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The Flame in the Darkness/The Remire Calamity

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Remire Calamity

Cm fe16 8.png

Location

Remire Village

Boss(es)

Solon

The Remire Calamity is the main battle map of the eighth chapter in Fire Emblem: Three Houses. In this map, Byleth and the Knights of Seiros face a mysterious outbreak in Remire Village.

Map data

Chapter Data
Conditions
Unit Data
Victory: Defeat Solon* Player Other Enemy
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, the player's army is routed*, or Jeralt dies 10 11-1 20+8

Normal/Maddening Hard

Cm fe16 8.png


Character data

Black Eagles Blue Lions Golden Deer

Characters
New Units
None
Returning Characters

Small portrait byleth f fe16.pngSmall portrait edelgard fe16.pngSmall portrait hubert fe16.pngSmall portrait ferdinand fe16.pngSmall portrait linhardt fe16.pngSmall portrait caspar fe16.pngSmall portrait bernadetta fe16.pngSmall portrait dorothea fe16.pngSmall portrait petra fe16.pngSmall portrait felix fe16.pngSmall portrait ashe fe16.pngSmall portrait sylvain fe16.pngSmall portrait mercedes fe16.pngSmall portrait annette fe16.pngSmall portrait ingrid fe16.pngSmall portrait lorenz fe16.pngSmall portrait raphael fe16.pngSmall portrait ignatz fe16.pngSmall portrait lysithea fe16.pngSmall portrait marianne fe16.pngSmall portrait leonie fe16.pngSmall portrait anna fe16.pngSmall portrait shamir fe16.pngSmall portrait flayn fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.pngSmall portrait yuri fe16.pngSmall portrait balthus fe16.pngSmall portrait constance 02 fe16.pngSmall portrait hapi fe16.png

Item data

Items
Name Obtainment Method
Is ns01 lance.png Crescent Sickle Dropped by enemy Cavalier (reinforcement)
Is ns01 lance.png Crescent Sickle Dropped by enemy Cavalier (reinforcement)
Is ns01 seal.png Dark Seal Dropped by the Death Knight (reinforcement)
Is ns01 stat booster.png Giant Shell Open northern chest
Is ns01 lance.png Horseslayer Open southern chest
Is ns01 bullion.png Large Bullion Automatically at the end of the map
(if 1-5 NPC Commoners were saved from enemy Commoners)
Is ns01 bullion.png Extra Large Bullion Automatically at the end of the map
(if all NPC Commoners were saved from enemy Commoners)
Is ns01 seal.png Advanced Seal Automatically at the end of the map
(if at least 3 NPC Commoners were saved from enemy Commoners)

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 commoner enemy.gif
Rampaging Villager Commoner 15 14 Iron Sword --
Ma ns01 armored knight enemy.gif
Mysterious Soldier Armored Knight 15 2 Steel Axe
Mysterious Infantry Lv 2: Disturbance
The northern one begins moving if any of the Mysterious Soldiers other than the Mercenary is provoked.
Ma ns01 archer enemy.gif
Mysterious Soldier Archer 15 1 Steel Bow
Bowrange +1
Begins moving if any of the Mysterious Soldiers other than the Mercenary is provoked.
Ma ns01 mage female enemy.gif
Mysterious Soldier Mage 15 1 Fire
Fire
Begins moving if any of the Mysterious Soldiers other than the Mercenary is provoked.
Ma ns01 mercenary enemy.gif
Mysterious Soldier Mercenary 15 1 Steel Sword
Mysterious Infantry Lv 2: Disturbance
--
Ma ns01 armored knight enemy.gif
Mysterious Soldier Armored Knight 15 1 Steel Axe Begins moving if any of the Mysterious Soldiers other than the Mercenary is provoked.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 commoner enemy.gif
Rampaging Villager Commoner 15 2 Iron Sword --
Ma ns01 cavalier enemy.gif
Flame Emperor Soldier Cavalier 16 2 Crescent SickleThis item is dropped upon this unit's defeat.
Canto
Begins moving one turn after appearing.
Ma ns01 archer enemy.gif
Flame Emperor Soldier Archer 16 1 Steel Bow
Bowrange +1
Begins moving one turn after appearing.
Ma ns01 priest enemy.gif
Flame Emperor Soldier Priest 16 1 Nosferatu Heal
Heal White Magic Heal +5
Begins moving one turn after appearing.
Ma ns01 death knight enemy.gif
Death Knight Death Knight 24 1 Scythe of Sariel Dark SealThis item is dropped upon this unit's defeat.
Murderous Intent Canto Lancefaire Commander Counterattack Mastermind Poison Strike Lance Prowess Lv 3
Reaper Knights Lv 2: Assault Troop
Immobile; stands on a heal tile +.
Ma ns01 agastya enemy.gif
Solon Dark Bishop 17 1 Banshee Θ Circe Staff Miasma Δ Death Γ
Agarthan Technology Miasma Δ Fiendish Blow Heartseeker Lifetaker Defiant Mag Unsealable Magic
Solon Subordinates Lv 2: Resonant Flames
• Immobile.
• Initially disguised as Tomas.

Reinforcements

  • Turn 1
    • 2 Commoners; one from the edifices west and east of the central forest each
  • At the start of enemy phase after reaching row 11, if Edelgard/Dimitri/Claude has already identified Tomas in a cutscene
    • Tomas reveals himself as Solon
    • The Death Knight from the southwest corner of the map
    • 2 Cavaliers from the southwest corner of the map
    • 1 Archer from the southwest corner of the map
    • 1 Priest from the southwest corner of the map

NPC data

Normal/Hard Maddening

NPC Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 noble other.gif
Tomas Noble 16/17 1 Vulnerary
Noncombatant Lifetaker Defiant Mag Unsealable Magic
• Immobile.
• Later reveals himself as Solon.
Ma ns01 paladin jeralt other.gif
Jeralt Paladin 16/17 1 Steel Lance
Blade Breaker Canto Lancefaire Terrain Resistance Keen Intuition Lance Prowess Lv 3
Knights of Seiros Lv 2/3: Blaze
• Starts in a forest.
• Immobile until all NPC Commoners have died or been saved.
Ma ns01 soldier other.gif
Church Soldier Soldier 16/17 2 Iron Lance --
Ma ns01 soldier female other.gif
Church Soldier Soldier 16/17 1 Iron Lance --
Ma ns01 commoner other.gif
Villager Commoner 15/16 6 Vulnerary • Leaves the map upon the enemy nearest to their starting position being defeated.
• Dies when Solon reveals himself if none of them have been saved.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Solon

Normal Hard Maddening Tomas disguise, Normal Tomas disguise, Hard Tomas disguise, Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Due to the way the map is set up, you might want to bring a flier with a Chest Key. In fact, having fliers in general is good for this map since the terrain is rather inimical to ground units. Your first priority is rescuing the villagers. Fortunately, they can take a bump or three and are fairly sensible with their Vulneraries, so as long as you move fast and make good use of Physic you shouldn't have too much trouble saving them. You should also send a Thief to loot the northwest chest and send that flier with the Chest Key to grab the southern chest. As far as the Knights of Seiros go, there's no reward for keeping the generic Soldiers alive and Jeralt is more than capable of handling himself against the berserk villagers. Once Solon reveals himself, the Death Knight pops up, ready for round three. By this point, you shouldn't have too much trouble dealing with him; Dark Spikes T is amazing as always, and well-leveled Fortress Knights like Edelgard, Dedue, and Raphael should be able to tank his attacks by this point. Once you've saved all of the villagers, Jeralt aggros, which is the signal to finish up the map. Grab all the loot and waste Solon; he's slow as dirt and has barely any physical bulk, so he's a pushover.

Trivia

  • When fighting against the Rampaging Villager enemies, playable units will not speak any of their victory quotes or level up quotes.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English The Remire Calamity --
French Violences à Remire Acts of violence at Remire

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


Battle of the Eagle and Lion (Black Eagles) The Remire Calamity Salvation at the Chapel
Battle of the Eagle and Lion (Blue Lions)
Battle of the Eagle and Lion (Golden Deer)


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Duke AegirFlecheIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderRandolphRheaRodrigueSeirosSothisTomas
Bosses AcheronAelfric*BiasBlaiddydCatherineCharonChilonClaudeCorneliaDaphnelDeath KnightDimitriDominicEdelgardFlame EmperorFerdinandFraldariusGautierGloucesterGonerilGwendalHubertThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLonatoLord ArundelLorenzMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSolonThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the WorldFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak
Part II Darkness Beneath the EarthEternal GuardianThe Face BeneathForeign Land and SkyForgotten HeroInsurmountableLegend of the LakeRetributionThe Secret Merchant*The Silver MaidenThe Sleeping Sand LegendWeathervanes of Fódlan
Cindered Shadows
(DLC side story)
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content