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To the End of a Dream: Difference between revisions

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(→‎Enemy data: Notes on what enemies move when the Immaculate One is fought)
Line 142: Line 142:
|#3=1
|#3=1
|inventory3={{Item|16|Killer Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}}
|inventory3={{Item|16|Killer Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}}
|notes3=Begins moving if [[Rhea|the Immaculate One]] is fought.
|-
|-
|name4=Kingdom Soldier
|name4=Kingdom Soldier
Line 288: Line 289:
|#25=1
|#25=1
|inventory25={{Item|16|Tomahawk|image=axe}} • {{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}}
|inventory25={{Item|16|Tomahawk|image=axe}} • {{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}}
|notes25=Begins moving if [[Rhea|the Immaculate One]] is fought.
|-
|-
|name26=Kingdom Soldier
|name26=Kingdom Soldier
Line 294: Line 296:
|#26=1
|#26=1
|inventory26={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Axefaire}}
|inventory26={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Axefaire}}
|notes26=Begins moving if [[Rhea|the Immaculate One]] is fought.
|-
|-
|name27=Church Soldier
|name27=Church Soldier
Line 320: Line 323:
|#30=1
|#30=1
|inventory30={{Item|16|Thunderbrand|image=sword relic|type=drop}}<br>{{Item|16|Fighting Spirit|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Death Blow}} • {{Item|16|Sword Avo +20}}<br>{{Item|16|Foudroyant Strike|image=combat art sword}}<br>{{Item|16|Indech Sword Fighters|image=battalion armored gold}} Lv. 5: {{Item|16|Retribution|link=Retribution (gambit)|image=gambit support}}
|inventory30={{Item|16|Thunderbrand|image=sword relic|type=drop}}<br>{{Item|16|Fighting Spirit|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Death Blow}} • {{Item|16|Sword Avo +20}}<br>{{Item|16|Foudroyant Strike|image=combat art sword}}<br>{{Item|16|Indech Sword Fighters|image=battalion armored gold}} Lv. 5: {{Item|16|Retribution|link=Retribution (gambit)|image=gambit support}}
|notes30=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].
|notes30=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Begins moving if [[Rhea|the Immaculate One]] is fought]].
|-
|-
|name31=[[Gilbert]]
|name31=[[Gilbert]]
Line 328: Line 331:
|#31=1
|#31=1
|inventory31={{Item|16|Tomahawk|image=axe}} • {{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Veteran Knight|image=distinguished house}} • {{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Pavise}} • {{Item|16|Aegis}} • {{Item|16|Keen Intuition}} • {{Item|16|Armored Effect Null}} • {{Item|16|Axe Prowess Lv 5}}<br>{{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv. 5: {{Item|16|Blaze|image=gambit}}
|inventory31={{Item|16|Tomahawk|image=axe}} • {{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Veteran Knight|image=distinguished house}} • {{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Pavise}} • {{Item|16|Aegis}} • {{Item|16|Keen Intuition}} • {{Item|16|Armored Effect Null}} • {{Item|16|Axe Prowess Lv 5}}<br>{{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv. 5: {{Item|16|Blaze|image=gambit}}
|notes31=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Immobile until [[Annette]] is defeated, at which point he begins moving unprovoked.
|notes31=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Immobile until [[Annette]] is defeated or [[Rhea|the Immaculate One]] is fought, at which point he begins moving unprovoked.
|-
|-
|name32=[[Annette]]
|name32=[[Annette]]
Line 336: Line 339:
|#32=1
|#32=1
|inventory32={{Item|16|Crusher|image=axe relic}} • {{Item|16|Training Axe|image=axe}} • {{Item|16|Wind|link=Wind (tome)|image=black magic}} • {{Item|16|Cutting Gale|image=black magic}} • {{Item|16|Excalibur|image=black magic}}<br>{{Item|16|Perseverance|image=rally strength}} • {{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Black Magic Range +1}} • {{Item|16|Seal Speed}} • {{Item|16|Hit +20}}<br>{{Item|16|Dust|image=combat art axe}}<br>{{Item|16|School of Sorcery Soldiers|image=battalion infantry silver}} Lv. 5: {{Item|16|Resonant Flames|image=gambit magic}}
|inventory32={{Item|16|Crusher|image=axe relic}} • {{Item|16|Training Axe|image=axe}} • {{Item|16|Wind|link=Wind (tome)|image=black magic}} • {{Item|16|Cutting Gale|image=black magic}} • {{Item|16|Excalibur|image=black magic}}<br>{{Item|16|Perseverance|image=rally strength}} • {{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Black Magic Range +1}} • {{Item|16|Seal Speed}} • {{Item|16|Hit +20}}<br>{{Item|16|Dust|image=combat art axe}}<br>{{Item|16|School of Sorcery Soldiers|image=battalion infantry silver}} Lv. 5: {{Item|16|Resonant Flames|image=gambit magic}}
|notes32=• Begins moving if [[Gilbert]] is defeated.<br>• Replaced by a Kingdom General Warlock with [[Kingdom Magic Users]] instead of School of Sorcery Soldiers, and without [[Crests]], Crusher, a Training Axe, Wind, Perseverance, Axe Prowess Lv 5, or Black Magic Range +1 if she was recruited.
|notes32=• Begins moving if [[Gilbert]] is defeated, or if [[Rhea|the Immaculate One]] is fought.<br>• Replaced by a Kingdom General Warlock with [[Kingdom Magic Users]] instead of School of Sorcery Soldiers, and without [[Crests]], Crusher, a Training Axe, Wind, Perseverance, Axe Prowess Lv 5, or Black Magic Range +1 if she was recruited.
|-
|-
|name33=[[Ashe]]
|name33=[[Ashe]]
Line 344: Line 347:
|#33=1
|#33=1
|inventory33={{Item|16|Brave Bow|image=bow}} • {{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Lockpick|image=locktouch}} • {{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Close Counter}} • {{Item|16|Defiant Avo}} • {{Item|16|Seal Movement}}<br>{{Item|16|Gaspard Knights|image=battalion armored silver}} Lv. 5: {{Item|16|Assault Troop|image=gambit}}
|inventory33={{Item|16|Brave Bow|image=bow}} • {{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Lockpick|image=locktouch}} • {{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Close Counter}} • {{Item|16|Defiant Avo}} • {{Item|16|Seal Movement}}<br>{{Item|16|Gaspard Knights|image=battalion armored silver}} Lv. 5: {{Item|16|Assault Troop|image=gambit}}
|notes33=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Immobile until [[Rhea|The Immaculate One]] is attacked, at which point he begins moving unprovoked.<br>• Replaced by a non-immobile Kingdom General Sniper with a [[Silver Bow]] and [[Kingdom Snipers]] instead of a Brave Bow and Gaspard Knights, and without a Vulnerary, Lockpick, Close Counter, or Defiant Avo if he was recruited.
|notes33=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Immobile until [[Rhea|The Immaculate One]] is fought, at which point he begins moving unprovoked.<br>• Replaced by a non-immobile Kingdom General Sniper with a [[Silver Bow]] and [[Kingdom Snipers]] instead of a Brave Bow and Gaspard Knights, and without a Vulnerary, Lockpick, Close Counter, or Defiant Avo if he was recruited.
|-
|-
|name34=[[Cyril]]
|name34=[[Cyril]]
Line 378: Line 381:
|#1=3
|#1=3
|inventory1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}
|inventory1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}
|notes1=The southern two begin moving if the nearby [[Holy Knight]] is provoked, or three turns after a [[Falcon Knight]] is provoked.
|notes1=• The northern one begins moving if [[Rhea|the Immaculate One]] is fought.<br>• The southern two begin moving if the nearby [[Holy Knight]] is provoked, or three turns after a [[Falcon Knight]] is provoked.
|-
|-
|name2=Church Soldier
|name2=Church Soldier
Line 400: Line 403:
|#4=1
|#4=1
|inventory4={{Item|16|Killer Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}
|inventory4={{Item|16|Killer Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}
|notes4=Begins moving if [[Rhea|the Immaculate One]] is fought.
|-
|-
|name5=Kingdom Soldier
|name5=Kingdom Soldier
Line 412: Line 416:
|#6=2
|#6=2
|inventory6={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}
|inventory6={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}
|notes6=The southern one begins moving if [[Rhea|the Immaculate One]] is fought.
|-
|-
|name7=Kingdom Soldier
|name7=Kingdom Soldier
Line 544: Line 549:
|#25=2
|#25=2
|inventory25={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 3}}
|inventory25={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 3}}
|notes25=The eastern one begins moving three turns after a western [[Falcon Knight]] is provoked.
|notes25=The eastern one begins moving three turns after a western [[Falcon Knight]] is provoked, or if [[Rhea|the Immaculate One]] is fought.
|-
|-
|name26=Kingdom Soldier
|name26=Kingdom Soldier
Line 551: Line 556:
|#26=1
|#26=1
|inventory26={{Item|16|Tomahawk|image=axe}} • {{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}
|inventory26={{Item|16|Tomahawk|image=axe}} • {{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}
|notes26=Begins moving if [[Rhea|the Immaculate One]] is fought.
|-
|-
|name27=Kingdom Soldier
|name27=Kingdom Soldier
Line 557: Line 563:
|#27=1
|#27=1
|inventory27={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 3}}
|inventory27={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 3}}
|notes27=Begins moving three turns after a western [[Falcon Knight]] is provoked.
|notes27=Begins moving three turns after a western [[Falcon Knight]] is provoked, or if [[Rhea|the Immaculate One]] is fought.
|-
|-
|name28=Church Soldier
|name28=Church Soldier
Line 584: Line 590:
|#31=1
|#31=1
|inventory31={{Item|16|Thunderbrand|image=sword relic|type=drop}}<br>{{Item|16|Fighting Spirit|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Death Blow}} • {{Item|16|Sword Avo +20}}<br>{{Item|16|Foudroyant Strike|image=combat art sword}}<br>{{Item|16|Indech Sword Fighters|image=battalion armored gold}} Lv. 5: {{Item|16|Retribution|link=Retribution (gambit)|image=gambit support}}
|inventory31={{Item|16|Thunderbrand|image=sword relic|type=drop}}<br>{{Item|16|Fighting Spirit|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Death Blow}} • {{Item|16|Sword Avo +20}}<br>{{Item|16|Foudroyant Strike|image=combat art sword}}<br>{{Item|16|Indech Sword Fighters|image=battalion armored gold}} Lv. 5: {{Item|16|Retribution|link=Retribution (gambit)|image=gambit support}}
|notes31=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].
|notes31=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Begins moving if [[Rhea|the Immaculate One]] is fought.
|-
|-
|name32=[[Gilbert]]
|name32=[[Gilbert]]
Line 592: Line 598:
|#32=1
|#32=1
|inventory32={{Item|16|Tomahawk|image=axe}} • {{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Veteran Knight|image=distinguished house}} • {{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Pavise}} • {{Item|16|Aegis}} • {{Item|16|Keen Intuition}} • {{Item|16|Armored Effect Null}} • {{Item|16|Axe Prowess Lv 5}}<br>{{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv. 5: {{Item|16|Blaze|image=gambit}}
|inventory32={{Item|16|Tomahawk|image=axe}} • {{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Veteran Knight|image=distinguished house}} • {{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Pavise}} • {{Item|16|Aegis}} • {{Item|16|Keen Intuition}} • {{Item|16|Armored Effect Null}} • {{Item|16|Axe Prowess Lv 5}}<br>{{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv. 5: {{Item|16|Blaze|image=gambit}}
|notes32=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Immobile until [[Annette]] is defeated, at which point he begins moving unprovoked.
|notes32=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Immobile until [[Annette]] is defeated or if [[Rhea|the Immaculate One]] is fought, at which point he begins moving unprovoked.
|-
|-
|name33=[[Annette]]
|name33=[[Annette]]
Line 600: Line 606:
|#33=1
|#33=1
|inventory33={{Item|16|Crusher|image=axe relic}} • {{Item|16|Training Axe|image=axe}} • {{Item|16|Wind|link=Wind (tome)|image=black magic}} • {{Item|16|Cutting Gale|image=black magic}} • {{Item|16|Excalibur|image=black magic}}<br>{{Item|16|Perseverance|image=rally strength}} • {{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Black Magic Range +1}} • {{Item|16|Seal Speed}} • {{Item|16|Hit +20}}<br>{{Item|16|Dust|image=combat art axe}}<br>{{Item|16|School of Sorcery Soldiers|image=battalion infantry silver}} Lv. 5: {{Item|16|Resonant Flames|image=gambit magic}}
|inventory33={{Item|16|Crusher|image=axe relic}} • {{Item|16|Training Axe|image=axe}} • {{Item|16|Wind|link=Wind (tome)|image=black magic}} • {{Item|16|Cutting Gale|image=black magic}} • {{Item|16|Excalibur|image=black magic}}<br>{{Item|16|Perseverance|image=rally strength}} • {{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Black Magic Range +1}} • {{Item|16|Seal Speed}} • {{Item|16|Hit +20}}<br>{{Item|16|Dust|image=combat art axe}}<br>{{Item|16|School of Sorcery Soldiers|image=battalion infantry silver}} Lv. 5: {{Item|16|Resonant Flames|image=gambit magic}}
|notes33=• Begins moving if [[Gilbert]] is defeated.<br>• Replaced by a Kingdom General Warlock with [[Kingdom Magic Users]] instead of School of Sorcery Soldiers, and without [[Crests]], Crusher, a Training Axe, Wind, Perseverance, Axe Prowess Lv 5, or Black Magic Range +1 if she was recruited.
|notes33=• Begins moving if [[Gilbert]] is defeated, or if [[Rhea|the Immaculate One]] is fought.<br>• Replaced by a Kingdom General Warlock with [[Kingdom Magic Users]] instead of School of Sorcery Soldiers, and without [[Crests]], Crusher, a Training Axe, Wind, Perseverance, Axe Prowess Lv 5, or Black Magic Range +1 if she was recruited.
|-
|-
|name34=[[Ashe]]
|name34=[[Ashe]]
Line 608: Line 614:
|#34=1
|#34=1
|inventory34={{Item|16|Brave Bow|image=bow}} • {{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Lockpick|image=locktouch}} • {{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Close Counter}} • {{Item|16|Defiant Avo}} • {{Item|16|Seal Movement}}<br>{{Item|16|Gaspard Knights|image=battalion armored silver}} Lv. 5: {{Item|16|Assault Troop|image=gambit}}
|inventory34={{Item|16|Brave Bow|image=bow}} • {{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Lockpick|image=locktouch}} • {{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Close Counter}} • {{Item|16|Defiant Avo}} • {{Item|16|Seal Movement}}<br>{{Item|16|Gaspard Knights|image=battalion armored silver}} Lv. 5: {{Item|16|Assault Troop|image=gambit}}
|notes34=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Immobile until [[Rhea|The Immaculate One]] is attacked, at which point he begins moving unprovoked.<br>• Replaced by a non-immobile Kingdom General Sniper with a [[Silver Bow]] and [[Kingdom Snipers]] instead of a Brave Bow and Gaspard Knights, and without a Vulnerary, Lockpick, Close Counter, or Defiant Avo if he was recruited.
|notes34=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Immobile until [[Rhea|The Immaculate One]] is fought, at which point he begins moving unprovoked.<br>• Replaced by a non-immobile Kingdom General Sniper with a [[Silver Bow]] and [[Kingdom Snipers]] instead of a Brave Bow and Gaspard Knights, and without a Vulnerary, Lockpick, Close Counter, or Defiant Avo if he was recruited.
|-
|-
|name35=[[Cyril]]
|name35=[[Cyril]]
Line 642: Line 648:
|#1=3
|#1=3
|inventory1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}
|inventory1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}
|notes1=The southern two begin moving if the nearby [[Holy Knight]] is provoked, or three turns after a [[Falcon Knight]] is provoked.
|notes1=• The northern one begins moving if [[Rhea|the Immaculate One]] is fought.<br>• The southern two begin moving if the nearby [[Holy Knight]] is provoked, or three turns after a [[Falcon Knight]] is provoked.
|-
|-
|name2=Church Soldier
|name2=Church Soldier
Line 664: Line 670:
|#4=1
|#4=1
|inventory4={{Item|16|Killer Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}
|inventory4={{Item|16|Killer Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}
|notes4=Begins moving if [[Rhea|the Immaculate One]] is fought.
|-
|-
|name5=Kingdom Soldier
|name5=Kingdom Soldier
Line 676: Line 683:
|#6=2
|#6=2
|inventory6={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}
|inventory6={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}
|notes6=The southern one begins moving if [[Ashe]]{{hover|*|If he was not recruited}}/the Kingdom General [[Sniper]]{{hover|*|If Ashe was recruited}} or the nearby Fortress Knight is provoked.
|notes6=The southern one begins moving if [[Ashe]]{{hover|*|If he was not recruited}}/the Kingdom General [[Sniper]]{{hover|*|If Ashe was recruited}} or the nearby Fortress Knight is provoked, or if [[Rhea|the Immaculate One]] is fought.
|-
|-
|name7=Kingdom Soldier
|name7=Kingdom Soldier
Line 809: Line 816:
|#25=2
|#25=2
|inventory25={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Defiant Def}}
|inventory25={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Defiant Def}}
|notes25=The eastern one begins moving three turns after a western [[Falcon Knight]] is provoked, or if [[Rhea|the Immaculate One]] is attacked.
|notes25=The eastern one begins moving three turns after a western [[Falcon Knight]] is provoked, or if [[Rhea|the Immaculate One]] is fought.
|-
|-
|name26=Kingdom Soldier
|name26=Kingdom Soldier
Line 816: Line 823:
|#26=1
|#26=1
|inventory26={{Item|16|Tomahawk|image=axe}} • {{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}
|inventory26={{Item|16|Tomahawk|image=axe}} • {{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}
|notes26=Begins moving if [[Ashe]]{{hover|*|If he was not recruited}}/the Kingdom General [[Sniper]]{{hover|*|If Ashe was recruited}} or the nearby Fortress Knight is provoked.
|notes26=Begins moving if [[Ashe]]{{hover|*|If he was not recruited}}/the Kingdom General [[Sniper]]{{hover|*|If Ashe was recruited}} or the nearby Fortress Knight is provoked, or if [[Rhea|the Immaculate One]] is fought.
|-
|-
|name27=Kingdom Soldier
|name27=Kingdom Soldier
Line 823: Line 830:
|#27=1
|#27=1
|inventory27={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Defiant Def}}
|inventory27={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Defiant Def}}
|notes27=Begins moving three turns after a western [[Falcon Knight]] is provoked, or if [[Rhea|the Immaculate One]] is attacked.
|notes27=Begins moving three turns after a western [[Falcon Knight]] is provoked, or if [[Rhea|the Immaculate One]] is fought.
|-
|-
|name28=Church Soldier
|name28=Church Soldier
Line 876: Line 883:
|#35=1
|#35=1
|inventory35={{Item|16|Thunderbrand|image=sword relic|type=drop}}<br>{{Item|16|Fighting Spirit|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Death Blow}} • {{Item|16|Sword Avo +20}}<br>{{Item|16|Foudroyant Strike|image=combat art sword}}<br>{{Item|16|Indech Sword Fighters|image=battalion armored gold}} Lv. 5: {{Item|16|Retribution|link=Retribution (gambit)|image=gambit support}}
|inventory35={{Item|16|Thunderbrand|image=sword relic|type=drop}}<br>{{Item|16|Fighting Spirit|image=skill self buff}} • {{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Death Blow}} • {{Item|16|Sword Avo +20}}<br>{{Item|16|Foudroyant Strike|image=combat art sword}}<br>{{Item|16|Indech Sword Fighters|image=battalion armored gold}} Lv. 5: {{Item|16|Retribution|link=Retribution (gambit)|image=gambit support}}
|notes35=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Begins moving if [[Rhea|the Immaculate One]] is attacked.
|notes35=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Begins moving if [[Rhea|the Immaculate One]] is fought.
|-
|-
|name36=[[Gilbert]]
|name36=[[Gilbert]]
Line 884: Line 891:
|#36=1
|#36=1
|inventory36={{Item|16|Tomahawk|image=axe}} • {{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Veteran Knight|image=distinguished house}} • {{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Pavise}} • {{Item|16|Aegis}} • {{Item|16|Keen Intuition}} • {{Item|16|Armored Effect Null}} • {{Item|16|Axe Prowess Lv 5}}<br>{{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv. 5: {{Item|16|Blaze|image=gambit}}
|inventory36={{Item|16|Tomahawk|image=axe}} • {{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Veteran Knight|image=distinguished house}} • {{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Pavise}} • {{Item|16|Aegis}} • {{Item|16|Keen Intuition}} • {{Item|16|Armored Effect Null}} • {{Item|16|Axe Prowess Lv 5}}<br>{{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv. 5: {{Item|16|Blaze|image=gambit}}
|notes36=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Immobile until [[Annette]] is defeated or [[Rhea|the Immaculate One]] is attacked, at which point he begins moving unprovoked.
|notes36=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Immobile until [[Annette]] is defeated or [[Rhea|the Immaculate One]] is fought, at which point he begins moving unprovoked.
|-
|-
|name37=[[Annette]]
|name37=[[Annette]]
Line 892: Line 899:
|#37=1
|#37=1
|inventory37={{Item|16|Crusher|image=axe relic}} • {{Item|16|Training Axe|image=axe}} • {{Item|16|Wind|link=Wind (tome)|image=black magic}} • {{Item|16|Cutting Gale|image=black magic}} • {{Item|16|Excalibur|image=black magic}}<br>{{Item|16|Perseverance|image=rally strength}} • {{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Black Magic Range +1}} • {{Item|16|Seal Speed}} • {{Item|16|Hit +20}}<br>{{Item|16|Dust|image=combat art axe}}<br>{{Item|16|School of Sorcery Soldiers|image=battalion infantry silver}} Lv. 5: {{Item|16|Resonant Flames|image=gambit magic}}
|inventory37={{Item|16|Crusher|image=axe relic}} • {{Item|16|Training Axe|image=axe}} • {{Item|16|Wind|link=Wind (tome)|image=black magic}} • {{Item|16|Cutting Gale|image=black magic}} • {{Item|16|Excalibur|image=black magic}}<br>{{Item|16|Perseverance|image=rally strength}} • {{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Black Magic Range +1}} • {{Item|16|Seal Speed}} • {{Item|16|Hit +20}}<br>{{Item|16|Dust|image=combat art axe}}<br>{{Item|16|School of Sorcery Soldiers|image=battalion infantry silver}} Lv. 5: {{Item|16|Resonant Flames|image=gambit magic}}
|notes37=• Begins moving if [[Gilbert]] is defeated, or if [[Rhea|the Immaculate One]] is attacked.<br>• Replaced by a Kingdom General Warlock with [[Kingdom Magic Users]] instead of School of Sorcery Soldiers, and without [[Crests]], Crusher, a Training Axe, Wind, Perseverance, Axe Prowess Lv 5, or Black Magic Range +1 if she was recruited.
|notes37=• Begins moving if [[Gilbert]] is defeated, or if [[Rhea|the Immaculate One]] is fought.<br>• Replaced by a Kingdom General Warlock with [[Kingdom Magic Users]] instead of School of Sorcery Soldiers, and without [[Crests]], Crusher, a Training Axe, Wind, Perseverance, Axe Prowess Lv 5, or Black Magic Range +1 if she was recruited.
|-
|-
|name38=[[Ashe]]
|name38=[[Ashe]]
Line 900: Line 907:
|#38=1
|#38=1
|inventory38={{Item|16|Brave Bow|image=bow}} • {{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Lockpick|image=locktouch}} • {{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Close Counter}} • {{Item|16|Defiant Avo}} • {{Item|16|Seal Movement}}<br>{{Item|16|Gaspard Knights|image=battalion armored silver}} Lv. 5: {{Item|16|Assault Troop|image=gambit}}
|inventory38={{Item|16|Brave Bow|image=bow}} • {{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Lockpick|image=locktouch}} • {{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Close Counter}} • {{Item|16|Defiant Avo}} • {{Item|16|Seal Movement}}<br>{{Item|16|Gaspard Knights|image=battalion armored silver}} Lv. 5: {{Item|16|Assault Troop|image=gambit}}
|notes38=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Immobile until [[Rhea|The Immaculate One]] is attacked, at which point he begins moving unprovoked.<br>• Replaced by a non-immobile Kingdom General Sniper with a [[Silver Bow]] and [[Kingdom Snipers]] instead of a Brave Bow and Gaspard Knights, and without a Vulnerary, Lockpick, Close Counter, or Defiant Avo if he was recruited.
|notes38=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].<br>• Immobile until [[Rhea|The Immaculate One]] is fought, at which point he begins moving unprovoked.<br>• Replaced by a non-immobile Kingdom General Sniper with a [[Silver Bow]] and [[Kingdom Snipers]] instead of a Brave Bow and Gaspard Knights, and without a Vulnerary, Lockpick, Close Counter, or Defiant Avo if he was recruited.
|-
|-
|name39=[[Cyril]]
|name39=[[Cyril]]

Revision as of 22:50, 11 January 2020

To the End of a Dream
The Fight for Fhirdiad

Cm fe16cf 18.png

Location

Fhirdiad

Boss(es)

The Immaculate One

When humanity stands strong and people reach out for each other... there's no need for gods.
— Edelgard

To the End of a Dream is the eighteenth and final chapter of Fire Emblem: Three Houses in Crimson Flower. It is not possible to return to Garreg Mach Monastery during this chapter; the previous chapter and this one must be completed consecutively. This chapter consists solely of a mission, The Fight for Fhirdiad.

Plot

Main article: To the End of a Dream/Script

Lord Arundel meets the Adrestians on the road Fhirdiad, ostensibly to watch humanity take back Fódlan with his own two eyes. Afterwards, Edelgard reveals to Byleth that they and Rhea share a bloodline with the goddess, likely through Byleth's mother, and that they hold a special place in her heart. The Black Eagle Strike Force arrives in Fhirdiad, and Edelgard offers the members of the Church of Seiros a chance to surrender. Meanwhile, Rhea orders Catherine to set fire to Fhirdiad, much to the latter's shock, and transforms into the Immaculate One. Edelgard rallies her friends and companions one last time, and the final showdown begins. The Adrestians engage Rhea in a tumultuous battle, and finally slay her. Byleth temporarily drops dead as the power of Sothis leaves them, but the Crest Stone implanted in their heart disintegrates and they return to life. As narrated by Jeralt, having united Fódlan, Edelgard begins her campaign to tear down the Crest system and wage a silent war against those who slither in the dark.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the Immaculate One Player Partner Other Enemy
Defeat: Byleth or Edelgard dies* or the player's army is routed* 12 {{{partner}}} {{{other}}} 38+4
Cm fe16cf 18.png

Character data

Characters
New units

None

Available characters
Byleth m 02 ​Edelgard 02 ​Hubert 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Leonie 02 ​Anna ​Shamir ​Hanneman ​Manuela ​Alois ​Jeritza 02 ​

Item data

Items
Name Obtainment Method
Is ns01 sword relic.png Thunderbrand Dropped by Catherine
Is ns01 stat booster.png Speedwing Open southern chest
Is ns01 ring.png Prayer Ring Open northern chest
Is ns01 potion.png Vulnerary Steal from Ashe*

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 great knight enemy.gif
Church Soldier Great Knight 37 1 Tomahawk Silver Axe
Canto Lancefaire Axefaire
Begins moving if the nearby Holy Knight is provoked.
Ma ns01 holy knight female enemy.gif
Church Soldier Holy Knight 37 1 Aura Fortify
Canto White Tomefaire Terrain Resistance
Holy Knights of Seiros Lv. 5: Assault Troop
Begins moving if the nearby Great Knight is provoked.
Ma ns01 fortress knight enemy.gif
Church Soldier Fortress Knight 37 1 Killer Axe
Axefaire Weight -5
Begins moving if the Immaculate One is fought.
Ma ns01 fortress knight enemy.gif
Kingdom Soldier Fortress Knight 37 1 Silver Axe
Axefaire Weight -5
Kingdom Heavy Soldiers Lv. 5: Group Lance Attack
--
Ma ns01 fortress knight enemy.gif
Kingdom Soldier Fortress Knight 37 1 Silver Axe
Axefaire Weight -5
--
Ma ns01 fortress knight female enemy.gif
Kingdom Soldier Fortress Knight 37 1 Tomahawk Silver Axe
Canto Lancefaire Axefaire
--
Ma ns01 fortress knight enemy.gif
Kingdom Soldier Fortress Knight 37 1 Killer Axe
Axefaire Weight -5
--
Ma ns01 fortress knight female enemy.gif
Church Soldier Fortress Knight 37 1 Tomahawk Silver Axe
Canto Lancefaire Axefaire
Immobile; stands on a heal tile+.
Ma ns01 paladin enemy.gif
Church Soldier Paladin 37 1 Spear Silver Lance
Canto Lancefaire Terrain Resistance
Begins moving if the female Warlock is provoked.
Ma ns01 paladin enemy.gif
Church Soldier Paladin 37 1 Silver Lance
Canto Lancefaire Terrain Resistance
--
Ma ns01 warlock female enemy.gif
Church Soldier Warlock 37 1 Ragnarok Bolting
Black Tomefaire Black Magic Uses x2
Begins moving if the nearby Paladin is provoked.
Ma ns01 paladin enemy.gif
Kingdom Soldier Paladin 37 2 Silver Lance
Canto Lancefaire Terrain Resistance
Both begin moving if either of them or a nearby Sniper is provoked.
Ma ns01 great knight enemy.gif
Kingdom Soldier Great Knight 37 1 Brave Axe
Canto Lancefaire Axefaire
Blue Lion Knights Lv. 5: Linked Horses
--
Ma ns01 paladin enemy.gif
Kingdom Soldier Paladin 37 1 Spear Brave Lance
Canto Lancefaire Terrain Resistance
--
Ma ns01 holy knight enemy.gif
Church Soldier Holy Knight 37 1 Aura Silver Lance Fortify
Canto White Tomefaire Terrain Resistance
Holy Knights of Seiros Lv. 5: Assault Troop
--
Ma ns01 sniper enemy.gif
Kingdom Soldier Sniper 37 2 Silver Bow
Bowfaire Bowrange +1
Both begin moving if either of them or a nearby Paladin is provoked.
Ma ns01 altered golem enemy.gif
Luca Altered Golem 37 1 Throwing Light Lance
Terrain Resistance Lance Prowess Lv 3 Seal Strength Barrier Vital Defense Anti-Magic Armor Swordbreaker+* Lancefaire*
Light-Lance Barrage
Weak to Axes.
• Bears the Minor Crest of Seiros.
• Gains +2 magic, +5 dexterity, and +2 defense every time the Immaculate One roars.
Ma ns01 altered golem enemy.gif
Iris Altered Golem 37 1 Throwing Light Lance
Terrain Resistance Lance Prowess Lv 3 Seal Resistance Barrier Barrier Vital Defense Anti-Magic Armor Swordbreaker+* Lancefaire*
Light-Lance Barrage
Weak to Axes.
• Bears the Minor Crest of Seiros.
• Gains +2 magic, +3 speed, and +2 defense every time the Immaculate One roars.
Ma ns01 altered golem enemy.gif
Bernhard Altered Golem 37 1 Throwing Light Lance
Terrain Resistance Lance Prowess Lv 3 Warding Blow Barrier Vital Defense Anti-Magic Armor Swordbreaker+* Lancefaire*
Light-Lance Barrage
Weak to Swords.
• Bears the Minor Crest of Seiros.
• Gains +5 dexterity, +3 speed, and +2 resistance every time the Immaculate One roars.
Ma ns01 altered golem enemy.gif
Gajus Altered Golem 37 1 Piercing Light Lance
Terrain Resistance Lance Prowess Lv 3 Armored Blow Barrier Vital Defense Anti-Magic Armor Swordbreaker+* Lancefaire*
Light-Lance Barrage
Weak to Lances.
• Bears the Minor Crest of Seiros.
• Gains +2 magic, +5 dexterity, and +3 speed every time the Immaculate One roars.
Ma ns01 altered golem enemy.gif
Chevalier Altered Golem 37 1 Piercing Light Lance
Terrain Resistance Lance Prowess Lv 3 Seal Speed Barrier Vital Defense Anti-Magic Armor Swordbreaker+* Lancefaire*
Light-Lance Barrage
Weak to Lances.
• Bears the Minor Crest of Seiros.
• Gains +2 magic, +3 speed, and +2 resistance every time the Immaculate One roars.
Ma ns01 altered golem enemy.gif
Wilhelm Altered Golem 37 1 Piercing Light Lance
Terrain Resistance Lance Prowess Lv 3 Seal Movement Barrier Vital Defense Anti-Magic Armor Swordbreaker+* Lancefaire*
Light-Lance Barrage
Weak to Swords.
• Bears the Minor Crest of Seiros.
• Gains +2 magic, +2 defense, and +2 resistance every time the Immaculate One roars.
Ma ns01 falcon knight enemy.gif
Church Soldier Falcon Knight 37 2 Silver Lance
Canto Lancefaire Avo +10
Seiros Pegasus Co. Lv. 5: Assembly
--
Ma ns01 great knight enemy.gif
Kingdom Soldier Great Knight 37 1 Tomahawk
Canto Lancefaire Axefaire
--
Ma ns01 fortress knight enemy.gif
Kingdom Soldier Fortress Knight 37 1 Tomahawk Silver Axe
Axefaire Weight -5
Begins moving if the Immaculate One is fought.
Ma ns01 great knight enemy.gif
Kingdom Soldier Great Knight 37 1 Silver Axe
Canto Lancefaire Axefaire
Begins moving if the Immaculate One is fought.
Ma ns01 warlock enemy.gif
Church Soldier Warlock 37 1 Fimbulvetr Excalibur
Black Tomefaire Black Magic Uses x2
--
Ma ns01 bishop female enemy.gif
Church Soldier Bishop 37 1 Nosferatu Fortify
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
--
Ma ns01 bishop enemy.gif
Church Soldier Bishop 37 1 Abraxas Fortify
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
--
Ma ns01 swordmaster catherine enemy.gif
Catherine Swordmaster 38 1 ThunderbrandThis item is dropped upon this unit's defeat.
Fighting Spirit Swordfaire Sword Crit +10 Sword Prowess Lv 5 Death Blow Sword Avo +20
Foudroyant Strike
Indech Sword Fighters Lv. 5: Retribution
• Starts on a heal tile+.
• Begins moving if the Immaculate One is fought]].
Ma ns01 fortress knight gilbert enemy.gif
Gilbert Fortress Knight 38 1 Tomahawk Silver Axe
Veteran Knight Axefaire Weight -5 Pavise Aegis Keen Intuition Armored Effect Null Axe Prowess Lv 5
Knights of Seiros Lv. 5: Blaze
• Starts on a heal tile+.
• Immobile until Annette is defeated or the Immaculate One is fought, at which point he begins moving unprovoked.
Ma ns01 warlock annette enemy.gif
Annette Warlock 38 1 Crusher Training Axe Wind Cutting Gale Excalibur
Perseverance Black Tomefaire Black Magic Uses x2 Reason Lv 5 Axe Prowess Lv 5 Black Magic Range +1 Seal Speed Hit +20
Dust
School of Sorcery Soldiers Lv. 5: Resonant Flames
• Begins moving if Gilbert is defeated, or if the Immaculate One is fought.
• Replaced by a Kingdom General Warlock with Kingdom Magic Users instead of School of Sorcery Soldiers, and without Crests, Crusher, a Training Axe, Wind, Perseverance, Axe Prowess Lv 5, or Black Magic Range +1 if she was recruited.
Ma ns01 sniper ashe enemy.gif
Ashe Sniper 38 1 Brave Bow Vulnerary
Lockpick Bowfaire Bowrange +1 Bow Prowess Lv 5 Close Counter Defiant Avo Seal Movement
Gaspard Knights Lv. 5: Assault Troop
• Starts on a heal tile+.
• Immobile until The Immaculate One is fought, at which point he begins moving unprovoked.
• Replaced by a non-immobile Kingdom General Sniper with a Silver Bow and Kingdom Snipers instead of a Brave Bow and Gaspard Knights, and without a Vulnerary, Lockpick, Close Counter, or Defiant Avo if he was recruited.
Ma ns01 wyvern lord cyril enemy.gif
Cyril Wyvern Lord 38 1 Brave Axe
Aptitude Canto Axefaire Avo +10 Keen Intuition Axe Prowess Lv 5 Axe Crit +10 Axe Avo +20
Seiros Pegasus Co. Lv. 5: Assembly
--
Ma ns01 the immaculate one enemy.gif
The Immaculate One The Immaculate One 39 1 Crest Stone of Seiros
Sacred Power Ancient Dragon Wrath Ancient Dragonskin Counterattack Dragon-Scale Wall Vital Defense Giant Wings Death Blow* Magic Bind* Wrath*
Aurora Breath
• Immobile.
• Roars to grant permanent stat boosts to enemy Altered Golems every 3 turns.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 falcon knight enemy.gif
Kingdom Soldier Falcon Knight 37 2 Silver Lance
Canto Lancefaire Avo +10
Seiros Pegasus Co. Lv. 5: Assembly
--
Ma ns01 falcon knight enemy.gif
Kingdom Soldier Falcon Knight 37 2 Silver Lance
Canto Lancefaire Avo +10
--

Reinforcements

Boss data

Main article: The Immaculate One

Normal Hard Maddening

Small portrait the immaculate one fe16.png
Ma ns01 the immaculate one enemy.gif The Immaculate One
Level 39
Movement -
Crest Is ns01 crest of seiros.png
Stats
Max HP 57/57/85/114 Luck 28
Strength 20 Defense 16
Magic 20 Resistance 17
Dexterity 16 Charm 31
Speed 16
Inventory Abilities
Crest Stone of Seiros Sacred Power
Ancient Dragon Wrath
Ancient Dragonskin
Counterattack
Dragon-Scale Wall
Vital Defense
Giant Wings
Death Blow (latent, bar 2)
Magic Bind (latent, bar 3)
Wrath (latent, bar 4)
Staggering Blow Spells Battalion
Aurora Breath -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E E E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is it, your final battle. If you've been saving anything like stat boosters or relic weapons for a rainy day, it's time to take out your umbrella. Rhea went and torched Fhirdiad, so most of the ground will light your units up and cause damage. Bringing cavalry along is a very, very bad idea.

The most reliable strategy is to ignore the west and east sides and run straight up the middle. Your first foes are some typical Snipers and Paladins. Waste them and press forward to face Wilhelm. Fortunately, he doesn't deal with stairs very well, so you can use that to your advantage. The enemy Falcon Knights will also charge you at this stage, but a volley of arrows should make mincemeat of them. Your basic objective is to push northwards. Watch out for the Falcon Knights that try to ambush you after you take out Ashe and Gilbert. The biggest problem is the Warlock with Bolting; you're best bet is probably to plug a high-Resistance unit in her range and let them soak it up.

When you make it to the north half of the map, hit Rhea with as many Gambits as you can, plow into her exposed weak spots with your strongest attacks, and try not to die. Once you take her down, the battle and the game are won.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

To the End of a Dream

--

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Fight for Fhirdiad

--

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Field of Revenge • To the End of a Dream
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery