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Danger in the Dark/A Harrowing Escape

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
A Harrowing Escape

Cm fe16cs 4.png

Location

Abyss Passageway

Boss(es)

None

Previous chapter(s)

Search for the Chalice

Next chapter(s)

Besieged in the Chapel Ruins

A Harrowing Escape (Japanese: 地下道挟撃突破戦 Underpass Pincer Attack Breakthrough) is the main battle map of the fourth chapter in the Fire Emblem: Three Houses expansion Cindered Shadows. In this map, the group makes a desperate attempt to escape the phantom soldiers with the Chalice of Beginnings and their lives.

Unused beginning log

Fleeing the massive guardians that protect the Chalice of Beginnings, you hurry through the depths of Abyss—only to be assailed unexpectedly by thieves lying in wait.

Map data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Reach the target destination with all units Player Partner Other Enemy Third
Defeat: Any player unit dies; ten turns pass before every player unit passes the next gate; or five turns pass after every player unit has passed the last gate, but before all of them have reached the escape zone 1–11 {{{partner}}} {{{other}}} 0+25 15+1+∞

Initial Gates

Cm fe16cs 4.png
Map dimensions:
25 columns by 29 rows

This map features several gates that are not affected by Locktouch. In order to open the gates, a player unit must pull the appropriate lever. Once all player units are past the gate, the gate closes automatically and any enemy units trapped behind it disappear. The two levers are located as follows:

  • Column 15, row 14: Opens the northern Abyss gate
  • Column 2, row 25: Opens the southeastern Abyss gate

Character data

Characters
New units

None

Required characters
Byleth m ​
Available characters
Edelgard ​Dimitri ​Claude ​Linhardt ​Ashe ​Hilda ​Yuri ​Balthus ​Constance ​Hapi ​

Item data

Items
Name Obtainment Method
Is ns01 bullion.png Bullion Dropped by enemy Grappler (reinforcement)
Is ns01 bullion.png Bullion Dropped by enemy Warrior (reinforcement)
Is ns01 potion.png Concoction Dropped by enemy Sniper (reinforcement)
Is ns01 bullion.png Bullion Dropped by enemy Brigand (reinforcement)
Is ns01 bullion.png Bullion Dropped by enemy Assassin (reinforcement)
Is ns01 potion.png Concoction Dropped by enemy Mercenary (reinforcement)
Is ns01 shield.png Steel Shield Steal from enemy Fortress Knight
Is ns01 shield.png Steel Shield Steal from enemy Fortress Knight
Is ns01 ring.png Critical Ring Steal from enemy Archer (reinforcement)
Is ns01 ore.png Smithing Stone (×10) Automatically at the end of the battle

Enemy data

Normal Hard

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 grappler enemy.gif Bandit Grappler 28 1 44 18 8 15 22 10 15 6 11 6 Silver Gauntlets Unarmed
Fistfaire Unarmed Combat Brawling Prowess Lv 1 Tomebreaker
Will not move until he or the nearby Grappler is provoked.
Ma ns01 grappler enemy.gif Bandit Grappler 28 1 44 18 8 15 22 10 15 6 11 6 Silver Gauntlets BullionThis item is dropped upon this unit's defeat. Unarmed
Fistfaire Unarmed Combat Brawling Prowess Lv 1 Tomebreaker
Will not move until he or the nearby Grappler is provoked.
Ma ns01 fortress knight enemy.gif Bandit Fortress Knight 28 6 47 17 8 12 5 10 31 7 11 4 Silver Axe
Axefaire Weight -5 Axe Prowess Lv 1 Lancebreaker+
• The initial southern two will not move until either is provoked.
• The initial northern two will not move until either of them or the nearby Sniper, Brigand, or Warlock is provoked.
Ma ns01 warlock enemy.gif Bandit Warlock 28 4 37 10 20 13 20 10 12 19 11 4 Ragnarok
Black Tomefaire Black Magic Uses x2 Reason Lv 1
• The initial southern one will not move until he or the nearby Warrior is provoked.
• The initial northern one will not move until he or a nearby Sniper, Brigand, or Fortress Knight is provoked.
Ma ns01 warrior enemy.gif Bandit Warrior 28 1 45 22 8 12 20 11 15 8 11 5 Silver Axe BullionThis item is dropped upon this unit's defeat.
Axefaire Axe Crit +10 Axe Prowess Lv 1 Lancebreaker+
Will not move until he or the nearby Warlock is provoked.
Ma ns01 sniper enemy.gif Bandit Sniper 28 1 37 18 8 19 19 13 13 8 11 5 Silver Bow ConcoctionThis item is dropped upon this unit's defeat.
Bowfaire Bowrange +1 Bow Prowess Lv 1
Will not move until he or a nearby Brigand, Fortress Knight, or Warlock is provoked.
Ma ns01 brigand enemy.gif Bandit Brigand 28 1 39 19 6 7 19 8 10 2 11 5 Silver Axe BullionThis item is dropped upon this unit's defeat.
Axe Prowess Lv 1 Lancebreaker+
Will not move until he or a nearby Sniper, Fortress Knight, or Warlock is provoked.
Ma ns01 pegasus knight enemy.gif Bandit Pegasus Knight 28 2 37 17 8 15 26 10 14 13 13 7 Silver Lance
Canto Lancefaire Avo +10 Lance Prowess Lv 1 Swordbreaker+
Will not move until either is provoked.
Ma ns01 fortress knight female enemy.gif Bandit Fortress Knight 28 1 47 17 8 12 5 10 31 7 11 4 Silver Axe
Axefaire Weight -5 Axe Prowess Lv 1 Lancebreaker+
--
Ma ns01 assassin enemy.gif Bandit Assassin 28 1 37 17 8 15 32 11 14 8 10 6 Silver Sword BullionThis item is dropped upon this unit's defeat.
Swordfaire Locktouch Stealth Sword Prowess Lv 1 Axebreaker+
--
Ma ns01 mercenary enemy.gif Bandit Mercenary 28 1 35 15 6 10 23 8 10 2 11 5 Silver Sword ConcoctionThis item is dropped upon this unit's defeat.
Sword Prowess Lv 1 Axebreaker+
--
Ma ns01 mercenary enemy.gif Bandit Mercenary 28 1 35 15 6 10 23 8 10 2 11 5 Silver Sword
Sword Prowess Lv 1 Axebreaker+
--
Ma ns01 archer enemy.gif Bandit Archer 28 1 31 14 6 11 19 10 8 2 11 5 Silver Bow Critical Ring
Bowrange +1 Bow Prowess Lv 1
--
Ma ns01 archer enemy.gif Bandit Archer 28 1 31 14 6 11 19 10 8 2 11 5 Silver Bow
Bowrange +1 Bow Prowess Lv 1
--
Ma ns01 warrior enemy.gif Bandit Warrior 28 2 45 22 8 12 20 11 15 8 11 5 Silver Axe
Axefaire Axe Crit +10 Axe Prowess Lv 1 Lancebreaker+
--

Reinforcements

  • After all player units reach the first checkpoint
    • 1 Grappler from the entrance of the winding corridor
    • 1 Grappler that drops a Bullion from the entrance of the winding corridor
    • 4 Fortress Knights; two from the southeast corner of the map, two from south of the second checkpoint
    • 2 Warlocks; one from near the end of the winding corridor, one from south of the second checkpoint
    • 1 Warrior that drops a Bullion from near the end of the winding corridor
    • 1 Sniper that drops a Concoction from south of the second checkpoint
    • 1 Brigand that drops a Bullion from south of the second checkpoint
  • Upon reaching the end of the winding corridor or passing the door left of it (reaching row 19 from the east)
  • Upon reaching the second checkpoint
  • Every subsequent time a player unit reaches the second checkpoint, another set of units will appear from near the escape zone. The order of which enemies appear is as follows:

Third army data

Normal Hard

Third Army Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 guardian golem third.gif Golem Guardian Golem 28 1 75
75
90
13 49 62 4 0 37 6 0 4 Lance of Light
Commander Lance Prowess Lv 5 Renewal Barrier Vital Defense Anti-Magic Armor Lethality Latent; active starting from health bar 2 Quick Riposte Latent; active starting from health bar 3
Light-Lance Barrage
Immediately begins moving unprovoked.
Ma ns01 dark bishop third.gif Phantom Soldier Dark Bishop 28 3 36 10 21 14 14 10 12 21 12 4 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker Reason Lv 1
• The northern one begins moving if the nearby Sniper is provoked, or if the first lever is pulled.
• The southern two both begin moving if either of them or a nearby Fortress Knight is provoked.
Ma ns01 sniper third.gif Phantom Soldier Sniper 28 1 36 18 9 25 14 13 12 8 13 5 Silver Bow
Bowfaire Bowrange +1 Bow Prowess Lv 1
Begins moving if the nearby Dark Bishop is provoked, or if the first lever is pulled.
Ma ns01 wyvern rider third.gif Phantom Soldier Wyvern Rider 28 1 40 21 8 13 17 10 18 8 13 7 Silver Axe
Canto Axefaire Axe Prowess Lv 1 Lancebreaker+
Begins moving if a nearby Assassin is provoked.
Ma ns01 assassin third.gif Phantom Soldier Assassin 28 4 36 17 9 20 27 11 13 8 12 6 Silver Sword
Swordfaire Locktouch Stealth Sword Prowess Lv 1 Axebreaker+
• The northeastern two both begin moving if either of them or the nearby Wyvern Rider is provoked.
• The southwestern one begins moving if the nearby Warrior is provoked.
Ma ns01 warrior third.gif Phantom Soldier Warrior 28 1 44 22 9 12 15 11 14 8 13 5 Silver Axe
Axefaire Axe Crit +10 Axe Prowess Lv 1 Lancebreaker+
Begins moving if the nearby Assassin is provoked.
Ma ns01 swordmaster third.gif Phantom Soldier Swordmaster 28 2 40 19 9 15 26 10 14 8 13 5 Silver Sword
Swordfaire Sword Crit +10 Sword Prowess Lv 1 Axebreaker+
Both begin moving if either is provoked.
Ma ns01 fortress knight third.gif Phantom Soldier Fortress Knight 28 2 46 17 9 12 2 10 30 7 13 4 Silver Axe Steel Shield
Axefaire Weight -5 Axe Prowess Lv 1 Lancebreaker+
Both begin moving if either of them or a nearby Dark Bishop is provoked.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 guardian golem third.gif Golem Guardian Golem 28 1 75
75
90
13 49 62 4 0 37 6 0 4 Lance of Light
Commander Lance Prowess Lv 5 Renewal Barrier Vital Defense Anti-Magic Armor Lethality Latent; active starting from health bar 2 Quick Riposte Latent; active starting from health bar 3
Light-Lance Barrage
Immobile until the second lever is pulled.
Ma ns01 warlock third.gif Phantom Soldier Warlock 28 36 10 20 13 15 10 12 22 13 4 Ragnarok
Black Tomefaire Black Magic Uses x2 Reason Lv 1
--
Ma ns01 assassin third.gif Phantom Soldier Assassin 28 36 17 9 20 27 11 13 8 12 6 Silver Sword
Swordfaire Locktouch Stealth Sword Prowess Lv 1 Axebreaker+
--

Reinforcements

  • Upon reaching the first checkpoint
  • Every turn after all player units reach the first checkpoint
    • 1 Warlock from north of the second lever
    • 1 Assassin from north of the second lever

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Run for your life! Throughout this map, you will be harassed by the Guardian Golem. This powerful monster has extremely durable armor, is immune to magical attacks while its barrier is up, takes miserable damage from gambits, and has enough raw damage to plaster your units across the ground. You can fight it if you're truly insane, but it's far more practical to run away. Mobility is absolutely paramount for an escape chapter, so make sure that Edelgard, Dimitri, Claude, and Ashe are a Warrior, Paladin, Wyvern Rider, and Assassin respectively. You might also want to consider moving Hilda to Pegasus Knight, although the downgrade from an advanced class to an intermediate one and loss of specialty in her trademark axes might give you pause.

At the start of the battle, make a mad rush towards the first gate. Someone has to detour to the lever and pull it to open the gate; Dimitri, Claude, and Constance are the best candidates due to their high movement. Make sure to save a couple of your best gambits, because you're going to need them when you get to the end of this gauntlet. You need to get everyone past the gate within 10 turns, or it's game over. Keep your distance from the Guardian Golem as you break past the first gate. Once you're through, it will close behind you and all of the enemies will disappear. Don't get too cocky, though, because there's more. There's another lever to be pulled to open the second gate - watch out for the reinforcements who will try to jump whoever gets too close. In addition, a group of red army enemies will appear to stand between you and victory. Fortunately, they and the phantoms will attack each other. Have Ashe pick the locked door, blow through anyone who looks at you funny, and rush through the third gate. Be careful, though - every time you have someone pass the third gate, an enemy will spawn. Use those gambits you saved to bring them down, then bring everyone home to freedom.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

A Harrowing Escape

--

Japanese

地下道挟撃突破戦

Underpass Pincer Attack Breakthrough

Spanish

Entre dos fuegos

Between to fires

French

Entre deux feux

Between to fires

German

Hektische Flucht

Hectic Escape

Italian

Fuga dall'attacco a sorpresa

Escape from the surprise attack

Korean

지하도 협공 돌파전

Underpass pincer breakthrough

Simplified Chinese

地道夹击突破战

Tunnel pincer attack breakthrough battle

Traditional Chinese

地下道夾擊突破戰

Underpass pincer attack breakthrough battle

Gallery

Large-secret-book.png

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←  Search for the Chalice • A Harrowing Escape •  Besieged in the Chapel Ruins →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery