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Monster

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Artwork of two Bonewalkers and a single Draco Zombie, from Fire Emblem: The Sacred Stones.
There are much worse than those revenants and the entombed... Let's see, there's the bonewalkers, mauthe doogs, gargoyles, baels... Why, I'll bet you just about any creature of lore could be walking again. Yes, we're in for some trouble.
— Lute

A monster (Japanese: 魔物 monster) is any supernatural creature given life by the power of dark magic. Monsters have historically plagued the continents of Valentia, Magvel, and less historically, Archanea in the time of Fire Emblem Awakening. They are in the service of Duma, Fomortiis, and Grima respectively. Monsters are antagonistic and a major threat to human populations. Monsters also appear in Fire Emblem Fates, the most prominent being the Faceless created by Nohrian mages and the Vallite phantoms created by Anankos.

As the primary prerequisite for monster status is an origin based in dark magic, other non-human species such as dragons, laguz, or taguel are not monsters in this sense.

In Fire Emblem Echoes: Shadows of Valentia, monsters are called Terrors in the English version.

Overview

Nature and anatomy

Monsters take a wide variety of forms and origins, ranging from reanimated human or dragon corpses, to entirely separate creatures such as giant spiders or gargoyles. They use a broad range of means of attack depending on the monster type: some wield human weapons such as swords and axes, others rely on their own anatomy through the use of claws or fangs, while a small few wield forms of dark magic entirely unique to their use. Irrespective of form or weaponry, all monsters exist solely to serve their respective dark god and have no independence or sentience of their own, acting as little more than aggressive beasts. According to the lore of Magvel, the weakest monster types are the revenants and entombed, but even they exceed the strength of normal humans.[1]

The exact method of creating monsters is unknown. Monsters appear to arise by themselves through the radiating dark energies of Duma or Fomortiis in a location, with Magvel's Darkling Woods being a prominent location for their automatic creation as the resting place of Fomortiis.[2] The existence of the five Sacred Stones appears to prevent the rise of monsters in the world, with the destruction of even one - Grado's - being enough to allow them to rise once more, though this could also be a result of the Demon King escaping into Lyon and not the breaking of the stone itself. In addition, humans with mastery of certain forms of dark magic are capable of summoning monsters of their own accord; in Valentia, this was exclusively the domain of dark priests in Duma's service.

The Risen of Ylisse are also a form of monster comprised solely of reanimated corpses, and the revenant and entombed monster types are considered Risen when among them. Related are the morphs of Elibe, created by the Dark Druid Nergal using forbidden magic fueled by the quintessence of living creatures; unlike other monsters, morphs adopt the appearance of a living and healthy human, and while the majority appear to have no emotions, a small few (Ephidel, Sonia and Limstella) do feature it and are capable of mimicking human emotion.

Gameplay

Monsters are present only in Fire Emblem Gaiden, The Sacred Stones and, to a lesser extent, Awakening and Fates; while the former two appearances cover a broad spectrum of monster types, Awakening features only revenants and entombed as distinct monsters and part of the Risen, with all other Risen instead taking the form of normal human classes. Monsters are fought throughout each game as the primary or only enemies in certain chapters, and in addition are also fought in optional skirmishes on the world maps of the former three.

In a manner similar to the class changing of human units, monsters are often loosely divided into base and advanced variants of themselves. Much as advanced-class human enemies typically become far more prevalent as a game progresses, so too do advanced monster versions appear more frequently in the later stages of a game.

Typically, there is a variety of weapons available to the player which deal bonus damage to monster units: the Blessed Sword, Blessed Lance, Blessed Bow and Seraphim in Gaiden, the Sacred Twin weapons and the Slayer skill in The Sacred Stones, and the Blessed Lance and Blessed Bow in Awakening and Fates.

List of monster types

Character Description Appears in
Generic portrait revenant fe15.png
Revenant
Walking corpses that move slowly but attack with sharp claws. Gaiden,
The Sacred Stones,
Awakening,
Echoes: Shadows of Valentia
Generic portrait entombed fe15.png
Entombed
Reanimated corpses. They're not fast, but their talons rend flesh with ease. Gaiden,
The Sacred Stones,
Awakening,
Echoes: Shadows of Valentia
Generic portrait bonewalker fe15.png
Bonewalker
Dead warriors given will by dark magic. They wield a variety of weapons. Gaiden,
The Sacred Stones,
Echoes: Shadows of Valentia
Generic portrait lich fe15.png
Lich
A more powerful bonewalker found in the Duma Tower. Gaiden,
Echoes: Shadows of Valentia
Generic portrait gargoyle fe15.png
Gargoyle
Malignant fiends who hunt with lances. They ride on fell wings. Gaiden,
The Sacred Stones,
Echoes: Shadows of Valentia
Generic portrait deathgoyle fe15.png
Deathgoyle
A more powerful gargoyle found in the Duma Tower. Gaiden,
The Sacred Stones,
Echoes: Shadows of Valentia
Generic portrait necrodragon fe15.png
Draco Zombie/Necrodragon
The revived corpse of a dragon. Its putrid breath decays all it touches. Gaiden,
The Sacred Stones
Generic portrait white dragon fe15.png
White Dragon
A more powerful necrodragon found in the Duma Tower. Gaiden
Generic portrait mogall fe15.png
Mogall
Perilous floating orbs filled with blighting dark magic. Gaiden,
The Sacred Stones
Generic portrait arch mogall fe08.gif
Arch Mogall
Mogall whose dread power exceeds that of their lesser cousins. The Sacred Stones
Generic portrait wight fe08.gif
Wight
Skeletons driven by terrible magic. They can wield many weapons. The Sacred Stones
Generic portrait bael fe08.gif
Bael
Giant poisonous mountain spiders with venom-filled fangs. The Sacred Stones
Generic portrait elder bael fe08.gif
Elder Bael
Magic-infused giant spiders. Their venom is lethal. The Sacred Stones
Generic portrait mauthe doog fe08.gif
Mauthe Doog
Blood-hungry demon dogs that attack with keen-edged fangs. The Sacred Stones
Generic portrait gwyllgi fe08.gif
Gwyllgi
Savage, three-headed hellhounds. Their fangs are cruel death dealers. The Sacred Stones
Generic portrait tarvos fe08.gif
Tarvos
Vile man-beasts who thunder into combat with colossal axes. The Sacred Stones
Generic portrait maelduin fe08.gif
Maelduin
Immensely fast and strong creatures who hunt with axes and bows. The Sacred Stones
Generic portrait cyclops fe08.gif
Cyclops
One-eyed giants who use their strength to wield huge axes. The Sacred Stones
Generic portrait gorgon fe08.gif
Gorgon
Comely and cursed, these creatures turn all who behold them into stone. The Sacred Stones
Generic portrait phantom fe08.gif
Phantom
Phantom warriors who possess great strength but vanish when attacked. The Sacred Stones
Generic portrait faceless fe14.png
Faceless
An undead monster conjured by fell magic. Attacks with its fists. Fates
Generic portrait stoneborn fe14.png
Stoneborn
A statue given animation by magic. Attacks by throwing boulders at range. Fates
Portrait slime garon fe14.png
Empty Vessel
A formless being of unidentifiable fluid. Even mere drops of it are harmful. Fates
Generic portrait dracul fe15.png
Dracul
A powerful immortal who lurks in deepest darkness. Echoes: Shadows of Valentia
Generic portrait titan fe15.png
Titan
A fallen race of ancient giants who stalk the living. Echoes: Shadows of Valentia
Generic portrait deimos fe15.png
Deimos
The bones of a shaman who wielded purifying flame. Echoes: Shadows of Valentia
Generic portrait garuda fe15.png
Garuda
?? Echoes: Shadows of Valentia
Generic portrait balor fe15.png
Balor
A frightful evil eye said to come from an ancient spirit. Echoes: Shadows of Valentia
Generic portrait fafnir fe15.png
Fafnir
A massive dragon that has lived since antiquity. Echoes: Shadows of Valentia
Generic portrait fiend fe15.png
Fiend
A knight from the nether realm with awesome power. Echoes: Shadows of Valentia*
Generic portrait guardian fe15.png
Guardian
A knight who has crossed ages in the name of duty. Echoes: Shadows of Valentia

Trivia

  • Thus far, Phantoms are the only monsters that can be controlled by the player army.

Gallery

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English • Monster
• Terror
• This name is used in The Sacred Stones.
• This name is used only in Echoes: Shadows of Valentia.
Japanese 魔物 Monster
Spanish Monstruo Monster
Spanish
(Latin America)
•Aberración
•Gran bestia
•Used for the Terrors of Echoes: Shadows of Valentia.
•Used for the Great Terrors of Echoes: Shadows of Valentia.
French Monstre Monster
French
(Canada)
•Horreur
•Horrorissime
•Used for the Terrors of Echoes: Shadows of Valentia.
•Used for the Great Terrors of Echoes: Shadows of Valentia.
German Monster --
Italian Mostro Monster

References

  1. "Those revenants are said to be the least of the dark creatures. And yet, the weakest of them could outmatch any normal man. We cannot take this enemy lightly." - Seth, Fire Emblem: The Sacred Stones
  2. "This is Darkling Woods... It was here the heroes met the Demon King and with the Sacred Stones defeated him. I've heard the lingering energies of that battle are the source of the monsters. But I never imagined it would be as bad as this..." - Seth, Fire Emblem: The Sacred Stones

See also

Fire Emblem Gaiden
Playable characters AlmAtlasBoeyCatriaCelicaClairCliveDeenDeltheaEstForsythGennyGrayJesseKamuiKliffLeonLukasLuthierMathildaMaeMycenNomahPallaPythonSaberSilqueSonyaTatianaTobinValbarZeke
Non-playable characters HalcyonLima IVLipricaMassenaMila
Bosses BarthBlakeDeenDeltheaDesaixDolthDumaGarciaGarthGazelleGharnGriethHestiaJamilJedahJeromeLawsonMagnusMarlaMikhailMuellerNuibabaRudolfShizasSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Personal weapons FalchionRoyal Sword
Acts 1: Zofia's Call • 2: The Pilgrimage • 3: War of Deliverance • 4: Land of Sorrow • 5: Together to the End
Locations ValentiaMila ShrinesNovisRigel (Fear Mountain ShrineLost TreescapeDuma Tower) • Zofia (Ram)
Groups, objects and concepts DeliveranceMonsters
Related topics Fire Emblem Gaiden (manga)Name chart • Other games (Shadow Dragon and the Blade of LightAwakeningEchoes: Shadows of Valentia) • Sound Test ModeTimelineUnused contentWorld map
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraGradoKlimtLatonaManselMonicaNada Kuya
Bosses AiasBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Sacred Twins and Personal Weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling Woods • Final: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Related topics Creature CampaignFire Emblem: The Sacred Stones ComicName chartPre-release information (Prototype buildUnused content) • Sound RoomTimeline
Non-Human Weapons
Breaths Astral BreathDark BreathDraconic RageDragon BreathExpirationFire BreathFlametongueIce BreathMage BreathMist Breath
Stones BeastruneBeaststoneBeaststone+Dark DragonstoneDivinestoneDragonstoneDragonstone+EarthstoneFirestoneIcestoneMagestoneWyvernstone
Judge weapons Judge
Laguz weapons BeakBreathClawFangGreat BeakGreat FangGreat TalonTalon
Automaton weapons Big SawSaw
Monster attacks Blighted ClawsBlighted TalonsBone SwordClawsClubCrimson EyeDemon LightDemon SurgeEvil EyeFangsFiery FangFire BreathGauntletHellfangLethal TalonMassive RockNightmareNumbing ClawsRavagerRockScytheShackled FistShadowshotSharp ClawStoneStone ShardTackleTalonsTentacleVenin ClawsWater BreathWretched Air