|
|
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| {{Scaling3DS02 | | {{Scaling3DS02 |
| |chap1st=14 | | |chap1st=14 |
| |scale1st=15
| |
| |notes=[[Ignatius]] stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Ignatius will have an [[Offspring Seal]] in his inventory. The boss becomes promoted at the chapter 18 position; all other enemy units become promoted at the chapter 19 position. | | |notes=[[Ignatius]] stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Ignatius will have an [[Offspring Seal]] in his inventory. The boss becomes promoted at the chapter 18 position; all other enemy units become promoted at the chapter 19 position. |
| }} | | }} |
Revision as of 17:09, 7 April 2021
|
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|
“
|
Invisible enemies? Oh, no! What will you do? I mean, what can I do? I am Ignatius, son of Benny, one of Nohr's most formidable knights. You can have...confidence in me. (Come on, come on. Look her in the eyes. You're a knight, dammit!) All right, you two run past. I'll stand my ground here and fight them off. I swear that I won't let them inside. But summon more help, if you can.
|
”
|
— Ignatius
|
Two Defenders (Japanese: 守り守られる者 Protectors of the Protector) is the seventeenth paralogue chapter in Fire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 13 in Conquest or clearing chapter 14 in Revelation, and have Benny married.
In this chapter, Benny's son, Ignatius, has fled his Deeprealm in search of Benny and runs into a village under attack by mysterious invaders. Benny vows to come to Ignatius's aid, bringing the rest of Corrin's army with him.
Plot
- Main article: Two Defenders/Script
We witness Ignatius marching along in an isolated village in far western Nohr, stating that he hopes his father will be glad to see him, but the closer he gets to the heart of Nohr, the more enemies he sees, and deduces that there's trouble everywhere in this village; as Ignatius runs into a child and an old woman, he learns that the village is under attack by enemies that go unseen. Ignatius, stating himself as the son of Benny, one of Nohr's most formidable knights, vows to defend the village while the old woman and the child seek additional help. The old woman and the child run into Benny, who then explain Ignatius's plight; upon learning that Ignatius is defending the village, Benny vows to come to Ignatius's aid with the vengenace of ten thousand men. Preparations take place at this point; the battle begins once preparations are finished.
Should Benny speak with Ignatius, Ignatius, not realizing he's speaking to Benny, vows to cut Benny down where he stands to keep him from entering the village; as soon as Benny announces his presence, Ignatius realizes his mistake and backs off, after which Benny asks Ignatius to step back and let him handle the work. Ignatius states that he's ready to do his part and that it's his turn to do the protecting, after which Benny and Ignatius vow to defend the village together; the player may now control Ignatius at this point.
Once the battle ends, Benny notices the strength Ignatius has developed, to which Ignatius states that he's not strong--and that he would have died had Benny not come to the rescue; Ignatius states that he needs proper training, to which Benny agrees.
Summary
Benny's son, Ignatius, is defending a village under attack by monsters. When Benny hears this, he rushes to his side and discovers his son fighting bravely in combat.
Chapter data
|
|
|
Victory: Rout the enemy while keeping them out of the village
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Corrin dies*, the player's army is routed*, or the village is seized by the enemy
|
12+1
|
{{{partner}}}
|
1-1
|
20
|
{{{third}}}
|
|
|
|
|
|
Victory: Rout the enemy while keeping them out of the village
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Corrin dies*, the player's army is routed*, or the village is seized by the enemy
|
12+1
|
{{{partner}}}
|
1-1
|
24
|
{{{third}}}
|
|
|
|
|
|
Victory: Rout the enemy while keeping them out of the village
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Corrin dies*, the player's army is routed*, or the village is seized by the enemy
|
12+1
|
{{{partner}}}
|
1-1
|
32
|
{{{third}}}
|
|
|
This chapter's map is 19 columns by 28 rows.
Character data
Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 13 in Conquest or after completing chapter 14 in Revelation). Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.
Item data
There are no event tiles during the events of the chapter. When returning to the area for skirmishes in Revelation, the following event tiles appear:
- Column 11, row 15: Six squares west of the northwestern corner of the building housing the village
- Column 1, row 18: Five squares west, one squares north of the northwesternmost player deployment slot
There are no Dragon Veins in this chapter.
Level scaling data
This chapter's enemy and NPC units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20) unless otherwise stated.
Chapter
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
Levels from previous chapter
|
0
|
+1
|
+2
|
+1
|
+2
|
+2
|
+2
|
+2
|
+2
|
+2
|
+2
|
+2
|
+2
|
+2
|
Total levels gained
|
0
|
+1
|
+3
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
+18
|
+20
|
+22
|
+24
|
- Additional notes: Ignatius stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Ignatius will have an Offspring Seal in his inventory. The boss becomes promoted at the chapter 18 position; all other enemy units become promoted at the chapter 19 position.
When enemies become promoted, they become the following classes:
Enemy data
- Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 14 playthrough, the earliest possible point where this chapter may be undertaken in the Conquest campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Invader
|
Diviner
|
13~17
|
5
|
24~41
|
0
|
13~31
|
12~24
|
13~26+(0/1)
|
4~9
|
5~14+(1/0)
|
9~22
|
5~6
|
Ox Spirit*/ Tiger Spirit*
|
• The southeastern two immediately begin moving unprovoked. • The western one will not move until the boss Cavalier is provoked, or until he or a nearby Diviner is fought; in either case, he begins moving. • The northern two both begin moving if either of them or a nearby Mercenary is provoked.
|
|
Invader
|
Diviner
|
13~17
|
1
|
24~41
|
0
|
13~31
|
12~24
|
13~26+(1/0)
|
4~9
|
5~14
|
9~22+(0/1)
|
5~6
|
Tiger Spirit*/ Rabbit Spirit* Malefic Aura
|
Will not move until the boss Cavalier is provoked, or until he or a nearby Diviner is fought; in either case, he begins moving.
|
|
Invader
|
Diviner
|
13~17
|
1
|
24~41
|
0
|
13~31
|
12~24
|
13~26+(0/1)
|
4~9
|
5~14+(1/0)
|
9~22
|
5~6
|
Ox Spirit*/ Tiger Spirit* Malefic Aura
|
Will not move until the boss Cavalier is provoked, or until he or a nearby Diviner is fought; in either case, he begins moving.
|
|
Invader
|
Diviner
|
13~17
|
1
|
24~41
|
0
|
13~31
|
12~24
|
13~26+1
|
4~9
|
5~14+1
|
9~22
|
5~6
|
Calamity Gate
|
Will not move until the boss Cavalier is provoked, or until he or a nearby Diviner is fought; in either case, he begins moving.
|
|
Invader
|
Troubadour
|
13~17
|
1
|
24~44
|
0~11
|
11~26
|
13~27
|
10~24
|
7~14
|
5~19
|
12~21
|
-
|
Freeze
|
--
|
|
Invader
|
Mercenary
|
13~17
|
1
|
30~52
|
13~28
|
0
|
14~31
|
13~27
|
5~13
|
11~23
|
7~16
|
5~6
|
Steel Sword*/ Silver Sword* • Wyrmslayer*
|
Will not move until a nearby Diviner is provoked, or until the nearby Mercenary is fought; in either case, he begins moving.
|
|
Invader
|
Mercenary
|
13~17
|
1
|
30~52
|
13~28
|
0
|
14~31
|
13~27
|
5~13
|
11~23
|
7~16
|
5~6
|
Steel Sword*/ Silver Sword*
|
Will not move until a nearby Diviner is provoked, or until the nearby Mercenary is fought; in either case, he begins moving.
|
|
Invader
|
Ninja
|
13~17
|
1
|
25~43
|
12~24
|
0
|
16~33
|
17~35+2
|
5~12
|
8~17
|
11~30
|
5~6
|
Iron Shuriken*/ Silver Shuriken* Poison Strike
|
Only moves to attack units in range.
|
|
Invader
|
Ninja
|
13~17
|
1
|
25~43
|
12~24
|
0
|
16~33
|
17~35+2
|
5~12
|
8~17
|
11~30
|
5~6
|
Steel Shuriken*/ Silver Shuriken* Poison Strike
|
Only moves to attack units in range.
|
|
Invader
|
Fighter
|
13~17
|
1
|
31~58
|
17~38
|
0
|
13~28
|
12~27
|
4~5
|
9~18
|
4~9
|
5~6
|
Iron Axe*/ Steel Axe*
|
Will not move until turn 2, or until he or the nearby Fighter is fought; in either case, he begins moving.
|
|
Invader
|
Fighter
|
13~17
|
1
|
31~58
|
17~38
|
0
|
13~28
|
12~27
|
4~5
|
9~18
|
4~9
|
5~6
|
Iron Axe*/ Silver Axe*
|
Will not move until turn 2, or until he or the nearby Fighter is fought; in either case, he begins moving.
|
|
Invader
|
Ninja
|
13~17
|
2
|
25~43
|
12~24
|
0
|
16~33
|
17~35+2
|
5~12
|
8~17
|
11~30
|
5~6
|
Iron Shuriken*/ Steel Shuriken* Poison Strike
|
Immediately begins moving unprovoked.
|
|
Invader
|
Cavalier
|
14~17
|
1
|
29~51
|
15~32
|
0
|
12~23
|
12~20
|
7~12
|
13~32
|
9~17
|
7
|
Steel Lance*/ Silver Lance*
|
Immediately begins moving unprovoked.
|
|
Invader
|
Cavalier
|
14~17
|
1
|
29~51
|
15~32
|
0
|
12~23
|
12~20
|
7~12
|
13~32
|
9~17
|
7
|
Iron Lance*/ Steel Lance* Natural Cover
|
Immediately begins moving unprovoked.
|
|
Invader
|
Cavalier
|
14~17
|
1
|
29~51
|
15~32
|
0
|
12~23
|
12~20
|
7~12
|
13~32
|
9~17
|
7
|
Iron Lance*/ Steel Lance* • Javelin*/ Spear*
|
Immediately begins moving unprovoked.
|
|
Invader
|
Cavalier
|
14~18
|
1
|
29~49
|
15~29
|
0~1
|
12~24
|
12~24
|
7~15
|
13~27
|
9~23
|
7~8
|
Iron Lance*/ Steel Lance*
|
Immediately begins moving unprovoked.
|
|
Invader
|
Cavalier
|
14~18
|
1
|
29~49
|
15~29
|
0~1
|
12~24
|
12~24
|
7~15
|
13~27
|
9~23
|
7~8
|
Iron Lance*/ Steel Lance* • Javelin*/ Spear* Elbow Room
|
Immediately begins moving unprovoked.
|
|
Invader
|
Cavalier
|
14~18
|
1
|
29~49
|
15~29
|
0~1
|
12~24
|
12~24
|
7~15
|
13~27
|
9~23
|
7~8
|
Steel Lance*/ Silver Lance*
|
Immediately begins moving unprovoked.
|
|
Invader
|
Cavalier
|
16~20
|
1
|
35~56
|
18~31
|
0~1
|
15~27
|
14~26
|
11~19
|
17~31
|
12~26
|
7~8
|
Steel Lance*/ Silver Lance* • Friendship Seal Seal Strength • Aegis • Elbow Room
|
Begins moving if a nearby Diviner is provoked.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Invader
|
Diviner
|
13~17
|
5
|
24~41
|
0
|
13~31
|
12~24
|
13~26+(0/1)
|
4~9
|
5~14+(1/0)
|
9~22
|
5~6
|
Ox Spirit*/ Tiger Spirit*
|
• The southeastern two immediately begin moving unprovoked. • The western one will not move until the boss Cavalier is provoked, or until he or a nearby Diviner is fought; in either case, he begins moving. • The northern two both begin moving if either of them or a nearby Mercenary, Diviner, or Cavalier is provoked.
|
|
Invader
|
Diviner
|
13~17
|
1
|
24~41
|
0
|
13~31
|
12~24
|
13~26+(1/0)
|
4~9
|
5~14
|
9~22+(0/1)
|
5~6
|
Tiger Spirit*/ Rabbit Spirit* Malefic Aura
|
Will not move until the boss Cavalier is provoked, or until he or a nearby Diviner is fought; in either case, he begins moving.
|
|
Invader
|
Diviner
|
13~17
|
1
|
24~41
|
0
|
13~31
|
12~24
|
13~26+(0/1)
|
4~9
|
5~14+(1/0)
|
9~22
|
5~6
|
Ox Spirit*/ Tiger Spirit* Malefic Aura
|
Will not move until the boss Cavalier is provoked, or until he or a nearby Diviner is fought; in either case, he begins moving.
|
|
Invader
|
Diviner
|
13~17
|
1
|
24~41
|
0
|
13~31
|
12~24
|
13~26+1
|
4~9
|
5~14+1
|
9~22
|
5~6
|
Calamity Gate
|
Will not move until the boss Cavalier is provoked, or until he or a nearby Diviner is fought; in either case, he begins moving.
|
|
Invader
|
Troubadour
|
13~17
|
2
|
24~44
|
0~11
|
11~26
|
13~27
|
10~24
|
7~14
|
5~19
|
12~21
|
-
|
Silver Dagger* • Freeze
|
--
|
|
Invader
|
Mercenary
|
13~17
|
1
|
30~52
|
13~28
|
0
|
14~31
|
13~27
|
5~13
|
11~23
|
7~16
|
5~6
|
Steel Sword*/ Silver Sword* • Wyrmslayer*
|
Will not move until a nearby Diviner is provoked, or until a nearby Mercenary or Cavalier is fought; in either case, he begins moving.
|
|
Invader
|
Mercenary
|
13~17
|
1
|
30~52
|
13~28
|
0
|
14~31
|
13~27
|
5~13
|
11~23
|
7~16
|
5~6
|
Steel Sword*/ Silver Sword*
|
Will not move until a nearby Diviner is provoked, or until a nearby Mercenary or Cavalier is fought; in either case, he begins moving.
|
|
Invader
|
Diviner
|
13~17
|
3
|
24~41
|
0
|
13~31
|
12~24
|
13~26+(1/0)
|
4~9
|
5~14
|
9~22+(0/1)
|
5~6
|
Tiger Spirit*/ Rabbit Spirit*
|
The southern two immediately begin moving unprovoked.
|
|
Invader
|
Cavalier
|
14~18
|
1
|
29~51
|
15~32
|
0
|
12~23
|
12~20
|
7~12
|
13~32
|
9~17
|
7
|
Steel Lance*/ Silver Lance* • Beast Killer Natural Cover
|
Will not move until a northern Diviner is provoked, or until him or a nearby Mercenary or Cavalier is fought; in either case, he begins moving.
|
|
Invader
|
Cavalier
|
14~18
|
2
|
29~51
|
15~32
|
0
|
12~23
|
12~20
|
7~12
|
13~32
|
9~17
|
7
|
Steel Lance*/ Silver Lance* • Javelin*/ Spear*
|
Both will not move until a northern Diviner is provoked, or until either of them or a nearby Mercenary or Cavalier is fought; in either case, both begin moving.
|
|
Invader
|
Ninja
|
13~17
|
3
|
25~43
|
12~24
|
0
|
16~33
|
17~35+2
|
5~12
|
8~17
|
11~30
|
5~6
|
Iron Shuriken*/ Silver Shuriken* Poison Strike
|
Only moves to attack units in range.
|
|
Invader
|
Ninja
|
13~17
|
1
|
25~43
|
12~24
|
0
|
16~33
|
17~35+2
|
5~12
|
8~17
|
11~30
|
5~6
|
Steel Shuriken*/ Silver Shuriken* Poison Strike
|
Only moves to attack units in range.
|
|
Invader
|
Fighter
|
13~17
|
1
|
31~58
|
17~38
|
0
|
13~28
|
12~27
|
4~5
|
9~18
|
4~9
|
5~6
|
Iron Axe*/ Steel Axe*
|
Will not move until turn 2, or until he or a nearby Fighter is fought; in either case, he begins moving.
|
|
Invader
|
Fighter
|
13~17
|
1
|
31~58
|
17~38
|
0
|
13~28
|
12~27
|
4~5
|
9~18
|
4~9
|
5~6
|
Iron Axe*/ Silver Axe*
|
Will not move until turn 2, or until he or a nearby Fighter is fought; in either case, he begins moving.
|
|
Invader
|
Fighter
|
13~17
|
1
|
31~58
|
17~38
|
0
|
13~28
|
12~27
|
4~5
|
9~18
|
4~9
|
5~6
|
Steel Axe*/ Silver Axe*
|
Will not move until turn 2, or until he or a nearby Fighter is fought; in either case, he begins moving.
|
|
Invader
|
Ninja
|
13~17
|
2
|
25~43
|
12~24
|
0
|
16~33
|
17~35+2
|
5~12
|
8~17
|
11~30
|
5~6
|
Iron Shuriken*/ Steel Shuriken* Poison Strike
|
Immediately begins moving unprovoked.
|
|
Invader
|
Cavalier
|
14~18
|
1
|
29~51
|
15~32
|
0
|
12~23
|
12~20
|
7~12
|
13~32
|
9~17
|
7
|
Steel Lance*/ Silver Lance*
|
Immediately begins moving unprovoked.
|
|
Invader
|
Cavalier
|
14~18
|
1
|
29~51
|
15~32
|
0
|
12~23
|
12~20
|
7~12
|
13~32
|
9~17
|
7
|
Iron Lance*/ Steel Lance* Natural Cover
|
Immediately begins moving unprovoked.
|
|
Invader
|
Cavalier
|
14~18
|
1
|
29~51
|
15~32
|
0
|
12~23
|
12~20
|
7~12
|
13~32
|
9~17
|
7
|
Iron Lance*/ Steel Lance* • Javelin*/ Spear*
|
Immediately begins moving unprovoked.
|
|
Invader
|
Cavalier
|
14~18
|
1
|
29~49
|
15~29
|
0~1
|
12~24
|
12~24
|
7~15
|
13~27
|
9~23
|
7~8
|
Iron Lance*/ Steel Lance*
|
Immediately begins moving unprovoked.
|
|
Invader
|
Cavalier
|
14~18
|
1
|
29~49
|
15~29
|
0~1
|
12~24
|
12~24
|
7~15
|
13~27
|
9~23
|
7~8
|
Iron Lance*/ Steel Lance* • Javelin*/ Spear* Elbow Room
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Immediately begins moving unprovoked.
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Invader
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Cavalier
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14~18
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1
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29~49
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15~29
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0~1
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12~24
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12~24
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7~15
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13~27
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9~23
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7~8
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Steel Lance*/ Silver Lance*
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Immediately begins moving unprovoked.
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Invader
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Cavalier
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16~20
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1
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35~56
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18~31
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0~1
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15~27
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14~26
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11~19
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17~31
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12~26
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7~8
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Steel Lance*/ Silver Lance* • Friendship Seal Seal Strength • Aegis • Elbow Room
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Begins moving if a nearby Diviner is provoked.
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NPC data
Boss data
- Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 14 playthrough, the earliest possible point where this chapter may be undertaken in the Conquest campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Two Defenders
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References