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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Imperial Soldier
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Sniper
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46
|
2
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Silver Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 5 • Poison Strike • Vantage Empire Snipers Lv 4: Flash-Fire Arrows
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• Immobile. • Mans a Ballista.
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Imperial Soldier
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Sniper
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46
|
1
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Silver Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 5 • Poison Strike • Vantage Empire Snipers Lv 4: Flash-Fire Arrows
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Begins moving if the Mortal Savant is provoked, or if any player unit enters the southern area.
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Imperial Soldier
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Warrior
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46
|
2
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Silver Axe Axefaire • Axe Crit +10 • Axe Prowess Lv 5 • Lancebreaker+ • Wrath Empire Armored Co. Lv 4: Impregnable Wall
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The southern one begins moving if the nearby Fortress Knight or Dark Bishop or the Death Knight is provoked.
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Imperial Soldier
|
Fortress Knight
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46
|
6
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def Empire Armored Co. Lv 4: Impregnable Wall
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• The southern one begins moving if the nearby Warrior or Dark Bishop or the Death Knight is provoked. • The northern one begins moving if a nearby Great Knight is provoked, or one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area. • The lower one begins moving if the female Fortress Knight or nearby Warlock is provoked, or if any player unit enters the southern area. • The upper two begin moving if they or the nearby War Master are provoked, or if any player unit enters the southern area.
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|
Imperial Soldier
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Fortress Knight
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46
|
1
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Tomahawk • Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def Empire Armored Co. Lv 4: Impregnable Wall
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--
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Imperial Soldier
|
Fortress Knight
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46
|
1
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def Empire Armored Co. Lv 4: Impregnable Wall
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Begins moving if the lower-central Fortress Knight or nearby Warlock is provoked, or if any player unit enters the southern area.
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Imperial Soldier
|
Paladin
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46
|
1
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Spear • Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3 Empire Knights Lv 4: Blaze
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Immediately begins moving unprovoked.
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Imperial Soldier
|
Great Knight
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46
|
1
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Tomahawk • Brave Axe Canto • Lancefaire • Axefaire • Axe Prowess Lv 5 • Defiant Def Empire Knights Lv 4: Blaze
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Immediately begins moving unprovoked.
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Imperial Soldier
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Paladin
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46
|
4
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Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3 Empire Knights Lv 4: Blaze
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• The left-east one begins moving if the right-east Paladin or Caspar* is provoked, or one turn after Linhardt* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area. • The right-east one begins moving if the left-east Paladin or Caspar* is provoked, or one turn after Linhardt* engages in combat or any player unit enters the southern area. • The southeast one is immobile. • The upper-east one begins moving unprovoked one turn after Linhardt* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area.
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Imperial Soldier
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Great Knight
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46
|
3
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Silver Axe Canto • Lancefaire • Axefaire • Axe Prowess Lv 5 • Defiant Def Empire Knights Lv 4: Blaze
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• The northern one begins moving if the nearby Fortress Knight or Great Knight is provoked, or one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area. • The southeast two begin moving if either is provoked, or one turn after Linhardt* engages in combat or the central Giant Demonic Beast is provoked.
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Imperial Soldier
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Dark Bishop
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46
|
6
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Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 5 • Magic +2 • Seal Strength Empire Magic Users Lv 4: Resonant Flames
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• The northern two are immobile and man Fire Orbs. • The southwest one is immobile. • The southern one begins moving if the nearby Warrior or Fortress Knight or the Death Knight is provoked. • The western two begin moving if they, the nearby Dark Bishop, or Linhardt* are provoked, or if the central Giant Demonic Beast is provoked or any player unit enters the southern area.
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Imperial Soldier
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Warlock
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46
|
1
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Ragnarok • Thoron Black Tomefaire • Black Magic Uses x2 • Reason Lv 5 • Magic +2 • Seal Defense Empire Holy Magic Users Lv 4: Blessing
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Begins moving unprovoked one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area.
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Imperial Soldier
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Dark Bishop
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46
|
1
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Banshee Θ • Miasma Δ • Luna Λ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 5 • Magic +2 • Seal Strength Empire Magic Users Lv 4: Resonant Flames
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Begins moving if a nearby Dark Bishop or Linhardt* is provoked, or one turn after Caspar* is provoked, the central Giant Demonic Beast is provoked, or any player unit enters the southern area.
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Imperial Soldier
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Warlock
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46
|
1
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Fimbulvetr • Cutting Gale Black Tomefaire • Black Magic Uses x2 • Reason Lv 5 • Magic +2 • Seal Defense Empire Holy Magic Users Lv 4: Blessing
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Begins moving if the female or lower-central Fortress Knight is provoked, or if any player unit enters the southern area.
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Giant Demonic Beast
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Giant Demonic Beast
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40
|
1
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Giant Artificial Crest Stone Defiant Str • Defiant Def • Renewal • Barrier • Vital Defense • Armored Blow • Death Blow Arm Press
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• Weak to Swords. • Begins moving if any player unit enters the southern area.
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Giant Demonic Beast
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Giant Demonic Beast
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46
|
1
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Giant Artificial Crest Stone Defiant Str • Defiant Def • Renewal • Barrier • Vital Defense • Armored Blow • Death Blow Arm Press
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• Weak to Lances. • Begins moving if any player unit enters the southern area.
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Giant Demonic Beast
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Giant Demonic Beast
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46
|
1
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Giant Artificial Crest Stone Defiant Str • Defiant Def • Renewal • Barrier • Vital Defense • Armored Blow • Death Blow Arm Press
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• Weak to Axes. • Begins moving if any player unit enters the southern area.
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Imperial Soldier
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Mortal Savant
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46
|
1
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Bolganone • Wo Dao • Horseslayer Swordfaire • Black Tomefaire • Reason Lv 5 • Sword Prowess Lv 5 • Seal Magic Empire Raiders Lv 4: Absorption
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Begins moving if the female Sniper is provoked.
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Imperial Soldier
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War Master
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46
|
1
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Silver Gauntlets Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 5 • Brawling Prowess Lv 3 • Tomebreaker Imperial Guard Lv 4: Blaze
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Begins moving if an upper-central Fortress Knight is provoked, or if any player unit enters the southern area.
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Imperial Soldier
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Warlock
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46
|
1
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Excalibur • Meteor Black Tomefaire • Black Magic Uses x2 • Reason Lv 4 • Hit +20 Empire Holy Magic Users Lv 4: Blessing
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Immobile.
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|
Imperial Soldier
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Bishop
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46
|
1
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Fortify • Ward White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 5 • Renewal • Miracle Empire Holy Magic Users Lv 4: Blessing
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--
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Imperial Soldier
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Bishop
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46
|
1
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Abraxas • Physic White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 5 • Renewal • Miracle Empire Holy Magic Users Lv 4: Blessing
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--
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Imperial Soldier
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Gremory
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46
|
1
|
Ragnarok • Bolting Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Reason Lv 4 • Hit +20 Empire Holy Magic Users Lv 4: Blessing
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Immobile.
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Imperial Soldier
|
Falcon Knight
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46
|
2
|
Silver Lance Canto • Lancefaire • Avo +10 • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3 Empire Pegasus Co. Lv 4: Group Lance Attack
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--
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Imperial Soldier
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Warlock
|
46
|
1
|
Ragnarok • Bolting Black Tomefaire • Black Magic Uses x2 • Reason Lv 4 • Hit +20 Empire Holy Magic Users Lv 4: Blessing
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Immobile.
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|
Imperial Soldier
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Great Knight
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46
|
1
|
Silver Axe Canto • Lancefaire • Axefaire • Axe Prowess Lv 5 • Defiant Def Empire Holy Magic Users Lv 4: Blessing
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Begins moving if the nearby Fortress Knight or Great Knight is provoked.
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Imperial Soldier
|
Gremory
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46
|
1
|
Excalibur • Meteor Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Reason Lv 4 • Hit +20 Empire Holy Magic Users Lv 4: Blessing
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Immobile.
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|
Linhardt
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Bishop
|
47
|
1
|
Nosferatu • Elixir • Vulnerary • Heal • Fortify Catnap • White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 5 • White Magic Avo +20 • Defiant Res Hevring Prayer Troops Lv 4: Blessing
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• Starts on a heal tile +. • Begins moving if a nearby Dark Bishop is provoked. • Replaced by a generic Bishop with Empire Holy Magic Users instead of Hevring Prayer Co. and without Catnap or Heal if he was recruited.
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|
Caspar
|
War Master
|
47
|
1
|
Brave Axe • Elixir Born Fighter • Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 5 • Desperation • Battalion Wrath • Pass • Lancebreaker+ Helm Splitter Bergliez War Group Lv 4: Onslaught
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• Starts on a heal tile +. • Begins moving if the left- or right-east Paladin is provoked, or one turn after Linhardt* engages in combat. • Replaced by a generic War Master with Empire Pavise Co. instead of Bergliez War Group and without Born Fighter if he was recruited.
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Death Knight
|
Death Knight
|
50
|
1
|
Scythe of Sariel* • Brave Lance* Murderous Intent • Canto • Lancefaire • Commander • Counterattack • Mastermind • Poison Strike • Lance Prowess Lv 5 Glowing Ember Reaper Knights Lv 4: Assault Troop
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• Starts on a heal tile +. • Begins moving if the nearby Warrior, Fortress Knight, or Dark Bishop is provoked.
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