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Defense: Difference between revisions
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'''Defense''' (Japanese: {{hl|守備|Shubi}} ''defense''), abbreviated '''Def''', is a statistic belonging to [[unit]]s which determines a unit's ability to resist physical damage. It is used to reduce the [[hit point]] damage taken from incoming physical attacks fueled by the [[strength]] stat. When attacking | '''Defense''' (Japanese: {{hl|守備|Shubi}} ''defense''), abbreviated '''Def''', is a statistic belonging to [[unit]]s which determines a unit's ability to resist physical damage. It is used to reduce the [[hit point]] damage taken from incoming physical attacks fueled by the [[strength]] stat. When attacking physically—for instance, with [[Lance (weapon)|lances]], [[sword]]s or [[bow]]s—a unit's [[Strength#calculations|calculated attack]] has their target's defense subtracted from it to produce the damage they actually deal against this target, and vice versa. Defense can be temporarily enhanced by taking shelter in [[terrain]] types which give defense boosts, such as forests or forts, and can also be boosted through some [[support]] bonuses. | ||
Some [[class]]es, most notably the various members of the [[Knight]] class family, are built to possess very high defense on average compared to other classes. As a general rule, units and classes with high defense tend to be [[speed|slow]], while it is common for units and classes with high [[skill (stat)|skill]] and speed (such as the [[Myrmidon]] class family) or who wield [[magic (element)|magic]] to have poor defense. There is also a correlation between defense and [[hit point]]s, where units and classes with high defense will also frequently have high HP. | Some [[class]]es, most notably the various members of the [[Knight]] class family, are built to possess very high defense on average compared to other classes. As a general rule, units and classes with high defense tend to be [[speed|slow]], while it is common for units and classes with high [[skill (stat)|skill]] and speed (such as the [[Myrmidon]] class family) or who wield [[magic (element)|magic]] to have poor defense. There is also a correlation between defense and [[hit point]]s, where units and classes with high defense will also frequently have high HP. |
Revision as of 01:50, 10 June 2020
- This article is about the stat. For the staff from New Mystery of the Emblem, see Defense (staff).
Defense (Japanese: 守備 defense), abbreviated Def, is a statistic belonging to units which determines a unit's ability to resist physical damage. It is used to reduce the hit point damage taken from incoming physical attacks fueled by the strength stat. When attacking physically—for instance, with lances, swords or bows—a unit's calculated attack has their target's defense subtracted from it to produce the damage they actually deal against this target, and vice versa. Defense can be temporarily enhanced by taking shelter in terrain types which give defense boosts, such as forests or forts, and can also be boosted through some support bonuses.
Some classes, most notably the various members of the Knight class family, are built to possess very high defense on average compared to other classes. As a general rule, units and classes with high defense tend to be slow, while it is common for units and classes with high skill and speed (such as the Myrmidon class family) or who wield magic to have poor defense. There is also a correlation between defense and hit points, where units and classes with high defense will also frequently have high HP.
A unit's defense stat will not protect them against magical attacks at all. When a unit is defending against an enemy who is using tomes or magic weapons, their resistance stat is used to reduce damage instead.
Calculations
Damage
Note that this does not include alterations to damage from critical hits, skills, special effects on items and weapons, etc.
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
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Shadow Dragon and the Blade of Light | (attacker's Attack) - (defending unit's Defense*/Resistance*) | If result is negative, damage is zero. |
Gaiden | (attacker's Attack) - (defending unit's Defense*/Resistance*) | If result is zero or negative, damage is one. |
Mystery of the Emblem | (attacker's Attack) - (defending unit's Defense*/Resistance*) | If result is negative, damage is zero. |
Genealogy of the Holy War | (attacker's Attack) - (defending unit's Defense*/Resistance*) | If result is zero or negative, damage is one. |
Thracia 776 | (attacker's Attack) - (defending unit's Defense*/Magic*) | If result is negative, damage is zero. |
The Binding Blade | (attacker's Attack) - (defending unit's Defense*/Resistance*) | If result is negative, damage is zero. |
Fire Emblem: The Blazing Blade | (attacker's Attack) - (defending unit's Defense*/Resistance*) | If result is negative, damage is zero. |
The Sacred Stones | (attacker's Attack) - (defending unit's Defense*/Resistance*) | If result is negative, damage is zero. |
Path of Radiance | (attacker's Attack) - (defending unit's Defense*/Resistance*) | If result is negative, damage is zero. |
Radiant Dawn | (attacker's Attack) - (defending unit's Defense*/Resistance*) | If result is negative, damage is zero. |
Shadow Dragon | (attacker's Attack) - (defending unit's Defense*/Resistance*) | If result is negative, damage is zero. |
New Mystery of the Emblem | (attacker's Attack) - (defending unit's Defense*/Resistance*) | If result is negative, damage is zero. |
Awakening | (attacker's Attack) - (defending unit's Defense*/Resistance*) | If result is negative, damage is zero. |
Fates | (attacker's Attack) - (defending unit's Defense*/Resistance*) | If result is negative, damage is zero. |
Echoes: Shadows of Valentia | (attacker's Attack) - (defending unit's Defense*/Resistance*) | If result is zero or negative, damage is one. |
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Heroes | (attacker's Attack) - (defending unit's Defense*/Resistance*) | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | If result is negative, damage is zero. |
Items and skills affecting defense
style="Template:Roundtl; border:none" width="100%" colspan="2"|Items providing a permanent increase | ||||||||||||||||||||||||
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style="Template:Roundtl; border:none" width="100%" colspan="2"|Items and skills modifying the growth rate | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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style="Template:Roundtl; border:none" width="100%" colspan="2"|Items and skills providing a temporary boost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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style="Template:Roundtl; border:none" width="100%" colspan="2"|Weapons providing a temporary decrease after use | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Flavor text
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Defense |
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Spanish |
Defense |
Defense |
French |
Défense |
Defense |
German |
Verteidigung |
Defense |
Italian |
Abilità di difesa |
Defense ability |
Dutch |
Verdediging |
Defense |
Korean |
수비 |
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Simplified Chinese |
防守 |
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Traditional Chinese |
防守 |
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Gallery
References
Game mechanics | |||||||||||||||||||||||
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