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Fire Emblem Fates
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Fire Emblem Fates (Japanese: ファイアーエムブレムif Fire Emblem if)[1] is a turn-based strategy role-playing game for the Nintendo 3DS system. It is the fourteenth installment in the Fire Emblem series and the second for Nintendo 3DS. Character designs and artwork were handled by Yūsuke Kozaki, who was also responsible for the character designs of Awakening, while the basic story was written by the manga storywriter and novelist Shin Kibayashi.[2] Unlike prior games in the series, Fates is split into multiple editions which follow different paths of the same story.
Fates is set on a new, unnamed continent split between two great nations which have long been in conflict with each other: Hoshido, a peace-loving eastern nation themed after medieval Japan, and Nohr, a barren, glory-seeking western nation. The story follows a player avatar with deep ties to both nations, born in Hoshido but raised in Nohr, who is at the center of a critical war after a disaster in Hoshido. The player is given a critical choice: to assist Hoshido, their birthright, in repelling the Nohr invasion, to stay with Nohr and serve its cruel king Garon in completing the conquest of Hoshido, or to abandon both and seek revelations about the true origins of the war. When the game was first revealed, it was claimed that it was an entirely original story with no ties to other Fire Emblem worlds,[3] but this is not entirely true as the game features three characters returning from Fire Emblem Awakening.
The game is divided into three separate campaigns: Fire Emblem Fates: Birthright (Japanese: ファイアーエムブレムif白夜王国 Fire Emblem if White Night Kingdom), Fire Emblem Fates: Conquest (Japanese: ファイアーエムブレムif暗夜王国 Fire Emblem if Dark Night Kingdom), and Fire Emblem Fates: Revelation (Japanese: ファイアーエムブレムifインビジブルキングダム Fire Emblem if Invisible Kingdom).[4][5] The Birthright campaign has the player side with the Hoshidan army, the Conquest campaign has the player side with the Nohrian army, and the Revelation campaign has the player side with neither and eventually unite members of both nations to their cause. Physical copies of the game are published in two separate editions for Birthright and Conquest, and the side not purchased first by the player is available as paid downloadable content at a lower price than the retail cartridge. Revelation is available only as downloadable content. Digital copies purchased from the Nintendo eShop initially download the first several chapters, then the player chooses one campaign to be downloaded and must pay for the others.
In all regions, Fates received Special Edition releases which come with multiple campaigns. The Japanese Special Edition contains both Birthright and Conquest on one cartridge, as well as a download code to get Revelation with no additional charge. The Special Edition released in the rest of the world contains all three campaigns on a single cartridge, allowing players who purchased the Special Edition at launch to experience Revelation before its official release.
Plot
The story features two opposing kingdoms, the black kingdom of Nohr, and the white kingdom of Hoshido. Corrin is allegedly a blood descendant of the Hoshido family, however, Corrin was kidnapped by Garon and placed into the care of the Nohr royal family. The major choices in the game revolve around who Corrin wishes to align with throughout the story.
Before the Decision
Corrin dreams of a battlefield where forces from Hoshido clash with the Nohr army, and both sides ask Corrin to fight with them. Corrin is then awoke by Felicia and Flora in the Northern Fortress, where Corrin grew in seclusion with the royal family of Nohr. After a training round with Xander, Corrin is allowed to finally leave the castle and the royal family departs to Windmire to meet with King Garon, their father. The king gives Corrin the sword Ganglari to kill two Hoshidan prisoners, Kaze and Rinkah, as a test of loyalty and ability. Corrin defeats the prisoners but refuses to kill unarmed foes, enraging Garon. The king then decides to send Corrin on a simple mission to scout a fort near the Bottomless Canyon as a punishment. The fort proves to be occupied by Hoshidan forces, and while retreating Corrin falls into the canyon. Lilith then appears and takes Corrin to a pocket dimension, revealing herself to be an Astral Dragon. When sent back to the normal world, Corrin is captured by Rinkah and brought to Hoshido.
However, in place of being executed, Corrin is recognized as the lost member of the Hoshidan royal family, kidnapped by Garon during a previous war with Nohr. Corrin struggles to accept the Hoshidan as a family and Queen Mikoto as a mother until meeting Azura, a Nohr princess kidnapped by the Hoshidan in the same manner as Corrin. During the ceremony where the return of Corrin was to be publicly announced, Mikoto is killed by ghastly warriors using Ganglari, revealing that Corrin served as a vessel for the sword to kill Mikoto and take down the barrier keeping Nohr forces out of Hoshido. Enraged and grieving, Corrin transforms into a Feral Dragon, the attackers are killed and Azura manages to make Corrin return to human form. After receiving a dragonstone from Azura to help control the dragon form, Corrin is brought to a battlefield similar to the opening dream, where the royal families of Hoshido and Nohr will fight.
At this point, Corrin must make a decision and pick a side.
Birthright
This section has been marked as a stub. Please help improve the page by adding information.
Corrin sides with Hoshido, refusing to serve King Garon, and the Hoshidan royals force their Nohr counterparts to retreat. Soon afterward, Corrin, along with Sakura, helps in the defense of Fort Jinya against Nohr invaders, recruiting an old Nohr friend in the process, and learns about the disappearance of Ryoma and Takumi near Izumo. While passing through Wind Tribe territory, Corrin's soldiers and Wind Tribe combatants are tricked into attacking each others by Iago, Garon's advisor. Corrin's army is then forced to fight the Wind Tribe to prove their innocence, but eventually reaches Izumo after recruiting a young Wind Tribe diviner and Hinoka. In Izumo, they are ambushed by Zola, a Nohr mage impersonating Duke Izana. At the end of the fight, Zola is taken as a prisoner and Leo, of the Nohr royal family, briefly appears, letting Corrin notice a change for the worst in his behavior. Heading for the Bottomless Canyon to investigate the site of a recent battle, Corrin's army is attacked by the Mokushu ninjas, who were promised lands if they sided with Nohr against Hoshido. During the battle, a entranced Takumi appears and is reasoned by Azura's chants. The prince tells about how he and Ryoma were attacked by overwhelming Nohr forces before falling in the Bottomless Canyon and losing memories of the next events. Corrin's forces also free Kagero, one of Ryoma's retainers, who reports that the crown prince went for Cheve in Nohr after hearing about a civil strife. The party ships a boat to travel to Nohr, but they are attacked by the same warriors that killed Mikoto. Zola gains the trust of Takumi by taking a blow in his place.
In Cyrkensia, Corrin meets Kaden and Layla, a singer who must perform for Garon despite her mother dying. Azura sees an opportunity to use Zola's illusions to make her look like Layla while singing, letting the others set an ambush against the Nohr king. However, Garon reveals that he was prepared for the attack and Zola is revealed to be a spy. But the mage asks that Corrin be spared and Garon kills him, his show of cruelty shocking Corrin once again. Overwhelmed, Corrin must retreat and is briefly confronted by Xander until Elise interrupts him. Afterwards, Azura is shown collapsing of exhaustion for a short while, but assures Corrin she is fine. In Cheve, Corrin fights Camilla and her retainers.
Conquest
Corrin is unable to betray their Nohrian kin, and together they repel the Hoshidan army. When they return to Castle Krakenburg, Garon and Iago accuse Corrin of being a Hoshidan spy. To test their loyalty, Garon sends them on a suicide mission to the Ice Tribe to quell a rebellion single-handedly. With the aid of Elise, who defies Garon's orders, Corrin successfully stops the rebellion without a single death. Afterwards, Garon sends them to conquer Notre Sagesse. Along the way, Corrin encounters Azura and rescues her from a group of Hoshidans who intend to kill her due to her Nohrian heritage. Realizing she has no more place in Hoshido, she joins Corrin. Corrin also gets into confrontations with Takumi, who is enraged over Corrin's betrayal, and Hinoka, who is bitterly resigned to their choice. During the battle with Takumi, Camilla returns and joins Corrin's forces. The group meets the Rainbow Sage, who advises Corrin to unlock the Seal of Flames to bring peace to the continent. He alters the Yato to become more receptive towards the power of the Divine Weapons. Afterwards, Iago appears and orders Corrin to kill the Sage; they are spared the pain of doing the deed when the Sage dies of natural causes.
On the way home to Nohr, Elise becomes severely ill, and Corrin is ambushed by Ryoma while trying to get her medicine. After repelling Ryoma, who still believes Corrin can be swayed back to Hoshido, Corrin is sent to put down another rebellion in Cheve. When they arrive, they discover Hoshidan forces led by Takumi are supporting the rebellion. After defeating the rebels, much to Corrin's horror, Garon's men massacre rebels and civilians alike. Azura also notes that Takumi is becoming increasingly hostile and that he has changed for the worse since Mikoto's death. The group goes to Cyrkensia to recuperate, and Leo joins them in beating back an assassination attempt against Garon. In the wake of the battle, Leo's Brynhildr powers up Corrin's Yato, transforming it into the Grim Yato. Afterwards, Azura disappears into a lake, and Corrin follows them into a strange, invisible realm. There, Azura explains that Garon has been killed and replaced with a horrific monster, and the two agree to conquer Hoshido, place Garon on the Hoshidan Throne of Truth to reveal his true form, and assassinate him.
Xander joins Corrin's group, and the reunited Nohrian siblings begin the invasion of Hoshido. They battle their way through several regions in the eastern half of the continent, including Mokushu, the Kitsune Hamlet, and the Wind Tribe village. Along the way, Lilith sacrifices herself to protect Corrin from a Faceless attack orchestrated by Iago. The group eventually arrives on the outskirts of Castle Shirasagi and battles Sakura and her forces. Sakura is defeated and captured, but Garon's men massacre her soldiers. The group next confronts and defeats Takumi at the Great Wall of Suzanoh; at the conclusion of the battle, his body begins to emit a noxious purple aura, and he jumps off the wall to his apparent death. However, the Nohrians are unable to recover a body, and Corrin maintains hope he may have survived. Afterwards, the group defeats Hinoka, but Corrin defies Garon's orders to execute her and convinces her to go into hiding until the war's conclusion. Finally, the party reaches the throne room entrance, where Ryoma, enraged by Hinoka's apparent murder, challenges Corrin to a duel to the death. Corrin emerges victorious, and Garon orders them to execute Ryoma or be considered a traitor. Upon learning that Hinoka's death was faked, Ryoma entrusts the future of the world to Corrin and commits seppuku.
Afterwards, Garon enters the throne room alone, and Iago confronts Corrin and exposes them for faking Hinoka's death. The two battle, and Corrin's forces defeat and kill Iago and the rest of Garon's loyalists. The group enters the throne room and discovers that Garon has been mutated into a monstrous slime creature. Garon attacks them, and Camilla, Leo, and Elise are initially unable to turn their weapons against their father, but Xander remains undaunted and rallies his siblings; his Siegfried empowers the Grim Yato and transforms it into the Shadow Yato. Corrin and their friends battle and destroy the false Garon. As they begin to celebrate, Corrin is nearly shot by a completely deranged Takumi. Azura quickly deduces he has fallen victim to the same corruption as Garon did, and all they can do for him is put him out of his misery. Corrin, hoping to sacrifice themself to quell Takumi's rage, allows him to attack them, sending them into a near-death state. There, Corrin meets the spirits of Mikoto, Ryoma, and the real Takumi, who explain that Takumi's heart and soul are dead and his corpse has been possessed and turned into a monster who will not stop until Nohr is razed to the ground. Takumi's soul entrusts Corrin with the power of the Fujin Yumi and revives them. Azura uses a forbidden, cursed song to weaken Takumi, and Corrin slays their brother; Takumi expresses his gratitude as he dies.
Afterwards, Azura disappears, and Corrin feels as if they will never see her again. They speculate with Xander as to what corrupted Garon and Takumi, but are unable to come to any conclusions. Xander is crowned King of Nohr, with the Hoshidan heir apparent Hinoka in attendance. Xander and Hinoka vow to maintain the newfound peace between Nohr and Hoshido. After the party, Corrin encounters Azura one last time, and she bids them farewell before vanishing.
Revelation
This section has been marked as a stub. Please help improve the page by adding information.
Gameplay
This section has been marked as a stub. Please help improve the page by adding information.
It was mentioned in the Nintendo Direct broadcast of January 2015 that the choices the player makes during gameplay will have a "greater than ever" effect on the game's world,[3] though it is currently unknown how great an effect. It was also revealed that the game will feature challenges "the likes of which have never been seen in the series, up until now".[3]
From the teaser trailer, it was confirmed that Pair Up will return.[6] However, the Jun 2015 Famitsu issue revealed that Pair Up and the accompanying dual guard and dual attack mechanics have been changed. Dual attacks now only occur when the units are adjacent, but not paired up, and dual guards only occur between paired up units.[7]
The game introduces what appear to be Japanese-style equivalents to the traditional weapon triangle of sword, lance, and axe: the katana (刀), a form of single-edged sword, the naginata (薙刀), a type of polearm with a weapon triangle advantage over swords, and the club (金棒 kanabō), a truncheon-like weapon. Bows have also gained a placement in the weapon triangle; so far, they are known to have a disadvantage to the katana. A mage casting ice magic with what appear to be fans also features in the trailer; it is currently unknown what relation this has to the tome magic featured in previous games.
Monsters of some sort also make a return, with a golem like monster bearing the Mouth of Truth (Stoneborn) as a face appearing in the CGI trailer.[8] There is also another large built monster, defeated by Xander in the trailer, who appears to be wearing some sort of mask (Faceless).[9] In the April direct, this monster was shown to be called "Nosferatu" (ノスフェラトゥ).
The game also features damage to a unit's armor, in the Nintendo direct, Corrin is seen attacking an axe using enemy, when the enemy takes damage, their pauldrons shatter.[10] The masked monster mentioned earlier also loses its mask when damaged, as demonstrated by Xander. It is unknown if this has any gameplay effects or is aesthetic. This was actually present as a feature in Fire Emblem Awakening, but only seen on Grima, his face plate is destroyed past a certain amount of damage.
There also appear to be terrain bonus alterations, one being that water tiles now subtract 10 avoid.[11]
Weapon durability has been removed, similarly to Fire Emblem Gaiden.[12]
The Classic and Casual Modes introduced in New Mystery of the Emblem return once again. Fates also introduces "Phoenix Mode", wherein fallen units are revived the turn after they are defeated.[12]
Unlike Awakening, dragonstones now have a weapon rank that can increase from E to A like most other weapons. This is demonstrated by Corrin having a C rank in dragonstones.
Chapters
- Main article:
List of chapters in Fire Emblem Fates
Characters
- Main article:
List of characters in Fire Emblem Fates
Between all three campaigns, there is a total of 69 playable units, 21 of whom are second-generation units obtained by pairing the initial cast. 43 of these units are available in Birthright, 41 are available in Conquest, and 68 are available in Revelation. Outside of the initial 69 units, Anna can be obtained in all three routes via DLC. Marth, Ike, Lucina, and Robin may be recruited in all three routes via amiibo connectivity, and Marth, Lucina, and Minerva may be obtained in Japan only, via download codes distributed in special packs of TCG Fire Emblem 0 (Cipher) cards.
Development
Fire Emblem if was first revealed world-wide in a Nintendo Direct broadcast on January 14th, 2015, although in the international broadcasts it was known only as "the latest in the Fire Emblem series".[6][3] Further information was revealed in a second Nintendo Direct broadcast on 1/2 April, 2015.[2][4] Information on the My Castle feature was also revealed in a Japan-exclusive Nintendo Direct on May 31st, 2015, although both the individual My Castle video clip and the entire Nintendo Direct have since been set to private and can no longer be viewed.[13]
Although the game was confirmed for localization when it was first announced in January, it was announced at E3 2015, where its English name, Fates, was confirmed. Unlike the preceding games, Shadow Dragon and Awakening, Fates was localized in-house by Treehouse at Nintendo of America instead of being outsourced to 8-4. During E3, Nintendo of America featured Fates several times on its Treehouse gameplay stream, demonstrating the game in English albeit at a relatively early stage of the localisation process: debug information was displayed on the bottom screen at various points, the translation of My Castle had not been implemented, and the game apparently crashed during the playing of a cutscene.[14]
Nintendo's South Korean subsidiary has confirmed that Fates will be the first Fire Emblem game to be translated into the Korean language and officially published in South Korea.[15]
Trivia
Gallery
- FEF Revelation NA&EU logo.png
English Logo for Revelation.
Artwork from the Japanese official site. Features characters from Nohr (left) and Hoshido (right), with Azura in the center.
Etymology and other languages
Fire Emblem Fates
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Fire Emblem Fates |
|
Spanish |
Fire Emblem Fates |
-- |
French |
Fire Emblem Fates |
-- |
German |
Fire Emblem Fates |
-- |
Italian |
Fire Emblem Fates |
-- |
Korean |
파이어 엠블렘 if |
Fire Emblem if |
Conquest
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Conquest |
-- |
Spanish |
Conquista |
Conquest |
French |
Conquête |
Conquest |
German |
Herrschaft |
Reign |
Italian |
Conquista |
Conquest |
Korean |
암야 왕국 |
Kingdom of Amya. Amya is a phonetic approximation of Anya, the Japanese name of Nohr. |
Birthright
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Birthright |
-- |
Spanish |
Estirpe |
Lineage |
French |
Héritage |
Heritage |
German |
Vermächtnis |
Legacy |
Italian |
Retaggio |
Inheritance |
Korean |
백야 왕국 |
Kingdom of Baegya. Baegya is a phonetic approximation of Byakuya, the Japanese name of Hoshido. |
Revelation
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Revelation |
Official English sources occasionally use "Revelations" when referring to the path.[16] This is presumably in error. |
Spanish |
Revelación |
Revelation |
French |
Révélation |
Revelation |
German |
Offenbarung |
Revelation |
Italian |
Rivelazione |
Revelation |
References
- ↑ "No word on a name or release date yet, though it's called "Fire Emblem If" in Japan." — Jason Schreier, New Fire Emblem Announced For 3DS, Kotaku, Published: 14 January, 2015, Retrieved: 14 January, 2015
- ↑ 2.0 2.1 Nintendo Direct, Nintendo UK & Ireland, Published: 2 April, 2015, Retrieved: 2 April, 2015
- ↑ 3.0 3.1 3.2 3.3 Nintendo Direct - January 14th, 2015, Nintendo UK & Ireland, Published: 14 January, 2015, Retrieved: 14 January, 2015
- ↑ 4.0 4.1 Nintendo Direct 2015.4.2, 任天堂 (Nintendo Japan), Published: 2 April, 2015, Retrieved: 2 April, 2015
- ↑ VincentASM, Fire Emblem Fates releasing as two separate versions in the West, Serenes Forest, Published: 2015-06-16, Retrieved: 2015-06-18
- ↑ VincentASM, Rebalanced Dual/Pair Up system, Serenes Forest, Published: 18 May, 2015, Retrieved: 18 May, 2015
- ↑ http://serenesforest.net/wp-content/uploads/2015/01/Jan_001.jpg
- ↑ http://serenesforest.net/wp-content/gallery/january-2015-nintendo-direct/Jan_016.jpg
- ↑ http://i.imgur.com/TsiDwjd.png
- ↑ http://i.imgur.com/tWGKubm.jpg
- ↑ 12.0 12.1 VincentASM, Fire Emblem if Famitsu leak: Phoenix Mode, Serenes Forest, Published: 12 May, 2015, Retrieved: 12 May, 2015
- ↑ The video pages are archived on the Internet Archive (My Castle clip, Nintendo Direct), confirming that they once existed at these URLs.
- ↑ VincentASM, Treehouse Day 1 Analysis (webpage), Serenes Forest, Published: June 17th, 2015, Retrieved: June 17th, 2015
- ↑ 한국닌텐도, 「Fire Emblem if」 외 닌텐도 3DS 소프트웨어 발매 예정 라인업 발표, , Published: 2015-06-11, Retrieved: 2015-06-18
- ↑ "Fire Emblem™ Fates for Nintendo 3DS - Revelations, Maps" — Nintendo, Fire Emblem™ Fates for Nintendo 3DS - Revelations, Maps (Webpage), fireemblemfates.nintendo.com, Retrieved: January 5th 2017
External links
- Fire Emblem if official Japanese website
- Fire Emblem Fates official American website
- Fire Emblem if official Korean website
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