notes2=• Starts in a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|forest]].<br>• Immobile until all NPC [[Commoner]]s have died or been saved.
|res=15
|-
|cha=14
|name3=Church Soldier
|inventory={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Noncombatant}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}
|class3=Soldier
|notes=Later reveals himself as [[Solon]].
|lv3={{hover|16|Normal}}/{{hover|17|Hard}}
}}
|#3=2
{{ChapUnitCellFE16
|inventory3={{Item|16|Iron Lance|image=lance}}
|name=[[Jeralt]]
|-
|class=Paladin
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|version=jeralt
|version4=female
|lv=16
|lv4={{hover|16|Normal}}/{{hover|17|Hard}}
|#=1
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|hp=45
|inventory4={{Item|16|Iron Lance|image=lance}}
|str=19
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|mag=8
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|dex=16
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|spd=13
|lvl={{hover|15|Normal}}/{{hover|16|Hard}}
|lck=10
|#l=6
|def=17
|inventoryl={{Item|16|Vulnerary|image=potion}}
|res=14
|notesl=• Leaves the map upon the enemy nearest to their starting position being defeated.<br>• Dies when [[Solon]] reveals himself if none of them have been saved.
|cha=12{{h|+5|Granted by Knights of Seiros}}
|mov=8
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Blade Breaker|image=skill self buff}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Keen Intuition}} • {{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv 2: {{Item|16|Blaze|image=gambit}}
|notes=• Bears the {{Item|16|Crest of Seiros}}.<br>• Starts in a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|forest]].<br>• Immobile until all NPC [[Commoner]]s have died or been saved and Solon has been revealed, unless Solon killed any Commoners.
}}
{{ChapUnitCellFE16
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{{ChapUnitCellFE16
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|lck=7
|def=9
|res=3
|cha=9
|mov=4
|inventory={{Item|16|Vulnerary|image=potion}}
|notes=• Leaves the map upon the enemy closest to their starting position being defeated.<br>• Dies when [[Solon]] reveals himself if none of them have been saved.
|last=y
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{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=NPC|platform=ns01}}
{{ChapUnitCellFE16
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|spd=5
|lck=12
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|inventory={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Noncombatant}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}
|notes=Later reveals himself as [[Solon]].
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{{ChapUnitCellFE16
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|dex=16
|spd=13
|lck=10
|def=18
|res=14
|cha=12{{h|+5|Granted by Knights of Seiros}}
|mov=8
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Blade Breaker|image=skill self buff}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Keen Intuition}} • {{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv 3: {{Item|16|Blaze|image=gambit}}
|notes=• Bears the {{Item|16|Crest of Seiros}}.<br>• Starts in a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|forest]].<br>• Immobile until all NPC [[Commoner]]s have died or been saved and Solon has been revealed, unless Solon killed any Commoners.
}}
{{ChapUnitCellFE16
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|hp=32
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|lck=5
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{{ChapUnitCellFE16
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|spd=13
|lck=7
|def=9
|res=3
|cha=10
|mov=4
|inventory={{Item|16|Vulnerary|image=potion}}
|notes=• Leaves the map upon the enemy closest to their starting position being defeated.<br>• Dies when [[Solon]] reveals himself if none of them have been saved.
|last=y
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{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=NPC|platform=ns01}}
{{ChapUnitCellFE16
|name=[[Tomas (Three Houses)|Tomas]]
|class=Noble
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|spd=10
|lck=18
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|res=22
|cha=21
|inventory={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Noncombatant}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}
|notes=Later reveals himself as [[Solon]].
}}
{{ChapUnitCellFE16
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|#=1
|hp=55
|str=27
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|dex=23
|spd=16
|lck=15
|def=22
|res=21
|cha=19{{h|+5|Granted by Knights of Seiros}}
|mov=8
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Blade Breaker|image=skill self buff}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Keen Intuition}} • {{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv 3: {{Item|16|Blaze|image=gambit}}
|notes=• Bears the {{Item|16|Crest of Seiros}}.<br>• Starts in a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|forest]].<br>• Immobile until all NPC [[Commoner]]s have died or been saved and Solon has been revealed, unless Solon killed any Commoners.
}}
{{ChapUnitCellFE16
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{{ChapUnitCellFE16
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|name1=[[Tomas (Three Houses)|Tomas]]
|class=Commoner
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|lv1=24
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|#=6
|inventory1={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Noncombatant}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}
|hp=32
|notes1=• Immobile.<br>• Later reveals himself as [[Solon]].
|str=16
|-
|mag=12
|name2=[[Jeralt]]
|dex=14
|class2=Paladin
|spd=19
|version2=jeralt
|lck=12
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|def=14
|#2=1
|res=8
|inventory2={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Blade Breaker|image=skill self buff}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Keen Intuition}} • {{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv {{hover|2|Normal}}/{{hover|3|Hard}}: {{Item|16|Blaze|image=gambit}}
|cha=15
|notes2=• Starts in a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|forest]].<br>• Immobile until all NPC [[Commoner]]s have died or been saved.
|mov=4
|-
|inventory={{Item|16|Vulnerary|image=potion}}
|name3=Church Soldier
|notes=• Leaves the map upon the enemy closest to their starting position being defeated.<br>• Dies when [[Solon]] reveals himself if none of them have been saved.
|class3=Soldier
|last=y
|lv3=24
|#3=2
|inventory3={{Item|16|Steel Lance|image=lance}}
|-
|name4=Church Soldier
|class4=Soldier
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|lv4=24
|#4=1
|inventory4={{Item|16|Steel Lance|image=lance}}
|-
|namel=Villager
|classl=Commoner
|lvl=23
|#l=6
|inventoryl={{Item|16|Vulnerary|image=potion}}
|notesl=• Leaves the map upon the enemy nearest to their starting position being defeated.<br>• Dies when [[Solon]] reveals himself if none of them have been saved.
}}
}}
{{ChapUnitFtr}}
}}
}}


Line 546: Line 1,181:
|def=12
|def=12
|res=23
|res=23
|cha=11{{hover|+1|from Solon Subordinates}}
|cha=11{{h|+1|from Solon Subordinates}}
|inventory={{Item|16|Circe Staff|image=staff}}
|inventory={{Item|16|Circe Staff|image=staff}}
|skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Fiendish Blow}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Lifetaker}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}}
|skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Fiendish Blow}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Lifetaker}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}}
Line 566: Line 1,201:
|def=12
|def=12
|res=23
|res=23
|cha=14{{hover|+1|Granted by Solon Subordinates}}
|cha=14{{h|+1|Granted by Solon Subordinates}}
|inventory={{Item|16|Circe Staff|image=staff}}
|inventory={{Item|16|Circe Staff|image=staff}}
|skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Fiendish Blow}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Lifetaker}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}}
|skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Fiendish Blow}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Lifetaker}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}}
Line 586: Line 1,221:
|def=12
|def=12
|res=27
|res=27
|cha=20{{hover|+1|Granted by Solon Subordinates}}
|cha=20{{h|+1|Granted by Solon Subordinates}}
|move=4
|move=4
|inventory={{Item|16|Circe Staff|image=staff}}
|inventory={{Item|16|Circe Staff|image=staff}}
Line 649: Line 1,284:
==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
Due to the way the map is set up, you might want to bring a flier with a Chest Key. In fact, having fliers in general is good for this map since the terrain is rather inimical to ground units. Your first priority is rescuing the villagers. Fortunately, they can take a bump or three and are fairly sensible with their Vulneraries, so as long as you move fast and make good use of Physic you shouldn't have too much trouble saving them. You should also send a Thief to loot the northwest chest and send that flier with the Chest Key to grab the southern chest. As far as the Knights of Seiros go, there's no reward for keeping the generic Soldiers alive and Jeralt is more than capable of handling himself against the berserk villagers. Once Solon reveals himself, the Death Knight pops up, ready for round three. By this point, you shouldn't have too much trouble dealing with him; Dark Spikes T is amazing as always, and well-leveled Fortress Knights like Edelgard, Dedue, and Raphael should be able to tank his attacks by this point. Once you've saved all of the villagers, Jeralt aggros, which is the signal to finish up the map. Grab all the loot and waste Solon; he's slow as dirt and has barely any physical bulk, so he's a pushover.
Due to the way the map is set up, you might want to bring a flier with a Chest Key. In fact, having fliers in general is good for this map since the terrain is rather inimical to ground units. Your first priority is rescuing the villagers. Fortunately, they can take a bump or three and are fairly sensible with their Vulneraries, so as long as you move fast and make good use of Physic you shouldn't have too much trouble saving them. You should also send a Thief to loot the northwest chest and send that flier with the Chest Key to grab the southern chest. As far as the Knights of Seiros go, there's no reward for keeping the generic Soldiers alive and Jeralt is more than capable of handling himself against the berserk villagers. Once Solon reveals himself, the Death Knight pops up, ready for round three. By this point, you shouldn't have too much trouble dealing with him; Dark Spikes Τ is amazing as always, and well-leveled Fortress Knights like Edelgard, Dedue, and Raphael should be able to tank his attacks by this point. Once you've saved all of the villagers, Jeralt aggros, which is the signal to finish up the map. Grab all the loot and waste Solon; he's slow as dirt and has barely any physical bulk, so he's a pushover.


==Trivia==
==Trivia==
*When fighting against the Rampaging Villager enemies, playable units will not speak any of their victory quotes or level up quotes.
*When fighting against the Rampaging Villager enemies, playable units will sometimes not say any of their victory or level up quotes.


==Etymology and other languages==
==Etymology and other languages==
{{Names  
{{Names  
|eng-name=The Remire Calamity
|eng-name=The Remire Calamity
|eng-mean=--
|jpn-name={{h|ルミール狂乱戦|Rumīru kyōran-sen}}
|jap-name=
|jpn-mean=Crazed Riot of Remire
|jap-mean=
|span-name=Calamidad en Remire
|span-name=
|span-mean=Calamity at Remire
|span-mean=
|fren-name=Violences à Remire
|fren-name=Violences à Remire
|fren-mean=Acts of violence at Remire
|fren-mean=Acts of violence at Remire
|ger-name=
|ger-name=Katastrophe von Remire
|ger-mean=
|ger-mean=Catastrophe of Remire
|ital-name=
|ital-name=Tragedia a Remire
|ital-mean=
|ital-mean=Tragedy in Remire
|dut-name=
|kor-name={{h|르미르의 광란전|Reumireuui gwangnanjeon}}
|dut-mean=
|kor-mean=Remire frenzy
|ch-simp-name=
|ch-simp-name={{h|露迷尔狂乱战|lùmíěr kuángluàn zhàn}}
|ch-simp-mean=
|ch-simp-mean=Remire crazed battle
|ch-trad-name=
|ch-trad-name={{h|露迷爾狂亂戰|lùmíěr kuángluàn zhàn}}
|ch-trad-mean=
|ch-trad-mean=Remire crazed battle
}}
}}


Line 680: Line 1,314:


{{ChapterNav
{{ChapterNav
|prechapter=Field of the Eagle and Lion/Battle of the Eagle and Lion (Black Eagles) {{!}} Battle of the Eagle and Lion (Black Eagles)
|prechapter=Field of the Eagle and Lion/Battle of the Eagle and Lion (Black Eagles){{!}}Battle of the Eagle and Lion (Black Eagles)
|prealternate=Field of the Eagle and Lion/Battle of the Eagle and Lion (Blue Lions) {{!}} Battle of the Eagle and Lion (Blue Lions)
|prealternate=Field of the Eagle and Lion/Battle of the Eagle and Lion (Blue Lions){{!}}Battle of the Eagle and Lion (Blue Lions)
|prealternate2=Field of the Eagle and Lion/Battle of the Eagle and Lion (Golden Deer) {{!}} Battle of the Eagle and Lion (Golden Deer)
|prealternate2=Field of the Eagle and Lion/Battle of the Eagle and Lion (Golden Deer){{!}}Battle of the Eagle and Lion (Golden Deer)
|name=The Remire Calamity
|name=The Remire Calamity
|nextchapter=The Cause of Sorrow/Salvation at the Chapel {{!}} Salvation at the Chapel
|nextchapter=Salvation at the Chapel
}}
}}


{{Nav16}}
{{Nav16}}
{{DEFAULTSORT:Flame in the Darkness, The/Remire Calamity, The}}
[[Category:Chapters of Fire Emblem: Three Houses]]
[[Category:Chapters of Fire Emblem: Three Houses]]

Latest revision as of 17:33, 13 February 2024

The Remire Calamity

Cm fe16 8.png

Location

Remire Village

Boss(es)

Solon

Previous chapter(s)

Field of the Eagle and Lion (Black Eagles, Blue Lions, Golden Deer)

Next chapter(s)

Salvation at the Chapel

The Remire Calamity (Japanese: ルミール狂乱戦 Crazed Riot of Remire) is the main battle map of the eighth chapter in Fire Emblem: Three Houses. In this map, Byleth and the Knights of Seiros face a mysterious outbreak in Remire Village.

Beginning log

A pattern of strange occurrences in Remire Village has suddenly erupted into something far more serious.

Map data

Chapter Data
Conditions
Unit Data
Victory: Defeat Solon* Player Partner Other Enemy
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, the player's army is routed*, or Jeralt dies 2–10 {{{partner}}} 11−1 20+6+∞

Normal/Maddening Hard

Cm fe16 8.png
Map dimensions:
21 columns by 22 rows

Character data

Black Eagles Black Eagles Blue Lions Blue Lions Golden Deer Golden Deer

Characters
New units

None

Required characters
Byleth m ​Edelgard ​
Available characters
Hubert ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Felix ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Leonie ​Constance 02 ​Balthus ​Hapi ​Yuri ​Anna ​Shamir ​Flayn ​Hanneman ​Manuela ​

Item data

Items
Name Obtainment Method
Is ns01 seal.png Dark Seal Dropped by the Death Knight (reinforcement)
Is ns01 lance.png Crescent Sickle Dropped by enemy Cavalier (reinforcement)
Is ns01 lance.png Crescent Sickle Dropped by enemy Cavalier (reinforcement)
Is ns01 stat booster.png Giant Shell Open northern chest
Is ns01 lance.png Horseslayer Open southern chest
Is ns01 bullion.png Large Bullion Automatically at the end of the map if 1–5 NPC Commoners were saved from enemy Commoners
Is ns01 bullion.png Extra Large Bullion Automatically at the end of the map if all NPC Commoners were saved from enemy Commoners
Is ns01 seal.png Advanced Seal Automatically at the end of the map if at least 3 NPC Commoners were saved from enemy Commoners
Note that, for the rewards involving rescuing NPC Commoners, they are not considered rescued if they are alive at the end of the map; the enemy Commoner must be defeated and the NPC must leave the map for them to count towards the reward.

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 commoner enemy.gif Rampaging Villager Commoner 15 14 31 10 6 5 12 6 7 2 7 4 Iron Sword
--
Ma ns01 armored knight enemy.gif Mysterious Soldier Armored Knight 15 2 33 11 6 7 4 8 17 2 10+1 4 Steel Axe
Mysterious Infantry Lv 2: Disturbance
The northern one begins moving if any of the Mysterious Soldiers other than the Mercenary is provoked.
Ma ns01 archer enemy.gif Mysterious Soldier Archer 15 1 28 11 6 11 10 10 7 4 10 5 Steel Bow
Bowrange +1
Begins moving if any of the Mysterious Soldiers other than the Mercenary is provoked.
Ma ns01 mage female enemy.gif Mysterious Soldier Mage 15 1 28 8 11 8 10 8 7 11 10 4 Fire
Fire
Begins moving if any of the Mysterious Soldiers other than the Mercenary is provoked.
Ma ns01 mercenary enemy.gif Mysterious Soldier Mercenary 15 1 30 12 6 10 12 8 9 4 10+1 5 Steel Sword
Mysterious Infantry Lv 2: Disturbance
--
Ma ns01 armored knight enemy.gif Mysterious Soldier Armored Knight 15 1 33 11 6 7 4 8 17 2 10 4 Steel Axe
Begins moving if any of the Mysterious Soldiers other than the Mercenary is provoked.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 death knight enemy.gif Death Knight Death Knight 24 1 45 22 17 14 18 12 18 18 6 - Scythe of Sariel Dark SealThis item is dropped upon this unit's defeat.
Murderous Intent Canto Lancefaire Commander Counterattack Mastermind Poison Strike Lance Prowess Lv 3
Reaper Knights Lv 2: Assault Troop
Stands on a heal tile +.
Ma ns01 dark bishop solon enemy.gif Solon Dark Bishop 17 1 31 8 21 14 14 10 12 23 11+1 - Banshee Θ Circe Staff Miasma Δ Death Γ
Agarthan Technology Miasma Δ Fiendish Blow Heartseeker Lifetaker Defiant Mag Unsealable Magic
Solon Subordinates Lv 2: Resonant Flames
Initially disguised as Tomas.
Ma ns01 commoner enemy.gif Rampaging Villager Commoner 15 31 10 6 5 12 6 7 2 7 4 Iron Sword
--
Ma ns01 cavalier enemy.gif Flame Emperor Soldier Cavalier 16 2 31 12 7 9 10 8 9 4 10 7 Crescent SickleThis item is dropped upon this unit's defeat.
Canto
Begins moving one turn after appearing.
Ma ns01 archer enemy.gif Flame Emperor Soldier Archer 16 1 28 11 7 10 11 10 6 4 10 5 Steel Bow
Bowrange +1
Begins moving one turn after appearing.
Ma ns01 priest enemy.gif Flame Emperor Soldier Priest 16 1 28 8 9 8 11 8 5 11 11 4 Nosferatu Heal
Heal White Magic Heal +5
Begins moving one turn after appearing.

Reinforcements

  • Every third turn starting turn 1; if either is blocked, they resume appearing every third turn starting from the first turn they can again appear
    • 2 Commoners; one from the edifices west and east of the central forest each
  • At the start of the first enemy phase after reaching row 11, if the house leader has already identified Tomas in a cutscene
    • Tomas reveals himself as Solon
    • The Death Knight from the southwest corner of the map
    • 2 Cavaliers from the southwest corner of the map
    • 1 Archer from the southwest corner of the map
    • 1 Priest from the southwest corner of the map

NPC data

Normal Hard Maddening

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 noble other.gif Tomas Noble 16 1 29 6 16 12 5 11 8 15 14 - Vulnerary
Noncombatant Lifetaker Defiant Mag Unsealable Magic
Later reveals himself as Solon.
Ma ns01 paladin jeralt other.gif Jeralt Paladin 16 1 45 19 8 16 13 10 17 14 12+5 8 Steel Lance
Blade Breaker Canto Lancefaire Terrain Resistance Keen Intuition Lance Prowess Lv 3
Knights of Seiros Lv 2: Blaze
• Bears the Crest of Seiros.
• Starts in a forest.
• Immobile until all NPC Commoners have died or been saved and Solon has been revealed, unless Solon killed any Commoners.
Ma ns01 soldier other.gif Church Soldier Soldier 16 2 31 12 11 11 14 5 9 5 12 4 Iron Lance
--
Ma ns01 soldier female other.gif Church Soldier Soldier 16 1 31 12 11 11 14 5 9 5 12 4 Iron Lance
--
Ma ns01 commoner other.gif Villager Commoner 15 6 26 10 7 8 12 7 9 3 9 4 Vulnerary
• Leaves the map upon the enemy closest to their starting position being defeated.
• Dies when Solon reveals himself if none of them have been saved.

Boss data

Main article: Solon

Normal Hard Maddening Tomas disguise, Normal Tomas disguise, Hard Tomas disguise, Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Due to the way the map is set up, you might want to bring a flier with a Chest Key. In fact, having fliers in general is good for this map since the terrain is rather inimical to ground units. Your first priority is rescuing the villagers. Fortunately, they can take a bump or three and are fairly sensible with their Vulneraries, so as long as you move fast and make good use of Physic you shouldn't have too much trouble saving them. You should also send a Thief to loot the northwest chest and send that flier with the Chest Key to grab the southern chest. As far as the Knights of Seiros go, there's no reward for keeping the generic Soldiers alive and Jeralt is more than capable of handling himself against the berserk villagers. Once Solon reveals himself, the Death Knight pops up, ready for round three. By this point, you shouldn't have too much trouble dealing with him; Dark Spikes Τ is amazing as always, and well-leveled Fortress Knights like Edelgard, Dedue, and Raphael should be able to tank his attacks by this point. Once you've saved all of the villagers, Jeralt aggros, which is the signal to finish up the map. Grab all the loot and waste Solon; he's slow as dirt and has barely any physical bulk, so he's a pushover.

Trivia

  • When fighting against the Rampaging Villager enemies, playable units will sometimes not say any of their victory or level up quotes.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Remire Calamity

--

Japanese

ルミール狂乱戦

Crazed Riot of Remire

Spanish

Calamidad en Remire

Calamity at Remire

French

Violences à Remire

Acts of violence at Remire

German

Katastrophe von Remire

Catastrophe of Remire

Italian

Tragedia a Remire

Tragedy in Remire

Korean

르미르의 광란전

Remire frenzy

Simplified Chinese

露迷尔狂乱战

Remire crazed battle

Traditional Chinese

露迷爾狂亂戰

Remire crazed battle

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Battle of the Eagle and Lion (Black Eagles) •
← Battle of the Eagle and Lion (Blue Lions) •
← Battle of the Eagle and Lion (Golden Deer) •
The Remire Calamity • Salvation at the Chapel →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery