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Unused content in Fire Emblem: Three Houses
Numerous pieces of unused content have been found within the game data of Fire Emblem: Three Houses.
Text
This section has been marked as a stub. Please help improve the page by adding information.
Early tutorial text
There is unused tutorial text in the game, describing an earlier version of the monastery and its mechanics. Some of the terms used are different than those in the final game. It is probably for a demo version of the game.
There is fully translated text for English, German, Portuguese, and Italian. However, the French and Spanish translations of this text are unfinished and partially in English. The Spanish translation is almost complete, while the French translation is only about half done.
The following is the English text:
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These are followed by several instances of "Sothis Message #", # being 26 through 150. Each number is used twice in a row.
Trade destinations
There exists in the games files unused dialogue relating to "trade destinations", potentially indicating that the traders around the monastery could be sent to specific locations and return with particular items. This text uses early forms of some names, and also references the location of Kupala, which was not mentioned in the game prior to the final wave of DLC. This text only exists in Japanese and English; it was not translated into any of the other languages Three Houses supports.
- Note: any and all typos and incongruent names are as-written in the game's files.
Japanese | English |
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ブリギット諸島 フォドラの西方に浮かぶ自然豊かな島々。 武具や物資の生産力に乏しいが、狩猟や 漁業が盛んで、独特な調理法が有名。 |
Brigid A group of islands with abundant nature, floating in Western Fódlan. They lack in production of arms and goods, but they are excellent hunters and fishers, and are well-known for their unique cuisine. |
アルビネの大地 フォドラの北西に位置する巨大な大地。 開拓のため様々な物資を必要としている。 豊潤な自然を活かした名物料理が多い。 |
Land of Albinea A vast land located Nothwest of Fódlan. They require a variety of resources for development. There are lots of famous foods that take advantage rich nature in the area. |
水上都市デアドラ リーガン公爵領の領都で、同盟領の中心地。 多数の工房を有し、港を活かして集積した 物資を加工・輸出して富を築いている。 |
Derdriu, The Aquatic Capital The capital of the Regan Dukedom, and the central part of the Alliance Territory. There are a lot of factories there, and they leverage the port to produce and export goods to build their wealth. |
メリセウス要塞 ベルグリーズ伯爵領の領都で、要塞都市。 肥沃なグロンダーズ平原、アミッド大河の 恩恵もあり、農業や漁業が非常に盛ん。 |
Fort Merceus A fortified city, and the capital of the County of Bergliez. Extremely rich in agriculture and fishing thanks to the blessing of the fertile Gronder Field and Airmid River. |
城塞都市アリアンロッド 帝国との境界沿いにある王国の城塞都市。 軍備に力を割くが、専守防衛を貫く方針で、 遠征用の備品などは余っているという。 |
Arianrhod, The Fortress City A fortress Kingdom city on the border with the Empire. They put a lot of effort into military preparation, but it's said that they have a surplus of equipment and due to their non-agressive defense policy. |
パルミラ フォドラと長らく争ってきた東の大国。 現王の治世になってから、交易の締めつけが 緩くなり、多くの物資を輸出している。 |
Almyra The great country to the East that has long been at war with Fódlan. The throttle on trade was loosened when the former king began his reign, and they now export many goods. |
スレン地方 スレン人が暮らす荒涼とした地方。かつて 名匠ゾルタンが居を構えたとされる地で、 価値の高い武具が眠っているかもしれない。 |
Sreng Region A desolate region where the Sreng people live. It's said that Zoltan, the master swordsmith, once lived there, so there may be valuable weapons waiting to be discovered. |
王都フェルディア フォドラの北西部に位置する王国の都。 魔道の研究が盛んなほか、工芸を得意とする 民族も暮らすが、周辺の土地は痩せている。 |
Fhirdiad, The Kingdom Capital The capital of the Kingdom located in Northwestern Fódlan. The study of magic is popular, and the people are said to be skilled at crafts, but the surrounding lands are barren. |
魔道都市モルフィス フォドラより遙か南東に位置する砂漠の都。 厳しい気候の土地だが、魔道の研究が 盛んで、武具を鍛造する技術も高いという。 |
Morfess, City of Sorcery A desert city located far to the Southeast of Fódlan. The climate is rough, but the study of magic is popular, and it's said that their skill at weapons forging is also high. |
グロスタール伯爵領 同盟領では最も広い平原を領地とする。 農耕や牧畜が盛んで、グロスタール伯自ら それらの食材を活用した料理を開発中とか。 |
County of Gloucester A territory of the widest plains in the Alliance territory. Agriculture and cattle-breeding are prosperous, and it's said that County Gloucester himself uses them to develop new foods. |
帝都アンヴァル 長い歴史を持つ、アドラステア帝国の都。 フォドラで最も多くの人が暮らす都市で、 主に食料を扱う巨大な市場もある。 |
Enbarr, The Imperial Capital Capital of the Adrestian Empire that has a long history. More people there than any other city in Fódlan, and it also has a huge market that sells mostly food. |
ヴァーリ伯爵領 帝国では珍しく領内は水源に乏しい。 オグマ山脈から産出する鉱物を使って、 貴重な武具を製造しているという。 |
County of Varley This area is lacking in water sources, which is rare within the Empire. It's said that they forge precious weapons and armor using the minerals taken from the Ogma mountains. |
クパーラ 同盟のエドマンド辺境伯領の一部だが、 山の民が暮らす自治区域となっている。 貴重な鉱物を材料にした武具を生産する。 |
Kupala This area is just a part of the Alliance's Territory of Margrave Edmund , but it's an autonomous region where the mountain people life. They produce weapons and armor, made with precious minerals. |
エドマンド辺境伯領 領地のほとんどが海沿いや島であり、 遠方との交易も活発に行っている。 珍しいものを入手できるかもしれない。 |
Territory of Margrave Edmund The region is almost entirely made up of coastal area or islands, and trade with far-off areas is thriving. You may be able to get something rare. |
ダグザの大地 フォドラの遙か西方にある巨大な大地。 独自の技術を用いた武具が有名。フォドラで しか入手できない肉類を欲している。 |
Land of Dagda A vast land far west of Fódlan. Their weapons crafted with unique skill are well known. They are hungry for meat that you can only get in Fódlan. |
Annette and Felix in Azure Moon Chapter 18
Unused dialogue indicates that Annette and Felix would have been able to betray Dimitri and be fought as enemies in Azure Moon Chapter 18, but this scenario was cut from the released version of the game.[1]
Annette
“ | I won't let you pass! No matter who you are! | ” | — Unused dialogue for an enemy Annette in Azure Moon Chapter 18. |
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“ | There's someone I must protect! I won't step aside... Even if it means fighting you, Professor. Prepare yourself! I won't lose! | ” | — Unused dialogue between an enemy Annette and Byleth in Azure Moon Chapter 18. |
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“ | Mercedes: Can't you put an end to this nonsense and come home? I'll even bake some of your favorite treats! Annette: I love your treats, Mercie. They taste great, and they're really good with piping hot tea... I would have liked to enjoy them one more time... But I'm sorry. I can't return home just yet. Mercedes: Annie... |
” | — Unused dialogue between an enemy Annette and Mercedes in Azure Moon Chapter 18. |
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“ | Gilbert: Annette, throw down your arms! Would you really fight your father? Annette: I can't do it, Father. I can't betray Mother and my uncle! If I have to defeat you, then so be it! |
” | — Unused dialogue between an enemy Annette and Gilbert in Azure Moon Chapter 18. |
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Felix
“ | Stand aside. There's something I must do. | ” | — Unused dialogue for an enemy Felix in Azure Moon Chapter 18. |
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“ | I'll relish cutting you down. No need for chitchat. Come at me! | ” | — Unused dialogue between an enemy Felix and Byleth in Azure Moon Chapter 18. |
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“ | Felix: So, the old man's dead... Dimitri: Yes. Felix: I'll cut you down. Prepare yourself, you damn boar! Dimitri: Very well. Come at me, Felix! |
” | — Unused dialogue between an enemy Felix and Dimitri in Azure Moon Chapter 18. |
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“ | Felix: Sylvain, stand aside. My blade thirsts for his blood, not yours. Sylvain: If that's so, then you oughta stand down. I don't want to fight you either! Felix: Fine. Then we're at an impasse. |
” | — Unused dialogue between an enemy Felix and Sylvain in Azure Moon Chapter 18. |
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“ | Ingrid: Felix! Get a grip! We don't need to fight! Felix: Out of my way, Ingrid. I must defeat him. Ingrid: And then? What will become of you? You never have listened to reason! |
” | — Unused dialogue between an enemy Felix and Ingrid in Azure Moon Chapter 18. |
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Gameplay changes
Prior to the 1.0.2 update, there was unused data pertaining to the Maddening mode hidden in the game files, suggesting it was in development earlier, but needed to be polished before release.[2] Similarly, there is also a hidden Infernal mode in the game's data which is largely unfinished, and features stronger enemies to the ones seen in Maddening.[3]
Items
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
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Graphics
Map sprites
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Several characters have sets of personalized map sprites for their playable appearance in Part II left unused in the finished game as they use generic map sprites instead. | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Hanneman has unused map sprites depicting him as a Warlock. While he has access to those classes in the finished game, he only uses generic map sprites. | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Jeralt also has map sprites depicting him as a Commoner and a playable Paladin despite only appearing as a NPC Paladin. | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" |
The Flame Emperor and King of Liberation classes have maps sprites for playable versions despite being enemy-exclusive. | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Dimitri has map sprites depicting him as an enemy Great Lord on the Crimson Flower route; in-game, he uses the same set of sprites he uses on all other routes. |
Icons
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Several Battalions item sprite are left unused due to no Battalion using them. | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Several Crests icons are left unused due to not being assigned to any characters. | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Several Items sprites variants are left unused due to no item being assigned to the belonging category, primarily Agarthan variants. | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Item sprites variant also exist for white magic, black magic and dark magic spells despite none of them being used. | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Sprites used to denote a monster's weakness also exist for brawling, white magic, black magic and dark magic spells despite none of them being used. |
S-Rank Illustrations
Seteth, Flayn, Catherine and Cyril have a variation of their S-rank illustrations despicting Byleth with darker hair. For plot related reasons, this is only possible on the Crimson Flower route, the only path where Flayn leaves the party and the others can't be recruited.
Other
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Like previous games, Three Houses has a blank placeholder portrait. Interestingly, it's possible to get a glimpse it by getting near an active Viskam in Warriors Mode.[4] |
Skills
Several unused skills are present in the game's code.
width=55px style="Template:Roundtl; border:none"|Icon | Skill name | Effect | Activation | Description | width=250px style="Template:Roundtr; border:none"|Notes |
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Fistbreaker | +20 hit and avoid when activated. | If the target is brawling equipped and the user has a bow equipped | Grants Hit/Avo +20 when using a bow against brawlers. | While linked to a Bow skill level of B in the files, it is inaccessible in gameplay. | |
White Magic Critical +10 | +10 critical rate when active. | If user has white magic equipped | When using white magic, Grants Crit +10 .[sic] | -- | |
Dark Magic Critical +10 | +10 critical rate when active. | If user has dark magic equipped | When using dark magic, Grants Crit +10 .[sic] | -- | |
Lance Avoid +20 | +20 Avoid when active. | If user has a lance equipped | When using a lance, Grants Avo +20 .[sic] | -- | |
Infantry Effect Null | Negates bonus damage targeting infantry units. | -- | Cancels effectiveness against infantry units. | -- | |
Dragon Effect Null | Negates bonus damage targeting dragon units. | -- | Cancels effectiveness against dragons. | -- | |
Effect Null | Negates all bonus damage against the unit. | -- | Cancels all types of effectiveness. | -- | |
Black Magic Uses x4 | Multiplies the maximum uses of all of the unit's black magic spells by ×4. | -- | -- | -- | |
White Magic Uses x4 | Multiplies the maximum uses of all of the unit's white magic spells by ×4. | -- | -- | -- | |
-- | Air of Intimidation | -- | -- | -- | -- |
-- | Path of the Conqueror | -- | -- | -- | -- |
style="Template:Roundbl; border:none; background-color:#232855" | | Discipline | Doubles skill experience gain. | -- | Doubles skill experience earned in battle. | style="Template:Roundbr; border:none; background-color:#232855" | Same effect, description, and icon as Mastermind. |
Crests
width=55px style="Template:Roundtl; border:none"|Icon | Crest name | Effect | Activation | Description | width=250px style="Template:Roundtr; border:none"|Notes |
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N/A | Crest of the Forge | ?? | ?? | A blacksmith's Crest. Can be attached to forged weapons. | Possibly meant to let enemies use forged weapons. Currently unknown if it has any actual functionality. |
N/A | Agarthan Crest | ?? | ?? | ?? | ?? |
Battalions
Several unused battalions are present in the game's code.
width=55px style="Template:Roundtl; border:none"|Icon | Battalion name | Gambit | Description | width=250px style="Template:Roundtr; border:none"|Notes |
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?? | Ancient Cavalry | ?? | ?? | -- |
?? | Ancient Sorcerers | ?? | ?? | -- |
?? | Ancient Wyvern Co. | ?? | ?? | -- |
?? | Cliff Bandit Marksmen | ?? | ?? | -- |
?? | Dark Wyvern Co. | ?? | ?? | -- |
?? | Dominic Cavalry | ?? | ?? | -- |
?? | Enhanced Heavy Co. | ?? | ?? | -- |
?? | Enhanced Sorcerers | ?? | ?? | -- |
?? | Enhanced Wyvern Co. | ?? | ?? | -- |
?? | Mysterious Magic Corps | ?? | ?? | -- |
?? | Mysterious Wyvern Co. | ?? | ?? | -- |
?? | Pirate Marksmen | ?? | ?? | -- |
?? | Rampaging Villagers | ?? | ?? | -- |
?? | Thief Marksmen | ?? | ?? | -- |
style="Template:Roundbl; border:none; background-color:#222222" | ?? | West Church Archers | ?? | ?? | style="Template:Roundbr; border:none; background-color:#222222" | -- |
?? | West Church Knights | ?? | ?? | -- |
style="Template:Roundbl; border:none; background-color:#222222" | ?? | West Church Pegasus Co. | ?? | ?? | style="Template:Roundbr; border:none; background-color:#222222" | -- |
Other leftovers
This section has been marked as a stub. Please help improve the page by adding information.
Characters
This section has been marked as a stub. Please help improve the page by adding information.
Playable Jeralt, Rhea & Sothis data
All three characters have full combat, critical hit and level up quotes for when they're being deployed during battle,[5] with Jeralt in particular also having a second set of victory and critical hit quotes.[6] Jeralt and Rhea also have data for Tea Party, which in Rhea's case it was unused up until version 1.2.0 of the game, which added a Quest in Chapter 5 that allows they player to invite her to Tea Party.
Unused Crimson Flower Ending
Byleth, Wings of the Hegemon & Hilda, Free Spirit
Almost immediately after Byleth and Hilda finished their gorgeous wedding ceremony, the struggle against those who slither in the dark began in earnest. They fought tirelessly to bring lasting peace to Fodlan, and afterward retired from the Imperial army to Goneril territory. Hilda's hobby of creating fashionable accessories bore fruit, and she leveraged her husband's reputation as a hero to create the first artisan academy in Fodlan. The school produced many talented craftsmen, one of whom created a statue that expertly captured the hero's delight at receiving the gift of a bracelet from his wife.
A paired ending for Byleth and Hilda exists in the game's data, which is meant to be used in the Crimson Flower route. This isn't possible in the final game as Hilda can't be recruited in the Black Eagles route unless sided with the Church of Seiros.
Linked Attacks
In the game's code, Bernadetta and Dorothea have Linked Attack bonuses with Marianne and Hilda respectively. In the final game, the characters can't support with each other, meaning they cannot gain any stat bonuses when paired together.
Classes
This section has been marked as a stub. Please help improve the page by adding information.
Maps
Debug map
This section has been marked as a stub. Please help improve the page by adding information.
References
- ↑ DeathChaos, Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS), YouTube, Published: August 21, 2019, Retrieved: February 22, 2020
- ↑ DeathChaos, Fire Emblem: Three Houses - Maddening/Lunatic difficulty preview, YouTube, Published: August 12, 2019, Retrieved: February 22, 2020
- ↑ Faerghast, Infernal Difficulty is Three Houses's Secret, Unfinished Mess. Will it be ready by Cindered Shadows?, YouTube, Published: January 18, 2020, Retrieved: April 8, 2020
- ↑ [ ],
- ↑ DeathChaos, Fire Emblem: Three Houses - Jeralt, Rhea and Sothis crit quotes, YouTube, Published: August 4, 2019, Retrieved: April 21, 2020
- ↑ DeathChaos, [1], Twitter, Published: January 23, 2019, Retrieved: April 21, 2020
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