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Betrayal/Besieged in the Chapel Ruins: Difference between revisions
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|cha=10{{h|+1|Granted by Thieves}} | |cha=10{{h|+1|Granted by Thieves}} | ||
|inventory={{Item|16|Killer Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |inventory={{Item|16|Killer Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 1}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes=• Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Defeat causes all enemies except [[Metodey]] to be [[File:Is ns01 status rattled.png|20px]] [[Status | |notes=• Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Defeat causes all enemies except [[Metodey]] to be [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattled]]. | ||
}} | }} | ||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 | ||
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|cha=7{{h|+1|Granted by Thieves}} | |cha=7{{h|+1|Granted by Thieves}} | ||
|inventory={{Item|16|Brave Sword|image=sword}} • {{Item|16|Large Bullion|image=bullion|type=drop}}<br>{{Item|16|Heartseeker}} • {{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} • {{Item|16|Alert Stance+}} • {{Item|16|Pass}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 5: {{Item|16|Disturbance|image=gambit}} | |inventory={{Item|16|Brave Sword|image=sword}} • {{Item|16|Large Bullion|image=bullion|type=drop}}<br>{{Item|16|Heartseeker}} • {{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} • {{Item|16|Alert Stance+}} • {{Item|16|Pass}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 5: {{Item|16|Disturbance|image=gambit}} | ||
|notes=Defeat causes all enemies to be [[File:Is ns01 status rattled.png|20px]] [[Status | |notes=Defeat causes all enemies to be [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattled]]. | ||
|last=y | |last=y | ||
}} | }} | ||
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|mov=5 | |mov=5 | ||
|inventory={{Item|16|Killer Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |inventory={{Item|16|Killer Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if a nearby [[Paladin]] or [[Assassin]]<br>• Defeat causes all enemies except [[Metodey]] to be [[File:Is ns01 status rattled.png|20px]] [[Status | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if a nearby [[Paladin]] or [[Assassin]]<br>• Defeat causes all enemies except [[Metodey]] to be [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattled]]. | ||
}} | }} | ||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 | ||
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|mov=6 | |mov=6 | ||
|inventory={{Item|16|Brave Sword|image=sword}} • {{Item|16|Large Bullion|image=bullion|type=drop}}<br>{{Item|16|Heartseeker}} • {{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} • {{Item|16|Alert Stance+}} • {{Item|16|Pass}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 5: {{Item|16|Disturbance|image=gambit}} | |inventory={{Item|16|Brave Sword|image=sword}} • {{Item|16|Large Bullion|image=bullion|type=drop}}<br>{{Item|16|Heartseeker}} • {{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} • {{Item|16|Alert Stance+}} • {{Item|16|Pass}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 5: {{Item|16|Disturbance|image=gambit}} | ||
|notes=Defeat causes all enemies to be [[File:Is ns01 status rattled.png|20px]] [[Status | |notes=Defeat causes all enemies to be [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattled]]. | ||
|last=y | |last=y | ||
}} | }} |
Revision as of 20:50, 18 July 2022
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Besieged in the Chapel Ruins (Japanese: 旧礼拝堂攻囲戦 Old Chapel Siege Battle) is the main battle map of the fifth chapter in the Fire Emblem: Three Houses expansion Cindered Shadows. In this map, the group fights back against thieves in an attempt to regain the Chalice of Beginnings.
Unused beginning log
You make your way to the chapel ruins, as instructed, hoping to trade the chalice for Aelfric's safety. Those awaiting your arrival have other ideas, however.
Map data
Normal Hard
Character data
Characters | |
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New units
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Available characters
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Additionally, the player has playable access to Aelfric in this chapter, but he cannot gain experience, cannot trade his items with other characters, and will leave the player's control at chapter's end. His stats are as follows:
Normal Hard
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Item data
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Enemy data
Normal Hard
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Reinforcements
- All even-numbered turns
- 2/1 Paladin(s) from the northwest corner of the map
- Turn 2
- Turn 3
- 2/3 Snipers from the northeast corner of the map
- Note: All reinforcements are halted if the Thief Leader is defeated.
Third army data
Normal Hard
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Reinforcements
- Upon defeating Metodey or the Thief Leader
- 1 Giant Bird from the northeast corner of the map
- 2 Giant Wolves from the southern border of the map
Boss data
- Main article:
Metodey
Normal Hard
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Normal Hard
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- This is the only instance where the Commander ability is available to the player.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Besieged in the Chapel Ruins |
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Spanish |
Asalto a la capilla |
Assault on the chapel |
French |
Le siège de la chapelle |
The siege of the chapel |
German |
Belagerung der Kapelle |
Siege of the Chapel |
Italian |
Assedio alle rovine |
Assault at the ruins |
Korean |
구 예배당 포위전 |
Old chapel siege |
Simplified Chinese |
旧礼拜堂围攻战 |
Old chapel siege battle |
Traditional Chinese |
舊禮拜堂圍攻戰 |
Old chapel siege battle |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← A Harrowing Escape • | Besieged in the Chapel Ruins | • The Rite of Rising → |
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