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True Chivalry: Difference between revisions
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{{quote|We were protecting your subjects, not your ego. I don't give a damn as to whether you can bring yourself to face a dead king.|[[Felix]]}} | {{quote|We were protecting your subjects, not your ego. I don't give a damn as to whether you can bring yourself to face a dead king.|[[Felix]]}} | ||
'''True Chivalry''' (Japanese: | '''True Chivalry''' (Japanese: {{hl|真の騎士道|Shin no kishi michi}} ''True Chivalry'') is a [[paralogue]] chapter in {{FE16}}. It is available from [[The Flame in the Darkness|Chapter 8]] to [[Throne of Knowledge|Chapter 11]]. In order to attempt this paralogue, the player must have recruited [[Felix]], and he must not have fallen in battle previously. In this chapter, Felix is called to Fraldarius territory to subdue a bandit attack. | ||
==Plot== | ==Plot== | ||
Line 26: | Line 26: | ||
|content1={{ChapData | |content1={{ChapData | ||
|victory=Defeat the boss [[Assassin]] | |victory=Defeat the boss [[Assassin]] | ||
|defeat=[[Byleth]] or [[Edelgard]] {{ | |defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, or [[Felix]] or [[Rodrigue]] dies | ||
|ally= | |ally=2–11 | ||
|enemy=25{{ | |enemy=25{{h|+8|Reinforcements}} | ||
|other=11 | |other=11 | ||
|map=[[File:Cm fe16 true chivalry.png|200px]] | |map=[[File:Cm fe16 true chivalry.png|200px]] | ||
|col=25 | |||
|row=17 | |||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Defeat the boss [[Assassin]] | |victory=Defeat the boss [[Assassin]] | ||
|defeat=[[Byleth]] or [[Edelgard]] {{ | |defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, or [[Felix]] or [[Rodrigue]] dies | ||
|ally= | |ally=2–11 | ||
|enemy=29{{ | |enemy=29{{h|+∞|Reinforcements}} | ||
|other=11 | |other=11 | ||
|map=[[File:Cm fe16 true chivalry h.png|200px]] | |map=[[File:Cm fe16 true chivalry h.png|200px]] | ||
|col=25 | |||
|row=17 | |||
}} | }} | ||
|content3={{ChapData | |content3={{ChapData | ||
|victory=Defeat the boss [[Assassin]] | |victory=Defeat the boss [[Assassin]] | ||
|defeat=[[Byleth]] or [[Edelgard]] {{ | |defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, or [[Felix]] or [[Rodrigue]] dies | ||
|ally= | |ally=2–11 | ||
|enemy=33{{ | |enemy=33{{h|+∞|Reinforcements}} | ||
|other=11 | |other=11 | ||
|map=[[File:Cm fe16 true chivalry m.png|200px]] | |map=[[File:Cm fe16 true chivalry m.png|200px]] | ||
|col=25 | |||
|row=17 | |||
}} | }} | ||
}} | }} | ||
===Character data=== | ===Character data=== | ||
<choose><option>{{#vardefine:A| | <choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> | ||
{{Tab | {{Tab | ||
|tab1=Black Eagles | |tab1=Black Eagles {{Black Eagles}} | ||
|tab2=Blue Lions | |tab2=Blue Lions {{Blue Lions}} | ||
|tab3=Golden Deer | |tab3=Golden Deer {{Golden Deer}} | ||
|content1={{ChapChars | |content1={{ChapChars | ||
|game#=16 | |game#=16 | ||
| | |forced1=byleth {{#var:A}} | ||
|forced1article=Byleth | |||
| | |forced2=felix | ||
| | |return1=edelgard | ||
| | |return2=hubert | ||
| | |return3=ferdinand | ||
| | |return4=linhardt | ||
| | |return5=caspar | ||
| | |return6=bernadetta | ||
| | |return7=dorothea | ||
| | |return8=petra | ||
| | |return9=ashe | ||
|return10=sylvain | |||
| | |return11=mercedes | ||
| | |return12=annette | ||
| | |return13=ingrid | ||
| | |return14=lorenz | ||
| | |return14article=Lorenz (Three Houses) | ||
| | |return15=raphael | ||
| | |return16=ignatz | ||
| | |return17=lysithea | ||
| | |return18=marianne | ||
| | |return19=leonie | ||
| | |return20=constance 02 | ||
| | |return20article=Constance | ||
| | |return21=balthus | ||
| | |return22=hapi | ||
| | |return23=yuri | ||
| | |return24=anna | ||
| | |return24article=Anna/Three Houses | ||
| | |return25=shamir | ||
|return26=flayn | |||
}} | }} | ||
|content2={{ChapChars | |content2={{ChapChars | ||
|game#=16 | |game#=16 | ||
| | |forced1=byleth {{#var:A}} | ||
|forced1article=Byleth | |||
| | |forced2=felix | ||
| | |return1=dimitri | ||
| | |return2=dedue | ||
| | |return3=ashe | ||
|return4=sylvain | |||
| | |return5=mercedes | ||
| | |return6=annette | ||
| | |return7=ingrid | ||
| | |return8=ferdinand | ||
| | |return9=linhardt | ||
| | |return10=caspar | ||
| | |return11=bernadetta | ||
| | |return12=dorothea | ||
| | |return13=petra | ||
| | |return14=lorenz | ||
| | |return14article=Lorenz (Three Houses) | ||
| | |return15=raphael | ||
|return17= | |return16=ignatz | ||
|return18= | |return17=lysithea | ||
|return19= | |return18=marianne | ||
|return20= | |return19=hilda | ||
|return21= | |return20=leonie | ||
|return22= | |return21=constance 02 | ||
|return23= | |return21article=Constance | ||
|return24= | |return22=balthus | ||
|return25= | |return23=hapi | ||
|return26= | |return24=yuri | ||
|return27= | |return25=anna | ||
|return28= | |return25article=Anna/Three Houses | ||
|return29= | |return26=catherine | ||
|return27=shamir | |||
|return28=cyril | |||
|return29=flayn | |||
}} | }} | ||
|content3={{ChapChars | |content3={{ChapChars | ||
|game#=16 | |game#=16 | ||
| | |forced1=byleth {{#var:A}} | ||
|forced1article=Byleth | |||
| | |forced2=felix | ||
| | |return1=claude | ||
| | |return2=lorenz | ||
| | |return2article=Lorenz (Three Houses) | ||
|return4= | |return3=raphael | ||
|return5= | |return4=ignatz | ||
|return6= | |return5=lysithea | ||
|return7= | |return6=marianne | ||
|return8= | |return7=hilda | ||
|return9= | |return8=leonie | ||
|return10= | |return9=ferdinand | ||
|return11= | |return10=linhardt | ||
|return12= | |return11=caspar | ||
|return13= | |return12=bernadetta | ||
|return14= | |return13=dorothea | ||
|return15= | |return14=petra | ||
|return16= | |return15=ashe | ||
|return17= | |return16=sylvain | ||
|return18= | |return17=mercedes | ||
|return19= | |return18=annette | ||
|return20= | |return19=ingrid | ||
|return21= | |return20=constance 02 | ||
|return22= | |return20article=Constance | ||
|return23= | |return21=balthus | ||
|return24= | |return22=hapi | ||
|return25= | |return23=yuri | ||
|return26= | |return24=anna | ||
|return27= | |return24article=Anna/Three Houses | ||
|return28= | |return25=catherine | ||
|return26=shamir | |||
|return27=cyril | |||
|return28=flayn | |||
}} | }} | ||
}} | }} | ||
Line 177: | Line 186: | ||
|item3=Wo Dao | |item3=Wo Dao | ||
|item3image=sword | |item3image=sword | ||
|obtain3=Automatically at the end of the chapter<br>(If 3 | |obtain3=Automatically at the end of the chapter<br>(If 3 or 4 villagers survived) | ||
|item4=Aegis Shield | |item4=Aegis Shield | ||
|item4image=shield relic | |item4image=shield relic | ||
Line 183: | Line 192: | ||
|item5=Bullion | |item5=Bullion | ||
|item5image=bullion | |item5image=bullion | ||
|obtain5=Automatically at the end of the chapter<br>(If 1 | |obtain5=Automatically at the end of the chapter<br>(If 1 or 2 villagers survived) | ||
|item6=Large Bullion | |item6=Large Bullion | ||
|item6image=bullion | |item6image=bullion | ||
|obtain6=Automatically at the end of the chapter<br>(If 3 | |obtain6=Automatically at the end of the chapter<br>(If 3 or 4 villagers survived) | ||
|item7=Extra Large Bullion | |item7=Extra Large Bullion | ||
|item7image=bullion | |item7image=bullion | ||
Line 202: | Line 211: | ||
|tab2=Hard | |tab2=Hard | ||
|tab3=Maddening | |tab3=Maddening | ||
|content1={{ | |content1={{ChapUnitHdr|type=Enemy|platform=ns01}} | ||
|platform=ns01 | {{ChapUnitCellFE16 | ||
| | |name=Bandit Leader | ||
| | |class=Assassin | ||
| | |lv=17 | ||
|#1 | |#=1 | ||
| | |hp=31 | ||
| | |str=17 | ||
| | |mag=8 | ||
| | |dex=15 | ||
| | |spd=23 | ||
| | |lck=11 | ||
| | |def=12 | ||
| | |res=8 | ||
| | |cha=8{{h|+1|Granted by Bandits}} | ||
| | |inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|stronghold]]. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
| | |class=Mercenary | ||
| | |lv=15 | ||
| | |#=4 | ||
| | |hp=31 | ||
| | |str=12 | ||
| | |mag=6 | ||
| | |dex=10 | ||
| | |spd=15 | ||
|lck=8 | |||
| | |def=9 | ||
|res=2 | |||
|cha=7 | |||
| | |mov=5 | ||
| | |inventory={{Item|16|Steel Sword|image=sword}} | ||
| | }} | ||
| | {{ChapUnitCellFE16 | ||
| | |name=Bandit | ||
| | |class=Thief | ||
| | |lv=15 | ||
| | |#=8 | ||
| | |hp=30 | ||
|str=11 | |||
| | |mag=6 | ||
| | |dex=13 | ||
| | |spd=17 | ||
|# | |lck=8 | ||
| | |def=9 | ||
|res=2 | |||
|cha=7 | |||
| | |mov=5 | ||
| | |inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} | ||
| | |notes=• The southern two both begin moving if either is provoked, or if any player unit enters the area near the Bandit Leader.<br>• The northwestern one begins moving if the nearby [[Brigand]] or [[Brawler]] is provoked. | ||
|# | }} | ||
| | {{ChapUnitCellFE16 | ||
| | |name=Bandit | ||
| | |class=Thief | ||
| | |lv=15 | ||
| | |#=1 | ||
| | |hp=30 | ||
| | |str=11 | ||
| | |mag=6 | ||
|dex=13 | |||
|spd=17 | |||
|lck=8 | |||
|def=9 | |||
|res=2 | |||
| | |cha=7 | ||
| | |mov=5 | ||
| | |inventory={{Item|16|Steel Sword|image=sword|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} | ||
| | }} | ||
| | {{ChapUnitCellFE16 | ||
| | |name=Bandit | ||
| | |class=Brigand | ||
| | |lv=15 | ||
| | |#=3 | ||
| | |hp=34 | ||
| | |str=15 | ||
| | |mag=6 | ||
|dex=7 | |||
|spd=13 | |||
|lck=8 | |||
|def=9 | |||
|res=2 | |||
|cha=7 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Axe|image=axe}} | |||
|notes=• The northern one begins moving unprovoked on turn 3.<br>• The northwestern one begins moving if the nearby [[Thief]] or [[Brawler]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Brawler | |||
|lv=15 | |||
|#=2 | |||
|hp=33 | |||
|str=11 | |||
|mag=6 | |||
|dex=9 | |||
|spd=17 | |||
|lck=8 | |||
|def=9 | |||
|res=1 | |||
|cha=7 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} | |||
|notes=The northwestern one begins moving if the nearby [[Thief]] or [[Brawler]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Armored Knight | |||
|lv=15 | |||
|#=2 | |||
|hp=33 | |||
|str=11 | |||
|mag=6 | |||
|dex=7 | |||
|spd=6 | |||
|lck=8 | |||
|def=17 | |||
|res=1 | |||
|cha=7{{h|+1|Granted by Bandits}} | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Stand on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|strongholds]]. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Mage | |||
|lv=15 | |||
|#=1 | |||
|hp=29 | |||
|str=8 | |||
|mag=11 | |||
|dex=8 | |||
|spd=13 | |||
|lck=8 | |||
|def=7 | |||
|res=8 | |||
|cha=7{{h|+1|Granted by Bandits}} | |||
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Stands on the Villagers' escape point. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Cavalier | |||
|lv=15 | |||
|#=1 | |||
|hp=31 | |||
|str=13 | |||
|mag=6 | |||
|dex=9 | |||
|spd=12 | |||
|lck=8 | |||
|def=11 | |||
|res=2 | |||
|cha=7 | |||
|mov=7 | |||
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} | |||
|notes=Begins moving if any player unit enters the area near the Bandit Leader. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=15 | |||
|#=1 | |||
|hp=31 | |||
|str=12 | |||
|mag=6 | |||
|dex=10 | |||
|spd=15 | |||
|lck=8 | |||
|def=9 | |||
|res=2 | |||
|cha=7 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}} • {{Item|16|Door Key|image=key|type=drop}} | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Thief | |||
|lv=15 | |||
|#=1 | |||
|hp=30 | |||
|str=11 | |||
|mag=6 | |||
|dex=13 | |||
|spd=17 | |||
|lck=8 | |||
|def=9 | |||
|res=2 | |||
|cha=7{{h|+1|Granted by Bandits}} | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Thief | |||
|lv=15 | |||
|#=4 | |||
|hp=30 | |||
|str=11 | |||
|mag=6 | |||
|dex=13 | |||
|spd=17 | |||
|lck=8 | |||
|def=9 | |||
|res=2 | |||
|cha=7 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=15 | |||
|#=4 | |||
|hp=31 | |||
|str=12 | |||
|mag=6 | |||
|dex=10 | |||
|spd=15 | |||
|lck=8 | |||
|def=9 | |||
|res=2 | |||
|cha=7 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit Leader | |||
|class=Assassin | |||
|lv=18 | |||
|#=1 | |||
|hp=34 | |||
|str=17 | |||
|mag=8 | |||
|dex=16 | |||
|spd=26 | |||
|lck=11 | |||
|def=15 | |||
|res=8 | |||
|cha=11{{h|+1|Granted by Bandits}} | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|stronghold]]. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=16 | |||
|#=5 | |||
|hp=34 | |||
|str=15 | |||
|mag=7 | |||
|dex=10 | |||
|spd=18 | |||
|lck=8 | |||
|def=11 | |||
|res=2 | |||
|cha=9 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}} | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Thief | |||
|lv=16 | |||
|#=8 | |||
|hp=33 | |||
|str=14 | |||
|mag=7 | |||
|dex=13 | |||
|spd=20 | |||
|lck=8 | |||
|def=11 | |||
|res=3 | |||
|cha=9 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}} | |||
|notes=• The southern two both begin moving if either is provoked, or if any player unit enters the area near the Bandit Leader.<br>• The northwestern one begins moving the the nearby [[Brigand]] or [[Brawler]] is provoked.<br>• The southwestern one begins moving if either [[Mage]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Thief | |||
|lv=16 | |||
|#=1 | |||
|hp=33 | |||
|str=14 | |||
|mag=7 | |||
|dex=13 | |||
|spd=20 | |||
|lck=8 | |||
|def=11 | |||
|res=3 | |||
|cha=9 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}} | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=16 | |||
|#=4 | |||
|hp=36 | |||
|str=17 | |||
|mag=7 | |||
|dex=8 | |||
|spd=15 | |||
|lck=8 | |||
|def=11 | |||
|res=2 | |||
|cha=9 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}} | |||
|notes=• The northern two both begin moving if either is provoked.<br>• The northwestern one begins moving the the nearby [[Thief]] or [[Brawler]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Brawler | |||
|lv=16 | |||
|#=2 | |||
|hp=35 | |||
|str=14 | |||
|mag=6 | |||
|dex=6 | |||
|spd=20 | |||
|lck=8 | |||
|def=11 | |||
|res=1 | |||
|cha=9 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}} | |||
|notes=The northwestern one begins moving the the nearby [[Thief]] or [[Brigand]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Armored Knight | |||
|lv=16 | |||
|#=2 | |||
|hp=36 | |||
|str=14 | |||
|mag=7 | |||
|dex=8 | |||
|spd=9 | |||
|lck=8 | |||
|def=19 | |||
|res=1 | |||
|cha=9{{h|+1|Granted by Bandits}} | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=• Stand on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|strongholds]].<br>• Defeat of one halts the reinforcements from his respective stronghold. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Mage | |||
|lv=16 | |||
|#=2 | |||
|hp=31 | |||
|str=11 | |||
|mag=11 | |||
|dex=9 | |||
|spd=15 | |||
|lck=8 | |||
|def=8 | |||
|res=11 | |||
|cha=9 | |||
|mov=4 | |||
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}} | |||
|notes=Both begin moving if either of them or the nearby [[Thief]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Mage | |||
|lv=16 | |||
|#=1 | |||
|hp=31 | |||
|str=11 | |||
|mag=11 | |||
|dex=9 | |||
|spd=15 | |||
|lck=8 | |||
|def=8 | |||
|res=11 | |||
|cha=9{{h|+1|Granted by Bandits}} | |||
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Stands on the Villagers' escape point. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Cavalier | |||
|lv=16 | |||
|#=1 | |||
|hp=34 | |||
|str=16 | |||
|mag=7 | |||
|dex=10 | |||
|spd=14 | |||
|lck=8 | |||
|def=13 | |||
|res=3 | |||
|cha=9 | |||
|mov=7 | |||
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}} | |||
|notes=Begins moving if any player unit enters the area near the Bandit Leader. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=16 | |||
|#=1 | |||
|hp=34 | |||
|str=15 | |||
|mag=7 | |||
|dex=10 | |||
|spd=18 | |||
|lck=8 | |||
|def=11 | |||
|res=2 | |||
|cha=9 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Sword Prowess Lv 2}} | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Thief | |||
|lv=16 | |||
|#=1 | |||
|hp=33 | |||
|str=14 | |||
|mag=7 | |||
|dex=13 | |||
|spd=20 | |||
|lck=8 | |||
|def=11 | |||
|res=3 | |||
|cha=9{{h|+1|Granted by Bandits}} | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Thief | |||
|lv=16 | |||
|#=∞ | |||
|hp=33 | |||
|str=14 | |||
|mag=7 | |||
|dex=13 | |||
|spd=20 | |||
|lck=8 | |||
|def=11 | |||
|res=3 | |||
|cha=9 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}} | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=16 | |||
|#=∞ | |||
|hp=34 | |||
|str=15 | |||
|mag=7 | |||
|dex=10 | |||
|spd=18 | |||
|lck=8 | |||
|def=11 | |||
|res=2 | |||
|cha=9 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit Leader | |||
|class=Assassin | |||
|lv=24 | |||
|#=1 | |||
|hp=41 | |||
|str=21 | |||
|mag=10 | |||
|dex=23 | |||
|spd=34 | |||
|lck=15 | |||
|def=20 | |||
|res=12 | |||
|cha=16{{h|+1|Granted by Bandits}} | |||
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}} | |||
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|stronghold]]. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=22 | |||
|#=5 | |||
|hp=40 | |||
|str=21 | |||
|mag=11 | |||
|dex=12 | |||
|spd=25 | |||
|lck=10 | |||
|def=17 | |||
|res=5 | |||
|cha=15 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Thief | |||
|lv=22 | |||
|#=8 | |||
|hp=39 | |||
|str=20 | |||
|mag=11 | |||
|dex=16 | |||
|spd=27 | |||
|lck=10 | |||
|def=17 | |||
|res=7 | |||
|cha=15 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} | |||
|notes=• The southern two both begin moving if either is provoked, or if any player unit enters the area near the Bandit Leader.<br>• The northwestern one begins moving the the nearby [[Brigand]] or [[Brawler]] is provoked.<br>• The southwestern one begins moving if either [[Mage]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Thief | |||
|lv=22 | |||
|#=1 | |||
|hp=39 | |||
|str=20 | |||
|mag=11 | |||
|dex=16 | |||
|spd=27 | |||
|lck=10 | |||
|def=17 | |||
|res=7 | |||
|cha=15 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=22 | |||
|#=5 | |||
|hp=43 | |||
|str=24 | |||
|mag=11 | |||
|dex=12 | |||
|spd=22 | |||
|lck=10 | |||
|def=17 | |||
|res=5 | |||
|cha=15 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |||
|notes=• The northern two both begin moving if either is provoked.<br>• The northwestern one begins moving the the nearby [[Thief]] or [[Brawler]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Brawler | |||
|lv=22 | |||
|#=3 | |||
|hp=42 | |||
|str=20 | |||
|mag=9 | |||
|dex=16 | |||
|spd=28 | |||
|lck=10 | |||
|def=17 | |||
|res=4 | |||
|cha=15 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}} | |||
|notes=The northwestern one begins moving the the nearby [[Thief]] or [[Brigand]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Armored Knight | |||
|lv=22 | |||
|#=2 | |||
|hp=42 | |||
|str=20 | |||
|mag=11 | |||
|dex=12 | |||
|spd=13 | |||
|lck=10 | |||
|def=23 | |||
|res=2 | |||
|cha=15{{h|+1|Granted by Bandits}} | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Armored Blow}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=• Stand on [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|strongholds]].<br>• Defeat of one halts the reinforcements from his respective stronghold. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Mage | |||
|lv=22 | |||
|#=3 | |||
|hp=37 | |||
|str=15 | |||
|mag=14{{h|+2|Granted by Magic +2}} | |||
|dex=13 | |||
|spd=22 | |||
|lck=10 | |||
|def=12 | |||
|res=16 | |||
|cha=15 | |||
|mov=4 | |||
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}} | |||
|notes=The southern two both begin moving if either of them or the nearby [[Thief]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Mage | |||
|lv=22 | |||
|#=1 | |||
|hp=37 | |||
|str=15 | |||
|mag=14{{h|+2|Granted by Magic +2}} | |||
|dex=13 | |||
|spd=22 | |||
|lck=10 | |||
|def=12 | |||
|res=16 | |||
|cha=15{{h|+1|Granted by Bandits}} | |||
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Stands on the Villagers' escape point. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Cavalier | |||
|lv=22 | |||
|#=1 | |||
|hp=40 | |||
|str=22 | |||
|mag=11 | |||
|dex=14 | |||
|spd=21 | |||
|lck=10 | |||
|def=19 | |||
|res=7 | |||
|cha=15 | |||
|mov=7 | |||
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}} | |||
|notes=Begins moving if any player unit enters the area near the Bandit Leader. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=22 | |||
|#=1 | |||
|hp=40 | |||
|str=21 | |||
|mag=11 | |||
|dex=12 | |||
|spd=25 | |||
|lck=10 | |||
|def=17 | |||
|res=5 | |||
|cha=15 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Thief | |||
|lv=22 | |||
|#=2 | |||
|hp=39 | |||
|str=20 | |||
|mag=11 | |||
|dex=16 | |||
|spd=27 | |||
|lck=10 | |||
|def=17 | |||
|res=7 | |||
|cha=15{{h|+1|Granted by Bandits}} | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Thief | |||
|lv=22 | |||
|#=∞ | |||
|hp=39 | |||
|str=20 | |||
|mag=11 | |||
|dex=16 | |||
|spd=27 | |||
|lck=10 | |||
|def=17 | |||
|res=7 | |||
|cha=15 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} | |||
}} | }} | ||
{{ChapUnitCellFE16 | |||
| | |name=Bandit | ||
|class=Mercenary | |||
| | |lv=22 | ||
| | |#=∞ | ||
|# | |hp=40 | ||
| | |str=21 | ||
|mag=11 | |||
| | |dex=12 | ||
| | |spd=25 | ||
| | |lck=10 | ||
| | |def=17 | ||
| | |res=5 | ||
|cha=15 | |||
| | |mov=5 | ||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
| | |class=Hero | ||
| | |lv=22 | ||
| | |#=∞ | ||
|# | |hp=48 | ||
| | |str=23 | ||
|mag=11 | |||
| | |dex=13 | ||
| | |spd=27 | ||
| | |lck=11 | ||
| | |def=20 | ||
| | |res=8 | ||
| | |cha=15 | ||
| | |mov=5 | ||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Vantage}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Axebreaker+|image=axebreaker}} • {{Item|16|Desperation}} | |||
| | |last=y | ||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
}} | }} | ||
====Reinforcements==== | ====Reinforcements==== | ||
In every difficulty, once any player unit enters the area near the Bandit Leader, every reinforcement that can appear and—for finite reinforcements—has not already appeared will appear on the next enemy phase. | |||
=====Normal and Hard===== | |||
Stopped if the knight on the southeast stronghold is defeated: | |||
* | *Turn 2 | ||
**1 [[Thief]] | **1 [[Thief]] one tile north of the southeast stronghold | ||
*Turn 3 | *Turn 3 | ||
**1 [[Mercenary]] | **1 [[Mercenary]] one tile east of the southeast stronghold | ||
*Turn 4 | |||
**1 [[Thief]] one tile west of the southeast stronghold | |||
**1 [[Thief]] one tile south of the southeast stronghold | |||
*Turn 5 <small>(Normal only)</small> | |||
**1 [[Mercenary]] one tile south of the southeast stronghold | |||
*Turn 6; does not appear upon nearing the boss <small>(Hard only)</small> | |||
**1 [[Mercenary]] one tile south of the southeast stronghold | |||
*Turn 8, and even turns starting turn 12 <small>(Hard only)</small> | |||
**1 [[Thief]] one tile south of the southeast stronghold | |||
Stopped if the knight on the middle south stronghold is defeated: | |||
* | *Turn 5 | ||
**1 [[Mercenary]] | **1 [[Mercenary]] one tile north of the middle south stronghold | ||
* | *Turn 6 | ||
**1 [[Thief]] | **1 [[Mercenary]] one tile south of the middle south stronghold | ||
*On odd turns, starting turn 9 | *Turn 7 | ||
**1 [[Mercenary]] from south of the | **1 [[Thief]] one tile west of the middle -south stronghold | ||
*Turn 8 | |||
**1 [[Thief]] one tile east of the middle south stronghold | |||
*On odd turns, starting turn 9 <small>(Hard only)</small> | |||
**1 [[Mercenary]] two tiles south of the middle south stronghold | |||
=====Maddening===== | |||
On Maddening mode, all reinforcements can act the turn they appear. | |||
Stopped if the knight on the southeast stronghold is defeated: | |||
*Turn 2 | |||
**1 [[Thief]] one tile north of the southeast stronghold | |||
*Turn 3 | |||
**1 [[Mercenary]] one tile east of the southeast stronghold | |||
*On even turns, starting turn 4; does not appear upon nearing the boss | |||
**1 [[Thief]] from one tile south of the southeast stronghold | |||
**1 [[Hero]] from one tile west of the southeast stronghold | |||
Stopped if the knight on the middle south stronghold is defeated: | |||
*Turn 3 | |||
**1 [[Mercenary]] one tile south of the middle south stronghold | |||
*Turn 4 | |||
**1 [[Mercenary]] south of the middle south stronghold | |||
*Turn 5 | |||
**1 [[Thief]] one tile west of the middle south stronghold | |||
*Turn 6 | |||
**1 [[Thief]] one tile east of the middle south stronghold | |||
*Odd turns starting turn 7 | |||
**1 [[Hero]] two tiles south of the middle south stronghold | |||
===NPC data=== | ===NPC data=== | ||
{{Tab | {{Tab | ||
|tab1=Normal | |tab1=Normal | ||
| | |tab2=Hard | ||
|content1={{ | |tab3=Maddening | ||
|platform=ns01 | |content1={{ChapUnitHdr|type=NPC|platform=ns01}} | ||
| | {{ChapUnitCellFE16 | ||
| | |name=[[Rodrigue]] | ||
| | |class=Holy Knight | ||
|#1= | |type=other | ||
| | |lv=15 | ||
| | |#=1 | ||
|hp=40 | |||
| | |str=13 | ||
| | |mag=16 | ||
| | |dex=16 | ||
| | |spd=15 | ||
| | |lck=12 | ||
| | |def=14 | ||
|res=20 | |||
| | |cha=14{{h|+7|Granted by Fraldarius Soldiers}} | ||
| | |mov=7 | ||
| | |inventory={{Item|16|Aura|image=white magic}} • {{Item|16|Silver Lance|image=lance}} • {{Item|16|Fortify|image=white magic}}<br>{{Item|16|Commander}} • {{Item|16|Canto}} • {{Item|16|White Tomefaire}} • {{Item|16|Terrain Resistance}}<br>{{Item|16|Fraldarius Soldiers|image=battalion infantry silver}} Lv 3: {{Item|16|Onslaught|image=gambit}} | ||
| | |notes=• Bears the {{Item|16|Minor Crest of Fraldarius}}.<br>• Immobile until any player unit enters within three spaces of him. | ||
| | }} | ||
| | {{ChapUnitCellFE16 | ||
|name=Villager | |||
| | |class=Commoner | ||
| | |type=other | ||
| | |lv=15 | ||
| | |#=4 | ||
| | |hp=26 | ||
| | |str=10 | ||
| | |mag=7 | ||
| | |dex=9 | ||
| | |spd=7 | ||
| | |lck=7 | ||
|# | |def=9 | ||
| | |res=7 | ||
| | |cha=10 | ||
|mov=4 | |||
|inventory={{Item|16|Iron Sword|image=sword}} • {{Item|16|Iron Shield|image=shield}} • {{Item|16|Vulnerary|image=potion}} | |||
|notes=• The two that start adjacent to no units move to be adjacent to the Kingdom Soldier near their starting location until the enemies near their starting location are defeated, at which point they prioritize escaping via the west.<br>• The two that start adjecent to Kingdom Soldiers do not move until the enemies near their starting location are defeated, at which point they prioritize escaping via the west. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Villager | |||
|class=Commoner | |||
|type=other | |||
|lv=15 | |||
|#=1 | |||
|hp=26 | |||
|str=10 | |||
|mag=7 | |||
|dex=8 | |||
|spd=12 | |||
|lck=7 | |||
|def=9 | |||
|res=3 | |||
|cha=9 | |||
|mov=4 | |||
|inventory={{Item|16|Iron Sword|image=sword}} • {{Item|16|Iron Shield|image=shield}} • {{Item|16|Vulnerary|image=potion}} | |||
|notes=Does not move until the enemies near his starting location are defeated, at which point he prioritizes escaping via the west. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Kingdom Soldier | |||
|class=Mercenary | |||
|type=other | |||
|lv=15 | |||
|#=5 | |||
|hp=32 | |||
|str=14 | |||
|mag=10 | |||
|dex=10 | |||
|spd=14 | |||
|lck=8 | |||
|def=10 | |||
|res=4 | |||
|cha=11{{h|+7|Granted by Fraldarius Soldiers}} | |||
|mov=5 | |||
|inventory={{Item|16|Iron Sword|image=sword}} • {{Item|16|Iron Shield|image=shield}} • {{Item|16|Elixir|image=potion}}<br>{{Item|16|Weight -3}}<br>{{Item|16|Fraldarius Soldiers|image=battalion infantry silver}} Lv 3: {{Item|16|Onslaught|image=gambit}} | |||
|notes=Move to be adjacent to the villager nearest their starting location if there are no enemies in range; the three that start adjacent to Villagers are immobile until the adjacent villager moves. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=NPC|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=[[Rodrigue]] | |||
|class=Holy Knight | |||
|type=other | |||
|lv=15 | |||
|#=1 | |||
|hp=40 | |||
|str=13 | |||
|mag=16 | |||
|dex=16 | |||
|spd=15 | |||
|lck=12 | |||
|def=14 | |||
|res=20 | |||
|cha=14{{h|+7|Granted by Fraldarius Soldiers}} | |||
|mov=7 | |||
|inventory={{Item|16|Aura|image=white magic}} • {{Item|16|Silver Lance|image=lance}} • {{Item|16|Fortify|image=white magic}}<br>{{Item|16|Commander}} • {{Item|16|Canto}} • {{Item|16|White Tomefaire}} • {{Item|16|Terrain Resistance}}<br>{{Item|16|Fraldarius Soldiers|image=battalion infantry silver}} Lv 3: {{Item|16|Onslaught|image=gambit}} | |||
|notes=• Bears the {{Item|16|Minor Crest of Fraldarius}}.<br>• Immobile until any player unit enters within three spaces of him. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Villager | |||
|class=Commoner | |||
|type=other | |||
|lv=16 | |||
|#=4 | |||
|hp=26 | |||
|str=11 | |||
|mag=7 | |||
|dex=9 | |||
|spd=7 | |||
|lck=7 | |||
|def=9 | |||
|res=7 | |||
|cha=11 | |||
|mov=4 | |||
|inventory={{Item|16|Iron Sword|image=sword}} • {{Item|16|Iron Shield|image=shield}} • {{Item|16|Vulnerary|image=potion}} | |||
|notes=• The two that start adjacent to no units move to be adjacent to the Kingdom Soldier near their starting location until the enemies near their starting location are defeated, at which point they prioritize escaping via the west.<br>• The two that start adjecent to Kingdom Soldiers do not move until the enemies near their starting location are defeated, at which point they prioritize escaping via the west. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Villager | |||
|class=Commoner | |||
|type=other | |||
|lv=16 | |||
|#=1 | |||
|hp=26 | |||
|str=11 | |||
|mag=7 | |||
|dex=9 | |||
|spd=13 | |||
|lck=7 | |||
|def=9 | |||
|res=3 | |||
|cha=10 | |||
|mov=4 | |||
|inventory={{Item|16|Iron Sword|image=sword}} • {{Item|16|Iron Shield|image=shield}} • {{Item|16|Vulnerary|image=potion}} | |||
|notes=Does not move until the enemies near his starting location are defeated, at which point he prioritizes escaping via the west. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Kingdom Soldier | |||
|class=Mercenary | |||
|type=other | |||
|lv=16 | |||
|#=5 | |||
|hp=33 | |||
|str=15 | |||
|mag=11 | |||
|dex=11 | |||
|spd=15 | |||
|lck=8 | |||
|def=10 | |||
|res=4 | |||
|cha=11{{h|+7|Granted by Fraldarius Soldiers}} | |||
|mov=5 | |||
|inventory={{Item|16|Iron Sword|image=sword}} • {{Item|16|Iron Shield|image=shield}} • {{Item|16|Elixir|image=potion}}<br>{{Item|16|Weight -3}}<br>{{Item|16|Fraldarius Soldiers|image=battalion infantry silver}} Lv 3: {{Item|16|Onslaught|image=gambit}} | |||
|notes=Move to be adjacent to the villager nearest their starting location if there are no enemies in range; the three that start adjacent to Villagers are immobile until the adjacent villager moves. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=NPC|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=[[Rodrigue]] | |||
|class=Holy Knight | |||
|type=other | |||
|lv=15 | |||
|#=1 | |||
|hp=42 | |||
|str=15 | |||
|mag=17 | |||
|dex=16 | |||
|spd=15 | |||
|lck=12 | |||
|def=14 | |||
|res=20 | |||
|cha=16{{h|+7|Granted by Fraldarius Soldiers}} | |||
|mov=7 | |||
|inventory={{Item|16|Aura|image=white magic}} • {{Item|16|Silver Lance|image=lance}} • {{Item|16|Fortify|image=white magic}}<br>{{Item|16|Commander}} • {{Item|16|Canto}} • {{Item|16|White Tomefaire}} • {{Item|16|Terrain Resistance}}<br>{{Item|16|Fraldarius Soldiers|image=battalion infantry silver}} Lv 3: {{Item|16|Onslaught|image=gambit}} | |||
|notes=• Bears the {{Item|16|Minor Crest of Fraldarius}}.<br>• Immobile until any player unit enters within three spaces of him. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Villager | |||
|class=Commoner | |||
|type=other | |||
|lv=22 | |||
|#=4 | |||
|hp=32 | |||
|str=15 | |||
|mag=11 | |||
|dex=13 | |||
|spd=11 | |||
|lck=11 | |||
|def=13 | |||
|res=11 | |||
|cha=15 | |||
|mov=4 | |||
|inventory={{Item|16|Steel Sword|image=sword}} • {{Item|16|Iron Shield|image=shield}} • {{Item|16|Vulnerary|image=potion}} | |||
|notes=• The two that start adjacent to no units move to be adjacent to the Kingdom Soldier near their starting location until the enemies near their starting location are defeated, at which point they prioritize escaping via the west.<br>• The two that start adjecent to Kingdom Soldiers do not move until the enemies near their starting location are defeated, at which point they prioritize escaping via the west. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Villager | |||
|class=Commoner | |||
|type=other | |||
|lv=22 | |||
|#=1 | |||
|hp=32 | |||
|str=15 | |||
|mag=11 | |||
|dex=13 | |||
|spd=19 | |||
|lck=11 | |||
|def=13 | |||
|res=7 | |||
|cha=14 | |||
|mov=4 | |||
|inventory={{Item|16|Steel Sword|image=sword}} • {{Item|16|Iron Shield|image=shield}} • {{Item|16|Vulnerary|image=potion}} | |||
|notes=Does not move until the enemies near his starting location are defeated, at which point he prioritizes escaping via the west. | |||
}} | }} | ||
{{ChapUnitCellFE16 | |||
| | |name=Kingdom Soldier | ||
| | |class=Mercenary | ||
| | |type=other | ||
| | |lv=22 | ||
|# | |#=5 | ||
| | |hp=39 | ||
| | |str=21 | ||
| | |mag=15 | ||
|dex=15 | |||
| | |spd=22 | ||
| | |lck=9 | ||
| | |def=16 | ||
| | |res=7 | ||
| | |cha=17{{h|+7|Granted by Fraldarius Soldiers}} | ||
| | |mov=5 | ||
|inventory={{Item|16|Iron Sword|image=sword}} • {{Item|16|Iron Shield|image=shield}} • {{Item|16|Elixir|image=potion}}<br>{{Item|16|Weight -3}}<br>{{Item|16|Fraldarius Soldiers|image=battalion infantry silver}} Lv 3: {{Item|16|Onslaught|image=gambit}} | |||
|notes=Move to be adjacent to the villager nearest their starting location if there are no enemies in range; the three that start adjacent to Villagers are immobile until the adjacent villager moves. | |||
|last=y | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
}} | }} | ||
Line 598: | Line 1,273: | ||
|def=12 | |def=12 | ||
|res=8 | |res=8 | ||
|cha=8{{ | |cha=8{{h|+1|Granted by Bandits}} | ||
|inventory={{Item|16|Steel Sword|image=sword}} | |inventory={{Item|16|Steel Sword|image=sword}} | ||
|skills={{Item|16|Swordfaire}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Stealth}} | |skills={{Item|16|Swordfaire}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Stealth}} | ||
Line 618: | Line 1,293: | ||
|def=15 | |def=15 | ||
|res=8 | |res=8 | ||
|cha=11{{ | |cha=11{{h|+1|Granted by Bandits}} | ||
|inventory={{Item|16|Steel Sword|image=sword}} | |inventory={{Item|16|Steel Sword|image=sword}} | ||
|skills={{Item|16|Swordfaire}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Stealth}}<br>{{Item|16|Sword Prowess Lv 3}} | |skills={{Item|16|Swordfaire}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Stealth}}<br>{{Item|16|Sword Prowess Lv 3}} | ||
Line 638: | Line 1,313: | ||
|def=20 | |def=20 | ||
|res=12 | |res=12 | ||
|cha=16{{ | |cha=16{{h|+1|Granted by Bandits}} | ||
|inventory={{Item|16|Silver Sword|image=sword}} | |inventory={{Item|16|Silver Sword|image=sword}} | ||
|skills={{Item|16|Swordfaire}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Stealth}}<br>{{Item|16|Sword Prowess Lv 5}}<br>{{Item|16|Pass}}<br>{{Item|16|Poison|link=Poison (ability)}} | |skills={{Item|16|Swordfaire}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Stealth}}<br>{{Item|16|Sword Prowess Lv 5}}<br>{{Item|16|Pass}}<br>{{Item|16|Poison|link=Poison (ability)}} | ||
Line 649: | Line 1,324: | ||
==Strategy== | ==Strategy== | ||
{{strategy}} | {{strategy}} | ||
Keeping villagers alive provides rewards at the end of the paralogue, with greater rewards earned for more villagers alive; villagers that escape are guaranteed to survive. The villagers do not move until enemies around them have been defeated, but they do not avoid enemies once they begin moving, and may place themselves in range of an enemy that can kill them. | |||
The survival of the villagers can be guaranteed if the boss is defeated on turn 1. The boss is sixteen tiles away from the closest player starting locations; a [[Pegasus Knight]] boosted by [[Stride]] could reach the boss with the aid of a [[Dancer]], [[Warp]], or repositioning [[combat art]]s. Non-fliers must get around the terrain and will be obstructed by enemies (except for [[Bernadetta]], who can get [[Pass]]), and it is unreasonable for non-flies to reach the boss on turn 1 without Warp. Defeating the boss [[Assassin]] in one round of combat requires (in Normal/Hard/Maddening difficulties, respectively) 46/52/64 physical [[attack (stat)|attack]] or 41/44/55 magical attack to do so in one hit, or 31/35/44 physical attack or 26/27/35 magical attack to two-shot him and 16/19/30 [[attack speed]] (or some other means of attacking twice, such as [[gauntlets]]) to double him. | |||
While somewhat slower, it may be more reliable to attack the boss with a [[gambit]], which his high [[avoid]] does not affect; additionally, as he does not have [[General (ability)|General]] or [[Commander]], gambits can reduce his stats by 10% and move him from the stronghold he stands on, further reducing his avoid. [[Assembly]], [[Lure]], and [[Onslaught]] can all move enemies upon a successful hit. Assembly is the best of the gambits when attempting to defeat the boss on turn 1, as it moves him the closest to the player's starting area; Onslaught is the worst, as it moves him further away. If defeating the boss on turn 1 is not a concern for a player and their gambit uses are limited, the allied Kingdom Soldiers have Onslaught and significantly more charm than the boss (they have a roughly 80% hit chance on all difficulties); they will use it if they reach him and still have uses. | |||
In Maddening mode, Rodrigue's stats change only slight from Normal and Hard, putting him in much more danger from the significantly stronger Maddening enemies. Rodrigue is at great risk of dying on turn 1, as he can be targeted by three [[Mercenary|Mercenaries]], each of whom deal 11 damage and double him. While Rodrigue can survive the first turn, he will still seek out combat he is likely to lose; the most effective way for a player to keep Rodrigue safe is to not place a unit within three tiles of him; he will not move prior to doing so, and as such is much easier to defend. Like the villagers, the most effective means of ensuring Rodrigue's survival is defeating the boss on turn 1. | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=True Chivalry | |eng-name=True Chivalry | ||
| | |jpn-name={{hover|真の騎士道|Shin no kishi michi}} | ||
| | |jpn-mean=True chivalry | ||
|span-name=El auténtico valor | |span-name=El auténtico valor | ||
|span-mean=The true valor | |span-mean=The true valor | ||
Line 666: | Line 1,348: | ||
|ital-name=Vera cavalleria | |ital-name=Vera cavalleria | ||
|ital-mean=True chivalry | |ital-mean=True chivalry | ||
|kor-name={{hover|진정한 기사도|Jinjeonghan gisado}} | |||
|kor-mean=True chivalry | |||
|ch-simp-name={{hover|真正的骑士道|zhēnzhèng de qíshì dào}} | |||
|ch-simp-mean=True chivalry | |||
|ch-trad-name={{hover|真正的騎士道|zhēnzhèng de qíshì dào}} | |||
|ch-trad-mean=True chivalry | |||
}} | }} | ||
Latest revision as of 17:39, 28 March 2024
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“ | We were protecting your subjects, not your ego. I don't give a damn as to whether you can bring yourself to face a dead king. | ” | — Felix |
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True Chivalry (Japanese: 真の騎士道 True Chivalry) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 8 to Chapter 11. In order to attempt this paralogue, the player must have recruited Felix, and he must not have fallen in battle previously. In this chapter, Felix is called to Fraldarius territory to subdue a bandit attack.
Plot
- Main article:
True Chivalry/Script
Felix approaches Byleth and explains that ever since the Tragedy of Duscur, public order in Faerghus has disintegrated and bandit attacks are common; Felix's father Rodrigue has recalled him to Fraldarius territory to drive off one such attack. Felix asks Byleth and the students to accompany him.
With Felix and Byleth's aid, Rodrigue drives off the bandits. Afterwards, Rodrigue thanks them for their aid and admits he wouldn't have been able to face King Lambert if the village fell, but Felix accuses him of caring more about his ego than his subjects. A weary Rodrigue explains that his elder son Glenn died in the Tragedy of Duscur; he feels that Glenn died a hero's death and would have never forgiven himself if he had abandoned Lambert, but Felix feels that Rodrigue places no value on Glenn as a person.
Beginning log
Safety for the people of the Kingdom has been a growing concern, and Fraldarius territory is no exception. Felix has been called upon to help restore order back home.
Chapter data
Normal Hard Maddening
Character data
Black Eagles Blue Lions Golden Deer
- Other characters may be available if the paralogue is attempted later.
Item data
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Enemy data
Normal Hard Maddening
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Reinforcements
In every difficulty, once any player unit enters the area near the Bandit Leader, every reinforcement that can appear and—for finite reinforcements—has not already appeared will appear on the next enemy phase.
Normal and Hard
Stopped if the knight on the southeast stronghold is defeated:
- Turn 2
- 1 Thief one tile north of the southeast stronghold
- Turn 3
- 1 Mercenary one tile east of the southeast stronghold
- Turn 4
- Turn 5 (Normal only)
- 1 Mercenary one tile south of the southeast stronghold
- Turn 6; does not appear upon nearing the boss (Hard only)
- 1 Mercenary one tile south of the southeast stronghold
- Turn 8, and even turns starting turn 12 (Hard only)
- 1 Thief one tile south of the southeast stronghold
Stopped if the knight on the middle south stronghold is defeated:
- Turn 5
- 1 Mercenary one tile north of the middle south stronghold
- Turn 6
- 1 Mercenary one tile south of the middle south stronghold
- Turn 7
- 1 Thief one tile west of the middle -south stronghold
- Turn 8
- 1 Thief one tile east of the middle south stronghold
- On odd turns, starting turn 9 (Hard only)
- 1 Mercenary two tiles south of the middle south stronghold
Maddening
On Maddening mode, all reinforcements can act the turn they appear.
Stopped if the knight on the southeast stronghold is defeated:
- Turn 2
- 1 Thief one tile north of the southeast stronghold
- Turn 3
- 1 Mercenary one tile east of the southeast stronghold
- On even turns, starting turn 4; does not appear upon nearing the boss
Stopped if the knight on the middle south stronghold is defeated:
- Turn 3
- 1 Mercenary one tile south of the middle south stronghold
- Turn 4
- 1 Mercenary south of the middle south stronghold
- Turn 5
- 1 Thief one tile west of the middle south stronghold
- Turn 6
- 1 Thief one tile east of the middle south stronghold
- Odd turns starting turn 7
- 1 Hero two tiles south of the middle south stronghold
NPC data
Normal Hard Maddening
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Boss data
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Keeping villagers alive provides rewards at the end of the paralogue, with greater rewards earned for more villagers alive; villagers that escape are guaranteed to survive. The villagers do not move until enemies around them have been defeated, but they do not avoid enemies once they begin moving, and may place themselves in range of an enemy that can kill them.
The survival of the villagers can be guaranteed if the boss is defeated on turn 1. The boss is sixteen tiles away from the closest player starting locations; a Pegasus Knight boosted by Stride could reach the boss with the aid of a Dancer, Warp, or repositioning combat arts. Non-fliers must get around the terrain and will be obstructed by enemies (except for Bernadetta, who can get Pass), and it is unreasonable for non-flies to reach the boss on turn 1 without Warp. Defeating the boss Assassin in one round of combat requires (in Normal/Hard/Maddening difficulties, respectively) 46/52/64 physical attack or 41/44/55 magical attack to do so in one hit, or 31/35/44 physical attack or 26/27/35 magical attack to two-shot him and 16/19/30 attack speed (or some other means of attacking twice, such as gauntlets) to double him.
While somewhat slower, it may be more reliable to attack the boss with a gambit, which his high avoid does not affect; additionally, as he does not have General or Commander, gambits can reduce his stats by 10% and move him from the stronghold he stands on, further reducing his avoid. Assembly, Lure, and Onslaught can all move enemies upon a successful hit. Assembly is the best of the gambits when attempting to defeat the boss on turn 1, as it moves him the closest to the player's starting area; Onslaught is the worst, as it moves him further away. If defeating the boss on turn 1 is not a concern for a player and their gambit uses are limited, the allied Kingdom Soldiers have Onslaught and significantly more charm than the boss (they have a roughly 80% hit chance on all difficulties); they will use it if they reach him and still have uses.
In Maddening mode, Rodrigue's stats change only slight from Normal and Hard, putting him in much more danger from the significantly stronger Maddening enemies. Rodrigue is at great risk of dying on turn 1, as he can be targeted by three Mercenaries, each of whom deal 11 damage and double him. While Rodrigue can survive the first turn, he will still seek out combat he is likely to lose; the most effective way for a player to keep Rodrigue safe is to not place a unit within three tiles of him; he will not move prior to doing so, and as such is much easier to defend. Like the villagers, the most effective means of ensuring Rodrigue's survival is defeating the boss on turn 1.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
True Chivalry |
-- |
Japanese |
真の騎士道 |
True chivalry |
Spanish |
El auténtico valor |
The true valor |
French |
La valeur d'un chevalier |
The value of a knight |
German |
Wahres Rittertum |
True Chivalry |
Italian |
Vera cavalleria |
True chivalry |
Korean |
진정한 기사도 |
True chivalry |
Simplified Chinese |
真正的骑士道 |
True chivalry |
Traditional Chinese |
真正的騎士道 |
True chivalry |
Gallery
References
True Chivalry |
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