Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Monster
“ | There are much worse than those revenants and the entombed... Let's see, there's the bonewalkers, mauthe doogs, gargoyles, baels... Why, I'll bet you just about any creature of lore could be walking again. Yes, we're in for some trouble. | ” | — Lute |
---|
A monster (Japanese: 魔物 monster) is any supernatural creature given life by the power of dark magic or another lifeform transmutated through other unnatural means. Monsters have historically plagued the continents of Valentia, Magvel, Fódlan, and less historically, Archanea and Elyos in the time of Fire Emblem Awakening and Fire Emblem Engage respectively. They are in the service of Duma, Fomortiis, Grima, and Sombron respectively. Monsters are antagonistic and a major threat to human populations. Monsters also appear in Fire Emblem Fates, the most prominent being the Faceless created by Nohrian mages and the Vallite phantoms created by Anankos.
As the primary prerequisite for monster status is usually an origin based in dark magic or through some other unnatural means, other non-human species such as dragons, laguz, or taguel are not monsters in this sense.
In Fire Emblem Echoes: Shadows of Valentia, monsters are called Terrors in the English version.
Overview
Nature and anatomy
Monsters take a wide variety of forms and origins, ranging from reanimated human or dragon corpses, to entirely separate creatures such as giant spiders or gargoyles. They use a broad range of means of attack depending on the monster type: some wield human weapons such as swords and axes, others rely on their own anatomy through the use of claws or fangs, while a small few wield forms of dark magic entirely unique to their use. Irrespective of form or weaponry, all monsters exist solely to serve their respective dark god and have no independence or sentience of their own, acting as little more than aggressive beasts. According to the lore of Magvel, the weakest monster types are the revenants and entombed, but even they exceed the strength of normal humans.[1]
The exact method of creating monsters is unknown. Monsters appear to arise by themselves through the radiating dark energies of Duma or Fomortiis in a location, with Magvel's Darkling Woods being a prominent location for their automatic creation as the resting place of Fomortiis.[2] The existence of the five Sacred Stones appears to prevent the rise of monsters in the world, with the destruction of even one—Grado's—being enough to allow them to rise once more, though this could also be a result of the Demon King escaping into Lyon and not the breaking of the stone itself. In addition, humans with mastery of certain forms of dark magic are capable of summoning monsters of their own accord; this was exclusively the domain of dark priests in Duma's service in Valentia.
The monsters of Fódlan are different in origin from the monsters of other continents. Instead of being formed by dark magic in some manner, monsters are instead the result of the power of Crest Stones, which empower, mutate, and disfigure humans and animals. Many are known as Demonic Beasts and are often draconic in nature—likely a result of Crest Stones being the hearts of ancient dragons. Monsters in Fódlan are exceptionally large and powerful, with some groups including the Adrestian Empire and Agarthans bending them to become biological weapons with which to attack other nations.
The Corrupted of Elyos, are human and Dragon corpses reanimated through a Fell Dragon's dark magic which is said to break the laws governing life and death; much like both the Risen and the morphs, the Corrupted can come in the form of mindless attack drones like the Risen or with remarkably healthy appearances with a degree of emotion through the deceased soul's retrieval and replacement into the corpse like the morphs, and the Corrupted can be from any once living creature be they human or otherwise. Unlike the Risen or the morphs, Corrupted are directly counted as monsters and take Bonus Damage from anti monster weaponry.
The Corrupted expire rather quickly due to burning through the magic that reanimated them in conjunction with the corpses actively rejecting said magic, refusing further attempts to prolong the expiration and destroying themselves in the process, and the Corrupted are all noted to suffer mental degradation even when resurrected without any alteration of the original person's mind. Human corrupted are directly counted as monsters despite using human classes and take Bonus Damage from anti monster weaponry. There are also dragon corrupted in the form of the Corrupted Wyrm, which acts vaguely similar to the Necrodragon.
Gameplay
Monsters are present only in Fire Emblem Gaiden, its remake Echoes: Shadows of Valentia, The Sacred Stones, Three Houses and, to a lesser extent, Awakening, Fates, and Engage; while the former three appearances cover a broad spectrum of monster types, Awakening features only revenants and entombed as distinct monsters and part of the Risen, with all other Risen instead taking the form of normal human classes while Fates features faceless as enemies in every campaigns and stoneborn as NPC capable of defending the player castle in Conquest and Revelation routes. Monsters are fought throughout each game as the primary or only enemies in certain chapters, and in addition are also fought in optional skirmishes on the world maps except in Conquest route of Fates.
In a manner similar to the class changing of human units, monsters are often loosely divided into base and advanced variants of themselves. Much as advanced-class human enemies typically become far more prevalent as a game progresses, so too do advanced monster versions appear more frequently in the later stages of a game.
Typically, there is a variety of weapons available to the player which deal bonus damage to monster units: the Blessed Sword, Blessed Lance, Blessed Bow and Seraphim in Gaiden and its remake Echoes: Shadows of Valentia, the Sacred Twin weapons and the Slayer skill in The Sacred Stones, the Blessed Lance and Blessed Bow in Awakening and Fates, and the Spirit Katana in Fates. In addition, any attack by a Bishop in The Sacred Stones deals bonus damage to Monsters.
In Gaiden, The Sacred Stones, Fates and Shadows of Valentia, all monster units possess a luck stat of 0, in a similar fashion to Morphs.
In Three Houses, monster units work much more differently than regular units. Most monster units now take up multiple spaces, typically a 2×2 square or even a 3×3 square, and attacking any space they occupy will damage them. Monsters are much more powerful overall, boasting multiple health bars and barriers that reduce damage dealt to them, as well as grant them various abilities when targeted. Emptying their health bars will grant them latent abilities as well. In addition, all monsters have a Staggering Blow—a powerful area-of-effect attack which requires some preparation beforehand.
In Engage, the Corrupted appear as a both a unit-specific attribute for several human enemies whose classes are shared with the playable cast (both generic enemies and specific characters) as well as a class-designated type for a handful of enemy-only classes. Of all the classes with the monster class type assigned to them, the Corrupted Wyrm acts similarly to the monster units of Three Houses in that they take up multiple spaces and share the same mobility limitations as a result. Unlike monster units from Three Houses, Corrupted Wyrm units function identical to other classes in the game without special abilities to distinguish them.
Similar beings
Similar to monsters are the morphs of Elibe, created by Nergal using forbidden magic fueled by the quintessence of living creatures; unlike monsters, morphs adopt the appearance of a living and healthy human, and while the majority appear to have no emotions, a small few (Ephidel, Sonia, and Limstella) do feature it and are capable of mimicking human emotion.
Also similar are the Risen of Ylisse, as they are comprised solely of reanimated corpses, but they are not considered monsters within data. Only the revenant and entombed monster types within the Risen ranks are considered monsters.
Valla's soldiers under Anankos are revived ghosts of regular human, Wolfskin and Kitsune units. In gameplay, they function identically to their living counterparts, but cannot be Captured.
List of monster types
Character | Description | Appears in |
---|---|---|
![]() Revenant |
Walking corpses that move slowly but attack with sharp claws. | Gaiden, The Sacred Stones, Awakening, Echoes: Shadows of Valentia |
![]() Entombed |
Reanimated corpses. They're not fast, but their talons rend flesh with ease. | Gaiden, The Sacred Stones, Awakening, Echoes: Shadows of Valentia |
![]() Bonewalker |
Dead warriors given will by dark magic. They wield a variety of weapons. | Gaiden, The Sacred Stones, Echoes: Shadows of Valentia |
![]() Lich |
A more powerful bonewalker found in the Duma Tower. | Gaiden, Echoes: Shadows of Valentia |
![]() Gargoyle |
Malignant fiends who hunt with lances. They ride on fell wings. | Gaiden, The Sacred Stones, Echoes: Shadows of Valentia |
![]() Deathgoyle |
A more powerful gargoyle found in the Duma Tower. | Gaiden, The Sacred Stones, Echoes: Shadows of Valentia |
![]() Draco Zombie/Necrodragon |
The revived corpse of a dragon. Its putrid breath decays all it touches. | Gaiden, The Sacred Stones, Echoes: Shadows of Valentia |
![]() White Dragon |
A more powerful necrodragon found in the Duma Tower. | Gaiden, Echoes: Shadows of Valentia |
![]() Mogall |
Perilous floating orbs filled with blighting dark magic. | Gaiden, The Sacred Stones, Echoes: Shadows of Valentia |
![]() Arch Mogall |
Mogall whose dread power exceeds that of their lesser cousins. | The Sacred Stones |
![]() Wight |
Skeletons driven by terrible magic. They can wield many weapons. | The Sacred Stones |
![]() Bael |
Giant poisonous mountain spiders with venom-filled fangs. | The Sacred Stones |
![]() Elder Bael |
Magic-infused giant spiders. Their venom is lethal. | The Sacred Stones |
![]() Mauthe Doog |
Blood-hungry demon dogs that attack with keen-edged fangs. | The Sacred Stones |
![]() Gwyllgi |
Savage, three-headed hellhounds. Their fangs are cruel death dealers. | The Sacred Stones |
![]() Tarvos |
Vile man-beasts who thunder into combat with colossal axes. | The Sacred Stones |
![]() Maelduin |
Immensely fast and strong creatures who hunt with axes and bows. | The Sacred Stones |
![]() Cyclops |
One-eyed giants who use their strength to wield huge axes. | The Sacred Stones |
![]() Gorgon |
Comely and cursed, these creatures turn all who behold them into stone. | The Sacred Stones |
![]() Phantom |
Phantom warriors who possess great strength but vanish when attacked. | The Sacred Stones, Echoes: Shadows of Valentia |
![]() Faceless |
An undead monster conjured by fell magic. Attacks with its fists. | Fates |
![]() Stoneborn |
A statue given animation by magic. Attacks by throwing boulders at range. | Fates |
![]() Empty Vessel |
A formless being of unidentifiable fluid. Even mere drops of it are harmful. | Fates |
![]() Dracul |
A powerful immortal who lurks in deepest darkness. | Echoes: Shadows of Valentia |
![]() Titan |
A fallen race of ancient giants who stalk the living. | Echoes: Shadows of Valentia |
![]() Deimos |
The bones of a shaman who wielded purifying flame. | Echoes: Shadows of Valentia |
![]() Garuda |
A freakish bird with shining wings. Swift and deadly. | Echoes: Shadows of Valentia |
![]() Balor |
A frightful evil eye said to come from an ancient spirit. | Echoes: Shadows of Valentia |
![]() Fafnir |
A massive dragon that has lived since antiquity. | Echoes: Shadows of Valentia |
![]() Fiend |
A knight from the nether realm with awesome power. | Echoes: Shadows of Valentia* |
![]() Guardian |
A knight who has crossed ages in the name of duty. | Echoes: Shadows of Valentia |
![]() Tomb Lord |
An enraged hero of yore. Rife with experience. | Echoes: Shadows of Valentia |
![]() Black Beast |
This beast is the transformed state of the wielder of the Hero's Relic, the Lance of Ruin. | Three Houses |
![]() Wandering Beast |
This mysterious Demonic Beast may be connected to the Crest of the Beast somehow... | Three Houses |
![]() Wild Demonic Beast |
This wild Demonic Beast has lost all sense of reason. It is infused with a powerful poison. | Three Houses |
![]() Experimental Demonic Beast |
With a crest stone embedded in its forehead, this creature is an experimental, more resilient variation of a Demonic Beast. | Three Houses |
![]() Demonic Beast |
This Demonic Beast has been twisted into this form by the Imperial army. It bears a concealed Crest Stone on its forehead. | Three Houses |
![]() Flying Demonic Beast |
An airborne Demonic Beast with enormous wings, this creature is swift and will often dodge attacks. | Three Houses |
![]() Altered Demonic Beast |
This armored Demonic Beast rends its foes with beastly strength. Magic is ineffective while its armor is intact. | Three Houses |
![]() Giant Demonic Beast |
A mammoth, bipedal Demonic Beast, this creature is robust, with powerful physical strength. | Three Houses |
![]() Golem |
A mysterious weapon that appears to be connected to the Church of Seiros. This creature attacks using magic. | Three Houses |
![]() Altered Golem |
An armored golem that strikes fear into the hearts of its foes. While its armor is intact, magic is rendered useless. | Three Houses |
![]() Titanus |
A weapon made with forgotten knowledge, it protects itself with a formidable shield. | Three Houses |
![]() White Beast |
This cardinal of the Church of Seiros has been transformed and gone mad due to the rage of the Immaculate One. | Three Houses |
![]() Lord of the Lake |
Also known as the Immovable, this creature possesses untold wisdom, fearsome strength, and a sturdy protective carapace. | Three Houses |
![]() Lord of the Desert |
With wings that control the very wind, the Wind Caller possesses vast intelligence and exalted strength. | Three Houses |
![]() Giant Bird |
This massive bird has grown to an unnatural size through the absorption of magic. | Three Houses |
![]() Giant Crawler |
This massive worm has grown to an unnatural size through the absorption of magic. | Three Houses |
![]() Giant Wolf |
This massive wolf has grown to an unnatural size through the absorption of magic. | Three Houses |
![]() Outrealm Fiend |
A variety of monsters with four arms and sharp claws originating from the Outrealms. | Warriors |
Trivia
- Thus far, Phantoms are the only monsters that can be controlled by the player army.
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
• Monster |
• Used in The Sacred Stones. |
Japanese |
魔物 |
Monster |
Spanish |
• Monstruo |
• Monster; used in The Sacred Stones. |
French |
• Monstre |
• Monster. Used in The Sacred Stones. |
German |
• Monster |
• Used in The Sacred Stones. |
Italian |
Mostro |
Monster; used in The Sacred Stones and for Terrors in Shadows of Valentia |
Portuguese |
Terror |
Used in the "Way of the Heart" Lost Lore event in Fire Emblem Heroes. |
Traditional Chinese |
魔物 |
Monster |
Gallery
Artwork of a Draco Zombie and Bonewalkers from The Sacred Stones.
Artwork of an Elder Bael from The Sacred Stones.
Artwork of a Mauthe Doog from The Sacred Stones.
Artwork of a Necrodragon from Echoes: Shadows of Valentia.
Artwork of a Gargoyle from Echoes: Shadows of Valentia.
Artwork of a Revenant from Echoes: Shadows of Valentia.
Artwork of a Bael from Fire Emblem Cipher.
Artwork of Lyon, Fomortiis, and several monsters from Fire Emblem Cipher.
The mini portrait used by Phantoms in The Sacred Stones.
References
- ↑ "Those revenants are said to be the least of the dark creatures. And yet, the weakest of them could outmatch any normal man. We cannot take this enemy lightly." — Seth, Fire Emblem: The Sacred Stones
- ↑ "This is Darkling Woods... It was here the heroes met the Demon King and with the Sacred Stones defeated him. I've heard the lingering energies of that battle are the source of the monsters. But I never imagined it would be as bad as this..." — Seth, Fire Emblem: The Sacred Stones
See also
Races and animals of the Fire Emblem series | ||||
---|---|---|---|---|
|
Fire Emblem: The Sacred Stones | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Fire Emblem Echoes: Shadows of Valentia | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Fire Emblem: Three Houses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|