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Reclass

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 09:59, 3 March 2016 by Moydow (talk | contribs) (Text replacement - "Kanna" to "Kana")
Flavia as a Knight, a class she can reach only by reclassing.
Someone with enough experience could use this to start a new life. It's like running off to join a circus troupe! ...But more classy-like.
— A villager on the Plegian border

Reclassing (Japanese: 兵種変更 class altering) is a process by which a unit transforms from one class to a different class. First implemented in the Fire Emblem series in Fire Emblem: Shadow Dragon, it is a counterpart to the traditional class change progression which, rather than having the unit become an advanced version of their current class, instead allows a unit to take advantage of the stats and skills of a completely different class.

In Fire Emblem: Shadow Dragon and New Mystery of the Emblem

The reclassing menu of Shadow Dragon, selecting a new class for Norne.

Reclassing in the Nintendo DS duology is a quick and simple affair with no fanfare, and is a simple matter of entering the Reclass menu in battle preparations and choosing a new class for a unit. There are no restrictions at all on how many times units can be reclassed, although there is a limit on how many units can be in the same class family at the same time.

When reclassing, the unit's stat changes are equal to the difference between the base stats of their former class and their new class; for a chart of each of these stat change cases, refer to this chart on Serenes Forest. The unit's growth rates are also modified, as different classes have different base growth rates which are added to the unit's own growth rates. Reclassing leaves the unit's level and current amount of experience untouched, unlike Awakening, preventing the reclassing system from being used to repeatedly level-grind for maximum stats.

In both games, reclass options are universal and not restricted based on the individual. Female units can reclass between any female class, while male class options are divided into two groups, access to which depending on the unit's default class. Exclusively in New Mystery, once the game is cleared on Hard Mode or a higher difficulty, the two male class sets are merged into one, allowing all reclass compatible male units to reclass to any class available to normal male units.

Class sets

The class sets in Shadow Dragon are as follows:

style="Template:Roundtl; border:none; background: #222222" rowspan="2" | Male A Base style="Template:Roundtr; border:none; background: #222222" | CavalierArcherMyrmidonMageCurate
Advanced PaladinDracoknightSniperSwordmasterSageBishop
Male B Base KnightMercenaryFighterHunterPirateDark Mage
Advanced GeneralHeroWarriorHorsemanBerserkerSorcerer
style="Template:Roundbl; border:none; background: #222222" rowspan="2" | Female Base Pegasus KnightArcherMyrmidonMageCleric
Advanced style="Template:Roundbr; border:none; background: #222222" | Dracoknight/Falcoknight*PaladinSniperSwordmasterSageBishop

The class sets in New Mystery of the Emblem are as follows:

style="Template:Roundtl; border:none; background: #222222" rowspan="2" | Male A Base style="Template:Roundtr; border:none; background: #222222" | CavalierArcherMyrmidonMageCurate
Advanced PaladinDracoknightSniperSwordmasterSageBishop
Male B Base KnightMercenaryFighterHunterPirateDark Mage
Advanced GeneralHeroWarriorHorsemanBerserkerSorcerer
style="Template:Roundbl; border:none; background: #222222" rowspan="2" | Female Base Pegasus KnightCavalierArcherMyrmidonMageCleric
Advanced style="Template:Roundbr; border:none; background: #222222" | Dracoknight/Falcoknight*PaladinGeneralSniperSwordmasterSageBishop

In both games, Lords, Thieves, Manaketes, Freelancers, Ballisticians and Dancers cannot reclass, nor can any other unit reclass to these classes.

Number limitations

There is a maximum number of units reclassed into the same class allowed at any given time. For each class family, this maximum is equal to (1 + [the number of characters one could have recruited at this point in the game in this class by default]).

For example: In Shadow Dragon, the player could potentially have four Cavaliers or Paladins by this point (Jagen, Abel, Cain and Frey), so the maximum number of units allowed to be in the Cavalier family at the same time is five. By the end of the game, a maximum of 11 Cavaliers/Paladins are allowed to be in the army at any given time.

The only recourse for overcoming this limit is to reclass other units presently in the desired class family which the player is not currently using into other classes, to make room for other units to be reclassed into the class family.

In Fire Emblem Awakening

Sumia's reclass options.

The Awakening form of reclassing made several significant changes from the Nintendo DS-era form. The most distinct is that a unit's reclass options are now based on them as individuals, rather than the generic class-oriented approach taken by its predecessors; every unit has a pre-defined set of class families they can reclass between.

Reclassing in Awakening is also restricted in that, like normal class changing, it is entirely dependent on access to a special item: a unit must use a Second Seal every time they reclass. Although Second Seals are scarce early in the game, limiting the player's access to reclassing, by the game's midway point they are easily purchased from certain armories on the world map. Similarly, reclassing now acts like class changing in that it resets a unit's level to 1 and allows them to gain even more experience every time they reclass, potentially allowing for significant amounts of grinding to maximise their stats and collect as many skills as one chooses.

Otherwise, reclassing acts the same way with its changes to a unit's stats. When reclassing, the unit's stat changes are equal to the difference between the base stats of their former class and their new class; for an easy way to calculate exactly what these changes will be, refer to this class change stat calculator on Serenes Forest. The unit's growth rates are also modified, as different classes have different base growth rates which are added to the unit's own growth rates.

Class sets

All units in the game have a choice of pre-set class families they can reclass between; normal first-generation units will have three, normally totalling nine classes they can choose from, while avatars and their offspring will have access to all non-special classes available to their gender.

As part of the game's inheritance system, children characters share the class sets of their parents: in addition to having a default set of classes available dependent on their non-variable parent (their father for everyone except Lucina and female Morgan), they will also inherit all the class sets of their variable parent (their mother for everyone except Lucina and female Morgan), adjusted to take into account gender restrictions on class access. This chart depicts the class sets each child will always inherit from their non-variable parent.

In Fire Emblem Fates

The Fire Emblem Fates system mostly retains the mechanics of the Awakening system, where each character has a set of personalized class options which they can reclass to. The biggest differences are that reclassing does not reset a unit's level, and that units are locked to reclassing into classes on the same class tier as their current class (for instance, Effie as a General would not be able to reclass to the base classes Knight and Troubadour, only their promoted forms). These two changes prevent reclassing being abused to infinitely grind for maximum stats and all the skills available to a unit, as Awakening allowed.

The Parallel Seal is now the item used to initiate reclassing. Two further items, the Marriage Seal and the Buddy Seal, allow units with S or A+ supports to also access the classes of their romantic partner.

Otherwise, reclassing acts the same way with its changes to a unit's stats. When reclassing, the unit's stat changes are equal to the difference between the base stats of their former class and their new class. The unit's growth rates are also modified, as different classes have different base growth rates which are added to the unit's own growth rates.

Class sets


This section has been marked as a stub. Please help improve the page by adding information.


All units in the game have a choice of pre-set class families they can reclass between. Unlike in Awakening, most units only have two class sets, normally totalling six classes to choose from, but a few (primarily units who are already promoted when recruited) have three sets instead. Also unlike in Awakening, avatars only have two class sets, with the secondary one outside their default class being determined during the avatar creation process by picking a "nature".

As part of the game's inheritance system, children characters share the class sets of their parents: in addition to having a default set of classes available dependent on their non-variable parent (their father for everyone except Shigure and male Kana), they will also inherit all the class sets of their variable parent (their mother for everyone except Shigure and male Kana), adjusted to take into account gender restrictions on class access. This chart depicts the class sets each child will always inherit from their non-variable parent.

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus