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Kaze's Needle
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Kaze's Needle (Japanese: スズカゼの疾風針 Suzukaze's Gale Dart) is a shuriken that debuted in Fire Emblem Fates. Named for the Hoshidan ninja Kaze, although it is statistically less impressive than the comparable-level Steel Shuriken, it has the unique ability to cast the effect of Rally Speed after its user initiates an attack, boosting the speed stat of all nearby allies.
Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Fates | C | 3 | -- | 90 | 0 | 1–2 | -- | 0 | 1 | +2 speed when equipped. If user's attack hit the target, inflicts debuff of −4 speed, −4 defense, −4 resistance on the target after combat. If user attacked, grants +4 speed to all allied units in a 2-tile radius of the user for one turn after combat. |
In other Fire Emblem series titles
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 2 | 400 | -- | -- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or is within 2 spaces of an ally, grants +4 each to attack, speed, and resistance to user during combat. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or is within 2 spaces of an ally, grants +4 each to attack, speed, and resistance to user during combat. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, and resistance to user during combat, and if user's speed > foe's speed, grants +1 special cooldown charge and deals +5 damage per attack to user (including with specials triggered before combat). | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or is within 2 spaces of an ally, grants +4 each to attack, speed, and resistance to user during combat. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or is within 2 spaces of an ally, grants +4 each to attack, speed, and resistance to user during combat. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or is within 2 spaces of an ally, grants +4 each to attack, speed, and resistance to user during combat. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or is within 2 spaces of an ally, grants +4 each to attack, speed, and resistance to user during combat. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 resistance. |
Locations
Fates
Rank rewards | Visitor Rank: 360 (limit 1) |
Treasure | My Castle, obtained at random from a pool of possible items. |
Heroes
Method | Data |
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Unit (★★★★★) | Kaze: Easygoing Ninja |
Other appearances
Fire Emblem Cipher
Kaze's Needle is present as a skill on one card in Fire Emblem Cipher: B06-074HN Refreshing Gale, Kaze. It is a manual-activation skill which, for a cost of flipping 1 bond card, gives Kaze a +20 attack increase until the end of the turn.
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Fates | After attacking, grants allies within two
spaces Spd+4 for one turn. Stat Drop (Spd-4, Def-4, Res-4) |
自分から攻撃後、周囲2マスの味方の速さ+4
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Heroes | Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
奥義が発動しやすい(発動カウント-1)
自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、魔防+4 【暗器(7)】効果 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Heroes (refined: +effect) |
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Res+4 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack, including when dealing damage with a Special triggered before combat. (Only highest value applied. Does not stack.) |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、魔防+4 戦闘開始時、自身のHPが25%以上、かつ 速さが敵より1以上高い時、自身の攻撃による奥義発動 カウント変動量+1(同系統効果複数時、最大値適用) かつ、ダメージ+5(戦闘前奥義も含む) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Kaze's Needle |
-- |
Japanese |
スズカゼの疾風針 |
Suzukaze's Gale Dart |
Spanish |
Cuchilla Kaze |
Kaze's knife |
French |
Aiguille (Kaze) |
Kaze's needle |
German |
Kazes Nadel |
Kaze's needle |
Italian |
Ago di Kaze |
Kaze's needle |
Portuguese |
Agulha de Kaze |
Kaze's needle |
Korean |
카제의 질풍침 |
Kaze's gale dart |
Traditional Chinese |
涼風的疾風針 |
Suzukaze's gale needle |
Gallery
References
See also
Shuriken | ||||||||||
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Dagger skills in Heroes | ||||||
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