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Lady of Deceit/The Siege of Arianrhod: Difference between revisions
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|location=Arianrhod | |location=Arianrhod | ||
|boss=[[Cornelia]], [[Rodrigue]],<br>[[Felix]]{{h|*|If he was not recruited}}/Kingdom General{{h|*|If Felix was recruited}},<br>[[Ingrid]]{{h|*|If she was not recruited}}/Kingdom General{{h|*|If Ingrid was recruited}},<br> and [[Gwendal]] | |boss=[[Cornelia]], [[Rodrigue]],<br>[[Felix]]{{h|*|If he was not recruited}}/Kingdom General{{h|*|If Felix was recruited}},<br>[[Ingrid]]{{h|*|If she was not recruited}}/Kingdom General{{h|*|If Ingrid was recruited}},<br> and [[Gwendal]] | ||
|previous=[[Tempest of Swords and Shields/Protecting Garreg Mach|Protecting Garreg Mach]] | |||
|next=[[Combat at Tailtean Plains]] | |||
}} | }} | ||
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{{ChapChars | {{ChapChars | ||
|game#=16 | |game#=16 | ||
|return1=byleth {{#var:A}} 02 | |return1=byleth {{#var:A}} 02 | ||
|return1article=Byleth | |return1article=Byleth | ||
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|prechapter=Tempest of Swords and Shields/Protecting Garreg Mach {{!}} Protecting Garreg Mach | |prechapter=Tempest of Swords and Shields/Protecting Garreg Mach {{!}} Protecting Garreg Mach | ||
|name=The Siege of Arianrhod | |name=The Siege of Arianrhod | ||
|nextchapter= | |nextchapter=Combat at Tailtean Plains | ||
}} | }} | ||
{{Nav16}} | {{Nav16}} | ||
[[Category:Chapters of Fire Emblem: Three Houses]] | [[Category:Chapters of Fire Emblem: Three Houses]] |
Revision as of 00:54, 14 November 2021
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The Siege of Arianrhod (Japanese: アリアンロッド攻城戦 Siege of Arianrod) is the main battle map of the sixteenth chapter of the Crimson Flower route in Fire Emblem: Three Houses. In this map, the Black Eagle Strike Force takes a detour on their way to Rhea, in order to capture a strategic location.
Beginning log
With razor-sharp focus on the unification of Fódlan, Edelgard feigns a premature assault on Fhirdiad while the Black Eagle Strike Force instead descends on the southern stronghold of Arianrhod.
Map data
Normal Hard Maddening
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Victory: Defeat Cornelia, Rodrigue, Felix*/Kingdom General Swordmaster*, Ingrid*/Kingdom General Falcon Knight*, and Gwendal | Player | Enemy | ||||
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Defeat: Byleth or Edelgard dies* or the player's army is routed* | 11 | 30 | ||||
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This map features two levers. Activating both levers will convert all floor trap tiles into non-damaging floor terrain.
Character data
Characters | |
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New units
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Available characters
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Item data
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Enemy data
Normal Hard Maddening
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Boss data
- Main article:
Cornelia
Normal Hard Maddening
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- Main article:
Rodrigue
Normal Hard Maddening
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If Felix was not recruited If Felix was recruited
- Main article:
Felix
Normal Hard Maddening
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If Ingrid was not recruited If Ingrid was recruited
- Main article:
Ingrid
Normal Hard Maddening
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- Main article:
Gwendal
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
There aren't any reinforcements on this map, so there's no rush. Feel free to slowly bait enemies one at a time by plinking them with Curved Shot then retreating, or putting one tank in their threat range. Additionally, there's not really much advantage to pulling the levers; the trap floors impede enemy mobility as well, and make it easier for long-range mages and archers to shoot down Kingdom forces on the other side safely. Don't feel obligated to have your right-side 3 units actually charge in to the fortress; they can also head south and join up with your main team if you'd prefer to keep your forces concentrated.
The most threatening turns are arguably the first two, where Felix and Rodrigue and their friends will come charging out of the gate at you. Rodrigue packs mixed damage off both Aura and a Silver Lance, so be careful who you leave in his impressive threat range; squishy mages like Linhardt will just be impaled by his Silver Lance. For Felix and the Fortress Knights, magic damage is recommended; if you can't finish them quickly enough, Bernadetta's Encloser will freeze them in place so that you can avoid eating their impressive offense. Gwendal can be baited by sticking a unit in range of his Pegasus Knight; then destroyed by any sort of magic damage. Ingrid is scary, with 52+6 speed on initiation in Maddening mode thanks to Darting Blow; the Impregnable Wall gambit is, as usual, the safest way to bait her forward. You can also set up for a lethal bow counter OHKO if you have a strong enough archer. Cornelia won't move, so you can plink her to death with Curved Shots or other long-range Bow combat arts until you have a fatal OHKO ready.
Be sure to fully shield break at least one of the Titanus's if you've been using Edelgard's Raging Storm; they drop the extremely rare Agarthium, which is needed to repair Aymr, Edelgard's axe. If you've been using the Scythe of Sariel, Jeritza's main weapon extensively as well, Agarthium can also be used to repair that.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Siege of Arianrhod |
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Spanish |
El asedio de Arianrhod |
The siege of Arianhrod |
French |
L'inexpugnable Arianrhod |
The impregnable Arianrhod |
German |
Belagerung von Arianrhod |
Siege of Arianrhod |
Italian |
L'assedio di Arianrhod |
The siege of Arianrhod |
Korean |
아리안로드 공성전 |
Siege of arianrhod |
Simplified Chinese |
阿里安罗德攻城战 |
Siege of arianrhod |
Traditional Chinese |
阿里安羅德攻城戰 |
Siege of arianrhod |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Protecting Garreg Mach • | The Siege of Arianrhod | • Combat at Tailtean Plains → |
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